3-01 Different values: 10 ===================================== object {3-01} _id : string {3-01._id} (all different values) folder : string {3-01.folder} (same value: 'uuserqfiOJKi6rdG') img : string {3-01.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x8) 'systems/pf2e/icons/default-icons/hazard.svg' (x2) items : array {3-01.items} Length: min=1 max=9 Value type: object {3-01.items.[]} _id : string {3-01.items.[]._id} (30 different values) img : string {3-01.items.[].img} (11 different values) name : string {3-01.items.[].name} (24 different values) sort : integer {3-01.items.[].sort} (all different values) system : object {3-01.items.[].system} [acBonus] : integer {3-01.items.[].system.acBonus} (same value: 2) [actionType] : object {3-01.items.[].system.actionType} value : string {3-01.items.[].system.actionType.value} (3 different values) 'passive' (x13) 'action' (x7) 'reaction' (x4) [actions] : object {3-01.items.[].system.actions} [value] : integer {3-01.items.[].system.actions.value} (2 different values) 1 (x4) 2 (x3) [area] : empty publication : object {3-01.items.[].system.publication} license : string {3-01.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {3-01.items.[].system.publication.remaster} (same value: False) title : string {3-01.items.[].system.publication.title} (2 different values) '' (x47) 'Pathfinder Bestiary' (x2) [attack] : object {3-01.items.[].system.attack} value : string {3-01.items.[].system.attack.value} (same value: '') [autoHeightenLevel] : object {3-01.items.[].system.autoHeightenLevel} [value] : empty [bonusDamage] : object {3-01.items.[].system.bonusDamage} value : integer {3-01.items.[].system.bonusDamage.value} (same value: 0) description : object {3-01.items.[].system.description} value : string {3-01.items.[].system.description.value} (20 different values) [attackEffects] : object {3-01.items.[].system.attackEffects} [custom] : string {3-01.items.[].system.attackEffects.custom} (same value: '') value : array {3-01.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {3-01.items.[].system.attackEffects.value.[]} (same value: 'attach') [baseItem] : string {3-01.items.[].system.baseItem} (4 different values) 'hatchet' (x2) 'studded-leather-armor' (x2) 'dagger' (x2) 'chain-shirt' (x2) [bonus] : object {3-01.items.[].system.bonus} value : integer {3-01.items.[].system.bonus.value} (6 different values) 12 (x4) 0 (x4) 9 (x4) 13 (x2) 10 (x2) 8 (x1) [bulk] : object {3-01.items.[].system.bulk} value : mixed float {3-01.items.[].system.bulk.value} (same value: 0,1) integer {3-01.items.[].system.bulk.value} (same value: 1) [category] : string {3-01.items.[].system.category} (6 different values) 'offensive' (x13) 'defensive' (x8) 'light' (x4) 'martial' (x2) 'simple' (x2) 'interaction' (x1) [checkPenalty] : integer {3-01.items.[].system.checkPenalty} (same value: -1) [containerId] : empty [cost] : object {3-01.items.[].system.cost} value : string {3-01.items.[].system.cost.value} (same value: '') [counteraction] : boolean {3-01.items.[].system.counteraction} (same value: False) [damage] : object {3-01.items.[].system.damage} [damageType] : string {3-01.items.[].system.damage.damageType} (2 different values) 'slashing' (x2) 'piercing' (x2) [dice] : integer {3-01.items.[].system.damage.dice} (same value: 1) [die] : string {3-01.items.[].system.damage.die} (2 different values) 'd6' (x2) 'd4' (x2) [damageRolls] : object {3-01.items.[].system.damageRolls} [0] : object {3-01.items.[].system.damageRolls.0} damage : string {3-01.items.[].system.damageRolls.0.damage} (5 different values) '1d4+1' (x2) '1d4+4' (x2) '2d6+3' (x1) '1d6+3' (x1) '1d4+3' (x1) damageType : string {3-01.items.[].system.damageRolls.0.damageType} (2 different values) 'piercing' (x5) 'bludgeoning' (x2) [1] : object {3-01.items.[].system.damageRolls.1} category : string {3-01.items.[].system.damageRolls.1.category} (same value: 'persistent') damage : string {3-01.items.