Medic Different values: 6 ===================================== object {Medic} _id : string {Medic._id} (all different values) folder : string {Medic.folder} (same value: '6T2hGP8R4T6Vl08J') img : string {Medic.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Medic.name} (all different values) system : object {Medic.system} actionType : object {Medic.system.actionType} value : string {Medic.system.actionType.value} (2 different values) 'action' (x3) 'passive' (x3) actions : object {Medic.system.actions} [value] : integer {Medic.system.actions.value} (3 different values) 1 (x1) 3 (x1) 2 (x1) category : string {Medic.system.category} (2 different values) 'class' (x4) 'skill' (x2) description : object {Medic.system.description} value : string {Medic.system.description.value} (all different values) level : object {Medic.system.level} value : integer {Medic.system.level.value} (5 different values) 4 (x2) 6 (x1) 2 (x1) 8 (x1) 16 (x1) prerequisites : object {Medic.system.prerequisites} value : array {Medic.system.prerequisites.value} Length: min=1 max=2 Value type: object {Medic.system.prerequisites.value.[]} value : string {Medic.system.prerequisites.value.[].value} (all different values) publication : object {Medic.system.publication} license : string {Medic.system.publication.license} (2 different values) 'ORC' (x5) 'OGL' (x1) remaster : boolean {Medic.system.publication.remaster} (2 different values) True (x5) False (x1) title : string {Medic.system.publication.title} (2 different values) 'Pathfinder Player Core 2' (x5) 'Pathfinder Lost Omens Knights of Lastwall' (x1) rules : ignored (Foundry rules object) {Medic.system.rules} traits : object {Medic.system.traits} rarity : string {Medic.system.traits.rarity} (2 different values) 'common' (x5) 'uncommon' (x1) value : array {Medic.system.traits.value} Length: min=2 max=4 Value type: string {Medic.system.traits.value.[]} (7 different values) 'archetype' (x6) 'skill' (x2) 'healing' (x2) 'manipulate' (x2) 'flourish' (x1) 'dedication' (x1) 'secret' (x1) type : string {Medic.type} (same value: 'feat')