Book 1 - Thirst for Blood Different values: 18 ===================================== object {Book 1 - Thirst for Blood} _id : string {Book 1 - Thirst for Blood._id} (all different values) folder : string {Book 1 - Thirst for Blood.folder} (same value: 'y72yXqNwZPVQejrH') img : string {Book 1 - Thirst for Blood.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x15) 'systems/pf2e/icons/default-icons/hazard.svg' (x3) items : array {Book 1 - Thirst for Blood.items} Length: min=1 max=23 Value type: object {Book 1 - Thirst for Blood.items.[]} _id : string {Book 1 - Thirst for Blood.items.[]._id} (142 different values) img : string {Book 1 - Thirst for Blood.items.[].img} (48 different values) name : string {Book 1 - Thirst for Blood.items.[].name} (114 different values) sort : integer {Book 1 - Thirst for Blood.items.[].sort} (24 different values) system : object {Book 1 - Thirst for Blood.items.[].system} [acBonus] : integer {Book 1 - Thirst for Blood.items.[].system.acBonus} (4 different values) 1 (x3) 0 (x1) 3 (x1) 2 (x1) [actionType] : object {Book 1 - Thirst for Blood.items.[].system.actionType} value : string {Book 1 - Thirst for Blood.items.[].system.actionType.value} (4 different values) 'passive' (x32) 'action' (x28) 'reaction' (x7) 'free' (x2) [actions] : object {Book 1 - Thirst for Blood.items.[].system.actions} [value] : integer {Book 1 - Thirst for Blood.items.[].system.actions.value} (3 different values) 1 (x13) 2 (x11) 3 (x4) [area] : object {Book 1 - Thirst for Blood.items.[].system.area} type : string {Book 1 - Thirst for Blood.items.[].system.area.type} (3 different values) 'line' (x2) 'burst' (x2) 'emanation' (x1) value : integer {Book 1 - Thirst for Blood.items.[].system.area.value} (2 different values) 30 (x3) 20 (x2) [attackEffects] : object {Book 1 - Thirst for Blood.items.[].system.attackEffects} value : array {Book 1 - Thirst for Blood.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {Book 1 - Thirst for Blood.items.[].system.attackEffects.value.[]} (2 different values) 'grab' (x2) 'keepers-touch' (x1) [autoHeightenLevel] : object {Book 1 - Thirst for Blood.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {Book 1 - Thirst for Blood.items.[].system.baseItem} (15 different values) [bonus] : object {Book 1 - Thirst for Blood.items.[].system.bonus} value : integer {Book 1 - Thirst for Blood.items.[].system.bonus.value} (10 different values) 0 (x10) 7 (x8) 9 (x4) 11 (x3) 5 (x2) 6 (x2) 15 (x2) 21 (x1) 8 (x1) 10 (x1) [bonusDamage] : object {Book 1 - Thirst for Blood.items.[].system.bonusDamage} value : integer {Book 1 - Thirst for Blood.items.[].system.bonusDamage.value} (same value: 0) traits : object {Book 1 - Thirst for Blood.items.[].system.traits} [rarity] : string {Book 1 - Thirst for Blood.items.[].system.traits.rarity} (2 different values) 'common' (x45) 'uncommon' (x3) [traditions] : array {Book 1 - Thirst for Blood.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Book 1 - Thirst for Blood.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x15) 'divine' (x12) 'occult' (x12) 'primal' (x8) [value] : array {Book 1 - Thirst for Blood.items.[].system.traits.value} Length: min=0 max=6 Value type: string {Book 1 - Thirst for Blood.items.[].system.traits.value.[]} (63 different values) [bulk] : object {Book 1 - Thirst for Blood.items.[].system.bulk} value : mixed float {Book 1 - Thirst for Blood.items.[].system.bulk.value} (same value: 0,1) integer {Book 1 - Thirst for Blood.items.[].system.bulk.value} (2 different values) 1 (x8) 2 (x1) [category] : string {Book 1 - Thirst for Blood.items.[].system.category} (12 different values) publication : object {Book 1 - Thirst for Blood.items.[].system.publication} license : string {Book 1 - Thirst for Blood.items.[].system.publication.license} (2 different values) 'ORC' (x75) 'OGL' (x74) remaster : boolean {Book 1 - Thirst for Blood.items.[].system.publication.remaster} (2 different values) True (x75) False (x74) title : string {Book 1 - Thirst for Blood.items.[].system.publication.title} (6 different values) '' (x76) 'Pathfinder Player Core' (x40) 'Pathfinder Monster Core' (x27) 'Pathfinder GM Core' (x4) 'Pathfinder #213: Thirst for Blood' (x1) 'Pathfinder Bestiary' (x1) [checkPenalty] : integer {Book 1 - Thirst for Blood.items.[].system.checkPenalty} (3 different values) -1 (x3) 0 (x2) -2 (x1) [containerId] : empty [cost] : object {Book 1 - Thirst for Blood.items.[].system.cost} value : string {Book 1 - Thirst for Blood.items.[].system.cost.value} (same value: '') [counteraction] : boolean {Book 1 - Thirst for Blood.items.[].system.counteraction} (2 different values) False (x18) True (x2) [damage] : object {Book 1 - Thirst for Blood.items.[].system.damage} [0] : object {Book 1 - Thirst for Blood.items.[].system.damage.0} applyMod : boolean {Book 1 - Thirst for Blood.items.[].system.damage.0.applyMod} (same value: False) [category] : string {Book 1 - Thirst for Blood.items.[].system.damage.0.category} (same value: 'persistent') formula : string {Book 1 - Thirst for Blood.items.[].system.damage.0.formula} (4 different values) '2d4' (x5) '2d6' (x1) '1d8' (x1) '3d6' (x1) kinds : array {Book 1 - Thirst for Blood.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {Book 1 - Thirst for Blood.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x8) 'healing' (x1) materials : array<> {Book 1 - Thirst for Blood.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - Thirst for Blood.items.[].system.damage.0.type} (5 different values) 'void' (x4) 'bleed' (x1) 'spirit' (x1) 'mental' (x1) 'bludgeoning' (x1) [0Uok2pip94aNbBFd] : object {Book 1 - Thirst for Blood.items.[].system.damage.0Uok2pip94aNbBFd} applyMod : boolean {Book 1 - Thirst for Blood.items.[].system.damage.0Uok2pip94aNbBFd.applyMod} (same value: False) [category] : empty formula : string {Book 1 - Thirst for Blood.items.[].system.damage.0Uok2pip94aNbBFd.formula} (same value: '2d8') kinds : array {Book 1 - Thirst for Blood.items.[].system.damage.0Uok2pip94aNbBFd.kinds} Length: min=1 max=1 Value type: string {Book 1 - Thirst for Blood.items.[].system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: 'damage') materials : array<> {Book 1 - Thirst for Blood.items.[].system.damage.0Uok2pip94aNbBFd.materials} Length: min=0 max=0 Value type: empty type : string {Book 1 - Thirst for Blood.items.[].system.damage.0Uok2pip94aNbBFd.type} (same value: 'untyped') [damageType] : string {Book 1 - Thirst for Blood.items.[].system.damage.damageType} (3 different values) 'piercing' (x6) 'bludgeoning' (x3) 'slashing' (x1) [dice] : integer {Book 1 - Thirst for Blood.items.[].system.damage.dice} (same value: 1) [die] : string {Book 1 - Thirst for Blood.items.[].system.damage.die} (2 different values) 'd6' (x7) 'd4' (x3) [formula] : string {Book 1 - Thirst for Blood.items.[].system.damage.formula} (2 different values) '2d8+5' (x2) '1d6' (x2) [kind] : string {Book 1 - Thirst for Blood.items.[].system.damage.kind} (same value: 'healing') [type] : string {Book 1 - Thirst for Blood.items.[].system.damage.type} (2 different values) 'vitality' (x2) 'untyped' (x2) [damageRolls] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls} [0Jx7p3cTuTpTbN4O] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.0Jx7p3cTuTpTbN4O} damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.0Jx7p3cTuTpTbN4O.damage} (same value: '1d4+1') damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.0Jx7p3cTuTpTbN4O.damageType} (same value: 'slashing') [0Lo3yckVDSji6eKT] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.0Lo3yckVDSji6eKT} damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.0Lo3yckVDSji6eKT.damage} (same value: '1d6+3') damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.0Lo3yckVDSji6eKT.damageType} (same value: 'piercing') [5BwM0HPUUJNrvtYu] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.5BwM0HPUUJNrvtYu} damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.5BwM0HPUUJNrvtYu.damage} (same value: '1d4+3') damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.5BwM0HPUUJNrvtYu.damageType} (same value: 'slashing') [ATiAuLUCym4YeEEg] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.ATiAuLUCym4YeEEg} damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.ATiAuLUCym4YeEEg.damage} (same value: '1d6') damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.ATiAuLUCym4YeEEg.damageType} (same value: 