3-19 Different values: 11 ===================================== object {3-19} _id : string {3-19._id} (all different values) folder : string {3-19.folder} (same value: 'VkhunifCnOhtWZrf') img : string {3-19.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x9) 'systems/pf2e/icons/default-icons/hazard.svg' (x2) items : array {3-19.items} Length: min=2 max=35 Value type: object {3-19.items.[]} _id : string {3-19.items.[]._id} (86 different values) img : string {3-19.items.[].img} (52 different values) name : string {3-19.items.[].name} (66 different values) sort : integer {3-19.items.[].sort} (36 different values) system : object {3-19.items.[].system} [acBonus] : integer {3-19.items.[].system.acBonus} (same value: 1) [actionType] : object {3-19.items.[].system.actionType} value : string {3-19.items.[].system.actionType.value} (3 different values) 'passive' (x15) 'action' (x6) 'reaction' (x5) [actions] : object {3-19.items.[].system.actions} [value] : integer {3-19.items.[].system.actions.value} (2 different values) 1 (x4) 3 (x2) [area] : object {3-19.items.[].system.area} [details] : string {3-19.items.[].system.area.details} (same value: '20-foot burst adjacent to a flat surface') type : string {3-19.items.[].system.area.type} (4 different values) 'burst' (x11) 'line' (x5) 'emanation' (x5) 'cone' (x2) value : integer {3-19.items.[].system.area.value} (5 different values) 30 (x10) 10 (x6) 20 (x4) 120 (x2) 5 (x1) [attack] : object {3-19.items.[].system.attack} value : string {3-19.items.[].system.attack.value} (same value: '') [attackEffects] : object {3-19.items.[].system.attackEffects} [custom] : string {3-19.items.[].system.attackEffects.custom} (same value: '') value : array {3-19.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {3-19.items.[].system.attackEffects.value.[]} (2 different values) 'curse-of-conflicted-loyalties' (x2) 'endless-nightmare' (x1) [autoHeightenLevel] : object {3-19.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {3-19.items.[].system.baseItem} (5 different values) 'rapier' (x4) 'dueling-pistol' (x4) 'staff' (x4) 'dagger' (x2) 'leather-armor' (x2) [bonus] : object {3-19.items.[].system.bonus} value : integer {3-19.items.[].system.bonus.value} (all different values) [bonusDamage] : object {3-19.items.[].system.bonusDamage} value : integer {3-19.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {3-19.items.[].system.bulk} value : mixed integer {3-19.items.[].system.bulk.value} (2 different values) 1 (x10) 0 (x4) float {3-19.items.[].system.bulk.value} (same value: 0,1) [category] : string {3-19.items.[].system.category} (6 different values) 'offensive' (x11) 'defensive' (x10) 'martial' (x8) 'simple' (x6) 'interaction' (x3) 'light' (x2) [cost] : object {3-19.items.[].system.cost} value : string {3-19.items.[].system.cost.value} (same value: '') [counteraction] : boolean {3-19.items.[].system.counteraction} (2 different values) False (x100) True (x5) [damage] : object {3-19.items.[].system.damage} [0] : object {3-19.items.[].system.damage.0} [applyMod] : boolean {3-19.items.[].system.damage.0.applyMod} (2 different values) False (x11) True (x6) [category] : empty formula : string {3-19.items.[].system.damage.0.formula} (8 different values) '2d4' (x5) '1d4' (x3) '0' (x3) '6d6' (x2) '4d12' (x2) '3d6' (x1) '6d8' (x1) '4d6' (x1) kinds : array {3-19.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {3-19.items.[].system.damage.0.kinds.[]} (same value: 'damage') materials : array<> {3-19.