4-08 Different values: 7 ===================================== object {4-08} _id : string {4-08._id} (all different values) folder : string {4-08.folder} (same value: 'db96goXLj4pwul2p') img : string {4-08.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x5) 'systems/pf2e/icons/default-icons/hazard.svg' (x2) items : array {4-08.items} Length: min=2 max=8 Value type: object {4-08.items.[]} _id : string {4-08.items.[]._id} (33 different values) [_stats] : object {4-08.items.[]._stats} compendiumSource : string {4-08.items.[]._stats.compendiumSource} (9 different values) 'Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z' (x3) 'Compendium.pf2e.equipment-srd.Item.FibwLZ12EIEwLGhw' (x2) 'Compendium.pf2e.equipment-srd.Item.zBYEU9E7034ENCmh' (x2) 'Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA' (x2) 'Compendium.pf2e.equipment-srd.Item.y34yjumCFakrbtdw' (x1) 'Compendium.pf2e.equipment-srd.Item.kdGqnqbrwPzQfTsm' (x1) 'Compendium.pf2e.equipment-srd.Item.ynnBwzkzsR6B73iO' (x1) 'Compendium.pf2e.equipment-srd.Item.MPcM4Wt6KmWE2kGL' (x1) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T' (x1) img : string {4-08.items.[].img} (14 different values) name : string {4-08.items.[].name} (20 different values) sort : integer {4-08.items.[].sort} (9 different values) 100000 (x5) 200000 (x5) 300000 (x5) 400000 (x5) 500000 (x5) 0 (x4) 600000 (x3) 700000 (x2) 800000 (x1) system : object {4-08.items.[].system} [acBonus] : integer {4-08.items.[].system.acBonus} (2 different values) 1 (x4) 2 (x1) [actionType] : object {4-08.items.[].system.actionType} value : string {4-08.items.[].system.actionType.value} (3 different values) 'action' (x4) 'passive' (x3) 'reaction' (x2) [actions] : object {4-08.items.[].system.actions} [value] : integer {4-08.items.[].system.actions.value} (2 different values) 2 (x2) 1 (x2) [attack] : object {4-08.items.[].system.attack} value : string {4-08.items.[].system.attack.value} (same value: '') [attackEffects] : object {4-08.items.[].system.attackEffects} [custom] : string {4-08.items.[].system.attackEffects.custom} (same value: '') value : array {4-08.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {4-08.items.[].system.attackEffects.value.[]} (same value: 'smiths-fury') description : object {4-08.items.[].system.description} value : string {4-08.items.[].system.description.value} (19 different values) [baseItem] : string {4-08.items.[].system.baseItem} (all different values) [bonus] : object {4-08.items.[].system.bonus} value : integer {4-08.items.[].system.bonus.value} (6 different values) 0 (x7) 10 (x3) 11 (x3) 13 (x3) 8 (x2) 12 (x1) [bonusDamage] : object {4-08.items.[].system.bonusDamage} value : integer {4-08.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {4-08.items.[].system.bulk} value : mixed float {4-08.items.[].system.bulk.value} (same value: 0,1) integer {4-08.items.[].system.bulk.value} (2 different values) 1 (x3) 2 (x2) [category] : string {4-08.items.[].system.category} (4 different values) 'offensive' (x7) 'light' (x5) 'simple' (x4) 'martial' (x3) [checkPenalty] : integer {4-08.items.[].system.checkPenalty} (2 different values) -1 (x3) 0 (x2) [containerId] : empty [damage] : object {4-08.items.[].system.damage} damageType : string {4-08.items.[].system.damage.damageType} (3 different values) 'bludgeoning' (x3) 'piercing' (x3) 'slashing' (x1) dice : integer {4-08.items.[].system.damage.dice} (same value: 1) die : string {4-08.items.[].system.damage.die} (3 different values) 'd4' (x4) 'd6' (x2) 'd10' (x1) [damageRolls] : object {4-08.items.[].system.damageRolls} [0] : object {4-08.items.[].system.damageRolls.0} damage : string {4-08.items.[].system.damageRolls.0.damage} (same value: '1d6+3') damageType : string {4-08.items.[].system.damageRolls.0.damageType} (same value: 'bludgeoning') [1xWg7roawBDh6rSb] : object {4-08.items.[].system.damageRolls.1xWg7roawBDh6rSb} damage : string {4-08.items.[].system.damageRolls.1xWg7roawBDh6rSb.damage} (same value: '2d4+6') damageType : string {4-08.items.[].system.damageRolls.1xWg7roawBDh6rSb.damageType} (same value: 'piercing') [7lCv6MVI3PNKWp8e] : object {4-08.items.[].system.damageRolls.7lCv6MVI3PNKWp8e} damage : string {4-08.items.[].system.damageRolls.7lCv6MVI3PNKWp8e.damage} (same value: '2d4+6') damageType : string {4-08.items.