2-03 Different values: 11 ===================================== object {2-03} _id : string {2-03._id} (all different values) folder : string {2-03.folder} (same value: 'yEgfyr18o9szmZmW') img : string {2-03.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x7) 'systems/pf2e/icons/default-icons/hazard.svg' (x4) items : array {2-03.items} Length: min=1 max=8 Value type: object {2-03.items.[]} _id : string {2-03.items.[]._id} (39 different values) img : string {2-03.items.[].img} (10 different values) 'systems/pf2e/icons/actions/Passive.webp' (x19) 'systems/pf2e/icons/default-icons/melee.svg' (x13) 'systems/pf2e/icons/actions/OneAction.webp' (x8) 'systems/pf2e/icons/actions/Reaction.webp' (x5) 'systems/pf2e/icons/actions/TwoActions.webp' (x4) 'systems/pf2e/icons/equipment/weapons/bo-staff.webp' (x2) 'icons/equipment/chest/breastplate-gorget-steel-white.webp' (x2) 'systems/pf2e/icons/equipment/weapons/scimitar.webp' (x1) 'systems/pf2e/icons/equipment/weapons/shortbow.webp' (x1) 'systems/pf2e/icons/equipment/weapons/arrows.webp' (x1) name : string {2-03.items.[].name} (29 different values) sort : integer {2-03.items.[].sort} (9 different values) 100000 (x7) 200000 (x7) 300000 (x7) 400000 (x7) 500000 (x7) 600000 (x6) 700000 (x6) 0 (x6) 800000 (x3) system : object {2-03.items.[].system} [acBonus] : integer {2-03.items.[].system.acBonus} (same value: 5) [actionType] : object {2-03.items.[].system.actionType} value : string {2-03.items.[].system.actionType.value} (3 different values) 'passive' (x19) 'action' (x12) 'reaction' (x5) [actions] : object {2-03.items.[].system.actions} [value] : integer {2-03.items.[].system.actions.value} (2 different values) 1 (x8) 2 (x4) [attack] : object {2-03.items.[].system.attack} value : string {2-03.items.[].system.attack.value} (same value: '') [attackEffects] : object {2-03.items.[].system.attackEffects} [custom] : string {2-03.items.[].system.attackEffects.custom} (same value: '') value : array {2-03.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {2-03.items.[].system.attackEffects.value.[]} (4 different values) 'grab' (x3) 'bruorsivi-sap-infusion' (x2) 'bloodfire-fever' (x1) 'knockdown' (x1) [baseItem] : string {2-03.items.[].system.baseItem} (4 different values) 'bo-staff' (x2) 'half-plate' (x2) 'scimitar' (x1) 'shortbow' (x1) [bonus] : object {2-03.items.[].system.bonus} value : integer {2-03.items.[].system.bonus.value} (5 different values) 12 (x5) 0 (x4) 9 (x4) 6 (x3) 11 (x1) [bonusDamage] : object {2-03.items.[].system.bonusDamage} value : integer {2-03.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {2-03.items.[].system.bulk} value : mixed integer {2-03.items.[].system.bulk.value} (3 different values) 1 (x2) 2 (x2) 3 (x2) float {2-03.items.[].system.bulk.value} (same value: 0,1) [category] : string {2-03.items.[].system.category} (6 different values) 'offensive' (x20) 'defensive' (x6) 'interaction' (x4) 'martial' (x4) 'heavy' (x2) 'ammo' (x1) [checkPenalty] : integer {2-03.items.[].system.checkPenalty} (same value: -3) [containerId] : empty [damage] : object {2-03.items.[].system.damage} damageType : string {2-03.items.[].system.damage.damageType} (3 different values) 'bludgeoning' (x2) 'slashing' (x1) 'piercing' (x1) dice : integer {2-03.items.[].system.damage.dice} (same value: 1) die : string {2-03.items.