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {3-19.items.[].system.damage.0.type} (7 different values) 'void' (x6) 'fire' (x3) 'mental' (x3) 'electricity' (x2) 'cold' (x2) 'bludgeoning' (x1) 'poison' (x1) [damageType] : string {3-19.items.[].system.damage.damageType} (2 different values) 'piercing' (x10) 'bludgeoning' (x4) [dice] : integer {3-19.items.[].system.damage.dice} (same value: 1) [die] : string {3-19.items.[].system.damage.die} (2 different values) 'd6' (x8) 'd4' (x6) [damageRolls] : object {3-19.items.[].system.damageRolls} [0] : object {3-19.items.[].system.damageRolls.0} damage : string {3-19.items.[].system.damageRolls.0.damage} (same value: '4d6') damageType : string {3-19.items.[].system.damageRolls.0.damageType} (same value: 'void') [68i6d6icjny0tax7] : object {3-19.items.[].system.damageRolls.68i6d6icjny0tax7} damage : string {3-19.items.[].system.damageRolls.68i6d6icjny0tax7.damage} (same value: '1d4 + 8') damageType : string {3-19.items.[].system.damageRolls.68i6d6icjny0tax7.damageType} (same value: 'piercing') [ff0ovxe2lhipdhau] : object {3-19.items.[].system.damageRolls.ff0ovxe2lhipdhau} damage : string {3-19.items.[].system.damageRolls.ff0ovxe2lhipdhau.damage} (same value: '1d6+11') damageType : string {3-19.items.[].system.damageRolls.ff0ovxe2lhipdhau.damageType} (same value: 'piercing') [kwmkmu8ysg4elujd] : object {3-19.items.[].system.damageRolls.kwmkmu8ysg4elujd} damage : string {3-19.items.[].system.damageRolls.kwmkmu8ysg4elujd.damage} (same value: '1d6 + 8') damageType : string {3-19.items.[].system.damageRolls.kwmkmu8ysg4elujd.damageType} (same value: 'piercing') msgoimorrak9p9xvltgo : object {3-19.items.[].system.damageRolls.msgoimorrak9p9xvltgo} damage : string {3-19.items.[].system.damageRolls.msgoimorrak9p9xvltgo.damage} (same value: '1d6') damageType : string {3-19.items.[].system.damageRolls.msgoimorrak9p9xvltgo.damageType} (same value: 'cold') [plgzoisvrv0uzfxc] : object {3-19.items.[].system.damageRolls.plgzoisvrv0uzfxc} damage : string {3-19.items.[].system.damageRolls.plgzoisvrv0uzfxc.damage} (2 different values) '2d6 + 8' (x1) '2d6 + 10' (x1) damageType : string {3-19.items.[].system.damageRolls.plgzoisvrv0uzfxc.damageType} (same value: 'piercing') [t3sn1xjct8p8p0yh] : object {3-19.items.[].system.damageRolls.t3sn1xjct8p8p0yh} damage : string {3-19.items.[].system.damageRolls.t3sn1xjct8p8p0yh.damage} (same value: '1d4 + 8') damageType : string {3-19.items.[].system.damageRolls.t3sn1xjct8p8p0yh.damageType} (same value: 'piercing') [ur45gtbg67pxy2m9] : object {3-19.items.[].system.damageRolls.ur45gtbg67pxy2m9} damage : string {3-19.items.[].system.damageRolls.ur45gtbg67pxy2m9.damage} (2 different values) '2d4 + 8' (x2) '2d4 + 10' (x2) damageType : string {3-19.items.[].system.damageRolls.ur45gtbg67pxy2m9.damageType} (same value: 'bludgeoning') [vn5m1ndj7fp6uihn] : object {3-19.items.[].system.damageRolls.vn5m1ndj7fp6uihn} damage : string {3-19.items.[].system.damageRolls.vn5m1ndj7fp6uihn.damage} (2 different values) '2d6 + 8' (x2) '2d6 + 10' (x2) damageType : string {3-19.items.[].system.damageRolls.vn5m1ndj7fp6uihn.damageType} (same value: 'piercing') [zrpstt6uqshgj3bh] : object {3-19.items.[].system.damageRolls.zrpstt6uqshgj3bh} damage : string {3-19.items.[].system.damageRolls.zrpstt6uqshgj3bh.damage} (same value: '1d4 + 11') damageType : string {3-19.items.[].system.damageRolls.zrpstt6uqshgj3bh.damageType} (same value: 'piercing') zrsk75x4qk95ro4xiptn : object {3-19.items.