5-08 Different values: 6 ===================================== object {5-08} _id : string {5-08._id} (all different values) folder : string {5-08.folder} (same value: 'bPqd4MOijg6QpBLH') img : string {5-08.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {5-08.items} Length: min=9 max=18 Value type: object {5-08.items.[]} _id : string {5-08.items.[]._id} (55 different values) img : string {5-08.items.[].img} (27 different values) name : string {5-08.items.[].name} (43 different values) sort : integer {5-08.items.[].sort} (18 different values) system : object {5-08.items.[].system} [actionType] : object {5-08.items.[].system.actionType} value : string {5-08.items.[].system.actionType.value} (3 different values) 'passive' (x14) 'action' (x12) 'reaction' (x3) [actions] : object {5-08.items.[].system.actions} [value] : integer {5-08.items.[].system.actions.value} (2 different values) 1 (x8) 2 (x4) [area] : object {5-08.items.[].system.area} details : string {5-08.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants') type : string {5-08.items.[].system.area.type} (same value: 'burst') value : integer {5-08.items.[].system.area.value} (3 different values) 50 (x3) 5 (x1) 20 (x1) [attack] : object {5-08.items.[].system.attack} value : string {5-08.items.[].system.attack.value} (same value: '') [attackEffects] : object {5-08.items.[].system.attackEffects} [custom] : string {5-08.items.[].system.attackEffects.custom} (same value: '') value : array {5-08.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {5-08.items.[].system.attackEffects.value.[]} (3 different values) 'pukwudgie-poison' (x6) 'grab' (x2) 'lurkers-glow' (x1) traits : object {5-08.items.[].system.traits} [rarity] : string {5-08.items.[].system.traits.rarity} (2 different values) 'common' (x59) 'uncommon' (x4) [traditions] : array {5-08.items.[].system.traits.traditions} Length: min=1 max=4 Value type: string {5-08.items.[].system.traits.traditions.[]} (4 different values) 'primal' (x20) 'arcane' (x16) 'occult' (x16) 'divine' (x5) [value] : array {5-08.items.[].system.traits.value} Length: min=0 max=6 Value type: string {5-08.items.[].system.traits.value.[]} (33 different values) [autoHeightenLevel] : object {5-08.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {5-08.items.[].system.baseItem} (3 different values) 'hatchet' (x2) 'shortbow' (x2) 'sling' (x1) [bonusDamage] : object {5-08.items.[].system.bonusDamage} value : integer {5-08.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {5-08.items.[].system.bulk} value : mixed float {5-08.items.[].system.bulk.value} (same value: 0,1) integer {5-08.items.[].system.bulk.value} (same value: 1) [category] : string {5-08.items.[].system.category} (5 different values) 'offensive' (x18) 'defensive' (x7) 'martial' (x4) 'interaction' (x4) 'simple' (x1) [containerId] : empty [cost] : object {5-08.items.[].system.cost} value : string {5-08.items.[].system.cost.value} (same value: '') [counteraction] : boolean {5-08.items.[].system.counteraction} (2 different values) False (x24) True (x1) [damage] : object {5-08.items.[].system.damage} [0] : object {5-08.items.[].system.damage.0} [applyMod] : boolean {5-08.items.[].system.damage.0.applyMod} (same value: False) [category] : empty formula : string {5-08.items.[].system.damage.0.formula} (2 different values) '3d4' (x3) '5d6' (x1) kinds : array {5-08.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {5-08.items.[].system.damage.0.kinds.[]} (same value: 'damage') materials : array<> {5-08.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {5-08.items.