6-05 Different values: 9 ===================================== object {6-05} _id : string {6-05._id} (all different values) folder : string {6-05.folder} (same value: 'zKmVcQihZBqZ1d8f') img : string {6-05.img} (2 different values) 'systems/pf2e/icons/default-icons/hazard.svg' (x5) 'systems/pf2e/icons/default-icons/npc.svg' (x4) items : array {6-05.items} Length: min=1 max=11 Value type: object {6-05.items.[]} _id : string {6-05.items.[]._id} (39 different values) img : string {6-05.items.[].img} (15 different values) name : string {6-05.items.[].name} (35 different values) sort : integer {6-05.items.[].sort} (12 different values) system : object {6-05.items.[].system} [acBonus] : integer {6-05.items.[].system.acBonus} (same value: 1) [actionType] : object {6-05.items.[].system.actionType} value : string {6-05.items.[].system.actionType.value} (3 different values) 'passive' (x12) 'action' (x8) 'reaction' (x6) [actions] : object {6-05.items.[].system.actions} [value] : integer {6-05.items.[].system.actions.value} (2 different values) 2 (x4) 1 (x4) [area] : empty [attackEffects] : object {6-05.items.[].system.attackEffects} value : array {6-05.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {6-05.items.[].system.attackEffects.value.[]} (2 different values) 'gluttons-feast' (x1) 'grab' (x1) traits : object {6-05.items.[].system.traits} [rarity] : string {6-05.items.[].system.traits.rarity} (2 different values) 'common' (x7) 'uncommon' (x2) [traditions] : array {6-05.items.[].system.traits.traditions} Length: min=1 max=4 Value type: string {6-05.items.[].system.traits.traditions.[]} (4 different values) 'primal' (x4) 'divine' (x3) 'occult' (x2) 'arcane' (x1) value : array {6-05.items.[].system.traits.value} Length: min=0 max=5 Value type: string {6-05.items.[].system.traits.value.[]} (26 different values) [autoHeightenLevel] : object {6-05.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {6-05.items.[].system.baseItem} (4 different values) 'leather-armor' (x2) 'greataxe' (x1) 'frying-pan' (x1) 'halfling-sling-staff' (x1) [bonus] : object {6-05.items.[].system.bonus} value : integer {6-05.items.[].system.bonus.value} (8 different values) 12 (x3) 0 (x3) 14 (x3) 15 (x2) 8 (x1) 10 (x1) 9 (x1) 7 (x1) [bonusDamage] : object {6-05.items.[].system.bonusDamage} value : integer {6-05.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {6-05.items.[].system.bulk} value : mixed integer {6-05.items.[].system.bulk.value} (2 different values) 1 (x3) 2 (x1) float {6-05.items.[].system.bulk.value} (same value: 0,1) [category] : string {6-05.items.[].system.category} (6 different values) 'offensive' (x19) 'defensive' (x5) 'martial' (x2) 'light' (x2) 'interaction' (x1) 'simple' (x1) [checkPenalty] : integer {6-05.items.[].system.checkPenalty} (same value: -1) [containerId] : empty [cost] : object {6-05.items.[].system.cost} value : string {6-05.items.[].system.cost.value} (same value: '') [counteraction] : boolean {6-05.items.[].system.counteraction} (2 different values) False (x3) True (x1) [damageRolls] : object {6-05.items.[].system.damageRolls} [1s3symdn1w1vk237l05x] : object {6-05.items.[].system.damageRolls.1s3symdn1w1vk237l05x} damage : string {6-05.items.[].system.damageRolls.1s3symdn1w1vk237l05x.damage} (same value: '1d8+4') damageType : string {6-05.items.[].system.damageRolls.1s3symdn1w1vk237l05x.damageType} (same value: 'bludgeoning') [5fvjv8kzg69c928kgy74] : object {6-05.items.[].system.damageRolls.5fvjv8kzg69c928kgy74} damage : string {6-05.items.[].system.damageRolls.5fvjv8kzg69c928kgy74.damage} (same value: '1d8+8') damageType : string {6-05.items.[].system.damageRolls.5fvjv8kzg69c928kgy74.damageType} (same value: 'piercing') [NDhgYJOwstwiogZ8] : object {6-05.items.[].system.damageRolls.NDhgYJOwstwiogZ8} damage : string {6-05.items.[].system.damageRolls.NDhgYJOwstwiogZ8.damage} (same value: '1d4') damageType : string {6-05.items.[].system.damageRolls.NDhgYJOwstwiogZ8.damageType} (same value: 'bludgeoning') Q9fwvOymvp3nA0Es : object {6-05.items.[].system.damageRolls.Q9fwvOymvp3nA0Es} damage : string {6-05.items.[].system.damageRolls.Q9fwvOymvp3nA0Es.damage} (same value: '1d10') damageType : string {6-05.items.[].system.damageRolls.Q9fwvOymvp3nA0Es.damageType} (same value: 'bludgeoning') [blrpxgl5svywd47o3bao] : object {6-05.items.[].system.damageRolls.blrpxgl5svywd47o3bao} damage : string {6-05.items.