'piercing') [Acuow0MW0Rl1m2Tf] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.Acuow0MW0Rl1m2Tf} damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.Acuow0MW0Rl1m2Tf.damage} (same value: '1d4') damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.Acuow0MW0Rl1m2Tf.damageType} (same value: 'piercing') [BAmxzuEeMcrqWctM] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.BAmxzuEeMcrqWctM} damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.BAmxzuEeMcrqWctM.damage} (same value: '1d6') damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.BAmxzuEeMcrqWctM.damageType} (same value: 'piercing') [EIFXET3fRkEgwr7Z] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.EIFXET3fRkEgwr7Z} damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.EIFXET3fRkEgwr7Z.damage} (same value: '1d4+3') damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.EIFXET3fRkEgwr7Z.damageType} (same value: 'slashing') [IUa8gRVabCVG4EDb] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.IUa8gRVabCVG4EDb} damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.IUa8gRVabCVG4EDb.damage} (same value: '3d10+9') damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.IUa8gRVabCVG4EDb.damageType} (same value: 'force') A1T6mz5ifHulP0jj : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.A1T6mz5ifHulP0jj} damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.A1T6mz5ifHulP0jj.damage} (same value: '1d6+3') damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.A1T6mz5ifHulP0jj.damageType} (same value: 'piercing') [L0GHDYhtKE8250vT] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.L0GHDYhtKE8250vT} damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.L0GHDYhtKE8250vT.damage} (same value: '1d4') damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.L0GHDYhtKE8250vT.damageType} (same value: 'bludgeoning') [MmBGkbAKCR1NyF1W] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.MmBGkbAKCR1NyF1W} damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.MmBGkbAKCR1NyF1W.damage} (same value: '1d6+3') damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.MmBGkbAKCR1NyF1W.damageType} (same value: 'piercing') [Q1KMUwJyA2WBYhqm] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.Q1KMUwJyA2WBYhqm} damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.Q1KMUwJyA2WBYhqm.damage} (2 different values) '1d4+2' (x1) '2d6+6' (x1) damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.Q1KMUwJyA2WBYhqm.damageType} (same value: 'bludgeoning') [RIPUqVpdy0f9GHC3] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.RIPUqVpdy0f9GHC3} damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.RIPUqVpdy0f9GHC3.damage} (same value: '1d6+4') damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.RIPUqVpdy0f9GHC3.damageType} (same value: 'bludgeoning') [SBiXV3IKwUofVbFK] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.SBiXV3IKwUofVbFK} damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.SBiXV3IKwUofVbFK.damage} (same value: '2d6+4') damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.SBiXV3IKwUofVbFK.damageType} (same value: 'piercing') [TQ2RaIo0LMOdw2S1] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.TQ2RaIo0LMOdw2S1} damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.TQ2RaIo0LMOdw2S1.damage} (same value: '1d6') damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.TQ2RaIo0LMOdw2S1.damageType} (same value: 'piercing') [Ukb7kHGI8djLdDoV] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.Ukb7kHGI8djLdDoV} damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.Ukb7kHGI8djLdDoV.damage} (same value: '1d6+1') damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.Ukb7kHGI8djLdDoV.damageType} (same value: 'piercing') [bQWs0qujivT1Iiau] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.bQWs0qujivT1Iiau} damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.bQWs0qujivT1Iiau.damage} (same value: '1d6+3') damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.bQWs0qujivT1Iiau.damageType} (same value: 'piercing') [dth78dhgkhj9riocj4f8] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.dth78dhgkhj9riocj4f8} damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.dth78dhgkhj9riocj4f8.damage} (same value: '1d6+3') damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.dth78dhgkhj9riocj4f8.damageType} (same value: 'slashing') [fgiMpTM71MWPgCD5] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.fgiMpTM71MWPgCD5} damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.fgiMpTM71MWPgCD5.damage} (same value: '1') damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.fgiMpTM71MWPgCD5.damageType} (same value: 'void') [jVfhuHmeW2Qgyc0X] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.jVfhuHmeW2Qgyc0X} damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.jVfhuHmeW2Qgyc0X.damage} (same value: '1d4+1') damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.jVfhuHmeW2Qgyc0X.damageType} (same value: 'slashing') [kPR9mXDkTipszIko] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.kPR9mXDkTipszIko} damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.kPR9mXDkTipszIko.damage} (2 different values) '1d6+2' (x1) '2d8+6' (x1) damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.kPR9mXDkTipszIko.damageType} (same value: 'piercing') [ooqy2O2XmjFy4Lf5] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.ooqy2O2XmjFy4Lf5} damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.ooqy2O2XmjFy4Lf5.damage} (same value: '1') damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.ooqy2O2XmjFy4Lf5.damageType} (same value: 'void') [pLK8rwPH8PySBbzY] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.pLK8rwPH8PySBbzY} damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.pLK8rwPH8PySBbzY.damage} (same value: '1d4+3') damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.pLK8rwPH8PySBbzY.damageType} (same value: 'bludgeoning') [xZoQgj0JiIIN2ZFP] : object {Book 1 - Thirst for Blood.items.[].system.damageRolls.xZoQgj0JiIIN2ZFP} damage : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.xZoQgj0JiIIN2ZFP.damage} (same value: '1d6') damageType : string {Book 1 - Thirst for Blood.items.[].system.damageRolls.xZoQgj0JiIIN2ZFP.damageType} (same value: 'bludgeoning') [deathNote] : boolean {Book 1 - Thirst for Blood.items.[].system.deathNote} (same value: True) [defense] : object {Book 1 - Thirst for Blood.items.[].system.defense} save : object {Book 1 - Thirst for Blood.items.[].system.defense.save} basic : boolean {Book 1 - Thirst for Blood.items.[].system.defense.save.basic} (2 different values) False (x6) True (x2) statistic : string {Book 1 - Thirst for Blood.items.[].system.defense.save.statistic} (3 different values) 'fortitude' (x5) 'will' (x2) 'reflex' (x1) description : object {Book 1 - Thirst for Blood.items.[].system.description} value : string {Book 1 - Thirst for Blood.items.[].system.description.value} (106 different values) [dexCap] : integer {Book 1 - Thirst for Blood.items.[].system.dexCap} (4 different values) 4 (x2) 3 (x2) 5 (x1) 2 (x1) [duration] : object {Book 1 - Thirst for Blood.items.[].system.duration} sustained : boolean {Book 1 - Thirst for Blood.items.[].system.duration.sustained} (2 different values) False (x17) True (x3) value : string {Book 1 - Thirst for Blood.items.[].system.duration.value} (6 different values) '' (x8) '1 minute' (x6) 'varies' (x2) '1 hour' (x2) 'until the start of your next turn' (x1) '10 minutes' (x1) [equipped] : object {Book 1 - Thirst for Blood.items.[].system.equipped} carryType : string {Book 1 - Thirst for Blood.items.[].system.equipped.carryType} (same value: 'worn') [handsHeld] : integer {Book 1 - Thirst for Blood.items.[].system.equipped.handsHeld} (same value: 0) [invested] : empty [frequency] : object {Book 1 - Thirst for Blood.items.[].system.frequency} max : integer {Book 1 - Thirst for Blood.items.[].system.frequency.max} (same value: 1) per : string {Book 1 - Thirst for Blood.items.[].system.frequency.per} (2 different values) 'day' (x1) 'turn' (x1) value : integer {Book 1 - Thirst for Blood.items.[].system.frequency.value} (same value: 1) [group] : string {Book 1 - Thirst for Blood.items.[].system.group} (10 different values) 'leather' (x3) 'knife' (x2) 'club' (x2) 'sword' (x2) 'cloth' (x1) 'bow' (x1) 'composite' (x1) 'spear' (x1) 'sling' (x1) 'dart' (x1) [hardness] : integer {Book 1 - Thirst for Blood.items.[].system.hardness} (same value: 0) [heightening] : object {Book 1 - Thirst for Blood.items.