Bestiary 3 Different values: 347 ===================================== object {Bestiary 3} _id : string {Bestiary 3._id} (all different values) img : string {Bestiary 3.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {Bestiary 3.items} Length: min=2 max=67 Value type: object {Bestiary 3.items.[]} _id : string {Bestiary 3.items.[]._id} (4205 different values) img : string {Bestiary 3.items.[].img} (409 different values) name : string {Bestiary 3.items.[].name} (1689 different values) sort : integer {Bestiary 3.items.[].sort} (67 different values) system : object {Bestiary 3.items.[].system} [acBonus] : integer {Bestiary 3.items.[].system.acBonus} (6 different values) 4 (x8) 1 (x8) 2 (x7) 3 (x6) 6 (x3) 0 (x1) [actionType] : object {Bestiary 3.items.[].system.actionType} value : string {Bestiary 3.items.[].system.actionType.value} (4 different values) 'passive' (x1073) 'action' (x637) 'reaction' (x147) 'free' (x33) [actions] : object {Bestiary 3.items.[].system.actions} [value] : integer {Bestiary 3.items.[].system.actions.value} (3 different values) 1 (x390) 2 (x216) 3 (x31) [area] : object {Bestiary 3.items.[].system.area} [details] : string {Bestiary 3.items.[].system.area.details} (5 different values) 'all squares in a 20-foot-radius burst that contain plants' (x10) '10-foot emanation centered on the touched creature' (x5) '20-foot burst adjacent to a flat surface' (x3) '30-foot burst centered on you' (x2) '10-foot radius, 40-foot-tall cylinder' (x1) type : string {Bestiary 3.items.[].system.area.type} (5 different values) 'burst' (x180) 'emanation' (x98) 'cone' (x25) 'line' (x24) 'cylinder' (x4) value : integer {Bestiary 3.items.[].system.area.value} (12 different values) [attack] : object {Bestiary 3.items.[].system.attack} value : string {Bestiary 3.items.[].system.attack.value} (same value: '') [attackEffects] : object {Bestiary 3.items.[].system.attackEffects} [custom] : string {Bestiary 3.items.[].system.attackEffects.custom} (same value: '') value : array {Bestiary 3.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {Bestiary 3.items.[].system.attackEffects.value.[]} (82 different values) [autoHeightenLevel] : object {Bestiary 3.items.[].system.autoHeightenLevel} [value] : integer {Bestiary 3.items.[].system.autoHeightenLevel.value} (9 different values) 4 (x10) 6 (x5) 2 (x4) 9 (x3) 5 (x3) 8 (x3) 7 (x2) 3 (x2) 10 (x1) [baseItem] : string {Bestiary 3.items.[].system.baseItem} (52 different values) [bonus] : object {Bestiary 3.items.[].system.bonus} value : integer {Bestiary 3.items.[].system.bonus.value} (44 different values) [bonusDamage] : object {Bestiary 3.items.[].system.bonusDamage} value : integer {Bestiary 3.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Bestiary 3.items.[].system.bulk} value : mixed float {Bestiary 3.items.[].system.bulk.value} (same value: 0,1) integer {Bestiary 3.items.[].system.bulk.value} (4 different values) 1 (x51) 2 (x43) 0 (x26) 4 (x3) [category] : string {Bestiary 3.items.[].system.category} (14 different values) [checkPenalty] : integer {Bestiary 3.items.[].system.checkPenalty} (4 different values) -2 (x14) -1 (x9) -3 (x3) 0 (x1) [containerId] : empty [cost] : object {Bestiary 3.items.[].system.cost} value : string {Bestiary 3.items.[].system.cost.value} (18 different values) [counteraction] : boolean {Bestiary 3.items.[].system.counteraction} (2 different values) False (x1571) True (x108) [damage] : object {Bestiary 3.items.[].system.damage} [0] : object {Bestiary 3.items.[].system.damage.0} [category] : empty formula : string {Bestiary 3.items.[].system.damage.0.formula} (41 different values) kinds : array {Bestiary 3.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {Bestiary 3.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x274) 'healing' (x46) materials : array<> {Bestiary 3.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 3.items.[].system.damage.0.type} (14 different values) [applyMod] : mixed boolean {Bestiary 3.items.[].system.damage.0.applyMod} (2 different values) False (x169) True (x46) string {Bestiary 3.items.[].system.damage.0.applyMod} (same value: '0') [6BEyrCCNpDfJh5P8] : object {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8} applyMod : boolean {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8.applyMod} (same value: False) [category] : empty formula : string {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8.formula} (same value: '14d6') kinds : array {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds} Length: min=1 max=1 Value type: string {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds.[]} (same value: 'damage') materials : array<> {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 3.items.[].system.damage.6BEyrCCNpDfJh5P8.type} (same value: 'fire') [damageType] : string {Bestiary 3.items.[].system.damage.damageType} (3 different values) 'piercing' (x54) 'slashing' (x27) 'bludgeoning' (x16) [dice] : integer {Bestiary 3.items.[].system.damage.dice} (same value: 1) [die] : string {Bestiary 3.items.[].system.damage.die} (6 different values) 'd6' (x42) 'd8' (x22) 'd4' (x16) 'd10' (x11) 'd12' (x5) '' (x1) [gcovwqxwitqchoin] : object {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin} applyMod : boolean {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1') kinds : array {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.kinds} Length: min=1 max=1 Value type: string {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage') materials : array<> {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 3.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid') [v1pnjhfu6e9akqe0] : object {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0} applyMod : boolean {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False) [category] : empty formula : string {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: '8d4') kinds : array {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0.kinds} Length: min=1 max=1 Value type: string {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: 'damage') materials : array<> {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 3.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: 'void') [wnlxzlrxtrkk2bh3] : object {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3} applyMod : boolean {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3.applyMod} (same value: False) [category] : empty formula : string {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3.formula} (same value: '2d8') kinds : array {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds} Length: min=1 max=1 Value type: string {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds.[]} (same value: 'damage') materials : array<> {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 3.items.[].system.damage.wnlxzlrxtrkk2bh3.type} (same value: 'cold') [defense] : object {Bestiary 3.items.[].system.defense} [passive] : object {Bestiary 3.items.[].system.defense.passive} statistic : string {Bestiary 3.items.[].system.defense.passive.statistic} (same value: 'fortitude-dc') [save] : object {Bestiary 3.items.[].system.defense.save} basic : boolean {Bestiary 3.items.[].system.defense.save.basic} (2 different values) False (x365) True (x133) statistic : string {Bestiary 3.items.[].system.defense.save.statistic} (3 different values) 'will' (x246) 'fortitude' (x164) 'reflex' (x88) description : object {Bestiary 3.items.[].system.description} value : string {Bestiary 3.items.[].system.description.value} (1589 different values) [damageRolls] : object {Bestiary 3.items.[].system.damageRolls} [0] : object {Bestiary 3.items.[].system.damageRolls.0} [category] : string {Bestiary 3.items.[].system.damageRolls.0.category} (same value: 'persistent') damage : string {Bestiary 3.items.[].system.damageRolls.0.damage} (176 different values) damageType : string {Bestiary 3.items.[].system.damageRolls.0.damageType} (13 different values) [0292p8oxyrdz9uy2s5qw] : object {Bestiary 3.items.[].system.damageRolls.0292p8oxyrdz9uy2s5qw} damage : string {Bestiary 3.items.[].system.damageRolls.0292p8oxyrdz9uy2s5qw.damage} (same value: '1d8') damageType : string {Bestiary 3.items.[].system.damageRolls.0292p8oxyrdz9uy2s5qw.damageType} (same value: 'mental') [05seryye4ou3qaiy1u5x] : object {Bestiary 3.items.[].system.damageRolls.05seryye4ou3qaiy1u5x} damage : string {Bestiary 3.items.[].system.damageRolls.05seryye4ou3qaiy1u5x.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.05seryye4ou3qaiy1u5x.damageType} (same value: 'mental') [0c8x9uey5zmj2dgwit87] : object {Bestiary 3.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87} damage : string {Bestiary 3.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.0c8x9uey5zmj2dgwit87.damageType} (same value: 'fire') [0chsncgwio6oa4tvhiql] : object {Bestiary 3.items.[].system.damageRolls.0chsncgwio6oa4tvhiql} damage : string {Bestiary 3.items.[].system.damageRolls.0chsncgwio6oa4tvhiql.damage} (same value: '1d12+9') damageType : string {Bestiary 3.items.[].system.damageRolls.0chsncgwio6oa4tvhiql.damageType} (same value: 'slashing') [0clqmiqe5okofwl8kwh8] : object {Bestiary 3.items.[].system.damageRolls.0clqmiqe5okofwl8kwh8} damage : string {Bestiary 3.items.[].system.damageRolls.0clqmiqe5okofwl8kwh8.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.0clqmiqe5okofwl8kwh8.damageType} (same value: 'spirit') [0f7oyfo60r9g0t07fk5g] : object {Bestiary 3.items.[].system.damageRolls.0f7oyfo60r9g0t07fk5g} damage : string {Bestiary 3.items.[].system.damageRolls.0f7oyfo60r9g0t07fk5g.damage} (same value: '2d6') damageType : string {Bestiary 3.items.[].system.damageRolls.0f7oyfo60r9g0t07fk5g.damageType} (same value: 'fire') [0t0ocn1rgususlk5xpi2] : object {Bestiary 3.items.[].system.damageRolls.0t0ocn1rgususlk5xpi2} damage : string {Bestiary 3.items.[].system.damageRolls.0t0ocn1rgususlk5xpi2.damage} (same value: '2d6+10') damageType : string {Bestiary 3.items.[].system.damageRolls.0t0ocn1rgususlk5xpi2.damageType} (same value: 'bludgeoning') [1] : object {Bestiary 3.items.[].system.damageRolls.1} [category] : string {Bestiary 3.items.[].system.damageRolls.1.category} (same value: 'persistent') damage : string {Bestiary 3.items.[].system.damageRolls.1.damage} (6 different values) '1d6' (x14) '1d4' (x3) '1d8' (x3) '2d6' (x2) '1' (x2) '2d8' (x1) damageType : string {Bestiary 3.items.[].system.damageRolls.1.damageType} (6 different values) 'bleed' (x9) 'spirit' (x7) 'cold' (x3) 'acid' (x3) 'fire' (x2) 'poison' (x1) [18iwqhrc6nknkhkn1ak2] : object {Bestiary 3.items.[].system.damageRolls.18iwqhrc6nknkhkn1ak2} damage : string {Bestiary 3.items.[].system.damageRolls.18iwqhrc6nknkhkn1ak2.damage} (same value: '1d8+9') damageType : string {Bestiary 3.items.[].system.damageRolls.18iwqhrc6nknkhkn1ak2.damageType} (same value: 'bludgeoning') [1ne0bp3sv7rrd60zf8bq] : object {Bestiary 3.items.[].system.damageRolls.1ne0bp3sv7rrd60zf8bq} damage : string {Bestiary 3.items.[].system.damageRolls.1ne0bp3sv7rrd60zf8bq.damage} (same value: '1d4') damageType : string {Bestiary 3.items.[].system.damageRolls.1ne0bp3sv7rrd60zf8bq.damageType} (same value: 'spirit') [1qi0e67lh482cospfhav] : object {Bestiary 3.items.[].system.damageRolls.1qi0e67lh482cospfhav} damage : string {Bestiary 3.items.[].system.damageRolls.1qi0e67lh482cospfhav.damage} (same value: '1d6+9') damageType : string {Bestiary 3.items.[].system.damageRolls.1qi0e67lh482cospfhav.damageType} (same value: 'slashing') [2] : object {Bestiary 3.items.[].system.damageRolls.2} damage : string {Bestiary 3.items.[].system.damageRolls.2.damage} (2 different values) '1d6' (x2) '1d4' (x1) damageType : string {Bestiary 3.items.[].system.damageRolls.2.damageType} (2 different values) 'bleed' (x2) 'spirit' (x1) [2005ykaehgact18upe7f] : object {Bestiary 3.items.[].system.damageRolls.2005ykaehgact18upe7f} damage : string {Bestiary 3.items.[].system.damageRolls.2005ykaehgact18upe7f.damage} (same value: '1d6+3') damageType : string {Bestiary 3.items.[].system.damageRolls.2005ykaehgact18upe7f.damageType} (same value: 'piercing') [20kcgwjienncwupqson0] : object {Bestiary 3.items.[].system.damageRolls.20kcgwjienncwupqson0} damage : string {Bestiary 3.items.[].system.damageRolls.20kcgwjienncwupqson0.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.20kcgwjienncwupqson0.damageType} (same value: 'spirit') [267uqw4p10t14pt5awfd] : object {Bestiary 3.items.[].system.damageRolls.267uqw4p10t14pt5awfd} damage : string {Bestiary 3.items.[].system.damageRolls.267uqw4p10t14pt5awfd.damage} (same value: '2d8+9') damageType : string {Bestiary 3.items.[].system.damageRolls.267uqw4p10t14pt5awfd.damageType} (same value: 'slashing') [2ctip8gjcfosidxgr09g] : object {Bestiary 3.items.[].system.damageRolls.2ctip8gjcfosidxgr09g} damage : string {Bestiary 3.items.[].system.damageRolls.2ctip8gjcfosidxgr09g.damage} (same value: '2d6') damageType : string {Bestiary 3.items.[].system.damageRolls.2ctip8gjcfosidxgr09g.damageType} (same value: 'spirit') [2d1di89fbswx0dc4p976] : object {Bestiary 3.items.[].system.damageRolls.2d1di89fbswx0dc4p976} damage : string {Bestiary 3.items.[].system.damageRolls.2d1di89fbswx0dc4p976.damage} (same value: '2d6') damageType : string {Bestiary 3.items.[].system.damageRolls.2d1di89fbswx0dc4p976.damageType} (same value: 'mental') [2ltb0yg7gakvl6aeiait] : object {Bestiary 3.items.[].system.damageRolls.2ltb0yg7gakvl6aeiait} damage : string {Bestiary 3.items.[].system.damageRolls.2ltb0yg7gakvl6aeiait.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.2ltb0yg7gakvl6aeiait.damageType} (same value: 'vitality') [2nidy9sc20fchskzstqk] : object {Bestiary 3.items.[].system.damageRolls.2nidy9sc20fchskzstqk} damage : string {Bestiary 3.items.[].system.damageRolls.2nidy9sc20fchskzstqk.damage} (same value: '1d10') damageType : string {Bestiary 3.items.[].system.damageRolls.2nidy9sc20fchskzstqk.damageType} (same value: 'mental') [2p9keesby282t907igw6] : object {Bestiary 3.items.[].system.damageRolls.2p9keesby282t907igw6} damage : string {Bestiary 3.items.[].system.damageRolls.2p9keesby282t907igw6.damage} (same value: '1d8 + 2') damageType : string {Bestiary 3.items.[].system.damageRolls.2p9keesby282t907igw6.damageType} (same value: 'piercing') [31gc18dd23yu8nre909e] : object {Bestiary 3.items.[].system.damageRolls.31gc18dd23yu8nre909e} damage : string {Bestiary 3.items.[].system.damageRolls.31gc18dd23yu8nre909e.damage} (same value: '2d10') damageType : string {Bestiary 3.items.[].system.damageRolls.31gc18dd23yu8nre909e.damageType} (same value: 'void') [34kw34o84zg492jxw6nt] : object {Bestiary 3.items.[].system.damageRolls.34kw34o84zg492jxw6nt} damage : string {Bestiary 3.items.[].system.damageRolls.34kw34o84zg492jxw6nt.damage} (same value: '1d12') damageType : string {Bestiary 3.items.[].system.damageRolls.34kw34o84zg492jxw6nt.damageType} (same value: 'electricity') [41pvlnime1le7b9old2a] : object {Bestiary 3.items.[].system.damageRolls.41pvlnime1le7b9old2a} damage : string {Bestiary 3.items.[].system.damageRolls.41pvlnime1le7b9old2a.damage} (same value: '1d4') damageType : string {Bestiary 3.items.