[].system.damageRolls.zrsk75x4qk95ro4xiptn} damage : string {3-19.items.[].system.damageRolls.zrsk75x4qk95ro4xiptn.damage} (2 different values) '2d10+5' (x1) '2d10+9' (x1) damageType : string {3-19.items.[].system.damageRolls.zrsk75x4qk95ro4xiptn.damageType} (same value: 'piercing') [zwmtnjy8ftsomdno] : object {3-19.items.[].system.damageRolls.zwmtnjy8ftsomdno} damage : string {3-19.items.[].system.damageRolls.zwmtnjy8ftsomdno.damage} (same value: '1d4+11') damageType : string {3-19.items.[].system.damageRolls.zwmtnjy8ftsomdno.damageType} (same value: 'piercing') [defense] : object {3-19.items.[].system.defense} [passive] : object {3-19.items.[].system.defense.passive} statistic : string {3-19.items.[].system.defense.passive.statistic} (same value: 'fortitude-dc') [save] : object {3-19.items.[].system.defense.save} basic : boolean {3-19.items.[].system.defense.save.basic} (2 different values) False (x37) True (x11) statistic : string {3-19.items.[].system.defense.save.statistic} (3 different values) 'will' (x35) 'fortitude' (x9) 'reflex' (x4) [duration] : object {3-19.items.[].system.duration} sustained : boolean {3-19.items.[].system.duration.sustained} (2 different values) False (x82) True (x23) value : string {3-19.items.[].system.duration.value} (13 different values) publication : object {3-19.items.[].system.publication} license : string {3-19.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {3-19.items.[].system.publication.remaster} (same value: False) title : string {3-19.items.[].system.publication.title} (4 different values) 'Pathfinder Core Rulebook' (x116) '' (x58) 'Pathfinder Bestiary' (x4) 'Pathfinder Guns & Gears' (x4) rules : ignored (Foundry rules object) {3-19.items.[].system.rules} [checkPenalty] : integer {3-19.items.[].system.checkPenalty} (same value: -1) description : object {3-19.items.[].system.description} value : string {3-19.items.[].system.description.value} (67 different values) [containerId] : empty [dexCap] : integer {3-19.items.[].system.dexCap} (same value: 4) [equipped] : object {3-19.items.[].system.equipped} carryType : string {3-19.items.[].system.equipped.carryType} (same value: 'worn') handsHeld : integer {3-19.items.[].system.equipped.handsHeld} (same value: 0) [inSlot] : boolean {3-19.items.[].system.equipped.inSlot} (same value: True) [invested] : empty [frequency] : object {3-19.items.[].system.frequency} max : integer {3-19.items.[].system.frequency.max} (same value: 1) per : string {3-19.items.[].system.frequency.per} (same value: 'day') value : integer {3-19.items.[].system.frequency.value} (same value: 1) [group] : string {3-19.items.[].system.group} (5 different values) 'sword' (x4) 'firearm' (x4) 'club' (x4) 'knife' (x2) 'leather' (x2) [hardness] : integer {3-19.items.[].system.hardness} (same value: 0) [heightening] : object {3-19.items.[].system.heightening} [levels] : object {3-19.items.[].system.heightening.levels} [3] : object {3-19.items.[].system.heightening.levels.3} target : object {3-19.items.[].system.heightening.levels.3.target} value : string {3-19.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less') [5] : object {3-19.items.[].system.heightening.levels.5} range : object {3-19.items.[].system.heightening.levels.5.range} value : string {3-19.items.[].system.heightening.levels.5.range.value} (2 different values) '1 mile' (x2) '60 feet' (x2) [6] : object {3-19.items.[].system.heightening.levels.6} [target] : object {3-19.items.