[].system.damageRolls.7lCv6MVI3PNKWp8e.damageType} (same value: 'piercing') [AGInwrza0CEAzLQg] : object {4-08.items.[].system.damageRolls.AGInwrza0CEAzLQg} damage : string {4-08.items.[].system.damageRolls.AGInwrza0CEAzLQg.damage} (same value: '1d6+3') damageType : string {4-08.items.[].system.damageRolls.AGInwrza0CEAzLQg.damageType} (same value: 'bludgeoning') eZtApt9vf4mq7wLh : object {4-08.items.[].system.damageRolls.eZtApt9vf4mq7wLh} damage : string {4-08.items.[].system.damageRolls.eZtApt9vf4mq7wLh.damage} (2 different values) '2d8+5' (x1) '2d8' (x1) damageType : string {4-08.items.[].system.damageRolls.eZtApt9vf4mq7wLh.damageType} (same value: 'bludgeoning') [en1yefg9lp7964kbandu] : object {4-08.items.[].system.damageRolls.en1yefg9lp7964kbandu} damage : string {4-08.items.[].system.damageRolls.en1yefg9lp7964kbandu.damage} (same value: '2d4+6') damageType : string {4-08.items.[].system.damageRolls.en1yefg9lp7964kbandu.damageType} (same value: 'piercing') [mc0k726x123cckh2fauj] : object {4-08.items.[].system.damageRolls.mc0k726x123cckh2fauj} damage : string {4-08.items.[].system.damageRolls.mc0k726x123cckh2fauj.damage} (same value: '1d4+6') damageType : string {4-08.items.[].system.damageRolls.mc0k726x123cckh2fauj.damageType} (same value: 'slashing') [t8teEicCHJKa8FX3] : object {4-08.items.[].system.damageRolls.t8teEicCHJKa8FX3} damage : string {4-08.items.[].system.damageRolls.t8teEicCHJKa8FX3.damage} (same value: '1d10+7') damageType : string {4-08.items.[].system.damageRolls.t8teEicCHJKa8FX3.damageType} (same value: 'bludgeoning') [zobltkuh8ujdpw5jgbyt] : object {4-08.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt} damage : string {4-08.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damage} (same value: '2d4+6') damageType : string {4-08.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damageType} (same value: 'piercing') [zx8VhuVloOT9A8tJ] : object {4-08.items.[].system.damageRolls.zx8VhuVloOT9A8tJ} damage : string {4-08.items.[].system.damageRolls.zx8VhuVloOT9A8tJ.damage} (same value: '1d6+3') damageType : string {4-08.items.[].system.damageRolls.zx8VhuVloOT9A8tJ.damageType} (same value: 'bludgeoning') [dexCap] : integer {4-08.items.[].system.dexCap} (2 different values) 3 (x3) 4 (x2) [equipped] : object {4-08.items.[].system.equipped} carryType : string {4-08.items.[].system.equipped.carryType} (2 different values) 'worn' (x11) 'held' (x2) [handsHeld] : integer {4-08.items.[].system.equipped.handsHeld} (2 different values) 0 (x4) 1 (x4) [inSlot] : boolean {4-08.items.[].system.equipped.inSlot} (2 different values) False (x3) True (x2) [invested] : empty [group] : string {4-08.items.[].system.group} (5 different values) 'knife' (x4) 'hammer' (x2) 'leather' (x2) 'club' (x1) 'chain' (x1) [hardness] : integer {4-08.items.[].system.hardness} (same value: 0) [hp] : object {4-08.items.[].system.hp} max : integer {4-08.items.[].system.hp.max} (same value: 0) value : integer {4-08.items.[].system.hp.value} (same value: 0) [level] : object {4-08.items.[].system.level} value : integer {4-08.items.[].system.level.value} (same value: 0) [material] : object {4-08.items.[].system.material} [grade] : empty [type] : empty [mod] : object {4-08.items.[].system.mod} value : integer {4-08.items.[].system.mod.value} (same value: 15) [price] : object {4-08.items.[].system.price} value : object {4-08.items.[].system.price.value} [gp] : integer {4-08.items.[].system.price.value.gp} (4 different values) 2 (x2) 4 (x1) 1 (x1) 5 (x1) [sp] : integer {4-08.items.[].system.price.value.sp} (2 different values) 2 (x6) 3 (x2) [proficient] : object {4-08.items.[].system.proficient} value : integer {4-08.items.[].system.proficient.value} (same value: 0) publication : object {4-08.items.[].system.publication} license : string {4-08.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {4-08.items.[].system.publication.remaster} (same value: False) title : string {4-08.items.[].system.publication.title} (3 different values) '' (x21) 'Pathfinder Core Rulebook' (x13) 'Pathfinder Bestiary' (x1) [quantity] : integer {4-08.items.[].system.quantity} (2 different values) 1 (x12) 2 (x1) [range] : empty [reload] : object {4-08.items.[].system.reload} value : string {4-08.items.[].system.reload.value} (2 different values) '-' (x5) '' (x2) rules : ignored (Foundry rules object) {4-08.items.