3-09 Different values: 7 ===================================== object {3-09} _id : string {3-09._id} (all different values) folder : string {3-09.folder} (same value: 'HjORf8aL4Gqj2wFN') img : string {3-09.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x5) 'systems/pf2e/icons/default-icons/hazard.svg' (x2) items : array {3-09.items} Length: min=1 max=10 Value type: object {3-09.items.[]} _id : string {3-09.items.[]._id} (35 different values) [_stats] : object {3-09.items.[]._stats} compendiumSource : string {3-09.items.[]._stats.compendiumSource} (all different values) img : string {3-09.items.[].img} (8 different values) 'systems/pf2e/icons/actions/Passive.webp' (x15) 'systems/pf2e/icons/default-icons/melee.svg' (x7) 'systems/pf2e/icons/actions/OneAction.webp' (x4) 'systems/pf2e/icons/actions/Reaction.webp' (x3) 'systems/pf2e/icons/actions/TwoActions.webp' (x2) 'systems/pf2e/icons/conditions/slowed.webp' (x2) 'systems/pf2e/icons/equipment/weapons/longsword.webp' (x1) 'icons/equipment/chest/breastplate-layered-leather-studded-brown.webp' (x1) name : string {3-09.items.[].name} (27 different values) sort : integer {3-09.items.[].sort} (11 different values) system : object {3-09.items.[].system} [acBonus] : integer {3-09.items.[].system.acBonus} (same value: 2) [actionType] : object {3-09.items.[].system.actionType} value : string {3-09.items.[].system.actionType.value} (3 different values) 'passive' (x15) 'action' (x6) 'reaction' (x3) [actions] : object {3-09.items.[].system.actions} [value] : integer {3-09.items.[].system.actions.value} (2 different values) 1 (x4) 2 (x2) [attack] : object {3-09.items.[].system.attack} value : string {3-09.items.[].system.attack.value} (same value: '') [attackEffects] : object {3-09.items.[].system.attackEffects} [custom] : string {3-09.items.[].system.attackEffects.custom} (same value: '') value : array {3-09.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {3-09.items.[].system.attackEffects.value.[]} (3 different values) 'drain-life' (x2) 'mummy-rot' (x1) 'grab' (x1) description : object {3-09.items.[].system.description} value : string {3-09.items.[].system.description.value} (25 different values) [baseItem] : string {3-09.items.[].system.baseItem} (2 different values) 'longsword' (x1) 'studded-leather-armor' (x1) [bonus] : object {3-09.items.[].system.bonus} value : integer {3-09.items.[].system.bonus.value} (6 different values) 12 (x2) 20 (x2) 0 (x1) 14 (x1) 16 (x1) 11 (x1) [bonusDamage] : object {3-09.items.[].system.bonusDamage} value : integer {3-09.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {3-09.items.[].system.bulk} value : integer {3-09.items.[].system.bulk.value} (same value: 1) [category] : string {3-09.items.[].system.category} (5 different values) 'offensive' (x11) 'defensive' (x7) 'interaction' (x4) 'martial' (x1) 'light' (x1) [checkPenalty] : integer {3-09.items.[].system.checkPenalty} (same value: -1) [containerId] : empty [damage] : object {3-09.items.[].system.damage} damageType : string {3-09.items.[].system.damage.damageType} (same value: 'slashing') dice : integer {3-09.items.[].system.damage.dice} (same value: 1) die : string {3-09.items.[].system.damage.die} (same value: 'd8') [damageRolls] : object {3-09.items.[].system.damageRolls} [0] : object {3-09.items.[].system.damageRolls.0} damage : string {3-09.items.[].system.damageRolls.0.damage} (2 different values) '1d8+7' (x1) '1d6+7' (x1) damageType : string {3-09.items.[].system.damageRolls.0.damageType} (same value: 'slashing') [h93snjqhv0gmnq3yitdy] : object {3-09.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy} damage : string {3-09.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy.damage} (same value: '2d10+13') damageType : string {3-09.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy.damageType} (same value: 'bludgeoning') [mubnate22akym2bmml8l] : object {3-09.items.[].system.damageRolls.mubnate22akym2bmml8l} damage : string {3-09.items.[].system.damageRolls.mubnate22akym2bmml8l.damage} (same value: '2d6+7') damageType : string {3-09.items.[].system.damageRolls.mubnate22akym2bmml8l.damageType} (same value: 'bludgeoning') uehqzi7a36hzr0491bra : object {3-09.items.[].system.damageRolls.uehqzi7a36hzr0491bra} damage : string {3-09.