[].system.damage.0.type} (2 different values) 'piercing' (x3) 'fire' (x1) [damageType] : string {5-08.items.[].system.damage.damageType} (3 different values) 'slashing' (x2) 'piercing' (x2) 'bludgeoning' (x1) [dice] : integer {5-08.items.[].system.damage.dice} (same value: 1) [die] : string {5-08.items.[].system.damage.die} (same value: 'd6') [damageRolls] : object {5-08.items.[].system.damageRolls} [0] : object {5-08.items.[].system.damageRolls.0} damage : string {5-08.items.[].system.damageRolls.0.damage} (5 different values) '1d6+8' (x3) '1d6+12' (x2) '2d4+2' (x1) '1d6+4' (x1) '2d6+2' (x1) damageType : string {5-08.items.[].system.damageRolls.0.damageType} (4 different values) 'slashing' (x4) 'piercing' (x2) 'force' (x1) 'bludgeoning' (x1) [1UHmTlhytW6q96kW] : object {5-08.items.[].system.damageRolls.1UHmTlhytW6q96kW} damage : string {5-08.items.[].system.damageRolls.1UHmTlhytW6q96kW.damage} (2 different values) '3d10+8' (x1) '2d10+6' (x1) damageType : string {5-08.items.[].system.damageRolls.1UHmTlhytW6q96kW.damageType} (same value: 'piercing') [2KUz8J2LcWB3s3CK] : object {5-08.items.[].system.damageRolls.2KUz8J2LcWB3s3CK} damage : string {5-08.items.[].system.damageRolls.2KUz8J2LcWB3s3CK.damage} (2 different values) '3d8+8' (x1) '2d8+6' (x1) damageType : string {5-08.items.[].system.damageRolls.2KUz8J2LcWB3s3CK.damageType} (same value: 'piercing') [ej9eyswj6imzromemjpp] : object {5-08.items.[].system.damageRolls.ej9eyswj6imzromemjpp} damage : string {5-08.items.[].system.damageRolls.ej9eyswj6imzromemjpp.damage} (same value: '2d6+2') damageType : string {5-08.items.[].system.damageRolls.ej9eyswj6imzromemjpp.damageType} (same value: 'slashing') [krhrxo1ecgqv19sskib7] : object {5-08.items.[].system.damageRolls.krhrxo1ecgqv19sskib7} damage : string {5-08.items.[].system.damageRolls.krhrxo1ecgqv19sskib7.damage} (same value: '2d8+5') damageType : string {5-08.items.[].system.damageRolls.krhrxo1ecgqv19sskib7.damageType} (same value: 'slashing') [defense] : object {5-08.items.[].system.defense} save : object {5-08.items.[].system.defense.save} basic : boolean {5-08.items.[].system.defense.save.basic} (same value: False) statistic : string {5-08.items.[].system.defense.save.statistic} (3 different values) 'will' (x2) 'fortitude' (x1) 'reflex' (x1) description : object {5-08.items.[].system.description} value : string {5-08.items.[].system.description.value} (45 different values) [bonus] : object {5-08.items.[].system.bonus} value : integer {5-08.items.[].system.bonus.value} (10 different values) 0 (x5) 21 (x3) 14 (x2) 15 (x2) 18 (x2) 17 (x1) 16 (x1) 19 (x1) 20 (x1) 12 (x1) [duration] : object {5-08.items.[].system.duration} sustained : boolean {5-08.items.[].system.duration.sustained} (2 different values) False (x19) True (x6) value : string {5-08.items.[].system.duration.value} (5 different values) '' (x9) '1 minute' (x6) '10 minutes' (x5) 'until the next time you make your daily preparations' (x4) 'unlimited' (x1) [equipped] : object {5-08.items.[].system.equipped} carryType : string {5-08.items.[].system.equipped.carryType} (2 different values) 'held' (x4) 'worn' (x1) handsHeld : integer {5-08.items.[].system.equipped.handsHeld} (2 different values) 1 (x4) 0 (x1) [invested] : empty [frequency] : object {5-08.items.[].system.frequency} max : integer {5-08.items.[].system.frequency.max} (same value: 1) per : string {5-08.items.[].system.frequency.per} (2 different values) 'turn' (x2) 'day' (x1) [value] : integer {5-08.items.[].system.frequency.value} (same value: 1) [group] : string {5-08.items.