1-12 Different values: 7 ===================================== object {1-12} _id : string {1-12._id} (all different values) folder : string {1-12.folder} (same value: 'd7txxycz8vzH5est') img : string {1-12.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x6) 'systems/pf2e/icons/default-icons/hazard.svg' (x1) items : array {1-12.items} Length: min=1 max=26 Value type: object {1-12.items.[]} _id : string {1-12.items.[]._id} (73 different values) img : string {1-12.items.[].img} (28 different values) name : string {1-12.items.[].name} (41 different values) sort : integer {1-12.items.[].sort} (26 different values) system : object {1-12.items.[].system} [actionType] : object {1-12.items.[].system.actionType} value : string {1-12.items.[].system.actionType.value} (3 different values) 'reaction' (x6) 'passive' (x6) 'action' (x5) [actions] : object {1-12.items.[].system.actions} [value] : integer {1-12.items.[].system.actions.value} (2 different values) 1 (x4) 2 (x1) [area] : object {1-12.items.[].system.area} type : string {1-12.items.[].system.area.type} (3 different values) 'line' (x2) 'emanation' (x1) 'burst' (x1) value : integer {1-12.items.[].system.area.value} (3 different values) 60 (x2) 10 (x1) 20 (x1) [attack] : object {1-12.items.[].system.attack} value : string {1-12.items.[].system.attack.value} (same value: '') [attackEffects] : object {1-12.items.[].system.attackEffects} [custom] : string {1-12.items.[].system.attackEffects.custom} (same value: '') value : array {1-12.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {1-12.items.[].system.attackEffects.value.[]} (2 different values) 'grab' (x1) 'reefclaw-venom' (x1) [autoHeightenLevel] : object {1-12.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {1-12.items.[].system.baseItem} (3 different values) 'staff' (x2) 'rapier' (x2) 'crossbow' (x1) [category] : string {1-12.items.[].system.category} (6 different values) 'offensive' (x12) 'simple' (x3) 'defensive' (x3) 'potion' (x2) 'martial' (x2) 'interaction' (x1) description : object {1-12.items.[].system.description} value : string {1-12.items.[].system.description.value} (37 different values) [containerId] : empty [damageRolls] : object {1-12.items.[].system.damageRolls} [0t6uttug7oelktxy] : object {1-12.items.[].system.damageRolls.0t6uttug7oelktxy} damage : string {1-12.items.[].system.damageRolls.0t6uttug7oelktxy.damage} (same value: '1d6') damageType : string {1-12.items.[].system.damageRolls.0t6uttug7oelktxy.damageType} (same value: 'piercing') [4si9ksqbmcqo65yz] : object {1-12.items.[].system.damageRolls.4si9ksqbmcqo65yz} damage : string {1-12.items.[].system.damageRolls.4si9ksqbmcqo65yz.damage} (same value: '1d8') damageType : string {1-12.items.[].system.damageRolls.4si9ksqbmcqo65yz.damageType} (same value: 'piercing') [58z6f082txg7nurm] : object {1-12.items.[].system.damageRolls.58z6f082txg7nurm} damage : string {1-12.items.[].system.damageRolls.58z6f082txg7nurm.damage} (same value: '1d4') damageType : string {1-12.items.[].system.damageRolls.58z6f082txg7nurm.damageType} (same value: 'bludgeoning') [5wqc6k55k789nsld] : object {1-12.items.[].system.damageRolls.5wqc6k55k789nsld} damage : string {1-12.items.[].system.damageRolls.5wqc6k55k789nsld.damage} (same value: '1d4 + 1') damageType : string {1-12.items.[].system.damageRolls.5wqc6k55k789nsld.damageType} (same value: 'bludgeoning') [811f0endxtfhu6pz] : object {1-12.items.[].system.damageRolls.811f0endxtfhu6pz} damage : string {1-12.items.[].system.damageRolls.811f0endxtfhu6pz.damage} (same value: '1d6 + 6') damageType : string {1-12.items.