Focus Different values: 491 ===================================== object {Focus} _id : string {Focus._id} (all different values) folder : string {Focus.folder} (same value: 'wnvibtD90h7CStDC') img : string {Focus.img} (475 different values) name : string {Focus.name} (all different values) system : object {Focus.system} [area] : object {Focus.system.area} [details] : string {Focus.system.area.details} (9 different values) '5-foot burst or more' (x2) '5-foot emanation or more' (x1) '15-foot emanation centered on you' (x1) '20-foot-radius burst' (x1) '30-foot burst or Target' (x1) '15-foot emanation, centered on you' (x1) '30-foot-radius emanation centered on you' (x1) '100-foot emanation which affects you.' (x1) 'up to two 5-foot bursts that don\'t overlap' (x1) type : string {Focus.system.area.type} (7 different values) 'emanation' (x50) 'burst' (x26) 'cone' (x15) 'square' (x4) 'cube' (x2) 'cylinder' (x2) 'line' (x1) value : integer {Focus.system.area.value} (7 different values) 15 (x22) 10 (x20) 5 (x19) 30 (x17) 20 (x12) 60 (x8) 100 (x2) cost : object {Focus.system.cost} value : string {Focus.system.cost.value} (same value: '') counteraction : boolean {Focus.system.counteraction} (2 different values) False (x474) True (x17) damage : object {Focus.system.damage} [0] : object {Focus.system.damage.0} [applyMod] : boolean {Focus.system.damage.0.applyMod} (2 different values) False (x86) True (x2) [category] : empty formula : string {Focus.system.damage.0.formula} (32 different values) kinds : array {Focus.system.damage.0.kinds} Length: min=1 max=2 Value type: string {Focus.system.damage.0.kinds.[]} (2 different values) 'damage' (x79) 'healing' (x11) [materials] : array {Focus.system.damage.0.materials} Length: min=0 max=1 Value type: string {Focus.system.damage.0.materials.[]} (same value: 'silver') type : string {Focus.system.damage.0.type} (15 different values) [1] : object {Focus.system.damage.1} applyMod : boolean {Focus.system.damage.1.applyMod} (same value: False) [category] : string {Focus.system.damage.1.category} (same value: 'persistent') formula : string {Focus.system.damage.1.formula} (6 different values) '2d6' (x2) '1d4' (x2) '1' (x1) '4d6' (x1) '1d6' (x1) '2d12' (x1) kinds : array {Focus.system.damage.1.kinds} Length: min=1 max=1 Value type: string {Focus.system.damage.1.kinds.[]} (same value: 'damage') materials : array<> {Focus.system.damage.1.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.damage.1.type} (5 different values) 'electricity' (x2) 'void' (x2) 'spirit' (x2) 'cold' (x1) 'sonic' (x1) [44Rog4IqtGnk82au] : object {Focus.system.damage.44Rog4IqtGnk82au} applyMod : boolean {Focus.system.damage.44Rog4IqtGnk82au.applyMod} (same value: False) [category] : empty formula : string {Focus.system.damage.44Rog4IqtGnk82au.formula} (same value: '8d8') kinds : array {Focus.system.damage.44Rog4IqtGnk82au.kinds} Length: min=1 max=1 Value type: string {Focus.system.damage.44Rog4IqtGnk82au.kinds.[]} (same value: 'damage') materials : array<> {Focus.system.damage.44Rog4IqtGnk82au.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.damage.44Rog4IqtGnk82au.type} (same value: 'force') [5e13Bmfh1lyUsnsZ] : object {Focus.system.damage.5e13Bmfh1lyUsnsZ} applyMod : boolean {Focus.system.damage.5e13Bmfh1lyUsnsZ.applyMod} (same value: False) [category] : empty formula : string {Focus.system.damage.5e13Bmfh1lyUsnsZ.formula} (same value: '1d4') kinds : array {Focus.system.damage.5e13Bmfh1lyUsnsZ.kinds} Length: min=1 max=1 Value type: string {Focus.system.damage.5e13Bmfh1lyUsnsZ.kinds.[]} (same value: 'damage') materials : array<> {Focus.system.damage.5e13Bmfh1lyUsnsZ.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.damage.5e13Bmfh1lyUsnsZ.type} (same value: 'void') [65f6xZwo4IJ1ziZn] : object {Focus.system.damage.65f6xZwo4IJ1ziZn} applyMod : boolean {Focus.system.damage.65f6xZwo4IJ1ziZn.applyMod} (same value: False) [category] : empty formula : string {Focus.system.damage.65f6xZwo4IJ1ziZn.formula} (same value: '4d6') kinds : array {Focus.system.damage.65f6xZwo4IJ1ziZn.kinds} Length: min=1 max=1 Value type: string {Focus.system.damage.65f6xZwo4IJ1ziZn.kinds.[]} (same value: 'damage') materials : array<> {Focus.system.damage.65f6xZwo4IJ1ziZn.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.damage.65f6xZwo4IJ1ziZn.type} (same value: 'slashing') [8ansf0q0mmysn22a] : object {Focus.system.damage.8ansf0q0mmysn22a} applyMod : boolean {Focus.system.damage.8ansf0q0mmysn22a.applyMod} (same value: False) [category] : empty formula : string {Focus.system.damage.8ansf0q0mmysn22a.formula} (same value: '4d4') kinds : array {Focus.system.damage.8ansf0q0mmysn22a.kinds} Length: min=1 max=1 Value type: string {Focus.system.damage.8ansf0q0mmysn22a.kinds.[]} (same value: 'damage') materials : array<> {Focus.system.damage.8ansf0q0mmysn22a.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.damage.8ansf0q0mmysn22a.type} (same value: 'untyped') [9wSYsvMyZBn4SR20] : object {Focus.system.damage.9wSYsvMyZBn4SR20} applyMod : boolean {Focus.system.damage.9wSYsvMyZBn4SR20.applyMod} (same value: False) [category] : empty formula : string {Focus.system.damage.9wSYsvMyZBn4SR20.formula} (same value: '16d6') kinds : array {Focus.system.damage.9wSYsvMyZBn4SR20.kinds} Length: min=1 max=1 Value type: string {Focus.system.damage.9wSYsvMyZBn4SR20.kinds.[]} (same value: 'damage') materials : array<> {Focus.system.damage.9wSYsvMyZBn4SR20.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.damage.9wSYsvMyZBn4SR20.type} (same value: 'force') [BfIsx6L1o2ExZVwh] : object {Focus.system.damage.BfIsx6L1o2ExZVwh} applyMod : boolean {Focus.system.damage.BfIsx6L1o2ExZVwh.applyMod} (same value: False) [category] : empty formula : string {Focus.system.damage.BfIsx6L1o2ExZVwh.formula} (same value: '4d10') kinds : array {Focus.system.damage.BfIsx6L1o2ExZVwh.kinds} Length: min=1 max=1 Value type: string {Focus.system.damage.BfIsx6L1o2ExZVwh.kinds.[]} (same value: 'damage') materials : array<> {Focus.system.damage.BfIsx6L1o2ExZVwh.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.damage.BfIsx6L1o2ExZVwh.type} (same value: 'slashing') [BvMfi3GU5iSfheEF] : object {Focus.system.damage.BvMfi3GU5iSfheEF} applyMod : boolean {Focus.system.damage.BvMfi3GU5iSfheEF.applyMod} (same value: False) [category] : empty formula : string {Focus.system.damage.BvMfi3GU5iSfheEF.formula} (same value: '4d6') kinds : array {Focus.system.damage.BvMfi3GU5iSfheEF.kinds} Length: min=1 max=1 Value type: string {Focus.system.damage.BvMfi3GU5iSfheEF.kinds.[]} (same value: 'damage') materials : array<> {Focus.system.damage.BvMfi3GU5iSfheEF.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.damage.BvMfi3GU5iSfheEF.type} (same value: 'force') [DqmI0zlt2l9eMNYJ] : object {Focus.system.damage.DqmI0zlt2l9eMNYJ} applyMod : boolean {Focus.system.damage.DqmI0zlt2l9eMNYJ.applyMod} (same value: False) [category] : empty formula : string {Focus.system.damage.DqmI0zlt2l9eMNYJ.formula} (same value: '1d4') kinds : array {Focus.system.damage.DqmI0zlt2l9eMNYJ.kinds} Length: min=1 max=1 Value type: string {Focus.system.damage.DqmI0zlt2l9eMNYJ.kinds.[]} (same value: 'damage') materials : array<> {Focus.system.damage.DqmI0zlt2l9eMNYJ.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.damage.DqmI0zlt2l9eMNYJ.type} (same value: 'spirit') [GICIEVwjlpO0WPSv] : object {Focus.system.damage.GICIEVwjlpO0WPSv} applyMod : boolean {Focus.system.damage.GICIEVwjlpO0WPSv.applyMod} (same value: False) [category] : empty formula : string {Focus.system.damage.GICIEVwjlpO0WPSv.formula} (same value: '@item.rank') kinds : array {Focus.system.damage.GICIEVwjlpO0WPSv.kinds} Length: min=1 max=1 Value type: string {Focus.system.damage.GICIEVwjlpO0WPSv.kinds.[]} (same value: 'damage') materials : array<> {Focus.system.damage.GICIEVwjlpO0WPSv.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.damage.GICIEVwjlpO0WPSv.type} (same value: 'poison') [GUwgkd9LwISbTZDb] : object {Focus.system.damage.GUwgkd9LwISbTZDb} applyMod : boolean {Focus.system.damage.GUwgkd9LwISbTZDb.applyMod} (same value: False) [category] : empty formula : string {Focus.system.damage.GUwgkd9LwISbTZDb.formula} (same value: '2d6') kinds : array {Focus.system.damage.GUwgkd9LwISbTZDb.kinds} Length: min=1 max=1 Value type: string {Focus.system.damage.GUwgkd9LwISbTZDb.kinds.[]} (same value: 'damage') materials : array<> {Focus.system.damage.GUwgkd9LwISbTZDb.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.damage.GUwgkd9LwISbTZDb.type} (same value: 'piercing') [HmxGQAIhO9ECJTuC] : object {Focus.system.damage.HmxGQAIhO9ECJTuC} applyMod : boolean {Focus.system.damage.HmxGQAIhO9ECJTuC.applyMod} (same value: False) [category] : empty formula : string {Focus.system.damage.HmxGQAIhO9ECJTuC.formula} (same value: '2d6') kinds : array {Focus.system.damage.HmxGQAIhO9ECJTuC.kinds} Length: min=1 max=1 Value type: string {Focus.system.damage.HmxGQAIhO9ECJTuC.kinds.[]} (same value: 'damage') materials : array<> {Focus.system.damage.HmxGQAIhO9ECJTuC.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.damage.HmxGQAIhO9ECJTuC.type} (same value: 'mental') [HrdGl9p9fldy9Nda] : object {Focus.system.damage.HrdGl9p9fldy9Nda} applyMod : boolean {Focus.system.damage.HrdGl9p9fldy9Nda.applyMod} (same value: False) [category] : empty formula : string {Focus.system.damage.HrdGl9p9fldy9Nda.formula} (same value: '1d4') kinds : array {Focus.system.damage.HrdGl9p9fldy9Nda.kinds} Length: min=1 max=1 Value type: string {Focus.system.damage.HrdGl9p9fldy9Nda.kinds.[]} (same value: 'damage') materials : array<> {Focus.system.damage.HrdGl9p9fldy9Nda.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.damage.HrdGl9p9fldy9Nda.type} (same value: 'void') [INFFw4nT75jXjS4B] : object {Focus.system.damage.INFFw4nT75jXjS4B} applyMod : boolean {Focus.system.damage.INFFw4nT75jXjS4B.applyMod} (same value: False) [category] : empty formula : string {Focus.system.damage.INFFw4nT75jXjS4B.formula} (same value: '1d4') kinds : array {Focus.system.damage.INFFw4nT75jXjS4B.kinds} Length: min=1 max=1 Value type: string {Focus.system.damage.INFFw4nT75jXjS4B.kinds.