[].system.damageRolls.blrpxgl5svywd47o3bao.damage} (same value: '2d6+7') damageType : string {6-05.items.[].system.damageRolls.blrpxgl5svywd47o3bao.damageType} (same value: 'bludgeoning') [mj76ftfh6ymtw57kly1p] : object {6-05.items.[].system.damageRolls.mj76ftfh6ymtw57kly1p} damage : string {6-05.items.[].system.damageRolls.mj76ftfh6ymtw57kly1p.damage} (same value: '2d8+7') damageType : string {6-05.items.[].system.damageRolls.mj76ftfh6ymtw57kly1p.damageType} (same value: 'piercing') [mw6MjzitsKX4ga2j] : object {6-05.items.[].system.damageRolls.mw6MjzitsKX4ga2j} damage : string {6-05.items.[].system.damageRolls.mw6MjzitsKX4ga2j.damage} (3 different values) '1d8' (x1) '1d8+8' (x1) '1d8+2' (x1) damageType : string {6-05.items.[].system.damageRolls.mw6MjzitsKX4ga2j.damageType} (same value: 'slashing') [n9g8wdodgmeouod1wimu] : object {6-05.items.[].system.damageRolls.n9g8wdodgmeouod1wimu} damage : string {6-05.items.[].system.damageRolls.n9g8wdodgmeouod1wimu.damage} (same value: '1d10+4') damageType : string {6-05.items.[].system.damageRolls.n9g8wdodgmeouod1wimu.damageType} (same value: 'piercing') [o25q1diiu1fxpv64siml] : object {6-05.items.[].system.damageRolls.o25q1diiu1fxpv64siml} damage : string {6-05.items.[].system.damageRolls.o25q1diiu1fxpv64siml.damage} (same value: '1d4') damageType : string {6-05.items.[].system.damageRolls.o25q1diiu1fxpv64siml.damageType} (same value: 'spirit') [ooff84f7387p198txih4] : object {6-05.items.[].system.damageRolls.ooff84f7387p198txih4} damage : string {6-05.items.[].system.damageRolls.ooff84f7387p198txih4.damage} (same value: '1d12+8') damageType : string {6-05.items.[].system.damageRolls.ooff84f7387p198txih4.damageType} (same value: 'slashing') [tWnLCJUR9hAXTtTJ] : object {6-05.items.[].system.damageRolls.tWnLCJUR9hAXTtTJ} damage : string {6-05.items.[].system.damageRolls.tWnLCJUR9hAXTtTJ.damage} (same value: '1d6+8') damageType : string {6-05.items.[].system.damageRolls.tWnLCJUR9hAXTtTJ.damageType} (same value: 'piercing') [defense] : object {6-05.items.[].system.defense} save : object {6-05.items.[].system.defense.save} basic : boolean {6-05.items.[].system.defense.save.basic} (same value: True) statistic : string {6-05.items.[].system.defense.save.statistic} (same value: 'fortitude') description : object {6-05.items.[].system.description} value : string {6-05.items.[].system.description.value} (29 different values) [damage] : object {6-05.items.[].system.damage} [0] : object {6-05.items.[].system.damage.0} applyMod : boolean {6-05.items.[].system.damage.0.applyMod} (same value: False) [category] : empty formula : string {6-05.items.[].system.damage.0.formula} (same value: '1d8') kinds : array {6-05.items.[].system.damage.0.kinds} Length: min=2 max=2 Value type: string {6-05.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x1) 'healing' (x1) materials : array<> {6-05.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {6-05.items.[].system.damage.0.type} (same value: 'vitality') damageType : string {6-05.items.[].system.damage.damageType} (2 different values) 'bludgeoning' (x2) 'slashing' (x1) dice : integer {6-05.items.[].system.damage.dice} (same value: 1) die : string {6-05.items.[].system.damage.die} (3 different values) 'd12' (x1) 'd4' (x1) 'd10' (x1) [dexCap] : integer {6-05.items.[].system.dexCap} (same value: 4) [duration] : object {6-05.items.[].system.duration} sustained : boolean {6-05.items.[].system.duration.sustained} (same value: False) value : string {6-05.items.[].system.duration.value} (2 different values) '' (x3) 'until your next daily preparations' (x1) [equipped] : object {6-05.items.[].system.equipped} carryType : string {6-05.items.[].system.equipped.carryType} (2 different values) 'worn' (x3) 'held' (x2) handsHeld : integer {6-05.items.[].system.equipped.handsHeld} (2 different values) 0 (x3) 2 (x2) [inSlot] : boolean {6-05.items.[].system.equipped.inSlot} (same value: True) [invested] : empty [group] : string {6-05.items.[].system.group} (4 different values) 'leather' (x2) 'axe' (x1) 'club' (x1) 'sling' (x1) [hardness] : integer {6-05.items.[].system.hardness} (same value: 0) [heightening] : object {6-05.items.[].system.heightening} damage : object {6-05.items.[].system.heightening.damage} 0 : string {6-05.items.[].system.heightening.damage.0} (same value: '1d8') interval : integer {6-05.items.[].system.heightening.interval} (same value: 1) type : string {6-05.items.