[].system.heightening} damage : object {Book 1 - Thirst for Blood.items.[].system.heightening.damage} [0] : string {Book 1 - Thirst for Blood.items.[].system.heightening.damage.0} (4 different values) '2d4' (x3) '2d6' (x2) '1d4' (x2) '1d8' (x1) [0Uok2pip94aNbBFd] : string {Book 1 - Thirst for Blood.items.[].system.heightening.damage.0Uok2pip94aNbBFd} (same value: '1d8') interval : integer {Book 1 - Thirst for Blood.items.[].system.heightening.interval} (2 different values) 1 (x7) 2 (x2) type : string {Book 1 - Thirst for Blood.items.[].system.heightening.type} (same value: 'interval') [hp] : object {Book 1 - Thirst for Blood.items.[].system.hp} max : integer {Book 1 - Thirst for Blood.items.[].system.hp.max} (same value: 0) value : integer {Book 1 - Thirst for Blood.items.[].system.hp.value} (same value: 0) [level] : object {Book 1 - Thirst for Blood.items.[].system.level} value : integer {Book 1 - Thirst for Blood.items.[].system.level.value} (5 different values) 0 (x23) 1 (x14) 2 (x5) 3 (x4) 5 (x2) [location] : object {Book 1 - Thirst for Blood.items.[].system.location} [heightenedLevel] : integer {Book 1 - Thirst for Blood.items.[].system.location.heightenedLevel} (3 different values) 3 (x5) 5 (x1) 1 (x1) value : string {Book 1 - Thirst for Blood.items.[].system.location.value} (4 different values) 'qpq0VIPCkLU5mLCR' (x11) 'C4y32H7zBSoIQBMJ' (x6) 'qqFbimQkMmmxBV9V' (x2) '6W2tKCG7tBZIOA7x' (x1) [material] : object {Book 1 - Thirst for Blood.items.[].system.material} [grade] : string {Book 1 - Thirst for Blood.items.[].system.material.grade} (same value: 'low') [type] : string {Book 1 - Thirst for Blood.items.[].system.material.type} (same value: 'silver') [mod] : object {Book 1 - Thirst for Blood.items.[].system.mod} value : integer {Book 1 - Thirst for Blood.items.[].system.mod.value} (3 different values) 12 (x2) 5 (x1) 9 (x1) [overlays] : object {Book 1 - Thirst for Blood.items.[].system.overlays} 4gyp3qlsv5ywdyjq : object {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq} _id : string {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq') name : string {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)') overlayType : string {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override') sort : integer {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8') kinds : array {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8') range : object {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet') target : object {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature') time : object {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2') traits : object {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {Book 1 - Thirst for Blood.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'void' (x1) [NYYzPXYkV0V917XF] : object {Book 1 - Thirst for Blood.items.[].system.overlays.NYYzPXYkV0V917XF} name : string {Book 1 - Thirst for Blood.items.[].system.overlays.NYYzPXYkV0V917XF.name} (same value: 'Spiritual Armament (Spirit)') overlayType : string {Book 1 - Thirst for Blood.items.[].system.overlays.NYYzPXYkV0V917XF.overlayType} (same value: 'override') sort : integer {Book 1 - Thirst for Blood.items.[].system.overlays.NYYzPXYkV0V917XF.sort} (same value: 4) system : object {Book 1 - Thirst for Blood.items.[].system.overlays.NYYzPXYkV0V917XF.system} damage : object {Book 1 - Thirst for Blood.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage} 0Uok2pip94aNbBFd : object {Book 1 - Thirst for Blood.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd} [category] : empty kinds : array {Book 1 - Thirst for Blood.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds} Length: min=1 max=1 Value type: string {Book 1 - Thirst for Blood.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: 'damage') type : string {Book 1 - Thirst for Blood.items.[].system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.type} (same value: 'spirit') [defense] : empty [OTj254xSoTgGQJlU] : object {Book 1 - Thirst for Blood.items.[].system.overlays.OTj254xSoTgGQJlU} name : string {Book 1 - Thirst for Blood.items.[].system.overlays.OTj254xSoTgGQJlU.name} (same value: 'Spiritual Armament (Slashing)') overlayType : string {Book 1 - Thirst for Blood.items.[].system.overlays.OTj254xSoTgGQJlU.overlayType} (same value: 'override') sort : integer {Book 1 - Thirst for Blood.items.[].system.overlays.OTj254xSoTgGQJlU.sort} (same value: 3) system : object {Book 1 - Thirst for Blood.items.[].system.overlays.OTj254xSoTgGQJlU.system} damage : object {Book 1 - Thirst for Blood.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage} 0Uok2pip94aNbBFd : object {Book 1 - Thirst for Blood.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd} [category] : empty kinds : array {Book 1 - Thirst for Blood.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds} Length: min=1 max=1 Value type: string {Book 1 - Thirst for Blood.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: 'damage') type : string {Book 1 - Thirst for Blood.items.[].system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.type} (same value: 'slashing') [defense] : empty [TqI3B4hFxajOSIm3] : object {Book 1 - Thirst for Blood.items.[].system.overlays.TqI3B4hFxajOSIm3} name : string {Book 1 - Thirst for Blood.items.[].system.overlays.TqI3B4hFxajOSIm3.name} (same value: 'Spiritual Armament (Bludgeoning)') overlayType : string {Book 1 - Thirst for Blood.items.[].system.overlays.TqI3B4hFxajOSIm3.overlayType} (same value: 'override') sort : integer {Book 1 - Thirst for Blood.items.[].system.overlays.TqI3B4hFxajOSIm3.sort} (same value: 1) system : object {Book 1 - Thirst for Blood.items.[].system.overlays.TqI3B4hFxajOSIm3.system} damage : object {Book 1 - Thirst for Blood.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage} 0Uok2pip94aNbBFd : object {Book 1 - Thirst for Blood.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd} [category] : empty kinds : array {Book 1 - Thirst for Blood.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds} Length: min=1 max=1 Value type: string {Book 1 - Thirst for Blood.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: 'damage') type : string {Book 1 - Thirst for Blood.items.[].system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.type} (same value: 'bludgeoning') [defense] : empty [WIvpqh0pSKKC4t0F] : object {Book 1 - Thirst for Blood.items.[].system.overlays.WIvpqh0pSKKC4t0F} name : string {Book 1 - Thirst for Blood.items.[].system.overlays.WIvpqh0pSKKC4t0F.name} (same value: 'Spiritual Armament (Piercing)') overlayType : string {Book 1 - Thirst for Blood.items.[].system.overlays.WIvpqh0pSKKC4t0F.overlayType} (same value: 'override') sort : integer {Book 1 - Thirst for Blood.items.[].system.overlays.WIvpqh0pSKKC4t0F.sort} (same value: 2) system : object {Book 1 - Thirst for Blood.items.[].system.overlays.WIvpqh0pSKKC4t0F.system} damage : object {Book 1 - Thirst for Blood.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage} 0Uok2pip94aNbBFd : object {Book 1 - Thirst for Blood.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd} [category] : empty kinds : array {Book 1 - Thirst for Blood.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds} Length: min=1 max=1 Value type: string {Book 1 - Thirst for Blood.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: 'damage') type : string {Book 1 - Thirst for Blood.items.[].system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.type} (same value: 'piercing') [defense] : empty pq7cxntbz4s8g5ik : object {Book 1 - Thirst for Blood.items.[].system.overlays.pq7cxntbz4s8g5ik} _id : string {Book 1 - Thirst for Blood.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik') overlayType : string {Book 1 - Thirst for Blood.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override') sort : integer {Book 1 - Thirst for Blood.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {Book 1 - Thirst for Blood.items.[].system.overlays.pq7cxntbz4s8g5ik.system} range : object {Book 1 - Thirst for Blood.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {Book 1 - Thirst for Blood.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch') time : object {Book 1 - Thirst for Blood.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {Book 1 - Thirst for Blood.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1') rvhoa43rqqqp8izn : object {Book 1 - Thirst for Blood.items.