[].system.heightening.levels.6.target} value : string {3-19.items.[].system.heightening.levels.6.target.value} (2 different values) '10 creatures' (x2) '5 creatures' (x1) [7] : object {3-19.items.[].system.heightening.levels.7} [area] : object {3-19.items.[].system.heightening.levels.7.area} areaType : string {3-19.items.[].system.heightening.levels.7.area.areaType} (same value: 'cone') value : string {3-19.items.[].system.heightening.levels.7.area.value} (same value: '60') [target] : object {3-19.items.[].system.heightening.levels.7.target} value : string {3-19.items.[].system.heightening.levels.7.target.value} (2 different values) '6 creatures' (x5) '1 unattended object with a Bulk of 2 or less' (x2) [8] : object {3-19.items.[].system.heightening.levels.8} target : object {3-19.items.[].system.heightening.levels.8.target} value : string {3-19.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures') type : string {3-19.items.[].system.heightening.type} (2 different values) 'fixed' (x20) 'interval' (x17) [damage] : object {3-19.items.[].system.heightening.damage} 0 : string {3-19.items.[].system.heightening.damage.0} (6 different values) '1d4' (x5) '1d6' (x4) '2d4' (x3) '2d6' (x2) '1d12' (x2) '1d8' (x1) [interval] : integer {3-19.items.[].system.heightening.interval} (2 different values) 1 (x14) 2 (x3) [hp] : object {3-19.items.[].system.hp} max : integer {3-19.items.[].system.hp.max} (same value: 0) value : integer {3-19.items.[].system.hp.value} (same value: 0) [level] : object {3-19.items.[].system.level} value : integer {3-19.items.[].system.level.value} (6 different values) 1 (x45) 2 (x23) 3 (x18) 0 (x16) 4 (x15) 5 (x8) [location] : object {3-19.items.[].system.location} [heightenedLevel] : integer {3-19.items.[].system.location.heightenedLevel} (5 different values) 4 (x20) 3 (x19) 2 (x15) 5 (x13) 1 (x12) value : string {3-19.items.[].system.location.value} (3 different values) '3S4F11z1du6nMqWJ' (x75) 'Zh9Je8Z6vJcufJil' (x27) 'oNmHvve4Vcwj6IiO' (x3) [material] : object {3-19.items.[].system.material} [grade] : empty [type] : empty [mod] : object {3-19.items.[].system.mod} value : integer {3-19.items.[].system.mod.value} (3 different values) 19 (x3) 17 (x2) 12 (x1) [prepared] : object {3-19.items.[].system.prepared} flexible : boolean {3-19.items.[].system.prepared.flexible} (same value: False) value : string {3-19.items.[].system.prepared.value} (2 different values) 'spontaneous' (x5) 'innate' (x1) [price] : object {3-19.items.[].system.price} value : object {3-19.items.[].system.price.value} [gp] : integer {3-19.items.[].system.price.value.gp} (2 different values) 2 (x6) 12 (x4) [sp] : integer {3-19.items.[].system.price.value.sp} (same value: 2) [proficiency] : object {3-19.items.[].system.proficiency} value : integer {3-19.items.[].system.proficiency.value} (2 different values) 1 (x5) 0 (x1) [proficient] : object {3-19.items.[].system.proficient} value : integer {3-19.items.[].system.proficient.value} (same value: 0) [quantity] : integer {3-19.items.[].system.quantity} (2 different values) 1 (x18) 4 (x2) [range] : mixed object {3-19.items.[].system.range} value : string {3-19.items.[].system.range.value} (6 different values) '30 feet' (x32) '' (x29) '120 feet' (x18) 'touch' (x18) '60 feet' (x6) '500 feet' (x2) integer {3-19.items.[].system.range} (same value: 60) [reload] : object {3-19.items.[].system.reload} value : string {3-19.items.[].system.reload.value} (3 different values) '' (x8) '1' (x4) '-' (x2) [requirements] : string {3-19.items.