[]} (same value: 'damage') materials : array<> {Focus.system.damage.INFFw4nT75jXjS4B.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.damage.INFFw4nT75jXjS4B.type} (same value: 'fire') [Is7bQgOuT0P4zHZJ] : object {Focus.system.damage.Is7bQgOuT0P4zHZJ} applyMod : boolean {Focus.system.damage.Is7bQgOuT0P4zHZJ.applyMod} (same value: False) [category] : empty formula : string {Focus.system.damage.Is7bQgOuT0P4zHZJ.formula} (same value: '16') kinds : array {Focus.system.damage.Is7bQgOuT0P4zHZJ.kinds} Length: min=1 max=1 Value type: string {Focus.system.damage.Is7bQgOuT0P4zHZJ.kinds.[]} (same value: 'healing') materials : array<> {Focus.system.damage.Is7bQgOuT0P4zHZJ.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.damage.Is7bQgOuT0P4zHZJ.type} (same value: 'untyped') [J1hHMzwleLLa292j] : object {Focus.system.damage.J1hHMzwleLLa292j} applyMod : boolean {Focus.system.damage.J1hHMzwleLLa292j.applyMod} (same value: False) [category] : empty formula : string {Focus.system.damage.J1hHMzwleLLa292j.formula} (same value: '1d4') kinds : array {Focus.system.damage.J1hHMzwleLLa292j.kinds} Length: min=1 max=1 Value type: string {Focus.system.damage.J1hHMzwleLLa292j.kinds.[]} (same value: 'healing') materials : array<> {Focus.system.damage.J1hHMzwleLLa292j.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.damage.J1hHMzwleLLa292j.type} (same value: 'untyped') [JC32rvRkPjO4AK13] : object {Focus.system.damage.JC32rvRkPjO4AK13} applyMod : boolean {Focus.system.damage.JC32rvRkPjO4AK13.applyMod} (same value: False) [category] : empty formula : string {Focus.system.damage.JC32rvRkPjO4AK13.formula} (same value: '1d8') kinds : array {Focus.system.damage.JC32rvRkPjO4AK13.kinds} Length: min=1 max=1 Value type: string {Focus.system.damage.JC32rvRkPjO4AK13.kinds.[]} (same value: 'damage') materials : array<> {Focus.system.damage.JC32rvRkPjO4AK13.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.damage.JC32rvRkPjO4AK13.type} (same value: 'slashing') [KvRk6TYR4MxpkyHs] : object {Focus.system.damage.KvRk6TYR4MxpkyHs} applyMod : boolean {Focus.system.damage.KvRk6TYR4MxpkyHs.applyMod} (same value: False) [category] : empty formula : string {Focus.system.damage.KvRk6TYR4MxpkyHs.formula} (same value: '1d4') kinds : array {Focus.system.damage.KvRk6TYR4MxpkyHs.kinds} Length: min=1 max=1 Value type: string {Focus.system.damage.KvRk6TYR4MxpkyHs.kinds.[]} (same value: 'damage') materials : array<> {Focus.system.damage.KvRk6TYR4MxpkyHs.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.damage.KvRk6TYR4MxpkyHs.type} (same value: 'poison') [NCkXViQ3UkwGDWOr] : object {Focus.system.damage.NCkXViQ3UkwGDWOr} applyMod : boolean {Focus.system.damage.NCkXViQ3UkwGDWOr.applyMod} (same value: False) [category] : empty formula : string {Focus.system.damage.NCkXViQ3UkwGDWOr.formula} (same value: '2d6') kinds : array {Focus.system.damage.NCkXViQ3UkwGDWOr.kinds} Length: min=1 max=1 Value type: string {Focus.system.damage.NCkXViQ3UkwGDWOr.kinds.[]} (same value: 'damage') materials : array<> {Focus.system.damage.NCkXViQ3UkwGDWOr.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.damage.NCkXViQ3UkwGDWOr.type} (same value: 'spirit') [OxAN5ouL6iu9L10Y] : object {Focus.system.damage.OxAN5ouL6iu9L10Y} applyMod : boolean {Focus.system.damage.OxAN5ouL6iu9L10Y.applyMod} (same value: False) [category] : empty formula : string {Focus.system.damage.OxAN5ouL6iu9L10Y.formula} (same value: '1d6') kinds : array {Focus.system.damage.OxAN5ouL6iu9L10Y.kinds} Length: min=1 max=1 Value type: string {Focus.system.damage.OxAN5ouL6iu9L10Y.kinds.[]} (same value: 'damage') materials : array<> {Focus.system.damage.OxAN5ouL6iu9L10Y.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.damage.OxAN5ouL6iu9L10Y.type} (same value: 'void') [Q5pYqnYJKLLFbsHX] : object {Focus.system.damage.Q5pYqnYJKLLFbsHX} applyMod : boolean {Focus.system.damage.Q5pYqnYJKLLFbsHX.applyMod} (same value: False) [category] : empty formula : string {Focus.system.damage.Q5pYqnYJKLLFbsHX.formula} (same value: '1d6') kinds : array {Focus.system.damage.Q5pYqnYJKLLFbsHX.kinds} Length: min=1 max=1 Value type: string {Focus.system.damage.Q5pYqnYJKLLFbsHX.kinds.[]} (same value: 'damage') materials : array<> {Focus.system.damage.Q5pYqnYJKLLFbsHX.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.damage.Q5pYqnYJKLLFbsHX.type} (same value: 'void') [QNagy8JdZerltPIt] : object {Focus.system.damage.QNagy8JdZerltPIt} applyMod : boolean {Focus.system.damage.QNagy8JdZerltPIt.applyMod} (same value: False) [category] : empty formula : string {Focus.system.damage.QNagy8JdZerltPIt.formula} (same value: '1d4') kinds : array {Focus.system.damage.QNagy8JdZerltPIt.kinds} Length: min=1 max=1 Value type: string {Focus.system.damage.QNagy8JdZerltPIt.kinds.[]} (same value: 'damage') materials : array<> {Focus.system.damage.QNagy8JdZerltPIt.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.damage.QNagy8JdZerltPIt.type} (same value: 'mental') [Ri9pmfc1Jkvm7j0x] : object {Focus.system.damage.Ri9pmfc1Jkvm7j0x} applyMod : boolean {Focus.system.damage.Ri9pmfc1Jkvm7j0x.applyMod} (same value: False) [category] : empty formula : string {Focus.system.damage.Ri9pmfc1Jkvm7j0x.formula} (same value: '1d4') kinds : array {Focus.system.damage.Ri9pmfc1Jkvm7j0x.kinds} Length: min=1 max=1 Value type: string {Focus.system.damage.Ri9pmfc1Jkvm7j0x.kinds.[]} (same value: 'damage') materials : array<> {Focus.system.damage.Ri9pmfc1Jkvm7j0x.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.damage.Ri9pmfc1Jkvm7j0x.type} (same value: 'bludgeoning') [RmRLvyDCmUrdG9Qp] : object {Focus.system.damage.RmRLvyDCmUrdG9Qp} applyMod : boolean {Focus.system.damage.RmRLvyDCmUrdG9Qp.applyMod} (same value: False) [category] : empty formula : string {Focus.system.damage.RmRLvyDCmUrdG9Qp.formula} (same value: '10d6') kinds : array {Focus.system.damage.RmRLvyDCmUrdG9Qp.kinds} Length: min=1 max=1 Value type: string {Focus.system.damage.RmRLvyDCmUrdG9Qp.kinds.[]} (same value: 'damage') materials : array<> {Focus.system.damage.RmRLvyDCmUrdG9Qp.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.damage.RmRLvyDCmUrdG9Qp.type} (same value: 'bludgeoning') [S01QYJk4ki5zDbr9] : object {Focus.system.damage.S01QYJk4ki5zDbr9} applyMod : boolean {Focus.system.damage.S01QYJk4ki5zDbr9.applyMod} (same value: False) [category] : empty formula : string {Focus.system.damage.S01QYJk4ki5zDbr9.formula} (same value: '4d8') kinds : array {Focus.system.damage.S01QYJk4ki5zDbr9.kinds} Length: min=1 max=1 Value type: string {Focus.system.damage.S01QYJk4ki5zDbr9.kinds.[]} (same value: 'damage') materials : array<> {Focus.system.damage.S01QYJk4ki5zDbr9.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.damage.S01QYJk4ki5zDbr9.type} (same value: 'bludgeoning') [SkA0hnMkeRZeHBNT] : object {Focus.system.damage.SkA0hnMkeRZeHBNT} applyMod : boolean {Focus.system.damage.SkA0hnMkeRZeHBNT.applyMod} (same value: False) [category] : empty formula : string {Focus.system.damage.SkA0hnMkeRZeHBNT.formula} (same value: '18d6') kinds : array {Focus.system.damage.SkA0hnMkeRZeHBNT.kinds} Length: min=1 max=1 Value type: string {Focus.system.damage.SkA0hnMkeRZeHBNT.kinds.[]} (same value: 'damage') materials : array<> {Focus.system.damage.SkA0hnMkeRZeHBNT.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.damage.SkA0hnMkeRZeHBNT.type} (same value: 'bludgeoning') [Z0JV5JoCbMHgKA2k] : object {Focus.system.damage.Z0JV5JoCbMHgKA2k} applyMod : boolean {Focus.system.damage.Z0JV5JoCbMHgKA2k.applyMod} (same value: False) [category] : empty formula : string {Focus.system.damage.Z0JV5JoCbMHgKA2k.formula} (same value: '2d6') kinds : array {Focus.system.damage.Z0JV5JoCbMHgKA2k.kinds} Length: min=1 max=1 Value type: string {Focus.system.damage.Z0JV5JoCbMHgKA2k.kinds.[]} (same value: 'damage') materials : array<> {Focus.system.damage.Z0JV5JoCbMHgKA2k.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.damage.Z0JV5JoCbMHgKA2k.type} (same value: 'bludgeoning') [Z4qB0jL7MHJobesW] : object {Focus.system.damage.Z4qB0jL7MHJobesW} applyMod : boolean {Focus.system.damage.Z4qB0jL7MHJobesW.applyMod} (same value: False) [category] : empty formula : string {Focus.system.damage.Z4qB0jL7MHJobesW.formula} (same value: '4d6') kinds : array {Focus.system.damage.Z4qB0jL7MHJobesW.kinds} Length: min=1 max=1 Value type: string {Focus.system.damage.Z4qB0jL7MHJobesW.kinds.[]} (same value: 'damage') materials : array<> {Focus.system.damage.Z4qB0jL7MHJobesW.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.damage.Z4qB0jL7MHJobesW.type} (same value: 'spirit') [ZJn9o8o0gXmwHkcK] : object {Focus.system.damage.ZJn9o8o0gXmwHkcK} applyMod : boolean {Focus.system.damage.ZJn9o8o0gXmwHkcK.applyMod} (same value: False) [category] : empty 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boolean {Focus.system.duration.sustained} (2 different values) False (x409) True (x82) value : string {Focus.system.duration.value} (28 different values) [heightening] : object {Focus.system.heightening} [area] : integer {Focus.system.heightening.area} (2 different values) 0 (x26) 5 (x2) [damage] : object {Focus.system.heightening.damage} [0] : string {Focus.system.heightening.damage.0} (14 different values) [1] : string {Focus.system.heightening.damage.1} (5 different values) '1' (x3) '1d4' (x1) '1d6' (x1) '2d6' (x1) '1d12' (x1) [44Rog4IqtGnk82au] : string {Focus.system.heightening.damage.44Rog4IqtGnk82au} (same value: '1d8') [5e13Bmfh1lyUsnsZ] : string {Focus.system.heightening.damage.5e13Bmfh1lyUsnsZ} (same value: '1d4') [65f6xZwo4IJ1ziZn] : string {Focus.system.heightening.damage.65f6xZwo4IJ1ziZn} (same value: '2d6') [8ansf0q0mmysn22a] : string {Focus.system.heightening.damage.8ansf0q0mmysn22a} (same value: '1d4') [BfIsx6L1o2ExZVwh] : string {Focus.system.heightening.damage.BfIsx6L1o2ExZVwh} (same value: '1d10') [BvMfi3GU5iSfheEF] : string {Focus.system.heightening.damage.BvMfi3GU5iSfheEF} (same value: '1d6') [DqmI0zlt2l9eMNYJ] : string {Focus.system.heightening.damage.DqmI0zlt2l9eMNYJ} (same value: '1d4') [GUwgkd9LwISbTZDb] : string {Focus.system.heightening.damage.GUwgkd9LwISbTZDb} (same value: '2d6') [HmxGQAIhO9ECJTuC] : string {Focus.system.heightening.damage.HmxGQAIhO9ECJTuC} (same value: '2d6') [HrdGl9p9fldy9Nda] : string {Focus.system.heightening.damage.HrdGl9p9fldy9Nda} (same value: '1d4') [INFFw4nT75jXjS4B] : string {Focus.system.heightening.damage.INFFw4nT75jXjS4B} (same value: '1d4') [Is7bQgOuT0P4zHZJ] : string {Focus.system.heightening.damage.Is7bQgOuT0P4zHZJ} (same value: '8') [J1hHMzwleLLa292j] : string {Focus.system.heightening.damage.J1hHMzwleLLa292j} (same value: '1d4') [JC32rvRkPjO4AK13] : string {Focus.system.heightening.damage.JC32rvRkPjO4AK13} (same value: '1d8') [KvRk6TYR4MxpkyHs] : string {Focus.system.heightening.damage.KvRk6TYR4MxpkyHs} (same value: '1d4') [NCkXViQ3UkwGDWOr] : string {Focus.system.heightening.damage.NCkXViQ3UkwGDWOr} (same value: '2d6') [OxAN5ouL6iu9L10Y] : string {Focus.system.heightening.damage.OxAN5ouL6iu9L10Y} (same value: '1d6') [Q5pYqnYJKLLFbsHX] : string {Focus.system.heightening.damage.Q5pYqnYJKLLFbsHX} (same value: '1d6') [QNagy8JdZerltPIt] : string {Focus.system.heightening.damage.QNagy8JdZerltPIt} (same value: '1d4') [Ri9pmfc1Jkvm7j0x] : string {Focus.system.heightening.damage.Ri9pmfc1Jkvm7j0x} (same value: '1d4') [Z0JV5JoCbMHgKA2k] : string {Focus.system.heightening.damage.Z0JV5JoCbMHgKA2k} (same value: '1d6') [Z4qB0jL7MHJobesW] : string {Focus.system.heightening.damage.Z4qB0jL7MHJobesW} (same value: '1d6') [ZJn9o8o0gXmwHkcK] : string {Focus.system.heightening.damage.ZJn9o8o0gXmwHkcK} (same value: '1d8') [aCPbEUxslprwNRxh] : string {Focus.system.heightening.damage.aCPbEUxslprwNRxh} (same value: '1d6') [bZO38UWAu6Smc087] : string {Focus.system.heightening.damage.bZO38UWAu6Smc087} (same value: '2d4') [cQxR8sbsuYgdFzKD] : string {Focus.system.heightening.damage.cQxR8sbsuYgdFzKD} (same value: '1d4') [fkGxU6Jk2SdLG1OG] : string {Focus.system.heightening.damage.fkGxU6Jk2SdLG1OG} (same value: '1d6') [fl86wl21hskrqrcy] : string {Focus.system.heightening.damage.fl86wl21hskrqrcy} (same value: '1d4') [frm1uBmzLuW6mwMX] : string {Focus.system.heightening.damage.frm1uBmzLuW6mwMX} (same value: '2d4') [hI7EFjOWaaWklCOZ] : string {Focus.system.heightening.damage.hI7EFjOWaaWklCOZ} (same value: '3d4') [j2redl0npv4ehyxz] : string {Focus.system.heightening.damage.j2redl0npv4ehyxz} (same value: '1d6') [ky50hzqhwvdu8luq] : string {Focus.system.heightening.damage.ky50hzqhwvdu8luq} (same value: '1d8') [mblrszws1jkc5f5f] : string {Focus.system.heightening.damage.mblrszws1jkc5f5f} (same value: '1d6') [nq1rqbq4e9qh9tfk] : string {Focus.system.heightening.damage.nq1rqbq4e9qh9tfk} (same value: '1d4') [pO0jWffyBOsayMks] : string {Focus.system.heightening.damage.pO0jWffyBOsayMks} (same value: '1d8') [pwae34vzLdflGiXR] : string {Focus.system.heightening.damage.pwae34vzLdflGiXR} (same value: '2d6') [qeAvRsIUYQwyitMP] : string {Focus.system.heightening.damage.qeAvRsIUYQwyitMP} (same value: '1d6') [utw4ddumvvnvuqom] : string {Focus.system.heightening.damage.utw4ddumvvnvuqom} (same value: '1d4') [vd71gprd4cz7vb2j] : string {Focus.system.heightening.damage.vd71gprd4cz7vb2j} (same value: '1d6') [vs7xcxeuyzp4tjda] : string {Focus.system.heightening.damage.vs7xcxeuyzp4tjda} (same value: '1d12') [wutn1oqihzg6kr0d] : string {Focus.system.heightening.damage.wutn1oqihzg6kr0d} (same value: '1d4') [xmlng4v8ws11x8cn] : string {Focus.system.heightening.damage.xmlng4v8ws11x8cn} (same value: '1d6') [ysOHtkIhiCrE7YVr] : string {Focus.system.heightening.damage.ysOHtkIhiCrE7YVr} (same value: '2d6') [zaWfV7AcltDYyyRz] : string {Focus.system.heightening.damage.zaWfV7AcltDYyyRz} (same value: '1d6') [zvXU9ZdRVHSORUUn] : string {Focus.system.heightening.damage.zvXU9ZdRVHSORUUn} (same value: '1d6') [interval] : integer {Focus.system.heightening.interval} (4 different values) 1 (x95) 2 (x30) 3 (x3) 4 (x1) [levels] : object {Focus.system.heightening.levels} [10] : object {Focus.system.heightening.levels.10} damage : object {Focus.system.heightening.levels.10.damage} [0] : object {Focus.system.heightening.levels.10.damage.0} applyMod : boolean {Focus.system.heightening.levels.10.damage.0.applyMod} (same value: False) [category] : empty formula : string {Focus.system.heightening.levels.10.damage.0.formula} (same value: '3d6') materials : array<> {Focus.system.heightening.levels.10.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.heightening.levels.10.damage.0.type} (same value: 'bludgeoning') [1] : object {Focus.system.heightening.levels.10.damage.1} applyMod : boolean {Focus.system.heightening.levels.10.damage.1.applyMod} (same value: False) [category] : empty formula : string {Focus.system.heightening.levels.10.damage.1.formula} (same value: '3d6') materials : array<> {Focus.system.heightening.levels.10.damage.1.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.heightening.levels.10.damage.1.type} (same value: 'void') SkA0hnMkeRZeHBNT : object {Focus.system.heightening.levels.10.damage.SkA0hnMkeRZeHBNT} applyMod : boolean {Focus.system.heightening.levels.10.damage.SkA0hnMkeRZeHBNT.applyMod} (same value: False) [category] : empty formula : string {Focus.system.heightening.levels.10.damage.SkA0hnMkeRZeHBNT.formula} (same value: '20d6') materials : array<> {Focus.system.heightening.levels.10.damage.SkA0hnMkeRZeHBNT.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.heightening.levels.10.damage.SkA0hnMkeRZeHBNT.type} (same value: 'bludgeoning') [3] : object {Focus.system.heightening.levels.3} [area] : object {Focus.system.heightening.levels.3.area} type : string {Focus.system.heightening.levels.3.area.type} (2 different values) 'cone' (x1) 'burst' (x1) value : mixed string {Focus.system.heightening.levels.3.area.value} (same value: '30') integer {Focus.system.heightening.levels.3.area.value} (same value: 20) [damage] : object {Focus.system.heightening.levels.3.damage} wmKl5ucMQTyXMxz1 : object {Focus.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1} applyMod : boolean {Focus.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.applyMod} (same value: False) [category] : empty formula : string {Focus.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.formula} (same value: '3d4') kinds : array {Focus.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.kinds} Length: min=1 max=1 Value type: string {Focus.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.kinds.[]} (same value: 'healing') materials : array<> {Focus.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.heightening.levels.3.damage.wmKl5ucMQTyXMxz1.type} (same value: 'vitality') [range] : object {Focus.system.heightening.levels.3.range} value : string {Focus.system.heightening.levels.3.range.value} (2 different values) '10 feet' (x1) '90 feet' (x1) [target] : object {Focus.system.heightening.levels.3.target} value : string {Focus.system.heightening.levels.3.target.value} (4 different values) '2 creatures' (x1) '10 creatures' (x1) '2 creatures other than you' (x1) 'an unattended object with a Bulk of 1 or less' (x1) [4] : object {Focus.system.heightening.levels.4} [area] : object {Focus.system.heightening.levels.4.area} areaType : string {Focus.system.heightening.levels.4.area.areaType} (same value: 'emanation') type : string {Focus.system.heightening.levels.4.area.type} (same value: 'burst') value : integer {Focus.system.heightening.levels.4.area.value} (same value: 10) target : object {Focus.system.heightening.levels.4.target} value : string {Focus.system.heightening.levels.4.target.value} (same value: '4 creatures') [5] : object {Focus.system.heightening.levels.5} [range] : object {Focus.system.heightening.levels.5.range} value : string {Focus.system.heightening.levels.5.range.value} (2 different values) '100 miles' (x1) '120 feet' (x1) [target] : object {Focus.system.heightening.levels.5.target} value : string {Focus.system.heightening.levels.5.target.value} (3 different values) '2 creatures' (x1) '1 Large or smaller creature' (x1) 'an unattended object with a Bulk of 1 or less' (x1) area : object {Focus.system.heightening.levels.5.area} type : string {Focus.system.heightening.levels.5.area.type} (same value: 'burst') value : integer {Focus.system.heightening.levels.5.area.value} (same value: 10) [6] : object {Focus.system.heightening.levels.6} area : object {Focus.system.heightening.levels.6.area} type : string {Focus.system.heightening.levels.6.area.type} (same value: 'burst') value : integer {Focus.system.heightening.levels.6.area.value} (2 different values) 30 (x1) 10 (x1) [damage] : object {Focus.system.heightening.levels.6.damage} wmKl5ucMQTyXMxz1 : object {Focus.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1} applyMod : boolean {Focus.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.applyMod} (same value: False) [category] : empty formula : string {Focus.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.formula} (same value: '6d4') kinds : array {Focus.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.kinds} Length: min=1 max=1 Value type: string {Focus.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.kinds.[]} (same value: 'healing') materials : array<> {Focus.