[].system.damageRolls.811f0endxtfhu6pz.damageType} (same value: 'piercing') [a17arkgh1lfgwwvf] : object {1-12.items.[].system.damageRolls.a17arkgh1lfgwwvf} damage : string {1-12.items.[].system.damageRolls.a17arkgh1lfgwwvf.damage} (same value: '1d8') damageType : string {1-12.items.[].system.damageRolls.a17arkgh1lfgwwvf.damageType} (same value: 'piercing') f71f9bsvnu6bgxa5ike6 : object {1-12.items.[].system.damageRolls.f71f9bsvnu6bgxa5ike6} damage : string {1-12.items.[].system.damageRolls.f71f9bsvnu6bgxa5ike6.damage} (same value: '1d6+3') damageType : string {1-12.items.[].system.damageRolls.f71f9bsvnu6bgxa5ike6.damageType} (same value: 'slashing') [if7n24ii9bi1f4ce] : object {1-12.items.[].system.damageRolls.if7n24ii9bi1f4ce} damage : string {1-12.items.[].system.damageRolls.if7n24ii9bi1f4ce.damage} (same value: '1d6') damageType : string {1-12.items.[].system.damageRolls.if7n24ii9bi1f4ce.damageType} (same value: 'piercing') [kh3agg2xsgkm4gkakvfq] : object {1-12.items.[].system.damageRolls.kh3agg2xsgkm4gkakvfq} damage : string {1-12.items.[].system.damageRolls.kh3agg2xsgkm4gkakvfq.damage} (same value: '1d12+8') damageType : string {1-12.items.[].system.damageRolls.kh3agg2xsgkm4gkakvfq.damageType} (same value: 'piercing') [zydym7z421gka409] : object {1-12.items.[].system.damageRolls.zydym7z421gka409} damage : string {1-12.items.[].system.damageRolls.zydym7z421gka409.damage} (same value: '1d6 + 3') damageType : string {1-12.items.[].system.damageRolls.zydym7z421gka409.damageType} (same value: 'piercing') rules : ignored (Foundry rules object) {1-12.items.[].system.rules} [bonus] : object {1-12.items.[].system.bonus} value : integer {1-12.items.[].system.bonus.value} (all different values) [bonusDamage] : object {1-12.items.[].system.bonusDamage} value : integer {1-12.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {1-12.items.[].system.bulk} value : mixed integer {1-12.items.[].system.bulk.value} (2 different values) 1 (x5) 0 (x2) float {1-12.items.[].system.bulk.value} (same value: 0,1) [cost] : object {1-12.items.[].system.cost} value : string {1-12.items.[].system.cost.value} (same value: '') [counteraction] : boolean {1-12.items.[].system.counteraction} (same value: False) [damage] : object {1-12.items.[].system.damage} [0] : object {1-12.items.[].system.damage.0} [category] : empty formula : string {1-12.items.[].system.damage.0.formula} (4 different values) '2d4' (x4) '3d6' (x2) '1d4' (x2) '1d4+1' (x2) kinds : array {1-12.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {1-12.items.[].system.damage.0.kinds.[]} (same value: 'damage') materials : array<> {1-12.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {1-12.items.[].system.damage.0.type} (4 different values) 'fire' (x4) 'electricity' (x2) 'force' (x2) 'cold' (x2) [applyMod] : boolean {1-12.items.[].system.damage.0.applyMod} (2 different values) False (x4) True (x2) [damageType] : string {1-12.items.[].system.damage.damageType} (2 different values) 'piercing' (x3) 'bludgeoning' (x2) [dice] : integer {1-12.items.[].system.damage.dice} (same value: 1) [die] : string {1-12.items.[].system.damage.die} (3 different values) 'd4' (x2) 'd6' (x2) 'd8' (x1) [deathNote] : boolean {1-12.items.[].system.deathNote} (same value: True) [defense] : object {1-12.items.[].system.defense} save : object {1-12.items.[].system.defense.save} basic : boolean {1-12.items.[].system.defense.save.basic} (2 different values) False (x8) True (x2) statistic : string {1-12.items.[].system.defense.save.statistic} (3 different values) 'reflex' (x6) 'will' (x2) 'fortitude' (x2) [duration] : object {1-12.items.