[].system.group} (3 different values) 'axe' (x2) 'bow' (x2) 'sling' (x1) [hardness] : integer {5-08.items.[].system.hardness} (same value: 0) [heightening] : object {5-08.items.[].system.heightening} damage : object {5-08.items.[].system.heightening.damage} 0 : string {5-08.items.[].system.heightening.damage.0} (2 different values) '1d4' (x3) '2d6' (x1) interval : integer {5-08.items.[].system.heightening.interval} (same value: 1) type : string {5-08.items.[].system.heightening.type} (same value: 'interval') [hp] : object {5-08.items.[].system.hp} max : integer {5-08.items.[].system.hp.max} (same value: 0) value : integer {5-08.items.[].system.hp.value} (same value: 0) [level] : object {5-08.items.[].system.level} value : integer {5-08.items.[].system.level.value} (5 different values) 4 (x9) 1 (x8) 3 (x5) 0 (x5) 2 (x3) [location] : object {5-08.items.[].system.location} [heightenedLevel] : integer {5-08.items.[].system.location.heightenedLevel} (3 different values) 4 (x5) 3 (x3) 2 (x2) [uses] : object {5-08.items.[].system.location.uses} max : integer {5-08.items.[].system.location.uses.max} (same value: 3) value : integer {5-08.items.[].system.location.uses.value} (same value: 3) value : string {5-08.items.[].system.location.value} (3 different values) 'ctRDT8yPATnd3gxe' (x9) 'hzAD0q71nN1lkiVO' (x8) 'h7vIylds9BVXZM8F' (x8) [material] : object {5-08.items.[].system.material} [grade] : empty [type] : empty [prepared] : object {5-08.items.[].system.prepared} [flexible] : boolean {5-08.items.[].system.prepared.flexible} (same value: False) value : string {5-08.items.[].system.prepared.value} (same value: 'innate') [proficiency] : object {5-08.items.[].system.proficiency} value : integer {5-08.items.[].system.proficiency.value} (2 different values) 0 (x2) 1 (x2) publication : object {5-08.items.[].system.publication} license : string {5-08.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {5-08.items.[].system.publication.remaster} (same value: False) title : string {5-08.items.[].system.publication.title} (4 different values) '' (x43) 'Pathfinder Core Rulebook' (x21) 'Pathfinder Bestiary' (x11) 'Pathfinder Bestiary 2' (x2) [range] : mixed object {5-08.items.[].system.range} value : string {5-08.items.[].system.range.value} (all different values) integer {5-08.items.[].system.range} (same value: 60) rules : ignored (Foundry rules object) {5-08.items.[].system.rules} [price] : object {5-08.items.[].system.price} value : object {5-08.items.[].system.price.value} [gp] : integer {5-08.items.[].system.price.value.gp} (same value: 3) [sp] : integer {5-08.items.[].system.price.value.sp} (same value: 4) [quantity] : integer {5-08.items.[].system.quantity} (same value: 1) [reload] : object {5-08.items.[].system.reload} value : string {5-08.items.[].system.reload.value} (3 different values) '-' (x2) '0' (x2) '1' (x1) [requirements] : string {5-08.items.[].system.requirements} (same value: '') [runes] : object {5-08.items.[].system.runes} potency : integer {5-08.items.[].system.runes.potency} (2 different values) 1 (x3) 0 (x2) property : array<> {5-08.items.[].system.runes.property} Length: min=0 max=0 Value type: empty striking : integer {5-08.items.[].system.runes.striking} (same value: 0) [selfEffect] : object {5-08.items.[].system.selfEffect} name : string {5-08.items.[].system.selfEffect.name} (same value: 'Effect: Nature\'s Infusion') uuid : string {5-08.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Nature\'s Infusion') [showSlotlessLevels] : object {5-08.items.[].system.showSlotlessLevels} value : boolean {5-08.