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.heightening.levels.6.damage.wmKl5ucMQTyXMxz1.type} (same value: 'vitality') [range] : object {Focus.system.heightening.levels.6.range} value : string {Focus.system.heightening.levels.6.range.value} (2 different values) '100 miles' (x1) '120 feet' (x1) [target] : object {Focus.system.heightening.levels.6.target} value : string {Focus.system.heightening.levels.6.target.value} (2 different values) '4 creatures' (x1) '3 creatures other than you' (x1) [7] : object {Focus.system.heightening.levels.7} [area] : object {Focus.system.heightening.levels.7.area} areaType : string {Focus.system.heightening.levels.7.area.areaType} (2 different values) 'emanation' (x1) 'cube' (x1) type : string {Focus.system.heightening.levels.7.area.type} (2 different values) 'burst' (x1) '' (x1) value : mixed integer {Focus.system.heightening.levels.7.area.value} (same value: 15) string {Focus.system.heightening.levels.7.area.value} (same value: '25') [range] : object {Focus.system.heightening.levels.7.range} value : string {Focus.system.heightening.levels.7.range.value} (2 different values) '80 feet' (x1) '500 miles' (x1) [target] : object {Focus.system.heightening.levels.7.target} value : string {Focus.system.heightening.levels.7.target.value} (2 different values) '1 Huge or smaller creature' (x1) 'an unattended object with a Bulk of 2 or less' (x1) [8] : object {Focus.system.heightening.levels.8} range : object {Focus.system.heightening.levels.8.range} value : string {Focus.system.heightening.levels.8.range.value} (same value: 'planetary') [9] : object {Focus.system.heightening.levels.9} [area] : object {Focus.system.heightening.levels.9.area} type : string {Focus.system.heightening.levels.9.area.type} (same value: 'burst') value : integer {Focus.system.heightening.levels.9.area.value} (same value: 40) [damage] : object {Focus.system.heightening.levels.9.damage} [wmKl5ucMQTyXMxz1] : object {Focus.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1} applyMod : boolean {Focus.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.applyMod} (same value: False) [category] : empty formula : string {Focus.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.formula} (same value: '9d4') kinds : array {Focus.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.kinds} Length: min=1 max=1 Value type: string {Focus.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.kinds.[]} (same value: 'healing') materials : array<> {Focus.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.heightening.levels.9.damage.wmKl5ucMQTyXMxz1.type} (same value: 'vitality') [range] : object {Focus.system.heightening.levels.9.range} value : string {Focus.system.heightening.levels.9.range.value} (same value: '150 feet') [target] : object {Focus.system.heightening.levels.9.target} value : string {Focus.system.heightening.levels.9.target.value} (3 different values) '4 creatures other than you' (x1) 'up to 5 creatures' (x1) '4 creatures' (x1) [type] : string {Focus.system.heightening.type} (2 different values) 'interval' (x129) 'fixed' (x19) level : object {Focus.system.level} value : integer {Focus.system.level.value} (10 different values) 1 (x208) 4 (x99) 3 (x70) 5 (x48) 6 (x21) 2 (x20) 7 (x9) 9 (x8) 10 (x5) 8 (x3) traits : object {Focus.system.traits} rarity : string {Focus.system.traits.rarity} (3 different values) 'uncommon' (x453) 'rare' (x27) 'common' (x11) traditions : array<> {Focus.system.traits.traditions} Length: min=0 max=0 Value type: empty value : array {Focus.system.traits.value} Length: min=1 max=9 Value type: string {Focus.system.traits.value.[]} (77 different values) [selected] : mixed object {Focus.system.traits.selected} [auditory] : string {Focus.system.traits.selected.auditory} (same value: 'Auditory') [curse] : string {Focus.system.traits.selected.curse} (same value: 'Curse') [darkness] : string {Focus.system.traits.selected.darkness} (same value: 'Darkness') [death] : string {Focus.system.traits.selected.death} (same value: 'Death') [divination] : string {Focus.system.traits.selected.divination} (same value: 'Divination') [evocation] : string {Focus.system.traits.selected.evocation} (same value: 'Evocation') fire : string {Focus.system.traits.selected.fire} (same value: 'Fire') [cantrip] : string {Focus.system.traits.selected.cantrip} (same value: 'Cantrip') [conjuration] : string {Focus.system.traits.selected.conjuration} (same value: 'Conjuration') [custom] : string {Focus.system.traits.selected.custom} (same value: '') [healing] : string {Focus.system.traits.selected.healing} (same value: 'Healing') [hex] : string {Focus.system.traits.selected.hex} (same value: 'Hex') [illusion] : string {Focus.system.traits.selected.illusion} (same value: 'Illusion') [necromancy] : string {Focus.system.traits.selected.necromancy} (same value: 'Necromancy') [shadow] : string {Focus.system.traits.selected.shadow} (same value: 'Shadow') good : string {Focus.system.traits.selected.good} (same value: 'Good') [teleportation] : string {Focus.system.traits.selected.teleportation} (same value: 'Teleportation') [visual] : string {Focus.system.traits.selected.visual} (same value: 'Visual') [witch] : string {Focus.system.traits.selected.witch} (same value: 'Witch') array<> {Focus.system.traits.selected} Length: min=0 max=0 Value type: empty [overlays] : object {Focus.system.overlays} [0e58gcb5dwwddtze] : object {Focus.system.overlays.0e58gcb5dwwddtze} _id : string {Focus.system.overlays.0e58gcb5dwwddtze._id} (same value: '0e58gcb5dwwddtze') overlayType : string {Focus.system.overlays.0e58gcb5dwwddtze.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.0e58gcb5dwwddtze.sort} (same value: 2) system : object {Focus.system.overlays.0e58gcb5dwwddtze.system} damage : object {Focus.system.overlays.0e58gcb5dwwddtze.system.damage} 0 : object {Focus.system.overlays.0e58gcb5dwwddtze.system.damage.0} formula : string {Focus.system.overlays.0e58gcb5dwwddtze.system.damage.0.formula} (same value: '1d10+8') heightening : object {Focus.system.overlays.0e58gcb5dwwddtze.system.heightening} damage : object {Focus.system.overlays.0e58gcb5dwwddtze.system.heightening.damage} 0 : string {Focus.system.overlays.0e58gcb5dwwddtze.system.heightening.damage.0} (same value: '1d10+8') range : object {Focus.system.overlays.0e58gcb5dwwddtze.system.range} value : string {Focus.system.overlays.0e58gcb5dwwddtze.system.range.value} (same value: '30 feet') time : object {Focus.system.overlays.0e58gcb5dwwddtze.system.time} value : string {Focus.system.overlays.0e58gcb5dwwddtze.system.time.value} (same value: '2') traits : object {Focus.system.overlays.0e58gcb5dwwddtze.system.traits} value : array {Focus.system.overlays.0e58gcb5dwwddtze.system.traits.value} Length: min=6 max=6 Value type: string {Focus.system.overlays.0e58gcb5dwwddtze.system.traits.value.[]} (6 different values) 'concentrate' (x1) 'focus' (x1) 'healing' (x1) 'manipulate' (x1) 'ranger' (x1) 'vitality' (x1) [2a6Vm4mIjBgrzlO2] : object {Focus.system.overlays.2a6Vm4mIjBgrzlO2} name : string {Focus.system.overlays.2a6Vm4mIjBgrzlO2.name} (same value: 'Touch of the Void (Vs. Living)') overlayType : string {Focus.system.overlays.2a6Vm4mIjBgrzlO2.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.2a6Vm4mIjBgrzlO2.sort} (same value: 2) system : object {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system} damage : object {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.damage} Esn7klJ9WRsIFnrE : object {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE} applyMod : boolean {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.applyMod} (same value: False) [category] : empty formula : string {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.formula} (same value: '1d6') kinds : array {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds} Length: min=1 max=1 Value type: string {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds.[]} (same value: 'damage') materials : array<> {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: 'void') defense : object {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.defense} save : object {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save} basic : boolean {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.basic} (same value: True) statistic : string {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.statistic} (same value: 'fortitude') heightening : object {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.heightening} damage : object {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage} Esn7klJ9WRsIFnrE : string {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage.Esn7klJ9WRsIFnrE} (same value: '1d6') interval : integer {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.interval} (same value: 1) type : string {Focus.system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.type} (same value: 'interval') [4fq7k05nvyujd8et] : object {Focus.system.overlays.4fq7k05nvyujd8et} _id : string {Focus.system.overlays.4fq7k05nvyujd8et._id} (same value: '4fq7k05nvyujd8et') overlayType : string {Focus.system.overlays.4fq7k05nvyujd8et.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.4fq7k05nvyujd8et.sort} (same value: 3) system : object {Focus.system.overlays.4fq7k05nvyujd8et.system} area : object {Focus.system.overlays.4fq7k05nvyujd8et.system.area} value : string {Focus.system.overlays.4fq7k05nvyujd8et.system.area.value} (same value: '15') time : object {Focus.system.overlays.4fq7k05nvyujd8et.system.time} value : string {Focus.system.overlays.4fq7k05nvyujd8et.system.time.value} (same value: '3') [6wf5l1kiwcdtnx6s] : object {Focus.system.overlays.6wf5l1kiwcdtnx6s} overlayType : string {Focus.system.overlays.6wf5l1kiwcdtnx6s.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.6wf5l1kiwcdtnx6s.sort} (same value: 3) system : object {Focus.system.overlays.6wf5l1kiwcdtnx6s.system} area : object {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.area} value : integer {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.area.value} (same value: 60) damage : object {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.damage} 0 : object {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.damage.0} [category] : empty formula : string {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.damage.0.formula} (same value: '4d6') heightening : object {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.heightening} damage : object {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.heightening.damage} 0 : string {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.heightening.damage.0} (same value: '2d6') target : object {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.target} value : string {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.target.value} (same value: 'All creatures') time : object {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.time} value : string {Focus.system.overlays.6wf5l1kiwcdtnx6s.system.time.value} (same value: '3') [7kXuvyzlvtAyq6rR] : object {Focus.system.overlays.7kXuvyzlvtAyq6rR} name : string {Focus.system.overlays.7kXuvyzlvtAyq6rR.name} (same value: 'Shining Starlight Attack (Fortitude)') overlayType : string {Focus.system.overlays.7kXuvyzlvtAyq6rR.