[].system.duration} sustained : boolean {1-12.items.[].system.duration.sustained} (2 different values) False (x23) True (x4) value : string {1-12.items.[].system.duration.value} (6 different values) '' (x10) '1 minute' (x8) '10 minutes' (x3) 'until the end of the target\'s next turn' (x2) 'until the start of your next turn' (x2) 'unlimited' (x2) [equipped] : object {1-12.items.[].system.equipped} carryType : string {1-12.items.[].system.equipped.carryType} (same value: 'worn') [handsHeld] : integer {1-12.items.[].system.equipped.handsHeld} (same value: 0) [invested] : empty [group] : string {1-12.items.[].system.group} (3 different values) 'club' (x2) 'sword' (x2) 'crossbow' (x1) [hardness] : integer {1-12.items.[].system.hardness} (same value: 0) [heightening] : object {1-12.items.[].system.heightening} [damage] : object {1-12.items.[].system.heightening.damage} 0 : string {1-12.items.[].system.heightening.damage.0} (2 different values) '1d4' (x6) '1d6' (x2) [interval] : integer {1-12.items.[].system.heightening.interval} (same value: 1) type : string {1-12.items.[].system.heightening.type} (2 different values) 'interval' (x8) 'fixed' (x7) [levels] : object {1-12.items.[].system.heightening.levels} [3] : object {1-12.items.[].system.heightening.levels.3} target : object {1-12.items.[].system.heightening.levels.3.target} value : string {1-12.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less') [4] : object {1-12.items.[].system.heightening.levels.4} target : object {1-12.items.[].system.heightening.levels.4.target} value : string {1-12.items.[].system.heightening.levels.4.target.value} (same value: '2 creatures') [5] : object {1-12.items.[].system.heightening.levels.5} [range] : object {1-12.items.[].system.heightening.levels.5.range} value : string {1-12.items.[].system.heightening.levels.5.range.value} (same value: '60 feet') [target] : object {1-12.items.[].system.heightening.levels.5.target} value : string {1-12.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures') [7] : object {1-12.items.[].system.heightening.levels.7} target : object {1-12.items.[].system.heightening.levels.7.target} value : string {1-12.items.[].system.heightening.levels.7.target.value} (3 different values) '5 creatures' (x2) '1 unattended object with a Bulk of 2 or less' (x2) '6 creatures' (x1) [hp] : object {1-12.items.[].system.hp} max : integer {1-12.items.[].system.hp.max} (same value: 0) value : integer {1-12.items.[].system.hp.value} (same value: 0) [item] : object {1-12.items.[].system.item} value : integer {1-12.items.[].system.item.value} (same value: 0) [level] : object {1-12.items.[].system.level} value : integer {1-12.items.[].system.level.value} (5 different values) 1 (x18) 0 (x9) 2 (x7) 4 (x2) 3 (x2) [location] : object {1-12.items.[].system.location} value : string {1-12.items.[].system.location.value} (2 different values) '6RPk7nkEni9oUhjT' (x15) 'zhQazFnJ3vvJ1U5N' (x12) [material] : object {1-12.items.[].system.material} [grade] : empty [type] : empty [mod] : object {1-12.items.[].system.mod} value : integer {1-12.items.[].system.mod.value} (4 different values) 9 (x2) 11 (x2) 6 (x1) 4 (x1) [prepared] : object {1-12.items.[].system.prepared} flexible : boolean {1-12.items.[].system.prepared.flexible} (same value: False) value : string {1-12.items.[].system.prepared.value} (same value: 'prepared') [price] : object {1-12.items.[].system.price} value : object {1-12.items.[].system.price.value} [gp] : integer {1-12.items.[].system.price.value.gp} (4 different values) 1 (x2) 20 (x2) 2 (x2) 3 (x1) [proficiency] : object {1-12.items.