[].system.damage.die} (2 different values) 'd6' (x2) 'd8' (x2) description : object {2-03.items.[].system.description} value : string {2-03.items.[].system.description.value} (35 different values) [damageRolls] : object {2-03.items.[].system.damageRolls} [4io4bkaxhur0z2mmbg2n] : object {2-03.items.[].system.damageRolls.4io4bkaxhur0z2mmbg2n} damage : string {2-03.items.[].system.damageRolls.4io4bkaxhur0z2mmbg2n.damage} (2 different values) '2d4+2' (x1) '1d4+2' (x1) damageType : string {2-03.items.[].system.damageRolls.4io4bkaxhur0z2mmbg2n.damageType} (same value: 'slashing') [browdhfdsktallkm1bpc] : object {2-03.items.[].system.damageRolls.browdhfdsktallkm1bpc} damage : string {2-03.items.[].system.damageRolls.browdhfdsktallkm1bpc.damage} (same value: '1d6+7') damageType : string {2-03.items.[].system.damageRolls.browdhfdsktallkm1bpc.damageType} (same value: 'slashing') [fr4sjxzftfrwaudp9smb] : object {2-03.items.[].system.damageRolls.fr4sjxzftfrwaudp9smb} damage : string {2-03.items.[].system.damageRolls.fr4sjxzftfrwaudp9smb.damage} (2 different values) '2d8+2' (x1) '1d6+3' (x1) damageType : string {2-03.items.[].system.damageRolls.fr4sjxzftfrwaudp9smb.damageType} (same value: 'piercing') [gil68opf3l8m2ry2y98b] : object {2-03.items.[].system.damageRolls.gil68opf3l8m2ry2y98b} damage : string {2-03.items.[].system.damageRolls.gil68opf3l8m2ry2y98b.damage} (same value: '1d6+2') damageType : string {2-03.items.[].system.damageRolls.gil68opf3l8m2ry2y98b.damageType} (same value: 'slashing') [oh1v5y96dcozemt16p9w] : object {2-03.items.[].system.damageRolls.oh1v5y96dcozemt16p9w} damage : string {2-03.items.[].system.damageRolls.oh1v5y96dcozemt16p9w.damage} (2 different values) '1d8+4' (x1) '1d8+7' (x1) damageType : string {2-03.items.[].system.damageRolls.oh1v5y96dcozemt16p9w.damageType} (2 different values) 'slashing' (x1) 'bludgeoning' (x1) [swr5m6j146h3yyef1vim] : object {2-03.items.[].system.damageRolls.swr5m6j146h3yyef1vim} damage : string {2-03.items.[].system.damageRolls.swr5m6j146h3yyef1vim.damage} (same value: '1d6') damageType : string {2-03.items.[].system.damageRolls.swr5m6j146h3yyef1vim.damageType} (same value: 'piercing') [w0y98sznvyfeqgsaa7ai] : object {2-03.items.[].system.damageRolls.w0y98sznvyfeqgsaa7ai} damage : string {2-03.items.[].system.damageRolls.w0y98sznvyfeqgsaa7ai.damage} (2 different values) '1d10+2' (x1) '1d10+5' (x1) damageType : string {2-03.items.[].system.damageRolls.w0y98sznvyfeqgsaa7ai.damageType} (same value: 'slashing') [za86nrxw3rczla2y7kh6] : object {2-03.items.[].system.damageRolls.za86nrxw3rczla2y7kh6} damage : string {2-03.items.[].system.damageRolls.za86nrxw3rczla2y7kh6.damage} (same value: '1d12+4') damageType : string {2-03.items.[].system.damageRolls.za86nrxw3rczla2y7kh6.damageType} (same value: 'piercing') [zh2kv76dit7v2virhd8l] : object {2-03.items.[].system.damageRolls.zh2kv76dit7v2virhd8l} damage : string {2-03.items.[].system.damageRolls.zh2kv76dit7v2virhd8l.damage} (same value: '1d4+2') damageType : string {2-03.items.[].system.damageRolls.zh2kv76dit7v2virhd8l.damageType} (same value: 'slashing') [deathNote] : boolean {2-03.items.[].system.deathNote} (same value: True) [dexCap] : integer {2-03.items.[].system.dexCap} (same value: 1) [equipped] : object {2-03.items.[].system.equipped} carryType : string {2-03.items.