4th Rank Different values: 147 ===================================== object {4th Rank} _id : string {4th Rank._id} (all different values) folder : string {4th Rank.folder} (same value: '7cyoYPoPYA01mErU') img : string {4th Rank.img} (144 different values) name : string {4th Rank.name} (all different values) system : object {4th Rank.system} [area] : object {4th Rank.system.area} type : string {4th Rank.system.area.type} (5 different values) 'burst' (x18) 'emanation' (x9) 'line' (x4) 'cone' (x1) 'square' (x1) value : integer {4th Rank.system.area.value} (9 different values) 20 (x10) 10 (x8) 30 (x5) 60 (x4) 15 (x2) 50 (x1) 5 (x1) 100 (x1) 120 (x1) cost : object {4th Rank.system.cost} value : string {4th Rank.system.cost.value} (same value: '') counteraction : boolean {4th Rank.system.counteraction} (2 different values) False (x144) True (x3) damage : object {4th Rank.system.damage} [0] : object {4th Rank.system.damage.0} applyMod : boolean {4th Rank.system.damage.0.applyMod} (same value: False) [category] : empty formula : string {4th Rank.system.damage.0.formula} (14 different values) kinds : array {4th Rank.system.damage.0.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.0.kinds.[]} (2 different values) 'damage' (x20) 'healing' (x1) [materials] : array<> {4th Rank.system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {4th Rank.system.damage.0.type} (10 different values) 'piercing' (x4) 'bludgeoning' (x4) 'mental' (x3) 'void' (x3) 'fire' (x2) 'spirit' (x1) 'electricity' (x1) 'sonic' (x1) 'slashing' (x1) 'vitality' (x1) [1] : object {4th Rank.system.damage.1} applyMod : boolean {4th Rank.system.damage.1.applyMod} (same value: False) [category] : empty formula : string {4th Rank.system.damage.1.formula} (2 different values) '2d8' (x1) '4d4' (x1) kinds : array {4th Rank.system.damage.1.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.1.kinds.[]} (same value: 'damage') materials : array<> {4th Rank.system.damage.1.materials} Length: min=0 max=0 Value type: empty type : string {4th Rank.system.damage.1.type} (2 different values) 'piercing' (x1) 'void' (x1) [1Yh5PCqtUHHVKkOd] : object {4th Rank.system.damage.1Yh5PCqtUHHVKkOd} applyMod : boolean {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.applyMod} (same value: False) [category] : empty formula : string {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.formula} (same value: '6d6') kinds : array {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.kinds.[]} (same value: 'damage') materials : array<> {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.materials} Length: min=0 max=0 Value type: empty type : string {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.type} (same value: 'bludgeoning') [CCRf3ezRsr91DEo0] : object {4th Rank.system.damage.CCRf3ezRsr91DEo0} applyMod : boolean {4th Rank.system.damage.CCRf3ezRsr91DEo0.applyMod} (same value: False) [category] : empty formula : string {4th Rank.system.damage.CCRf3ezRsr91DEo0.formula} (same value: '6d6') kinds : array {4th Rank.system.damage.CCRf3ezRsr91DEo0.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.CCRf3ezRsr91DEo0.kinds.[]} (same value: 'damage') materials : array<> {4th Rank.system.damage.CCRf3ezRsr91DEo0.materials} Length: min=0 max=0 Value type: empty type : string {4th Rank.system.damage.CCRf3ezRsr91DEo0.type} (same value: 'piercing') [Orj0nFMXwcULkl5B] : object {4th Rank.system.damage.Orj0nFMXwcULkl5B} applyMod : boolean {4th Rank.system.damage.Orj0nFMXwcULkl5B.applyMod} (same value: False) [category] : empty formula : string {4th Rank.system.damage.Orj0nFMXwcULkl5B.formula} (same value: '8d6') kinds : array {4th Rank.system.damage.Orj0nFMXwcULkl5B.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.Orj0nFMXwcULkl5B.kinds.