7th Rank Different values: 66 ===================================== object {7th Rank} _id : string {7th Rank._id} (all different values) folder : string {7th Rank.folder} (same value: 'xqlqJ6eeiNtWb7bq') img : string {7th Rank.img} (65 different values) name : string {7th Rank.name} (all different values) system : object {7th Rank.system} [area] : object {7th Rank.system.area} [details] : string {7th Rank.system.area.details} (same value: '30-foot emanation centered on you') type : string {7th Rank.system.area.type} (6 different values) 'burst' (x11) 'emanation' (x6) 'line' (x2) 'cone' (x2) 'cylinder' (x2) 'cube' (x1) value : integer {7th Rank.system.area.value} (8 different values) 30 (x7) 60 (x5) 5 (x3) 20 (x3) 15 (x2) 40 (x2) 120 (x1) 10 (x1) cost : object {7th Rank.system.cost} value : string {7th Rank.system.cost.value} (same value: '') counteraction : boolean {7th Rank.system.counteraction} (2 different values) False (x60) True (x6) damage : object {7th Rank.system.damage} [0] : object {7th Rank.system.damage.0} [applyMod] : boolean {7th Rank.system.damage.0.applyMod} (same value: False) [category] : empty formula : string {7th Rank.system.damage.0.formula} (12 different values) kinds : array {7th Rank.system.damage.0.kinds} Length: min=1 max=1 Value type: string {7th Rank.system.damage.0.kinds.[]} (same value: 'damage') [materials] : array<> {7th Rank.system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {7th Rank.system.damage.0.type} (10 different values) 'cold' (x2) 'mental' (x2) 'fire' (x2) 'slashing' (x1) 'poison' (x1) 'force' (x1) 'spirit' (x1) 'void' (x1) 'piercing' (x1) 'bludgeoning' (x1) [1] : object {7th Rank.system.damage.1} applyMod : boolean {7th Rank.system.damage.1.applyMod} (same value: False) [category] : string {7th Rank.system.damage.1.category} (same value: 'persistent') formula : string {7th Rank.system.damage.1.formula} (2 different values) '4d6' (x1) '9d6' (x1) kinds : array {7th Rank.system.damage.1.kinds} Length: min=1 max=1 Value type: string {7th Rank.system.damage.1.kinds.[]} (same value: 'damage') [materials] : array<> {7th Rank.system.damage.1.materials} Length: min=0 max=0 Value type: empty type : string {7th Rank.system.damage.1.type} (2 different values) 'bleed' (x1) 'slashing' (x1) [8SyVNJyczWWZhieq] : object {7th Rank.system.damage.8SyVNJyczWWZhieq} applyMod : boolean {7th Rank.system.damage.8SyVNJyczWWZhieq.applyMod} (same value: False) [category] : empty formula : string {7th Rank.system.damage.8SyVNJyczWWZhieq.formula} (same value: '6d12') kinds : array {7th Rank.system.damage.8SyVNJyczWWZhieq.kinds} Length: min=1 max=1 Value type: string {7th Rank.system.damage.8SyVNJyczWWZhieq.kinds.[]} (same value: 'damage') materials : array<> {7th Rank.system.damage.8SyVNJyczWWZhieq.materials} Length: min=0 max=0 Value type: empty type : string {7th Rank.system.damage.8SyVNJyczWWZhieq.type} (same value: 'spirit') [8if8c4kjctnupcu8] : object {7th Rank.system.damage.8if8c4kjctnupcu8} applyMod : boolean {7th Rank.system.damage.8if8c4kjctnupcu8.applyMod} (same value: False) [category] : empty formula : string {7th Rank.system.damage.8if8c4kjctnupcu8.formula} (same value: '8d10') kinds : array {7th Rank.system.damage.8if8c4kjctnupcu8.kinds} Length: min=1 max=1 Value type: string {7th Rank.system.damage.8if8c4kjctnupcu8.kinds.