[].system.heightening.type} (same value: 'interval') [hp] : object {6-05.items.[].system.hp} max : integer {6-05.items.[].system.hp.max} (same value: 0) value : integer {6-05.items.[].system.hp.value} (same value: 0) [level] : object {6-05.items.[].system.level} value : integer {6-05.items.[].system.level.value} (4 different values) 0 (x5) 1 (x2) 5 (x1) 2 (x1) [location] : object {6-05.items.[].system.location} [heightenedLevel] : integer {6-05.items.[].system.location.heightenedLevel} (2 different values) 3 (x2) 5 (x1) [uses] : object {6-05.items.[].system.location.uses} max : integer {6-05.items.[].system.location.uses.max} (same value: 2) value : integer {6-05.items.[].system.location.uses.value} (same value: 2) value : string {6-05.items.[].system.location.value} (same value: 'bQaD3ryddLU1MPFx') [material] : object {6-05.items.[].system.material} [grade] : empty [type] : empty [overlays] : object {6-05.items.[].system.overlays} 37gy7l19tik74o4s : object {6-05.items.[].system.overlays.37gy7l19tik74o4s} _id : string {6-05.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s') name : string {6-05.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)') overlayType : string {6-05.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override') sort : integer {6-05.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {6-05.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8') kinds : array {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8') range : object {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet') time : object {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2') traits : object {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {6-05.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) 7qdtetowq348s9oc : object {6-05.items.[].system.overlays.7qdtetowq348s9oc} _id : string {6-05.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc') overlayType : string {6-05.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override') sort : integer {6-05.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {6-05.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {6-05.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {6-05.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch') time : object {6-05.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {6-05.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1') 7vbvdrv2cl87sqta : object {6-05.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {6-05.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta') overlayType : string {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override') sort : integer {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation') value : integer {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '') target : object {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures') time : object {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3') traits : object {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {6-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) lfxcoz2d3f8j2zq1 : object {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1') name : string {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)') overlayType : string {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override') sort : integer {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage') range : object {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet') target : object {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead') time : object {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2') traits : object {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {6-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) [prepared] : object {6-05.items.[].system.prepared} flexible : boolean {6-05.items.[].system.prepared.flexible} (same value: False) value : string {6-05.items.[].system.prepared.value} (same value: 'innate') [price] : object {6-05.items.[].system.price} value : object {6-05.items.[].system.price.value} [gp] : integer {6-05.items.[].system.price.value.gp} (2 different values) 2 (x3) 5 (x1) [sp] : integer {6-05.items.[].system.price.value.sp} (same value: 1) [proficiency] : object {6-05.items.[].system.proficiency} value : integer {6-05.items.[].system.proficiency.value} (same value: 0) publication : object {6-05.items.[].system.publication} license : string {6-05.items.[].system.publication.license} (2 different values) 'ORC' (x30) 'OGL' (x18) remaster : boolean {6-05.items.