[].system.damageRolls.41pvlnime1le7b9old2a.damageType} (same value: 'spirit') [4596ph26g3s6d0ynhey1] : object {Bestiary 3.items.[].system.damageRolls.4596ph26g3s6d0ynhey1} damage : string {Bestiary 3.items.[].system.damageRolls.4596ph26g3s6d0ynhey1.damage} (same value: '4d6') damageType : string {Bestiary 3.items.[].system.damageRolls.4596ph26g3s6d0ynhey1.damageType} (3 different values) 'fire' (x2) 'cold' (x2) 'acid' (x1) [4dqczvp8tr2djyih7lkw] : object {Bestiary 3.items.[].system.damageRolls.4dqczvp8tr2djyih7lkw} damage : string {Bestiary 3.items.[].system.damageRolls.4dqczvp8tr2djyih7lkw.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.4dqczvp8tr2djyih7lkw.damageType} (same value: 'cold') [4gxpjo50o0iw45sbyzlo] : object {Bestiary 3.items.[].system.damageRolls.4gxpjo50o0iw45sbyzlo} damage : string {Bestiary 3.items.[].system.damageRolls.4gxpjo50o0iw45sbyzlo.damage} (same value: '2d6') damageType : string {Bestiary 3.items.[].system.damageRolls.4gxpjo50o0iw45sbyzlo.damageType} (same value: 'mental') [4h426ektuecci0wlmer6] : object {Bestiary 3.items.[].system.damageRolls.4h426ektuecci0wlmer6} damage : string {Bestiary 3.items.[].system.damageRolls.4h426ektuecci0wlmer6.damage} (same value: '2d6') damageType : string {Bestiary 3.items.[].system.damageRolls.4h426ektuecci0wlmer6.damageType} (same value: 'spirit') [4q37cprhmqg527a4glho] : object {Bestiary 3.items.[].system.damageRolls.4q37cprhmqg527a4glho} damage : string {Bestiary 3.items.[].system.damageRolls.4q37cprhmqg527a4glho.damage} (same value: '1d4') damageType : string {Bestiary 3.items.[].system.damageRolls.4q37cprhmqg527a4glho.damageType} (same value: 'spirit') [54mrmhvfugd8pmf1jdv2] : object {Bestiary 3.items.[].system.damageRolls.54mrmhvfugd8pmf1jdv2} damage : string {Bestiary 3.items.[].system.damageRolls.54mrmhvfugd8pmf1jdv2.damage} (same value: '1d12') damageType : string {Bestiary 3.items.[].system.damageRolls.54mrmhvfugd8pmf1jdv2.damageType} (same value: 'electricity') [5cz86iuy6g7938r499xq] : object {Bestiary 3.items.[].system.damageRolls.5cz86iuy6g7938r499xq} damage : string {Bestiary 3.items.[].system.damageRolls.5cz86iuy6g7938r499xq.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.5cz86iuy6g7938r499xq.damageType} (same value: 'cold') [5l5wap4egw9rho57k5l2] : object {Bestiary 3.items.[].system.damageRolls.5l5wap4egw9rho57k5l2} damage : string {Bestiary 3.items.[].system.damageRolls.5l5wap4egw9rho57k5l2.damage} (same value: '2d6') damageType : string {Bestiary 3.items.[].system.damageRolls.5l5wap4egw9rho57k5l2.damageType} (same value: 'mental') [5p9q1rnbx6qpry1ciec8] : object {Bestiary 3.items.[].system.damageRolls.5p9q1rnbx6qpry1ciec8} damage : string {Bestiary 3.items.[].system.damageRolls.5p9q1rnbx6qpry1ciec8.damage} (same value: '2d12') damageType : string {Bestiary 3.items.[].system.damageRolls.5p9q1rnbx6qpry1ciec8.damageType} (same value: 'force') [6283fieltxwavj1plyh6] : object {Bestiary 3.items.[].system.damageRolls.6283fieltxwavj1plyh6} damage : string {Bestiary 3.items.[].system.damageRolls.6283fieltxwavj1plyh6.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.6283fieltxwavj1plyh6.damageType} (4 different values) 'acid' (x2) 'cold' (x1) 'fire' (x1) 'void' (x1) [6rkyojic26mn8txdvql3] : object {Bestiary 3.items.[].system.damageRolls.6rkyojic26mn8txdvql3} damage : string {Bestiary 3.items.[].system.damageRolls.6rkyojic26mn8txdvql3.damage} (same value: '3d8') damageType : string {Bestiary 3.items.[].system.damageRolls.6rkyojic26mn8txdvql3.damageType} (same value: 'electricity') [77vx191ki0vtrcymyfo5] : object {Bestiary 3.items.[].system.damageRolls.77vx191ki0vtrcymyfo5} damage : string {Bestiary 3.items.[].system.damageRolls.77vx191ki0vtrcymyfo5.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.77vx191ki0vtrcymyfo5.damageType} (same value: 'fire') [801or5jq1ip645d47j9u] : object {Bestiary 3.items.[].system.damageRolls.801or5jq1ip645d47j9u} damage : string {Bestiary 3.items.[].system.damageRolls.801or5jq1ip645d47j9u.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.801or5jq1ip645d47j9u.damageType} (same value: 'spirit') [83orcawp5ooir026ebdc] : object {Bestiary 3.items.[].system.damageRolls.83orcawp5ooir026ebdc} damage : string {Bestiary 3.items.[].system.damageRolls.83orcawp5ooir026ebdc.damage} (same value: '1d8') damageType : string {Bestiary 3.items.[].system.damageRolls.83orcawp5ooir026ebdc.damageType} (same value: 'cold') [857sbtp841exhxa60v9o] : object {Bestiary 3.items.[].system.damageRolls.857sbtp841exhxa60v9o} damage : string {Bestiary 3.items.[].system.damageRolls.857sbtp841exhxa60v9o.damage} (same value: '4d8+23') damageType : string {Bestiary 3.items.[].system.damageRolls.857sbtp841exhxa60v9o.damageType} (same value: 'acid') [8Gk7e9azm19UMxsa] : object {Bestiary 3.items.[].system.damageRolls.8Gk7e9azm19UMxsa} damage : string {Bestiary 3.items.[].system.damageRolls.8Gk7e9azm19UMxsa.damage} (same value: '1d8+4') damageType : string {Bestiary 3.items.[].system.damageRolls.8Gk7e9azm19UMxsa.damageType} (same value: 'piercing') [8a49gf7iwdxq2kp40clf] : object {Bestiary 3.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf} damage : string {Bestiary 3.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf.damage} (same value: '1d6+8') damageType : string {Bestiary 3.items.[].system.damageRolls.8a49gf7iwdxq2kp40clf.damageType} (same value: 'bludgeoning') [8nd7d47h3d3m8ogal8ld] : object {Bestiary 3.items.[].system.damageRolls.8nd7d47h3d3m8ogal8ld} damage : string {Bestiary 3.items.[].system.damageRolls.8nd7d47h3d3m8ogal8ld.damage} (same value: '1d6+4') damageType : string {Bestiary 3.items.[].system.damageRolls.8nd7d47h3d3m8ogal8ld.damageType} (same value: 'piercing') [8wu53v250mtw3o5sq7ie] : object {Bestiary 3.items.[].system.damageRolls.8wu53v250mtw3o5sq7ie} damage : string {Bestiary 3.items.[].system.damageRolls.8wu53v250mtw3o5sq7ie.damage} (same value: '1d4') damageType : string {Bestiary 3.items.[].system.damageRolls.8wu53v250mtw3o5sq7ie.damageType} (same value: 'spirit') [92ru4bdcylkbjormfaqn] : object {Bestiary 3.items.[].system.damageRolls.92ru4bdcylkbjormfaqn} damage : string {Bestiary 3.items.[].system.damageRolls.92ru4bdcylkbjormfaqn.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.92ru4bdcylkbjormfaqn.damageType} (same value: 'mental') [931covuueh44fb2407d4] : object {Bestiary 3.items.[].system.damageRolls.931covuueh44fb2407d4} damage : string {Bestiary 3.items.[].system.damageRolls.931covuueh44fb2407d4.damage} (same value: '2d12') damageType : string {Bestiary 3.items.[].system.damageRolls.931covuueh44fb2407d4.damageType} (same value: 'cold') [9klwwfsbk9d3huw0b8dv] : object {Bestiary 3.items.[].system.damageRolls.9klwwfsbk9d3huw0b8dv} damage : string {Bestiary 3.items.[].system.damageRolls.9klwwfsbk9d3huw0b8dv.damage} (same value: '1d8+4') damageType : string {Bestiary 3.items.[].system.damageRolls.9klwwfsbk9d3huw0b8dv.damageType} (same value: 'bludgeoning') [9yoqrs32edjih02dpw60] : object {Bestiary 3.items.[].system.damageRolls.9yoqrs32edjih02dpw60} damage : string {Bestiary 3.items.[].system.damageRolls.9yoqrs32edjih02dpw60.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.9yoqrs32edjih02dpw60.damageType} (same value: 'mental') [Gh5aoRgXD8qGkqgD] : object {Bestiary 3.items.[].system.damageRolls.Gh5aoRgXD8qGkqgD} damage : string {Bestiary 3.items.[].system.damageRolls.Gh5aoRgXD8qGkqgD.damage} (same value: '1d8+4') damageType : string {Bestiary 3.items.[].system.damageRolls.Gh5aoRgXD8qGkqgD.damageType} (same value: 'slashing') [a6d4j2q4po67wqa40vcj] : object {Bestiary 3.items.[].system.damageRolls.a6d4j2q4po67wqa40vcj} damage : string {Bestiary 3.items.[].system.damageRolls.a6d4j2q4po67wqa40vcj.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.a6d4j2q4po67wqa40vcj.damageType} (same value: 'spirit') [a7r7aqpsoopx2iiszaaq] : object {Bestiary 3.items.[].system.damageRolls.a7r7aqpsoopx2iiszaaq} damage : string {Bestiary 3.items.[].system.damageRolls.a7r7aqpsoopx2iiszaaq.damage} (same value: '2d6') damageType : string {Bestiary 3.items.[].system.damageRolls.a7r7aqpsoopx2iiszaaq.damageType} (same value: 'fire') [amxdotshcvdurbixf6jb] : object {Bestiary 3.items.[].system.damageRolls.amxdotshcvdurbixf6jb} damage : string {Bestiary 3.items.[].system.damageRolls.amxdotshcvdurbixf6jb.damage} (same value: '4d12+18') damageType : string {Bestiary 3.items.[].system.damageRolls.amxdotshcvdurbixf6jb.damageType} (same value: 'piercing') [b3v191sg3ku1te39nczu] : object {Bestiary 3.items.[].system.damageRolls.b3v191sg3ku1te39nczu} damage : string {Bestiary 3.items.[].system.damageRolls.b3v191sg3ku1te39nczu.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.b3v191sg3ku1te39nczu.damageType} (same value: 'mental') [b6xprn81aerbk960ia5q] : object {Bestiary 3.items.[].system.damageRolls.b6xprn81aerbk960ia5q} damage : string {Bestiary 3.items.[].system.damageRolls.b6xprn81aerbk960ia5q.damage} (same value: '2d6') damageType : string {Bestiary 3.items.[].system.damageRolls.b6xprn81aerbk960ia5q.damageType} (same value: 'spirit') [bp5d1t7n1pfm1gah67vu] : object {Bestiary 3.items.[].system.damageRolls.bp5d1t7n1pfm1gah67vu} damage : string {Bestiary 3.items.[].system.damageRolls.bp5d1t7n1pfm1gah67vu.damage} (same value: '3d6') damageType : string {Bestiary 3.items.[].system.damageRolls.bp5d1t7n1pfm1gah67vu.damageType} (same value: 'poison') [bwj9oiig5v68sm729kk3] : object {Bestiary 3.items.[].system.damageRolls.bwj9oiig5v68sm729kk3} damage : string {Bestiary 3.items.[].system.damageRolls.bwj9oiig5v68sm729kk3.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.bwj9oiig5v68sm729kk3.damageType} (same value: 'spirit') [by5cqzhyzabt6pfeqtb5] : object {Bestiary 3.items.[].system.damageRolls.by5cqzhyzabt6pfeqtb5} damage : string {Bestiary 3.items.[].system.damageRolls.by5cqzhyzabt6pfeqtb5.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.by5cqzhyzabt6pfeqtb5.damageType} (same value: 'electricity') [c18tjplaeao8ozr1g8p5] : object {Bestiary 3.items.[].system.damageRolls.c18tjplaeao8ozr1g8p5} damage : string {Bestiary 3.items.[].system.damageRolls.c18tjplaeao8ozr1g8p5.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.c18tjplaeao8ozr1g8p5.damageType} (same value: 'fire') [c6jufmqvwaw0wlb3zch8] : object {Bestiary 3.items.[].system.damageRolls.c6jufmqvwaw0wlb3zch8} damage : string {Bestiary 3.items.[].system.damageRolls.c6jufmqvwaw0wlb3zch8.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.c6jufmqvwaw0wlb3zch8.damageType} (same value: 'spirit') [c8wb7ga60gfabcch9jq8] : object {Bestiary 3.items.[].system.damageRolls.c8wb7ga60gfabcch9jq8} damage : string {Bestiary 3.items.[].system.damageRolls.c8wb7ga60gfabcch9jq8.damage} (same value: '2d8+13') damageType : string {Bestiary 3.items.[].system.damageRolls.c8wb7ga60gfabcch9jq8.damageType} (same value: 'piercing') [c93kre9lzn8r89hogiqq] : object {Bestiary 3.items.[].system.damageRolls.c93kre9lzn8r89hogiqq} damage : string {Bestiary 3.items.[].system.damageRolls.c93kre9lzn8r89hogiqq.damage} (same value: '1d10') damageType : string {Bestiary 3.items.[].system.damageRolls.c93kre9lzn8r89hogiqq.damageType} (same value: 'void') [c9y4pk1vs2ty3p1xjzht] : object {Bestiary 3.items.[].system.damageRolls.c9y4pk1vs2ty3p1xjzht} damage : string {Bestiary 3.items.[].system.damageRolls.c9y4pk1vs2ty3p1xjzht.damage} (same value: '1d8') damageType : string {Bestiary 3.items.[].system.damageRolls.c9y4pk1vs2ty3p1xjzht.damageType} (same value: 'void') [chf0ts2617tewo1zq3qj] : object {Bestiary 3.items.[].system.damageRolls.chf0ts2617tewo1zq3qj} damage : string {Bestiary 3.items.[].system.damageRolls.chf0ts2617tewo1zq3qj.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.chf0ts2617tewo1zq3qj.damageType} (same value: 'void') [cibqxfvsrd3kdy87cfm6] : object {Bestiary 3.items.[].system.damageRolls.cibqxfvsrd3kdy87cfm6} damage : string {Bestiary 3.items.[].system.damageRolls.cibqxfvsrd3kdy87cfm6.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.cibqxfvsrd3kdy87cfm6.damageType} (same value: 'slashing') [cqmmnrqjk5x1pllk1hsx] : object {Bestiary 3.items.[].system.damageRolls.cqmmnrqjk5x1pllk1hsx} damage : string {Bestiary 3.items.[].system.damageRolls.cqmmnrqjk5x1pllk1hsx.damage} (same value: '2d6') damageType : string {Bestiary 3.items.[].system.damageRolls.cqmmnrqjk5x1pllk1hsx.damageType} (same value: 'sonic') [ctwgah9r0rlwq8apj069] : object {Bestiary 3.items.[].system.damageRolls.ctwgah9r0rlwq8apj069} damage : string {Bestiary 3.items.[].system.damageRolls.ctwgah9r0rlwq8apj069.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.ctwgah9r0rlwq8apj069.damageType} (same value: 'spirit') [dhunb72laz8xpto9umkx] : object {Bestiary 3.items.[].system.damageRolls.dhunb72laz8xpto9umkx} damage : string {Bestiary 3.items.[].system.damageRolls.dhunb72laz8xpto9umkx.damage} (same value: '1d8') damageType : string {Bestiary 3.items.[].system.damageRolls.dhunb72laz8xpto9umkx.damageType} (same value: 'fire') [dov7matt2y5jxap07tnv] : object {Bestiary 3.items.[].system.damageRolls.dov7matt2y5jxap07tnv} damage : string {Bestiary 3.items.[].system.damageRolls.dov7matt2y5jxap07tnv.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.dov7matt2y5jxap07tnv.damageType} (same value: 'spirit') [dpqc02n4h1jp18rundv5] : object {Bestiary 3.items.[].system.damageRolls.dpqc02n4h1jp18rundv5} damage : string {Bestiary 3.items.[].system.damageRolls.dpqc02n4h1jp18rundv5.damage} (same value: '4d8+18') damageType : string {Bestiary 3.items.[].system.damageRolls.dpqc02n4h1jp18rundv5.damageType} (same value: 'slashing') [dvarv5oaimn6exfdm3hz] : object {Bestiary 3.items.[].system.damageRolls.dvarv5oaimn6exfdm3hz} damage : string {Bestiary 3.items.[].system.damageRolls.dvarv5oaimn6exfdm3hz.damage} (same value: '2d8+9') damageType : string {Bestiary 3.items.[].system.damageRolls.dvarv5oaimn6exfdm3hz.damageType} (same value: 'mental') [e11bamvawfq2ku1sxfi2] : object {Bestiary 3.items.[].system.damageRolls.e11bamvawfq2ku1sxfi2} damage : string {Bestiary 3.items.[].system.damageRolls.e11bamvawfq2ku1sxfi2.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.e11bamvawfq2ku1sxfi2.damageType} (same value: 'vitality') [e30481rbp6g1b2cgivij] : object {Bestiary 3.items.[].system.damageRolls.e30481rbp6g1b2cgivij} damage : string {Bestiary 3.items.[].system.damageRolls.e30481rbp6g1b2cgivij.damage} (same value: '2d6') damageType : string {Bestiary 3.items.[].system.damageRolls.e30481rbp6g1b2cgivij.damageType} (same value: 'poison') [ebur9kza0mcjvrt31xz3] : object {Bestiary 3.items.[].system.damageRolls.ebur9kza0mcjvrt31xz3} damage : string {Bestiary 3.items.[].system.damageRolls.ebur9kza0mcjvrt31xz3.damage} (same value: '2d6') damageType : string {Bestiary 3.items.[].system.damageRolls.ebur9kza0mcjvrt31xz3.damageType} (same value: 'spirit') [ep9iydsp6gsbkhpwoh5y] : object {Bestiary 3.items.[].system.damageRolls.ep9iydsp6gsbkhpwoh5y} damage : string {Bestiary 3.items.[].system.damageRolls.ep9iydsp6gsbkhpwoh5y.damage} (same value: '1d4') damageType : string {Bestiary 3.items.