[].system.damageRolls.1.damage} (2 different values) '1d6' (x2) '1d4' (x1) damageType : string {3-01.items.[].system.damageRolls.1.damageType} (same value: 'fire') [d93mczcc6tn95955yju4] : object {3-01.items.[].system.damageRolls.d93mczcc6tn95955yju4} damage : string {3-01.items.[].system.damageRolls.d93mczcc6tn95955yju4.damage} (2 different values) '1d6+5' (x1) '1d6+9' (x1) damageType : string {3-01.items.[].system.damageRolls.d93mczcc6tn95955yju4.damageType} (same value: 'slashing') [ex7uk3nff76b4sj4m305] : object {3-01.items.[].system.damageRolls.ex7uk3nff76b4sj4m305} damage : string {3-01.items.[].system.damageRolls.ex7uk3nff76b4sj4m305.damage} (2 different values) '1d6+5' (x1) '1d6+9' (x1) damageType : string {3-01.items.[].system.damageRolls.ex7uk3nff76b4sj4m305.damageType} (same value: 'slashing') [defense] : empty [dexCap] : integer {3-01.items.[].system.dexCap} (same value: 3) [duration] : object {3-01.items.[].system.duration} sustained : boolean {3-01.items.[].system.duration.sustained} (same value: False) value : string {3-01.items.[].system.duration.value} (same value: '1 hour') [equipped] : object {3-01.items.[].system.equipped} carryType : string {3-01.items.[].system.equipped.carryType} (2 different values) 'held' (x4) 'worn' (x4) [handsHeld] : integer {3-01.items.[].system.equipped.handsHeld} (same value: 1) [inSlot] : boolean {3-01.items.[].system.equipped.inSlot} (same value: True) [invested] : empty [group] : string {3-01.items.[].system.group} (4 different values) 'axe' (x2) 'leather' (x2) 'knife' (x2) 'chain' (x2) [hardness] : integer {3-01.items.[].system.hardness} (same value: 0) [hp] : object {3-01.items.[].system.hp} max : integer {3-01.items.[].system.hp.max} (same value: 0) value : integer {3-01.items.[].system.hp.value} (same value: 0) [level] : object {3-01.items.[].system.level} value : integer {3-01.items.[].system.level.value} (2 different values) 0 (x8) 1 (x2) [location] : object {3-01.items.[].system.location} value : string {3-01.items.[].system.location.value} (same value: 'LRu9rZ2D08Nr5Wa4') [material] : object {3-01.items.[].system.material} [grade] : empty [type] : empty [prepared] : object {3-01.items.[].system.prepared} flexible : boolean {3-01.items.[].system.prepared.flexible} (same value: False) value : string {3-01.items.[].system.prepared.value} (same value: 'innate') [price] : object {3-01.items.[].system.price} value : object {3-01.items.[].system.price.value} [gp] : integer {3-01.items.[].system.price.value.gp} (2 different values) 3 (x2) 5 (x2) [sp] : integer {3-01.items.[].system.price.value.sp} (2 different values) 4 (x2) 2 (x2) [proficiency] : object {3-01.items.[].system.proficiency} value : integer {3-01.items.[].system.proficiency.value} (same value: 0) [quantity] : integer {3-01.items.[].system.quantity} (2 different values) 1 (x6) 4 (x2) [range] : object {3-01.items.[].system.range} value : string {3-01.items.[].system.range.value} (same value: '') [reload] : object {3-01.items.[].system.reload} value : string {3-01.items.[].system.reload.value} (same value: '-') [requirements] : string {3-01.items.[].system.requirements} (same value: '') rules : ignored (Foundry rules object) {3-01.items.[].system.rules} [runes] : object {3-01.items.[].system.runes} potency : integer {3-01.items.[].system.runes.potency} (same value: 0) property : array<> {3-01.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {3-01.items.[].system.runes.resilient} (same value: 0) [striking] : integer {3-01.items.[].system.runes.striking} (same value: 0) [size] : string {3-01.items.[].system.size} (same value: 'med') [slots] : object {3-01.items.[].system.slots} slot1 : object {3-01.items.[].system.slots.slot1} max : integer {3-01.items.[].system.slots.slot1.max} (same value: 1) value : integer {3-01.items.[].system.slots.slot1.value} (same value: 1) [slug] : string {3-01.items.[].system.slug} (6 different values) 'hatchet' (x2) 'studded-leather-armor' (x2) 'illusory-disguise' (x2) 'dagger' (x2) 'chain-shirt' (x2) 'sneak-attack' (x2) [speedPenalty] : integer {3-01.items.