[]} (same value: 'damage') materials : array {7th Rank.system.damage.8if8c4kjctnupcu8.materials} Length: min=1 max=1 Value type: string {7th Rank.system.damage.8if8c4kjctnupcu8.materials.[]} (same value: 'silver') type : string {7th Rank.system.damage.8if8c4kjctnupcu8.type} (same value: 'cold') [CMSE36W7SDcJjtPP] : object {7th Rank.system.damage.CMSE36W7SDcJjtPP} applyMod : boolean {7th Rank.system.damage.CMSE36W7SDcJjtPP.applyMod} (same value: False) [category] : empty formula : string {7th Rank.system.damage.CMSE36W7SDcJjtPP.formula} (same value: '10d6') kinds : array {7th Rank.system.damage.CMSE36W7SDcJjtPP.kinds} Length: min=1 max=1 Value type: string {7th Rank.system.damage.CMSE36W7SDcJjtPP.kinds.[]} (same value: 'damage') materials : array<> {7th Rank.system.damage.CMSE36W7SDcJjtPP.materials} Length: min=0 max=0 Value type: empty type : string {7th Rank.system.damage.CMSE36W7SDcJjtPP.type} (same value: 'bludgeoning') [DnKLI3UNhM9r5EwP] : object {7th Rank.system.damage.DnKLI3UNhM9r5EwP} applyMod : boolean {7th Rank.system.damage.DnKLI3UNhM9r5EwP.applyMod} (same value: False) [category] : empty formula : string {7th Rank.system.damage.DnKLI3UNhM9r5EwP.formula} (same value: '6d4') kinds : array {7th Rank.system.damage.DnKLI3UNhM9r5EwP.kinds} Length: min=1 max=1 Value type: string {7th Rank.system.damage.DnKLI3UNhM9r5EwP.kinds.[]} (same value: 'damage') materials : array<> {7th Rank.system.damage.DnKLI3UNhM9r5EwP.materials} Length: min=0 max=0 Value type: empty type : string {7th Rank.system.damage.DnKLI3UNhM9r5EwP.type} (same value: 'spirit') [MpZ5f5dp1t309Kpc] : object {7th Rank.system.damage.MpZ5f5dp1t309Kpc} applyMod : boolean {7th Rank.system.damage.MpZ5f5dp1t309Kpc.applyMod} (same value: False) [category] : empty formula : string {7th Rank.system.damage.MpZ5f5dp1t309Kpc.formula} (same value: '5d8') kinds : array {7th Rank.system.damage.MpZ5f5dp1t309Kpc.kinds} Length: min=1 max=1 Value type: string {7th Rank.system.damage.MpZ5f5dp1t309Kpc.kinds.[]} (same value: 'damage') materials : array<> {7th Rank.system.damage.MpZ5f5dp1t309Kpc.materials} Length: min=0 max=0 Value type: empty type : string {7th Rank.system.damage.MpZ5f5dp1t309Kpc.type} (same value: 'piercing') [WzgWqijGIH6TU9Iv] : object {7th Rank.system.damage.WzgWqijGIH6TU9Iv} applyMod : boolean {7th Rank.system.damage.WzgWqijGIH6TU9Iv.applyMod} (same value: False) [category] : empty formula : string {7th Rank.system.damage.WzgWqijGIH6TU9Iv.formula} (same value: '5d10') kinds : array {7th Rank.system.damage.WzgWqijGIH6TU9Iv.kinds} Length: min=1 max=1 Value type: string {7th Rank.system.damage.WzgWqijGIH6TU9Iv.kinds.