[].system.proficiency} value : integer {1-12.items.[].system.proficiency.value} (same value: 0) [proficient] : object {1-12.items.[].system.proficient} value : integer {1-12.items.[].system.proficient.value} (same value: 0) publication : object {1-12.items.[].system.publication} license : string {1-12.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {1-12.items.[].system.publication.remaster} (same value: False) title : string {1-12.items.[].system.publication.title} (3 different values) 'Pathfinder Core Rulebook' (x36) '' (x33) 'Pathfinder Bestiary' (x4) [quantity] : integer {1-12.items.[].system.quantity} (same value: 1) [range] : mixed object {1-12.items.[].system.range} value : string {1-12.items.[].system.range.value} (4 different values) '30 feet' (x13) 'touch' (x6) '120 feet' (x5) '' (x3) integer {1-12.items.[].system.range} (same value: 120) [reload] : object {1-12.items.[].system.reload} value : string {1-12.items.[].system.reload.value} (2 different values) '' (x4) '1' (x1) [requirements] : string {1-12.items.[].system.requirements} (same value: '') [runes] : object {1-12.items.[].system.runes} potency : integer {1-12.items.[].system.runes.potency} (same value: 0) property : array<> {1-12.items.[].system.runes.property} Length: min=0 max=0 Value type: empty striking : integer {1-12.items.[].system.runes.striking} (same value: 0) [showSlotlessLevels] : object {1-12.items.[].system.showSlotlessLevels} value : boolean {1-12.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {1-12.items.[].system.size} (same value: 'med') [slots] : object {1-12.items.[].system.slots} slot0 : object {1-12.items.[].system.slots.slot0} max : integer {1-12.items.[].system.slots.slot0.max} (same value: 5) prepared : array {1-12.items.[].system.slots.slot0.prepared} Length: min=5 max=5 Value type: object {1-12.items.[].system.slots.slot0.prepared.[]} id : string {1-12.items.[].system.slots.slot0.prepared.[].id} (10 different values) 'pPnCvDEePqiGTieE' (x1) 'BmV6g4WJQytKY7Sr' (x1) 'Vyy1x2IZsCiO8X02' (x1) '4KSSugDzK7MDY88f' (x1) 'wIyftXuVQ5Tm7RSb' (x1) 'UWaGyUM34nc2Qdtp' (x1) 'Ah1ejyOueU2ArkyP' (x1) 'jEENle6PFod3NYXj' (x1) 'zYnrZRy639VgWZN3' (x1) 'cPZMJqSieyuvKdNe' (x1) slot1 : object {1-12.items.[].system.slots.slot1} max : integer {1-12.items.[].system.slots.slot1.max} (same value: 4) prepared : array {1-12.items.[].system.slots.slot1.prepared} Length: min=8 max=8 Value type: object {1-12.items.[].system.slots.slot1.prepared.[]} id : string {1-12.items.[].system.slots.slot1.prepared.[].id} (16 different values) slot2 : object {1-12.items.[].system.slots.slot2} max : integer {1-12.items.[].system.slots.slot2.max} (2 different values) 3 (x1) 4 (x1) prepared : array {1-12.items.[].system.slots.slot2.prepared} Length: min=3 max=4 Value type: object {1-12.items.[].system.slots.slot2.prepared.[]} id : string {1-12.items.[].system.slots.slot2.prepared.[].id} (all different values) slot3 : object {1-12.items.[].system.slots.slot3} max : integer {1-12.items.[].system.slots.slot3.max} (same value: 3) prepared : array {1-12.items.[].system.slots.slot3.prepared} Length: min=3 max=3 Value type: object {1-12.items.[].system.slots.slot3.prepared.[]} id : string {1-12.items.[].system.slots.slot3.prepared.[].id} (3 different values) '7VvcrV3tcoWAbYCV' (x1) 'Qg4CsAZlzky3WBiw' (x1) '6GaCatURD0BWY0OW' (x1) [slug] : string {1-12.items.[].system.slug} (23 different values) [spelldc] : object {1-12.items.[].system.spelldc} dc : integer {1-12.items.[].system.spelldc.dc} (2 different values) 20 (x1) 22 (x1) mod : integer {1-12.items.[].system.spelldc.mod} (same value: 0) value : integer {1-12.items.