[].system.rules} [runes] : object {4-08.items.[].system.runes} potency : integer {4-08.items.[].system.runes.potency} (2 different values) 0 (x10) 1 (x2) property : array<> {4-08.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {4-08.items.[].system.runes.resilient} (same value: 0) [striking] : integer {4-08.items.[].system.runes.striking} (2 different values) 0 (x5) 1 (x2) [size] : string {4-08.items.[].system.size} (same value: 'med') [slug] : string {4-08.items.[].system.slug} (9 different values) 'dagger' (x3) 'light-hammer' (x2) 'padded-armor' (x2) 'leather-armor' (x2) 'artisans-tools' (x1) 'greatclub' (x1) 'sickle' (x1) 'chain-shirt' (x1) 'sneak-attack' (x1) [speedPenalty] : integer {4-08.items.[].system.speedPenalty} (same value: 0) [splashDamage] : object {4-08.items.[].system.splashDamage} value : integer {4-08.items.[].system.splashDamage.value} (same value: 0) [strength] : integer {4-08.items.[].system.strength} (2 different values) 0 (x4) 1 (x1) [traits] : object {4-08.items.[].system.traits} rarity : string {4-08.items.[].system.traits.rarity} (2 different values) 'common' (x33) 'rare' (x1) value : array {4-08.items.[].system.traits.value} Length: min=0 max=4 Value type: string {4-08.items.[].system.traits.value.[]} (13 different values) [usage] : object {4-08.items.[].system.usage} value : string {4-08.items.[].system.usage.value} (2 different values) 'held-in-one-hand' (x7) 'held-in-two-hands' (x1) [weaponType] : object {4-08.items.[].system.weaponType} value : string {4-08.items.[].system.weaponType.value} (2 different values) 'melee' (x8) 'ranged' (x4) type : string {4-08.items.[].type} (6 different values) 'melee' (x12) 'action' (x9) 'weapon' (x7) 'armor' (x5) 'equipment' (x1) 'lore' (x1) [flags] : object {4-08.items.[].flags} pf2e : object {4-08.items.[].flags.pf2e} linkedWeapon : string {4-08.items.[].flags.pf2e.linkedWeapon} (6 different values) 'U234q8nDHhidOO7Y' (x2) 'Rm6J4HPXVTN3FAQC' (x2) 'HaOEclKin872Tv64' (x2) 'Dz3Jm9lOnaPmjf76' (x2) 'zVTsJkF4gOjYmJ0e' (x1) '78nonbWTYp9sHqMv' (x1) name : string {4-08.name} (all different values) system : object {4-08.system} [abilities] : object {4-08.system.abilities} cha : object {4-08.system.abilities.cha} mod : integer {4-08.system.abilities.cha.mod} (2 different values) 0 (x4) 2 (x1) con : object {4-08.system.abilities.con} mod : integer {4-08.system.abilities.con.mod} (3 different values) 2 (x3) 3 (x1) 0 (x1) dex : object {4-08.system.abilities.dex} mod : integer {4-08.system.abilities.dex.mod} (4 different values) 1 (x2) 2 (x1) 3 (x1) 5 (x1) int : object {4-08.system.abilities.int} mod : integer {4-08.system.abilities.int.mod} (3 different values) 3 (x2) -1 (x2) 4 (x1) str : object {4-08.system.abilities.str} mod : integer {4-08.system.abilities.str.mod} (4 different values) 3 (x2) 5 (x1) 4 (x1) 1 (x1) wis : object {4-08.system.abilities.wis} mod : integer {4-08.system.abilities.wis.mod} (3 different values) 0 (x2) 1 (x2) 2 (x1) attributes : object {4-08.system.attributes} ac : object {4-08.system.attributes.ac} [details] : string {4-08.system.attributes.ac.details} (same value: '') value : integer {4-08.system.attributes.ac.value} (6 different values) 20 (x2) 19 (x1) 17 (x1) 18 (x1) 21 (x1) 23 (x1) [allSaves] : object {4-08.system.attributes.allSaves} value : string {4-08.system.attributes.allSaves.value} (same value: '') emitsSound : string {4-08.system.attributes.emitsSound} (same value: 'encounter') hardness : integer {4-08.system.attributes.hardness} (2 different values) 10 (x1) 5 (x1) hp : object {4-08.system.attributes.hp} details : string {4-08.system.attributes.hp.details} (same value: '') max : integer {4-08.system.attributes.hp.max} (5 different values) 30 (x2) 50 (x2) 75 (x1) 44 (x1) 78 (x1) temp : integer {4-08.system.attributes.hp.temp} (same value: 0) value : integer {4-08.system.attributes.hp.value} (5 different values) 30 (x2) 50 (x2) 75 (x1) 44 (x1) 78 (x1) [speed] : object {4-08.system.attributes.speed} otherSpeeds : array<> {4-08.system.attributes.speed.otherSpeeds} Length: min=0 max=0 Value type: empty value : integer {4-08.system.attributes.speed.value} (3 different values) 25 (x3) 30 (x1) 35 (x1) stealth : object {4-08.system.attributes.stealth} details : string {4-08.system.attributes.stealth.details} (2 different values) '