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damage} (same value: '1d8+6') damageType : string {3-09.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damageType} (same value: 'bludgeoning') [vq85o4z1y2ey85koh914] : object {3-09.items.[].system.damageRolls.vq85o4z1y2ey85koh914} damage : string {3-09.items.[].system.damageRolls.vq85o4z1y2ey85koh914.damage} (same value: '2d10+13') damageType : string {3-09.items.[].system.damageRolls.vq85o4z1y2ey85koh914.damageType} (same value: 'bludgeoning') [zng6jp2eorphiyyhpzd0] : object {3-09.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0} damage : string {3-09.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0.damage} (same value: '2d6+13') damageType : string {3-09.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0.damageType} (same value: 'bludgeoning') [deathNote] : boolean {3-09.items.[].system.deathNote} (same value: True) [dexCap] : integer {3-09.items.[].system.dexCap} (same value: 3) [duration] : object {3-09.items.[].system.duration} value : integer {3-09.items.[].system.duration.value} (same value: 0) [equipped] : object {3-09.items.[].system.equipped} carryType : string {3-09.items.[].system.equipped.carryType} (2 different values) 'held' (x1) 'worn' (x1) [handsHeld] : integer {3-09.items.[].system.equipped.handsHeld} (same value: 1) inSlot : boolean {3-09.items.[].system.equipped.inSlot} (same value: True) [invested] : empty [frequency] : object {3-09.items.[].system.frequency} max : integer {3-09.items.[].system.frequency.max} (same value: 1) per : string {3-09.items.[].system.frequency.per} (same value: 'round') value : integer {3-09.items.[].system.frequency.value} (same value: 1) [group] : string {3-09.items.[].system.group} (2 different values) 'sword' (x1) 'leather' (x1) [hardness] : integer {3-09.items.[].system.hardness} (same value: 0) [hp] : object {3-09.items.[].system.hp} max : integer {3-09.items.[].system.hp.max} (same value: 0) value : integer {3-09.items.[].system.hp.value} (same value: 0) [level] : object {3-09.items.[].system.level} value : integer {3-09.items.[].system.level.value} (same value: 0) [material] : object {3-09.items.[].system.material} [grade] : empty [type] : empty [overrides] : array<> {3-09.items.[].system.overrides} Length: min=0 max=0 Value type: empty [price] : object {3-09.items.[].system.price} value : object {3-09.items.[].system.price.value} gp : integer {3-09.items.[].system.price.value.gp} (2 different values) 1 (x1) 3 (x1) [runes] : object {3-09.items.[].system.runes} potency : integer {3-09.items.[].system.runes.potency} (same value: 0) property : array<> {3-09.items.[].system.runes.property} Length: min=0 max=0 Value type: empty resilient : integer {3-09.items.[].system.runes.resilient} (same value: 0) [striking] : integer {3-09.items.[].system.runes.striking} (same value: 0) publication : object {3-09.items.[].system.publication} license : string {3-09.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {3-09.items.[].system.publication.remaster} (same value: False) title : string {3-09.items.[].system.publication.title} (5 different values) '' (x27) 'Pathfinder Bestiary 2' (x3) 'Pathfinder Core Rulebook' (x2) 'Pathfinder Bestiary 3' (x2) 'Pathfinder Bestiary' (x1) rules : ignored (Foundry rules object) {3-09.items.[].system.rules} [quantity] : integer {3-09.items.[].system.quantity} (same value: 1) [range] : empty [references] : object {3-09.items.[].system.references} children : array<> {3-09.items.[].system.references.children} Length: min=0 max=0 Value type: empty immunityFrom : array<> {3-09.items.[].system.references.immunityFrom} Length: min=0 max=0 Value type: empty overriddenBy : array<> {3-09.items.[].system.references.overriddenBy} Length: min=0 max=0 Value type: empty overrides : array<> {3-09.items.[].system.references.overrides} Length: min=0 max=0 Value type: empty [reload] : object {3-09.items.[].system.reload} value : string {3-09.items.[].system.reload.value} (same value: '') [size] : string {3-09.items.[].system.size} (same value: 'med') [slug] : string {3-09.items.[].system.slug} (all different values) [speedPenalty] : integer {3-09.items.[].system.speedPenalty} (same value: 0) [splashDamage] : object {3-09.items.[].system.splashDamage} value : integer {3-09.items.