[].system.spelldc.value} (2 different values) 12 (x1) 14 (x1) [splashDamage] : object {1-12.items.[].system.splashDamage} value : integer {1-12.items.[].system.splashDamage.value} (same value: 0) [target] : object {1-12.items.[].system.target} value : string {1-12.items.[].system.target.value} (all different values) [time] : object {1-12.items.[].system.time} value : string {1-12.items.[].system.time.value} (3 different values) '2' (x24) '1 to 3' (x2) '3' (x1) [tradition] : object {1-12.items.[].system.tradition} value : string {1-12.items.[].system.tradition.value} (same value: 'arcane') [traits] : object {1-12.items.[].system.traits} rarity : string {1-12.items.[].system.traits.rarity} (2 different values) 'common' (x63) 'uncommon' (x2) [traditions] : array {1-12.items.[].system.traits.traditions} Length: min=2 max=4 Value type: string {1-12.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x27) 'primal' (x18) 'occult' (x15) 'divine' (x7) value : array {1-12.items.[].system.traits.value} Length: min=0 max=5 Value type: string {1-12.items.[].system.traits.value.[]} (27 different values) [usage] : object {1-12.items.[].system.usage} value : string {1-12.items.[].system.usage.value} (2 different values) 'held-in-one-hand' (x10) 'held-in-two-hands' (x1) [uses] : object {1-12.items.[].system.uses} autoDestroy : boolean {1-12.items.[].system.uses.autoDestroy} (same value: True) max : integer {1-12.items.[].system.uses.max} (same value: 1) value : integer {1-12.items.[].system.uses.value} (same value: 1) [weaponType] : object {1-12.items.[].system.weaponType} value : string {1-12.items.[].system.weaponType.value} (2 different values) 'melee' (x6) 'ranged' (x4) type : string {1-12.items.[].type} (8 different values) 'spell' (x27) 'action' (x17) 'melee' (x10) 'lore' (x6) 'weapon' (x5) 'equipment' (x4) 'spellcastingEntry' (x2) 'consumable' (x2) [_stats] : object {1-12.items.[]._stats} compendiumSource : string {1-12.items.[]._stats.compendiumSource} (23 different values) [flags] : object {1-12.items.[].flags} pf2e : object {1-12.items.[].flags.pf2e} linkedWeapon : string {1-12.items.[].flags.pf2e.linkedWeapon} (5 different values) '1MQsuf651GsZJhwO' (x1) '0Naz3Y05EDw1Gdg0' (x1) 'meLWURjO2kTkJwhE' (x1) 'LPpfpvkQZpIWtpAx' (x1) 'I9E7ShNSEB4VIxnv' (x1) name : string {1-12.name} (all different values) [prototypeToken] : object {1-12.prototypeToken} name : string {1-12.prototypeToken.name} (3 different values) 'Barralbus' (x2) 'Great White Shark' (x1) 'Reefclaw' (x1) system : object {1-12.system} [abilities] : object {1-12.system.abilities} cha : object {1-12.system.abilities.cha} mod : integer {1-12.system.abilities.cha.mod} (3 different values) 1 (x3) 0 (x2) -4 (x1) con : object {1-12.system.abilities.con} mod : integer {1-12.system.abilities.con.mod} (3 different values) 1 (x4) 4 (x1) 2 (x1) dex : object {1-12.system.abilities.dex} mod : integer {1-12.system.abilities.dex.mod} (3 different values) 4 (x3) 2 (x2) 3 (x1) int : object {1-12.system.abilities.int} mod : integer {1-12.system.abilities.int.mod} (5 different values) 0 (x2) 4 (x1) 5 (x1) -4 (x1) -3 (x1) str : object {1-12.system.abilities.str} mod : integer {1-12.system.abilities.str.mod} (4 different values) 0 (x2) 3 (x2) 6 (x1) 1 (x1) wis : object {1-12.system.abilities.wis} mod : integer {1-12.system.abilities.wis.mod} (2 different values) 1 (x5) 2 (x1) attributes : object {1-12.system.attributes} ac : object {1-12.system.attributes.ac} [details] : string {1-12.system.attributes.ac.details} (same value: '') value : integer {1-12.system.attributes.ac.value} (4 different values) 