[].system.damageRolls.ep9iydsp6gsbkhpwoh5y.damageType} (same value: 'spirit') [eroapbwbewgao6hhrcpk] : object {Bestiary 3.items.[].system.damageRolls.eroapbwbewgao6hhrcpk} damage : string {Bestiary 3.items.[].system.damageRolls.eroapbwbewgao6hhrcpk.damage} (same value: '2d6') damageType : string {Bestiary 3.items.[].system.damageRolls.eroapbwbewgao6hhrcpk.damageType} (same value: 'sonic') [ewy54xdivgkefrujno1u] : object {Bestiary 3.items.[].system.damageRolls.ewy54xdivgkefrujno1u} damage : string {Bestiary 3.items.[].system.damageRolls.ewy54xdivgkefrujno1u.damage} (same value: '4d6') damageType : string {Bestiary 3.items.[].system.damageRolls.ewy54xdivgkefrujno1u.damageType} (same value: 'mental') [exmyedfgq2cxnxyuppac] : object {Bestiary 3.items.[].system.damageRolls.exmyedfgq2cxnxyuppac} damage : string {Bestiary 3.items.[].system.damageRolls.exmyedfgq2cxnxyuppac.damage} (same value: '1d8+5') damageType : string {Bestiary 3.items.[].system.damageRolls.exmyedfgq2cxnxyuppac.damageType} (same value: 'slashing') [f98avpdf9cqk94xicz87] : object {Bestiary 3.items.[].system.damageRolls.f98avpdf9cqk94xicz87} damage : string {Bestiary 3.items.[].system.damageRolls.f98avpdf9cqk94xicz87.damage} (same value: '5d6') damageType : string {Bestiary 3.items.[].system.damageRolls.f98avpdf9cqk94xicz87.damageType} (same value: 'untyped') [fp84sqbg7ri2uvdwtjrh] : object {Bestiary 3.items.[].system.damageRolls.fp84sqbg7ri2uvdwtjrh} damage : string {Bestiary 3.items.[].system.damageRolls.fp84sqbg7ri2uvdwtjrh.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.fp84sqbg7ri2uvdwtjrh.damageType} (same value: 'electricity') [fwza92gscc5dlbdw6n91] : object {Bestiary 3.items.[].system.damageRolls.fwza92gscc5dlbdw6n91} damage : string {Bestiary 3.items.[].system.damageRolls.fwza92gscc5dlbdw6n91.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.fwza92gscc5dlbdw6n91.damageType} (same value: 'spirit') [g0ncjnd5enshb8y0yurh] : object {Bestiary 3.items.[].system.damageRolls.g0ncjnd5enshb8y0yurh} damage : string {Bestiary 3.items.[].system.damageRolls.g0ncjnd5enshb8y0yurh.damage} (same value: '1d8') damageType : string {Bestiary 3.items.[].system.damageRolls.g0ncjnd5enshb8y0yurh.damageType} (same value: 'void') [g8u5oqxd59tb8ke26pv5] : object {Bestiary 3.items.[].system.damageRolls.g8u5oqxd59tb8ke26pv5} damage : string {Bestiary 3.items.[].system.damageRolls.g8u5oqxd59tb8ke26pv5.damage} (same value: '3d6') damageType : string {Bestiary 3.items.[].system.damageRolls.g8u5oqxd59tb8ke26pv5.damageType} (same value: 'mental') [gid92137za6t4bss3vle] : object {Bestiary 3.items.[].system.damageRolls.gid92137za6t4bss3vle} damage : string {Bestiary 3.items.[].system.damageRolls.gid92137za6t4bss3vle.damage} (same value: '2d6 + 8') damageType : string {Bestiary 3.items.[].system.damageRolls.gid92137za6t4bss3vle.damageType} (same value: 'slashing') [gj361eku2o8e4t0kykkj] : object {Bestiary 3.items.[].system.damageRolls.gj361eku2o8e4t0kykkj} damage : string {Bestiary 3.items.[].system.damageRolls.gj361eku2o8e4t0kykkj.damage} (same value: '2d6+9') damageType : string {Bestiary 3.items.[].system.damageRolls.gj361eku2o8e4t0kykkj.damageType} (same value: 'piercing') [gw6sapjwrww8zahe1e2p] : object {Bestiary 3.items.[].system.damageRolls.gw6sapjwrww8zahe1e2p} damage : string {Bestiary 3.items.[].system.damageRolls.gw6sapjwrww8zahe1e2p.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.gw6sapjwrww8zahe1e2p.damageType} (same value: 'spirit') [gx94kr7jops2ms363t2j] : object {Bestiary 3.items.[].system.damageRolls.gx94kr7jops2ms363t2j} damage : string {Bestiary 3.items.[].system.damageRolls.gx94kr7jops2ms363t2j.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.gx94kr7jops2ms363t2j.damageType} (same value: 'mental') [h0nbg0ibk11gyhxpehat] : object {Bestiary 3.items.[].system.damageRolls.h0nbg0ibk11gyhxpehat} damage : string {Bestiary 3.items.[].system.damageRolls.h0nbg0ibk11gyhxpehat.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.h0nbg0ibk11gyhxpehat.damageType} (same value: 'vitality') [h1z40j0yq6i7vq8eq9x1] : object {Bestiary 3.items.[].system.damageRolls.h1z40j0yq6i7vq8eq9x1} damage : string {Bestiary 3.items.[].system.damageRolls.h1z40j0yq6i7vq8eq9x1.damage} (same value: '2d8+4') damageType : string {Bestiary 3.items.[].system.damageRolls.h1z40j0yq6i7vq8eq9x1.damageType} (same value: 'slashing') [hiti75pcwni2cf0x8j8b] : object {Bestiary 3.items.[].system.damageRolls.hiti75pcwni2cf0x8j8b} damage : string {Bestiary 3.items.[].system.damageRolls.hiti75pcwni2cf0x8j8b.damage} (same value: '3d6') damageType : string {Bestiary 3.items.[].system.damageRolls.hiti75pcwni2cf0x8j8b.damageType} (same value: 'mental') [hzgwhsw749q1z65m76lu] : object {Bestiary 3.items.[].system.damageRolls.hzgwhsw749q1z65m76lu} damage : string {Bestiary 3.items.[].system.damageRolls.hzgwhsw749q1z65m76lu.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.hzgwhsw749q1z65m76lu.damageType} (same value: 'spirit') [i2rge0b6mdrc9fzunsyv] : object {Bestiary 3.items.[].system.damageRolls.i2rge0b6mdrc9fzunsyv} damage : string {Bestiary 3.items.[].system.damageRolls.i2rge0b6mdrc9fzunsyv.damage} (same value: '1d4') damageType : string {Bestiary 3.items.[].system.damageRolls.i2rge0b6mdrc9fzunsyv.damageType} (same value: 'piercing') [i6p05gzqtdhzqb91ehmf] : object {Bestiary 3.items.[].system.damageRolls.i6p05gzqtdhzqb91ehmf} damage : string {Bestiary 3.items.[].system.damageRolls.i6p05gzqtdhzqb91ehmf.damage} (same value: '3d6+4') damageType : string {Bestiary 3.items.[].system.damageRolls.i6p05gzqtdhzqb91ehmf.damageType} (same value: 'piercing') [iq9wb7bx76hgkbdg356e] : object {Bestiary 3.items.[].system.damageRolls.iq9wb7bx76hgkbdg356e} damage : string {Bestiary 3.items.[].system.damageRolls.iq9wb7bx76hgkbdg356e.damage} (same value: '4d6') damageType : string {Bestiary 3.items.[].system.damageRolls.iq9wb7bx76hgkbdg356e.damageType} (same value: 'mental') [iv7db9ztheby88uhvy7f] : object {Bestiary 3.items.[].system.damageRolls.iv7db9ztheby88uhvy7f} damage : string {Bestiary 3.items.[].system.damageRolls.iv7db9ztheby88uhvy7f.damage} (same value: '2d6') damageType : string {Bestiary 3.items.[].system.damageRolls.iv7db9ztheby88uhvy7f.damageType} (same value: 'vitality') [jd0gm1sb64igjoco4msj] : object {Bestiary 3.items.[].system.damageRolls.jd0gm1sb64igjoco4msj} damage : string {Bestiary 3.items.[].system.damageRolls.jd0gm1sb64igjoco4msj.damage} (same value: '2d10+6') damageType : string {Bestiary 3.items.[].system.damageRolls.jd0gm1sb64igjoco4msj.damageType} (same value: 'bludgeoning') [jdVUSJ69OVjOAeSW] : object {Bestiary 3.items.[].system.damageRolls.jdVUSJ69OVjOAeSW} damage : string {Bestiary 3.items.[].system.damageRolls.jdVUSJ69OVjOAeSW.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.jdVUSJ69OVjOAeSW.damageType} (same value: 'fire') [ji3z5r8g4djs2beh81sq] : object {Bestiary 3.items.[].system.damageRolls.ji3z5r8g4djs2beh81sq} damage : string {Bestiary 3.items.[].system.damageRolls.ji3z5r8g4djs2beh81sq.damage} (same value: '1d6 + 2') damageType : string {Bestiary 3.items.[].system.damageRolls.ji3z5r8g4djs2beh81sq.damageType} (same value: 'slashing') [jlze6obl9t01ticuowg7] : object {Bestiary 3.items.[].system.damageRolls.jlze6obl9t01ticuowg7} damage : string {Bestiary 3.items.[].system.damageRolls.jlze6obl9t01ticuowg7.damage} (same value: '2d12+9') damageType : string {Bestiary 3.items.[].system.damageRolls.jlze6obl9t01ticuowg7.damageType} (same value: 'piercing') [jyut2lsupynxju85e6lz] : object {Bestiary 3.items.[].system.damageRolls.jyut2lsupynxju85e6lz} damage : string {Bestiary 3.items.[].system.damageRolls.jyut2lsupynxju85e6lz.damage} (same value: '3d8+16') damageType : string {Bestiary 3.items.[].system.damageRolls.jyut2lsupynxju85e6lz.damageType} (same value: 'slashing') [k6tfh9nhwh5d1qvqmfl5] : object {Bestiary 3.items.[].system.damageRolls.k6tfh9nhwh5d1qvqmfl5} damage : string {Bestiary 3.items.[].system.damageRolls.k6tfh9nhwh5d1qvqmfl5.damage} (same value: '1d8') damageType : string {Bestiary 3.items.[].system.damageRolls.k6tfh9nhwh5d1qvqmfl5.damageType} (same value: 'piercing') [kmm64hufmoml4polor0l] : object {Bestiary 3.items.[].system.damageRolls.kmm64hufmoml4polor0l} damage : string {Bestiary 3.items.[].system.damageRolls.kmm64hufmoml4polor0l.damage} (same value: '2d12') damageType : string {Bestiary 3.items.[].system.damageRolls.kmm64hufmoml4polor0l.damageType} (same value: 'cold') [l0iswoesdkd65dcwm9dk] : object {Bestiary 3.items.[].system.damageRolls.l0iswoesdkd65dcwm9dk} damage : string {Bestiary 3.items.[].system.damageRolls.l0iswoesdkd65dcwm9dk.damage} (same value: '2d8') damageType : string {Bestiary 3.items.[].system.damageRolls.l0iswoesdkd65dcwm9dk.damageType} (same value: 'cold') [l8mhg4lhlz8a7sl3ybu7] : object {Bestiary 3.items.[].system.damageRolls.l8mhg4lhlz8a7sl3ybu7} damage : string {Bestiary 3.items.[].system.damageRolls.l8mhg4lhlz8a7sl3ybu7.damage} (same value: '1d8+2') damageType : string {Bestiary 3.items.[].system.damageRolls.l8mhg4lhlz8a7sl3ybu7.damageType} (same value: 'mental') [liw3ydkpujf7poobgldo] : object {Bestiary 3.items.[].system.damageRolls.liw3ydkpujf7poobgldo} damage : string {Bestiary 3.items.[].system.damageRolls.liw3ydkpujf7poobgldo.damage} (same value: '1d10') damageType : string {Bestiary 3.items.[].system.damageRolls.liw3ydkpujf7poobgldo.damageType} (same value: 'mental') [llj0j3fn07o0bcdc6ern] : object {Bestiary 3.items.[].system.damageRolls.llj0j3fn07o0bcdc6ern} damage : string {Bestiary 3.items.[].system.damageRolls.llj0j3fn07o0bcdc6ern.damage} (same value: '4d8+20') damageType : string {Bestiary 3.items.[].system.damageRolls.llj0j3fn07o0bcdc6ern.damageType} (same value: 'bludgeoning') [lvl05qe7j98xynn1v0cw] : object {Bestiary 3.items.[].system.damageRolls.lvl05qe7j98xynn1v0cw} damage : string {Bestiary 3.items.[].system.damageRolls.lvl05qe7j98xynn1v0cw.damage} (same value: '2d8') damageType : string {Bestiary 3.items.[].system.damageRolls.lvl05qe7j98xynn1v0cw.damageType} (same value: 'fire') [mk0m3fpp8ifltcwcftxt] : object {Bestiary 3.items.[].system.damageRolls.mk0m3fpp8ifltcwcftxt} damage : string {Bestiary 3.items.[].system.damageRolls.mk0m3fpp8ifltcwcftxt.damage} (same value: '2d8+13') damageType : string {Bestiary 3.items.[].system.damageRolls.mk0m3fpp8ifltcwcftxt.damageType} (same value: 'bludgeoning') [mmqtwgjt3v7wpwru4fud] : object {Bestiary 3.items.[].system.damageRolls.mmqtwgjt3v7wpwru4fud} damage : string {Bestiary 3.items.[].system.damageRolls.mmqtwgjt3v7wpwru4fud.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.mmqtwgjt3v7wpwru4fud.damageType} (same value: 'vitality') [mv6466icizpy4idlmga8] : object {Bestiary 3.items.[].system.damageRolls.mv6466icizpy4idlmga8} damage : string {Bestiary 3.items.[].system.damageRolls.mv6466icizpy4idlmga8.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.mv6466icizpy4idlmga8.damageType} (same value: 'mental') [mvtwtj5old8cg2naucbe] : object {Bestiary 3.items.[].system.damageRolls.mvtwtj5old8cg2naucbe} damage : string {Bestiary 3.items.[].system.damageRolls.mvtwtj5old8cg2naucbe.damage} (same value: '2d6') damageType : string {Bestiary 3.items.[].system.damageRolls.mvtwtj5old8cg2naucbe.damageType} (same value: 'fire') [n3fg8uxtmtrbylc9zkfi] : object {Bestiary 3.items.[].system.damageRolls.n3fg8uxtmtrbylc9zkfi} damage : string {Bestiary 3.items.[].system.damageRolls.n3fg8uxtmtrbylc9zkfi.damage} (same value: '2d6') damageType : string {Bestiary 3.items.[].system.damageRolls.n3fg8uxtmtrbylc9zkfi.damageType} (same value: 'fire') [nr2zfc4ylpm5rfa0zg5n] : object {Bestiary 3.items.[].system.damageRolls.nr2zfc4ylpm5rfa0zg5n} damage : string {Bestiary 3.items.[].system.damageRolls.nr2zfc4ylpm5rfa0zg5n.damage} (same value: '3d10+9') damageType : string {Bestiary 3.items.[].system.damageRolls.nr2zfc4ylpm5rfa0zg5n.damageType} (same value: 'bludgeoning') [nv0jqb0h8y0lxnyj8dnq] : object {Bestiary 3.items.[].system.damageRolls.nv0jqb0h8y0lxnyj8dnq} damage : string {Bestiary 3.items.[].system.damageRolls.nv0jqb0h8y0lxnyj8dnq.damage} (same value: '2d10') damageType : string {Bestiary 3.items.[].system.damageRolls.nv0jqb0h8y0lxnyj8dnq.damageType} (same value: 'void') [o54hy2st7ndeq1o6jo3c] : object {Bestiary 3.items.[].system.damageRolls.o54hy2st7ndeq1o6jo3c} damage : string {Bestiary 3.items.[].system.damageRolls.o54hy2st7ndeq1o6jo3c.damage} (same value: '2d8 + 9') damageType : string {Bestiary 3.items.[].system.damageRolls.o54hy2st7ndeq1o6jo3c.damageType} (same value: 'piercing') [o5osapabtq8jcc9rlo8z] : object {Bestiary 3.items.[].system.damageRolls.o5osapabtq8jcc9rlo8z} damage : string {Bestiary 3.items.[].system.damageRolls.o5osapabtq8jcc9rlo8z.damage} (same value: '10d6') damageType : string {Bestiary 3.items.[].system.damageRolls.o5osapabtq8jcc9rlo8z.damageType} (same value: 'force') [ov7cqd6r4qg8qbukso7v] : object {Bestiary 3.items.[].system.damageRolls.ov7cqd6r4qg8qbukso7v} damage : string {Bestiary 3.items.[].system.damageRolls.ov7cqd6r4qg8qbukso7v.damage} (same value: '2d12') damageType : string {Bestiary 3.items.[].system.damageRolls.ov7cqd6r4qg8qbukso7v.damageType} (same value: 'cold') [p6uzjb18vos3d6jo26hy] : object {Bestiary 3.items.[].system.damageRolls.p6uzjb18vos3d6jo26hy} damage : string {Bestiary 3.items.[].system.damageRolls.p6uzjb18vos3d6jo26hy.damage} (same value: '2d6+10') damageType : string {Bestiary 3.items.[].system.damageRolls.p6uzjb18vos3d6jo26hy.damageType} (same value: 'piercing') [p9jak0h1nbguguglcesr] : object {Bestiary 3.items.[].system.damageRolls.p9jak0h1nbguguglcesr} damage : string {Bestiary 3.items.[].system.damageRolls.p9jak0h1nbguguglcesr.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.p9jak0h1nbguguglcesr.damageType} (same value: 'spirit') [pi2a7yev6aq01rhd9rro] : object {Bestiary 3.items.[].system.damageRolls.pi2a7yev6aq01rhd9rro} damage : string {Bestiary 3.items.[].system.damageRolls.pi2a7yev6aq01rhd9rro.damage} (same value: '1d8') damageType : string {Bestiary 3.items.[].system.damageRolls.pi2a7yev6aq01rhd9rro.damageType} (same value: 'force') [q0qr3kjhjl9dzj8s1x8e] : object {Bestiary 3.items.[].system.damageRolls.q0qr3kjhjl9dzj8s1x8e} damage : string {Bestiary 3.items.[].system.damageRolls.q0qr3kjhjl9dzj8s1x8e.damage} (same value: '2d8+13') damageType : string {Bestiary 3.items.[].system.damageRolls.q0qr3kjhjl9dzj8s1x8e.damageType} (same value: 'slashing') [q1ve4p37s7nztcldvub0] : object {Bestiary 3.items.[].system.damageRolls.q1ve4p37s7nztcldvub0} damage : string {Bestiary 3.items.[].system.damageRolls.q1ve4p37s7nztcldvub0.damage} (same value: '1d8') damageType : string {Bestiary 3.items.[].system.damageRolls.q1ve4p37s7nztcldvub0.damageType} (same value: 'void') [q78toso3wby243bz0d44] : object {Bestiary 3.items.[].system.damageRolls.q78toso3wby243bz0d44} damage : string {Bestiary 3.items.[].system.damageRolls.q78toso3wby243bz0d44.damage} (same value: '2d10+2') damageType : string {Bestiary 3.items.[].system.damageRolls.q78toso3wby243bz0d44.damageType} (same value: 'bludgeoning') [qeul1256059lhg6wwd3q] : object {Bestiary 3.items.[].system.damageRolls.qeul1256059lhg6wwd3q} damage : string {Bestiary 3.items.