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.7kXuvyzlvtAyq6rR.sort} (same value: 1) system : object {Focus.system.overlays.7kXuvyzlvtAyq6rR.system} damage : object {Focus.system.overlays.7kXuvyzlvtAyq6rR.system.damage} 0 : object {Focus.system.overlays.7kXuvyzlvtAyq6rR.system.damage.0} [category] : empty defense : object {Focus.system.overlays.7kXuvyzlvtAyq6rR.system.defense} save : object {Focus.system.overlays.7kXuvyzlvtAyq6rR.system.defense.save} basic : boolean {Focus.system.overlays.7kXuvyzlvtAyq6rR.system.defense.save.basic} (same value: True) statistic : string {Focus.system.overlays.7kXuvyzlvtAyq6rR.system.defense.save.statistic} (same value: 'fortitude') rules : ignored (Foundry rules object) {Focus.system.overlays.7kXuvyzlvtAyq6rR.system.rules} [7ry8vc5rj3vz1053] : object {Focus.system.overlays.7ry8vc5rj3vz1053} _id : string {Focus.system.overlays.7ry8vc5rj3vz1053._id} (same value: '7ry8vc5rj3vz1053') overlayType : string {Focus.system.overlays.7ry8vc5rj3vz1053.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.7ry8vc5rj3vz1053.sort} (same value: 3) system : object {Focus.system.overlays.7ry8vc5rj3vz1053.system} target : object {Focus.system.overlays.7ry8vc5rj3vz1053.system.target} value : string {Focus.system.overlays.7ry8vc5rj3vz1053.system.target.value} (same value: '3 living creatures') time : object {Focus.system.overlays.7ry8vc5rj3vz1053.system.time} value : string {Focus.system.overlays.7ry8vc5rj3vz1053.system.time.value} (same value: '3') [9klvzqocf0qn2pkm] : object {Focus.system.overlays.9klvzqocf0qn2pkm} _id : string {Focus.system.overlays.9klvzqocf0qn2pkm._id} (same value: '9klvzqocf0qn2pkm') overlayType : string {Focus.system.overlays.9klvzqocf0qn2pkm.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.9klvzqocf0qn2pkm.sort} (same value: 1) system : object {Focus.system.overlays.9klvzqocf0qn2pkm.system} range : object {Focus.system.overlays.9klvzqocf0qn2pkm.system.range} value : string {Focus.system.overlays.9klvzqocf0qn2pkm.system.range.value} (same value: 'touch') time : object {Focus.system.overlays.9klvzqocf0qn2pkm.system.time} value : string {Focus.system.overlays.9klvzqocf0qn2pkm.system.time.value} (same value: '1') traits : object {Focus.system.overlays.9klvzqocf0qn2pkm.system.traits} value : array {Focus.system.overlays.9klvzqocf0qn2pkm.system.traits.value} Length: min=5 max=5 Value type: string {Focus.system.overlays.9klvzqocf0qn2pkm.system.traits.value.[]} (5 different values) 'focus' (x1) 'healing' (x1) 'manipulate' (x1) 'ranger' (x1) 'vitality' (x1) [BbMuJTegkAU3FWLe] : object {Focus.system.overlays.BbMuJTegkAU3FWLe} _id : string {Focus.system.overlays.BbMuJTegkAU3FWLe._id} (same value: 'BbMuJTegkAU3FWLe') name : string {Focus.system.overlays.BbMuJTegkAU3FWLe.name} (same value: 'Chthonian Wrath (Depths)') overlayType : string {Focus.system.overlays.BbMuJTegkAU3FWLe.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.BbMuJTegkAU3FWLe.sort} (same value: 2) system : object {Focus.system.overlays.BbMuJTegkAU3FWLe.system} damage : object {Focus.system.overlays.BbMuJTegkAU3FWLe.system.damage} 0 : object {Focus.system.overlays.BbMuJTegkAU3FWLe.system.damage.0} [category] : empty type : string {Focus.system.overlays.BbMuJTegkAU3FWLe.system.damage.0.type} (same value: 'acid') zvXU9ZdRVHSORUUn : object {Focus.system.overlays.BbMuJTegkAU3FWLe.system.damage.zvXU9ZdRVHSORUUn} [category] : empty type : string {Focus.system.overlays.BbMuJTegkAU3FWLe.system.damage.zvXU9ZdRVHSORUUn.type} (same value: 'slashing') heightening : object {Focus.system.overlays.BbMuJTegkAU3FWLe.system.heightening} damage : object {Focus.system.overlays.BbMuJTegkAU3FWLe.system.heightening.damage} zvXU9ZdRVHSORUUn : string {Focus.system.overlays.BbMuJTegkAU3FWLe.system.heightening.damage.zvXU9ZdRVHSORUUn} (same value: '1d6') [CCyXVS0emyKH4mbU] : object {Focus.system.overlays.CCyXVS0emyKH4mbU} _id : string {Focus.system.overlays.CCyXVS0emyKH4mbU._id} (same value: 'CCyXVS0emyKH4mbU') name : string {Focus.system.overlays.CCyXVS0emyKH4mbU.name} (same value: 'Chthonian Wrath (Volcanic)') overlayType : string {Focus.system.overlays.CCyXVS0emyKH4mbU.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.CCyXVS0emyKH4mbU.sort} (same value: 4) system : object {Focus.system.overlays.CCyXVS0emyKH4mbU.system} damage : object {Focus.system.overlays.CCyXVS0emyKH4mbU.system.damage} 0 : object {Focus.system.overlays.CCyXVS0emyKH4mbU.system.damage.0} [category] : empty type : string {Focus.system.overlays.CCyXVS0emyKH4mbU.system.damage.0.type} (same value: 'fire') zvXU9ZdRVHSORUUn : object {Focus.system.overlays.CCyXVS0emyKH4mbU.system.damage.zvXU9ZdRVHSORUUn} [category] : empty type : string {Focus.system.overlays.CCyXVS0emyKH4mbU.system.damage.zvXU9ZdRVHSORUUn.type} (same value: 'piercing') heightening : object {Focus.system.overlays.CCyXVS0emyKH4mbU.system.heightening} damage : object {Focus.system.overlays.CCyXVS0emyKH4mbU.system.heightening.damage} zvXU9ZdRVHSORUUn : string {Focus.system.overlays.CCyXVS0emyKH4mbU.system.heightening.damage.zvXU9ZdRVHSORUUn} (same value: '1d6') [CEq1pMKvvGCeb0XM] : object {Focus.system.overlays.CEq1pMKvvGCeb0XM} overlayType : string {Focus.system.overlays.CEq1pMKvvGCeb0XM.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.CEq1pMKvvGCeb0XM.sort} (same value: 1) system : object {Focus.system.overlays.CEq1pMKvvGCeb0XM.system} [CuGW0j3SYzsrf89R] : object {Focus.system.overlays.CuGW0j3SYzsrf89R} name : string {Focus.system.overlays.CuGW0j3SYzsrf89R.name} (same value: 'Sun Blade') overlayType : string {Focus.system.overlays.CuGW0j3SYzsrf89R.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.CuGW0j3SYzsrf89R.sort} (same value: 1) system : object {Focus.system.overlays.CuGW0j3SYzsrf89R.system} damage : object {Focus.system.overlays.CuGW0j3SYzsrf89R.system.damage} 0 : object {Focus.system.overlays.CuGW0j3SYzsrf89R.system.damage.0} category : string {Focus.system.overlays.CuGW0j3SYzsrf89R.system.damage.0.category} (same value: '') defense : object {Focus.system.overlays.CuGW0j3SYzsrf89R.system.defense} save : object {Focus.system.overlays.CuGW0j3SYzsrf89R.system.defense.save} statistic : string {Focus.system.overlays.CuGW0j3SYzsrf89R.system.defense.save.statistic} (same value: '') rules : ignored (Foundry rules object) {Focus.system.overlays.CuGW0j3SYzsrf89R.system.rules} [CufbZVoGmuZokCjW] : object {Focus.system.overlays.CufbZVoGmuZokCjW} _id : string {Focus.system.overlays.CufbZVoGmuZokCjW._id} (same value: 'CufbZVoGmuZokCjW') name : string {Focus.system.overlays.CufbZVoGmuZokCjW.name} (same value: 'Telekinetic Rend (Bludgeoning)') overlayType : string {Focus.system.overlays.CufbZVoGmuZokCjW.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.CufbZVoGmuZokCjW.sort} (same value: 1) system : object {Focus.system.overlays.CufbZVoGmuZokCjW.system} damage : object {Focus.system.overlays.CufbZVoGmuZokCjW.system.damage} Q85SvGoxCoIiB0OS : object {Focus.system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS} applyMod : boolean {Focus.system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.applyMod} (same value: False) [category] : empty formula : string {Focus.system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.formula} (same value: '1d6') materials : array<> {Focus.system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.overlays.CufbZVoGmuZokCjW.system.damage.Q85SvGoxCoIiB0OS.type} (same value: 'bludgeoning') heightening : object {Focus.system.overlays.CufbZVoGmuZokCjW.system.heightening} damage : object {Focus.system.overlays.CufbZVoGmuZokCjW.system.heightening.damage} Q85SvGoxCoIiB0OS : string {Focus.system.overlays.CufbZVoGmuZokCjW.system.heightening.damage.Q85SvGoxCoIiB0OS} (same value: '1d6') [DXSeNnk6UK2ScLGI] : object {Focus.system.overlays.DXSeNnk6UK2ScLGI} _id : string {Focus.system.overlays.DXSeNnk6UK2ScLGI._id} (same value: 'DXSeNnk6UK2ScLGI') name : string {Focus.system.overlays.DXSeNnk6UK2ScLGI.name} (same value: 'Imaginary Weapon (Bludgeoning)') overlayType : string {Focus.system.overlays.DXSeNnk6UK2ScLGI.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.DXSeNnk6UK2ScLGI.sort} (same value: 1) system : object {Focus.system.overlays.DXSeNnk6UK2ScLGI.system} damage : object {Focus.system.overlays.DXSeNnk6UK2ScLGI.system.damage} ky50hzqhwvdu8luq : object {Focus.system.overlays.DXSeNnk6UK2ScLGI.system.damage.ky50hzqhwvdu8luq} [category] : empty type : string {Focus.system.overlays.DXSeNnk6UK2ScLGI.system.damage.ky50hzqhwvdu8luq.type} (same value: 'bludgeoning') btb0quascsjm63hj : object {Focus.system.overlays.btb0quascsjm63hj} _id : string {Focus.system.overlays.btb0quascsjm63hj._id} (same value: 'btb0quascsjm63hj') overlayType : string {Focus.system.overlays.btb0quascsjm63hj.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.btb0quascsjm63hj.sort} (same value: 2) system : object {Focus.system.overlays.btb0quascsjm63hj.system} area : object {Focus.system.overlays.btb0quascsjm63hj.system.area} value : string {Focus.system.overlays.btb0quascsjm63hj.system.area.value} (same value: '10') damage : object {Focus.system.overlays.btb0quascsjm63hj.system.damage} 0 : object {Focus.system.overlays.btb0quascsjm63hj.system.damage.0} [category] : empty formula : string {Focus.system.overlays.btb0quascsjm63hj.system.damage.0.formula} (same value: '3d6') type : string {Focus.system.overlays.btb0quascsjm63hj.system.damage.0.type} (same value: 'force') 1 : object {Focus.system.overlays.btb0quascsjm63hj.system.damage.1} applyMod : boolean {Focus.system.overlays.btb0quascsjm63hj.system.damage.1.applyMod} (same value: False) [category] : empty formula : string {Focus.system.overlays.btb0quascsjm63hj.system.damage.1.formula} (same value: '3d12') materials : array<> {Focus.system.overlays.btb0quascsjm63hj.system.damage.1.