2 - Ashes for Ozem Different values: 12 ===================================== object {2 - Ashes for Ozem} _id : string {2 - Ashes for Ozem._id} (all different values) folder : string {2 - Ashes for Ozem.folder} (same value: '08rFokNrUVoXpMQj') img : string {2 - Ashes for Ozem.img} (2 different values) 'systems/pf2e/icons/default-icons/hazard.svg' (x6) 'systems/pf2e/icons/default-icons/npc.svg' (x6) items : array {2 - Ashes for Ozem.items} Length: min=1 max=28 Value type: object {2 - Ashes for Ozem.items.[]} _id : string {2 - Ashes for Ozem.items.[]._id} (97 different values) img : string {2 - Ashes for Ozem.items.[].img} (44 different values) name : string {2 - Ashes for Ozem.items.[].name} (80 different values) sort : integer {2 - Ashes for Ozem.items.[].sort} (29 different values) system : object {2 - Ashes for Ozem.items.[].system} [acBonus] : integer {2 - Ashes for Ozem.items.[].system.acBonus} (4 different values) 4 (x1) 1 (x1) 2 (x1) 5 (x1) [actionType] : object {2 - Ashes for Ozem.items.[].system.actionType} value : string {2 - Ashes for Ozem.items.[].system.actionType.value} (3 different values) 'action' (x17) 'reaction' (x8) 'passive' (x8) [actions] : object {2 - Ashes for Ozem.items.[].system.actions} [value] : integer {2 - Ashes for Ozem.items.[].system.actions.value} (2 different values) 1 (x11) 2 (x6) [area] : object {2 - Ashes for Ozem.items.[].system.area} type : string {2 - Ashes for Ozem.items.[].system.area.type} (2 different values) 'burst' (x3) 'emanation' (x1) value : integer {2 - Ashes for Ozem.items.[].system.area.value} (4 different values) 10 (x1) 40 (x1) 20 (x1) 30 (x1) traits : object {2 - Ashes for Ozem.items.[].system.traits} [integrated] : empty [rarity] : string {2 - Ashes for Ozem.items.[].system.traits.rarity} (2 different values) 'common' (x39) 'uncommon' (x5) [traditions] : array {2 - Ashes for Ozem.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {2 - Ashes for Ozem.items.[].system.traits.traditions.[]} (4 different values) 'divine' (x21) 'occult' (x13) 'arcane' (x12) 'primal' (x11) [value] : array {2 - Ashes for Ozem.items.[].system.traits.value} Length: min=0 max=6 Value type: string {2 - Ashes for Ozem.items.[].system.traits.value.[]} (43 different values) [attackEffects] : object {2 - Ashes for Ozem.items.[].system.attackEffects} value : array {2 - Ashes for Ozem.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {2 - Ashes for Ozem.items.[].system.attackEffects.value.[]} (same value: 'grab') [autoHeightenLevel] : object {2 - Ashes for Ozem.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {2 - Ashes for Ozem.items.[].system.baseItem} (11 different values) [bonus] : object {2 - Ashes for Ozem.items.[].system.bonus} value : integer {2 - Ashes for Ozem.items.[].system.bonus.value} (9 different values) 0 (x8) 18 (x2) 19 (x2) 15 (x2) 17 (x2) 22 (x1) 21 (x1) 20 (x1) 16 (x1) [bonusDamage] : object {2 - Ashes for Ozem.items.[].system.bonusDamage} value : integer {2 - Ashes for Ozem.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {2 - Ashes for Ozem.items.[].system.bulk} value : mixed float {2 - Ashes for Ozem.items.[].system.bulk.value} (same value: 0,1) integer {2 - Ashes for Ozem.items.[].system.bulk.value} (3 different values) 1 (x7) 2 (x2) 3 (x1) [category] : string {2 - Ashes for Ozem.items.[].system.category} (9 different values) 'offensive' (x20) 'martial' (x6) 'defensive' (x6) 'simple' (x2) 'ammo' (x2) 'interaction' (x2) 'medium' (x1) 'light' (x1) 'heavy' (x1) [checkPenalty] : integer {2 - Ashes for Ozem.items.[].system.checkPenalty} (3 different values) -2 (x1) -1 (x1) -3 (x1) [containerId] : empty [cost] : object {2 - Ashes for Ozem.items.[].system.cost} value : string {2 - Ashes for Ozem.items.[].system.cost.value} (2 different values) '' (x26) 'rare incense and offerings worth a total value of 20 gp × the spell rank' (x1) [counteraction] : boolean {2 - Ashes for Ozem.items.[].system.counteraction} (2 different values) False (x24) True (x3) [damage] : object {2 - Ashes for Ozem.items.[].system.damage} [0] : object {2 - Ashes for Ozem.items.[].system.damage.0} applyMod : boolean {2 - Ashes for Ozem.items.[].system.damage.0.applyMod} (same value: False) [category] : empty formula : string {2 - Ashes for Ozem.items.[].system.damage.0.formula} (5 different values) '2d4' (x2) '6d6' (x2) '5d6' (x2) '2d8' (x1) '1d8' (x1) kinds : array {2 - Ashes for Ozem.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {2 - Ashes for Ozem.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x8) 'healing' (x2) [materials] : array<> {2 - Ashes for Ozem.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {2 - Ashes for Ozem.items.[].system.damage.0.type} (4 different values) 'mental' (x3) 'vitality' (x2) 'fire' (x2) 'spirit' (x1) [1] : object {2 - Ashes for Ozem.items.[].system.damage.1} applyMod : boolean {2 - Ashes for Ozem.items.[].system.damage.1.applyMod} (same value: False) [category] : empty formula : string {2 - Ashes for Ozem.items.[].system.damage.1.formula} (same value: '2d4') kinds : array {2 - Ashes for Ozem.items.[].system.damage.1.kinds} Length: min=1 max=1 Value type: string {2 - Ashes for Ozem.items.[].system.damage.1.kinds.[]} (same value: 'damage') type : string {2 - Ashes for Ozem.items.[].system.damage.1.type} (same value: 'void') [damageType] : string {2 - Ashes for Ozem.items.[].system.damage.damageType} (2 different values) 'piercing' (x5) 'slashing' (x3) [dice] : integer {2 - Ashes for Ozem.items.[].system.damage.dice} (same value: 1) [die] : string {2 - Ashes for Ozem.items.[].system.damage.die} (3 different values) 'd6' (x3) 'd8' (x3) 'd4' (x2) [damageRolls] : object {2 - Ashes for Ozem.items.[].system.damageRolls} [3i2Xy4Q2s0cbku9h] : object {2 - Ashes for Ozem.items.