[].system.splashDamage.value} (same value: 0) [strength] : integer {3-09.items.[].system.strength} (same value: 1) [traits] : object {3-09.items.[].system.traits} rarity : string {3-09.items.[].system.traits.rarity} (same value: 'common') value : array {3-09.items.[].system.traits.value} Length: min=0 max=6 Value type: string {3-09.items.[].system.traits.value.[]} (21 different values) [usage] : object {3-09.items.[].system.usage} value : string {3-09.items.[].system.usage.value} (same value: 'held-in-one-hand') [value] : object {3-09.items.[].system.value} isValued : boolean {3-09.items.[].system.value.isValued} (same value: True) value : integer {3-09.items.[].system.value.value} (same value: 1) [weaponType] : object {3-09.items.[].system.weaponType} value : string {3-09.items.[].system.weaponType.value} (2 different values) 'melee' (x5) 'ranged' (x2) type : string {3-09.items.[].type} (5 different values) 'action' (x24) 'melee' (x7) 'condition' (x2) 'weapon' (x1) 'armor' (x1) [flags] : object {3-09.items.[].flags} pf2e : object {3-09.items.[].flags.pf2e} linkedWeapon : string {3-09.items.[].flags.pf2e.linkedWeapon} (same value: 'AJgASdfsJa1ONVaU') name : string {3-09.name} (all different values) [prototypeToken] : object {3-09.prototypeToken} name : string {3-09.prototypeToken.name} (3 different values) 'Crushing Spirits' (x2) 'Cairn Wight' (x1) 'Mummy Guardian' (x1) system : object {3-09.system} [abilities] : object {3-09.system.abilities} cha : object {3-09.system.abilities.cha} mod : integer {3-09.system.abilities.cha.mod} (3 different values) -2 (x3) 3 (x1) -5 (x1) con : object {3-09.system.abilities.con} mod : integer {3-09.system.abilities.con.mod} (3 different values) 4 (x2) 3 (x2) 5 (x1) dex : object {3-09.system.abilities.dex} mod : integer {3-09.system.abilities.dex.mod} (3 different values) 0 (x3) 2 (x1) -2 (x1) int : object {3-09.system.abilities.int} mod : integer {3-09.system.abilities.int.mod} (2 different values) -5 (x4) 1 (x1) str : object {3-09.system.abilities.str} mod : integer {3-09.system.abilities.str.mod} (3 different values) 4 (x3) 8 (x1) 5 (x1) wis : object {3-09.system.abilities.wis} mod : integer {3-09.system.abilities.wis.mod} (3 different values) 1 (x3) 3 (x1) 0 (x1) attributes : object {3-09.system.attributes} ac : object {3-09.system.attributes.ac} [details] : string {3-09.system.attributes.ac.details} (2 different values) '' (x4) '15 when broken; construct armor' (x1) value : integer {3-09.system.attributes.ac.value} (6 different values) 0 (x2) 20 (x1) 24 (x1) 21 (x1) 23 (x1) 19 (x1) [allSaves] : object {3-09.system.attributes.allSaves} value : string {3-09.system.attributes.allSaves.value} (same value: '') hp : object {3-09.system.attributes.hp} details : string {3-09.system.attributes.hp.details} (3 different values) 'void healing' (x3) '' (x3) 'troop defenses' (x1) [max] : integer {3-09.system.attributes.hp.max} (5 different values) 67 (x1) 200 (x1) 135 (x1) 110 (x1) 35 (x1) temp : integer {3-09.system.attributes.hp.temp} (same value: 0) [value] : integer {3-09.system.attributes.hp.value} (5 different values) 67 (x1) 200 (x1) 135 (x1) 110 (x1) 35 (x1) [emitsSound] : string {3-09.system.attributes.emitsSound} (same value: 'encounter') [hardness] : mixed integer {3-09.system.attributes.hardness} (same value: 0) object {3-09.system.attributes.hardness} value : integer {3-09.system.attributes.hardness.value} (same value: 6) [hasHealth] : boolean {3-09.system.attributes.hasHealth} (same value: True) [immunities] : array {3-09.system.attributes.immunities} Length: min=0 max=6 Value type: object {3-09.system.attributes.immunities.[]} type : string {3-09.system.attributes.immunities.[].type} (6 different values) 'death-effects' (x4) 'disease' (x4) 'paralyzed' (x4) 'poison' (x4) 'unconscious' (x4) 'mental' (x1) [speed] : object {3-09.system.attributes.speed} [details] : string {3-09.system.attributes.speed.details} (same value: 'troop movement') otherSpeeds : array<> {3-09.system.attributes.speed.otherSpeeds} Length: min=0 max=0 Value type: empty value : integer {3-09.system.attributes.speed.value} (3 different values) 25 (x2) 20 (x2) 30 (x1) [stealth] : object {3-09.system.attributes.stealth} details : string {3-09.system.attributes.stealth.details} (same value: '