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.overlays.btb0quascsjm63hj.system.damage.1.type} (same value: 'electricity') heightening : object {Focus.system.overlays.btb0quascsjm63hj.system.heightening} damage : object {Focus.system.overlays.btb0quascsjm63hj.system.heightening.damage} 0 : string {Focus.system.overlays.btb0quascsjm63hj.system.heightening.damage.0} (same value: '2d6') 1 : string {Focus.system.overlays.btb0quascsjm63hj.system.heightening.damage.1} (same value: '2d12') time : object {Focus.system.overlays.btb0quascsjm63hj.system.time} value : string {Focus.system.overlays.btb0quascsjm63hj.system.time.value} (same value: '2') [DoqHugNozok6ecgz] : object {Focus.system.overlays.DoqHugNozok6ecgz} _id : string {Focus.system.overlays.DoqHugNozok6ecgz._id} (same value: 'DoqHugNozok6ecgz') name : string {Focus.system.overlays.DoqHugNozok6ecgz.name} (same value: 'Astral Rain (Bludgeoning)') overlayType : string {Focus.system.overlays.DoqHugNozok6ecgz.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.DoqHugNozok6ecgz.sort} (same value: 1) system : object {Focus.system.overlays.DoqHugNozok6ecgz.system} damage : object {Focus.system.overlays.DoqHugNozok6ecgz.system.damage} utw4ddumvvnvuqom : object {Focus.system.overlays.DoqHugNozok6ecgz.system.damage.utw4ddumvvnvuqom} type : string {Focus.system.overlays.DoqHugNozok6ecgz.system.damage.utw4ddumvvnvuqom.type} (same value: 'bludgeoning') [LQQbWk6HbCVgJ1Y0] : object {Focus.system.overlays.LQQbWk6HbCVgJ1Y0} name : string {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.name} (same value: 'Shining Starlight Attack (Reflex)') overlayType : string {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.sort} (same value: 2) system : object {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.system} damage : object {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.system.damage} 0 : object {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.system.damage.0} [category] : empty defense : object {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.system.defense} save : object {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.system.defense.save} basic : boolean {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.system.defense.save.basic} (same value: True) statistic : string {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.system.defense.save.statistic} (same value: 'reflex') rules : ignored (Foundry rules object) {Focus.system.overlays.LQQbWk6HbCVgJ1Y0.system.rules} [LnV6q1fbaObkI3Mt] : object {Focus.system.overlays.LnV6q1fbaObkI3Mt} name : string {Focus.system.overlays.LnV6q1fbaObkI3Mt.name} (same value: 'Establish Ward (Slashing)') overlayType : string {Focus.system.overlays.LnV6q1fbaObkI3Mt.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.LnV6q1fbaObkI3Mt.sort} (same value: 3) system : object {Focus.system.overlays.LnV6q1fbaObkI3Mt.system} damage : object {Focus.system.overlays.LnV6q1fbaObkI3Mt.system.damage} 0 : object {Focus.system.overlays.LnV6q1fbaObkI3Mt.system.damage.0} [category] : empty kinds : array {Focus.system.overlays.LnV6q1fbaObkI3Mt.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Focus.system.overlays.LnV6q1fbaObkI3Mt.system.damage.0.kinds.[]} (same value: 'damage') type : string {Focus.system.overlays.LnV6q1fbaObkI3Mt.system.damage.0.type} (same value: 'slashing') [defense] : empty [NpIVrCHatLgsVZoR] : object {Focus.system.overlays.NpIVrCHatLgsVZoR} name : string {Focus.system.overlays.NpIVrCHatLgsVZoR.name} (same value: 'Spirit Object (Piercing)') overlayType : string {Focus.system.overlays.NpIVrCHatLgsVZoR.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.NpIVrCHatLgsVZoR.sort} (same value: 2) system : object {Focus.system.overlays.NpIVrCHatLgsVZoR.system} damage : object {Focus.system.overlays.NpIVrCHatLgsVZoR.system.damage} t4PnP1mLQnxt0Vu0 : object {Focus.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0} applyMod : boolean {Focus.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.applyMod} (same value: False) [category] : empty formula : string {Focus.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.formula} (same value: '2d4') kinds : array {Focus.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.kinds} Length: min=1 max=1 Value type: string {Focus.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.kinds.[]} (same value: 'damage') materials : array<> {Focus.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.overlays.NpIVrCHatLgsVZoR.system.damage.t4PnP1mLQnxt0Vu0.type} (same value: 'piercing') defense : object {Focus.system.overlays.NpIVrCHatLgsVZoR.system.defense} [save] : empty heightening : object {Focus.system.overlays.NpIVrCHatLgsVZoR.system.heightening} damage : object {Focus.system.overlays.NpIVrCHatLgsVZoR.system.heightening.damage} t4PnP1mLQnxt0Vu0 : string {Focus.system.overlays.NpIVrCHatLgsVZoR.system.heightening.damage.t4PnP1mLQnxt0Vu0} (same value: '2d4') interval : integer {Focus.system.overlays.NpIVrCHatLgsVZoR.system.heightening.interval} (same value: 1) type : string {Focus.system.overlays.NpIVrCHatLgsVZoR.system.heightening.type} (same value: 'interval') [PqqCsQ9RXSxeMSX0] : object {Focus.system.overlays.PqqCsQ9RXSxeMSX0} name : string {Focus.system.overlays.PqqCsQ9RXSxeMSX0.name} (same value: 'Establish Ward (Bludgeoning)') overlayType : string {Focus.system.overlays.PqqCsQ9RXSxeMSX0.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.PqqCsQ9RXSxeMSX0.sort} (same value: 1) system : object {Focus.system.overlays.PqqCsQ9RXSxeMSX0.system} damage : object {Focus.system.overlays.PqqCsQ9RXSxeMSX0.system.damage} 0 : object {Focus.system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0} [category] : empty kinds : array {Focus.system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Focus.system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0.kinds.[]} (same value: 'damage') type : string {Focus.system.overlays.PqqCsQ9RXSxeMSX0.system.damage.0.type} (same value: 'bludgeoning') [defense] : empty [Q9TwuY4EmdxnJF1I] : object {Focus.system.overlays.Q9TwuY4EmdxnJF1I} name : string {Focus.system.overlays.Q9TwuY4EmdxnJF1I.name} (same value: 'Spirit Object (Slashing)') overlayType : string {Focus.system.overlays.Q9TwuY4EmdxnJF1I.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.Q9TwuY4EmdxnJF1I.sort} (same value: 3) system : object {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system} damage : object {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.damage} 8dOIX3NNAKkHeHVH : object {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH} applyMod : boolean {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH.applyMod} (same value: False) [category] : empty formula : string {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH.formula} (same value: '2d4') kinds : array {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH.kinds} Length: min=1 max=1 Value type: string {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH.kinds.[]} (same value: 'damage') materials : array<> {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.damage.8dOIX3NNAKkHeHVH.type} (same value: 'slashing') defense : object {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.defense} [save] : empty heightening : object {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.heightening} damage : object {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.heightening.damage} 8dOIX3NNAKkHeHVH : string {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.heightening.damage.8dOIX3NNAKkHeHVH} (same value: '2d4') interval : integer {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.heightening.interval} (same value: 1) type : string {Focus.system.overlays.Q9TwuY4EmdxnJF1I.system.heightening.type} (same value: 'interval') [S9bvJZUVLzYL5MWX] : object {Focus.system.overlays.S9bvJZUVLzYL5MWX} name : string {Focus.system.overlays.S9bvJZUVLzYL5MWX.name} (same value: 'Establish Ward (Piercing)') overlayType : string {Focus.system.overlays.S9bvJZUVLzYL5MWX.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.S9bvJZUVLzYL5MWX.sort} (same value: 2) system : object {Focus.system.overlays.S9bvJZUVLzYL5MWX.system} damage : object {Focus.system.overlays.S9bvJZUVLzYL5MWX.system.damage} 0 : object {Focus.system.overlays.S9bvJZUVLzYL5MWX.system.damage.0} [category] : empty kinds : array {Focus.system.overlays.S9bvJZUVLzYL5MWX.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Focus.system.overlays.S9bvJZUVLzYL5MWX.system.damage.0.kinds.[]} (same value: 'damage') type : string {Focus.system.overlays.S9bvJZUVLzYL5MWX.system.damage.0.type} (same value: 'piercing') [defense] : empty [WkWzYf33w2Z6JuF5] : object {Focus.system.overlays.WkWzYf33w2Z6JuF5} name : string {Focus.system.overlays.WkWzYf33w2Z6JuF5.name} (same value: 'Spirit Object (Bludgeoning)') overlayType : string {Focus.system.overlays.WkWzYf33w2Z6JuF5.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.WkWzYf33w2Z6JuF5.sort} (same value: 1) system : object {Focus.system.overlays.WkWzYf33w2Z6JuF5.system} damage : object {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.damage} nMMXarqRmT50OrII : object {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.damage.nMMXarqRmT50OrII} applyMod : boolean {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.damage.nMMXarqRmT50OrII.applyMod} (same value: False) [category] : empty formula : string {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.damage.nMMXarqRmT50OrII.formula} (same value: '2d4') kinds : array {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.damage.nMMXarqRmT50OrII.kinds} Length: min=1 max=1 Value type: string {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.damage.nMMXarqRmT50OrII.kinds.[]} (same value: 'damage') materials : array<> {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.damage.nMMXarqRmT50OrII.