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {5-08.items.[].system.size} (same value: 'med') [slots] : object {5-08.items.[].system.slots} [slug] : string {5-08.items.[].system.slug} (29 different values) [spelldc] : object {5-08.items.[].system.spelldc} dc : integer {5-08.items.[].system.spelldc.dc} (3 different values) 27 (x2) 22 (x1) 25 (x1) item : integer {5-08.items.[].system.spelldc.item} (same value: 0) [mod] : integer {5-08.items.[].system.spelldc.mod} (same value: 0) value : integer {5-08.items.[].system.spelldc.value} (3 different values) 19 (x2) 14 (x1) 17 (x1) [splashDamage] : object {5-08.items.[].system.splashDamage} value : integer {5-08.items.[].system.splashDamage.value} (same value: 0) [target] : object {5-08.items.[].system.target} value : string {5-08.items.[].system.target.value} (all different values) [time] : object {5-08.items.[].system.time} value : string {5-08.items.[].system.time.value} (3 different values) '2' (x17) '3' (x5) '10 minutes' (x3) [tradition] : object {5-08.items.[].system.tradition} value : string {5-08.items.[].system.tradition.value} (same value: 'primal') [usage] : object {5-08.items.[].system.usage} value : string {5-08.items.[].system.usage.value} (2 different values) 'held-in-one-hand' (x3) 'held-in-one-plus-hands' (x2) [weaponType] : object {5-08.items.[].system.weaponType} value : string {5-08.items.[].system.weaponType.value} (2 different values) 'melee' (x8) 'ranged' (x6) type : string {5-08.items.[].type} (5 different values) 'action' (x29) 'spell' (x25) 'melee' (x14) 'weapon' (x5) 'spellcastingEntry' (x4) [_stats] : object {5-08.items.[]._stats} compendiumSource : string {5-08.items.[]._stats.compendiumSource} (28 different values) [flags] : object {5-08.items.[].flags} pf2e : object {5-08.items.[].flags.pf2e} linkedWeapon : string {5-08.items.[].flags.pf2e.linkedWeapon} (3 different values) 'PDk5irePkj7swYlp' (x4) 'BQ28rceNe7mavl1D' (x2) '30vWGptXw7CTKs0b' (x1) name : string {5-08.name} (all different values) system : object {5-08.system} abilities : object {5-08.system.abilities} cha : object {5-08.system.abilities.cha} mod : integer {5-08.system.abilities.cha.mod} (3 different values) 3 (x4) 2 (x1) 5 (x1) con : object {5-08.system.abilities.con} mod : integer {5-08.system.abilities.con.mod} (3 different values) 2 (x2) 3 (x2) 4 (x2) dex : object {5-08.system.abilities.dex} mod : integer {5-08.system.abilities.dex.mod} (3 different values) 5 (x2) 6 (x2) 2 (x2) int : object {5-08.system.abilities.int} mod : integer {5-08.system.abilities.int.mod} (4 different values) 4 (x2) 0 (x2) 2 (x1) 3 (x1) str : object {5-08.system.abilities.str} mod : integer {5-08.system.abilities.str.mod} (3 different values) 4 (x3) 6 (x2) 0 (x1) wis : object {5-08.system.abilities.wis} mod : integer {5-08.system.abilities.wis.mod} (4 different values) 6 (x2) 0 (x2) 4 (x1) 2 (x1) attributes : object {5-08.system.attributes} ac : object {5-08.system.attributes.ac} details : string {5-08.system.attributes.ac.details} (same value: '') value : integer {5-08.system.attributes.ac.value} (5 different values) 22 (x2) 23 (x1) 27 (x1) 28 (x1) 25 (x1) [adjustment] : empty allSaves : object {5-08.system.attributes.allSaves} value : string {5-08.system.attributes.allSaves.value} (same value: '') hp : object {5-08.system.attributes.hp} details : string {5-08.system.attributes.hp.details} (2 different values) '' (x4) 'void healing' (x2) max : integer {5-08.system.attributes.hp.max} (all different values) temp : integer {5-08.system.attributes.hp.temp} (same value: 0) value : integer {5-08.system.attributes.hp.value} (all different values) [immunities] : array {5-08.system.attributes.immunities} Length: min=1 max=5 Value type: object {5-08.system.attributes.immunities.