5-09 Different values: 6 ===================================== object {5-09} _id : string {5-09._id} (all different values) folder : string {5-09.folder} (same value: 'y7KqOg88UVKkdY8L') img : string {5-09.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x5) 'systems/pf2e/icons/default-icons/hazard.svg' (x1) items : array {5-09.items} Length: min=1 max=11 Value type: object {5-09.items.[]} _id : string {5-09.items.[]._id} (18 different values) img : string {5-09.items.[].img} (4 different values) 'systems/pf2e/icons/actions/Passive.webp' (x16) 'systems/pf2e/icons/default-icons/melee.svg' (x10) 'systems/pf2e/icons/default-icons/action.svg' (x7) 'systems/pf2e/icons/actions/OneAction.webp' (x6) name : string {5-09.items.[].name} (16 different values) sort : integer {5-09.items.[].sort} (12 different values) system : object {5-09.items.[].system} [attack] : object {5-09.items.[].system.attack} value : string {5-09.items.[].system.attack.value} (same value: '') [attackEffects] : object {5-09.items.[].system.attackEffects} [custom] : string {5-09.items.[].system.attackEffects.custom} (same value: '') value : array {5-09.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {5-09.items.[].system.attackEffects.value.[]} (3 different values) 'grab' (x3) 'feed-on-blood' (x3) 'void-death' (x2) [bonus] : object {5-09.items.[].system.bonus} value : integer {5-09.items.[].system.bonus.value} (7 different values) 14 (x3) 17 (x2) 13 (x1) 10 (x1) 12 (x1) 11 (x1) 9 (x1) [damageRolls] : object {5-09.items.[].system.damageRolls} [7iflybnxd781gj6cypzr] : object {5-09.items.[].system.damageRolls.7iflybnxd781gj6cypzr} damage : string {5-09.items.[].system.damageRolls.7iflybnxd781gj6cypzr.damage} (2 different values) '2d6+5' (x1) '2d12+4' (x1) damageType : string {5-09.items.[].system.damageRolls.7iflybnxd781gj6cypzr.damageType} (same value: 'piercing') [qn7bahapr9ob5e7l0mal] : object {5-09.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal} damage : string {5-09.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal.damage} (3 different values) '3d4+5' (x1) '2d8+4' (x1) '1d10+3' (x1) damageType : string {5-09.items.[].system.damageRolls.qn7bahapr9ob5e7l0mal.damageType} (same value: 'piercing') [vdavsId43CYjPE0U] : object {5-09.items.[].system.damageRolls.vdavsId43CYjPE0U} damage : string {5-09.items.[].system.damageRolls.vdavsId43CYjPE0U.damage} (2 different values) '2d8+5' (x1) '2d10+4' (x1) damageType : string {5-09.items.[].system.damageRolls.vdavsId43CYjPE0U.damageType} (same value: 'bludgeoning') [xs5fzqhj1sbpq5t2kw2a] : object {5-09.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a} damage : string {5-09.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a.damage} (3 different values) '3d6+5' (x1) '3d8+4' (x1) '2d6+3' (x1) damageType : string {5-09.items.[].system.damageRolls.xs5fzqhj1sbpq5t2kw2a.damageType} (same value: 'bludgeoning') description : object {5-09.items.[].system.description} value : string {5-09.items.[].system.description.value} (17 different values) publication : object {5-09.items.[].system.publication} license : string {5-09.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {5-09.items.[].system.publication.remaster} (same value: False) title : string {5-09.items.[].system.publication.title} (3 different values) '' (x33) 'Pathfinder Bestiary' (x3) 'Pathfinder Bestiary 2' (x3) rules : ignored (Foundry rules object) {5-09.items.[].system.rules} [slug] : string {5-09.items.[].system.slug} (4 different values) 'grab' (x3) 'negative-healing' (x3) 'feed-on-blood' (x3) 'void-death' (x2) traits : object {5-09.items.[].system.traits} [rarity] : string {5-09.items.[].system.traits.rarity} (same value: 'common') value : array {5-09.items.[].system.traits.value} Length: min=0 max=3 Value type: string {5-09.items.[].system.traits.value.[]} (8 different values) 'agile' (x7) 'unarmed' (x5) 'reach-10' (x3) 'trip' (x2) 'auditory' (x2) 'inhaled' (x2) 'manipulate' (x2) 'disease' (x2) [actionType] : object {5-09.items.[].system.actionType} value : string {5-09.items.[].system.actionType.value} (3 different values) 'passive' (x18) 'action' (x8) 'reaction' (x3) [actions] : object {5-09.items.[].system.actions} [value] : integer {5-09.items.[].system.actions.value} (2 different values) 1 (x6) 2 (x2) [category] : string {5-09.items.