Animist Different values: 36 ===================================== object {Animist} _id : string {Animist._id} (all different values) folder : string {Animist.folder} (same value: 'JlgZkCIuBBoJ6clt') img : string {Animist.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Animist.name} (all different values) system : object {Animist.system} actionType : object {Animist.system.actionType} value : string {Animist.system.actionType.value} (4 different values) 'action' (x14) 'passive' (x13) 'free' (x5) 'reaction' (x4) actions : object {Animist.system.actions} [value] : integer {Animist.system.actions.value} (2 different values) 1 (x11) 2 (x3) category : string {Animist.system.category} (same value: 'class') description : object {Animist.system.description} value : string {Animist.system.description.value} (all different values) level : object {Animist.system.level} value : integer {Animist.system.level.value} (11 different values) prerequisites : object {Animist.system.prerequisites} value : array {Animist.system.prerequisites.value} Length: min=0 max=1 Value type: object {Animist.system.prerequisites.value.[]} value : string {Animist.system.prerequisites.value.[].value} (7 different values) 'Spirit Familiar' (x1) 'Channeler\'s Stance' (x1) 'liturgist practice, at least one animist stance' (x1) 'Enhanced Familiar' (x1) 'Relinquish Control' (x1) 'Apparition Sense' (x1) 'Walk the Wilds' (x1) publication : object {Animist.system.publication} license : string {Animist.system.publication.license} (same value: 'ORC') remaster : boolean {Animist.system.publication.remaster} (same value: True) title : string {Animist.system.publication.title} (same value: 'Pathfinder War of Immortals') rules : ignored (Foundry rules object) {Animist.system.rules} traits : object {Animist.system.traits} rarity : string {Animist.system.traits.rarity} (same value: 'common') value : array {Animist.system.traits.value} Length: min=1 max=5 Value type: string {Animist.system.traits.value.[]} (12 different values) [frequency] : object {Animist.system.frequency} max : integer {Animist.system.frequency.max} (same value: 1) per : string {Animist.system.frequency.per} (5 different values) 'PT10M' (x3) 'round' (x2) 'PT1H' (x2) 'turn' (x1) 'P1W' (x1) [selfEffect] : object {Animist.system.selfEffect} name : string {Animist.system.selfEffect.name} (3 different values) 'Effect: Apparition\'s Enhancement' (x1) 'Effect: Channeler\'s Stance' (x1) 'Effect: Fly on Shadowed Wings' (x1) uuid : string {Animist.system.selfEffect.uuid} (3 different values) 'Compendium.pf2e.feat-effects.Item.Effect: Apparition\'s Enhancement' (x1) 'Compendium.pf2e.feat-effects.Item.Effect: Channeler\'s Stance' (x1) 'Compendium.pf2e.feat-effects.Item.Effect: Fly on Shadowed Wings' (x1) type : string {Animist.type} (same value: 'feat')