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.damage.nMMXarqRmT50OrII.type} (same value: 'bludgeoning') defense : object {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.defense} [save] : empty heightening : object {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.heightening} damage : object {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.heightening.damage} nMMXarqRmT50OrII : string {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.heightening.damage.nMMXarqRmT50OrII} (same value: '2d4') interval : integer {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.heightening.interval} (same value: 1) type : string {Focus.system.overlays.WkWzYf33w2Z6JuF5.system.heightening.type} (same value: 'interval') [X5dzq3FJP3WUX1ii] : object {Focus.system.overlays.X5dzq3FJP3WUX1ii} name : string {Focus.system.overlays.X5dzq3FJP3WUX1ii.name} (same value: 'Unravel Knowledge (Higher Damage)') overlayType : string {Focus.system.overlays.X5dzq3FJP3WUX1ii.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.X5dzq3FJP3WUX1ii.sort} (same value: 1) system : object {Focus.system.overlays.X5dzq3FJP3WUX1ii.system} damage : object {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.damage} vs9ciDI4DzHtuq6T : object {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.damage.vs9ciDI4DzHtuq6T} applyMod : boolean {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.damage.vs9ciDI4DzHtuq6T.applyMod} (same value: False) [category] : empty formula : string {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.damage.vs9ciDI4DzHtuq6T.formula} (same value: '3d8') kinds : array {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.damage.vs9ciDI4DzHtuq6T.kinds} Length: min=1 max=1 Value type: string {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.damage.vs9ciDI4DzHtuq6T.kinds.[]} (same value: 'damage') materials : array<> {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.damage.vs9ciDI4DzHtuq6T.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.damage.vs9ciDI4DzHtuq6T.type} (same value: 'mental') heightening : object {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.heightening} area : integer {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.heightening.area} (same value: 0) damage : object {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.heightening.damage} vs9ciDI4DzHtuq6T : string {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.heightening.damage.vs9ciDI4DzHtuq6T} (same value: '1d8') interval : integer {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.heightening.interval} (same value: 1) type : string {Focus.system.overlays.X5dzq3FJP3WUX1ii.system.heightening.type} (same value: 'interval') [Xbeg9SUkGfiqGXzU] : object {Focus.system.overlays.Xbeg9SUkGfiqGXzU} name : string {Focus.system.overlays.Xbeg9SUkGfiqGXzU.name} (same value: 'Vengeful Glare (Fire)') overlayType : string {Focus.system.overlays.Xbeg9SUkGfiqGXzU.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.Xbeg9SUkGfiqGXzU.sort} (same value: 2) system : object {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system} damage : object {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.damage} RvlurCw0bh1rCO6z : object {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z} applyMod : boolean {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z.applyMod} (same value: False) [category] : empty formula : string {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z.formula} (same value: '1d4') kinds : array {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z.kinds} Length: min=1 max=1 Value type: string {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z.kinds.[]} (same value: 'damage') materials : array<> {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.damage.RvlurCw0bh1rCO6z.type} (same value: 'fire') heightening : object {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.heightening} area : integer {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.heightening.area} (same value: 0) damage : object {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.heightening.damage} RvlurCw0bh1rCO6z : string {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.heightening.damage.RvlurCw0bh1rCO6z} (same value: '1d4') interval : integer {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.heightening.interval} (same value: 1) type : string {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.heightening.type} (same value: 'interval') traits : object {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.traits} traditions : array<> {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.traits.traditions} Length: min=0 max=0 Value type: empty value : array {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.traits.value} Length: min=4 max=4 Value type: string {Focus.system.overlays.Xbeg9SUkGfiqGXzU.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'fire' (x1) 'focus' (x1) 'wizard' (x1) [ZuI1Ww6k5gzoGUyb] : object {Focus.system.overlays.ZuI1Ww6k5gzoGUyb} name : string {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.name} (same value: 'Shining Starlight Attack (Will)') overlayType : string {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.sort} (same value: 3) system : object {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.system} damage : object {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.system.damage} 0 : object {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.system.damage.0} [category] : empty defense : object {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.system.defense} save : object {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.system.defense.save} basic : boolean {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.system.defense.save.basic} (same value: True) statistic : string {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.system.defense.save.statistic} (same value: 'will') rules : ignored (Foundry rules object) {Focus.system.overlays.ZuI1Ww6k5gzoGUyb.system.rules} [a33QUFoKgoOprovO] : object {Focus.system.overlays.a33QUFoKgoOprovO} name : string {Focus.system.overlays.a33QUFoKgoOprovO.name} (same value: 'Lay on Hands (Vs. Undead)') overlayType : string {Focus.system.overlays.a33QUFoKgoOprovO.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.a33QUFoKgoOprovO.sort} (same value: 2) system : object {Focus.system.overlays.a33QUFoKgoOprovO.system} damage : object {Focus.system.overlays.a33QUFoKgoOprovO.system.damage} 37YW4ZGhxx7Y2mdI : object {Focus.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI} applyMod : boolean {Focus.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False) [category] : empty formula : string {Focus.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: '1d6') kinds : array {Focus.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds} Length: min=1 max=1 Value type: string {Focus.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: 'damage') materials : array<> {Focus.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.type} (same value: 'vitality') defense : object {Focus.system.overlays.a33QUFoKgoOprovO.system.defense} save : object {Focus.system.overlays.a33QUFoKgoOprovO.system.defense.save} basic : boolean {Focus.system.overlays.a33QUFoKgoOprovO.system.defense.save.basic} (same value: True) statistic : string {Focus.system.overlays.a33QUFoKgoOprovO.system.defense.save.statistic} (same value: 'fortitude') heightening : object {Focus.system.overlays.a33QUFoKgoOprovO.system.heightening} damage : object {Focus.system.overlays.a33QUFoKgoOprovO.system.heightening.damage} 37YW4ZGhxx7Y2mdI : string {Focus.system.overlays.a33QUFoKgoOprovO.system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: '1d6') interval : integer {Focus.system.overlays.a33QUFoKgoOprovO.system.heightening.interval} (same value: 1) type : string {Focus.system.overlays.a33QUFoKgoOprovO.system.heightening.type} (same value: 'interval') [ah0wlzxg5wb7q038] : object {Focus.system.overlays.ah0wlzxg5wb7q038} overlayType : string {Focus.system.overlays.ah0wlzxg5wb7q038.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.ah0wlzxg5wb7q038.sort} (same value: 2) system : object {Focus.system.overlays.ah0wlzxg5wb7q038.system} area : object {Focus.system.overlays.ah0wlzxg5wb7q038.system.area} value : integer {Focus.system.overlays.ah0wlzxg5wb7q038.system.area.value} (same value: 30) damage : object {Focus.system.overlays.ah0wlzxg5wb7q038.system.damage} 0 : object {Focus.system.overlays.ah0wlzxg5wb7q038.system.damage.0} [category] : empty formula : string {Focus.system.overlays.ah0wlzxg5wb7q038.system.damage.0.formula} (same value: '3d6') heightening : object {Focus.system.overlays.ah0wlzxg5wb7q038.system.heightening} damage : object {Focus.system.overlays.ah0wlzxg5wb7q038.system.heightening.damage} 0 : string {Focus.system.overlays.ah0wlzxg5wb7q038.system.heightening.damage.0} (same value: '2d6') target : object {Focus.system.overlays.ah0wlzxg5wb7q038.system.target} value : string {Focus.system.overlays.ah0wlzxg5wb7q038.system.target.value} (same value: 'All creatures') time : object {Focus.system.overlays.ah0wlzxg5wb7q038.system.time} value : string {Focus.system.overlays.ah0wlzxg5wb7q038.system.time.value} (same value: '2') [azfSYp1fUjbQR6RN] : object {Focus.system.overlays.azfSYp1fUjbQR6RN} name : string {Focus.system.overlays.azfSYp1fUjbQR6RN.name} (same value: 'Cry of Destruction (Dealt Damage)') overlayType : string {Focus.system.overlays.azfSYp1fUjbQR6RN.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.azfSYp1fUjbQR6RN.sort} (same value: 2) system : object {Focus.system.overlays.azfSYp1fUjbQR6RN.system} damage : object {Focus.system.overlays.azfSYp1fUjbQR6RN.system.damage} 0 : object {Focus.system.overlays.azfSYp1fUjbQR6RN.system.damage.0} [category] : empty formula : string {Focus.system.overlays.azfSYp1fUjbQR6RN.system.damage.0.formula} (same value: '1d12') heightening : object {Focus.system.overlays.azfSYp1fUjbQR6RN.system.heightening} damage : object {Focus.system.overlays.azfSYp1fUjbQR6RN.system.heightening.damage} 0 : string {Focus.system.overlays.azfSYp1fUjbQR6RN.system.heightening.damage.0} (same value: '1d12') [b1ms5uwp9vwblhkq] : object {Focus.system.overlays.b1ms5uwp9vwblhkq} _id : string {Focus.system.overlays.b1ms5uwp9vwblhkq._id} (same value: 'b1ms5uwp9vwblhkq') overlayType : string {Focus.system.overlays.b1ms5uwp9vwblhkq.