[].system.category} (3 different values) 'offensive' (x13) 'defensive' (x12) 'interaction' (x4) [selfEffect] : object {5-09.items.[].system.selfEffect} name : string {5-09.items.[].system.selfEffect.name} (same value: 'Effect: Grasping Tendrils') uuid : string {5-09.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Grasping Tendrils') [weaponType] : object {5-09.items.[].system.weaponType} value : string {5-09.items.[].system.weaponType.value} (same value: 'melee') type : string {5-09.items.[].type} (2 different values) 'action' (x29) 'melee' (x10) [_stats] : object {5-09.items.[]._stats} compendiumSource : string {5-09.items.[]._stats.compendiumSource} (2 different values) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x3) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x' (x3) name : string {5-09.name} (all different values) system : object {5-09.system} [abilities] : object {5-09.system.abilities} cha : object {5-09.system.abilities.cha} mod : integer {5-09.system.abilities.cha.mod} (4 different values) -1 (x2) 1 (x1) 0 (x1) -2 (x1) con : object {5-09.system.abilities.con} mod : integer {5-09.system.abilities.con.mod} (4 different values) 3 (x2) 5 (x1) 4 (x1) 2 (x1) dex : object {5-09.system.abilities.dex} mod : integer {5-09.system.abilities.dex.mod} (4 different values) -1 (x2) 3 (x1) 2 (x1) -2 (x1) int : object {5-09.system.abilities.int} mod : integer {5-09.system.abilities.int.mod} (3 different values) -4 (x3) -3 (x1) -5 (x1) str : object {5-09.system.abilities.str} mod : integer {5-09.system.abilities.str.mod} (3 different values) 3 (x2) 4 (x2) 5 (x1) wis : object {5-09.system.abilities.wis} mod : integer {5-09.system.abilities.wis.mod} (3 different values) 3 (x2) 1 (x2) 0 (x1) attributes : object {5-09.system.attributes} ac : object {5-09.system.attributes.ac} [details] : string {5-09.system.attributes.ac.details} (same value: '') value : integer {5-09.system.attributes.ac.value} (all different values) [allSaves] : object {5-09.system.attributes.allSaves} value : string {5-09.system.attributes.allSaves.value} (same value: '') hp : object {5-09.system.attributes.hp} details : string {5-09.system.attributes.hp.details} (2 different values) '' (x3) 'void healing' (x3) max : integer {5-09.system.attributes.hp.max} (all different values) temp : integer {5-09.system.attributes.hp.temp} (same value: 0) value : integer {5-09.system.attributes.hp.value} (all different values) immunities : array {5-09.system.attributes.immunities} Length: min=2 max=4 Value type: object {5-09.system.attributes.immunities.[]} [exceptions] : array<> {5-09.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: empty type : string {5-09.system.attributes.immunities.[].type} (8 different values) 'disease' (x5) 'death-effects' (x3) 'paralyzed' (x3) 'poison' (x3) 'auditory' (x2) 'inhaled' (x2) 'critical-hits' (x1) 'precision' (x1) [adjustment] : empty [emitsSound] : string {5-09.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {5-09.system.attributes.hardness} (same value: 2) [resistances] : array {5-09.system.attributes.resistances} Length: min=3 max=4 Value type: object {5-09.system.attributes.resistances.[]} doubleVs : array<> {5-09.system.attributes.resistances.[].doubleVs} Length: min=0 max=0 Value type: empty exceptions : array<> {5-09.system.attributes.resistances.[].exceptions} Length: min=0 max=0 Value type: empty type : string {5-09.system.attributes.resistances.[].type} (4 different values) 'poison' (x2) 'piercing' (x2) 'slashing' (x2) 'fire' (x1) value : integer {5-09.system.attributes.resistances.[].value} (same value: 5) [speed] : object {5-09.system.attributes.speed} otherSpeeds : array {5-09.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {5-09.system.attributes.speed.otherSpeeds.[]} type : string {5-09.system.attributes.speed.otherSpeeds.[].type} (same value: 'climb') value : integer {5-09.system.attributes.speed.otherSpeeds.[].value} (same value: 15) value : integer {5-09.system.attributes.speed.value} (2 different values) 25 (x3) 30 (x2) [stealth] : object {5-09.system.attributes.stealth} details : string {5-09.system.attributes.stealth.details} (same value: '') value : integer {5-09.system.attributes.stealth.value} (same value: 9) [weaknesses] : array {5-09.system.attributes.weaknesses} Length: min=0 max=1 Value type: object {5-09.system.attributes.weaknesses.