[].system.equipped.carryType} (2 different values) 'worn' (x5) 'held' (x2) [handsHeld] : integer {2-03.items.[].system.equipped.handsHeld} (2 different values) 0 (x3) 2 (x2) [inSlot] : boolean {2-03.items.[].system.equipped.inSlot} (same value: True) [invested] : empty [frequency] : object {2-03.items.[].system.frequency} max : integer {2-03.items.[].system.frequency.max} (same value: 1) per : string {2-03.items.[].system.frequency.per} (same value: 'day') value : integer {2-03.items.[].system.frequency.value} (same value: 1) [group] : string {2-03.items.[].system.group} (4 different values) 'club' (x2) 'plate' (x2) 'sword' (x1) 'bow' (x1) [hardness] : integer {2-03.items.[].system.hardness} (same value: 0) [hp] : object {2-03.items.[].system.hp} max : integer {2-03.items.[].system.hp.max} (same value: 0) value : integer {2-03.items.[].system.hp.value} (same value: 0) [level] : object {2-03.items.[].system.level} value : integer {2-03.items.[].system.level.value} (2 different values) 0 (x5) 1 (x2) [material] : object {2-03.items.[].system.material} [grade] : empty [type] : empty [price] : object {2-03.items.[].system.price} [per] : integer {2-03.items.[].system.price.per} (same value: 10) value : object {2-03.items.[].system.price.value} [gp] : integer {2-03.items.[].system.price.value.gp} (3 different values) 18 (x2) 1 (x1) 3 (x1) [sp] : integer {2-03.items.[].system.price.value.sp} (2 different values) 2 (x2) 1 (x1) publication : object {2-03.items.[].system.publication} license : string {2-03.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {2-03.items.[].system.publication.remaster} (same value: False) title : string {2-03.items.[].system.publication.title} (3 different values) '' (x45) 'Pathfinder Bestiary' (x7) 'Pathfinder Bestiary 2' (x4) [quantity] : integer {2-03.items.[].system.quantity} (2 different values) 1 (x6) 20 (x1) [range] : integer {2-03.items.[].system.range} (same value: 60) [reload] : object {2-03.items.[].system.reload} value : string {2-03.items.[].system.reload.value} (2 different values) '' (x3) '0' (x1) rules : ignored (Foundry rules object) {2-03.items.[].system.rules} [runes] : object {2-03.items.[].system.runes} potency : integer {2-03.items.[].system.runes.potency} (same value: 0) property : array<> {2-03.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {2-03.items.[].system.runes.resilient} (same value: 0) [striking] : integer {2-03.items.[].system.runes.striking} (same value: 0) [size] : string {2-03.items.[].system.size} (2 different values) 'lg' (x4) 'med' (x3) [slug] : string {2-03.items.[].system.slug} (all different values) traits : object {2-03.items.[].system.traits} rarity : string {2-03.items.[].system.traits.rarity} (same value: 'common') value : array {2-03.items.[].system.traits.value} Length: min=0 max=4 Value type: string {2-03.items.[].system.traits.value.[]} (20 different values) [speedPenalty] : integer {2-03.items.[].system.speedPenalty} (same value: -10) [splashDamage] : object {2-03.items.[].system.splashDamage} value : integer {2-03.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {2-03.items.[].system.stackGroup} (same value: 'arrows') [strength] : integer {2-03.items.[].system.strength} (same value: 3) [usage] : object {2-03.items.[].system.usage} value : string {2-03.items.