[]} (same value: 'damage') materials : array<> {4th Rank.system.damage.Orj0nFMXwcULkl5B.materials} Length: min=0 max=0 Value type: empty type : string {4th Rank.system.damage.Orj0nFMXwcULkl5B.type} (same value: 'force') [Pw864Jw8qLF34TrG] : object {4th Rank.system.damage.Pw864Jw8qLF34TrG} applyMod : boolean {4th Rank.system.damage.Pw864Jw8qLF34TrG.applyMod} (same value: False) category : string {4th Rank.system.damage.Pw864Jw8qLF34TrG.category} (same value: 'persistent') formula : string {4th Rank.system.damage.Pw864Jw8qLF34TrG.formula} (same value: '1d6') kinds : array {4th Rank.system.damage.Pw864Jw8qLF34TrG.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.Pw864Jw8qLF34TrG.kinds.[]} (same value: 'damage') materials : array<> {4th Rank.system.damage.Pw864Jw8qLF34TrG.materials} Length: min=0 max=0 Value type: empty type : string {4th Rank.system.damage.Pw864Jw8qLF34TrG.type} (same value: 'bleed') [SXOGI7BFM0mUsAPF] : object {4th Rank.system.damage.SXOGI7BFM0mUsAPF} applyMod : boolean {4th Rank.system.damage.SXOGI7BFM0mUsAPF.applyMod} (same value: False) [category] : empty formula : string {4th Rank.system.damage.SXOGI7BFM0mUsAPF.formula} (same value: '5d8') kinds : array {4th Rank.system.damage.SXOGI7BFM0mUsAPF.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.SXOGI7BFM0mUsAPF.kinds.[]} (same value: 'damage') materials : array<> {4th Rank.system.damage.SXOGI7BFM0mUsAPF.materials} Length: min=0 max=0 Value type: empty type : string {4th Rank.system.damage.SXOGI7BFM0mUsAPF.type} (same value: 'slashing') [VZH6f22B2X2tWam3] : object {4th Rank.system.damage.VZH6f22B2X2tWam3} applyMod : boolean {4th Rank.system.damage.VZH6f22B2X2tWam3.applyMod} (same value: False) [category] : empty formula : string {4th Rank.system.damage.VZH6f22B2X2tWam3.formula} (same value: '5d6') kinds : array {4th Rank.system.damage.VZH6f22B2X2tWam3.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.VZH6f22B2X2tWam3.kinds.[]} (same value: 'damage') materials : array<> {4th Rank.system.damage.VZH6f22B2X2tWam3.materials} Length: min=0 max=0 Value type: empty type : string {4th Rank.system.damage.VZH6f22B2X2tWam3.type} (same value: 'spirit') [YRYbZTnIe7w9wHLU] : object {4th Rank.system.damage.YRYbZTnIe7w9wHLU} applyMod : boolean {4th Rank.system.damage.YRYbZTnIe7w9wHLU.applyMod} (same value: False) [category] : empty formula : string {4th Rank.system.damage.YRYbZTnIe7w9wHLU.formula} (same value: '1d6') kinds : array {4th Rank.system.damage.YRYbZTnIe7w9wHLU.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.YRYbZTnIe7w9wHLU.kinds.[]} (same value: 'damage') materials : array<> {4th Rank.system.damage.YRYbZTnIe7w9wHLU.materials} Length: min=0 max=0 Value type: empty type : string {4th Rank.system.damage.YRYbZTnIe7w9wHLU.type} (same value: 'bludgeoning') [fcjtz4q0zrtvmtro] : object {4th Rank.system.damage.fcjtz4q0zrtvmtro} applyMod : boolean {4th Rank.system.damage.fcjtz4q0zrtvmtro.applyMod} (same value: False) [category] : empty formula : string {4th Rank.system.damage.fcjtz4q0zrtvmtro.formula} (same value: '5d10') kinds : array {4th Rank.system.damage.fcjtz4q0zrtvmtro.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.fcjtz4q0zrtvmtro.kinds.[]} (same value: 'damage') materials : array<> {4th Rank.system.damage.fcjtz4q0zrtvmtro.materials} Length: min=0 max=0 Value type: empty type : string {4th Rank.system.damage.fcjtz4q0zrtvmtro.type} (same value: 'spirit') [gcU9LYuQezmqqIr2] : object {4th Rank.system.damage.gcU9LYuQezmqqIr2} applyMod : boolean {4th Rank.system.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False) [category] : empty formula : string {4th Rank.system.damage.gcU9LYuQezmqqIr2.formula} (same value: '1d6') kinds : array {4th Rank.system.damage.gcU9LYuQezmqqIr2.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.gcU9LYuQezmqqIr2.kinds.