20 (x3) 17 (x2) 21 (x1) 16 (x1) [allSaves] : object {1-12.system.attributes.allSaves} value : string {1-12.system.attributes.allSaves.value} (same value: '') emitsSound : string {1-12.system.attributes.emitsSound} (same value: 'encounter') hardness : integer {1-12.system.attributes.hardness} (same value: 7) hasHealth : boolean {1-12.system.attributes.hasHealth} (same value: True) hp : object {1-12.system.attributes.hp} details : string {1-12.system.attributes.hp.details} (same value: '') max : integer {1-12.system.attributes.hp.max} (6 different values) 17 (x2) 31 (x1) 53 (x1) 60 (x1) 40 (x1) 24 (x1) temp : integer {1-12.system.attributes.hp.temp} (same value: 0) value : integer {1-12.system.attributes.hp.value} (6 different values) 17 (x2) 31 (x1) 53 (x1) 60 (x1) 40 (x1) 24 (x1) immunities : array {1-12.system.attributes.immunities} Length: min=2 max=2 Value type: object {1-12.system.attributes.immunities.[]} type : string {1-12.system.attributes.immunities.[].type} (2 different values) 'precision' (x1) 'critical-hits' (x1) [speed] : object {1-12.system.attributes.speed} otherSpeeds : array {1-12.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {1-12.system.attributes.speed.otherSpeeds.[]} type : string {1-12.system.attributes.speed.otherSpeeds.[].type} (same value: 'swim') value : integer {1-12.system.attributes.speed.otherSpeeds.[].value} (2 different values) 40 (x1) 30 (x1) value : integer {1-12.system.attributes.speed.value} (3 different values) 25 (x4) 0 (x1) 5 (x1) stealth : object {1-12.system.attributes.stealth} details : string {1-12.system.attributes.stealth.details} (same value: '

(trained)

') value : integer {1-12.system.attributes.stealth.value} (same value: 8) creatureType : string {1-12.system.creatureType} (same value: '') details : object {1-12.system.details} [blurb] : string {1-12.system.details.blurb} (4 different values) '' (x3) 'Male arcanist' (x1) 'Male Arcanist' (x1) 'Female Assassin' (x1) description : string {1-12.system.details.description} (same value: '

An immense, jagged piece of clear crystal 10 feet square and forty feet high juts up from the seafloor

') disable : string {1-12.system.details.disable} (same value: '

@Check[survival|dc:13|name:Blunt Crystal] (trained) to blunt the crystal\'s edges without getting cut

') isComplex : boolean {1-12.system.details.isComplex} (same value: False) [languages] : object {1-12.system.details.languages} details : string {1-12.system.details.languages.details} (2 different values) '' (x5) '(can\'t speak any language)' (x1) value : array {1-12.system.details.languages.value} Length: min=0 max=4 Value type: string {1-12.system.details.languages.value.[]} (4 different values) 'common' (x5) 'thassilonian' (x4) 'jotun' (x2) 'varisian' (x2) level : object {1-12.system.details.level} value : integer {1-12.system.details.level.value} (5 different values) 1 (x3) 3 (x1) 5 (x1) 4 (x1) 2 (x1) [privateNotes] : string {1-12.system.details.privateNotes} (same value: '') [publicNotes] : string {1-12.system.details.publicNotes} (3 different values) publication : object {1-12.system.details.publication} license : string {1-12.system.details.publication.license} (same value: 'OGL') remaster : boolean {1-12.system.details.publication.remaster} (same value: False) title : string {1-12.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-12: The Burden of Envy') reset : string {1-12.system.details.reset} (same value: '

The hazard still damages any creature or object that enters its space, but the surface doesn\'t become hidden again until it settles over the course of 1 minute.