[].system.publication.remaster} (2 different values) True (x30) False (x18) title : string {6-05.items.[].system.publication.title} (4 different values) '' (x30) 'Pathfinder Monster Core' (x9) 'Pathfinder Player Core' (x8) 'Pathfinder Treasure Vault' (x1) [range] : mixed object {6-05.items.[].system.range} value : string {6-05.items.[].system.range.value} (4 different values) '' (x1) 'touch' (x1) 'varies' (x1) '120 feet' (x1) integer {6-05.items.[].system.range} (same value: 80) [reload] : object {6-05.items.[].system.reload} value : string {6-05.items.[].system.reload.value} (2 different values) '' (x2) '1' (x1) [requirements] : string {6-05.items.[].system.requirements} (same value: '') rules : ignored (Foundry rules object) {6-05.items.[].system.rules} [quantity] : integer {6-05.items.[].system.quantity} (same value: 1) [runes] : object {6-05.items.[].system.runes} potency : integer {6-05.items.[].system.runes.potency} (same value: 0) property : array<> {6-05.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {6-05.items.[].system.runes.resilient} (same value: 0) [striking] : integer {6-05.items.[].system.runes.striking} (same value: 0) [showSlotlessLevels] : object {6-05.items.[].system.showSlotlessLevels} value : boolean {6-05.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {6-05.items.[].system.size} (2 different values) 'med' (x3) 'lg' (x2) [slots] : object {6-05.items.[].system.slots} [slug] : string {6-05.items.[].system.slug} (14 different values) [speedPenalty] : integer {6-05.items.[].system.speedPenalty} (same value: 0) [spelldc] : object {6-05.items.[].system.spelldc} dc : integer {6-05.items.[].system.spelldc.dc} (same value: 21) mod : integer {6-05.items.[].system.spelldc.mod} (same value: 0) value : integer {6-05.items.[].system.spelldc.value} (same value: 13) [splashDamage] : object {6-05.items.[].system.splashDamage} value : integer {6-05.items.[].system.splashDamage.value} (same value: 0) [strength] : integer {6-05.items.[].system.strength} (same value: 0) [target] : object {6-05.items.[].system.target} value : string {6-05.items.[].system.target.value} (3 different values) '' (x2) '1 willing creature' (x1) '1 willing living creature or 1 undead' (x1) [time] : object {6-05.items.[].system.time} value : string {6-05.items.[].system.time.value} (3 different values) '2' (x2) '1 minute' (x1) '1 to 3' (x1) [tradition] : object {6-05.items.[].system.tradition} value : string {6-05.items.[].system.tradition.value} (same value: 'primal') [usage] : object {6-05.items.[].system.usage} value : string {6-05.items.[].system.usage.value} (2 different values) 'held-in-two-hands' (x2) 'held-in-one-hand' (x1) type : string {6-05.items.[].type} (6 different values) 'action' (x26) 'melee' (x12) 'spell' (x4) 'weapon' (x3) 'armor' (x2) 'spellcastingEntry' (x1) [_stats] : object {6-05.items.[]._stats} compendiumSource : string {6-05.items.[]._stats.compendiumSource} (11 different values) [flags] : object {6-05.items.[].flags} [core] : object {6-05.items.[].flags.core} sourceId : string {6-05.items.[].flags.core.sourceId} (6 different values) 'Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA' (x2) 'Compendium.pf2e.equipment-srd.Item.8COlYvHe6hKCXY8x' (x1) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.uJSseLa57HZYSMUu' (x1) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x1) 'Compendium.pf2e.equipment-srd.Item.ssDxSpQTYORoeCFA' (x1) 'Compendium.pf2e.equipment-srd.Item.DV4qelKHrviM0O5i' (x1) [pf2e] : object {6-05.items.[].flags.pf2e} linkedWeapon : string {6-05.items.[].flags.pf2e.linkedWeapon} (3 different values) '9YL8nBbbHZl7eqG2' (x1) 'EJ8kWb4lOubXeraV' (x1) 'Wk58MatyaphZ5HbC' (x1) name : string {6-05.name} (all different values) system : object {6-05.system} [abilities] : object {6-05.system.abilities} cha : object {6-05.system.abilities.cha} mod : integer {6-05.system.abilities.cha.mod} (4 different values) 4 (x1) -2 (x1) 0 (x1) 1 (x1) con : object {6-05.system.abilities.con} mod : integer {6-05.system.abilities.con.mod} (3 different values) 3 (x2) 4 (x1) 1 (x1) dex : object {6-05.system.abilities.dex} mod : integer {6-05.system.abilities.dex.mod} (3 different values) 3 (x2) -1 (x1) 5 (x1) int : object {6-05.system.abilities.int} mod : integer {6-05.system.abilities.int.mod} (3 different values) 0 (x2) -2 (x1) -1 (x1) str : object {6-05.system.abilities.str} mod : integer {6-05.system.abilities.str.mod} (3 different values) 4 (x2) 6 (x1) -1 (x1) wis : object {6-05.system.abilities.wis} mod : integer {6-05.system.abilities.wis.mod} (3 different values) 3 (x2) 4 (x1) 0 (x1) attributes : object {6-05.system.attributes} ac : object {6-05.system.attributes.ac} [details] : string {6-05.system.attributes.ac.details} (same value: '') value : integer {6-05.system.attributes.ac.value} (6 different values) 20 (x2) 16 (x2) 0 (x2) 18 (x1) 15 (x1) 19 (x1) [allSaves] : object {6-05.system.attributes.allSaves} value : string {6-05.system.attributes.allSaves.value} (2 different values) '' (x3) '+2 to will saves vs. mental' (x1) hp : object {6-05.system.attributes.hp} details : string {6-05.system.attributes.hp.details} (same value: '') max : integer {6-05.system.attributes.hp.max} (8 different values) 0 (x2) 45 (x1) 70 (x1) 12 (x1) 44 (x1) 24 (x1) 75 (x1) 16 (x1) temp : integer {6-05.system.attributes.hp.temp} (same value: 0) value : integer {6-05.system.attributes.hp.value} (8 different values) 0 (x2) 45 (x1) 70 (x1) 12 (x1) 44 (x1) 24 (x1) 75 (x1) 16 (x1) [adjustment] : empty [emitsSound] : string {6-05.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {6-05.system.attributes.hardness} (4 different values) 0 (x2) 3 (x1) 11 (x1) 6 (x1) [immunities] : array {6-05.system.attributes.immunities} Length: min=1 max=2 Value type: object {6-05.system.attributes.immunities.[]} exceptions : array<> {6-05.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: empty type : string {6-05.system.attributes.immunities.[].type} (3 different values) 'poison' (x1) 'paralyzed' (x1) 'sleep' (x1) [resistances] : array {6-05.system.attributes.resistances} Length: min=1 max=1 Value type: object {6-05.system.attributes.resistances.[]} type : string {6-05.system.attributes.resistances.[].type} (same value: 'acid') value : integer {6-05.system.attributes.resistances.[].value} (same value: 10) [speed] : object {6-05.system.attributes.speed} otherSpeeds : array {6-05.system.attributes.speed.otherSpeeds} Length: min=0 max=2 Value type: object {6-05.system.attributes.speed.otherSpeeds.[]} type : string {6-05.system.attributes.speed.otherSpeeds.[].type} (2 different values) 'fly' (x1) 'swim' (x1) value : integer {6-05.system.attributes.speed.otherSpeeds.[].value} (2 different values) 50 (x1) 30 (x1) value : integer {6-05.system.attributes.speed.value} (4 different values) 45 (x1) 30 (x1) 20 (x1) 25 (x1) [stealth] : object {6-05.system.attributes.stealth} details : string {6-05.system.attributes.stealth.details} (same value: '') value : integer {6-05.system.attributes.stealth.value} (5 different values) 5 (x1) 10 (x1) 7 (x1) 8 (x1) 6 (x1) [weaknesses] : array {6-05.system.attributes.weaknesses} Length: min=1 max=1 Value type: object {6-05.system.attributes.weaknesses.[]} exceptions : array<> {6-05.system.attributes.weaknesses.[].exceptions} Length: min=0 max=0 Value type: empty type : string {6-05.system.attributes.weaknesses.[].type} (same value: 'holy') value : integer {6-05.system.attributes.weaknesses.[].value} (3 different values) 3 (x1) 10 (x1) 5 (x1) details : object {6-05.system.details} [blurb] : string {6-05.system.details.blurb} (4 different values) '' (x1) 'Variant ogre glutton' (x1) 'Variant river drake' (x1) 'Variant Halfling Street Watcher' (x1) [languages] : object {6-05.system.details.languages} details : string {6-05.system.details.languages.details} (same value: '') value : array {6-05.system.details.languages.value} Length: min=2 max=3 Value type: string {6-05.system.details.languages.value.[]} (6 different values) 'common' (x4) 'tien' (x2) 'fey' (x1) 'jotun' (x1) 'draconic' (x1) 'halfling' (x1) level : object {6-05.system.details.level} value : integer {6-05.system.details.level.value} (7 different values) 3 (x2) -1 (x2) 4 (x1) 1 (x1) 5 (x1) 2 (x1) 0 (x1) [privateNotes] : string {6-05.system.details.privateNotes} (same value: '') [publicNotes] : string {6-05.system.details.publicNotes} (4 different values) publication : object {6-05.system.details.publication} license : string {6-05.system.details.publication.license} (same value: 'ORC') remaster : boolean {6-05.system.details.publication.remaster} (same value: True) title : string {6-05.system.details.publication.title} (same value: 'Pathfinder Society Scenario #6-05: Silver Bark, Golden Blades') [description] : string {6-05.system.details.description} (2 different values) '