[]} (same value: 'damage') materials : array<> {7th Rank.system.damage.WzgWqijGIH6TU9Iv.materials} Length: min=0 max=0 Value type: empty type : string {7th Rank.system.damage.WzgWqijGIH6TU9Iv.type} (same value: 'sonic') [YqImozxRine8IeIZ] : object {7th Rank.system.damage.YqImozxRine8IeIZ} applyMod : boolean {7th Rank.system.damage.YqImozxRine8IeIZ.applyMod} (same value: False) [category] : empty formula : string {7th Rank.system.damage.YqImozxRine8IeIZ.formula} (same value: '6d12') kinds : array {7th Rank.system.damage.YqImozxRine8IeIZ.kinds} Length: min=1 max=1 Value type: string {7th Rank.system.damage.YqImozxRine8IeIZ.kinds.[]} (same value: 'damage') materials : array<> {7th Rank.system.damage.YqImozxRine8IeIZ.materials} Length: min=0 max=0 Value type: empty type : string {7th Rank.system.damage.YqImozxRine8IeIZ.type} (same value: 'poison') [YsQUZm1QLMDCC7aJ] : object {7th Rank.system.damage.YsQUZm1QLMDCC7aJ} applyMod : boolean {7th Rank.system.damage.YsQUZm1QLMDCC7aJ.applyMod} (same value: False) [category] : empty formula : string {7th Rank.system.damage.YsQUZm1QLMDCC7aJ.formula} (same value: '4d8') kinds : array {7th Rank.system.damage.YsQUZm1QLMDCC7aJ.kinds} Length: min=1 max=1 Value type: string {7th Rank.system.damage.YsQUZm1QLMDCC7aJ.kinds.[]} (same value: 'damage') materials : array<> {7th Rank.system.damage.YsQUZm1QLMDCC7aJ.materials} Length: min=0 max=0 Value type: empty type : string {7th Rank.system.damage.YsQUZm1QLMDCC7aJ.type} (same value: 'piercing') [ajfWkaLEMJuneDnB] : object {7th Rank.system.damage.ajfWkaLEMJuneDnB} applyMod : boolean {7th Rank.system.damage.ajfWkaLEMJuneDnB.applyMod} (same value: False) [category] : empty formula : string {7th Rank.system.damage.ajfWkaLEMJuneDnB.formula} (same value: '8d8') kinds : array {7th Rank.system.damage.ajfWkaLEMJuneDnB.kinds} Length: min=1 max=1 Value type: string {7th Rank.system.damage.ajfWkaLEMJuneDnB.kinds.[]} (same value: 'damage') materials : array<> {7th Rank.system.damage.ajfWkaLEMJuneDnB.materials} Length: min=0 max=0 Value type: empty type : string {7th Rank.system.damage.ajfWkaLEMJuneDnB.type} (same value: 'poison') [b6lTqa8nIkcnlb6B] : object {7th Rank.system.damage.b6lTqa8nIkcnlb6B} applyMod : boolean {7th Rank.system.damage.b6lTqa8nIkcnlb6B.applyMod} (same value: False) [category] : empty formula : string {7th Rank.system.damage.b6lTqa8nIkcnlb6B.formula} (same value: '4d4') kinds : array {7th Rank.system.damage.b6lTqa8nIkcnlb6B.kinds} Length: min=1 max=1 Value type: string {7th Rank.system.damage.b6lTqa8nIkcnlb6B.kinds.[]} (same value: 'damage') materials : array<> {7th Rank.system.damage.b6lTqa8nIkcnlb6B.materials} Length: min=0 max=0 Value type: empty type : string {7th Rank.system.damage.b6lTqa8nIkcnlb6B.type} (same value: 'void') [ezuFcvEpWgltK1Pu] : object {7th Rank.system.damage.ezuFcvEpWgltK1Pu} applyMod : boolean {7th Rank.system.damage.ezuFcvEpWgltK1Pu.applyMod} (same value: False) [category] : empty formula : string {7th Rank.system.damage.ezuFcvEpWgltK1Pu.formula} (same value: '3d6') kinds : array {7th Rank.system.damage.ezuFcvEpWgltK1Pu.kinds} Length: min=1 max=1 Value type: string {7th Rank.system.damage.ezuFcvEpWgltK1Pu.kinds.