[].system.usage.value} (3 different values) 'held-in-one-hand' (x2) 'held-in-two-hands' (x2) 'held-in-one-plus-hands' (x1) [uses] : object {2-03.items.[].system.uses} autoDestroy : boolean {2-03.items.[].system.uses.autoDestroy} (same value: True) max : integer {2-03.items.[].system.uses.max} (same value: 1) value : integer {2-03.items.[].system.uses.value} (same value: 1) [weaponType] : object {2-03.items.[].system.weaponType} value : string {2-03.items.[].system.weaponType.value} (2 different values) 'melee' (x12) 'ranged' (x1) type : string {2-03.items.[].type} (5 different values) 'action' (x36) 'melee' (x13) 'weapon' (x4) 'armor' (x2) 'consumable' (x1) [_stats] : object {2-03.items.[]._stats} compendiumSource : string {2-03.items.[]._stats.compendiumSource} (all different values) [flags] : object {2-03.items.[].flags} pf2e : object {2-03.items.[].flags.pf2e} linkedWeapon : string {2-03.items.[].flags.pf2e.linkedWeapon} (3 different values) 'b65tWh6PV9j81yq3' (x2) '80MD9nnffpcc3EZj' (x1) 'qfzh5eQNdgpbA3Sp' (x1) name : string {2-03.name} (all different values) system : object {2-03.system} [abilities] : object {2-03.system.abilities} cha : object {2-03.system.abilities.cha} mod : integer {2-03.system.abilities.cha.mod} (3 different values) 0 (x4) 2 (x2) -2 (x1) con : object {2-03.system.abilities.con} mod : integer {2-03.system.abilities.con.mod} (4 different values) 3 (x4) 2 (x1) 0 (x1) 6 (x1) dex : object {2-03.system.abilities.dex} mod : integer {2-03.system.abilities.dex.mod} (4 different values) 1 (x3) 4 (x2) 5 (x1) 2 (x1) int : object {2-03.system.abilities.int} mod : integer {2-03.system.abilities.int.mod} (3 different values) -5 (x3) -1 (x2) -4 (x2) str : object {2-03.system.abilities.str} mod : integer {2-03.system.abilities.str.mod} (4 different values) 5 (x3) 2 (x2) 3 (x1) 1 (x1) wis : object {2-03.system.abilities.wis} mod : integer {2-03.system.abilities.wis.mod} (3 different values) 2 (x3) 0 (x3) 1 (x1) attributes : object {2-03.system.attributes} ac : object {2-03.system.attributes.ac} [details] : string {2-03.system.attributes.ac.details} (same value: '') value : integer {2-03.system.attributes.ac.value} (7 different values) 19 (x2) 15 (x2) 16 (x2) 17 (x2) 12 (x1) 20 (x1) 18 (x1) [allSaves] : object {2-03.system.attributes.allSaves} value : string {2-03.system.attributes.allSaves.value} (same value: '') hp : object {2-03.system.attributes.hp} details : string {2-03.system.attributes.hp.details} (3 different values) '' (x6) 'void healing' (x4) 'regeneration 15 (deactivated by acid or fire)' (x1) max : integer {2-03.system.attributes.hp.max} (8 different values) 45 (x2) 20 (x2) 1 (x2) 40 (x1) 4 (x1) 22 (x1) 110 (x1) 50 (x1) temp : integer {2-03.system.attributes.hp.temp} (same value: 0) value : integer {2-03.system.attributes.hp.value} (8 different values) 45 (x2) 20 (x2) 1 (x2) 40 (x1) 4 (x1) 22 (x1) 110 (x1) 50 (x1) [emitsSound] : string {2-03.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {2-03.system.attributes.hardness} (2 different values) 5 (x2) 1 (x2) [hasHealth] : boolean {2-03.system.attributes.hasHealth} (same value: True) [immunities] : array {2-03.system.attributes.immunities} Length: min=1 max=6 Value type: object {2-03.system.attributes.immunities.[]} type : string {2-03.system.attributes.immunities.