[].system.damageRolls.qeul1256059lhg6wwd3q.damage} (same value: '2d10') damageType : string {Bestiary 3.items.[].system.damageRolls.qeul1256059lhg6wwd3q.damageType} (same value: 'void') [qj1pkhjfxy8pf4jasgu9] : object {Bestiary 3.items.[].system.damageRolls.qj1pkhjfxy8pf4jasgu9} damage : string {Bestiary 3.items.[].system.damageRolls.qj1pkhjfxy8pf4jasgu9.damage} (same value: '1d4') damageType : string {Bestiary 3.items.[].system.damageRolls.qj1pkhjfxy8pf4jasgu9.damageType} (same value: 'spirit') [qkkpw80ck1lqkcu5mhi9] : object {Bestiary 3.items.[].system.damageRolls.qkkpw80ck1lqkcu5mhi9} damage : string {Bestiary 3.items.[].system.damageRolls.qkkpw80ck1lqkcu5mhi9.damage} (same value: '2d8+10') damageType : string {Bestiary 3.items.[].system.damageRolls.qkkpw80ck1lqkcu5mhi9.damageType} (same value: 'slashing') [qlw99qcvx679wiofpqgq] : object {Bestiary 3.items.[].system.damageRolls.qlw99qcvx679wiofpqgq} damage : string {Bestiary 3.items.[].system.damageRolls.qlw99qcvx679wiofpqgq.damage} (same value: '3d6') damageType : string {Bestiary 3.items.[].system.damageRolls.qlw99qcvx679wiofpqgq.damageType} (same value: 'spirit') [qlx9h0ocy33subnnt216] : object {Bestiary 3.items.[].system.damageRolls.qlx9h0ocy33subnnt216} damage : string {Bestiary 3.items.[].system.damageRolls.qlx9h0ocy33subnnt216.damage} (same value: '1d8') damageType : string {Bestiary 3.items.[].system.damageRolls.qlx9h0ocy33subnnt216.damageType} (same value: 'force') [qq5c4bdanojt7h696n4z] : object {Bestiary 3.items.[].system.damageRolls.qq5c4bdanojt7h696n4z} damage : string {Bestiary 3.items.[].system.damageRolls.qq5c4bdanojt7h696n4z.damage} (same value: '1d4') damageType : string {Bestiary 3.items.[].system.damageRolls.qq5c4bdanojt7h696n4z.damageType} (same value: 'cold') [qsvicnwjcigwc1dscsvt] : object {Bestiary 3.items.[].system.damageRolls.qsvicnwjcigwc1dscsvt} damage : string {Bestiary 3.items.[].system.damageRolls.qsvicnwjcigwc1dscsvt.damage} (same value: '4d6') damageType : string {Bestiary 3.items.[].system.damageRolls.qsvicnwjcigwc1dscsvt.damageType} (3 different values) 'fire' (x2) 'cold' (x2) 'acid' (x1) [qwt0acuu6vpni2gnrtot] : object {Bestiary 3.items.[].system.damageRolls.qwt0acuu6vpni2gnrtot} damage : string {Bestiary 3.items.[].system.damageRolls.qwt0acuu6vpni2gnrtot.damage} (same value: '3d10+16') damageType : string {Bestiary 3.items.[].system.damageRolls.qwt0acuu6vpni2gnrtot.damageType} (same value: 'piercing') [r5ffl1jxnyp3k4uayfnd] : object {Bestiary 3.items.[].system.damageRolls.r5ffl1jxnyp3k4uayfnd} damage : string {Bestiary 3.items.[].system.damageRolls.r5ffl1jxnyp3k4uayfnd.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.r5ffl1jxnyp3k4uayfnd.damageType} (same value: 'spirit') [rmps9mt8ll3dhu97yl5s] : object {Bestiary 3.items.[].system.damageRolls.rmps9mt8ll3dhu97yl5s} damage : string {Bestiary 3.items.[].system.damageRolls.rmps9mt8ll3dhu97yl5s.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.rmps9mt8ll3dhu97yl5s.damageType} (same value: 'mental') [rsens59ppqr8mw404lca] : object {Bestiary 3.items.[].system.damageRolls.rsens59ppqr8mw404lca} damage : string {Bestiary 3.items.[].system.damageRolls.rsens59ppqr8mw404lca.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.rsens59ppqr8mw404lca.damageType} (same value: 'poison') [s7brdomp71onnti57seg] : object {Bestiary 3.items.[].system.damageRolls.s7brdomp71onnti57seg} damage : string {Bestiary 3.items.[].system.damageRolls.s7brdomp71onnti57seg.damage} (same value: '2d6') damageType : string {Bestiary 3.items.[].system.damageRolls.s7brdomp71onnti57seg.damageType} (same value: 'mental') [s7l8cpr2micnkscqxqo5] : object {Bestiary 3.items.[].system.damageRolls.s7l8cpr2micnkscqxqo5} damage : string {Bestiary 3.items.[].system.damageRolls.s7l8cpr2micnkscqxqo5.damage} (same value: '2d6+7') damageType : string {Bestiary 3.items.[].system.damageRolls.s7l8cpr2micnkscqxqo5.damageType} (same value: 'slashing') [svyc3b7utsajqerghnez] : object {Bestiary 3.items.[].system.damageRolls.svyc3b7utsajqerghnez} damage : string {Bestiary 3.items.[].system.damageRolls.svyc3b7utsajqerghnez.damage} (same value: '1d4') damageType : string {Bestiary 3.items.[].system.damageRolls.svyc3b7utsajqerghnez.damageType} (same value: 'bludgeoning') [t5tatin740jycg7yf562] : object {Bestiary 3.items.[].system.damageRolls.t5tatin740jycg7yf562} damage : string {Bestiary 3.items.[].system.damageRolls.t5tatin740jycg7yf562.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.t5tatin740jycg7yf562.damageType} (same value: 'fire') [tcics53v34s147hfgvf7] : object {Bestiary 3.items.[].system.damageRolls.tcics53v34s147hfgvf7} damage : string {Bestiary 3.items.[].system.damageRolls.tcics53v34s147hfgvf7.damage} (same value: '2d10+5') damageType : string {Bestiary 3.items.[].system.damageRolls.tcics53v34s147hfgvf7.damageType} (same value: 'slashing') [tk48tvvq4l7m3s62mmhu] : object {Bestiary 3.items.[].system.damageRolls.tk48tvvq4l7m3s62mmhu} damage : string {Bestiary 3.items.[].system.damageRolls.tk48tvvq4l7m3s62mmhu.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.tk48tvvq4l7m3s62mmhu.damageType} (same value: 'spirit') [tmmfdu8em9eeqdhssfor] : object {Bestiary 3.items.[].system.damageRolls.tmmfdu8em9eeqdhssfor} damage : string {Bestiary 3.items.[].system.damageRolls.tmmfdu8em9eeqdhssfor.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.tmmfdu8em9eeqdhssfor.damageType} (same value: 'cold') [tzm8oydo2xt3n0md8ciy] : object {Bestiary 3.items.[].system.damageRolls.tzm8oydo2xt3n0md8ciy} damage : string {Bestiary 3.items.[].system.damageRolls.tzm8oydo2xt3n0md8ciy.damage} (same value: '2d8 + 9') damageType : string {Bestiary 3.items.[].system.damageRolls.tzm8oydo2xt3n0md8ciy.damageType} (same value: 'untyped') [u2qkj77ca6i2eg8dym9m] : object {Bestiary 3.items.[].system.damageRolls.u2qkj77ca6i2eg8dym9m} damage : string {Bestiary 3.items.[].system.damageRolls.u2qkj77ca6i2eg8dym9m.damage} (same value: '2d6+4') damageType : string {Bestiary 3.items.[].system.damageRolls.u2qkj77ca6i2eg8dym9m.damageType} (same value: 'slashing') [u5pe5ykvafssyihotpql] : object {Bestiary 3.items.[].system.damageRolls.u5pe5ykvafssyihotpql} damage : string {Bestiary 3.items.[].system.damageRolls.u5pe5ykvafssyihotpql.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.u5pe5ykvafssyihotpql.damageType} (same value: 'vitality') [ubzntuxwiima9sq18y55] : object {Bestiary 3.items.[].system.damageRolls.ubzntuxwiima9sq18y55} damage : string {Bestiary 3.items.[].system.damageRolls.ubzntuxwiima9sq18y55.damage} (same value: '3d6+9') damageType : string {Bestiary 3.items.[].system.damageRolls.ubzntuxwiima9sq18y55.damageType} (same value: 'piercing') [utzuyyc2rr1i52jq9gm5] : object {Bestiary 3.items.[].system.damageRolls.utzuyyc2rr1i52jq9gm5} damage : string {Bestiary 3.items.[].system.damageRolls.utzuyyc2rr1i52jq9gm5.damage} (same value: '3d6') damageType : string {Bestiary 3.items.[].system.damageRolls.utzuyyc2rr1i52jq9gm5.damageType} (same value: 'spirit') [v54esdehe3ditkjshpen] : object {Bestiary 3.items.[].system.damageRolls.v54esdehe3ditkjshpen} damage : string {Bestiary 3.items.[].system.damageRolls.v54esdehe3ditkjshpen.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.v54esdehe3ditkjshpen.damageType} (same value: 'cold') [vlom5kdyn1m8ije9vanq] : object {Bestiary 3.items.[].system.damageRolls.vlom5kdyn1m8ije9vanq} damage : string {Bestiary 3.items.[].system.damageRolls.vlom5kdyn1m8ije9vanq.damage} (same value: '1d12') damageType : string {Bestiary 3.items.[].system.damageRolls.vlom5kdyn1m8ije9vanq.damageType} (same value: 'electricity') [voqldw5uwvbpyfttzm44] : object {Bestiary 3.items.[].system.damageRolls.voqldw5uwvbpyfttzm44} damage : string {Bestiary 3.items.[].system.damageRolls.voqldw5uwvbpyfttzm44.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.voqldw5uwvbpyfttzm44.damageType} (same value: 'spirit') [vvk1uwyp3nnvlqc24jzg] : object {Bestiary 3.items.[].system.damageRolls.vvk1uwyp3nnvlqc24jzg} damage : string {Bestiary 3.items.[].system.damageRolls.vvk1uwyp3nnvlqc24jzg.damage} (same value: '2d12') damageType : string {Bestiary 3.items.[].system.damageRolls.vvk1uwyp3nnvlqc24jzg.damageType} (same value: 'mental') [w9qzsteb6tkmoqekrmm2] : object {Bestiary 3.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2} damage : string {Bestiary 3.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2.damage} (same value: '1d4') damageType : string {Bestiary 3.items.[].system.damageRolls.w9qzsteb6tkmoqekrmm2.damageType} (same value: 'void') [wc3m4uv5q6bray3crw5y] : object {Bestiary 3.items.[].system.damageRolls.wc3m4uv5q6bray3crw5y} damage : string {Bestiary 3.items.[].system.damageRolls.wc3m4uv5q6bray3crw5y.damage} (same value: '1d4') damageType : string {Bestiary 3.items.[].system.damageRolls.wc3m4uv5q6bray3crw5y.damageType} (same value: 'acid') [wfzqongy0qb4jngvti4k] : object {Bestiary 3.items.[].system.damageRolls.wfzqongy0qb4jngvti4k} damage : string {Bestiary 3.items.[].system.damageRolls.wfzqongy0qb4jngvti4k.damage} (same value: '3d6+13') damageType : string {Bestiary 3.items.[].system.damageRolls.wfzqongy0qb4jngvti4k.damageType} (same value: 'slashing') [wu17sjwqujgns2xukamc] : object {Bestiary 3.items.[].system.damageRolls.wu17sjwqujgns2xukamc} damage : string {Bestiary 3.items.[].system.damageRolls.wu17sjwqujgns2xukamc.damage} (same value: '2d6') damageType : string {Bestiary 3.items.[].system.damageRolls.wu17sjwqujgns2xukamc.damageType} (same value: 'spirit') [wyn9lhqgpbjsjmgxgh7w] : object {Bestiary 3.items.[].system.damageRolls.wyn9lhqgpbjsjmgxgh7w} damage : string {Bestiary 3.items.[].system.damageRolls.wyn9lhqgpbjsjmgxgh7w.damage} (same value: '1d12') damageType : string {Bestiary 3.items.[].system.damageRolls.wyn9lhqgpbjsjmgxgh7w.damageType} (same value: 'electricity') [x87b83iqz9ejdn5nebuu] : object {Bestiary 3.items.[].system.damageRolls.x87b83iqz9ejdn5nebuu} damage : string {Bestiary 3.items.[].system.damageRolls.x87b83iqz9ejdn5nebuu.damage} (same value: '3d6') damageType : string {Bestiary 3.items.[].system.damageRolls.x87b83iqz9ejdn5nebuu.damageType} (same value: 'poison') [xen556c97384hi65wrvw] : object {Bestiary 3.items.[].system.damageRolls.xen556c97384hi65wrvw} damage : string {Bestiary 3.items.[].system.damageRolls.xen556c97384hi65wrvw.damage} (same value: '1d6+5') damageType : string {Bestiary 3.items.[].system.damageRolls.xen556c97384hi65wrvw.damageType} (same value: 'piercing') [y21khg942dlorgxk1k43] : object {Bestiary 3.items.[].system.damageRolls.y21khg942dlorgxk1k43} damage : string {Bestiary 3.items.[].system.damageRolls.y21khg942dlorgxk1k43.damage} (same value: '2d6+5') damageType : string {Bestiary 3.items.[].system.damageRolls.y21khg942dlorgxk1k43.damageType} (same value: 'piercing') [yrhh43blaq9kjtqhcxla] : object {Bestiary 3.items.[].system.damageRolls.yrhh43blaq9kjtqhcxla} damage : string {Bestiary 3.items.[].system.damageRolls.yrhh43blaq9kjtqhcxla.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.yrhh43blaq9kjtqhcxla.damageType} (same value: 'spirit') [z2505gwe2rsxdyto1vya] : object {Bestiary 3.items.[].system.damageRolls.z2505gwe2rsxdyto1vya} damage : string {Bestiary 3.items.[].system.damageRolls.z2505gwe2rsxdyto1vya.damage} (same value: '1d6') damageType : string {Bestiary 3.items.[].system.damageRolls.z2505gwe2rsxdyto1vya.damageType} (same value: 'spirit') [zl22og5rfwrlah77bh0g] : object {Bestiary 3.items.[].system.damageRolls.zl22og5rfwrlah77bh0g} damage : string {Bestiary 3.items.[].system.damageRolls.zl22og5rfwrlah77bh0g.damage} (same value: '2d8') damageType : string {Bestiary 3.items.[].system.damageRolls.zl22og5rfwrlah77bh0g.damageType} (same value: 'poison') [zy158t1fu28edcdkdpx5] : object {Bestiary 3.items.[].system.damageRolls.zy158t1fu28edcdkdpx5} damage : string {Bestiary 3.items.[].system.damageRolls.zy158t1fu28edcdkdpx5.damage} (same value: '1d4') damageType : string {Bestiary 3.items.[].system.damageRolls.zy158t1fu28edcdkdpx5.damageType} (same value: 'spirit') [zz5sqqx22mp5poqf3hjv] : object {Bestiary 3.items.[].system.damageRolls.zz5sqqx22mp5poqf3hjv} damage : string {Bestiary 3.items.[].system.damageRolls.zz5sqqx22mp5poqf3hjv.damage} (same value: '2d12') damageType : string {Bestiary 3.items.[].system.damageRolls.zz5sqqx22mp5poqf3hjv.damageType} (same value: 'force') [deathNote] : boolean {Bestiary 3.items.[].system.deathNote} (same value: True) [dexCap] : integer {Bestiary 3.items.[].system.dexCap} (6 different values) 1 (x8) 4 (x7) 2 (x6) 0 (x3) 3 (x2) 5 (x1) [duration] : object {Bestiary 3.items.[].system.duration} [sustained] : boolean {Bestiary 3.items.[].system.duration.sustained} (2 different values) False (x1513) True (x167) value : mixed string {Bestiary 3.items.[].system.duration.value} (26 different values) integer {Bestiary 3.items.[].system.duration.value} (2 different values) 0 (x5) 1 (x1) [expiry] : string {Bestiary 3.items.[].system.duration.expiry} (same value: 'turn-start') [unit] : string {Bestiary 3.items.[].system.duration.unit} (same value: 'days') [equipped] : object {Bestiary 3.items.[].system.equipped} carryType : string {Bestiary 3.items.[].system.equipped.carryType} (2 different values) 'held' (x89) 'worn' (x88) [handsHeld] : integer {Bestiary 3.items.[].system.equipped.handsHeld} (3 different values) 0 (x72) 1 (x65) 2 (x24) [inSlot] : boolean {Bestiary 3.items.[].system.equipped.inSlot} (2 different values) True (x25) False (x3) [invested] : empty [frequency] : object {Bestiary 3.items.[].system.frequency} max : integer {Bestiary 3.items.[].system.frequency.max} (2 different values) 1 (x74) 2 (x1) per : string {Bestiary 3.items.[].system.frequency.per} (8 different values) 'day' (x30) 'round' (x18) 'PT1H' (x15) 'PT10M' (x6) 'PT1M' (x3) 'turn' (x1) 'P1M' (x1) 'P1Y' (x1) [value] : integer {Bestiary 3.items.[].system.frequency.value} (2 different values) 1 (x54) 2 (x1) [group] : string {Bestiary 3.items.[].system.group} (20 different values) [hardness] : integer {Bestiary 3.items.[].system.hardness} (3 different values) 0 (x171) 3 (x3) 5 (x3) [heightening] : object {Bestiary 3.items.[].system.heightening} [damage] : object {Bestiary 3.items.[].system.heightening.damage} [0] : string {Bestiary 3.items.[].system.heightening.damage.0} (12 different values) [6BEyrCCNpDfJh5P8] : string {Bestiary 3.items.[].system.heightening.damage.6BEyrCCNpDfJh5P8} (same value: '2d6') [v1pnjhfu6e9akqe0] : string {Bestiary 3.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: '1d4') [wnlxzlrxtrkk2bh3] : string {Bestiary 3.items.[].system.heightening.damage.wnlxzlrxtrkk2bh3} (same value: '1d8') [interval] : integer {Bestiary 3.items.[].system.heightening.interval} (3 different values) 1 (x222) 2 (x26) 4 (x1) [levels] : object {Bestiary 3.items.[].system.heightening.levels} [10] : object {Bestiary 3.items.[].system.heightening.levels.10} [area] : object {Bestiary 3.items.[].system.heightening.levels.10.area} areaType : string {Bestiary 3.items.[].system.heightening.levels.10.area.areaType} (same value: 'burst') value : string {Bestiary 3.items.