Bellflower Tiller Different values: 7 ===================================== object {Bellflower Tiller} _id : string {Bellflower Tiller._id} (all different values) folder : string {Bellflower Tiller.folder} (same value: 'RnbjrYVO6xk9nn2I') img : string {Bellflower Tiller.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Bellflower Tiller.name} (all different values) system : object {Bellflower Tiller.system} actionType : object {Bellflower Tiller.system.actionType} value : string {Bellflower Tiller.system.actionType.value} (2 different values) 'passive' (x6) 'action' (x1) actions : object {Bellflower Tiller.system.actions} [value] : integer {Bellflower Tiller.system.actions.value} (same value: 1) category : string {Bellflower Tiller.system.category} (same value: 'class') description : object {Bellflower Tiller.system.description} value : string {Bellflower Tiller.system.description.value} (all different values) level : object {Bellflower Tiller.system.level} value : integer {Bellflower Tiller.system.level.value} (4 different values) 8 (x3) 10 (x2) 6 (x1) 12 (x1) prerequisites : object {Bellflower Tiller.system.prerequisites} value : array {Bellflower Tiller.system.prerequisites.value} Length: min=1 max=4 Value type: object {Bellflower Tiller.system.prerequisites.value.[]} value : string {Bellflower Tiller.system.prerequisites.value.[].value} (6 different values) 'Bellflower Dedication' (x6) 'expert in Stealth' (x1) 'expert in Survival' (x1) 'member of the Bellflower Network' (x1) 'Charisma +2' (x1) 'expert in a melee weapon' (x1) publication : object {Bellflower Tiller.system.publication} license : string {Bellflower Tiller.system.publication.license} (same value: 'OGL') remaster : boolean {Bellflower Tiller.system.publication.remaster} (same value: False) title : string {Bellflower Tiller.system.publication.title} (same value: 'Pathfinder #147: Tomorrow Must Burn') rules : ignored (Foundry rules object) {Bellflower Tiller.system.rules} traits : object {Bellflower Tiller.system.traits} rarity : string {Bellflower Tiller.system.traits.rarity} (same value: 'uncommon') value : array {Bellflower Tiller.system.traits.value} Length: min=1 max=2 Value type: string {Bellflower Tiller.system.traits.value.[]} (3 different values) 'archetype' (x7) 'dedication' (x1) 'attack' (x1) type : string {Bellflower Tiller.type} (same value: 'feat')