[].type} (7 different values) 'precision' (x4) 'death-effects' (x4) 'disease' (x4) 'paralyzed' (x4) 'poison' (x4) 'unconscious' (x4) 'visual' (x1) [resistances] : array {2-03.system.attributes.resistances} Length: min=2 max=5 Value type: object {2-03.system.attributes.resistances.[]} type : string {2-03.system.attributes.resistances.[].type} (6 different values) 'piercing' (x5) 'cold' (x3) 'electricity' (x3) 'fire' (x3) 'slashing' (x3) 'bludgeoning' (x2) value : integer {2-03.system.attributes.resistances.[].value} (same value: 5) [speed] : object {2-03.system.attributes.speed} otherSpeeds : array {2-03.system.attributes.speed.otherSpeeds} Length: min=0 max=2 Value type: object {2-03.system.attributes.speed.otherSpeeds.[]} type : string {2-03.system.attributes.speed.otherSpeeds.[].type} (2 different values) 'burrow' (x2) 'climb' (x2) value : integer {2-03.system.attributes.speed.otherSpeeds.[].value} (2 different values) 10 (x2) 30 (x2) value : integer {2-03.system.attributes.speed.value} (4 different values) 30 (x4) 20 (x1) 25 (x1) 35 (x1) [stealth] : object {2-03.system.attributes.stealth} details : string {2-03.system.attributes.stealth.details} (same value: '

(trained)

') value : integer {2-03.system.attributes.stealth.value} (2 different values) 7 (x2) 10 (x2) [weaknesses] : array {2-03.system.attributes.weaknesses} Length: min=1 max=1 Value type: object {2-03.system.attributes.weaknesses.[]} type : string {2-03.system.attributes.weaknesses.[].type} (same value: 'fire') value : integer {2-03.system.attributes.weaknesses.[].value} (2 different values) 5 (x1) 15 (x1) details : object {2-03.system.details} [blurb] : string {2-03.system.details.blurb} (same value: '') [languages] : object {2-03.system.details.languages} details : string {2-03.system.details.languages.details} (2 different values) '' (x6) '(can\'t speak any language)' (x1) value : array {2-03.system.details.languages.value} Length: min=0 max=2 Value type: string {2-03.system.details.languages.value.[]} (2 different values) 'common' (x3) 'chthonian' (x2) level : object {2-03.system.details.level} value : integer {2-03.system.details.level.value} (5 different values) 1 (x4) 3 (x4) 4 (x1) -1 (x1) 5 (x1) [privateNotes] : string {2-03.system.details.privateNotes} (same value: '') [publicNotes] : string {2-03.system.details.publicNotes} (2 different values) publication : object {2-03.system.details.publication} license : string {2-03.system.details.publication.license} (same value: 'OGL') remaster : boolean {2-03.system.details.publication.remaster} (same value: False) title : string {2-03.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-03: Catastrophe\'s Spark') [description] : string {2-03.system.details.description} (3 different values) [disable] : string {2-03.system.details.disable} (4 different values) '

@Check[thievery|dc:15|name:Support Cabinet|traits:mechanical,trap] (trained) to gently place something under the cabinet to support its weight.

' (x1) '

@Check[thievery|dc:18|name:Support Cabinet|traits:mechanical,trap] (trained) to gently place something under the cabinet to support its weight.

' (x1) '

@Check[thievery|dc:17|name:Pressurized Bottle|traits:mechanical,trap] (trained) to carefully place the bottle under a bucket or bowl.

' (x1) '

@Check[thievery|dc:20|name:Pressurized Bottle|traits:mechanical,trap] (trained) to carefully place the bottle under a bucket or bowl.