[].system.speedPenalty} (same value: 0) [spelldc] : object {3-01.items.[].system.spelldc} dc : integer {3-01.items.[].system.spelldc.dc} (2 different values) 15 (x1) 18 (x1) item : integer {3-01.items.[].system.spelldc.item} (same value: 0) mod : integer {3-01.items.[].system.spelldc.mod} (same value: 0) value : integer {3-01.items.[].system.spelldc.value} (2 different values) 7 (x1) 10 (x1) [splashDamage] : object {3-01.items.[].system.splashDamage} value : integer {3-01.items.[].system.splashDamage.value} (same value: 0) [strength] : integer {3-01.items.[].system.strength} (same value: 1) [target] : object {3-01.items.[].system.target} value : string {3-01.items.[].system.target.value} (same value: '') [time] : object {3-01.items.[].system.time} value : string {3-01.items.[].system.time.value} (same value: '2') [tradition] : object {3-01.items.[].system.tradition} value : string {3-01.items.[].system.tradition.value} (same value: 'occult') [traits] : object {3-01.items.[].system.traits} rarity : string {3-01.items.[].system.traits.rarity} (same value: 'common') [traditions] : array {3-01.items.[].system.traits.traditions} Length: min=2 max=2 Value type: string {3-01.items.[].system.traits.traditions.[]} (2 different values) 'arcane' (x2) 'occult' (x2) value : array {3-01.items.[].system.traits.value} Length: min=0 max=4 Value type: string {3-01.items.[].system.traits.value.[]} (18 different values) [usage] : object {3-01.items.[].system.usage} value : string {3-01.items.[].system.usage.value} (same value: 'held-in-one-hand') [weaponType] : object {3-01.items.[].system.weaponType} value : string {3-01.items.[].system.weaponType.value} (2 different values) 'melee' (x8) 'ranged' (x5) type : string {3-01.items.[].type} (6 different values) 'action' (x24) 'melee' (x13) 'weapon' (x4) 'armor' (x4) 'spellcastingEntry' (x2) 'spell' (x2) [_stats] : object {3-01.items.[]._stats} compendiumSource : string {3-01.items.[]._stats.compendiumSource} (6 different values) 'Compendium.pf2e.equipment-srd.Item.LGgvev6AV0So8tP9' (x2) 'Compendium.pf2e.equipment-srd.Item.ewQZ0VeL38v3qFnN' (x2) 'Compendium.pf2e.spells-srd.Item.i35dpZFI7jZcRoBo' (x2) 'Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z' (x2) 'Compendium.pf2e.equipment-srd.Item.MPcM4Wt6KmWE2kGL' (x2) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T' (x2) [flags] : object {3-01.items.[].flags} pf2e : object {3-01.items.[].flags.pf2e} linkedWeapon : string {3-01.items.[].flags.pf2e.linkedWeapon} (2 different values) 'HHnw1l82KEs79ly6' (x4) '8DsdSzWnUcWOnZyf' (x4) name : string {3-01.name} (all different values) system : object {3-01.system} [abilities] : object {3-01.system.abilities} cha : object {3-01.system.abilities.cha} mod : integer {3-01.system.abilities.cha.mod} (4 different values) 0 (x3) -2 (x2) 2 (x2) 1 (x1) con : object {3-01.system.abilities.con} mod : integer {3-01.system.abilities.con.mod} (4 different values) 2 (x3) 1 (x2) 3 (x2) 4 (x1) dex : object {3-01.system.abilities.dex} mod : integer {3-01.system.abilities.dex.mod} (3 different values) 4 (x5) 2 (x2) 5 (x1) int : object {3-01.system.abilities.int} mod : integer {3-01.system.abilities.int.mod} (4 different values) -5 (x2) -2 (x2) -1 (x2) 0 (x2) str : object {3-01.system.abilities.str} mod : integer {3-01.system.abilities.str.mod} (3 different values) 1 (x4) -3 (x2) 3 (x2) wis : object {3-01.system.abilities.wis} mod : integer {3-01.system.abilities.wis.mod} (3 different values) 2 (x5) 0 (x2) 3 (x1) attributes : object {3-01.system.attributes} ac : object {3-01.system.attributes.ac} [details] : string {3-01.system.attributes.ac.details} (same value: '') value : integer {3-01.system.attributes.ac.value} (5 different values) 21 (x3) 18 (x3) 0 (x2) 20 (x1) 17 (x1) [allSaves] : object {3-01.system.attributes.allSaves} value : string {3-01.system.attributes.allSaves.value} (same value: '') hp : object {3-01.system.attributes.hp} details : string {3-01.system.attributes.hp.details} (same value: '') max : integer {3-01.system.attributes.hp.max} (9 different values) 0 (x2) 37 (x1) 70 (x1) 30 (x1) 18 (x1) 16 (x1) 35 (x1) 60 (x1) 39 (x1) temp : integer {3-01.system.attributes.hp.temp} (same value: 0) value : integer {3-01.system.attributes.hp.value} (9 different values) 0 (x2) 37 (x1) 70 (x1) 30 (x1) 18 (x1) 16 (x1) 35 (x1) 60 (x1) 39 (x1) [emitsSound] : string {3-01.