[]} exceptions : array<> {5-08.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: empty type : string {5-08.system.attributes.immunities.[].type} (all different values) speed : object {5-08.system.attributes.speed} otherSpeeds : array {5-08.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {5-08.system.attributes.speed.otherSpeeds.[]} type : string {5-08.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly') value : integer {5-08.system.attributes.speed.otherSpeeds.[].value} (same value: 25) value : integer {5-08.system.attributes.speed.value} (2 different values) 25 (x4) 40 (x2) [resistances] : array {5-08.system.attributes.resistances} Length: min=1 max=1 Value type: object {5-08.system.attributes.resistances.[]} type : string {5-08.system.attributes.resistances.[].type} (same value: 'poison') value : integer {5-08.system.attributes.resistances.[].value} (same value: 5) [weaknesses] : array {5-08.system.attributes.weaknesses} Length: min=1 max=1 Value type: object {5-08.system.attributes.weaknesses.[]} type : string {5-08.system.attributes.weaknesses.[].type} (same value: 'cold-iron') value : integer {5-08.system.attributes.weaknesses.[].value} (2 different values) 5 (x2) 10 (x2) details : object {5-08.system.details} blurb : string {5-08.system.details.blurb} (4 different values) 'Variant pukwudgie' (x2) '' (x2) 'Variant lurker in light' (x1) 'Variant blodeuwedd' (x1) languages : object {5-08.system.details.languages} details : string {5-08.system.details.languages.details} (2 different values) '' (x5) 'speak with plants' (x1) value : array {5-08.system.details.languages.value} Length: min=3 max=4 Value type: string {5-08.system.details.languages.value.[]} (all different values) level : object {5-08.system.details.level} value : integer {5-08.system.details.level.value} (5 different values) 5 (x2) 6 (x1) 8 (x1) 9 (x1) 7 (x1) privateNotes : string {5-08.system.details.privateNotes} (same value: '') publicNotes : string {5-08.system.details.publicNotes} (4 different values) publication : object {5-08.system.details.publication} license : string {5-08.system.details.publication.license} (same value: 'OGL') remaster : boolean {5-08.system.details.publication.remaster} (same value: False) title : string {5-08.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-08: Protecting the Firelight') initiative : object {5-08.system.initiative} statistic : string {5-08.system.initiative.statistic} (same value: 'perception') perception : object {5-08.system.perception} details : string {5-08.system.perception.details} (same value: '') mod : integer {5-08.system.perception.mod} (5 different values) 15 (x2) 13 (x1) 19 (x1) 12 (x1) 18 (x1) senses : array {5-08.system.perception.senses} Length: min=1 max=1 Value type: object {5-08.system.perception.senses.[]} type : string {5-08.system.perception.senses.[].type} (2 different values) 'low-light-vision' (x4) 'darkvision' (x2) resources : object {5-08.system.resources} [focus] : object {5-08.system.resources.focus} max : integer {5-08.system.resources.focus.max} (2 different values) 1 (x2) 0 (x2) value : integer {5-08.system.resources.focus.value} (2 different values) 1 (x2) 0 (x2) saves : object {5-08.system.saves} fortitude : object {5-08.system.saves.fortitude} saveDetail : string {5-08.system.saves.fortitude.saveDetail} (same value: '') value : integer {5-08.system.saves.fortitude.value} (5 different values) 10 (x2) 9 (x1) 14 (x1) 