(untrained) or @Check[perception|dc:13] to notice the cannon

' (x1) '

(untrained) or @Check[perception|dc:10] to notice the cannon

' (x1) value : integer {4-08.system.attributes.stealth.value} (2 different values) 8 (x1) 5 (x1) creatureType : string {4-08.system.creatureType} (same value: '') details : object {4-08.system.details} [blurb] : string {4-08.system.details.blurb} (4 different values) '' (x2) 'Variant Bandit' (x1) 'Variant Smith' (x1) 'Variant Bugbear Tormentor' (x1) description : string {4-08.system.details.description} (same value: '

A cannon built of cast iron and infused with shadow magic, mounted on the side of Aslynn\'s flying ship.

') disable : string {4-08.system.details.disable} (2 different values) '

@Check[arcana|dc:23] or @Check[thievery|dc:23] on the cannon\'s body to deactivate

' (x1) '

@Check[arcana|dc:20] or @Check[thievery|dc:20] on the cannon\'s body to deactivate

' (x1) isComplex : boolean {4-08.system.details.isComplex} (same value: True) [languages] : object {4-08.system.details.languages} details : string {4-08.system.details.languages.details} (same value: '') value : array {4-08.system.details.languages.value} Length: min=1 max=3 Value type: string {4-08.system.details.languages.value.[]} (3 different values) 'common' (x5) 'goblin' (x3) 'aklo' (x2) level : object {4-08.system.details.level} value : integer {4-08.system.details.level.value} (3 different values) 3 (x4) 5 (x2) 4 (x1) [privateNotes] : string {4-08.system.details.privateNotes} (same value: '') [publicNotes] : string {4-08.system.details.publicNotes} (3 different values) publication : object {4-08.system.details.publication} license : string {4-08.system.details.publication.license} (same value: 'OGL') remaster : boolean {4-08.system.details.publication.remaster} (same value: False) title : string {4-08.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-08: Battle for Star\'s Fate') reset : string {4-08.system.details.reset} (same value: '') routine : string {4-08.system.details.routine} (same value: '

(1 action) The cannon fires a blast that contains as many PCs as possible, choosing randomly in the event of a tie.