Bloodmoon is a naginata that can act on its own provided it is attuned to at least one creature.

' (x3) '

The floor is highly waxed and slippery.

' (x2) [disable] : string {6-05.system.details.disable} (5 different values) '

Two successful @Check[religion|dc:15|options:disable-bloodmoon] or @Check[occultism|dc:15|options:disable-bloodmoon] checks, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd rank; counteract DC 13)

' (x1) '

Two successful @Check[religion|dc:20|options:disable-bloodmoon] or @Check[occultism|dc:20|options:disable-bloodmoon] checks, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd rank; counteract DC 18)

' (x1) '

Two successful @Check[religion|dc:17|options:disable-bloodmoon] or @Check[occultism|dc:17|options:disable-bloodmoon] checks, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd rank; counteract DC 15)

' (x1) '

@Check[survival|dc:16] or @Check[thievery|dc:16] to remove the slippery coating or any ability that turns the area into difficult terrain.

' (x1) '

@Check[survival|dc:14] or @Check[thievery|dc:14] to remove the slippery coating or any ability that turns the area into difficult terrain.

' (x1) [isComplex] : boolean {6-05.system.details.isComplex} (2 different values) True (x3) False (x2) [reset] : string {6-05.system.details.reset} (2 different values) '' (x3) '

Manual, reapply the wax.

' (x2) [routine] : string {6-05.system.details.routine} (2 different values) '

(3 actions) Bloodmoon uses its first action to fly up to 20 feet towards an opponent. It then makes two naginata strikes, each against a different foe.