[].system.damageRolls.3i2Xy4Q2s0cbku9h} damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.3i2Xy4Q2s0cbku9h.damage} (same value: '1d6+10') damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.3i2Xy4Q2s0cbku9h.damageType} (same value: 'piercing') [4yDy4yK0W3MihZhk] : object {2 - Ashes for Ozem.items.[].system.damageRolls.4yDy4yK0W3MihZhk} damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.4yDy4yK0W3MihZhk.damage} (same value: '2d8+11') damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.4yDy4yK0W3MihZhk.damageType} (same value: 'slashing') [5STHKwUO663EYFc6] : object {2 - Ashes for Ozem.items.[].system.damageRolls.5STHKwUO663EYFc6} damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.5STHKwUO663EYFc6.damage} (same value: '3d6+10') damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.5STHKwUO663EYFc6.damageType} (same value: 'piercing') [J1wZjWLpbuBCsAsY] : object {2 - Ashes for Ozem.items.[].system.damageRolls.J1wZjWLpbuBCsAsY} damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.J1wZjWLpbuBCsAsY.damage} (same value: '1d4+8') damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.J1wZjWLpbuBCsAsY.damageType} (same value: 'piercing') [KHaEpHVHbj6GQil5] : object {2 - Ashes for Ozem.items.[].system.damageRolls.KHaEpHVHbj6GQil5} damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.KHaEpHVHbj6GQil5.damage} (same value: '1d8+9') damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.KHaEpHVHbj6GQil5.damageType} (same value: 'slashing') [KL6Jc7SgPn9nDVo3] : object {2 - Ashes for Ozem.items.[].system.damageRolls.KL6Jc7SgPn9nDVo3} damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.KL6Jc7SgPn9nDVo3.damage} (same value: '2d8+8') damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.KL6Jc7SgPn9nDVo3.damageType} (same value: 'bludgeoning') [RKUjxfwTSNN8rtWX] : object {2 - Ashes for Ozem.items.[].system.damageRolls.RKUjxfwTSNN8rtWX} damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.RKUjxfwTSNN8rtWX.damage} (same value: '1d4+9') damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.RKUjxfwTSNN8rtWX.damageType} (same value: 'piercing') [Wj84LeoBOmZqSILF] : object {2 - Ashes for Ozem.items.[].system.damageRolls.Wj84LeoBOmZqSILF} damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.Wj84LeoBOmZqSILF.damage} (same value: '1d4+8') damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.Wj84LeoBOmZqSILF.damageType} (same value: 'piercing') [Xw7PI7sLFx1I9sQ5] : object {2 - Ashes for Ozem.items.[].system.damageRolls.Xw7PI7sLFx1I9sQ5} damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.Xw7PI7sLFx1I9sQ5.damage} (same value: '2d8+10') damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.Xw7PI7sLFx1I9sQ5.damageType} (same value: 'slashing') fdCS7L7ARuxGbI02 : object {2 - Ashes for Ozem.items.[].system.damageRolls.fdCS7L7ARuxGbI02} damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.fdCS7L7ARuxGbI02.damage} (same value: '2d10+8') damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.fdCS7L7ARuxGbI02.damageType} (same value: 'piercing') [nBSfx4mSLQtGEGvJ] : object {2 - Ashes for Ozem.items.[].system.damageRolls.nBSfx4mSLQtGEGvJ} damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.nBSfx4mSLQtGEGvJ.damage} (same value: '1d6+10') damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.nBSfx4mSLQtGEGvJ.damageType} (same value: 'piercing') [sBvaRDOf7IoVGpIU] : object {2 - Ashes for Ozem.items.[].system.damageRolls.sBvaRDOf7IoVGpIU} damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.sBvaRDOf7IoVGpIU.damage} (same value: '1d6+9') damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.sBvaRDOf7IoVGpIU.damageType} (same value: 'piercing') [deathNote] : boolean {2 - Ashes for Ozem.items.[].system.deathNote} (same value: True) [defense] : object {2 - Ashes for Ozem.items.[].system.defense} save : object {2 - Ashes for Ozem.items.[].system.defense.save} basic : boolean {2 - Ashes for Ozem.items.[].system.defense.save.basic} (2 different values) True (x3) False (x3) statistic : string {2 - Ashes for Ozem.items.[].system.defense.save.statistic} (2 different values) 'fortitude' (x3) 'will' (x3) description : object {2 - Ashes for Ozem.items.[].system.description} value : string {2 - Ashes for Ozem.items.[].system.description.value} (70 different values) [dexCap] : integer {2 - Ashes for Ozem.items.[].system.dexCap} (2 different values) 1 (x2) 4 (x1) [duration] : object {2 - Ashes for Ozem.items.[].system.duration} sustained : boolean {2 - Ashes for Ozem.items.[].system.duration.sustained} (2 different values) False (x26) True (x1) value : string {2 - Ashes for Ozem.items.[].system.duration.value} (11 different values) [equipped] : object {2 - Ashes for Ozem.items.[].system.equipped} carryType : string {2 - Ashes for Ozem.items.[].system.equipped.carryType} (2 different values) 'worn' (x15) 'held' (x2) [handsHeld] : integer {2 - Ashes for Ozem.items.[].system.equipped.handsHeld} (2 different values) 0 (x10) 1 (x2) [inSlot] : boolean {2 - Ashes for Ozem.items.[].system.equipped.inSlot} (2 different values) True (x2) False (x1) [invested] : empty [frequency] : object {2 - Ashes for Ozem.items.[].system.frequency} max : integer {2 - Ashes for Ozem.items.[].system.frequency.max} (same value: 1) per : string {2 - Ashes for Ozem.items.[].system.frequency.per} (same value: 'round') [group] : string {2 - Ashes for Ozem.items.[].system.group} (6 different values) 'sword' (x3) 'knife' (x2) 'bow' (x2) 'plate' (x2) 'axe' (x1) 'leather' (x1) [hardness] : integer {2 - Ashes for Ozem.items.[].system.hardness} (2 different values) 0 (x16) 5 (x1) [heightening] : object {2 - Ashes for Ozem.items.[].system.heightening} [damage] : object {2 - Ashes for Ozem.items.[].system.heightening.damage} 0 : string {2 - Ashes for Ozem.items.[].system.heightening.damage.0} (3 different values) '2d6' (x4) '1d8' (x2) '1d4' (x2) [1] : string {2 - Ashes for Ozem.items.[].system.heightening.damage.1} (same value: '1d4') [interval] : integer {2 - Ashes for Ozem.items.