Clockwork Reanimator Different values: 10 ===================================== object {Clockwork Reanimator} _id : string {Clockwork Reanimator._id} (all different values) folder : string {Clockwork Reanimator.folder} (same value: '9iAAI2SaulnZYeWd') img : string {Clockwork Reanimator.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Clockwork Reanimator.name} (all different values) system : object {Clockwork Reanimator.system} actionType : object {Clockwork Reanimator.system.actionType} value : string {Clockwork Reanimator.system.actionType.value} (3 different values) 'passive' (x7) 'action' (x2) 'reaction' (x1) actions : object {Clockwork Reanimator.system.actions} [value] : integer {Clockwork Reanimator.system.actions.value} (same value: 3) category : string {Clockwork Reanimator.system.category} (same value: 'class') description : object {Clockwork Reanimator.system.description} value : string {Clockwork Reanimator.system.description.value} (all different values) level : object {Clockwork Reanimator.system.level} value : integer {Clockwork Reanimator.system.level.value} (8 different values) 4 (x2) 14 (x2) 2 (x1) 8 (x1) 6 (x1) 12 (x1) 16 (x1) 20 (x1) prerequisites : object {Clockwork Reanimator.system.prerequisites} value : array {Clockwork Reanimator.system.prerequisites.value} Length: min=1 max=2 Value type: object {Clockwork Reanimator.system.prerequisites.value.[]} value : string {Clockwork Reanimator.system.prerequisites.value.[].value} (5 different values) 'Clockwork Reanimator Dedication' (x7) 'trained in Crafting' (x1) 'Hijack Undead' (x1) 'Advanced Reanimated Companion' (x1) 'Incredible Reanimated Companion' (x1) publication : object {Clockwork Reanimator.system.publication} license : string {Clockwork Reanimator.system.publication.license} (same value: 'OGL') remaster : boolean {Clockwork Reanimator.system.publication.remaster} (same value: False) title : string {Clockwork Reanimator.system.publication.title} (same value: 'Pathfinder #180: The Smoking Gun') rules : ignored (Foundry rules object) {Clockwork Reanimator.system.rules} traits : object {Clockwork Reanimator.system.traits} rarity : string {Clockwork Reanimator.system.traits.rarity} (2 different values) 'common' (x9) 'rare' (x1) value : array {Clockwork Reanimator.system.traits.value} Length: min=1 max=2 Value type: string {Clockwork Reanimator.system.traits.value.[]} (2 different values) 'archetype' (x10) 'dedication' (x1) [frequency] : object {Clockwork Reanimator.system.frequency} max : integer {Clockwork Reanimator.system.frequency.max} (same value: 1) per : string {Clockwork Reanimator.system.frequency.per} (same value: 'PT1H') type : string {Clockwork Reanimator.type} (same value: 'feat')