[].system.overlays.rvhoa43rqqqp8izn} _id : string {Book 1 - Thirst for Blood.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn') overlayType : string {Book 1 - Thirst for Blood.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override') sort : integer {Book 1 - Thirst for Blood.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {Book 1 - Thirst for Blood.items.[].system.overlays.rvhoa43rqqqp8izn.system} area : object {Book 1 - Thirst for Blood.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} type : string {Book 1 - Thirst for Blood.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation') value : integer {Book 1 - Thirst for Blood.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {Book 1 - Thirst for Blood.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} value : string {Book 1 - Thirst for Blood.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '') target : object {Book 1 - Thirst for Blood.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} value : string {Book 1 - Thirst for Blood.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures') time : object {Book 1 - Thirst for Blood.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} value : string {Book 1 - Thirst for Blood.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3') traits : object {Book 1 - Thirst for Blood.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {Book 1 - Thirst for Blood.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {Book 1 - Thirst for Blood.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'void' (x1) z04svm1cvfcxtplb : object {Book 1 - Thirst for Blood.items.[].system.overlays.z04svm1cvfcxtplb} _id : string {Book 1 - Thirst for Blood.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb') name : string {Book 1 - Thirst for Blood.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)') overlayType : string {Book 1 - Thirst for Blood.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override') sort : integer {Book 1 - Thirst for Blood.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {Book 1 - Thirst for Blood.items.[].system.overlays.z04svm1cvfcxtplb.system} damage : object {Book 1 - Thirst for Blood.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {Book 1 - Thirst for Blood.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {Book 1 - Thirst for Blood.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 1 - Thirst for Blood.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage') range : object {Book 1 - Thirst for Blood.items.[].system.overlays.z04svm1cvfcxtplb.system.range} value : string {Book 1 - Thirst for Blood.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet') target : object {Book 1 - Thirst for Blood.items.[].system.overlays.z04svm1cvfcxtplb.system.target} value : string {Book 1 - Thirst for Blood.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature') time : object {Book 1 - Thirst for Blood.items.[].system.overlays.z04svm1cvfcxtplb.system.time} value : string {Book 1 - Thirst for Blood.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2') traits : object {Book 1 - Thirst for Blood.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} value : array {Book 1 - Thirst for Blood.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {Book 1 - Thirst for Blood.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'void' (x1) [prepared] : object {Book 1 - Thirst for Blood.items.[].system.prepared} [flexible] : boolean {Book 1 - Thirst for Blood.items.[].system.prepared.flexible} (same value: False) value : string {Book 1 - Thirst for Blood.items.[].system.prepared.value} (3 different values) 'innate' (x2) 'prepared' (x1) 'focus' (x1) [price] : object {Book 1 - Thirst for Blood.items.[].system.price} [per] : integer {Book 1 - Thirst for Blood.items.[].system.price.per} (same value: 10) value : object {Book 1 - Thirst for Blood.items.[].system.price.value} [cp] : integer {Book 1 - Thirst for Blood.items.[].system.price.value.cp} (same value: 1) [gp] : integer {Book 1 - Thirst for Blood.items.[].system.price.value.gp} (6 different values) 3 (x4) 2 (x3) 12 (x2) 1 (x2) 4 (x1) 160 (x1) [sp] : integer {Book 1 - Thirst for Blood.items.[].system.price.value.sp} (2 different values) 1 (x6) 2 (x3) [proficiency] : object {Book 1 - Thirst for Blood.items.[].system.proficiency} value : integer {Book 1 - Thirst for Blood.items.[].system.proficiency.value} (same value: 1) [proficient] : object {Book 1 - Thirst for Blood.items.[].system.proficient} value : integer {Book 1 - Thirst for Blood.items.[].system.proficient.value} (same value: 0) [quantity] : integer {Book 1 - Thirst for Blood.items.[].system.quantity} (4 different values) 1 (x24) 3 (x2) 20 (x1) 10 (x1) [range] : mixed object {Book 1 - Thirst for Blood.items.[].system.range} value : string {Book 1 - Thirst for Blood.items.[].system.range.value} (7 different values) '30 feet' (x5) '' (x4) '120 feet' (x3) 'touch' (x3) '60 feet' (x3) 'varies' (x1) '10 feet' (x1) integer {Book 1 - Thirst for Blood.items.[].system.range} (3 different values) 60 (x1) 50 (x1) 30 (x1) [reload] : object {Book 1 - Thirst for Blood.items.[].system.reload} value : string {Book 1 - Thirst for Blood.items.[].system.reload.value} (4 different values) '' (x5) '-' (x3) '0' (x1) '1' (x1) [requirements] : string {Book 1 - Thirst for Blood.items.[].system.requirements} (2 different values) '' (x19) 'You can bleed' (x1) [runes] : object {Book 1 - Thirst for Blood.items.[].system.runes} potency : integer {Book 1 - Thirst for Blood.items.[].system.runes.potency} (2 different values) 0 (x14) 1 (x2) property : array<> {Book 1 - Thirst for Blood.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {Book 1 - Thirst for Blood.items.[].system.runes.resilient} (same value: 0) [striking] : integer {Book 1 - Thirst for Blood.items.[].system.runes.striking} (2 different values) 0 (x9) 1 (x1) rules : ignored (Foundry rules object) {Book 1 - Thirst for Blood.items.[].system.rules} [showSlotlessLevels] : object {Book 1 - Thirst for Blood.items.[].system.showSlotlessLevels} value : boolean {Book 1 - Thirst for Blood.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {Book 1 - Thirst for Blood.items.[].system.size} (same value: 'med') [slots] : object {Book 1 - Thirst for Blood.items.[].system.slots} [slot0] : object {Book 1 - Thirst for Blood.items.[].system.slots.slot0} max : integer {Book 1 - Thirst for Blood.items.[].system.slots.slot0.max} (same value: 5) prepared : array {Book 1 - Thirst for Blood.items.[].system.slots.slot0.prepared} Length: min=5 max=5 Value type: object {Book 1 - Thirst for Blood.items.[].system.slots.slot0.prepared.[]} id : string {Book 1 - Thirst for Blood.items.[].system.slots.slot0.prepared.[].id} (5 different values) 'QfUx7ypXUe6DiDMc' (x1) 'Cra1XrE5fArb6jB8' (x1) 'm8VhgwztopWmWnZU' (x1) 'PRit1lkZwj5ZrPkU' (x1) '9aur7mZJUrY1HPoU' (x1) [slot1] : object {Book 1 - Thirst for Blood.items.[].system.slots.slot1} max : integer {Book 1 - Thirst for Blood.items.[].system.slots.slot1.max} (same value: 3) prepared : array {Book 1 - Thirst for Blood.items.[].system.slots.slot1.prepared} Length: min=3 max=3 Value type: object {Book 1 - Thirst for Blood.items.[].system.slots.slot1.prepared.[]} id : string {Book 1 - Thirst for Blood.items.[].system.slots.slot1.prepared.[].id} (3 different values) 'XcNP4MJONgYmzOSl' (x1) 'bM5AYluWGdhmcLsb' (x1) 'tNwryg6K5lfR6qQU' (x1) [slot2] : object {Book 1 - Thirst for Blood.items.[].system.slots.slot2} max : integer {Book 1 - Thirst for Blood.items.[].system.slots.slot2.max} (same value: 6) prepared : array {Book 1 - Thirst for Blood.items.[].system.slots.slot2.prepared} Length: min=7 max=7 Value type: object {Book 1 - Thirst for Blood.items.[].system.slots.slot2.prepared.[]} [id] : string {Book 1 - Thirst for Blood.items.[].system.slots.slot2.prepared.[].id} (3 different values) 'zkotUQUV32RUDfPS' (x4) 'yNl2RPlNcj3ODmVq' (x1) 't5HT2YHiIqbowppK' (x1) [slug] : string {Book 1 - Thirst for Blood.items.[].system.slug} (56 different values) [specific] : object {Book 1 - Thirst for Blood.items.[].system.specific} material : object {Book 1 - Thirst for Blood.items.[].system.specific.material} [grade] : empty [type] : empty runes : object {Book 1 - Thirst for Blood.items.[].system.specific.runes} potency : integer {Book 1 - Thirst for Blood.items.[].system.specific.runes.potency} (same value: 1) property : array<> {Book 1 - Thirst for Blood.items.