[].system.heightening.interval} (2 different values) 1 (x7) 2 (x1) type : string {2 - Ashes for Ozem.items.[].system.heightening.type} (2 different values) 'interval' (x8) 'fixed' (x3) [levels] : object {2 - Ashes for Ozem.items.[].system.heightening.levels} [6] : object {2 - Ashes for Ozem.items.[].system.heightening.levels.6} target : object {2 - Ashes for Ozem.items.[].system.heightening.levels.6.target} value : string {2 - Ashes for Ozem.items.[].system.heightening.levels.6.target.value} (same value: '10 willing creatures') [hp] : object {2 - Ashes for Ozem.items.[].system.hp} max : integer {2 - Ashes for Ozem.items.[].system.hp.max} (2 different values) 0 (x16) 20 (x1) value : integer {2 - Ashes for Ozem.items.[].system.hp.value} (2 different values) 0 (x16) 20 (x1) [level] : object {2 - Ashes for Ozem.items.[].system.level} value : integer {2 - Ashes for Ozem.items.[].system.level.value} (5 different values) 1 (x17) 0 (x14) 3 (x6) 2 (x5) 5 (x2) [location] : object {2 - Ashes for Ozem.items.[].system.location} [heightenedLevel] : integer {2 - Ashes for Ozem.items.[].system.location.heightenedLevel} (3 different values) 5 (x2) 3 (x2) 1 (x2) [value] : string {2 - Ashes for Ozem.items.[].system.location.value} (4 different values) 'Jd8HfXYEeaXoes82' (x15) 'uBKzHx1TGQmokcxA' (x8) 'uNLDGyR4VvqNuY5i' (x2) 'qdLJW8hvH4hbSy0b' (x1) [material] : object {2 - Ashes for Ozem.items.[].system.material} [grade] : empty [type] : empty [mod] : object {2 - Ashes for Ozem.items.[].system.mod} value : integer {2 - Ashes for Ozem.items.[].system.mod.value} (4 different values) 13 (x1) 18 (x1) 16 (x1) 17 (x1) [overlays] : object {2 - Ashes for Ozem.items.[].system.overlays} 37gy7l19tik74o4s : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s} _id : string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s') name : string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)') overlayType : string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override') sort : integer {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8') kinds : array {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8') range : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet') time : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2') traits : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) 7qdtetowq348s9oc : object {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc} _id : string {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc') overlayType : string {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override') sort : integer {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch') time : object {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1') 7vbvdrv2cl87sqta : object {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta') overlayType : string {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override') sort : integer {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation') value : integer {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '') target : object {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures') time : object {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3') traits : object {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) [Fs08rHTZAfROKKzu] : object {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu} _id : string {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu._id} (same value: 'Fs08rHTZAfROKKzu') name : string {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.name} (same value: 'Crisis of Faith (Vs. Divine)') overlayType : string {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: 'override') sort : integer {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2) system : object {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.system} damage : object {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage} 0 : object {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0} formula : string {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: '6d8') heightening : object {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening} damage : object {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage} 0 : string {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: '2d8') lfxcoz2d3f8j2zq1 : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1') name : string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)') overlayType : string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override') sort : integer {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage') range : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet') target : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead') time : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2') traits : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) [noPVUX8Ocln52MKm] : object {2 - Ashes for Ozem.items.[].system.overlays.noPVUX8Ocln52MKm} _id : string {2 - Ashes for Ozem.items.[].system.overlays.noPVUX8Ocln52MKm._id} (same value: 'noPVUX8Ocln52MKm') overlayType : string {2 - Ashes for Ozem.items.[].system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: 'override') sort : integer {2 - Ashes for Ozem.items.[].system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1) system : object {2 - Ashes for Ozem.items.[].system.overlays.noPVUX8Ocln52MKm.system} [prepared] : object {2 - Ashes for Ozem.items.[].system.prepared} [flexible] : boolean {2 - Ashes for Ozem.items.[].system.prepared.flexible} (same value: False) value : string {2 - Ashes for Ozem.items.[].system.prepared.value} (3 different values) 'focus' (x2) 'innate' (x1) 'prepared' (x1) [price] : object {2 - Ashes for Ozem.items.[].system.price} [per] : integer {2 - Ashes for Ozem.items.[].system.price.per} (same value: 10) value : object {2 - Ashes for Ozem.items.[].system.price.value} [gp] : integer {2 - Ashes for Ozem.items.