[].system.requirements} (same value: '') [runes] : object {3-19.items.[].system.runes} potency : integer {3-19.items.[].system.runes.potency} (2 different values) 1 (x12) 0 (x4) property : array<> {3-19.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {3-19.items.[].system.runes.resilient} (same value: 0) [striking] : integer {3-19.items.[].system.runes.striking} (2 different values) 1 (x10) 0 (x4) [showSlotlessLevels] : object {3-19.items.[].system.showSlotlessLevels} value : boolean {3-19.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {3-19.items.[].system.size} (same value: 'med') [slots] : object {3-19.items.[].system.slots} slot1 : object {3-19.items.[].system.slots.slot1} max : integer {3-19.items.[].system.slots.slot1.max} (same value: 4) value : integer {3-19.items.[].system.slots.slot1.value} (same value: 4) [slot2] : object {3-19.items.[].system.slots.slot2} max : integer {3-19.items.[].system.slots.slot2.max} (2 different values) 4 (x4) 3 (x1) value : integer {3-19.items.[].system.slots.slot2.value} (2 different values) 4 (x4) 3 (x1) [slot3] : object {3-19.items.[].system.slots.slot3} max : integer {3-19.items.[].system.slots.slot3.max} (2 different values) 4 (x3) 3 (x2) value : integer {3-19.items.[].system.slots.slot3.value} (2 different values) 4 (x3) 3 (x2) [slot4] : object {3-19.items.[].system.slots.slot4} max : integer {3-19.items.[].system.slots.slot4.max} (2 different values) 4 (x3) 3 (x2) value : integer {3-19.items.[].system.slots.slot4.value} (2 different values) 4 (x3) 3 (x2) [slot5] : object {3-19.items.[].system.slots.slot5} max : integer {3-19.items.[].system.slots.slot5.max} (2 different values) 4 (x2) 3 (x1) value : integer {3-19.items.[].system.slots.slot5.value} (2 different values) 4 (x2) 3 (x1) [slug] : string {3-19.items.[].system.slug} (46 different values) [speedPenalty] : integer {3-19.items.[].system.speedPenalty} (same value: 0) [spelldc] : object {3-19.items.[].system.spelldc} dc : integer {3-19.items.[].system.spelldc.dc} (3 different values) 30 (x3) 27 (x2) 24 (x1) mod : integer {3-19.items.[].system.spelldc.mod} (same value: 0) value : integer {3-19.items.[].system.spelldc.value} (5 different values) 24 (x2) 19 (x1) 22 (x1) 16 (x1) 21 (x1) [item] : integer {3-19.items.[].system.spelldc.item} (same value: 0) [splashDamage] : object {3-19.items.[].system.splashDamage} value : integer {3-19.items.[].system.splashDamage.value} (same value: 0) [strength] : integer {3-19.items.[].system.strength} (same value: 0) [target] : object {3-19.items.[].system.target} value : string {3-19.items.[].system.target.value} (all different values) [time] : object {3-19.items.[].system.time} value : string {3-19.items.[].system.time.value} (5 different values) '2' (x86) '1' (x8) '3' (x6) '10 minutes' (x3) '1 minute' (x2) [tradition] : object {3-19.items.[].system.tradition} value : string {3-19.items.[].system.tradition.value} (2 different values) 'occult' (x4) 'arcane' (x2) [traits] : object {3-19.items.[].system.traits} rarity : string {3-19.items.[].system.traits.rarity} (2 different values) 'common' (x158) 'uncommon' (x12) [traditions] : array {3-19.items.[].system.traits.traditions} Length: min=1 max=4 Value type: string {3-19.items.[].system.traits.traditions.[]} (4 different values) 'occult' (x94) 'arcane' (x86) 'divine' (x39) 'primal' (x31) value : array {3-19.items.[].system.traits.value} Length: min=0 max=5 Value type: string {3-19.items.