') routine : string {1-12.system.details.routine} (same value: '') [initiative] : object {1-12.system.initiative} statistic : string {1-12.system.initiative.statistic} (same value: 'perception') [perception] : object {1-12.system.perception} details : string {1-12.system.perception.details} (2 different values) '' (x5) 'blood scent' (x1) mod : integer {1-12.system.perception.mod} (5 different values) 8 (x2) 7 (x1) 9 (x1) 11 (x1) 6 (x1) senses : array {1-12.system.perception.senses} Length: min=0 max=1 Value type: object {1-12.system.perception.senses.[]} [acuity] : string {1-12.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {1-12.system.perception.senses.[].range} (same value: 100) type : string {1-12.system.perception.senses.[].type} (2 different values) 'scent' (x1) 'darkvision' (x1) [resources] : object {1-12.system.resources} [focus] : object {1-12.system.resources.focus} max : integer {1-12.system.resources.focus.max} (same value: 1) value : integer {1-12.system.resources.focus.value} (same value: 1) saves : object {1-12.system.saves} fortitude : object {1-12.system.saves.fortitude} saveDetail : string {1-12.system.saves.fortitude.saveDetail} (same value: '') value : integer {1-12.system.saves.fortitude.value} (all different values) reflex : object {1-12.system.saves.reflex} saveDetail : string {1-12.system.saves.reflex.saveDetail} (same value: '') value : integer {1-12.system.saves.reflex.value} (4 different values) 9 (x3) 12 (x2) 10 (x1) 4 (x1) will : object {1-12.system.saves.will} saveDetail : string {1-12.system.saves.will.saveDetail} (same value: '') value : integer {1-12.system.saves.will.value} (6 different values) 9 (x2) 10 (x1) 14 (x1) 6 (x1) 4 (x1) 0 (x1) [skills] : object {1-12.system.skills} acrobatics : object {1-12.system.skills.acrobatics} base : integer {1-12.system.skills.acrobatics.base} (2 different values) 7 (x2) 9 (x1) [arcana] : object {1-12.system.skills.arcana} base : integer {1-12.system.skills.arcana.base} (2 different values) 11 (x1) 14 (x1) athletics : object {1-12.system.skills.athletics} base : integer {1-12.system.skills.athletics.base} (4 different values) 14 (x1) 8 (x1) 6 (x1) 4 (x1) special : array {1-12.system.skills.athletics.special} Length: min=1 max=1 Value type: object {1-12.system.skills.athletics.special.[]} base : integer {1-12.system.skills.athletics.special.[].base} (same value: 8) label : string {1-12.system.skills.athletics.special.[].label} (same value: 'to Swim') predicate : array {1-12.system.skills.athletics.special.[].predicate} Length: min=1 max=1 Value type: string {1-12.system.skills.athletics.special.[].predicate.[]} (same value: 'action:swim') [intimidation] : object {1-12.system.skills.intimidation} base : integer {1-12.system.skills.intimidation.base} (2 different values) 5 (x1) 3 (x1) [society] : object {1-12.system.skills.society} base : integer {1-12.system.skills.society.base} (2 different values) 9 (x1) 11 (x1) [stealth] : object {1-12.system.skills.stealth} base : integer {1-12.system.skills.stealth.base} (3 different values) 7 (x2) 9 (x2) 12 (x1) [survival] : object {1-12.system.skills.survival} base : integer {1-12.system.skills.survival.base} (same value: 9) [thievery] : object {1-12.system.skills.thievery} base : integer {1-12.system.skills.thievery.base} (3 different values) 9 (x2) 11 (x1) 7 (x1) statusEffects : array<> {1-12.system.statusEffects} Length: min=0 max=0 Value type: empty traits : object {1-12.system.traits} rarity : string {1-12.system.traits.rarity} (2 different values) 'common' (x5) 'unique' (x2) size : object {1-12.system.traits.size} value : string {1-12.system.traits.size.value} (3 different values) 'med' (x5) 'lg' (x1) 'sm' (x1) value : array {1-12.system.traits.value} Length: min=1 max=4 Value type: string {1-12.system.traits.value.[]} (9 different values) 'evil' (x4) 'human' (x4) 'humanoid' (x4) 'lawful' (x4) 'aquatic' (x2) 'animal' (x1) 'aberration' (x1) 'chaotic' (x1) 'environmental' (x1) type : string {1-12.type} (2 different values) 'npc' (x6) 'hazard' (x1)