[].system.price.value.gp} (8 different values) 2 (x4) 1 (x2) 3 (x1) 55 (x1) 14 (x1) 8 (x1) 4 (x1) 18 (x1) [sp] : integer {2 - Ashes for Ozem.items.[].system.price.value.sp} (3 different values) 2 (x2) 1 (x2) 9 (x1) [proficiency] : object {2 - Ashes for Ozem.items.[].system.proficiency} value : integer {2 - Ashes for Ozem.items.[].system.proficiency.value} (same value: 1) [proficient] : object {2 - Ashes for Ozem.items.[].system.proficient} value : integer {2 - Ashes for Ozem.items.[].system.proficient.value} (same value: 0) publication : object {2 - Ashes for Ozem.items.[].system.publication} license : string {2 - Ashes for Ozem.items.[].system.publication.license} (2 different values) 'ORC' (x49) 'OGL' (x48) remaster : boolean {2 - Ashes for Ozem.items.[].system.publication.remaster} (2 different values) True (x49) False (x48) title : string {2 - Ashes for Ozem.items.[].system.publication.title} (4 different values) '' (x47) 'Pathfinder Player Core' (x44) 'Pathfinder Monster Core' (x5) 'Pathfinder Core Rulebook' (x1) rules : ignored (Foundry rules object) {2 - Ashes for Ozem.items.[].system.rules} [quantity] : integer {2 - Ashes for Ozem.items.[].system.quantity} (2 different values) 1 (x15) 20 (x2) [range] : mixed integer {2 - Ashes for Ozem.items.[].system.range} (same value: 60) object {2 - Ashes for Ozem.items.[].system.range} value : string {2 - Ashes for Ozem.items.[].system.range.value} (7 different values) '30 feet' (x9) '120 feet' (x6) '' (x5) 'touch' (x4) '40 feet' (x1) '60 feet' (x1) 'varies' (x1) [reload] : object {2 - Ashes for Ozem.items.[].system.reload} value : string {2 - Ashes for Ozem.items.[].system.reload.value} (3 different values) '-' (x3) '' (x3) '0' (x2) [requirements] : string {2 - Ashes for Ozem.items.[].system.requirements} (same value: '') [ritual] : object {2 - Ashes for Ozem.items.[].system.ritual} primary : object {2 - Ashes for Ozem.items.[].system.ritual.primary} check : string {2 - Ashes for Ozem.items.[].system.ritual.primary.check} (same value: 'Religion') secondary : object {2 - Ashes for Ozem.items.[].system.ritual.secondary} casters : integer {2 - Ashes for Ozem.items.[].system.ritual.secondary.casters} (same value: 2) checks : string {2 - Ashes for Ozem.items.[].system.ritual.secondary.checks} (same value: 'Crafting, Performance') [runes] : object {2 - Ashes for Ozem.items.[].system.runes} [potency] : integer {2 - Ashes for Ozem.items.[].system.runes.potency} (2 different values) 0 (x6) 1 (x5) [property] : array {2 - Ashes for Ozem.items.[].system.runes.property} Length: min=0 max=1 Value type: string {2 - Ashes for Ozem.items.[].system.runes.property.[]} (same value: 'disrupting') [reinforcing] : integer {2 - Ashes for Ozem.items.[].system.runes.reinforcing} (same value: 0) [resilient] : integer {2 - Ashes for Ozem.items.[].system.runes.resilient} (same value: 0) [striking] : integer {2 - Ashes for Ozem.items.[].system.runes.striking} (2 different values) 0 (x6) 1 (x2) [selfEffect] : object {2 - Ashes for Ozem.items.[].system.selfEffect} name : string {2 - Ashes for Ozem.items.[].system.selfEffect.name} (3 different values) 'Effect: Hunt Prey' (x1) 'Effect: Raise a Shield' (x1) 'Effect: Slithering Vine' (x1) uuid : string {2 - Ashes for Ozem.items.[].system.selfEffect.uuid} (3 different values) 'Compendium.pf2e.feat-effects.Item.Effect: Hunt Prey' (x1) 'Compendium.pf2e.equipment-effects.Item.Effect: Raise a Shield' (x1) 'Compendium.pf2e.bestiary-effects.Item.Effect: Slithering Vine' (x1) [showSlotlessLevels] : object {2 - Ashes for Ozem.items.[].system.showSlotlessLevels} value : boolean {2 - Ashes for Ozem.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {2 - Ashes for Ozem.items.[].system.size} (same value: 'med') [slots] : object {2 - Ashes for Ozem.items.[].system.slots} [slot0] : object {2 - Ashes for Ozem.items.[].system.slots.slot0} max : integer {2 - Ashes for Ozem.items.[].system.slots.slot0.max} (same value: 5) prepared : array {2 - Ashes for Ozem.items.[].system.slots.slot0.prepared} Length: min=5 max=5 Value type: object {2 - Ashes for Ozem.items.[].system.slots.slot0.prepared.[]} id : string {2 - Ashes for Ozem.items.[].system.slots.slot0.prepared.[].id} (5 different values) 'qi8YorcBX5IlKo6m' (x1) 'yr3vG1wywp8FC7H6' (x1) 'GPE3KzkibIzsysdJ' (x1) 'yatjzHxPXd1zp0y5' (x1) 'M9ZShqvSnbGOK94p' (x1) [slot1] : object {2 - Ashes for Ozem.items.[].system.slots.slot1} max : integer {2 - Ashes for Ozem.items.[].system.slots.slot1.max} (same value: 3) prepared : array {2 - Ashes for Ozem.items.[].system.slots.slot1.prepared} Length: min=3 max=3 Value type: object {2 - Ashes for Ozem.items.[].system.slots.slot1.prepared.[]} id : string {2 - Ashes for Ozem.items.[].system.slots.slot1.prepared.[].id} (3 different values) 'igiH7G1SFd3e4RM0' (x1) 'hB9WGRqVmYf71RNK' (x1) 'tumKP6kPDg8mjtib' (x1) [slot2] : object {2 - Ashes for Ozem.items.[].system.slots.slot2} max : integer {2 - Ashes for Ozem.items.[].system.slots.slot2.max} (same value: 3) prepared : array {2 - Ashes for Ozem.items.[].system.slots.slot2.prepared} Length: min=3 max=3 Value type: object {2 - Ashes for Ozem.items.[].system.slots.slot2.prepared.[]} id : string {2 - Ashes for Ozem.items.[].system.slots.slot2.prepared.[].id} (3 different values) 'a8r6EVey3I4UUB1z' (x1) '81XSYcDGApnjyKQc' (x1) 'CtJEDX9h63iVDMW1' (x1) [slot3] : object {2 - Ashes for Ozem.items.[].system.slots.slot3} max : integer {2 - Ashes for Ozem.items.[].system.slots.slot3.max} (same value: 6) prepared : array {2 - Ashes for Ozem.items.[].system.slots.slot3.prepared} Length: min=6 max=6 Value type: object {2 - Ashes for Ozem.items.[].system.slots.slot3.prepared.[]} id : string {2 - Ashes for Ozem.items.[].system.slots.slot3.prepared.[].id} (4 different values) 'dO9xrt8K7pGrpIpH' (x3) '6e3Y62nLA4ddVGpU' (x1) '4HAkJqM103PysUgC' (x1) '9w4PQaK9HeREgQxX' (x1) [slug] : string {2 - Ashes for Ozem.items.