Bestiary Effects Different values: 475 ===================================== object {Bestiary Effects} _id : string {Bestiary Effects._id} (all different values) img : string {Bestiary Effects.img} (352 different values) name : string {Bestiary Effects.name} (all different values) system : object {Bestiary Effects.system} description : object {Bestiary Effects.system.description} value : string {Bestiary Effects.system.description.value} (443 different values) [duration] : object {Bestiary Effects.system.duration} [expiry] : string {Bestiary Effects.system.duration.expiry} (2 different values) 'turn-start' (x332) 'turn-end' (x51) sustained : boolean {Bestiary Effects.system.duration.sustained} (2 different values) False (x473) True (x1) unit : string {Bestiary Effects.system.duration.unit} (6 different values) 'unlimited' (x203) 'rounds' (x155) 'minutes' (x84) 'hours' (x23) 'days' (x8) 'encounter' (x1) value : integer {Bestiary Effects.system.duration.value} (11 different values) [level] : object {Bestiary Effects.system.level} value : integer {Bestiary Effects.system.level.value} (25 different values) publication : object {Bestiary Effects.system.publication} license : string {Bestiary Effects.system.publication.license} (2 different values) 'OGL' (x274) 'ORC' (x201) remaster : boolean {Bestiary Effects.system.publication.remaster} (2 different values) False (x268) True (x207) title : string {Bestiary Effects.system.publication.title} (99 different values) rules : ignored (Foundry rules object) {Bestiary Effects.system.rules} [start] : object {Bestiary Effects.system.start} [initiative] : empty value : integer {Bestiary Effects.system.start.value} (same value: 0) [tokenIcon] : object {Bestiary Effects.system.tokenIcon} show : boolean {Bestiary Effects.system.tokenIcon.show} (2 different values) True (x455) False (x19) traits : object {Bestiary Effects.system.traits} [rarity] : string {Bestiary Effects.system.traits.rarity} (same value: 'common') value : array<> {Bestiary Effects.system.traits.value} Length: min=0 max=0 Value type: empty [actionType] : object {Bestiary Effects.system.actionType} value : string {Bestiary Effects.system.actionType.value} (same value: 'action') [actions] : object {Bestiary Effects.system.actions} value : integer {Bestiary Effects.system.actions.value} (same value: 1) [badge] : object {Bestiary Effects.system.badge} [max] : integer {Bestiary Effects.system.badge.max} (3 different values) 3 (x2) 4 (x1) 12 (x1) type : string {Bestiary Effects.system.badge.type} (2 different values) 'counter' (x19) 'formula' (x12) value : mixed integer {Bestiary Effects.system.badge.value} (3 different values) 1 (x16) 2 (x2) 3 (x1) string {Bestiary Effects.system.badge.value} (7 different values) '1d6' (x4) '2d6' (x2) '1d4' (x2) '1d20' (x1) '(@actor.flags.pf2e.gluttonsFeast)d4' (x1) '1d3' (x1) '1d8' (x1) [evaluate] : boolean {Bestiary Effects.system.badge.evaluate} (same value: True) [labels] : array {Bestiary Effects.system.badge.labels} Length: min=2 max=4 Value type: string {Bestiary Effects.system.badge.labels.[]} (16 different values) [loop] : boolean {Bestiary Effects.system.badge.loop} (same value: False) [min] : integer {Bestiary Effects.system.badge.min} (same value: 2) [reevaluate] : empty [category] : empty [target] : empty type : string {Bestiary Effects.type} (2 different values) 'effect' (x474) 'action' (x1)