[].system.traits.value.[]} (41 different values) [usage] : object {3-19.items.[].system.usage} value : string {3-19.items.[].system.usage.value} (same value: 'held-in-one-hand') [weaponType] : object {3-19.items.[].system.weaponType} value : string {3-19.items.[].system.weaponType.value} (2 different values) 'melee' (x11) 'ranged' (x8) type : string {3-19.items.[].type} (8 different values) 'spell' (x105) 'action' (x26) 'melee' (x19) 'weapon' (x14) 'spellcastingEntry' (x6) 'lore' (x6) 'equipment' (x4) 'armor' (x2) [_stats] : object {3-19.items.[]._stats} compendiumSource : string {3-19.items.[]._stats.compendiumSource} (47 different values) [flags] : object {3-19.items.[].flags} pf2e : object {3-19.items.[].flags.pf2e} linkedWeapon : string {3-19.items.[].flags.pf2e.linkedWeapon} (5 different values) 'vX6bwAUi1dXmvDv6' (x4) 'yOtZdNVeo0ifm96F' (x4) 'wik8Hiwsp6sU4yf4' (x4) '2lwD6eoKFqeGovz0' (x2) 'phq7x6HEyH7n7CCv' (x2) name : string {3-19.name} (all different values) [prototypeToken] : object {3-19.prototypeToken} name : string {3-19.prototypeToken.name} (3 different values) 'Marcien Blakros' (x4) 'Arisept' (x2) 'Shadow Spears' (x2) system : object {3-19.system} [abilities] : object {3-19.system.abilities} cha : object {3-19.system.abilities.cha} mod : integer {3-19.system.abilities.cha.mod} (5 different values) 4 (x4) 3 (x2) 6 (x1) 7 (x1) 5 (x1) con : object {3-19.system.abilities.con} mod : integer {3-19.system.abilities.con.mod} (3 different values) 0 (x6) 3 (x2) 4 (x1) dex : object {3-19.system.abilities.dex} mod : integer {3-19.system.abilities.dex.mod} (2 different values) 4 (x6) 5 (x3) int : object {3-19.system.abilities.int} mod : integer {3-19.system.abilities.int.mod} (4 different values) 3 (x5) 1 (x2) 4 (x1) 0 (x1) str : object {3-19.system.abilities.str} mod : integer {3-19.system.abilities.str.mod} (3 different values) 4 (x4) 0 (x4) -5 (x1) wis : object {3-19.system.abilities.wis} mod : integer {3-19.system.abilities.wis.mod} (3 different values) 3 (x5) 2 (x3) 4 (x1) attributes : object {3-19.system.attributes} ac : object {3-19.system.attributes.ac} [details] : string {3-19.system.attributes.ac.details} (same value: '') value : integer {3-19.system.attributes.ac.value} (7 different values) 21 (x2) 25 (x2) 28 (x2) 0 (x2) 26 (x1) 29 (x1) 24 (x1) [allSaves] : object {3-19.system.attributes.allSaves} value : string {3-19.system.attributes.allSaves.value} (2 different values) '' (x8) '+1 status to all saves vs. magic' (x1) emitsSound : string {3-19.system.attributes.emitsSound} (same value: 'encounter') hardness : integer {3-19.system.attributes.hardness} (same value: 0) hp : object {3-19.system.attributes.hp} details : string {3-19.system.attributes.hp.details} (same value: '') max : integer {3-19.system.attributes.hp.max} (9 different values) 160 (x2) 0 (x2) 125 (x1) 78 (x1) 18 (x1) 120 (x1) 24 (x1) 110 (x1) 72 (x1) temp : integer {3-19.system.attributes.hp.temp} (same value: 0) value : integer {3-19.system.attributes.hp.value} (9 different values) 160 (x2) 0 (x2) 125 (x1) 78 (x1) 18 (x1) 120 (x1) 24 (x1) 110 (x1) 72 (x1) [immunities] : array {3-19.system.attributes.immunities} Length: min=5 max=5 Value type: object {3-19.system.attributes.immunities.[]} type : string {3-19.system.attributes.immunities.[].type} (5 different values) 'disease' (x1) 'paralyzed' (x1) 'poison' (x1) 'precision' (x1) 'sleep' (x1) [resistances] : array {3-19.system.attributes.resistances} Length: min=1 max=1 Value type: object {3-19.system.attributes.resistances.