[].system.slug} (43 different values) [speedPenalty] : integer {2 - Ashes for Ozem.items.[].system.speedPenalty} (3 different values) 0 (x2) -5 (x1) -10 (x1) [spelldc] : object {2 - Ashes for Ozem.items.[].system.spelldc} dc : integer {2 - Ashes for Ozem.items.[].system.spelldc.dc} (3 different values) 25 (x2) 28 (x1) 26 (x1) value : integer {2 - Ashes for Ozem.items.[].system.spelldc.value} (3 different values) 0 (x2) 18 (x1) 17 (x1) [splashDamage] : object {2 - Ashes for Ozem.items.[].system.splashDamage} value : integer {2 - Ashes for Ozem.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {2 - Ashes for Ozem.items.[].system.stackGroup} (same value: 'arrows') [strength] : integer {2 - Ashes for Ozem.items.[].system.strength} (2 different values) 3 (x2) 0 (x1) [target] : object {2 - Ashes for Ozem.items.[].system.target} value : string {2 - Ashes for Ozem.items.[].system.target.value} (9 different values) '' (x10) '1 creature' (x9) '1 to 3 willing creatures' (x2) '1 willing living creature or 1 undead creature' (x1) '1 dying creature' (x1) '1 spell effect or unattended magic item' (x1) '1 willing creature' (x1) '1 willing living creature or 1 undead' (x1) '1 weapon you\'re wielding' (x1) [time] : object {2 - Ashes for Ozem.items.[].system.time} value : string {2 - Ashes for Ozem.items.[].system.time.value} (5 different values) '2' (x17) '1' (x5) '1 to 3' (x3) '3 days' (x1) '10 minutes' (x1) [tradition] : object {2 - Ashes for Ozem.items.[].system.tradition} value : string {2 - Ashes for Ozem.items.[].system.tradition.value} (2 different values) 'divine' (x3) 'arcane' (x1) [usage] : object {2 - Ashes for Ozem.items.[].system.usage} [canBeAmmo] : boolean {2 - Ashes for Ozem.items.[].system.usage.canBeAmmo} (same value: False) value : string {2 - Ashes for Ozem.items.[].system.usage.value} (3 different values) 'held-in-one-hand' (x9) 'held-in-one-plus-hands' (x2) 'other' (x2) [uses] : object {2 - Ashes for Ozem.items.[].system.uses} autoDestroy : boolean {2 - Ashes for Ozem.items.[].system.uses.autoDestroy} (same value: True) max : integer {2 - Ashes for Ozem.items.[].system.uses.max} (same value: 1) value : integer {2 - Ashes for Ozem.items.[].system.uses.value} (same value: 1) type : string {2 - Ashes for Ozem.items.[].type} (10 different values) 'action' (x33) 'spell' (x27) 'melee' (x12) 'weapon' (x8) 'lore' (x4) 'spellcastingEntry' (x4) 'equipment' (x3) 'armor' (x3) 'consumable' (x2) 'shield' (x1) [_stats] : object {2 - Ashes for Ozem.items.[]._stats} compendiumSource : string {2 - Ashes for Ozem.items.[]._stats.compendiumSource} (43 different values) [flags] : object {2 - Ashes for Ozem.items.[].flags} pf2e : object {2 - Ashes for Ozem.items.[].flags.pf2e} linkedWeapon : string {2 - Ashes for Ozem.items.[].flags.pf2e.linkedWeapon} (8 different values) 'gE1ZU9lQ9bijFlsB' (x2) 'gA2b3pvKCSreUUG9' (x1) 'k5DXdSgXwgd8KMkO' (x1) 'Y5Ry8ryJ0ovuZS8z' (x1) 'xNxbryqrmkNOZteW' (x1) '8um03T8Yt8avzCY6' (x1) 'mEgumzd35kJtrYEQ' (x1) 'ywBUASzQtRA4ZB3d' (x1) [folder] : string {2 - Ashes for Ozem.items.[].folder} (7 different values) 'D7UVaOiB40wTR6kv' (x5) 'T8AzYUgNIAgTJ9Iz' (x4) '4fJHnYFqH0VjZXPv' (x3) 'lPzcDrjGDFbzuF2r' (x3) 'dfRpdU8Efsenms12' (x1) '6JF73zNhT8zbp1qC' (x1) 'wnvibtD90h7CStDC' (x1) name : string {2 - Ashes for Ozem.name} (all different values) system : object {2 - Ashes for Ozem.system} attributes : object {2 - Ashes for Ozem.system.attributes} ac : object {2 - Ashes for Ozem.system.attributes.ac} [details] : string {2 - Ashes for Ozem.system.attributes.ac.details} (same value: '') [value] : integer {2 - Ashes for Ozem.system.attributes.ac.value} (5 different values) 24 (x3) 22 (x3) 27 (x2) 25 (x1) 28 (x1) [emitsSound] : string {2 - Ashes for Ozem.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {2 - Ashes for Ozem.system.attributes.hardness} (3 different values) 0 (x3) 14 (x2) 15 (x1) hp : object {2 - Ashes for Ozem.system.attributes.hp} details : string {2 - Ashes for Ozem.system.attributes.hp.details} (4 different values) '' (x9) 'BT 30' (x1) 'BT 26' (x1) 'BT 36' (x1) max : integer {2 - Ashes for Ozem.system.attributes.hp.max} (9 different values) 60 (x2) 58 (x2) 0 (x2) 115 (x1) 155 (x1) 152 (x1) 135 (x1) 110 (x1) 188 (x1) temp : integer {2 - Ashes for Ozem.system.attributes.hp.temp} (same value: 0) value : integer {2 - Ashes for Ozem.system.attributes.hp.value} (9 different values) 60 (x2) 58 (x2) 0 (x2) 115 (x1) 155 (x1) 152 (x1) 135 (x1) 110 (x1) 188 (x1) [allSaves] : object {2 - Ashes for Ozem.system.attributes.allSaves} value : string {2 - Ashes for Ozem.system.attributes.allSaves.value} (same value: '') [immunities] : array {2 - Ashes for Ozem.system.attributes.immunities} Length: min=0 max=2 Value type: object {2 - Ashes for Ozem.system.attributes.immunities.[]} exceptions : array<> {2 - Ashes for Ozem.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: empty type : string {2 - Ashes for Ozem.system.attributes.immunities.[].type} (3 different values) 'critical-hits' (x4) 'precision' (x3) 'persistent-damage' (x1) [resistances] : array<> {2 - Ashes for Ozem.system.attributes.resistances} Length: min=0 max=0 Value type: empty [speed] : object {2 - Ashes for Ozem.system.attributes.speed} otherSpeeds : array {2 - Ashes for Ozem.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {2 - Ashes for Ozem.system.attributes.speed.otherSpeeds.[]} type : string {2 - Ashes for Ozem.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly') value : integer {2 - Ashes for Ozem.system.attributes.speed.otherSpeeds.[].value} (same value: 30) value : integer {2 - Ashes for Ozem.system.attributes.speed.value} (2 different values) 25 (x5) 30 (x1) [stealth] : object {2 - Ashes for Ozem.system.attributes.stealth} details : string {2 - Ashes for Ozem.system.attributes.stealth.details} (6 different values) '