[]} (same value: 'healing') materials : array<> {4th Rank.system.damage.gcU9LYuQezmqqIr2.materials} Length: min=0 max=0 Value type: empty type : string {4th Rank.system.damage.gcU9LYuQezmqqIr2.type} (same value: 'untyped') [gftav8gvt4i3mqj6] : object {4th Rank.system.damage.gftav8gvt4i3mqj6} applyMod : boolean {4th Rank.system.damage.gftav8gvt4i3mqj6.applyMod} (same value: False) [category] : empty formula : string {4th Rank.system.damage.gftav8gvt4i3mqj6.formula} (same value: '4d6') kinds : array {4th Rank.system.damage.gftav8gvt4i3mqj6.kinds} Length: min=2 max=2 Value type: string {4th Rank.system.damage.gftav8gvt4i3mqj6.kinds.[]} (2 different values) 'damage' (x1) 'healing' (x1) materials : array<> {4th Rank.system.damage.gftav8gvt4i3mqj6.materials} Length: min=0 max=0 Value type: empty type : string {4th Rank.system.damage.gftav8gvt4i3mqj6.type} (same value: 'vitality') [kmgVwzdXySlwrW7I] : object {4th Rank.system.damage.kmgVwzdXySlwrW7I} applyMod : boolean {4th Rank.system.damage.kmgVwzdXySlwrW7I.applyMod} (same value: False) [category] : empty formula : string {4th Rank.system.damage.kmgVwzdXySlwrW7I.formula} (same value: '5d10') kinds : array {4th Rank.system.damage.kmgVwzdXySlwrW7I.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.kmgVwzdXySlwrW7I.kinds.[]} (same value: 'damage') materials : array<> {4th Rank.system.damage.kmgVwzdXySlwrW7I.materials} Length: min=0 max=0 Value type: empty type : string {4th Rank.system.damage.kmgVwzdXySlwrW7I.type} (same value: 'slashing') [pX92NmS2GoYpHJrp] : object {4th Rank.system.damage.pX92NmS2GoYpHJrp} applyMod : boolean {4th Rank.system.damage.pX92NmS2GoYpHJrp.applyMod} (same value: False) [category] : empty formula : string {4th Rank.system.damage.pX92NmS2GoYpHJrp.formula} (same value: '4d10') kinds : array {4th Rank.system.damage.pX92NmS2GoYpHJrp.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.pX92NmS2GoYpHJrp.kinds.[]} (same value: 'damage') materials : array<> {4th Rank.system.damage.pX92NmS2GoYpHJrp.materials} Length: min=0 max=0 Value type: empty type : string {4th Rank.system.damage.pX92NmS2GoYpHJrp.type} (same value: 'sonic') [sHvzaQ6nB5kQUABr] : object {4th Rank.system.damage.sHvzaQ6nB5kQUABr} applyMod : boolean {4th Rank.system.damage.sHvzaQ6nB5kQUABr.applyMod} (same value: False) [category] : empty formula : string {4th Rank.system.damage.sHvzaQ6nB5kQUABr.formula} (same value: '4d4') kinds : array {4th Rank.system.damage.sHvzaQ6nB5kQUABr.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.sHvzaQ6nB5kQUABr.kinds.[]} (same value: 'damage') materials : array<> {4th Rank.system.damage.sHvzaQ6nB5kQUABr.materials} Length: min=0 max=0 Value type: empty type : string {4th Rank.system.damage.sHvzaQ6nB5kQUABr.type} (same value: 'mental') [sekWqUllit48HRC4] : object {4th Rank.system.damage.sekWqUllit48HRC4} applyMod : boolean {4th Rank.system.damage.sekWqUllit48HRC4.applyMod} (same value: False) [category] : empty formula : string {4th Rank.system.damage.sekWqUllit48HRC4.formula} (same value: '6d6') kinds : array {4th Rank.system.damage.sekWqUllit48HRC4.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.sekWqUllit48HRC4.kinds.[]} (same value: 'damage') materials : array<> {4th Rank.system.damage.sekWqUllit48HRC4.materials} Length: min=0 max=0 Value type: empty type : string {4th Rank.system.damage.sekWqUllit48HRC4.type} (same value: 'poison') [tjnUaEqiXvjlMzf3] : object {4th Rank.system.damage.tjnUaEqiXvjlMzf3} applyMod : boolean {4th Rank.system.damage.tjnUaEqiXvjlMzf3.applyMod} (same value: False) [category] : empty formula : string {4th Rank.system.damage.tjnUaEqiXvjlMzf3.formula} (same value: '8d6') kinds : array {4th Rank.system.damage.tjnUaEqiXvjlMzf3.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.tjnUaEqiXvjlMzf3.kinds.[]} (same value: 'damage') materials : array<> {4th Rank.system.damage.tjnUaEqiXvjlMzf3.materials} Length: min=0 max=0 Value type: empty type : string {4th Rank.system.damage.tjnUaEqiXvjlMzf3.type} (same value: 'piercing') [wKqdAiiIiDLodRJm] : object {4th Rank.system.damage.wKqdAiiIiDLodRJm} applyMod : boolean {4th Rank.system.damage.wKqdAiiIiDLodRJm.applyMod} (same value: False) [category] : empty formula : string {4th Rank.system.damage.wKqdAiiIiDLodRJm.formula} (same value: '5d6') kinds : array {4th Rank.system.damage.wKqdAiiIiDLodRJm.