[]} (same value: 'damage') materials : array<> {7th Rank.system.damage.ezuFcvEpWgltK1Pu.materials} Length: min=0 max=0 Value type: empty type : string {7th Rank.system.damage.ezuFcvEpWgltK1Pu.type} (same value: 'acid') [kCSMLZj2yQZnMN8b] : object {7th Rank.system.damage.kCSMLZj2yQZnMN8b} applyMod : boolean {7th Rank.system.damage.kCSMLZj2yQZnMN8b.applyMod} (same value: False) [category] : empty formula : string {7th Rank.system.damage.kCSMLZj2yQZnMN8b.formula} (same value: '7d8') kinds : array {7th Rank.system.damage.kCSMLZj2yQZnMN8b.kinds} Length: min=1 max=1 Value type: string {7th Rank.system.damage.kCSMLZj2yQZnMN8b.kinds.[]} (same value: 'damage') materials : array<> {7th Rank.system.damage.kCSMLZj2yQZnMN8b.materials} Length: min=0 max=0 Value type: empty type : string {7th Rank.system.damage.kCSMLZj2yQZnMN8b.type} (same value: 'void') [knLe6PF6xfJGMWzT] : object {7th Rank.system.damage.knLe6PF6xfJGMWzT} applyMod : boolean {7th Rank.system.damage.knLe6PF6xfJGMWzT.applyMod} (same value: False) [category] : empty formula : string {7th Rank.system.damage.knLe6PF6xfJGMWzT.formula} (same value: '12d10') kinds : array {7th Rank.system.damage.knLe6PF6xfJGMWzT.kinds} Length: min=1 max=1 Value type: string {7th Rank.system.damage.knLe6PF6xfJGMWzT.kinds.[]} (same value: 'damage') materials : array<> {7th Rank.system.damage.knLe6PF6xfJGMWzT.materials} Length: min=0 max=0 Value type: empty type : string {7th Rank.system.damage.knLe6PF6xfJGMWzT.type} (same value: 'bludgeoning') [nnCp1s4ZCp3MyqM2] : object {7th Rank.system.damage.nnCp1s4ZCp3MyqM2} applyMod : boolean {7th Rank.system.damage.nnCp1s4ZCp3MyqM2.applyMod} (same value: False) [category] : empty formula : string {7th Rank.system.damage.nnCp1s4ZCp3MyqM2.formula} (same value: '8d8') kinds : array {7th Rank.system.damage.nnCp1s4ZCp3MyqM2.kinds} Length: min=1 max=1 Value type: string {7th Rank.system.damage.nnCp1s4ZCp3MyqM2.kinds.[]} (same value: 'healing') materials : array<> {7th Rank.system.damage.nnCp1s4ZCp3MyqM2.materials} Length: min=0 max=0 Value type: empty type : string {7th Rank.system.damage.nnCp1s4ZCp3MyqM2.type} (same value: 'untyped') [rQOvmXjYxlJ2tKPb] : object {7th Rank.system.damage.rQOvmXjYxlJ2tKPb} applyMod : boolean {7th Rank.system.damage.rQOvmXjYxlJ2tKPb.applyMod} (same value: False) [category] : empty formula : string {7th Rank.system.damage.rQOvmXjYxlJ2tKPb.formula} (same value: '5d8') kinds : array {7th Rank.system.damage.rQOvmXjYxlJ2tKPb.kinds} Length: min=1 max=1 Value type: string {7th Rank.system.damage.rQOvmXjYxlJ2tKPb.kinds.[]} (same value: 'damage') materials : array<> {7th Rank.system.damage.rQOvmXjYxlJ2tKPb.materials} Length: min=0 max=0 Value type: empty type : string {7th Rank.system.damage.rQOvmXjYxlJ2tKPb.type} (same value: 'poison') [v1pnjhfu6e9akqe0] : object {7th Rank.system.damage.v1pnjhfu6e9akqe0} applyMod : boolean {7th Rank.system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False) [category] : empty formula : string {7th Rank.system.damage.v1pnjhfu6e9akqe0.formula} (same value: '8d4') kinds : array {7th Rank.system.damage.v1pnjhfu6e9akqe0.kinds} Length: min=1 max=1 Value type: string {7th Rank.system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: 