[].system.heightening.levels.10.area.value} (2 different values) '1320' (x9) '1000' (x6) [damage] : object {Bestiary 3.items.[].system.heightening.levels.10.damage} 0 : object {Bestiary 3.items.[].system.heightening.levels.10.damage.0} applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.10.damage.0.applyMod} (same value: False) [category] : empty formula : string {Bestiary 3.items.[].system.heightening.levels.10.damage.0.formula} (same value: '10d6') materials : array<> {Bestiary 3.items.[].system.heightening.levels.10.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 3.items.[].system.heightening.levels.10.damage.0.type} (same value: 'void') [range] : object {Bestiary 3.items.[].system.heightening.levels.10.range} value : string {Bestiary 3.items.[].system.heightening.levels.10.range.value} (2 different values) 'half a mile' (x9) '2200 feet' (x6) [2] : object {Bestiary 3.items.[].system.heightening.levels.2} target : object {Bestiary 3.items.[].system.heightening.levels.2.target} value : string {Bestiary 3.items.[].system.heightening.levels.2.target.value} (same value: 'non-magical object of 1 Bulk or less') [3] : object {Bestiary 3.items.[].system.heightening.levels.3} [area] : object {Bestiary 3.items.[].system.heightening.levels.3.area} areaType : string {Bestiary 3.items.[].system.heightening.levels.3.area.areaType} (same value: 'cone') value : string {Bestiary 3.items.[].system.heightening.levels.3.area.value} (same value: '30') [damage] : object {Bestiary 3.items.[].system.heightening.levels.3.damage} 0 : object {Bestiary 3.items.[].system.heightening.levels.3.damage.0} applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) [category] : empty formula : string {Bestiary 3.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6') materials : array<> {Bestiary 3.items.[].system.heightening.levels.3.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 3.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Bestiary 3.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Bestiary 3.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Bestiary 3.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1') materials : array<> {Bestiary 3.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 3.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid') [range] : object {Bestiary 3.items.[].system.heightening.levels.3.range} value : string {Bestiary 3.items.[].system.heightening.levels.3.range.value} (3 different values) '60 feet' (x14) '500 feet' (x9) 'touch' (x1) [target] : object {Bestiary 3.items.[].system.heightening.levels.3.target} value : string {Bestiary 3.items.[].system.heightening.levels.3.target.value} (6 different values) '10 objects' (x30) '1 unattended object with a Bulk of 1 or less' (x18) '5 creatures' (x17) '1 object of 3 bulk or less, or 1 creature' (x4) 'non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less' (x3) '1 creature' (x1) [4] : object {Bestiary 3.items.[].system.heightening.levels.4} [area] : object {Bestiary 3.items.[].system.heightening.levels.4.area} areaType : string {Bestiary 3.items.[].system.heightening.levels.4.area.areaType} (2 different values) 'emanation' (x10) 'burst' (x2) value : string {Bestiary 3.items.[].system.heightening.levels.4.area.value} (same value: '20') [range] : object {Bestiary 3.items.[].system.heightening.levels.4.range} value : string {Bestiary 3.items.[].system.heightening.levels.4.range.value} (3 different values) '30 feet' (x12) '20 feet' (x10) '60 feet' (x2) [target] : object {Bestiary 3.items.[].system.heightening.levels.4.target} value : string {Bestiary 3.items.[].system.heightening.levels.4.target.value} (4 different values) '10 creatures' (x16) '10 creatures you know by name and have met in person' (x9) '2 creatures' (x9) '10 willing living creatures' (x5) [5] : object {Bestiary 3.items.[].system.heightening.levels.5} [damage] : object {Bestiary 3.items.[].system.heightening.levels.5.damage} 0 : object {Bestiary 3.items.[].system.heightening.levels.5.damage.0} applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) [category] : empty formula : string {Bestiary 3.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6') materials : array<> {Bestiary 3.items.[].system.heightening.levels.5.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 3.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Bestiary 3.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Bestiary 3.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Bestiary 3.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2') materials : array<> {Bestiary 3.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 3.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid') [range] : object {Bestiary 3.items.[].system.heightening.levels.5.range} value : string {Bestiary 3.items.[].system.heightening.levels.5.range.value} (3 different values) '1 mile' (x26) '60 feet' (x18) '120 feet' (x14) [target] : object {Bestiary 3.items.[].system.heightening.levels.5.target} value : string {Bestiary 3.items.[].system.heightening.levels.5.target.value} (3 different values) '10 creatures' (x8) '1 specific object or type of object, or a specific creature or ancestry' (x5) 'up to three weapons, each of which must be wielded by you or a willing ally, or else unattended' (x1) [time] : object {Bestiary 3.items.[].system.heightening.levels.5.time} value : string {Bestiary 3.items.[].system.heightening.levels.5.time.value} (same value: '3') [traits] : object {Bestiary 3.items.[].system.heightening.levels.5.traits} value : array {Bestiary 3.items.[].system.heightening.levels.5.traits.value} Length: min=2 max=2 Value type: string {Bestiary 3.items.[].system.heightening.levels.5.traits.value.[]} (2 different values) 'concentrate' (x2) 'manipulate' (x2) [6] : object {Bestiary 3.items.[].system.heightening.levels.6} [range] : object {Bestiary 3.items.[].system.heightening.levels.6.range} value : string {Bestiary 3.items.[].system.heightening.levels.6.range.value} (same value: '30 feet') [target] : object {Bestiary 3.items.[].system.heightening.levels.6.target} value : string {Bestiary 3.items.[].system.heightening.levels.6.target.value} (5 different values) 'any number of objects' (x30) '10 creatures' (x12) '5 creatures' (x2) '1 or 10 creatures' (x1) '10 willing creatures' (x1) [7] : object {Bestiary 3.items.[].system.heightening.levels.7} [area] : object {Bestiary 3.items.[].system.heightening.levels.7.area} areaType : string {Bestiary 3.items.[].system.heightening.levels.7.area.areaType} (same value: 'cone') value : string {Bestiary 3.items.[].system.heightening.levels.7.area.value} (same value: '60') [damage] : object {Bestiary 3.items.[].system.heightening.levels.7.damage} 0 : object {Bestiary 3.items.[].system.heightening.levels.7.damage.0} applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) [category] : empty formula : string {Bestiary 3.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6') materials : array<> {Bestiary 3.items.[].system.heightening.levels.7.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 3.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Bestiary 3.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Bestiary 3.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Bestiary 3.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3') materials : array<> {Bestiary 3.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 3.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid') [target] : object {Bestiary 3.items.[].system.heightening.levels.7.target} value : string {Bestiary 3.items.[].system.heightening.levels.7.target.value} (5 different values) '1 unattended object with a Bulk of 2 or less' (x18) '6 creatures' (x14) '5 creatures' (x9) '10 creatures' (x4) '1 or any number of creatures' (x1) [8] : object {Bestiary 3.items.[].system.heightening.levels.8} target : object {Bestiary 3.items.[].system.heightening.levels.8.target} value : string {Bestiary 3.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures') [9] : object {Bestiary 3.items.[].system.heightening.levels.9} [damage] : object {Bestiary 3.items.[].system.heightening.levels.9.damage} 0 : object {Bestiary 3.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : empty formula : string {Bestiary 3.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6') materials : array<> {Bestiary 3.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 3.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Bestiary 3.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} applyMod : boolean {Bestiary 3.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Bestiary 3.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Bestiary 3.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4') materials : array<> {Bestiary 3.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 3.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid') [range] : object {Bestiary 3.items.[].system.heightening.levels.9.range} value : string {Bestiary 3.items.[].system.heightening.levels.9.range.value} (same value: '30 feet') [target] : object {Bestiary 3.items.[].system.heightening.levels.9.target} value : string {Bestiary 3.items.[].system.heightening.levels.9.target.value} (4 different values) '5 creatures' (x2) '10 creatures that aren\'t on their home plane' (x2) 'up to 10 creatures' (x2) 'you and up to five additional willing creatures' (x1) [type] : string {Bestiary 3.items.[].system.heightening.type} (2 different values) 'fixed' (x313) 'interval' (x249) [hp] : object {Bestiary 3.items.[].system.hp} max : integer {Bestiary 3.items.[].system.hp.max} (4 different values) 0 (x171) 20 (x3) 12 (x2) 6 (x1) value : integer {Bestiary 3.items.[].system.hp.value} (4 different values) 0 (x171) 20 (x4) 12 (x1) 6 (x1) [level] : object {Bestiary 3.items.[].system.level} value : integer {Bestiary 3.items.[].system.level.value} (11 different values) [location] : object {Bestiary 3.items.[].system.location} [heightenedLevel] : integer {Bestiary 3.items.[].system.location.heightenedLevel} (10 different values) 4 (x139) 5 (x133) 2 (x122) 7 (x107) 6 (x101) 3 (x93) 1 (x88) 9 (x86) 8 (x64) 10 (x33) [uses] : object {Bestiary 3.items.[].system.location.uses} [max] : integer {Bestiary 3.items.[].system.location.uses.max} (2 different values) 3 (x65) 2 (x29) value : integer {Bestiary 3.items.[].system.location.uses.value} (3 different values) 3 (x65) 2 (x29) 1 (x1) [value] : string {Bestiary 3.items.[].system.location.value} (194 different values) [material] : object {Bestiary 3.items.[].system.material} [grade] : string {Bestiary 3.items.[].system.material.grade} (2 different values) 'standard' (x1) 'high' (x1) [type] : string {Bestiary 3.items.[].system.material.type} (2 different values) 'duskwood' (x1) 'cold-iron' (x1) [mod] : object {Bestiary 3.items.[].system.mod} value : integer {Bestiary 3.items.[].system.mod.value} (29 different values) [overlays] : object {Bestiary 3.items.[].system.overlays} [2I469pfbYcmFvzOA] : object {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA} _id : string {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA') name : string {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)') overlayType : string {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override') sort : integer {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) system : object {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.system} damage : object {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} 0 : object {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} [category] : empty type : string {Bestiary 3.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning') [37gy7l19tik74o4s] : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s} _id : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s') name : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)') overlayType : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override') sort : integer {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8') kinds : array {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8') range : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet') time : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2') traits : object {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {Bestiary 3.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) 'concentrate' (x25) 'healing' (x25) 'manipulate' (x25) 'vitality' (x25) [4gyp3qlsv5ywdyjq] : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq} _id : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq') name : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)') overlayType : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override') sort : integer {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8') kinds : array {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8') range : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet') target : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature') time : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2') traits : object {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {Bestiary 3.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) 'concentrate' (x6) 'manipulate' (x6) 'void' (x6) [7qdtetowq348s9oc] : object {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc} _id : string {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc') overlayType : string {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override') sort : integer {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch') time : object {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {Bestiary 3.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1') [7vbvdrv2cl87sqta] : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta') overlayType : string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override') sort : integer {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation') value : integer {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '') target : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures') time : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3') traits : object {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {Bestiary 3.