(expert)

') value : integer {3-09.system.attributes.stealth.value} (2 different values) 12 (x1) 15 (x1) [weaknesses] : array {3-09.system.attributes.weaknesses} Length: min=1 max=4 Value type: object {3-09.system.attributes.weaknesses.[]} type : string {3-09.system.attributes.weaknesses.[].type} (5 different values) 'vitality' (x2) 'slashing' (x2) 'area-damage' (x1) 'splash-damage' (x1) 'fire' (x1) value : integer {3-09.system.attributes.weaknesses.[].value} (3 different values) 5 (x4) 10 (x2) 2 (x1) details : object {3-09.system.details} [blurb] : string {3-09.system.details.blurb} (4 different values) '' (x2) 'Variant zombie hulk' (x1) 'Variant shambler troop' (x1) 'Variant animated statue' (x1) [languages] : object {3-09.system.details.languages} details : string {3-09.system.details.languages.details} (same value: '') value : array {3-09.system.details.languages.value} Length: min=0 max=2 Value type: string {3-09.system.details.languages.value.[]} (3 different values) 'necril' (x2) 'common' (x1) 'osiriani' (x1) level : object {3-09.system.details.level} value : integer {3-09.system.details.level.value} (4 different values) 6 (x3) 4 (x2) 8 (x1) 3 (x1) [privateNotes] : string {3-09.system.details.privateNotes} (same value: '') [publicNotes] : string {3-09.system.details.publicNotes} (5 different values) publication : object {3-09.system.details.publication} license : string {3-09.system.details.publication.license} (same value: 'OGL') remaster : boolean {3-09.system.details.publication.remaster} (same value: False) title : string {3-09.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-09: The Secluded Siege') [description] : string {3-09.system.details.description} (same value: '

