Conditions Different values: 43 ===================================== object {Conditions} _id : string {Conditions._id} (all different values) img : string {Conditions.img} (all different values) name : string {Conditions.name} (all different values) system : object {Conditions.system} description : object {Conditions.system.description} value : string {Conditions.system.description.value} (all different values) duration : object {Conditions.system.duration} [expiry] : empty unit : string {Conditions.system.duration.unit} (same value: 'unlimited') value : integer {Conditions.system.duration.value} (2 different values) 0 (x27) -1 (x16) [perpetual] : boolean {Conditions.system.duration.perpetual} (2 different values) False (x15) True (x1) [text] : string {Conditions.system.duration.text} (same value: '') [group] : string {Conditions.system.group} (5 different values) 'senses' (x5) 'abilities' (x5) 'attitudes' (x5) 'death' (x4) 'detection' (x4) overrides : array {Conditions.system.overrides} Length: min=0 max=4 Value type: string {Conditions.system.overrides.[]} (8 different values) 'helpful' (x4) 'indifferent' (x4) 'unfriendly' (x4) 'hostile' (x4) 'friendly' (x4) 'dazzled' (x1) 'grabbed' (x1) 'slowed' (x1) publication : object {Conditions.system.publication} license : string {Conditions.system.publication.license} (same value: 'ORC') remaster : boolean {Conditions.system.publication.remaster} (same value: True) title : string {Conditions.system.publication.title} (2 different values) 'Pathfinder Player Core' (x42) 'Pathfinder Player Core 2' (x1) references : object {Conditions.system.references} children : array<> {Conditions.system.references.children} Length: min=0 max=0 Value type: empty immunityFrom : array<> {Conditions.system.references.immunityFrom} Length: min=0 max=0 Value type: empty overriddenBy : array<> {Conditions.system.references.overriddenBy} Length: min=0 max=0 Value type: empty overrides : array<> {Conditions.system.references.overrides} Length: min=0 max=0 Value type: empty rules : ignored (Foundry rules object) {Conditions.system.rules} traits : object {Conditions.system.traits} value : array<> {Conditions.system.traits.value} Length: min=0 max=0 Value type: empty value : object {Conditions.system.value} [immutable] : boolean {Conditions.system.value.immutable} (same value: False) [value] : integer {Conditions.system.value.value} (same value: 1) isValued : boolean {Conditions.system.value.isValued} (2 different values) False (x31) True (x12) [active] : boolean {Conditions.system.active} (same value: False) [removable] : boolean {Conditions.system.removable} (same value: False) type : string {Conditions.type} (same value: 'condition')