[].system.specific.runes.property} Length: min=0 max=0 Value type: empty striking : integer {Book 1 - Thirst for Blood.items.[].system.specific.runes.striking} (same value: 1) [speedPenalty] : integer {Book 1 - Thirst for Blood.items.[].system.speedPenalty} (2 different values) 0 (x5) -5 (x1) [spelldc] : object {Book 1 - Thirst for Blood.items.[].system.spelldc} dc : integer {Book 1 - Thirst for Blood.items.[].system.spelldc.dc} (3 different values) 19 (x2) 27 (x1) 16 (x1) value : integer {Book 1 - Thirst for Blood.items.[].system.spelldc.value} (3 different values) 9 (x2) 19 (x1) 8 (x1) [splashDamage] : object {Book 1 - Thirst for Blood.items.[].system.splashDamage} value : integer {Book 1 - Thirst for Blood.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {Book 1 - Thirst for Blood.items.[].system.stackGroup} (2 different values) 'arrows' (x1) 'slingBullets' (x1) [strength] : integer {Book 1 - Thirst for Blood.items.[].system.strength} (3 different values) 0 (x3) 2 (x1) 1 (x1) [target] : object {Book 1 - Thirst for Blood.items.[].system.target} value : string {Book 1 - Thirst for Blood.items.[].system.target.value} (9 different values) '' (x7) '1 creature' (x5) '1 willing creature' (x2) 'The triggering creature' (x1) '1 living creature or 1 willing undead creature' (x1) '1 object (cook, lift, or tidy only)' (x1) '1 living creature' (x1) 'up to 5 creatures' (x1) '1 creature or unattended object' (x1) [time] : object {Book 1 - Thirst for Blood.items.[].system.time} value : string {Book 1 - Thirst for Blood.items.[].system.time.value} (6 different values) '2' (x13) '1' (x2) '3' (x2) 'reaction' (x1) '1 to 3' (x1) '1 minute' (x1) [tradition] : object {Book 1 - Thirst for Blood.items.[].system.tradition} value : string {Book 1 - Thirst for Blood.items.[].system.tradition.value} (3 different values) 'divine' (x2) 'primal' (x1) 'arcane' (x1) [usage] : object {Book 1 - Thirst for Blood.items.[].system.usage} [canBeAmmo] : boolean {Book 1 - Thirst for Blood.items.[].system.usage.canBeAmmo} (same value: False) value : string {Book 1 - Thirst for Blood.items.[].system.usage.value} (4 different values) 'held-in-one-hand' (x18) 'other' (x2) 'held-in-one-plus-hands' (x1) 'held-in-two-hands' (x1) [uses] : object {Book 1 - Thirst for Blood.items.[].system.uses} autoDestroy : boolean {Book 1 - Thirst for Blood.items.[].system.uses.autoDestroy} (same value: True) max : integer {Book 1 - Thirst for Blood.items.[].system.uses.max} (same value: 1) value : integer {Book 1 - Thirst for Blood.items.[].system.uses.value} (same value: 1) type : string {Book 1 - Thirst for Blood.items.[].type} (9 different values) 'action' (x69) 'melee' (x24) 'spell' (x20) 'weapon' (x10) 'armor' (x6) 'equipment' (x6) 'consumable' (x6) 'spellcastingEntry' (x4) 'lore' (x4) [_stats] : object {Book 1 - Thirst for Blood.items.[]._stats} compendiumSource : string {Book 1 - Thirst for Blood.items.[]._stats.compendiumSource} (60 different values) [flags] : object {Book 1 - Thirst for Blood.items.[].flags} pf2e : object {Book 1 - Thirst for Blood.items.[].flags.pf2e} linkedWeapon : string {Book 1 - Thirst for Blood.items.[].flags.pf2e.linkedWeapon} (10 different values) 'VbSuSUECz2qyfhJ4' (x2) 'uZIe0VntYElbe6hC' (x1) 'eMTLPp8kj1SneEdm' (x1) '0HBiu9TkWCkk5STD' (x1) '5PqW7gg8XsDv482Z' (x1) 'kr1gARIuFlKSiBK1' (x1) 'asydUy19k38sVPA5' (x1) 'c6JZcSpU0J1JZN96' (x1) 'PmcUNeCqlie1qAqQ' (x1) 'TQYV7ScJg4bHE4KZ' (x1) name : string {Book 1 - Thirst for Blood.name} (all different values) system : object {Book 1 - Thirst for Blood.system} [abilities] : object {Book 1 - Thirst for Blood.system.abilities} cha : object {Book 1 - Thirst for Blood.system.abilities.cha} mod : integer {Book 1 - Thirst for Blood.system.abilities.cha.mod} (5 different values) 0 (x7) 1 (x5) 3 (x1) -3 (x1) 2 (x1) con : object {Book 1 - Thirst for Blood.system.abilities.con} mod : integer {Book 1 - Thirst for Blood.system.abilities.con.mod} (6 different values) 2 (x4) 3 (x3) 1 (x2) 5 (x2) 0 (x2) 4 (x2) dex : object {Book 1 - Thirst for Blood.system.abilities.dex} mod : integer {Book 1 - Thirst for Blood.system.abilities.dex.mod} (4 different values) 4 (x7) 3 (x4) 2 (x3) 1 (x1) int : object {Book 1 - Thirst for Blood.system.abilities.int} mod : integer {Book 1 - Thirst for Blood.system.abilities.int.mod} (7 different values) 0 (x4) -5 (x3) -4 (x2) -1 (x2) 1 (x2) 4 (x1) -2 (x1) str : object {Book 1 - Thirst for Blood.system.abilities.str} mod : integer {Book 1 - Thirst for Blood.system.abilities.str.mod} (6 different values) 2 (x4) 0 (x3) 1 (x3) 4 (x2) 3 (x2) 7 (x1) wis : object {Book 1 - Thirst for Blood.system.abilities.wis} mod : integer {Book 1 - Thirst for Blood.system.abilities.wis.mod} (5 different values) 1 (x7) 3 (x3) 0 (x2) 2 (x2) 4 (x1) attributes : object {Book 1 - Thirst for Blood.system.attributes} ac : object {Book 1 - Thirst for Blood.system.attributes.ac} [details] : string {Book 1 - Thirst for Blood.system.attributes.ac.details} (same value: '') value : integer {Book 1 - Thirst for Blood.system.attributes.ac.value} (10 different values) 15 (x5) 17 (x2) 19 (x2) 16 (x2) 21 (x2) 10 (x1) 14 (x1) 20 (x1) 29 (x1) 18 (x1) [allSaves] : object {Book 1 - Thirst for Blood.system.attributes.allSaves} value : string {Book 1 - Thirst for Blood.system.attributes.allSaves.value} (2 different values) '' (x14) '+1 circumstance to all saves vs. inhaled threats' (x1) hp : object {Book 1 - Thirst for Blood.system.attributes.hp} details : string {Book 1 - Thirst for Blood.system.attributes.hp.details} (3 different values) '' (x16) 'fast healing 2 (in shadow)' (x1) 'coffin restoration, fast healing 5, void healing' (x1) max : integer {Book 1 - Thirst for Blood.system.attributes.hp.max} (14 different values) temp : integer {Book 1 - Thirst for Blood.system.attributes.hp.temp} (same value: 0) value : integer {Book 1 - Thirst for Blood.system.attributes.hp.value} (14 different values) [adjustment] : empty [emitsSound] : string {Book 1 - Thirst for Blood.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {Book 1 - Thirst for Blood.system.attributes.hardness} (3 different values) 3 (x1) 0 (x1) 5 (x1) [immunities] : array {Book 1 - Thirst for Blood.system.attributes.immunities} Length: min=1 max=5 Value type: object {Book 1 - Thirst for Blood.system.attributes.immunities.[]} [exceptions] : array<> {Book 1 - Thirst for Blood.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: empty type : string {Book 1 - Thirst for Blood.system.attributes.immunities.[].type} (9 different values) 'precision' (x5) 'critical-hits' (x3) 'paralyzed' (x3) 'poison' (x3) 'disease' (x2) 'sleep' (x2) 'swarm-mind' (x2) 'bleed' (x1) 'death-effects' (x1) [resistances] : array {Book 1 - Thirst for Blood.system.attributes.resistances} Length: min=0 max=3 Value type: object {Book 1 - Thirst for Blood.system.attributes.resistances.[]} type : string {Book 1 - Thirst for Blood.system.attributes.resistances.[].type} (4 different values) 'bludgeoning' (x2) 'piercing' (x2) 'slashing' (x1) 'physical' (x1) value : integer {Book 1 - Thirst for Blood.system.attributes.resistances.[].value} (3 different values) 6 (x2) 3 (x2) 5 (x2) [doubleVs] : array<> {Book 1 - Thirst for Blood.system.attributes.resistances.[].doubleVs} Length: min=0 max=0 Value type: empty exceptions : array {Book 1 - Thirst for Blood.system.attributes.resistances.[].exceptions} Length: min=0 max=1 Value type: string {Book 1 - Thirst for Blood.system.attributes.resistances.[].exceptions.[]} (same value: 'silver') [speed] : object {Book 1 - Thirst for Blood.system.attributes.speed} [details] : string {Book 1 - Thirst for Blood.system.attributes.speed.details} (same value: 'Glide') [value] : integer {Book 1 - Thirst for Blood.system.attributes.speed.value} (4 different values) 25 (x7) 20 (x4) 30 (x2) 5 (x1) otherSpeeds : array {Book 1 - Thirst for Blood.system.attributes.speed.otherSpeeds} Length: min=0 max=2 Value type: object {Book 1 - Thirst for Blood.system.attributes.speed.otherSpeeds.[]} type : string {Book 1 - Thirst for Blood.system.attributes.speed.otherSpeeds.[].type} (3 different values) 'swim' (x5) 'fly' (x5) 'climb' (x2) value : integer {Book 1 - Thirst for Blood.system.attributes.speed.otherSpeeds.[].value} (5 different values) 20 (x4) 25 (x3) 40 (x2) 30 (x2) 15 (x1) [stealth] : object {Book 1 - Thirst for Blood.system.attributes.stealth} details : string {Book 1 - Thirst for Blood.system.attributes.stealth.details} (2 different values) '