'damage') materials : array<> {7th Rank.system.damage.v1pnjhfu6e9akqe0.materials} Length: min=0 max=0 Value type: empty type : string {7th Rank.system.damage.v1pnjhfu6e9akqe0.type} (same value: 'void') [zssli0njmyjito8c] : object {7th Rank.system.damage.zssli0njmyjito8c} applyMod : boolean {7th Rank.system.damage.zssli0njmyjito8c.applyMod} (same value: False) [category] : empty formula : string {7th Rank.system.damage.zssli0njmyjito8c.formula} (same value: '14d6') kinds : array {7th Rank.system.damage.zssli0njmyjito8c.kinds} Length: min=1 max=1 Value type: string {7th Rank.system.damage.zssli0njmyjito8c.kinds.[]} (same value: 'damage') materials : array<> {7th Rank.system.damage.zssli0njmyjito8c.materials} Length: min=0 max=0 Value type: empty type : string {7th Rank.system.damage.zssli0njmyjito8c.type} (same value: 'bludgeoning') [defense] : object {7th Rank.system.defense} [passive] : object {7th Rank.system.defense.passive} statistic : string {7th Rank.system.defense.passive.statistic} (same value: 'ac') save : object {7th Rank.system.defense.save} basic : boolean {7th Rank.system.defense.save.basic} (2 different values) False (x24) True (x12) statistic : string {7th Rank.system.defense.save.statistic} (3 different values) 'reflex' (x13) 'will' (x13) 'fortitude' (x10) description : object {7th Rank.system.description} value : string {7th Rank.system.description.value} (all different values) duration : object {7th Rank.system.duration} sustained : boolean {7th Rank.system.duration.sustained} (2 different values) False (x53) True (x13) value : string {7th Rank.system.duration.value} (11 different values) level : object {7th Rank.system.level} value : integer {7th Rank.system.level.value} (same value: 7) [heightening] : object {7th Rank.system.heightening} [area] : integer {7th Rank.system.heightening.area} (same value: 0) [damage] : object {7th Rank.system.heightening.damage} [0] : string {7th Rank.system.heightening.damage.0} (5 different values) '1d10' (x4) '10' (x1) '1d6' (x1) '1d8' (x1) '2d6' (x1) [1] : string {7th Rank.system.heightening.damage.1} (same value: '1d6') [8SyVNJyczWWZhieq] : string {7th Rank.system.heightening.damage.8SyVNJyczWWZhieq} (same value: '1d12') [8if8c4kjctnupcu8] : string {7th Rank.system.heightening.damage.8if8c4kjctnupcu8} (same value: '1d10') [DnKLI3UNhM9r5EwP] : string {7th Rank.system.heightening.damage.DnKLI3UNhM9r5EwP} (same value: '2d4') [WzgWqijGIH6TU9Iv] : string {7th Rank.system.heightening.damage.WzgWqijGIH6TU9Iv} (same value: '1d10') [YqImozxRine8IeIZ] : string {7th Rank.system.heightening.damage.YqImozxRine8IeIZ} (same value: '1d12') [ajfWkaLEMJuneDnB] : string {7th Rank.system.heightening.damage.ajfWkaLEMJuneDnB} (same value: '2d8') [kCSMLZj2yQZnMN8b] : string {7th Rank.system.heightening.damage.kCSMLZj2yQZnMN8b} (same value: '1d8') [nnCp1s4ZCp3MyqM2] : string {7th Rank.system.heightening.damage.nnCp1s4ZCp3MyqM2} (same value: '2d8') [v1pnjhfu6e9akqe0] : string {7th Rank.system.heightening.damage.v1pnjhfu6e9akqe0} (same value: '1d4') [zssli0njmyjito8c] : string {7th Rank.system.heightening.damage.zssli0njmyjito8c} (same