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) 'concentrate' (x25) 'healing' (x25) 'manipulate' (x25) 'vitality' (x25) [a33QUFoKgoOprovO] : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO} name : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.name} (same value: 'Lay on Hands (Vs. Undead)') overlayType : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.overlayType} (same value: 'override') sort : integer {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.sort} (same value: 2) system : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system} damage : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage} 37YW4ZGhxx7Y2mdI : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI} applyMod : boolean {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False) [category] : empty formula : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: '1d6') kinds : array {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds} Length: min=1 max=1 Value type: string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: 'damage') materials : array<> {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.type} (same value: 'vitality') defense : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.defense} save : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save} basic : boolean {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.basic} (same value: True) statistic : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.statistic} (same value: 'fortitude') heightening : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening} damage : object {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage} 37YW4ZGhxx7Y2mdI : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: '1d6') interval : integer {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.interval} (same value: 1) type : string {Bestiary 3.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.type} (same value: 'interval') [cUFX7ExSLeoa3vIF] : object {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF} _id : string {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF') name : string {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)') overlayType : string {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override') sort : integer {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) system : object {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} damage : object {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} 0 : object {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} [category] : empty type : string {Bestiary 3.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing') [lfxcoz2d3f8j2zq1] : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1') name : string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)') overlayType : string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override') sort : integer {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage') range : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet') target : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead') time : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2') traits : object {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {Bestiary 3.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) 'concentrate' (x25) 'healing' (x25) 'manipulate' (x25) 'vitality' (x25) [pq7cxntbz4s8g5ik] : object {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik} _id : string {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik') overlayType : string {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override') sort : integer {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.system} range : object {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch') time : object {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {Bestiary 3.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1') [rvhoa43rqqqp8izn] : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn} _id : string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn') overlayType : string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override') sort : integer {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system} area : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} type : string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation') value : integer {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} value : string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '') target : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} value : string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures') time : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} value : string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3') traits : object {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {Bestiary 3.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) 'concentrate' (x6) 'manipulate' (x6) 'void' (x6) [uLuOg62dVyxvbW66] : object {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66} name : string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.name} (same value: 'Lay on Hands (Healing)') overlayType : string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.overlayType} (same value: 'override') sort : integer {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.sort} (same value: 1) system : object {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system} damage : object {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage} b39tbePoPlJSzLku : object {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku} applyMod : boolean {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False) [category] : empty formula : string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: '6') kinds : array {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds} Length: min=1 max=1 Value type: string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: 'healing') materials : array<> {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials} Length: min=0 max=0 Value type: empty type : string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (same value: 'vitality') heightening : object {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening} damage : object {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage} b39tbePoPlJSzLku : string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage.b39tbePoPlJSzLku} (same value: '6') interval : integer {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.interval} (same value: 1) type : string {Bestiary 3.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: 'interval') [z04svm1cvfcxtplb] : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb} _id : string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb') name : string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)') overlayType : string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override') sort : integer {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system} damage : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage') range : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.range} value : string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet') target : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.target} value : string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature') time : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.time} value : string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2') traits : object {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} value : array {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {Bestiary 3.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) 'concentrate' (x6) 'manipulate' (x6) 'void' (x6) [zFWsMjoeCnLxqJaV] : object {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV} _id : string {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV') name : string {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)') overlayType : string {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override') sort : integer {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) system : object {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} damage : object {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} 0 : object {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} [category] : empty type : string {Bestiary 3.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing') [overrides] : array<> {Bestiary 3.items.[].system.overrides} Length: min=0 max=0 Value type: empty [prepared] : object {Bestiary 3.items.[].system.prepared} [flexible] : boolean {Bestiary 3.items.[].system.prepared.flexible} (same value: False) value : string {Bestiary 3.items.[].system.prepared.value} (4 different values) 'innate' (x175) 'prepared' (x21) 'focus' (x13) 'spontaneous' (x9) [price] : object {Bestiary 3.items.[].system.price} [per] : integer {Bestiary 3.items.[].system.price.per} (same value: 10) value : object {Bestiary 3.items.[].system.price.value} [cp] : integer {Bestiary 3.items.[].system.price.value.cp} (2 different values) 1 (x5) 5 (x1) [gp] : integer {Bestiary 3.items.[].system.price.value.gp} (14 different values) [sp] : integer {Bestiary 3.items.[].system.price.value.sp} (8 different values) 1 (x22) 2 (x10) 6 (x6) 9 (x5) 5 (x3) 4 (x2) 8 (x2) 3 (x1) [proficiency] : object {Bestiary 3.items.[].system.proficiency} value : integer {Bestiary 3.items.[].system.proficiency.value} (same value: 1) [proficient] : object {Bestiary 3.items.[].system.proficient} value : integer {Bestiary 3.items.[].system.proficient.value} (same value: 0) publication : object {Bestiary 3.items.[].system.publication} license : string {Bestiary 3.items.[].system.publication.license} (2 different values) 'OGL' (x4623) 'ORC' (x54) remaster : boolean {Bestiary 3.items.[].system.publication.remaster} (2 different values) False (x4623) True (x54) title : string {Bestiary 3.items.[].system.publication.title} (7 different values) '' (x2184) 'Pathfinder Core Rulebook' (x1770) 'Pathfinder Bestiary' (x584) 'Pathfinder Player Core' (x54) 'Pathfinder Bestiary 2' (x39) 'Pathfinder Bestiary 3' (x35) 'Pathfinder Advanced Player\'s Guide' (x11) [references] : object {Bestiary 3.items.[].system.references} children : array<> {Bestiary 3.items.[].system.references.children} Length: min=0 max=0 Value type: empty immunityFrom : array<> {Bestiary 3.items.[].system.references.immunityFrom} Length: min=0 max=0 Value type: empty overriddenBy : array<> {Bestiary 3.items.[].system.references.overriddenBy} Length: min=0 max=0 Value type: empty overrides : array<> {Bestiary 3.items.[].system.references.overrides} Length: min=0 max=0 Value type: empty rules : ignored (Foundry rules object) {Bestiary 3.items.[].system.rules} [quantity] : integer {Bestiary 3.items.[].system.quantity} (11 different values) [range] : mixed object {Bestiary 3.items.[].system.range} value : string {Bestiary 3.items.[].system.range.value} (18 different values) integer {Bestiary 3.items.[].system.range} (6 different values) 60 (x9) 100 (x8) 20 (x4) 30 (x2) 50 (x2) 120 (x1) [reload] : object {Bestiary 3.items.[].system.reload} value : string {Bestiary 3.items.[].system.reload.value} (4 different values) '' (x52) '-' (x22) '0' (x18) '1' (x5) [requirements] : string {Bestiary 3.items.[].system.requirements} (3 different values) '' (x1673) '3 gp silver bell focus' (x4) 'You have a deity' (x2) [ritual] : object {Bestiary 3.items.[].system.ritual} primary : object {Bestiary 3.items.[].system.ritual.primary} check : string {Bestiary 3.items.[].system.ritual.primary.check} (14 different values) secondary : object {Bestiary 3.items.[].system.ritual.secondary} casters : integer {Bestiary 3.items.[].system.ritual.secondary.casters} (6 different values) 1 (x26) 0 (x19) 2 (x5) 6 (x2) 3 (x1) 4 (x1) checks : string {Bestiary 3.items.[].system.ritual.secondary.checks} (16 different values) [runes] : object {Bestiary 3.items.[].system.runes} [potency] : integer {Bestiary 3.items.[].system.runes.potency} (4 different values) 0 (x84) 1 (x30) 2 (x6) 3 (x4) [property] : array {Bestiary 3.items.[].system.runes.property} Length: min=0 max=1 Value type: string {Bestiary 3.items.[].system.runes.property.[]} (4 different values) 'returning' (x2) 'glamered' (x1) 'ghostTouch' (x1) 'disrupting' (x1) [reinforcing] : integer {Bestiary 3.items.[].system.runes.reinforcing} (same value: 0) [resilient] : integer {Bestiary 3.items.[].system.runes.resilient} (3 different values) 0 (x22) 1 (x3) 2 (x2) [striking] : integer {Bestiary 3.items.[].system.runes.striking} (4 different values) 0 (x70) 1 (x22) 2 (x4) 3 (x1) [selfEffect] : object {Bestiary 3.items.[].system.selfEffect} name : string {Bestiary 3.items.[].system.selfEffect.name} (2 different values) 'Effect: Ectoplasmic Form (Physical)' (x2) 'Effect: Challenge Foe' (x1) uuid : string {Bestiary 3.items.[].system.selfEffect.uuid} (2 different values) 'Compendium.pf2e.bestiary-effects.Item.Effect: Ectoplasmic Form (Physical)' (x2) 'Compendium.pf2e.bestiary-effects.Item.Effect: Challenge Foe' (x1) [showSlotlessLevels] : object {Bestiary 3.items.[].system.showSlotlessLevels} value : boolean {Bestiary 3.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {Bestiary 3.items.[].system.size} (5 different values) 'med' (x152) 'lg' (x17) 'grg' (x6) 'tiny' (x1) 'huge' (x1) [slots] : object {Bestiary 3.items.[].system.slots} [slot0] : object {Bestiary 3.items.[].system.slots.slot0} max : integer {Bestiary 3.items.[].system.slots.slot0.max} (2 different values) 5 (x20) 2 (x1) prepared : array {Bestiary 3.items.[].system.slots.slot0.prepared} Length: min=2 max=5 Value type: object {Bestiary 3.items.[].system.slots.slot0.prepared.[]} id : string {Bestiary 3.items.[].system.slots.slot0.prepared.[].id} (102 different values) [slot1] : object {Bestiary 3.items.[].system.slots.slot1} max : integer {Bestiary 3.items.[].system.slots.slot1.max} (3 different values) 3 (x21) 4 (x6) 2 (x1) [prepared] : array {Bestiary 3.items.[].system.slots.slot1.prepared} Length: min=3 max=4 Value type: object {Bestiary 3.items.[].system.slots.slot1.prepared.[]} id : string {Bestiary 3.items.[].system.slots.slot1.prepared.[].id} (67 different values) [value] : integer {Bestiary 3.items.[].system.slots.slot1.value} (3 different values) 3 (x4) 4 (x2) 2 (x1) [slot10] : object {Bestiary 3.items.[].system.slots.slot10} max : integer {Bestiary 3.items.[].system.slots.slot10.max} (same value: 1) [prepared] : array {Bestiary 3.items.[].system.slots.slot10.prepared} Length: min=1 max=1 Value type: object {Bestiary 3.items.[].system.slots.slot10.prepared.[]} id : string {Bestiary 3.items.[].system.slots.slot10.prepared.[].id} (same value: 'OsnlbHdo6NGlxgPU') value : integer {Bestiary 3.items.[].system.slots.slot10.value} (same value: 1) [slot2] : object {Bestiary 3.items.[].system.slots.slot2} max : integer {Bestiary 3.items.[].system.slots.slot2.max} (3 different values) 3 (x21) 4 (x2) 2 (x1) [prepared] : array {Bestiary 3.items.[].system.slots.slot2.prepared} Length: min=3 max=3 Value type: object {Bestiary 3.items.[].system.slots.slot2.prepared.[]} id : string {Bestiary 3.items.[].system.slots.slot2.prepared.[].id} (60 different values) [value] : integer {Bestiary 3.items.[].system.slots.slot2.value} (3 different values) 4 (x2) 2 (x1) 3 (x1) [slot3] : object {Bestiary 3.items.[].system.slots.slot3} max : integer {Bestiary 3.items.[].system.slots.slot3.max} (4 different values) 3 (x19) 4 (x2) 1 (x1) 2 (x1) [prepared] : array {Bestiary 3.items.[].system.slots.slot3.prepared} Length: min=2 max=3 Value type: object {Bestiary 3.items.[].system.slots.slot3.prepared.[]} id : string {Bestiary 3.items.[].system.slots.slot3.prepared.[].id} (54 different values) [value] : integer {Bestiary 3.items.[].system.slots.slot3.value} (3 different values) 4 (x2) 3 (x1) 1 (x1) [slot4] : object {Bestiary 3.items.