(trained)

' (x2) '

(DC 14 if the trap has been activated within the last day, or 0 if the trap door is disabled or broken)

' (x1) value : integer {Book 1 - Thirst for Blood.system.attributes.stealth.value} (2 different values) 7 (x2) 8 (x1) [weaknesses] : array {Book 1 - Thirst for Blood.system.attributes.weaknesses} Length: min=0 max=2 Value type: object {Book 1 - Thirst for Blood.system.attributes.weaknesses.[]} [exceptions] : array<> {Book 1 - Thirst for Blood.system.attributes.weaknesses.[].exceptions} Length: min=0 max=0 Value type: empty type : string {Book 1 - Thirst for Blood.system.attributes.weaknesses.[].type} (5 different values) 'area-damage' (x2) 'splash-damage' (x2) 'silver' (x2) 'axe-vulnerability' (x1) 'fire' (x1) value : integer {Book 1 - Thirst for Blood.system.attributes.weaknesses.[].value} (3 different values) 5 (x4) 2 (x2) 3 (x2) details : object {Book 1 - Thirst for Blood.system.details} [blurb] : string {Book 1 - Thirst for Blood.system.details.blurb} (10 different values) '' (x6) 'Female elf beastkin cleric of Camazotz' (x1) 'Human beastkin' (x1) 'Human worshipper of Camazotz' (x1) 'Female lizardfolk astronomer' (x1) 'Variant air scamp' (x1) 'Variant sprigjack' (x1) 'Variant vampire bat swarm' (x1) 'Male human scavenger/cult leader' (x1) 'Variant vampire servitor' (x1) [languages] : object {Book 1 - Thirst for Blood.system.details.languages} details : string {Book 1 - Thirst for Blood.system.details.languages.details} (3 different values) '' (x12) 'Bat empathy' (x2) 'Truespeech' (x1) value : array {Book 1 - Thirst for Blood.system.details.languages.value} Length: min=0 max=6 Value type: string {Book 1 - Thirst for Blood.system.details.languages.value.[]} (11 different values) level : object {Book 1 - Thirst for Blood.system.details.level} value : integer {Book 1 - Thirst for Blood.system.details.level.value} (8 different values) 1 (x6) 3 (x3) 0 (x3) 4 (x2) 10 (x1) -1 (x1) 5 (x1) 2 (x1) [privateNotes] : string {Book 1 - Thirst for Blood.system.details.privateNotes} (same value: '') [publicNotes] : string {Book 1 - Thirst for Blood.system.details.publicNotes} (10 different values) publication : object {Book 1 - Thirst for Blood.system.details.publication} license : string {Book 1 - Thirst for Blood.system.details.publication.license} (2 different values) 'ORC' (x16) 'OGL' (x2) remaster : boolean {Book 1 - Thirst for Blood.system.details.publication.remaster} (2 different values) True (x16) False (x2) title : string {Book 1 - Thirst for Blood.system.details.publication.title} (2 different values) 'Pathfinder #213: Thirst for Blood' (x16) '' (x2) [description] : string {Book 1 - Thirst for Blood.system.details.description} (3 different values) '