[]} exceptions : array<> {5-09.system.attributes.weaknesses.[].exceptions} Length: min=0 max=0 Value type: empty type : string {5-09.system.attributes.weaknesses.[].type} (same value: 'slashing') value : integer {5-09.system.attributes.weaknesses.[].value} (same value: 2) details : object {5-09.system.details} [blurb] : string {5-09.system.details.blurb} (same value: '') [languages] : object {5-09.system.details.languages} details : string {5-09.system.details.languages.details} (same value: '') value : array<> {5-09.system.details.languages.value} Length: min=0 max=0 Value type: empty level : object {5-09.system.details.level} value : integer {5-09.system.details.level.value} (4 different values) 4 (x3) 6 (x1) 5 (x1) 3 (x1) [privateNotes] : string {5-09.system.details.privateNotes} (same value: '') [publicNotes] : string {5-09.system.details.publicNotes} (2 different values) publication : object {5-09.system.details.publication} license : string {5-09.system.details.publication.license} (same value: 'OGL') remaster : boolean {5-09.system.details.publication.remaster} (same value: False) title : string {5-09.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-09: Equal Exchange - Skymetal Hoard') [description] : string {5-09.system.details.description} (same value: '

This trap is a net weaved from rope laid out beneath the jungle underbrush with mechanisms attached to some nearby trees; when triggered, it cases the target in the net and suspends them indefinitely.

') [disable] : string {5-09.system.details.disable} (same value: '

@Check[thievery|dc:14] to cut the triggering length of rope

') [isComplex] : boolean {5-09.system.details.isComplex} (same value: False) [reset] : string {5-09.system.details.reset} (same value: '') [routine] : string {5-09.system.details.routine} (same value: '') [initiative] : object {5-09.system.initiative} statistic : string {5-09.system.initiative.statistic} (same value: 'perception') [perception] : object {5-09.system.perception} details : string {5-09.system.perception.details} (2 different values) '' (x3) 'no hearing' (x2) mod : integer {5-09.system.perception.mod} (4 different values) 7 (x2) 13 (x1) 8 (x1) 5 (x1) senses : array {5-09.system.perception.senses} Length: min=1 max=2 Value type: object {5-09.system.perception.senses.[]} [acuity] : string {5-09.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {5-09.system.perception.senses.[].range} (same value: 30) type : string {5-09.system.perception.senses.[].type} (2 different values) 'darkvision' (x5) 'scent' (x2) [resources] : object {5-09.system.resources} saves : object {5-09.system.saves} fortitude : object {5-09.system.saves.fortitude} saveDetail : string {5-09.system.saves.fortitude.saveDetail} (same value: '') value : integer {5-09.system.saves.fortitude.value} (all different values) reflex : object {5-09.system.saves.reflex} saveDetail : string {5-09.system.saves.reflex.saveDetail} (same value: '') value : integer {5-09.system.saves.reflex.value} (all different values) will : object {5-09.system.saves.will} saveDetail : string {5-09.system.saves.will.saveDetail} (same value: '') value : integer {5-09.system.saves.will.value} (5 different values) 10 (x2) 9 (x1) 0 (x1) 13 (x1) 7 (x1) [skills] : object {5-09.system.skills} [acrobatics] : object {5-09.system.skills.acrobatics} base : integer {5-09.system.skills.acrobatics.base} (same value: 7) athletics : object {5-09.system.skills.athletics} base : integer {5-09.system.skills.athletics.base} (3 different values) 7 (x2) 6 (x2) 10 (x1) [stealth] : object {5-09.system.skills.stealth} base : integer {5-09.system.skills.stealth.base} (same value: 7) traits : object {5-09.system.traits} rarity : string {5-09.system.traits.rarity} (2 different values) 'rare' (x5) 'common' (x1) size : object {5-09.system.traits.size} value : string {5-09.system.traits.size.value} (2 different values) 'med' (x4) 'lg' (x2) value : array {5-09.system.traits.value} Length: min=1 max=2 Value type: string {5-09.system.traits.value.[]} (4 different values) 'undead' (x3) 'aberration' (x2) 'mechanical' (x1) 'trap' (x1) [statusEffects] : array<> {5-09.system.statusEffects} Length: min=0 max=0 Value type: empty type : string {5-09.type} (2 different values) 'npc' (x5) 'hazard' (x1)