Spirits bound to sand-covered remains cascade down upon the living, imposing the weighty, helpless press of their final moments.

') [disable] : string {3-09.system.details.disable} (2 different values) '

@Check[religion|dc:18|name:Exorcise the Spirits|traits:complex,haunt,hazard] or @Check[occultism|dc:18|name:Exorcise the Spirits|traits:complex,haunt,hazard] (trained) to exorcise the spirits, or @Check[diplomacy|dc:22|name:Provide the Spirits with Comfort|traits:complex,haunt,hazard] to provide them with comfort. Each check requires 2 actions, which have the verbal trait, and three successful checks are required to address all ofthe spirits.

' (x1) '

@Check[religion|dc:21|name:Exorcise the Spirits|traits:complex,haunt,hazard] or @Check[occultism|dc:21|name:Exorcise the Spirits|traits:complex,haunt,hazard] (trained) to exorcise the spirits, or @Check[diplomacy|dc:25|name:Provide the Spirits with Comfort|traits:complex,haunt,hazard] to provide them with comfort. Each check requires 2 actions, which have the verbal trait, and three successful checks are required to address all ofthe spirits.

' (x1) [isComplex] : boolean {3-09.system.details.isComplex} (same value: True) [reset] : string {3-09.system.details.reset} (same value: '

The haunt deactivates 1 minute after all living creatures leave the area but resets immediately thereafter.

') [routine] : string {3-09.system.details.routine} (2 different values) [initiative] : object {3-09.system.initiative} statistic : string {3-09.system.initiative.statistic} (same value: 'perception') [perception] : object {3-09.system.perception} details : string {3-09.system.perception.details} (same value: '') mod : integer {3-09.system.perception.mod} (4 different values) 11 (x2) 10 (x1) 16 (x1) 9 (x1) senses : array {3-09.system.perception.senses} Length: min=1 max=1 Value type: object {3-09.system.perception.senses.[]} type : string {3-09.system.perception.senses.[].type} (same value: 'darkvision') [resources] : object {3-09.system.resources} saves : object {3-09.system.saves} fortitude : object {3-09.system.saves.fortitude} saveDetail : string {3-09.system.saves.fortitude.saveDetail} (same value: '') value : integer {3-09.system.saves.fortitude.value} (4 different values) 12 (x2) 0 (x2) 14 (x2) 18 (x1) reflex : object {3-09.system.saves.reflex} saveDetail : string {3-09.system.saves.reflex.saveDetail} (same value: '') value : integer {3-09.system.saves.reflex.value} (5 different values) 10 (x2) 0 (x2) 12 (x1) 11 (x1) 5 (x1) will : object {3-09.system.saves.will} saveDetail : string {3-09.system.saves.will.saveDetail} (same value: '') value : integer {3-09.system.saves.will.value} (6 different values) 0 (x2) 11 (x1) 15 (x1) 12 (x1) 16 (x1) 4 (x1) [skills] : object {3-09.system.skills} acrobatics : object {3-09.system.skills.acrobatics} base : integer {3-09.system.skills.acrobatics.base} (same value: 11) [athletics] : object {3-09.system.skills.athletics} base : integer {3-09.system.skills.athletics.base} (3 different values) 12 (x1) 21 (x1) 15 (x1) [intimidation] : object {3-09.system.skills.intimidation} base : integer {3-09.system.skills.intimidation.base} (same value: 11) [religion] : object {3-09.system.skills.religion} base : integer {3-09.system.skills.religion.base} (same value: 9) [stealth] : object {3-09.system.skills.stealth} base : integer {3-09.system.skills.stealth.base} (2 different values) 12 (x1) 11 (x1) traits : object {3-09.system.traits} rarity : string {3-09.system.traits.rarity} (2 different values) 'uncommon' (x6) 'common' (x1) size : object {3-09.system.traits.size} value : string {3-09.system.traits.size.value} (3 different values) 'med' (x5) 'huge' (x1) 'grg' (x1) value : array {3-09.system.traits.value} Length: min=1 max=6 Value type: string {3-09.system.traits.value.[]} (12 different values) [creatureType] : string {3-09.system.creatureType} (same value: '') [statusEffects] : array<> {3-09.system.statusEffects} Length: min=0 max=0 Value type: empty type : string {3-09.type} (2 different values) 'npc' (x5) 'hazard' (x2)