') [initiative] : object {4-08.system.initiative} statistic : string {4-08.system.initiative.statistic} (same value: 'perception') [perception] : object {4-08.system.perception} details : string {4-08.system.perception.details} (same value: '') mod : integer {4-08.system.perception.mod} (4 different values) 5 (x2) 7 (x1) 8 (x1) 12 (x1) senses : array {4-08.system.perception.senses} Length: min=0 max=2 Value type: object {4-08.system.perception.senses.[]} [acuity] : string {4-08.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {4-08.system.perception.senses.[].range} (same value: 30) type : string {4-08.system.perception.senses.[].type} (2 different values) 'darkvision' (x3) 'scent' (x3) [resources] : object {4-08.system.resources} saves : object {4-08.system.saves} fortitude : object {4-08.system.saves.fortitude} saveDetail : string {4-08.system.saves.fortitude.saveDetail} (same value: '') value : integer {4-08.system.saves.fortitude.value} (4 different values) 9 (x3) 14 (x2) 7 (x1) 17 (x1) reflex : object {4-08.system.saves.reflex} saveDetail : string {4-08.system.saves.reflex.saveDetail} (same value: '') value : integer {4-08.system.saves.reflex.value} (5 different values) 9 (x2) 10 (x2) 8 (x1) 15 (x1) 7 (x1) will : object {4-08.system.saves.will} saveDetail : string {4-08.system.saves.will.saveDetail} (same value: '') value : integer {4-08.system.saves.will.value} (5 different values) 6 (x2) 0 (x2) 5 (x1) 8 (x1) 12 (x1) [skills] : object {4-08.system.skills} acrobatics : object {4-08.system.skills.acrobatics} base : integer {4-08.system.skills.acrobatics.base} (3 different values) 10 (x1) 8 (x1) 13 (x1) [athletics] : object {4-08.system.skills.athletics} base : integer {4-08.system.skills.athletics.base} (3 different values) 8 (x2) 12 (x1) 9 (x1) [crafting] : object {4-08.system.skills.crafting} base : integer {4-08.system.skills.crafting.base} (same value: 15) deception : object {4-08.system.skills.deception} base : integer {4-08.system.skills.deception.base} (same value: 12) [diplomacy] : object {4-08.system.skills.diplomacy} base : integer {4-08.system.skills.diplomacy.base} (same value: 5) [intimidation] : object {4-08.system.skills.intimidation} base : integer {4-08.system.skills.intimidation.base} (3 different values) 9 (x1) 8 (x1) 7 (x1) [society] : object {4-08.system.skills.society} base : integer {4-08.system.skills.society.base} (same value: 8) stealth : object {4-08.system.skills.stealth} base : integer {4-08.system.skills.stealth.base} (2 different values) 8 (x2) 13 (x1) [thievery] : object {4-08.system.skills.thievery} base : integer {4-08.system.skills.thievery.base} (same value: 8) statusEffects : array<> {4-08.system.statusEffects} Length: min=0 max=0 Value type: empty traits : object {4-08.system.traits} rarity : string {4-08.system.traits.rarity} (2 different values) 'common' (x6) 'unique' (x1) size : object {4-08.system.traits.size} value : string {4-08.system.traits.size.value} (same value: 'med') value : array {4-08.system.traits.value} Length: min=1 max=4 Value type: string {4-08.system.traits.value.[]} (6 different values) 'humanoid' (x5) 'evil' (x4) 'goblin' (x3) 'human' (x2) 'magical' (x2) 'lawful' (x1) type : string {4-08.type} (2 different values) 'npc' (x5) 'hazard' (x2)