A weight-activated trap door covers a pit that\'s 10 feet square and 20 feet deep.

' (x1) '

A massive swarm of bats flies throughout the room, hampering vision, attacking foes, and magically restoring Camazotz\'s followers.

' (x1) '

A hair trigger rings an alarm and launches a small assortment of wooden spikes to impale anyone attempting to open the gate incorrectly.

' (x1) [disable] : string {Book 1 - Thirst for Blood.system.details.disable} (3 different values) '

@Check[thievery|dc:12] to remove the trap door

' (x1) '

@Check[nature|dc:17] (trained) to disperse the swarm or @Check[religion|dc:15] (trained) to disrupt Camazotz\'s connection, which disperses the swarm

' (x1) '

@Check[thievery|dc:15] (trained) to disable the thin trigger that snaps when attempting to open the gate.

' (x1) [isComplex] : boolean {Book 1 - Thirst for Blood.system.details.isComplex} (2 different values) False (x2) True (x1) [reset] : string {Book 1 - Thirst for Blood.system.details.reset} (3 different values) '

The trapdoors automatically reset to their closed position once a creature falls in, allowing for more creatures to fall in, though any camouflage on the trap door falls in as well, making it easier for creatures to notice the trap door.

' (x1) '

The swarm disperses and returns to roost throughout the room 1 minute after all enemies leave the room. The swarm recovers 5 Hit Points per day thanks the power of Camazotz.

' (x1) '' (x1) [routine] : string {Book 1 - Thirst for Blood.system.details.routine} (2 different values) '' (x2) '

(2 actions) The swarm uses its first action to move up to 30 feet to envelop as many enemies as possible within its @Template[type:burst|distance:30] space. All enemies in the swarm\'s space become @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] while within the swarm. It then uses its second action to bite all enemies, dealing @Damage[(1d6+3)[piercing]|options:area-damage] damage (@Check[reflex|dc:17|basic] save) to all enemies in the space.