(trained) to spot the snare

' (x1) '

(trained) to spot the runes etched into the door\'s frame

' (x1) '

(expert)

' (x1) '

(trained) to hear whispering voices

' (x1) '

(trained) to discern the snake\'s mane from the surrounding vegetation

' (x1) '

(trained) to spot the rune inside the lock

' (x1) value : integer {2 - Ashes for Ozem.system.attributes.stealth.value} (4 different values) 17 (x3) 14 (x1) 12 (x1) 6 (x1) [weaknesses] : array {2 - Ashes for Ozem.system.attributes.weaknesses} Length: min=0 max=2 Value type: object {2 - Ashes for Ozem.system.attributes.weaknesses.[]} exceptions : array<> {2 - Ashes for Ozem.system.attributes.weaknesses.[].exceptions} Length: min=0 max=0 Value type: empty type : string {2 - Ashes for Ozem.system.attributes.weaknesses.[].type} (4 different values) 'fire' (x2) 'unholy' (x1) 'slashing' (x1) 'cold-iron' (x1) value : integer {2 - Ashes for Ozem.system.attributes.weaknesses.[].value} (same value: 10) details : object {2 - Ashes for Ozem.system.details} [description] : string {2 - Ashes for Ozem.system.details.description} (6 different values) '

These animal snares have been repurposed to discourage unwanted intruders. When a creature steps onto the snare, jaws with sharpened teeth close around the creature\'s leg.

' (x1) '

Magical runes electrocute anyone who crosses the door\'s threshold.

' (x1) '

A magical flame changes color in response to Fort Ozem\'s alert status, with a @Template[emanation|distance:10]{10-foot radius}.

' (x1) '

The voices of the nameless dead intrude into the minds of the living.

' (x1) '

A tangle of feathery green vines appears innocuous but fires a spray of acidic barbs at anything that disturbs it.

' (x1) '

A rune inscribed on the inside of the lock releases a burst of flame that burns the thief\'s hands and their tools.

' (x1) [disable] : string {2 - Ashes for Ozem.system.details.disable} (6 different values) '

@Check[acrobatics|dc:26] (trained) to step clear the snare before it springs, or @Check[thievery|dc:22] (trained) to trigger the trap harmlessly

' (x1) '

@Check[acrobatics|dc:26] (trained) to jump through the door before the runes trigger, @Check[thievery|dc:28] (expert) to scratch out the runes, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th rank; counteract DC 24) to counteract the runes

' (x1) '

@Check[arcana|dc:30], @Check[nature|dc:30], @Check[occultism|dc:30], or @Check[religion|dc:30] (expert) to snuff out the flame with opposing magic; each success reduces the flame\'s color one step (from red to blue, blue to yellow, and so on). A critical success reduces the flame\'s color two steps. A success while the flame is white permanently disables the hazard.