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.wKqdAiiIiDLodRJm.kinds.[]} (same value: 'damage') materials : array<> {4th Rank.system.damage.wKqdAiiIiDLodRJm.materials} Length: min=0 max=0 Value type: empty type : string {4th Rank.system.damage.wKqdAiiIiDLodRJm.type} (same value: 'fire') [wnlxzlrxtrkk2bh3] : object {4th Rank.system.damage.wnlxzlrxtrkk2bh3} applyMod : boolean {4th Rank.system.damage.wnlxzlrxtrkk2bh3.applyMod} (same value: False) [category] : empty formula : string {4th Rank.system.damage.wnlxzlrxtrkk2bh3.formula} (same value: '2d8') kinds : array {4th Rank.system.damage.wnlxzlrxtrkk2bh3.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.wnlxzlrxtrkk2bh3.kinds.[]} (same value: 'damage') materials : array<> {4th Rank.system.damage.wnlxzlrxtrkk2bh3.materials} Length: min=0 max=0 Value type: empty type : string {4th Rank.system.damage.wnlxzlrxtrkk2bh3.type} (same value: 'cold') [wtPB4EA7uiVSWUKV] : object {4th Rank.system.damage.wtPB4EA7uiVSWUKV} applyMod : boolean {4th Rank.system.damage.wtPB4EA7uiVSWUKV.applyMod} (same value: False) [category] : empty formula : string {4th Rank.system.damage.wtPB4EA7uiVSWUKV.formula} (same value: '4d8') kinds : array {4th Rank.system.damage.wtPB4EA7uiVSWUKV.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.wtPB4EA7uiVSWUKV.kinds.[]} (same value: 'healing') materials : array<> {4th Rank.system.damage.wtPB4EA7uiVSWUKV.materials} Length: min=0 max=0 Value type: empty type : string {4th Rank.system.damage.wtPB4EA7uiVSWUKV.type} (same value: 'untyped') [zqA3mumEYuVNchMC] : object {4th Rank.system.damage.zqA3mumEYuVNchMC} applyMod : boolean {4th Rank.system.damage.zqA3mumEYuVNchMC.applyMod} (same value: False) [category] : empty formula : string {4th Rank.system.damage.zqA3mumEYuVNchMC.formula} (same value: '3d6') kinds : array {4th Rank.system.damage.zqA3mumEYuVNchMC.kinds} Length: min=1 max=1 Value type: string {4th Rank.system.damage.zqA3mumEYuVNchMC.kinds.[]} (same value: 'damage') materials : array<> {4th Rank.system.damage.zqA3mumEYuVNchMC.materials} Length: min=0 max=0 Value type: empty type : string {4th Rank.system.damage.zqA3mumEYuVNchMC.type} (same value: 'poison') [defense] : object {4th Rank.system.defense} [passive] : object {4th Rank.system.defense.passive} statistic : string {4th Rank.system.defense.passive.statistic} (same value: 'fortitude-dc') [save] : object {4th Rank.system.defense.save} basic : boolean {4th Rank.system.defense.save.basic} (2 different values) False (x57) True (x18) statistic : string {4th Rank.system.defense.save.statistic} (3 different values) 'will' (x31) 'fortitude' (x28) 'reflex' (x16) description : object {4th Rank.system.description} value : string {4th Rank.system.description.value} (all different values) duration : object {4th Rank.system.duration} sustained : boolean {4th Rank.system.duration.sustained} (2 different values) False (x125) True (x22) value : string {4th Rank.system.duration.value} (19 different values) level : object {4th Rank.system.level} value : integer {4th Rank.system.level.value} (same value: 4) [heightening] : object {4th Rank.system.heightening} [area] : integer {4th Rank.system.heightening.area} (same value: 0) [damage] : object {4th Rank.system.heightening.damage} [0] : string {4th Rank.system.heightening.damage.0} (10 different values) '1d6' (x6) '2d6' (x5) '1d10' (x2) '2d4' (x1) '3d6' (x1) '4d12' (x1) '1d8' (x1) '2d8' (x1) '1' (x1) '1d4' (x1) [1] : string {4th Rank.system.heightening.damage.1} (2 different values) '1d8' (x1) '1d4' (x1) [CCRf3ezRsr91DEo0] : string {4th Rank.system.heightening.damage.CCRf3ezRsr91DEo0} (same value: '3d6') [Pw864Jw8qLF34TrG] : string {4th Rank.system.heightening.damage.Pw864Jw8qLF34TrG} (same value: '1d6') [SXOGI7BFM0mUsAPF] : string {4th Rank.system.heightening.damage.SXOGI7BFM0mUsAPF} (same value: '1d8') [VZH6f22B2X2tWam3] : string {4th Rank.system.heightening.damage.VZH6f22B2X2tWam3} (same value: '1d6') [YRYbZTnIe7w9wHLU] : string {4th Rank.system.heightening.damage.YRYbZTnIe7w9wHLU} (same value: '1d6') [fcjtz4q0zrtvmtro] : string {4th Rank.system.heightening.damage.fcjtz4q0zrtvmtro} (same value: '1d10') [gftav8gvt4i3mqj6] : string {4th Rank.system.heightening.damage.gftav8gvt4i3mqj6} (same value: '2d6') [kmgVwzdXySlwrW7I] : string {4th Rank.system.heightening.damage.kmgVwzdXySlwrW7I} (same value: '1d10') [pX92NmS2GoYpHJrp] : string {4th Rank.system.heightening.damage.pX92NmS2GoYpHJrp} (same value: '1d10') [sekWqUllit48HRC4] : string {4th Rank.system.heightening.damage.sekWqUllit48HRC4} (same value: '1d6') [tjnUaEqiXvjlMzf3] : string {4th Rank.system.heightening.damage.tjnUaEqiXvjlMzf3} (same value: '2d6') wKqdAiiIiDLodRJm : string {4th Rank.system.heightening.damage.wKqdAiiIiDLodRJm} (same value: '2d6') [wnlxzlrxtrkk2bh3] : string {4th Rank.system.heightening.damage.wnlxzlrxtrkk2bh3} (same value: '1d8') [wtPB4EA7uiVSWUKV] : string {4th Rank.system.heightening.damage.wtPB4EA7uiVSWUKV} (same value: '1d8') [zqA3mumEYuVNchMC] : string {4th Rank.system.heightening.damage.zqA3mumEYuVNchMC} (same value: '3d6') [interval] : integer {4th Rank.system.heightening.interval} (3 different values) 1 (x22) 2 (x12) 4 (x1) [levels] : object {4th Rank.system.heightening.levels} [10] : object {4th Rank.system.heightening.levels.10} [damage] : object {4th Rank.system.heightening.levels.10.damage} gcU9LYuQezmqqIr2 : object {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2} applyMod : boolean {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False) [category] : empty formula : string {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.formula} (same value: '1d10') materials : array<> {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.materials} Length: min=0 max=0 Value type: empty type : string {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.type} (same value: 'untyped') target : object {4th Rank.system.heightening.levels.10.target} value : string {4th Rank.system.heightening.levels.10.target.value} (same value: '4 creatures') [5] : object {4th Rank.system.heightening.levels.5} range : object {4th Rank.system.heightening.levels.5.range} value : string {4th Rank.system.heightening.levels.5.range.value} (same value: '1 mile') [6] : object {4th Rank.system.heightening.levels.6} [target] : object {4th Rank.system.heightening.levels.6.target} value : string {4th Rank.system.heightening.levels.6.target.value} (2 different values) 'up to 5 creatures' (x1) '2 creatures' (x1) [7] : object {4th Rank.system.heightening.levels.7} [damage] : object {4th Rank.system.heightening.levels.7.damage} gcU9LYuQezmqqIr2 : object {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2} applyMod : boolean {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False) [category] : empty formula : string {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.formula} (same value: '1d8') materials : array<> {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.materials} Length: min=0 max=0 Value type: empty type : string {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.type} (same value: 'untyped') target : object {4th Rank.system.heightening.levels.7.target} value : string {4th Rank.system.heightening.levels.7.target.value} (same value: 'up to 5 creatures') [8] : object {4th Rank.system.heightening.levels.8} target : object {4th Rank.system.heightening.levels.8.target} value : string {4th Rank.system.heightening.levels.8.target.value} (4 different values) '10 creatures' (x2) '5 willing creatures' (x1) 'up to 5 animals.' (x1) '3 creatures' (x1) [type] : string {4th Rank.system.heightening.type} (2 different values) 'interval' (x35) 'fixed' (x10) target : object {4th Rank.system.target} value : string {4th Rank.system.target.value} (31 different values) time : object {4th Rank.system.time} value : string {4th Rank.system.time.value} (8 different values) '2' (x107) '3' (x15) '10 minutes' (x9) '1 minute' (x6) 'reaction' (x4) '1' (x3) '2 or 3' (x2) '1 hour' (x1) traits : object {4th Rank.system.traits} rarity : string {4th Rank.system.traits.rarity} (3 different values) 'common' (x88) 'uncommon' (x38) 'rare' (x21) traditions : array {4th Rank.system.traits.traditions} Length: min=1 max=4 Value type: string {4th Rank.system.traits.traditions.