' (x3) '' (x2) [initiative] : object {6-05.system.initiative} statistic : string {6-05.system.initiative.statistic} (same value: 'perception') [perception] : object {6-05.system.perception} details : string {6-05.system.perception.details} (same value: '') mod : integer {6-05.system.perception.mod} (4 different values) 13 (x1) 6 (x1) 14 (x1) 9 (x1) senses : array {6-05.system.perception.senses} Length: min=0 max=2 Value type: object {6-05.system.perception.senses.[]} [acuity] : string {6-05.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {6-05.system.perception.senses.[].range} (same value: 30) type : string {6-05.system.perception.senses.[].type} (2 different values) 'darkvision' (x3) 'scent' (x2) [resources] : object {6-05.system.resources} [focus] : object {6-05.system.resources.focus} max : integer {6-05.system.resources.focus.max} (same value: 1) value : integer {6-05.system.resources.focus.value} (same value: 1) saves : object {6-05.system.saves} fortitude : object {6-05.system.saves.fortitude} saveDetail : string {6-05.system.saves.fortitude.saveDetail} (same value: '') value : integer {6-05.system.saves.fortitude.value} (6 different values) 10 (x2) 14 (x2) 0 (x2) 8 (x1) 12 (x1) 4 (x1) reflex : object {6-05.system.saves.reflex} saveDetail : string {6-05.system.saves.reflex.saveDetail} (same value: '') value : integer {6-05.system.saves.reflex.value} (8 different values) 0 (x2) 8 (x1) 7 (x1) 2 (x1) 6 (x1) 4 (x1) 12 (x1) 9 (x1) will : object {6-05.system.saves.will} saveDetail : string {6-05.system.saves.will.saveDetail} (same value: '') value : integer {6-05.system.saves.will.value} (4 different values) 0 (x5) 6 (x2) 11 (x1) 10 (x1) [skills] : object {6-05.system.skills} [acrobatics] : object {6-05.system.skills.acrobatics} base : integer {6-05.system.skills.acrobatics.base} (3 different values) 10 (x1) 14 (x1) 6 (x1) athletics : object {6-05.system.skills.athletics} base : integer {6-05.system.skills.athletics.base} (3 different values) 12 (x1) 13 (x1) 5 (x1) [diplomacy] : object {6-05.system.skills.diplomacy} base : integer {6-05.system.skills.diplomacy.base} (2 different values) 11 (x1) 4 (x1) [intimidate] : object {6-05.system.skills.intimidate} base : integer {6-05.system.skills.intimidate.base} (same value: 10) [intimidation] : object {6-05.system.skills.intimidation} base : integer {6-05.system.skills.intimidation.base} (2 different values) 10 (x1) 9 (x1) [stealth] : object {6-05.system.skills.stealth} base : integer {6-05.system.skills.stealth.base} (3 different values) 8 (x1) 12 (x1) 6 (x1) [survival] : object {6-05.system.skills.survival} base : integer {6-05.system.skills.survival.base} (3 different values) 9 (x1) 6 (x1) 10 (x1) thievery : object {6-05.system.skills.thievery} base : integer {6-05.system.skills.thievery.base} (same value: 6) traits : object {6-05.system.traits} rarity : string {6-05.system.traits.rarity} (3 different values) 'common' (x5) 'unique' (x3) 'uncommon' (x1) size : object {6-05.system.traits.size} value : string {6-05.system.traits.size.value} (3 different values) 'med' (x6) 'lg' (x2) 'sm' (x1) value : array {6-05.system.traits.value} Length: min=2 max=3 Value type: string {6-05.system.traits.value.[]} (15 different values) [statusEffects] : array<> {6-05.system.statusEffects} Length: min=0 max=0 Value type: empty type : string {6-05.type} (2 different values) 'hazard' (x5) 'npc' (x4) [prototypeToken] : object {6-05.prototypeToken} name : string {6-05.prototypeToken.name} (2 different values) 'Empowered Bloodmoon' (x1) 'Greased Floor' (x1)