' (x1) '

@Check[perception|dc:26] to discern a name spoken by the nameless dead, or @Check[religion|dc:28] (expert) to put the nameless dead to rest. Speaking three names aloud disables the haunt. A creature that speaks any other name aloud must succeed at a @Check[will|dc:28] save or be @UUID[Compendium.pf2e.conditionitems.Item.Confused] for 1 round.

' (x1) '

@Check[nature|dc:27] (expert) to strip the barbs from the vines, rendering them harmless, or @Check[stealth|dc:30] (trained) to move through the snake\'s mane without disturbing it

' (x1) '

@Check[thievery|dc:30] (expert) to scratch out the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th rank; counteract DC 24) to counteract the runes

' (x1) [isComplex] : boolean {2 - Ashes for Ozem.system.details.isComplex} (2 different values) False (x5) True (x1) level : object {2 - Ashes for Ozem.system.details.level} value : integer {2 - Ashes for Ozem.system.details.level.value} (3 different values) 7 (x7) 9 (x3) 8 (x2) publication : object {2 - Ashes for Ozem.system.details.publication} license : string {2 - Ashes for Ozem.system.details.publication.license} (same value: 'ORC') remaster : boolean {2 - Ashes for Ozem.system.details.publication.remaster} (same value: True) title : string {2 - Ashes for Ozem.system.details.publication.title} (same value: 'Pathfinder Claws of the Tyrant') [blurb] : string {2 - Ashes for Ozem.system.details.blurb} (2 different values) '' (x5) 'Chernasardo Warden and Commander of Fort Ozem' (x1) [languages] : object {2 - Ashes for Ozem.system.details.languages} details : string {2 - Ashes for Ozem.system.details.languages.details} (2 different values) '' (x5) 'truespeech' (x1) value : array {2 - Ashes for Ozem.system.details.languages.value} Length: min=1 max=3 Value type: string {2 - Ashes for Ozem.system.details.languages.value.[]} (5 different values) 'common' (x6) 'elven' (x1) 'diabolic' (x1) 'empyrean' (x1) 'fey' (x1) [privateNotes] : string {2 - Ashes for Ozem.system.details.privateNotes} (same value: '') [publicNotes] : string {2 - Ashes for Ozem.system.details.publicNotes} (3 different values) [reset] : string {2 - Ashes for Ozem.system.details.reset} (5 different values) '' (x2) '

1 minute

' (x1) '

The hazard resets automatically each round. After 1 hour, the flame reverts to its default status of a white flame.

' (x1) '

If the haunt is disabled, divine light washes through the area. Living creatures in the area regain @Damage[4d8[healing]] Hit Points, and undead creatures in the area take @Damage[4d8[vitality]] damage. The haunt deactivates 1 minute after all creatures leave the area but resets immediately thereafter.

' (x1) '

1 hour, as the vine grows a new set of barbs

' (x1) [routine] : string {2 - Ashes for Ozem.system.details.routine} (2 different values) '' (x5) '

(1 action; auditory, divine, emotion, fear, mental) Spirits of the dead whisper their names into the minds of creatures in the room, dealing @Damage[(2d10+11)[mental]|options:area-damage] damage (@Check[will|dc:28|basic|options:area-effect] save). A creature that fails the save is also @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1} (or @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2} on a critical failure).