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {3-01.system.attributes.hardness} (same value: 0) [hasHealth] : boolean {3-01.system.attributes.hasHealth} (same value: True) [immunities] : array {3-01.system.attributes.immunities} Length: min=5 max=5 Value type: object {3-01.system.attributes.immunities.[]} type : string {3-01.system.attributes.immunities.[].type} (5 different values) 'bleed' (x2) 'fire' (x2) 'paralyzed' (x2) 'poison' (x2) 'sleep' (x2) [speed] : object {3-01.system.attributes.speed} otherSpeeds : array {3-01.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {3-01.system.attributes.speed.otherSpeeds.[]} type : string {3-01.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly') value : integer {3-01.system.attributes.speed.otherSpeeds.[].value} (same value: 30) value : integer {3-01.system.attributes.speed.value} (3 different values) 25 (x5) 10 (x2) 30 (x1) [stealth] : object {3-01.system.attributes.stealth} details : string {3-01.system.attributes.stealth.details} (same value: '') value : integer {3-01.system.attributes.stealth.value} (2 different values) 7 (x1) 9 (x1) [weaknesses] : array {3-01.system.attributes.weaknesses} Length: min=1 max=1 Value type: object {3-01.system.attributes.weaknesses.[]} type : string {3-01.system.attributes.weaknesses.[].type} (same value: 'cold') value : integer {3-01.system.attributes.weaknesses.[].value} (same value: 5) details : object {3-01.system.details} [blurb] : string {3-01.system.details.blurb} (same value: '') [languages] : object {3-01.system.details.languages} details : string {3-01.system.details.languages.details} (2 different values) '' (x6) '(can\'t speak any language)' (x2) value : array {3-01.system.details.languages.value} Length: min=0 max=2 Value type: string {3-01.system.details.languages.value.[]} (3 different values) 'common' (x4) 'shadowtongue' (x4) 'pyric' (x2) level : object {3-01.system.details.level} value : integer {3-01.system.details.level.value} (5 different values) 1 (x3) 3 (x2) 4 (x2) 2 (x2) -1 (x1) [privateNotes] : string {3-01.system.details.privateNotes} (same value: '') [publicNotes] : string {3-01.system.details.publicNotes} (5 different values) publication : object {3-01.system.details.publication} license : string {3-01.system.details.publication.license} (same value: 'OGL') remaster : boolean {3-01.system.details.publication.remaster} (same value: False) title : string {3-01.system.details.publication.title} (same value: 'Pathfinder Society Intro: Year of Shattered Sanctuaries') [description] : string {3-01.system.details.description} (same value: '

A cloud of invisible magical sensors in a 10-foot radius surrounds a shadowy 3-foot-diameter rune on the floor.

') [disable] : string {3-01.system.details.disable} (2 different values) '

@Check[thievery|dc:12|name:Erase the Rune|traits:action:disable-a-device,magical,trap] (trained) to carefully erase the rune without triggering the sensors, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] or a spell with the Light trait (1st level; counteract DC 13) to counteract the rune

' (x1) '

@Check[thievery|dc:14|name:Erase the Rune|traits:action:disable-a-device,magical,trap] (trained) to carefully erase the rune without triggering the sensors, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] or a spell with the Light trait (1st level; counteract DC 15) to counteract the rune

' (x1) [isComplex] : boolean {3-01.system.details.isComplex} (same value: False) [reset] : string {3-01.system.details.reset} (same value: '

The trap resets each night at dusk.