' (x1) [isComplex] : boolean {2-03.system.details.isComplex} (same value: False) [reset] : string {2-03.system.details.reset} (same value: '') [routine] : string {2-03.system.details.routine} (same value: '') [initiative] : object {2-03.system.initiative} statistic : string {2-03.system.initiative.statistic} (same value: 'perception') [perception] : object {2-03.system.perception} details : string {2-03.system.perception.details} (2 different values) '' (x5) 'blood scent' (x2) mod : integer {2-03.system.perception.mod} (4 different values) 9 (x3) 7 (x2) 2 (x1) 4 (x1) senses : array {2-03.system.perception.senses} Length: min=1 max=2 Value type: object {2-03.system.perception.senses.[]} [acuity] : string {2-03.system.perception.senses.[].acuity} (2 different values) 'imprecise' (x2) 'precise' (x1) [range] : integer {2-03.system.perception.senses.[].range} (same value: 30) type : string {2-03.system.perception.senses.[].type} (5 different values) 'darkvision' (x4) 'low-light-vision' (x2) 'lifesense' (x1) 'tremorsense' (x1) 'scent' (x1) [resources] : object {2-03.system.resources} saves : object {2-03.system.saves} fortitude : object {2-03.system.saves.fortitude} saveDetail : string {2-03.system.saves.fortitude.saveDetail} (same value: '') value : integer {2-03.system.saves.fortitude.value} (7 different values) 10 (x4) 8 (x2) 9 (x1) 12 (x1) 2 (x1) 7 (x1) 17 (x1) reflex : object {2-03.system.saves.reflex} saveDetail : string {2-03.system.saves.reflex.saveDetail} (same value: '') value : integer {2-03.system.saves.reflex.value} (6 different values) 8 (x3) 11 (x2) 4 (x2) 6 (x2) 2 (x1) 9 (x1) will : object {2-03.system.saves.will} saveDetail : string {2-03.system.saves.will.saveDetail} (same value: '') value : integer {2-03.system.saves.will.value} (6 different values) 0 (x4) 7 (x3) 2 (x1) 4 (x1) 5 (x1) 9 (x1) [skills] : object {2-03.system.skills} [acrobatics] : object {2-03.system.skills.acrobatics} base : integer {2-03.system.skills.acrobatics.base} (3 different values) 6 (x2) 8 (x1) 13 (x1) athletics : object {2-03.system.skills.athletics} base : integer {2-03.system.skills.athletics.base} (7 different values) 8 (x1) 10 (x1) 3 (x1) 6 (x1) 9 (x1) 14 (x1) 12 (x1) [intimidation] : object {2-03.system.skills.intimidation} base : integer {2-03.system.skills.intimidation.base} (2 different values) 6 (x1) 9 (x1) [stealth] : object {2-03.system.skills.stealth} base : integer {2-03.system.skills.stealth.base} (4 different values) 10 (x1) 8 (x1) 7 (x1) 11 (x1) [special] : array {2-03.system.skills.stealth.special} Length: min=1 max=1 Value type: object {2-03.system.skills.stealth.special.[]} base : integer {2-03.system.skills.stealth.special.[].base} (2 different values) 18 (x1) 13 (x1) label : string {2-03.system.skills.stealth.special.[].label} (same value: 'in vegetation') predicate : array {2-03.system.skills.stealth.special.[].predicate} Length: min=1 max=1 Value type: string {2-03.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:vegetation') [survival] : object {2-03.system.skills.survival} base : integer {2-03.system.skills.survival.base} (same value: 9) traits : object {2-03.system.traits} rarity : string {2-03.system.traits.rarity} (2 different values) 'uncommon' (x6) 'common' (x5) size : object {2-03.system.traits.size} value : string {2-03.system.traits.size.value} (3 different values) 'med' (x7) 'sm' (x2) 'lg' (x2) value : array {2-03.system.traits.value} Length: min=2 max=5 Value type: string {2-03.system.traits.value.[]} (all different values) [creatureType] : string {2-03.system.creatureType} (same value: '') [statusEffects] : array<> {2-03.system.statusEffects} Length: min=0 max=0 Value type: empty type : string {2-03.type} (2 different values) 'npc' (x7) 'hazard' (x4) [prototypeToken] : object {2-03.prototypeToken} name : string {2-03.prototypeToken.name} (3 different values) 'Collapsing Cabinet' (x2) 'Pressurized Bottle' (x2) 'Trollhound' (x1)