' (x1) saves : object {2 - Ashes for Ozem.system.saves} fortitude : object {2 - Ashes for Ozem.system.saves.fortitude} [saveDetail] : string {2 - Ashes for Ozem.system.saves.fortitude.saveDetail} (same value: '') value : integer {2 - Ashes for Ozem.system.saves.fortitude.value} (8 different values) 15 (x4) 0 (x2) 14 (x1) 18 (x1) 16 (x1) 19 (x1) 12 (x1) 13 (x1) reflex : object {2 - Ashes for Ozem.system.saves.reflex} [saveDetail] : string {2 - Ashes for Ozem.system.saves.reflex.saveDetail} (same value: '') value : integer {2 - Ashes for Ozem.system.saves.reflex.value} (7 different values) 0 (x4) 18 (x2) 14 (x2) 19 (x1) 12 (x1) 13 (x1) 17 (x1) will : object {2 - Ashes for Ozem.system.saves.will} [saveDetail] : string {2 - Ashes for Ozem.system.saves.will.saveDetail} (same value: '') value : integer {2 - Ashes for Ozem.system.saves.will.value} (7 different values) 0 (x6) 13 (x1) 21 (x1) 20 (x1) 16 (x1) 18 (x1) 17 (x1) traits : object {2 - Ashes for Ozem.system.traits} rarity : string {2 - Ashes for Ozem.system.traits.rarity} (3 different values) 'uncommon' (x9) 'common' (x2) 'unique' (x1) size : object {2 - Ashes for Ozem.system.traits.size} value : string {2 - Ashes for Ozem.system.traits.size.value} (3 different values) 'lg' (x7) 'med' (x4) 'tiny' (x1) value : array {2 - Ashes for Ozem.system.traits.value} Length: min=1 max=4 Value type: string {2 - Ashes for Ozem.system.traits.value.[]} (14 different values) [abilities] : object {2 - Ashes for Ozem.system.abilities} cha : object {2 - Ashes for Ozem.system.abilities.cha} mod : integer {2 - Ashes for Ozem.system.abilities.cha.mod} (4 different values) 3 (x3) 2 (x1) 4 (x1) 5 (x1) con : object {2 - Ashes for Ozem.system.abilities.con} mod : integer {2 - Ashes for Ozem.system.abilities.con.mod} (3 different values) 3 (x3) 4 (x2) 2 (x1) dex : object {2 - Ashes for Ozem.system.abilities.dex} mod : integer {2 - Ashes for Ozem.system.abilities.dex.mod} (5 different values) 2 (x2) 6 (x1) 5 (x1) 4 (x1) 3 (x1) int : object {2 - Ashes for Ozem.system.abilities.int} mod : integer {2 - Ashes for Ozem.system.abilities.int.mod} (5 different values) 2 (x2) 3 (x1) 4 (x1) 6 (x1) 1 (x1) str : object {2 - Ashes for Ozem.system.abilities.str} mod : integer {2 - Ashes for Ozem.system.abilities.str.mod} (3 different values) 3 (x3) 4 (x2) 6 (x1) wis : object {2 - Ashes for Ozem.system.abilities.wis} mod : integer {2 - Ashes for Ozem.system.abilities.wis.mod} (2 different values) 4 (x3) 6 (x3) [initiative] : object {2 - Ashes for Ozem.system.initiative} statistic : string {2 - Ashes for Ozem.system.initiative.statistic} (same value: 'perception') [perception] : object {2 - Ashes for Ozem.system.perception} details : string {2 - Ashes for Ozem.system.perception.details} (same value: '') mod : integer {2 - Ashes for Ozem.system.perception.mod} (6 different values) 18 (x1) 21 (x1) 20 (x1) 16 (x1) 15 (x1) 17 (x1) senses : array {2 - Ashes for Ozem.system.perception.senses} Length: min=0 max=1 Value type: object {2 - Ashes for Ozem.system.perception.senses.[]} type : string {2 - Ashes for Ozem.system.perception.senses.[].type} (2 different values) 'low-light-vision' (x2) 'darkvision' (x1) [resources] : object {2 - Ashes for Ozem.system.resources} [focus] : object {2 - Ashes for Ozem.system.resources.focus} max : integer {2 - Ashes for Ozem.system.resources.focus.max} (2 different values) 2 (x1) 1 (x1) value : integer {2 - Ashes for Ozem.system.resources.focus.value} (2 different values) 2 (x1) 1 (x1) [skills] : object {2 - Ashes for Ozem.system.skills} [acrobatics] : object {2 - Ashes for Ozem.system.skills.acrobatics} base : integer {2 - Ashes for Ozem.system.skills.acrobatics.base} (2 different values) 13 (x1) 18 (x1) [special] : array<> {2 - Ashes for Ozem.system.skills.acrobatics.special} Length: min=0 max=0 Value type: empty [acrobatics+13] : object {2 - Ashes for Ozem.system.skills.acrobatics+13} [base] : empty [arcana] : object {2 - Ashes for Ozem.system.skills.arcana} base : integer {2 - Ashes for Ozem.system.skills.arcana.base} (same value: 16) [athletics] : object {2 - Ashes for Ozem.system.skills.athletics} base : integer {2 - Ashes for Ozem.system.skills.athletics.base} (3 different values) 12 (x2) 16 (x1) 17 (x1) [special] : array<> {2 - Ashes for Ozem.system.skills.athletics.special} Length: min=0 max=0 Value type: empty [diplomacy] : object {2 - Ashes for Ozem.system.skills.diplomacy} base : integer {2 - Ashes for Ozem.system.skills.diplomacy.base} (2 different values) 16 (x2) 13 (x1) [intimidation] : object {2 - Ashes for Ozem.system.skills.intimidation} base : integer {2 - Ashes for Ozem.system.skills.intimidation.base} (2 different values) 16 (x1) 15 (x1) [medicine] : object {2 - Ashes for Ozem.system.skills.medicine} base : integer {2 - Ashes for Ozem.system.skills.medicine.base} (3 different values) 15 (x1) 12 (x1) 16 (x1) [special] : array<> {2 - Ashes for Ozem.system.skills.medicine.special} Length: min=0 max=0 Value type: empty [nature] : object {2 - Ashes for Ozem.system.skills.nature} base : integer {2 - Ashes for Ozem.system.skills.nature.base} (4 different values) 16 (x1) 18 (x1) 12 (x1) 17 (x1) [special] : array<> {2 - Ashes for Ozem.system.skills.nature.special} Length: min=0 max=0 Value type: empty [performance] : object {2 - Ashes for Ozem.system.skills.performance} base : integer {2 - Ashes for Ozem.system.skills.performance.base} (same value: 18) [religion] : object {2 - Ashes for Ozem.system.skills.religion} base : integer {2 - Ashes for Ozem.system.skills.religion.base} (3 different values) 17 (x2) 16 (x1) 14 (x1) [society] : object {2 - Ashes for Ozem.system.skills.society} base : integer {2 - Ashes for Ozem.system.skills.society.base} (2 different values) 20 (x1) 12 (x1) [stealth] : object {2 - Ashes for Ozem.system.skills.stealth} base : integer {2 - Ashes for Ozem.system.skills.stealth.base} (4 different values) 17 (x1) 18 (x1) 14 (x1) 15 (x1) [special] : array {2 - Ashes for Ozem.system.skills.stealth.special} Length: min=0 max=1 Value type: object {2 - Ashes for Ozem.system.skills.stealth.special.[]} base : integer {2 - Ashes for Ozem.system.skills.stealth.special.[].base} (same value: 18) label : string {2 - Ashes for Ozem.system.skills.stealth.special.[].label} (same value: 'in forests') predicate : array {2 - Ashes for Ozem.system.skills.stealth.special.[].predicate} Length: min=1 max=1 Value type: string {2 - Ashes for Ozem.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:forests') [survival] : object {2 - Ashes for Ozem.system.skills.survival} base : integer {2 - Ashes for Ozem.system.skills.survival.base} (5 different values) 17 (x1) 20 (x1) 14 (x1) 12 (x1) 16 (x1) [special] : array<> {2 - Ashes for Ozem.system.skills.survival.special} Length: min=0 max=0 Value type: empty type : string {2 - Ashes for Ozem.type} (2 different values) 'hazard' (x6) 'npc' (x6)