[].system.slots.slot4} max : integer {Bestiary 3.items.[].system.slots.slot4.max} (2 different values) 3 (x18) 4 (x2) [prepared] : array {Bestiary 3.items.[].system.slots.slot4.prepared} Length: min=3 max=3 Value type: object {Bestiary 3.items.[].system.slots.slot4.prepared.[]} id : string {Bestiary 3.items.[].system.slots.slot4.prepared.[].id} (50 different values) [value] : integer {Bestiary 3.items.[].system.slots.slot4.value} (2 different values) 4 (x2) 3 (x1) [slot5] : object {Bestiary 3.items.[].system.slots.slot5} max : integer {Bestiary 3.items.[].system.slots.slot5.max} (4 different values) 3 (x13) 4 (x2) 6 (x1) 2 (x1) [prepared] : array {Bestiary 3.items.[].system.slots.slot5.prepared} Length: min=2 max=6 Value type: object {Bestiary 3.items.[].system.slots.slot5.prepared.[]} id : string {Bestiary 3.items.[].system.slots.slot5.prepared.[].id} (41 different values) [value] : integer {Bestiary 3.items.[].system.slots.slot5.value} (2 different values) 4 (x2) 3 (x1) [slot6] : object {Bestiary 3.items.[].system.slots.slot6} max : integer {Bestiary 3.items.[].system.slots.slot6.max} (2 different values) 3 (x11) 4 (x1) [prepared] : array {Bestiary 3.items.[].system.slots.slot6.prepared} Length: min=3 max=3 Value type: object {Bestiary 3.items.[].system.slots.slot6.prepared.[]} id : string {Bestiary 3.items.[].system.slots.slot6.prepared.[].id} (30 different values) [value] : integer {Bestiary 3.items.[].system.slots.slot6.value} (2 different values) 3 (x1) 4 (x1) [slot7] : object {Bestiary 3.items.[].system.slots.slot7} max : integer {Bestiary 3.items.[].system.slots.slot7.max} (2 different values) 3 (x7) 4 (x1) [prepared] : array {Bestiary 3.items.[].system.slots.slot7.prepared} Length: min=3 max=3 Value type: object {Bestiary 3.items.[].system.slots.slot7.prepared.[]} id : string {Bestiary 3.items.[].system.slots.slot7.prepared.[].id} (21 different values) [value] : integer {Bestiary 3.items.[].system.slots.slot7.value} (same value: 4) [slot8] : object {Bestiary 3.items.[].system.slots.slot8} max : integer {Bestiary 3.items.[].system.slots.slot8.max} (3 different values) 3 (x6) 2 (x1) 4 (x1) [prepared] : array {Bestiary 3.items.[].system.slots.slot8.prepared} Length: min=2 max=3 Value type: object {Bestiary 3.items.[].system.slots.slot8.prepared.[]} id : string {Bestiary 3.items.[].system.slots.slot8.prepared.[].id} (17 different values) [value] : integer {Bestiary 3.items.[].system.slots.slot8.value} (2 different values) 4 (x1) 3 (x1) [slot9] : object {Bestiary 3.items.[].system.slots.slot9} max : integer {Bestiary 3.items.[].system.slots.slot9.max} (3 different values) 3 (x2) 2 (x1) 4 (x1) [prepared] : array {Bestiary 3.items.[].system.slots.slot9.prepared} Length: min=2 max=3 Value type: object {Bestiary 3.items.[].system.slots.slot9.prepared.[]} id : string {Bestiary 3.items.[].system.slots.slot9.prepared.[].id} (8 different values) 'PEtqZIf2GYnfrltF' (x1) 'eDws4Q1tUhQZ1xay' (x1) '1P63iPzWwcxYClYs' (x1) 'Oz4zbBJI5oJA6Jst' (x1) 'TbXJBNLguseNryF4' (x1) 'av8SyC3RLIhelmOB' (x1) '11OeTrzqp45yJw9O' (x1) 'GW4UUkGSjkjeXpcd' (x1) [value] : integer {Bestiary 3.items.[].system.slots.slot9.value} (same value: 4) [slug] : string {Bestiary 3.items.[].system.slug} (548 different values) [speedPenalty] : integer {Bestiary 3.items.[].system.speedPenalty} (3 different values) 0 (x16) -5 (x14) -10 (x3) [spell] : object {Bestiary 3.items.[].system.spell} _id : string {Bestiary 3.items.[].system.spell._id} (4 different values) 'LiGbewa9pO0yjbsY' (x1) 'A2JfEKe6BZcTG1S8' (x1) 'HqNddOMniyCb7NcE' (x1) 'hUFGYbq2ijvNQSua' (x1) flags : object {Bestiary 3.items.[].system.spell.flags} core : object {Bestiary 3.items.[].system.spell.flags.core} sourceId : string {Bestiary 3.items.[].system.spell.flags.core.sourceId} (3 different values) 'Compendium.pf2e.spells-srd.Item.A2JfEKe6BZcTG1S8' (x2) 'Compendium.pf2e.spells-srd.Item.LiGbewa9pO0yjbsY' (x1) 'Compendium.pf2e.spells-srd.Item.ksLCg62cLOojw3gN' (x1) img : string {Bestiary 3.items.[].system.spell.img} (3 different values) 'icons/creatures/mammals/bats-movement-flying-black.webp' (x2) 'systems/pf2e/icons/spells/confusion.webp' (x1) 'icons/equipment/shield/heater-steel-segmented-purple.webp' (x1) name : string {Bestiary 3.items.[].system.spell.name} (3 different values) 'Fly' (x2) 'Confusion' (x1) 'Dimensional Anchor' (x1) sort : integer {Bestiary 3.items.[].system.spell.sort} (same value: 0) system : object {Bestiary 3.items.[].system.spell.system} [area] : empty cost : object {Bestiary 3.items.[].system.spell.system.cost} value : string {Bestiary 3.items.[].system.spell.system.cost.value} (same value: '') counteraction : boolean {Bestiary 3.items.[].system.spell.system.counteraction} (same value: False) damage : object {Bestiary 3.items.[].system.spell.system.damage} description : object {Bestiary 3.items.[].system.spell.system.description} value : string {Bestiary 3.items.[].system.spell.system.description.value} (3 different values) duration : object {Bestiary 3.items.[].system.spell.system.duration} sustained : boolean {Bestiary 3.items.[].system.spell.system.duration.sustained} (same value: False) value : string {Bestiary 3.items.[].system.spell.system.duration.value} (3 different values) '5 minutes' (x2) '1 minute' (x1) 'varies' (x1) [heightening] : object {Bestiary 3.items.[].system.spell.system.heightening} levels : object {Bestiary 3.items.[].system.spell.system.heightening.levels} 8 : object {Bestiary 3.items.[].system.spell.system.heightening.levels.8} target : object {Bestiary 3.items.[].system.spell.system.heightening.levels.8.target} value : string {Bestiary 3.items.[].system.spell.system.heightening.levels.8.target.value} (same value: '10 creatures') type : string {Bestiary 3.items.[].system.spell.system.heightening.type} (same value: 'fixed') level : object {Bestiary 3.items.[].system.spell.system.level} value : integer {Bestiary 3.items.[].system.spell.system.level.value} (same value: 4) location : object {Bestiary 3.items.[].system.spell.system.location} heightenedLevel : integer {Bestiary 3.items.[].system.spell.system.location.heightenedLevel} (same value: 4) value : string {Bestiary 3.items.[].system.spell.system.location.value} (same value: '') publication : object {Bestiary 3.items.[].system.spell.system.publication} license : string {Bestiary 3.items.[].system.spell.system.publication.license} (same value: 'OGL') remaster : boolean {Bestiary 3.items.[].system.spell.system.publication.remaster} (same value: False) title : string {Bestiary 3.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Core Rulebook') range : object {Bestiary 3.items.[].system.spell.system.range} value : string {Bestiary 3.items.[].system.spell.system.range.value} (2 different values) '30 feet' (x2) 'touch' (x2) requirements : string {Bestiary 3.items.[].system.spell.system.requirements} (same value: '') rules : ignored (Foundry rules object) {Bestiary 3.items.[].system.spell.system.rules} slug : string {Bestiary 3.items.[].system.spell.system.slug} (3 different values) 'fly' (x2) 'confusion' (x1) 'dimensional-anchor' (x1) target : object {Bestiary 3.items.[].system.spell.system.target} value : string {Bestiary 3.items.[].system.spell.system.target.value} (same value: '1 creature') time : object {Bestiary 3.items.[].system.spell.system.time} value : string {Bestiary 3.items.[].system.spell.system.time.value} (same value: '2') [defense] : object {Bestiary 3.items.[].system.spell.system.defense} save : object {Bestiary 3.items.[].system.spell.system.defense.save} basic : boolean {Bestiary 3.items.[].system.spell.system.defense.save.basic} (same value: False) statistic : string {Bestiary 3.items.[].system.spell.system.defense.save.statistic} (same value: 'will') traits : object {Bestiary 3.items.[].system.spell.system.traits} rarity : string {Bestiary 3.items.[].system.spell.system.traits.rarity} (same value: 'common') traditions : array {Bestiary 3.items.[].system.spell.system.traits.traditions} Length: min=2 max=3 Value type: string {Bestiary 3.items.[].system.spell.system.traits.traditions.[]} (4 different values) 'arcane' (x4) 'occult' (x4) 'primal' (x2) 'divine' (x1) value : array {Bestiary 3.items.[].system.spell.system.traits.value} Length: min=2 max=4 Value type: string {Bestiary 3.items.[].system.spell.system.traits.value.[]} (4 different values) 'concentrate' (x4) 'manipulate' (x4) 'emotion' (x1) 'mental' (x1) type : string {Bestiary 3.items.[].system.spell.type} (same value: 'spell') [spelldc] : object {Bestiary 3.items.[].system.spelldc} dc : integer {Bestiary 3.items.[].system.spelldc.dc} (35 different values) [mod] : integer {Bestiary 3.items.[].system.spelldc.mod} (same value: 0) value : integer {Bestiary 3.items.[].system.spelldc.value} (35 different values) [splashDamage] : object {Bestiary 3.items.[].system.splashDamage} [value] : integer {Bestiary 3.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {Bestiary 3.items.[].system.stackGroup} (4 different values) 'arrows' (x10) 'bolts' (x2) 'slingBullets' (x2) 'blowgunDarts' (x1) [start] : object {Bestiary 3.items.[].system.start} [initiative] : empty value : integer {Bestiary 3.items.[].system.start.value} (same value: 126) [strength] : integer {Bestiary 3.items.[].system.strength} (5 different values) 3 (x8) 0 (x7) 2 (x6) 4 (x3) 1 (x2) [target] : object {Bestiary 3.items.[].system.target} value : string {Bestiary 3.items.[].system.target.value} (85 different values) [time] : object {Bestiary 3.items.[].system.time} value : string {Bestiary 3.items.[].system.time.value} (11 different values) [tokenIcon] : object {Bestiary 3.items.[].system.tokenIcon} show : boolean {Bestiary 3.items.[].system.tokenIcon.show} (same value: True) [tradition] : object {Bestiary 3.items.[].system.tradition} value : string {Bestiary 3.items.[].system.tradition.value} (4 different values) 'divine' (x80) 'occult' (x63) 'primal' (x45) 'arcane' (x30) [traits] : object {Bestiary 3.items.[].system.traits} [integrated] : empty [rarity] : string {Bestiary 3.items.[].system.traits.rarity} (2 different values) 'common' (x4109) 'uncommon' (x275) [traditions] : array {Bestiary 3.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Bestiary 3.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x1179) 'occult' (x1094) 'primal' (x869) 'divine' (x803) [value] : array {Bestiary 3.items.[].system.traits.value} Length: min=0 max=8 Value type: string {Bestiary 3.items.[].system.traits.value.[]} (149 different values) [usage] : object {Bestiary 3.items.[].system.usage} value : string {Bestiary 3.items.[].system.usage.value} (6 different values) 'held-in-one-hand' (x96) 'held-in-two-hands' (x27) 'held-in-one-plus-hands' (x16) 'worn' (x2) 'wornshoes' (x1) 'worngloves' (x1) [uses] : object {Bestiary 3.items.[].system.uses} autoDestroy : boolean {Bestiary 3.items.[].system.uses.autoDestroy} (2 different values) True (x23) False (x1) max : integer {Bestiary 3.items.[].system.uses.max} (same value: 1) value : integer {Bestiary 3.items.[].system.uses.value} (same value: 1) [value] : object {Bestiary 3.items.[].system.value} isValued : boolean {Bestiary 3.items.[].system.value.isValued} (2 different values) True (x3) False (x2) [value] : integer {Bestiary 3.items.[].system.value.value} (same value: 1) [weaponType] : object {Bestiary 3.items.[].system.weaponType} value : string {Bestiary 3.items.[].system.weaponType.value} (2 different values) 'melee' (x521) 'ranged' (x118) type : string {Bestiary 3.items.[].type} (13 different values) [_stats] : object {Bestiary 3.items.[]._stats} compendiumSource : string {Bestiary 3.items.[]._stats.compendiumSource} (469 different values) [flags] : object {Bestiary 3.items.[].flags} pf2e : object {Bestiary 3.items.[].flags.pf2e} linkedWeapon : string {Bestiary 3.items.[].flags.pf2e.linkedWeapon} (94 different values) name : string {Bestiary 3.name} (all different values) system : object {Bestiary 3.system} abilities : object {Bestiary 3.system.abilities} cha : object {Bestiary 3.system.abilities.cha} mod : integer {Bestiary 3.system.abilities.cha.mod} (17 different values) con : object {Bestiary 3.system.abilities.con} mod : integer {Bestiary 3.system.abilities.con.mod} (13 different values) dex : object {Bestiary 3.system.abilities.dex} mod : integer {Bestiary 3.system.abilities.dex.mod} (15 different values) int : object {Bestiary 3.system.abilities.int} mod : integer {Bestiary 3.system.abilities.int.mod} (16 different values) str : object {Bestiary 3.system.abilities.str} mod : integer {Bestiary 3.system.abilities.str.mod} (17 different values) wis : object {Bestiary 3.system.abilities.wis} mod : integer {Bestiary 3.system.abilities.wis.mod} (13 different values) attributes : object {Bestiary 3.system.attributes} ac : object {Bestiary 3.system.attributes.ac} details : string {Bestiary 3.system.attributes.ac.details} (16 different values) value : integer {Bestiary 3.system.attributes.ac.value} (37 different values) allSaves : object {Bestiary 3.system.attributes.allSaves} [value] : string {Bestiary 3.system.attributes.allSaves.value} (24 different values) hp : object {Bestiary 3.system.attributes.hp} details : string {Bestiary 3.system.attributes.hp.details} (23 different values) max : integer {Bestiary 3.system.attributes.hp.max} (116 different values) temp : integer {Bestiary 3.system.attributes.hp.temp} (same value: 0) value : integer {Bestiary 3.system.attributes.hp.value} (116 different values) [immunities] : array {Bestiary 3.system.attributes.immunities} Length: min=0 max=13 Value type: object {Bestiary 3.system.attributes.immunities.[]} type : string {Bestiary 3.system.attributes.immunities.[].type} (36 different values) [resistances] : array {Bestiary 3.system.attributes.resistances} Length: min=1 max=6 Value type: object {Bestiary 3.system.attributes.resistances.[]} [doubleVs] : array {Bestiary 3.system.attributes.resistances.[].doubleVs} Length: min=1 max=1 Value type: string {Bestiary 3.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical') [exceptions] : array {Bestiary 3.system.attributes.resistances.[].exceptions} Length: min=1 max=4 Value type: string {Bestiary 3.system.attributes.resistances.[].exceptions.[]} (10 different values) 'force' (x8) 'ghost-touch' (x8) 'vitality' (x7) 'adamantine' (x4) 'orichalcum' (x3) 'silver' (x3) 'bludgeoning' (x2) 'mental' (x2) 'magical' (x2) 'piercing' (x1) type : string {Bestiary 3.system.attributes.resistances.[].type} (19 different values) value : integer {Bestiary 3.system.attributes.resistances.[].value} (10 different values) 5 (x64) 10 (x63) 15 (x22) 8 (x13) 12 (x11) 3 (x9) 20 (x8) 2 (x7) 4 (x6) 6 (x2) speed : object {Bestiary 3.system.attributes.speed} [details] : string {Bestiary 3.system.attributes.speed.details} (19 different values) [value] : integer {Bestiary 3.system.attributes.speed.value} (15 different values) otherSpeeds : array {Bestiary 3.system.attributes.speed.otherSpeeds} Length: min=0 max=3 Value type: object {Bestiary 3.system.attributes.speed.otherSpeeds.