[]} (4 different values) 'arcane' (x99) 'occult' (x92) 'primal' (x69) 'divine' (x56) value : array {4th Rank.system.traits.value} Length: min=1 max=7 Value type: string {4th Rank.system.traits.value.[]} (51 different values) [selected] : mixed object {4th Rank.system.traits.selected} emotion : string {4th Rank.system.traits.selected.emotion} (same value: 'Emotion') enchantment : string {4th Rank.system.traits.selected.enchantment} (same value: 'Enchantment') incapacitation : string {4th Rank.system.traits.selected.incapacitation} (same value: 'Incapacitation') mental : string {4th Rank.system.traits.selected.mental} (same value: 'Mental') array<> {4th Rank.system.traits.selected} Length: min=0 max=0 Value type: empty [overlays] : object {4th Rank.system.overlays} 9Ly51UbFomNFSkwE : object {4th Rank.system.overlays.9Ly51UbFomNFSkwE} name : string {4th Rank.system.overlays.9Ly51UbFomNFSkwE.name} (same value: 'Weapon Storm (Emanation)') overlayType : string {4th Rank.system.overlays.9Ly51UbFomNFSkwE.overlayType} (same value: 'override') sort : integer {4th Rank.system.overlays.9Ly51UbFomNFSkwE.sort} (same value: 2) system : object {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system} area : object {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system.area} type : string {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system.area.type} (same value: 'emanation') value : integer {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system.area.value} (same value: 10) [Dn2urqase1klSlXN] : object {4th Rank.system.overlays.Dn2urqase1klSlXN} _id : string {4th Rank.system.overlays.Dn2urqase1klSlXN._id} (same value: 'Dn2urqase1klSlXN') name : string {4th Rank.system.overlays.Dn2urqase1klSlXN.name} (same value: 'Cinder Swarm (Fireflies)') overlayType : string {4th Rank.system.overlays.Dn2urqase1klSlXN.overlayType} (same value: 'override') sort : integer {4th Rank.system.overlays.Dn2urqase1klSlXN.sort} (same value: 2) system : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system} damage : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage} 2MvpaX0V8xQX6CsS : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS} applyMod : boolean {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.applyMod} (same value: False) [category] : empty formula : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.formula} (same value: '3d6') materials : array<> {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.materials} Length: min=0 max=0 Value type: empty type : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.type} (same value: 'fire') defense : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense} save : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense.save} basic : boolean {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense.save.basic} (same value: False) statistic : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense.save.statistic} (same value: 'fortitude') heightening : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening} damage : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.damage} 2MvpaX0V8xQX6CsS : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.damage.2MvpaX0V8xQX6CsS} (same value: '2d6') interval : integer {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.interval} (same value: 1) type : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.type} (same value: 'interval') [OsMweS7nFHnNhCy1] : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1} _id : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1._id} (same value: 'OsMweS7nFHnNhCy1') name : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.name} (same value: 'Cinder Swarm (Fire Ants)') overlayType : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.overlayType} (same value: 'override') sort : integer {4th Rank.system.overlays.OsMweS7nFHnNhCy1.sort} (same value: 1) system : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system} damage : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage} 6VDpVfnth5Jo4Ik5 : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5} applyMod : boolean {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.applyMod} (same value: False) [category] : empty formula : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.formula} (same value: '3d6') materials : array<> {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.materials} Length: min=0 max=0 Value type: empty type : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.type} (same value: 'piercing') Zz4wGcMxD0oYt8b5 : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5} applyMod : boolean {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.applyMod} (same value: False) category : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.category} (same value: 'persistent') formula : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.formula} (same value: '2d6') materials : array<> {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.materials} Length: min=0 max=0 Value type: empty type : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.type} (same value: 'fire') defense : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense} save : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense.save} basic : boolean {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense.save.basic} (same value: True) statistic : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense.save.statistic} (same value: 'reflex') heightening : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening} damage : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.damage} 6VDpVfnth5Jo4Ik5 : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.damage.6VDpVfnth5Jo4Ik5} (same value: '2d6') Zz4wGcMxD0oYt8b5 : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.damage.Zz4wGcMxD0oYt8b5} (same value: '0') interval : integer {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.interval} (same value: 1) type : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.type} (same value: 'interval') mAZRhujP3gA9tb4m : object {4th Rank.system.overlays.mAZRhujP3gA9tb4m} name : string {4th Rank.system.overlays.mAZRhujP3gA9tb4m.name} (same value: 'Weapon Storm (Cone)') overlayType : string {4th Rank.system.overlays.mAZRhujP3gA9tb4m.overlayType} (same value: 'override') sort : integer {4th Rank.system.overlays.mAZRhujP3gA9tb4m.sort} (same value: 1) system : object {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system} area : object {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system.area} type : string {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system.area.type} (same value: 'cone') value : integer {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system.area.value} (same value: 30) publication : object {4th Rank.system.publication} license : string {4th Rank.system.publication.license} (2 different values) 'OGL' (x91) 'ORC' (x56) remaster : boolean {4th Rank.system.publication.remaster} (2 different values) True (x76) False (x71) title : string {4th Rank.system.publication.title} (34 different values) range : object {4th Rank.system.range} value : string {4th Rank.system.range.value} (13 different values) requirements : string {4th Rank.system.requirements} (2 different values) '' (x146) 'one vial of holy water' (x1) rules : ignored (Foundry rules object) {4th Rank.system.rules} type : string {4th Rank.type} (same value: 'spell')