[]} doubleVs : array {3-19.system.attributes.resistances.[].doubleVs} Length: min=1 max=1 Value type: string {3-19.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical') exceptions : array {3-19.system.attributes.resistances.[].exceptions} Length: min=3 max=3 Value type: string {3-19.system.attributes.resistances.[].exceptions.[]} (3 different values) 'force' (x1) 'ghost-touch' (x1) 'void' (x1) type : string {3-19.system.attributes.resistances.[].type} (same value: 'all-damage') value : integer {3-19.system.attributes.resistances.[].value} (same value: 4) [speed] : object {3-19.system.attributes.speed} otherSpeeds : array {3-19.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {3-19.system.attributes.speed.otherSpeeds.[]} type : string {3-19.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly') value : integer {3-19.system.attributes.speed.otherSpeeds.[].value} (same value: 40) value : integer {3-19.system.attributes.speed.value} (3 different values) 25 (x6) 30 (x2) 0 (x1) stealth : object {3-19.system.attributes.stealth} details : string {3-19.system.attributes.stealth.details} (same value: '

(trained)

') value : integer {3-19.system.attributes.stealth.value} (2 different values) 20 (x1) 23 (x1) creatureType : string {3-19.system.creatureType} (same value: '') details : object {3-19.system.details} [blurb] : string {3-19.system.details.blurb} (2 different values) '' (x8) 'Variant animate dream' (x1) description : string {3-19.system.details.description} (same value: '

Invisible runes are concealed within an elaborate light-woven floor mosaic.

') disable : string {3-19.system.details.disable} (2 different values) '

@Check[thievery|dc:27] (trained) to remove pieces from the mosaic without triggering the magic or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 23) to counteract the rune

' (x1) '

@Check[thievery|dc:30] (trained) to remove pieces from the mosaic without triggering the magic or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 26) to counteract the rune

' (x1) isComplex : boolean {3-19.system.details.isComplex} (same value: False) [languages] : object {3-19.system.details.languages} details : string {3-19.system.details.languages.details} (2 different values) '' (x8) 'telepathy 100 feet' (x1) value : array {3-19.system.details.languages.value} Length: min=0 max=5 Value type: string {3-19.system.details.languages.value.[]} (6 different values) 'common' (x8) 'shadowtongue' (x8) 'necril' (x6) 'aklo' (x4) 'sakvroth' (x4) 'chthonian' (x2) level : object {3-19.system.details.level} value : integer {3-19.system.details.level.value} (6 different values) 8 (x3) 10 (x3) 7 (x2) 6 (x1) 5 (x1) 9 (x1) [privateNotes] : string {3-19.system.details.privateNotes} (same value: '') [publicNotes] : string {3-19.system.details.publicNotes} (2 different values) publication : object {3-19.system.details.publication} license : string {3-19.system.details.publication.license} (same value: 'OGL') remaster : boolean {3-19.system.details.publication.remaster} (same value: False) title : string {3-19.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-19: Mean Streets of Shadow Absalom') reset : string {3-19.system.details.reset} (same value: '') routine : string {3-19.system.details.routine} (same value: '') [initiative] : object {3-19.system.initiative} statistic : string {3-19.system.initiative.statistic} (same value: 'perception') [perception] : object {3-19.system.perception} details : string {3-19.system.perception.details} (same value: '') mod : integer {3-19.system.perception.mod} (6 different values) 15 (x3) 19 (x2) 18 (x1) 12 (x1) 13 (x1) 11 (x1) senses : array {3-19.system.perception.senses} Length: min=1 max=1 Value type: object {3-19.system.perception.senses.