20 (x1) 17 (x1) reflex : object {5-08.system.saves.reflex} saveDetail : string {5-08.system.saves.reflex.saveDetail} (same value: '') value : integer {5-08.system.saves.reflex.value} (5 different values) 15 (x2) 14 (x1) 13 (x1) 17 (x1) 18 (x1) will : object {5-08.system.saves.will} saveDetail : string {5-08.system.saves.will.saveDetail} (same value: '') value : integer {5-08.system.saves.will.value} (5 different values) 13 (x2) 15 (x1) 19 (x1) 12 (x1) 16 (x1) skills : object {5-08.system.skills} [acrobatics] : object {5-08.system.skills.acrobatics} base : integer {5-08.system.skills.acrobatics.base} (2 different values) 14 (x1) 13 (x1) athletics : object {5-08.system.skills.athletics} base : integer {5-08.system.skills.athletics.base} (same value: 17) nature : object {5-08.system.skills.nature} base : integer {5-08.system.skills.nature.base} (4 different values) 11 (x2) 13 (x2) 15 (x1) 19 (x1) [occultism] : object {5-08.system.skills.occultism} base : integer {5-08.system.skills.occultism.base} (same value: 11) stealth : object {5-08.system.skills.stealth} base : integer {5-08.system.skills.stealth.base} (4 different values) 15 (x3) 14 (x1) 19 (x1) 11 (x1) [special] : array {5-08.system.skills.stealth.special} Length: min=1 max=1 Value type: object {5-08.system.skills.stealth.special.[]} base : integer {5-08.system.skills.stealth.special.[].base} (same value: 15) label : string {5-08.system.skills.stealth.special.[].label} (same value: 'in grasslands') predicate : array {5-08.system.skills.stealth.special.[].predicate} Length: min=1 max=1 Value type: string {5-08.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:grasslands') [crafting] : object {5-08.system.skills.crafting} base : integer {5-08.system.skills.crafting.base} (2 different values) 13 (x1) 17 (x1) [deception] : object {5-08.system.skills.deception} base : integer {5-08.system.skills.deception.base} (3 different values) 15 (x2) 12 (x1) 16 (x1) [diplomacy] : object {5-08.system.skills.diplomacy} base : integer {5-08.system.skills.diplomacy.base} (same value: 13) intimidation : object {5-08.system.skills.intimidation} base : integer {5-08.system.skills.intimidation.base} (same value: 17) [medicine] : object {5-08.system.skills.medicine} base : integer {5-08.system.skills.medicine.base} (2 different values) 13 (x1) 17 (x1) [performance] : object {5-08.system.skills.performance} base : integer {5-08.system.skills.performance.base} (same value: 13) religion : object {5-08.system.skills.religion} base : integer {5-08.system.skills.religion.base} (same value: 13) society : object {5-08.system.skills.society} base : integer {5-08.system.skills.society.base} (same value: 13) [survival] : object {5-08.system.skills.survival} base : integer {5-08.system.skills.survival.base} (2 different values) 13 (x1) 9 (x1) [thievery] : object {5-08.system.skills.thievery} base : integer {5-08.system.skills.thievery.base} (2 different values) 13 (x1) 17 (x1) traits : object {5-08.system.traits} rarity : string {5-08.system.traits.rarity} (2 different values) 'uncommon' (x4) 'unique' (x2) size : object {5-08.system.traits.size} value : string {5-08.system.traits.size.value} (3 different values) 'sm' (x3) 'lg' (x2) 'med' (x1) value : array {5-08.system.traits.value} Length: min=2 max=3 Value type: string {5-08.system.traits.value.[]} (5 different values) 'evil' (x5) 'fey' (x4) 'chaotic' (x3) 'undead' (x2) 'plant' (x1) type : string {5-08.type} (same value: 'npc') [prototypeToken] : object {5-08.prototypeToken} name : string {5-08.prototypeToken.name} (same value: 'Wanikkawi')