') [routine] : string {3-01.system.details.routine} (same value: '') [initiative] : object {3-01.system.initiative} statistic : string {3-01.system.initiative.statistic} (same value: 'perception') [perception] : object {3-01.system.perception} details : string {3-01.system.perception.details} (2 different values) '' (x7) 'smoke vision' (x1) mod : integer {3-01.system.perception.mod} (5 different values) 8 (x3) 11 (x2) 10 (x1) 5 (x1) 7 (x1) senses : array {3-01.system.perception.senses} Length: min=1 max=2 Value type: object {3-01.system.perception.senses.[]} [acuity] : string {3-01.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {3-01.system.perception.senses.[].range} (same value: 60) type : string {3-01.system.perception.senses.[].type} (2 different values) 'darkvision' (x8) 'scent' (x2) [resources] : object {3-01.system.resources} [focus] : object {3-01.system.resources.focus} max : integer {3-01.system.resources.focus.max} (same value: 1) value : integer {3-01.system.resources.focus.value} (same value: 1) saves : object {3-01.system.saves} fortitude : object {3-01.system.saves.fortitude} saveDetail : string {3-01.system.saves.fortitude.saveDetail} (same value: '') value : integer {3-01.system.saves.fortitude.value} (6 different values) 9 (x2) 12 (x2) 0 (x2) 7 (x2) 5 (x1) 6 (x1) reflex : object {3-01.system.saves.reflex} saveDetail : string {3-01.system.saves.reflex.saveDetail} (same value: '') value : integer {3-01.system.saves.reflex.value} (7 different values) 0 (x2) 10 (x2) 11 (x2) 12 (x1) 13 (x1) 8 (x1) 9 (x1) will : object {3-01.system.saves.will} saveDetail : string {3-01.system.saves.will.saveDetail} (same value: '') value : integer {3-01.system.saves.will.value} (6 different values) 8 (x2) 9 (x2) 6 (x2) 0 (x2) 5 (x1) 7 (x1) [skills] : object {3-01.system.skills} [acrobatics] : object {3-01.system.skills.acrobatics} base : integer {3-01.system.skills.acrobatics.base} (5 different values) 8 (x2) 11 (x1) 13 (x1) 7 (x1) 10 (x1) [athletics] : object {3-01.system.skills.athletics} base : integer {3-01.system.skills.athletics.base} (5 different values) 7 (x2) 9 (x1) 4 (x1) 5 (x1) 10 (x1) [deception] : object {3-01.system.skills.deception} base : integer {3-01.system.skills.deception.base} (2 different values) 5 (x1) 8 (x1) [diplomacy] : object {3-01.system.skills.diplomacy} base : integer {3-01.system.skills.diplomacy.base} (2 different values) 5 (x1) 8 (x1) [intimidation] : object {3-01.system.skills.intimidation} base : integer {3-01.system.skills.intimidation.base} (2 different values) 6 (x1) 9 (x1) [society] : object {3-01.system.skills.society} base : integer {3-01.system.skills.society.base} (2 different values) 3 (x1) 5 (x1) [stealth] : object {3-01.system.skills.stealth} base : integer {3-01.system.skills.stealth.base} (6 different values) 8 (x2) 11 (x1) 6 (x1) 7 (x1) 9 (x1) 10 (x1) [thievery] : object {3-01.system.skills.thievery} base : integer {3-01.system.skills.thievery.base} (2 different values) 7 (x1) 10 (x1) traits : object {3-01.system.traits} rarity : string {3-01.system.traits.rarity} (2 different values) 'uncommon' (x9) 'common' (x1) size : object {3-01.system.traits.size} value : string {3-01.system.traits.size.value} (3 different values) 'med' (x7) 'tiny' (x2) 'sm' (x1) value : array {3-01.system.traits.value} Length: min=2 max=4 Value type: string {3-01.system.traits.value.[]} (9 different values) 'shadow' (x6) 'evil' (x4) 'fetchling' (x4) 'humanoid' (x4) 'animal' (x2) 'elemental' (x2) 'fire' (x2) 'magical' (x2) 'trap' (x2) [creatureType] : string {3-01.system.creatureType} (same value: '') [customModifiers] : object {3-01.system.customModifiers} [statusEffects] : array<> {3-01.system.statusEffects} Length: min=0 max=0 Value type: empty type : string {3-01.type} (2 different values) 'npc' (x8) 'hazard' (x2) [prototypeToken] : object {3-01.prototypeToken} name : string {3-01.prototypeToken.name} (2 different values) 'Shadow Double Runes' (x2) 'Filth Fire' (x1)