' (x1) [initiative] : object {Book 1 - Thirst for Blood.system.initiative} statistic : string {Book 1 - Thirst for Blood.system.initiative.statistic} (same value: 'perception') [perception] : object {Book 1 - Thirst for Blood.system.perception} details : string {Book 1 - Thirst for Blood.system.perception.details} (same value: '') mod : integer {Book 1 - Thirst for Blood.system.perception.mod} (8 different values) 6 (x4) 10 (x3) 9 (x3) 18 (x1) 2 (x1) 5 (x1) 8 (x1) 14 (x1) senses : array {Book 1 - Thirst for Blood.system.perception.senses} Length: min=0 max=3 Value type: object {Book 1 - Thirst for Blood.system.perception.senses.[]} [acuity] : string {Book 1 - Thirst for Blood.system.perception.senses.[].acuity} (2 different values) 'precise' (x4) 'imprecise' (x2) [range] : integer {Book 1 - Thirst for Blood.system.perception.senses.[].range} (4 different values) 30 (x2) 40 (x2) 120 (x1) 20 (x1) type : string {Book 1 - Thirst for Blood.system.perception.senses.[].type} (5 different values) 'low-light-vision' (x7) 'darkvision' (x5) 'echolocation' (x4) 'scent' (x1) 'wavesense' (x1) [resources] : object {Book 1 - Thirst for Blood.system.resources} [focus] : object {Book 1 - Thirst for Blood.system.resources.focus} max : integer {Book 1 - Thirst for Blood.system.resources.focus.max} (same value: 1) value : integer {Book 1 - Thirst for Blood.system.resources.focus.value} (same value: 1) saves : object {Book 1 - Thirst for Blood.system.saves} fortitude : object {Book 1 - Thirst for Blood.system.saves.fortitude} saveDetail : string {Book 1 - Thirst for Blood.system.saves.fortitude.saveDetail} (same value: '') value : integer {Book 1 - Thirst for Blood.system.saves.fortitude.value} (11 different values) reflex : object {Book 1 - Thirst for Blood.system.saves.reflex} saveDetail : string {Book 1 - Thirst for Blood.system.saves.reflex.saveDetail} (same value: '') value : integer {Book 1 - Thirst for Blood.system.saves.reflex.value} (11 different values) will : object {Book 1 - Thirst for Blood.system.saves.will} saveDetail : string {Book 1 - Thirst for Blood.system.saves.will.saveDetail} (same value: '') value : integer {Book 1 - Thirst for Blood.system.saves.will.value} (10 different values) 0 (x3) 4 (x3) 3 (x2) 6 (x2) 9 (x2) 8 (x2) 11 (x1) 12 (x1) 18 (x1) 7 (x1) [skills] : object {Book 1 - Thirst for Blood.system.skills} [acrobatics] : object {Book 1 - Thirst for Blood.system.skills.acrobatics} base : integer {Book 1 - Thirst for Blood.system.skills.acrobatics.base} (7 different values) 7 (x4) 6 (x2) 10 (x2) 5 (x1) 11 (x1) 13 (x1) 8 (x1) [special] : array<> {Book 1 - Thirst for Blood.system.skills.acrobatics.special} Length: min=0 max=0 Value type: empty [arcana] : object {Book 1 - Thirst for Blood.system.skills.arcana} base : integer {Book 1 - Thirst for Blood.system.skills.arcana.base} (same value: 10) [athletics] : object {Book 1 - Thirst for Blood.system.skills.athletics} base : integer {Book 1 - Thirst for Blood.system.skills.athletics.base} (7 different values) 6 (x4) 5 (x3) 23 (x1) 4 (x1) 7 (x1) 11 (x1) 8 (x1) [special] : array {Book 1 - Thirst for Blood.system.skills.athletics.special} Length: min=1 max=1 Value type: object {Book 1 - Thirst for Blood.system.skills.athletics.special.[]} base : integer {Book 1 - Thirst for Blood.system.skills.athletics.special.[].base} (same value: 7) label : string {Book 1 - Thirst for Blood.system.skills.athletics.special.[].label} (same value: 'to Climb') predicate : array {Book 1 - Thirst for Blood.system.skills.athletics.special.[].predicate} Length: min=1 max=1 Value type: string {Book 1 - Thirst for Blood.system.skills.athletics.special.[].predicate.[]} (same value: 'action:climb') [crafting] : object {Book 1 - Thirst for Blood.system.skills.crafting} base : integer {Book 1 - Thirst for Blood.system.skills.crafting.base} (2 different values) 10 (x1) 7 (x1) [deception] : object {Book 1 - Thirst for Blood.system.skills.deception} base : integer {Book 1 - Thirst for Blood.system.skills.deception.base} (3 different values) 4 (x2) 10 (x1) 6 (x1) [diplomacy] : object {Book 1 - Thirst for Blood.system.skills.diplomacy} base : integer {Book 1 - Thirst for Blood.system.skills.diplomacy.base} (3 different values) 6 (x1) 20 (x1) 8 (x1) [intimidation] : object {Book 1 - Thirst for Blood.system.skills.intimidation} base : integer {Book 1 - Thirst for Blood.system.skills.intimidation.base} (same value: 5) [nature] : object {Book 1 - Thirst for Blood.system.skills.nature} base : integer {Book 1 - Thirst for Blood.system.skills.nature.base} (3 different values) 7 (x1) 18 (x1) 3 (x1) [occultism] : object {Book 1 - Thirst for Blood.system.skills.occultism} base : integer {Book 1 - Thirst for Blood.system.skills.occultism.base} (same value: 10) [religion] : object {Book 1 - Thirst for Blood.system.skills.religion} base : integer {Book 1 - Thirst for Blood.system.skills.religion.base} (2 different values) 9 (x1) 7 (x1) [society] : object {Book 1 - Thirst for Blood.system.skills.society} base : integer {Book 1 - Thirst for Blood.system.skills.society.base} (3 different values) 7 (x2) 4 (x1) 10 (x1) [stealth] : object {Book 1 - Thirst for Blood.system.skills.stealth} base : integer {Book 1 - Thirst for Blood.system.skills.stealth.base} (7 different values) 7 (x3) 5 (x3) 6 (x2) 10 (x2) 11 (x1) 13 (x1) 8 (x1) [special] : array {Book 1 - Thirst for Blood.system.skills.stealth.special} Length: min=1 max=1 Value type: object {Book 1 - Thirst for Blood.system.skills.stealth.special.[]} base : integer {Book 1 - Thirst for Blood.system.skills.stealth.special.[].base} (3 different values) 13 (x1) 8 (x1) 15 (x1) label : string {Book 1 - Thirst for Blood.system.skills.stealth.special.[].label} (same value: 'in Water') predicate : array {Book 1 - Thirst for Blood.system.skills.stealth.special.[].predicate} Length: min=1 max=1 Value type: string {Book 1 - Thirst for Blood.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:aquatic') [survival] : object {Book 1 - Thirst for Blood.system.skills.survival} base : integer {Book 1 - Thirst for Blood.system.skills.survival.base} (6 different values) 7 (x2) 5 (x1) 16 (x1) 6 (x1) 4 (x1) 9 (x1) special : array<> {Book 1 - Thirst for Blood.system.skills.survival.special} Length: min=0 max=0 Value type: empty [thievery] : object {Book 1 - Thirst for Blood.system.skills.thievery} base : integer {Book 1 - Thirst for Blood.system.skills.thievery.base} (same value: 10) traits : object {Book 1 - Thirst for Blood.system.traits} rarity : string {Book 1 - Thirst for Blood.system.traits.rarity} (3 different values) 'common' (x7) 'uncommon' (x7) 'unique' (x4) size : object {Book 1 - Thirst for Blood.system.traits.size} value : string {Book 1 - Thirst for Blood.system.traits.size.value} (5 different values) 'med' (x11) 'sm' (x2) 'tiny' (x2) 'lg' (x2) 'grg' (x1) value : array {Book 1 - Thirst for Blood.system.traits.value} Length: min=1 max=5 Value type: string {Book 1 - Thirst for Blood.system.traits.value.[]} (24 different values) [statusEffects] : array<> {Book 1 - Thirst for Blood.system.statusEffects} Length: min=0 max=0 Value type: empty type : string {Book 1 - Thirst for Blood.type} (2 different values) 'npc' (x15) 'hazard' (x3) [prototypeToken] : object {Book 1 - Thirst for Blood.prototypeToken} name : string {Book 1 - Thirst for Blood.prototypeToken.name} (2 different values) 'Sprigjack' (x1) 'Vampire Bat Swarm' (x1)