value: '2d6') [interval] : integer {7th Rank.system.heightening.interval} (same value: 1) type : string {7th Rank.system.heightening.type} (2 different values) 'interval' (x16) 'fixed' (x5) [levels] : object {7th Rank.system.heightening.levels} 9 : object {7th Rank.system.heightening.levels.9} [damage] : object {7th Rank.system.heightening.levels.9.damage} [0] : object {7th Rank.system.heightening.levels.9.damage.0} applyMod : boolean {7th Rank.system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : empty formula : string {7th Rank.system.heightening.levels.9.damage.0.formula} (2 different values) '8d12' (x1) '8d8' (x1) type : string {7th Rank.system.heightening.levels.9.damage.0.type} (2 different values) 'force' (x1) 'bludgeoning' (x1) [YsQUZm1QLMDCC7aJ] : object {7th Rank.system.heightening.levels.9.damage.YsQUZm1QLMDCC7aJ} applyMod : boolean {7th Rank.system.heightening.levels.9.damage.YsQUZm1QLMDCC7aJ.applyMod} (same value: False) [category] : empty formula : string {7th Rank.system.heightening.levels.9.damage.YsQUZm1QLMDCC7aJ.formula} (same value: '5d8') materials : array<> {7th Rank.system.heightening.levels.9.damage.YsQUZm1QLMDCC7aJ.materials} Length: min=0 max=0 Value type: empty type : string {7th Rank.system.heightening.levels.9.damage.YsQUZm1QLMDCC7aJ.type} (same value: 'piercing') [b6lTqa8nIkcnlb6B] : object {7th Rank.system.heightening.levels.9.damage.b6lTqa8nIkcnlb6B} applyMod : boolean {7th Rank.system.heightening.levels.9.damage.b6lTqa8nIkcnlb6B.applyMod} (same value: False) [category] : empty formula : string {7th Rank.system.heightening.levels.9.damage.b6lTqa8nIkcnlb6B.formula} (same value: '5d4') materials : array<> {7th Rank.system.heightening.levels.9.damage.b6lTqa8nIkcnlb6B.materials} Length: min=0 max=0 Value type: empty type : string {7th Rank.system.heightening.levels.9.damage.b6lTqa8nIkcnlb6B.type} (same value: 'void') [ezuFcvEpWgltK1Pu] : object {7th Rank.system.heightening.levels.9.damage.ezuFcvEpWgltK1Pu} applyMod : boolean {7th Rank.system.heightening.levels.9.damage.ezuFcvEpWgltK1Pu.applyMod} (same value: False) [category] : empty formula : string {7th Rank.system.heightening.levels.9.damage.ezuFcvEpWgltK1Pu.formula} (same value: '4d6') kinds : array {7th Rank.system.heightening.levels.9.damage.ezuFcvEpWgltK1Pu.kinds} Length: min=1 max=1 Value type: string {7th Rank.system.heightening.levels.9.damage.ezuFcvEpWgltK1Pu.kinds.[]} (same value: 'damage') materials : array<> {7th Rank.system.heightening.levels.9.damage.ezuFcvEpWgltK1Pu.materials} Length: min=0 max=0 Value type: empty type : string {7th Rank.system.heightening.levels.9.damage.ezuFcvEpWgltK1Pu.type} (same value: 'acid') [range] : object {7th Rank.system.heightening.levels.9.range} value : string {7th Rank.system.heightening.levels.9.range.value} (same value: '30 feet') [target] : object {7th Rank.system.heightening.levels.9.target} value : string {7th Rank.system.heightening.levels.9.target.value} (same value: 'you and up to five additional willing creatures') target : object {7th Rank.system.target} value : string {7th Rank.system.target.value} (15 different values) time : object {7th Rank.system.time} value : string {7th Rank.system.time.value} (6 different values) '2' (x43) '3' (x13) '1 minute' (x3) '1' (x3) '10 minutes' (x2) 'reaction' (x2) traits : object {7th Rank.system.traits} rarity : string {7th Rank.system.traits.rarity} (3 different values) 'common' (x41) 'uncommon' (x20) 'rare' (x5) traditions : array {7th Rank.system.traits.traditions} Length: min=1 max=4 Value type: string {7th Rank.system.traits.traditions.[]} (4 different values) 'arcane' (x46) 'occult' (x34) 'primal' (x27) 'divine' (x25) value : array {7th Rank.system.traits.value} Length: min=1 max=7 Value type: string {7th Rank.system.traits.value.[]} (47 different values) [selected] : mixed array<> {7th Rank.system.traits.selected} Length: min=0 max=0 Value type: empty object {7th Rank.system.traits.selected} conjuration : string {7th Rank.system.traits.selected.conjuration} (same value: 'Conjuration') extradimensional : string {7th Rank.system.traits.selected.extradimensional} (same value: 'Extradimensional') incapacitation : string {7th Rank.system.traits.selected.incapacitation} (same value: 'Incapacitation') teleportation : string {7th Rank.system.traits.selected.teleportation} (same value: 'Teleportation') [overlays] : object {7th Rank.system.overlays} GuBnvdpox1BZWuix : object {7th Rank.system.overlays.GuBnvdpox1BZWuix} name : string {7th Rank.system.overlays.GuBnvdpox1BZWuix.name} (same value: 'Prismatic Spray (Reflex)') overlayType : string {7th Rank.system.overlays.GuBnvdpox1BZWuix.overlayType} (same value: 'override') sort : integer {7th Rank.system.overlays.GuBnvdpox1BZWuix.sort} (same value: 2) system : object {7th Rank.system.overlays.GuBnvdpox1BZWuix.system} defense : object {7th Rank.system.overlays.GuBnvdpox1BZWuix.system.defense} save : object {7th Rank.system.overlays.GuBnvdpox1BZWuix.system.defense.save} basic : boolean {7th Rank.system.overlays.GuBnvdpox1BZWuix.system.defense.save.basic} (same value: False) statistic : string {7th Rank.system.overlays.GuBnvdpox1BZWuix.system.defense.save.statistic} (same value: 'reflex') [WTeek6DuuUC5uXiv] : object {7th Rank.system.overlays.WTeek6DuuUC5uXiv} _id : string {7th Rank.system.overlays.WTeek6DuuUC5uXiv._id} (same value: 'WTeek6DuuUC5uXiv') name : string {7th Rank.system.overlays.WTeek6DuuUC5uXiv.name} (same value: 'Execute (Void)') overlayType : string {7th Rank.system.overlays.WTeek6DuuUC5uXiv.overlayType} (same value: 'override') sort : integer {7th Rank.system.overlays.WTeek6DuuUC5uXiv.sort} (same value: 1) system : object {7th Rank.system.overlays.WTeek6DuuUC5uXiv.system} pNsq7lcVfx7Pekmw : object {7th Rank.system.overlays.pNsq7lcVfx7Pekmw} name : string {7th Rank.system.overlays.pNsq7lcVfx7Pekmw.name} (same value: 'Prismatic Spray (Fortitude)') overlayType : string {7th Rank.system.overlays.pNsq7lcVfx7Pekmw.overlayType} (same value: 'override') sort : integer {7th Rank.system.overlays.pNsq7lcVfx7Pekmw.sort} (same value: 1) system : object {7th Rank.system.overlays.pNsq7lcVfx7Pekmw.system} defense : object {7th Rank.system.overlays.pNsq7lcVfx7Pekmw.system.defense} save : object {7th Rank.system.overlays.pNsq7lcVfx7Pekmw.system.defense.save} basic : boolean {7th Rank.system.overlays.pNsq7lcVfx7Pekmw.system.defense.save.basic} (same value: False) statistic : string {7th Rank.system.overlays.pNsq7lcVfx7Pekmw.system.defense.save.statistic} (same value: 'fortitude') [rZUgF7LFHu7N5MFK] : object {7th Rank.system.overlays.rZUgF7LFHu7N5MFK} _id : string {7th Rank.system.overlays.rZUgF7LFHu7N5MFK._id} (same value: 'rZUgF7LFHu7N5MFK') name : string {7th Rank.system.overlays.rZUgF7LFHu7N5MFK.name} (same value: 'Execute (Vitality)') overlayType : string {7th Rank.system.overlays.rZUgF7LFHu7N5MFK.overlayType} (same value: 'override') sort : integer {7th Rank.system.overlays.rZUgF7LFHu7N5MFK.sort} (same value: 2) system : object {7th Rank.system.overlays.rZUgF7LFHu7N5MFK.system} damage : object {7th Rank.system.overlays.rZUgF7LFHu7N5MFK.system.damage} 0 : object {7th Rank.system.overlays.rZUgF7LFHu7N5MFK.system.damage.0} [category] : empty type : string {7th Rank.system.overlays.rZUgF7LFHu7N5MFK.system.damage.0.type} (same value: 'vitality') traits : object {7th Rank.system.overlays.rZUgF7LFHu7N5MFK.system.traits} value : array {7th Rank.system.overlays.rZUgF7LFHu7N5MFK.system.traits.value} Length: min=3 max=3 Value type: string {7th Rank.system.overlays.rZUgF7LFHu7N5MFK.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'vitality' (x1) sjiSDFHqHzMT9tGW : object {7th Rank.system.overlays.sjiSDFHqHzMT9tGW} name : string {7th Rank.system.overlays.sjiSDFHqHzMT9tGW.name} (same value: 'Prismatic Spray (Will)') overlayType : string {7th Rank.system.overlays.sjiSDFHqHzMT9tGW.overlayType} (same value: 'override') sort : integer {7th Rank.system.overlays.sjiSDFHqHzMT9tGW.sort} (same value: 3) system : object {7th Rank.system.overlays.sjiSDFHqHzMT9tGW.system} defense : object {7th Rank.system.overlays.sjiSDFHqHzMT9tGW.system.defense} save : object {7th Rank.system.overlays.sjiSDFHqHzMT9tGW.system.defense.save} basic : boolean {7th Rank.system.overlays.sjiSDFHqHzMT9tGW.system.defense.save.basic} (same value: False) statistic : string {7th Rank.system.overlays.sjiSDFHqHzMT9tGW.system.defense.save.statistic} (same value: 'will') publication : object {7th Rank.system.publication} license : string {7th Rank.system.publication.license} (2 different values) 'ORC' (x35) 'OGL' (x31) remaster : boolean {7th Rank.system.publication.remaster} (2 different values) True (x42) False (x24) title : string {7th Rank.system.publication.title} (18 different values) range : object {7th Rank.system.range} value : string {7th Rank.system.range.value} (10 different values) '' (x20) '30 feet' (x13) '120 feet' (x13) '500 feet' (x7) 'touch' (x5) '60 feet' (x3) '100 feet' (x2) '40 feet' (x1) '5 feet' (x1) '30 feet; 1 cube 20 feet on each side' (x1) requirements : string {7th Rank.system.requirements} (2 different values) '' (x65) 'You have a deity.' (x1) rules : ignored (Foundry rules object) {7th Rank.system.rules} type : string {7th Rank.type} (same value: 'spell')