[]} type : string {3-19.system.perception.senses.[].type} (same value: 'darkvision') [resources] : object {3-19.system.resources} [focus] : object {3-19.system.resources.focus} max : integer {3-19.system.resources.focus.max} (same value: 1) value : integer {3-19.system.resources.focus.value} (same value: 1) saves : object {3-19.system.saves} fortitude : object {3-19.system.saves.fortitude} saveDetail : string {3-19.system.saves.fortitude.saveDetail} (same value: '') value : integer {3-19.system.saves.fortitude.value} (5 different values) 13 (x3) 16 (x3) 14 (x2) 0 (x2) 9 (x1) reflex : object {3-19.system.saves.reflex} saveDetail : string {3-19.system.saves.reflex.saveDetail} (same value: '') value : integer {3-19.system.saves.reflex.value} (7 different values) 17 (x2) 20 (x2) 13 (x2) 0 (x2) 18 (x1) 21 (x1) 16 (x1) will : object {3-19.system.saves.will} saveDetail : string {3-19.system.saves.will.saveDetail} (same value: '') value : integer {3-19.system.saves.will.value} (7 different values) 20 (x3) 18 (x2) 0 (x2) 17 (x1) 12 (x1) 15 (x1) 11 (x1) [skills] : object {3-19.system.skills} [acrobatics] : object {3-19.system.skills.acrobatics} base : integer {3-19.system.skills.acrobatics.base} (4 different values) 12 (x2) 18 (x1) 21 (x1) 11 (x1) [arcana] : object {3-19.system.skills.arcana} base : integer {3-19.system.skills.arcana.base} (4 different values) 15 (x2) 19 (x2) 17 (x1) 20 (x1) [athletics] : object {3-19.system.skills.athletics} base : integer {3-19.system.skills.athletics.base} (4 different values) 16 (x1) 20 (x1) 14 (x1) 11 (x1) deception : object {3-19.system.skills.deception} base : integer {3-19.system.skills.deception.base} (6 different values) 18 (x3) 22 (x2) 21 (x1) 15 (x1) 13 (x1) 10 (x1) [diplomacy] : object {3-19.system.skills.diplomacy} base : integer {3-19.system.skills.diplomacy.base} (3 different values) 18 (x3) 16 (x2) 21 (x1) intimidation : object {3-19.system.skills.intimidation} base : integer {3-19.system.skills.intimidation.base} (5 different values) 20 (x3) 15 (x2) 18 (x2) 24 (x1) 12 (x1) [occultism] : object {3-19.system.skills.occultism} base : integer {3-19.system.skills.occultism.base} (4 different values) 17 (x3) 21 (x2) 20 (x1) 10 (x1) [society] : object {3-19.system.skills.society} base : integer {3-19.system.skills.society.base} (3 different values) 17 (x3) 15 (x2) 20 (x1) stealth : object {3-19.system.skills.stealth} base : integer {3-19.system.skills.stealth.base} (5 different values) 18 (x3) 21 (x3) 14 (x1) 17 (x1) 13 (x1) thievery : object {3-19.system.skills.thievery} base : integer {3-19.system.skills.thievery.base} (2 different values) 15 (x1) 13 (x1) statusEffects : array<> {3-19.system.statusEffects} Length: min=0 max=0 Value type: empty traits : object {3-19.system.traits} rarity : string {3-19.system.traits.rarity} (3 different values) 'unique' (x6) 'uncommon' (x3) 'common' (x2) size : object {3-19.system.traits.size} value : string {3-19.system.traits.size.value} (same value: 'med') value : array {3-19.system.traits.value} Length: min=2 max=6 Value type: string {3-19.system.traits.value.[]} (13 different values) type : string {3-19.type} (2 different values) 'npc' (x9) 'hazard' (x2)