[]} type : string {Bestiary 3.system.attributes.speed.otherSpeeds.[].type} (4 different values) 'fly' (x116) 'swim' (x49) 'climb' (x47) 'burrow' (x25) value : integer {Bestiary 3.system.attributes.speed.otherSpeeds.[].value} (20 different values) [adjustment] : empty [hardness] : object {Bestiary 3.system.attributes.hardness} value : integer {Bestiary 3.system.attributes.hardness.value} (5 different values) 15 (x1) 10 (x1) 3 (x1) 14 (x1) 8 (x1) [weaknesses] : array {Bestiary 3.system.attributes.weaknesses} Length: min=1 max=4 Value type: object {Bestiary 3.system.attributes.weaknesses.[]} type : string {Bestiary 3.system.attributes.weaknesses.[].type} (23 different values) value : integer {Bestiary 3.system.attributes.weaknesses.[].value} (10 different values) 5 (x69) 10 (x59) 15 (x20) 3 (x18) 2 (x15) 8 (x12) 4 (x11) 12 (x7) 20 (x5) 1 (x1) details : object {Bestiary 3.system.details} blurb : string {Bestiary 3.system.details.blurb} (same value: '') languages : object {Bestiary 3.system.details.languages} details : string {Bestiary 3.system.details.languages.details} (42 different values) value : array {Bestiary 3.system.details.languages.value} Length: min=0 max=10 Value type: string {Bestiary 3.system.details.languages.value.[]} (50 different values) level : object {Bestiary 3.system.details.level} value : integer {Bestiary 3.system.details.level.value} (26 different values) privateNotes : string {Bestiary 3.system.details.privateNotes} (same value: '') publicNotes : string {Bestiary 3.system.details.publicNotes} (309 different values) publication : object {Bestiary 3.system.details.publication} license : string {Bestiary 3.system.details.publication.license} (same value: 'OGL') remaster : boolean {Bestiary 3.system.details.publication.remaster} (same value: False) title : string {Bestiary 3.system.details.publication.title} (same value: 'Pathfinder Bestiary 3') initiative : object {Bestiary 3.system.initiative} statistic : string {Bestiary 3.system.initiative.statistic} (same value: 'perception') perception : object {Bestiary 3.system.perception} details : string {Bestiary 3.system.perception.details} (22 different values) mod : integer {Bestiary 3.system.perception.mod} (41 different values) senses : array {Bestiary 3.system.perception.senses} Length: min=0 max=3 Value type: object {Bestiary 3.system.perception.senses.[]} [acuity] : string {Bestiary 3.system.perception.senses.[].acuity} (2 different values) 'imprecise' (x122) 'precise' (x34) [range] : integer {Bestiary 3.system.perception.senses.[].range} (10 different values) 60 (x94) 30 (x39) 120 (x8) 40 (x4) 100 (x3) 20 (x3) 15 (x2) 10 (x1) 80 (x1) 240 (x1) type : string {Bestiary 3.system.perception.senses.[].type} (12 different values) [vision] : boolean {Bestiary 3.system.perception.vision} (same value: False) resources : object {Bestiary 3.system.resources} [focus] : object {Bestiary 3.system.resources.focus} max : integer {Bestiary 3.system.resources.focus.max} (4 different values) 0 (x140) 1 (x33) 3 (x7) 2 (x2) value : integer {Bestiary 3.system.resources.focus.value} (4 different values) 0 (x140) 1 (x33) 3 (x7) 2 (x2) saves : object {Bestiary 3.system.saves} fortitude : object {Bestiary 3.system.saves.fortitude} saveDetail : string {Bestiary 3.system.saves.fortitude.saveDetail} (2 different values) '' (x346) '(+8 vs. poisons)' (x1) value : integer {Bestiary 3.system.saves.fortitude.value} (40 different values) reflex : object {Bestiary 3.system.saves.reflex} saveDetail : string {Bestiary 3.system.saves.reflex.saveDetail} (same value: '') value : integer {Bestiary 3.system.saves.reflex.value} (38 different values) will : object {Bestiary 3.system.saves.will} saveDetail : string {Bestiary 3.system.saves.will.saveDetail} (same value: '') value : integer {Bestiary 3.system.saves.will.value} (38 different values) [skills] : object {Bestiary 3.system.skills} [acrobatics] : object {Bestiary 3.system.skills.acrobatics} base : integer {Bestiary 3.system.skills.acrobatics.base} (35 different values) [special] : array {Bestiary 3.system.skills.acrobatics.special} Length: min=1 max=1 Value type: object {Bestiary 3.system.skills.acrobatics.special.[]} base : integer {Bestiary 3.system.skills.acrobatics.special.[].base} (4 different values) 10 (x2) 8 (x2) 13 (x1) 7 (x1) label : string {Bestiary 3.system.skills.acrobatics.special.[].label} (2 different values) 'to Escape' (x4) 'to Maneuver in Flight' (x2) predicate : array {Bestiary 3.system.skills.acrobatics.special.[].predicate} Length: min=1 max=1 Value type: string {Bestiary 3.system.skills.acrobatics.special.[].predicate.[]} (2 different values) 'action:escape' (x4) 'action:maneuver-in-flight' (x2) [arcana] : object {Bestiary 3.system.skills.arcana} base : integer {Bestiary 3.system.skills.arcana.base} (25 different values) [athletics] : object {Bestiary 3.system.skills.athletics} base : integer {Bestiary 3.system.skills.athletics.base} (42 different values) [special] : array {Bestiary 3.system.skills.athletics.special} Length: min=1 max=1 Value type: object {Bestiary 3.system.skills.athletics.special.[]} base : integer {Bestiary 3.system.skills.athletics.special.[].base} (8 different values) 10 (x2) 7 (x2) 9 (x2) 13 (x1) 17 (x1) 14 (x1) 4 (x1) 22 (x1) label : string {Bestiary 3.system.skills.athletics.special.[].label} (6 different values) 'to Grapple' (x3) 'to Swim' (x2) 'to High Jump or Long Jump' (x2) 'to Climb' (x2) 'to Disarm, Grappe, or avoid being Disarmed' (x1) 'to Long Jump' (x1) [predicate] : array {Bestiary 3.system.skills.athletics.special.[].predicate} Length: min=1 max=1 Value type: mixed string {Bestiary 3.system.skills.athletics.special.[].predicate.[]} (4 different values) 'action:grapple' (x3) 'action:climb' (x2) 'action:swim' (x1) 'action:long-jump' (x1) object {Bestiary 3.system.skills.athletics.special.[].predicate.[]} or : array {Bestiary 3.system.skills.athletics.special.[].predicate.[].or} Length: min=2 max=3 Value type: string {Bestiary 3.system.skills.athletics.special.[].predicate.[].or.[]} (5 different values) 'action:high-jump' (x2) 'action:long-jump' (x2) 'action:disarm' (x1) 'action:grapple' (x1) 'avoid-disarm' (x1) [crafting] : object {Bestiary 3.system.skills.crafting} base : integer {Bestiary 3.system.skills.crafting.base} (18 different values) [special] : array {Bestiary 3.system.skills.crafting.special} Length: min=1 max=1 Value type: object {Bestiary 3.system.skills.crafting.special.[]} base : integer {Bestiary 3.system.skills.crafting.special.[].base} (4 different values) 17 (x1) 21 (x1) 7 (x1) 6 (x1) label : string {Bestiary 3.system.skills.crafting.special.[].label} (4 different values) 'to Craft jewelry' (x1) 'for paintings' (x1) 'traps' (x1) 'when using bone' (x1) predicate : array {Bestiary 3.system.skills.crafting.special.[].predicate} Length: min=1 max=2 Value type: string {Bestiary 3.system.skills.crafting.special.[].predicate.[]} (5 different values) 'action:craft' (x2) 'jewelry' (x1) 'craft:painting' (x1) 'action:craft:trap' (x1) 'bone' (x1) [deception] : object {Bestiary 3.system.skills.deception} base : integer {Bestiary 3.system.skills.deception.base} (38 different values) [special] : array {Bestiary 3.system.skills.deception.special} Length: min=1 max=1 Value type: object {Bestiary 3.system.skills.deception.special.[]} base : integer {Bestiary 3.system.skills.deception.special.[].base} (3 different values) 17 (x1) 31 (x1) 18 (x1) label : string {Bestiary 3.system.skills.deception.special.[].label} (2 different values) 'to Impersonate' (x2) 'to Impersonate a human version of themselves' (x1) predicate : array {Bestiary 3.system.skills.deception.special.[].predicate} Length: min=1 max=1 Value type: string {Bestiary 3.system.skills.deception.special.[].predicate.[]} (same value: 'action:impersonate') [diplomacy] : object {Bestiary 3.system.skills.diplomacy} base : integer {Bestiary 3.system.skills.diplomacy.base} (34 different values) [special] : array {Bestiary 3.system.skills.diplomacy.special} Length: min=1 max=1 Value type: object {Bestiary 3.system.skills.diplomacy.special.[]} base : integer {Bestiary 3.system.skills.diplomacy.special.[].base} (2 different values) 44 (x1) 13 (x1) label : string {Bestiary 3.system.skills.diplomacy.special.[].label} (2 different values) 'vs. plants' (x1) 'to Make an Impression' (x1) predicate : array {Bestiary 3.system.skills.diplomacy.special.[].predicate} Length: min=1 max=1 Value type: string {Bestiary 3.system.skills.diplomacy.special.[].predicate.[]} (2 different values) 'target:trait:plant' (x1) 'action:make-an-impression' (x1) [intimidation] : object {Bestiary 3.system.skills.intimidation} base : integer {Bestiary 3.system.skills.intimidation.base} (35 different values) [special] : array {Bestiary 3.system.skills.intimidation.special} Length: min=1 max=1 Value type: object {Bestiary 3.system.skills.intimidation.special.[]} base : integer {Bestiary 3.system.skills.intimidation.special.[].base} (2 different values) 44 (x1) 10 (x1) label : string {Bestiary 3.system.skills.intimidation.special.[].label} (2 different values) 'vs. plants' (x1) 'to Demoralize with Threatening Lunge' (x1) predicate : array {Bestiary 3.system.skills.intimidation.special.[].predicate} Length: min=1 max=2 Value type: string {Bestiary 3.system.skills.intimidation.special.[].predicate.[]} (3 different values) 'target:trait:plant' (x1) 'action:demoralize' (x1) 'threatening-lunge' (x1) [medicine] : object {Bestiary 3.system.skills.medicine} base : integer {Bestiary 3.system.skills.medicine.base} (16 different values) [nature] : object {Bestiary 3.system.skills.nature} base : integer {Bestiary 3.system.skills.nature.base} (29 different values) [special] : array {Bestiary 3.system.skills.nature.special} Length: min=1 max=1 Value type: object {Bestiary 3.system.skills.nature.special.[]} base : integer {Bestiary 3.system.skills.nature.special.[].base} (same value: 8) label : string {Bestiary 3.system.skills.nature.special.[].label} (same value: 'to Command an Animal that is a reptile') predicate : array {Bestiary 3.system.skills.nature.special.[].predicate} Length: min=2 max=2 Value type: string {Bestiary 3.system.skills.nature.special.[].predicate.[]} (2 different values) 'action:command-an-animal' (x1) 'reptile' (x1) [occultism] : object {Bestiary 3.system.skills.occultism} base : integer {Bestiary 3.system.skills.occultism.base} (27 different values) [performance] : object {Bestiary 3.system.skills.performance} base : integer {Bestiary 3.system.skills.performance.base} (18 different values) [special] : array {Bestiary 3.system.skills.performance.special} Length: min=1 max=1 Value type: object {Bestiary 3.system.skills.performance.special.[]} base : integer {Bestiary 3.system.skills.performance.special.[].base} (2 different values) 8 (x1) 6 (x1) label : string {Bestiary 3.system.skills.performance.special.[].label} (2 different values) 'for stringed instruments' (x1) 'for Oratory' (x1) predicate : array {Bestiary 3.system.skills.performance.special.[].predicate} Length: min=1 max=1 Value type: string {Bestiary 3.system.skills.performance.special.[].predicate.[]} (2 different values) 'stringed-instruments' (x1) 'action:perform:oratory' (x1) [religion] : object {Bestiary 3.system.skills.religion} base : integer {Bestiary 3.system.skills.religion.base} (31 different values) [society] : object {Bestiary 3.system.skills.society} base : integer {Bestiary 3.system.skills.society.base} (28 different values) [special] : array {Bestiary 3.system.skills.society.special} Length: min=1 max=1 Value type: object {Bestiary 3.system.skills.society.special.[]} base : integer {Bestiary 3.system.skills.society.special.[].base} (same value: 19) label : string {Bestiary 3.system.skills.society.special.[].label} (same value: 'to Create Forgery') predicate : array {Bestiary 3.system.skills.society.special.[].predicate} Length: min=1 max=1 Value type: string {Bestiary 3.system.skills.society.special.[].predicate.[]} (same value: 'action:create-forgery') [stealth] : object {Bestiary 3.system.skills.stealth} base : integer {Bestiary 3.system.skills.stealth.base} (33 different values) [special] : array {Bestiary 3.system.skills.stealth.special} Length: min=1 max=1 Value type: object {Bestiary 3.system.skills.stealth.special.[]} base : integer {Bestiary 3.system.skills.stealth.special.[].base} (15 different values) label : string {Bestiary 3.system.skills.stealth.special.[].label} (11 different values) predicate : array {Bestiary 3.system.skills.stealth.special.[].predicate} Length: min=1 max=2 Value type: mixed string {Bestiary 3.system.skills.stealth.special.[].predicate.[]} (9 different values) 'terrain:forest' (x9) 'terrain:inscription' (x4) 'bound-home' (x1) 'terrain:underwater-vegetation' (x1) 'terrain:snow' (x1) 'terrain:swamp' (x1) 'terrain:tree' (x1) 'terrain:water' (x1) 'terrain:mountain' (x1) object {Bestiary 3.system.skills.stealth.special.[].predicate.[]} or : array {Bestiary 3.system.skills.stealth.special.[].predicate.[].or} Length: min=2 max=2 Value type: string {Bestiary 3.system.skills.stealth.special.[].predicate.[].or.[]} (6 different values) 'terrain:decaying-plants' (x6) 'terrain:fungus' (x6) 'action:hide' (x5) 'action:sneak' (x5) 'terrain:ocean' (x1) 'terrain:forest' (x1) [survival] : object {Bestiary 3.system.skills.survival} base : integer {Bestiary 3.system.skills.survival.base} (34 different values) [thievery] : object {Bestiary 3.system.skills.thievery} base : integer {Bestiary 3.system.skills.thievery.base} (9 different values) 7 (x4) 8 (x3) 5 (x3) 14 (x2) 25 (x1) 13 (x1) 16 (x1) 12 (x1) 9 (x1) [special] : array {Bestiary 3.system.skills.thievery.special} Length: min=1 max=1 Value type: object {Bestiary 3.system.skills.thievery.special.[]} base : integer {Bestiary 3.system.skills.thievery.special.[].base} (same value: 7) label : string {Bestiary 3.system.skills.thievery.special.[].label} (same value: 'to Steal') predicate : array {Bestiary 3.system.skills.thievery.special.[].predicate} Length: min=1 max=1 Value type: string {Bestiary 3.system.skills.thievery.special.[].predicate.[]} (same value: 'action:steal') traits : object {Bestiary 3.system.traits} rarity : string {Bestiary 3.system.traits.rarity} (4 different values) 'common' (x192) 'uncommon' (x83) 'rare' (x71) 'unique' (x1) size : object {Bestiary 3.system.traits.size} value : string {Bestiary 3.system.traits.size.value} (6 different values) 'med' (x126) 'lg' (x96) 'tiny' (x35) 'huge' (x34) 'grg' (x29) 'sm' (x27) value : array {Bestiary 3.system.traits.value} Length: min=1 max=7 Value type: string {Bestiary 3.system.traits.value.[]} (97 different values) [spellcasting] : object {Bestiary 3.system.spellcasting} rituals : object {Bestiary 3.system.spellcasting.rituals} dc : integer {Bestiary 3.system.spellcasting.rituals.dc} (23 different values) type : string {Bestiary 3.type} (same value: 'npc') [prototypeToken] : object {Bestiary 3.prototypeToken} name : string {Bestiary 3.prototypeToken.name} (21 different values)