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.b1ms5uwp9vwblhkq.sort} (same value: 2) system : object {Focus.system.overlays.b1ms5uwp9vwblhkq.system} damage : object {Focus.system.overlays.b1ms5uwp9vwblhkq.system.damage} 0 : object {Focus.system.overlays.b1ms5uwp9vwblhkq.system.damage.0} formula : string {Focus.system.overlays.b1ms5uwp9vwblhkq.system.damage.0.formula} (same value: '1d8+8') heightening : object {Focus.system.overlays.b1ms5uwp9vwblhkq.system.heightening} damage : object {Focus.system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage} 0 : string {Focus.system.overlays.b1ms5uwp9vwblhkq.system.heightening.damage.0} (same value: '1d8+8') range : object {Focus.system.overlays.b1ms5uwp9vwblhkq.system.range} value : string {Focus.system.overlays.b1ms5uwp9vwblhkq.system.range.value} (same value: '30 feet') time : object {Focus.system.overlays.b1ms5uwp9vwblhkq.system.time} value : string {Focus.system.overlays.b1ms5uwp9vwblhkq.system.time.value} (same value: '2') traits : object {Focus.system.overlays.b1ms5uwp9vwblhkq.system.traits} traditions : array<> {Focus.system.overlays.b1ms5uwp9vwblhkq.system.traits.traditions} Length: min=0 max=0 Value type: empty value : array {Focus.system.overlays.b1ms5uwp9vwblhkq.system.traits.value} Length: min=6 max=6 Value type: string {Focus.system.overlays.b1ms5uwp9vwblhkq.system.traits.value.[]} (6 different values) 'concentrate' (x1) 'druid' (x1) 'focus' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) [c69HMe7LM38KOi2y] : object {Focus.system.overlays.c69HMe7LM38KOi2y} _id : string {Focus.system.overlays.c69HMe7LM38KOi2y._id} (same value: 'c69HMe7LM38KOi2y') name : string {Focus.system.overlays.c69HMe7LM38KOi2y.name} (same value: 'Malicious Shadow (Piercing)') overlayType : string {Focus.system.overlays.c69HMe7LM38KOi2y.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.c69HMe7LM38KOi2y.sort} (same value: 2) system : object {Focus.system.overlays.c69HMe7LM38KOi2y.system} damage : object {Focus.system.overlays.c69HMe7LM38KOi2y.system.damage} 0 : object {Focus.system.overlays.c69HMe7LM38KOi2y.system.damage.0} [category] : empty type : string {Focus.system.overlays.c69HMe7LM38KOi2y.system.damage.0.type} (same value: 'piercing') [ci80ouAhMWhvH5hc] : object {Focus.system.overlays.ci80ouAhMWhvH5hc} name : string {Focus.system.overlays.ci80ouAhMWhvH5hc.name} (same value: 'Vengeful Glare (Cold)') overlayType : string {Focus.system.overlays.ci80ouAhMWhvH5hc.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.ci80ouAhMWhvH5hc.sort} (same value: 1) system : object {Focus.system.overlays.ci80ouAhMWhvH5hc.system} damage : object {Focus.system.overlays.ci80ouAhMWhvH5hc.system.damage} OuHfPvNu5dWl6QS4 : object {Focus.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4} applyMod : boolean {Focus.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4.applyMod} (same value: False) [category] : empty formula : string {Focus.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4.formula} (same value: '1d4') kinds : array {Focus.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4.kinds} Length: min=1 max=1 Value type: string {Focus.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4.kinds.[]} (same value: 'damage') materials : array<> {Focus.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.overlays.ci80ouAhMWhvH5hc.system.damage.OuHfPvNu5dWl6QS4.type} (same value: 'cold') heightening : object {Focus.system.overlays.ci80ouAhMWhvH5hc.system.heightening} area : integer {Focus.system.overlays.ci80ouAhMWhvH5hc.system.heightening.area} (same value: 0) damage : object {Focus.system.overlays.ci80ouAhMWhvH5hc.system.heightening.damage} OuHfPvNu5dWl6QS4 : string {Focus.system.overlays.ci80ouAhMWhvH5hc.system.heightening.damage.OuHfPvNu5dWl6QS4} (same value: '1d4') interval : integer {Focus.system.overlays.ci80ouAhMWhvH5hc.system.heightening.interval} (same value: 1) type : string {Focus.system.overlays.ci80ouAhMWhvH5hc.system.heightening.type} (same value: 'interval') traits : object {Focus.system.overlays.ci80ouAhMWhvH5hc.system.traits} traditions : array<> {Focus.system.overlays.ci80ouAhMWhvH5hc.system.traits.traditions} Length: min=0 max=0 Value type: empty value : array {Focus.system.overlays.ci80ouAhMWhvH5hc.system.traits.value} Length: min=4 max=4 Value type: string {Focus.system.overlays.ci80ouAhMWhvH5hc.system.traits.value.[]} (4 different values) 'cold' (x1) 'concentrate' (x1) 'focus' (x1) 'wizard' (x1) [dfoz8m3dp8dllujj] : object {Focus.system.overlays.dfoz8m3dp8dllujj} _id : string {Focus.system.overlays.dfoz8m3dp8dllujj._id} (same value: 'dfoz8m3dp8dllujj') overlayType : string {Focus.system.overlays.dfoz8m3dp8dllujj.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.dfoz8m3dp8dllujj.sort} (same value: 1) system : object {Focus.system.overlays.dfoz8m3dp8dllujj.system} heightening : object {Focus.system.overlays.dfoz8m3dp8dllujj.system.heightening} damage : object {Focus.system.overlays.dfoz8m3dp8dllujj.system.heightening.damage} interval : integer {Focus.system.overlays.dfoz8m3dp8dllujj.system.heightening.interval} (same value: 3) type : string {Focus.system.overlays.dfoz8m3dp8dllujj.system.heightening.type} (same value: 'interval') time : object {Focus.system.overlays.dfoz8m3dp8dllujj.system.time} value : string {Focus.system.overlays.dfoz8m3dp8dllujj.system.time.value} (same value: '1') gtx60gzq3jg5sczk : object {Focus.system.overlays.gtx60gzq3jg5sczk} _id : string {Focus.system.overlays.gtx60gzq3jg5sczk._id} (same value: 'gtx60gzq3jg5sczk') overlayType : string {Focus.system.overlays.gtx60gzq3jg5sczk.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.gtx60gzq3jg5sczk.sort} (same value: 1) system : object {Focus.system.overlays.gtx60gzq3jg5sczk.system} time : object {Focus.system.overlays.gtx60gzq3jg5sczk.system.time} value : string {Focus.system.overlays.gtx60gzq3jg5sczk.system.time.value} (same value: '1') [gHIOzknAtexc6GUE] : object {Focus.system.overlays.gHIOzknAtexc6GUE} name : string {Focus.system.overlays.gHIOzknAtexc6GUE.name} (same value: 'Touch of the Void (Healing)') overlayType : string {Focus.system.overlays.gHIOzknAtexc6GUE.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.gHIOzknAtexc6GUE.sort} (same value: 1) system : object {Focus.system.overlays.gHIOzknAtexc6GUE.system} damage : object {Focus.system.overlays.gHIOzknAtexc6GUE.system.damage} cM137DAlBX1LcWAX : object {Focus.system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX} applyMod : boolean {Focus.system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.applyMod} (same value: False) [category] : empty formula : string {Focus.system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.formula} (same value: '6') kinds : array {Focus.system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds} Length: min=1 max=1 Value type: string {Focus.system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds.[]} (same value: 'healing') materials : array<> {Focus.system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.type} (same value: 'untyped') heightening : object {Focus.system.overlays.gHIOzknAtexc6GUE.system.heightening} damage : object {Focus.system.overlays.gHIOzknAtexc6GUE.system.heightening.damage} cM137DAlBX1LcWAX : string {Focus.system.overlays.gHIOzknAtexc6GUE.system.heightening.damage.cM137DAlBX1LcWAX} (same value: '6') interval : integer {Focus.system.overlays.gHIOzknAtexc6GUE.system.heightening.interval} (same value: 1) type : string {Focus.system.overlays.gHIOzknAtexc6GUE.system.heightening.type} (same value: 'interval') [iS7lFrCWupPSb8Rv] : object {Focus.system.overlays.iS7lFrCWupPSb8Rv} _id : string {Focus.system.overlays.iS7lFrCWupPSb8Rv._id} (same value: 'iS7lFrCWupPSb8Rv') name : string {Focus.system.overlays.iS7lFrCWupPSb8Rv.name} (same value: 'Chthonian Wrath (Frozen)') overlayType : string {Focus.system.overlays.iS7lFrCWupPSb8Rv.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.iS7lFrCWupPSb8Rv.sort} (same value: 3) system : object {Focus.system.overlays.iS7lFrCWupPSb8Rv.system} damage : object {Focus.system.overlays.iS7lFrCWupPSb8Rv.system.damage} 0 : object {Focus.system.overlays.iS7lFrCWupPSb8Rv.system.damage.0} [category] : empty type : string {Focus.system.overlays.iS7lFrCWupPSb8Rv.system.damage.0.type} (same value: 'bludgeoning') zvXU9ZdRVHSORUUn : object {Focus.system.overlays.iS7lFrCWupPSb8Rv.system.damage.zvXU9ZdRVHSORUUn} [category] : empty type : string {Focus.system.overlays.iS7lFrCWupPSb8Rv.system.damage.zvXU9ZdRVHSORUUn.type} (same value: 'cold') heightening : object {Focus.system.overlays.iS7lFrCWupPSb8Rv.system.heightening} damage : object {Focus.system.overlays.iS7lFrCWupPSb8Rv.system.heightening.damage} zvXU9ZdRVHSORUUn : string {Focus.system.overlays.iS7lFrCWupPSb8Rv.system.heightening.damage.zvXU9ZdRVHSORUUn} (same value: '1d6') [iyvv4m0qmxo1b08z] : object {Focus.system.overlays.iyvv4m0qmxo1b08z} _id : string {Focus.system.overlays.iyvv4m0qmxo1b08z._id} (same value: 'iyvv4m0qmxo1b08z') overlayType : string {Focus.system.overlays.iyvv4m0qmxo1b08z.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.iyvv4m0qmxo1b08z.sort} (same value: 3) system : object {Focus.system.overlays.iyvv4m0qmxo1b08z.system} area : object {Focus.system.overlays.iyvv4m0qmxo1b08z.system.area} value : string {Focus.system.overlays.iyvv4m0qmxo1b08z.system.area.value} (same value: '15') time : object {Focus.system.overlays.iyvv4m0qmxo1b08z.system.time} value : string {Focus.system.overlays.iyvv4m0qmxo1b08z.system.time.value} (same value: '3') [j125ugcqeelz5efk] : object {Focus.system.overlays.j125ugcqeelz5efk} _id : string {Focus.system.overlays.j125ugcqeelz5efk._id} (same value: 'j125ugcqeelz5efk') overlayType : string {Focus.system.overlays.j125ugcqeelz5efk.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.j125ugcqeelz5efk.sort} (same value: 2) system : object {Focus.system.overlays.j125ugcqeelz5efk.system} target : object {Focus.system.overlays.j125ugcqeelz5efk.system.target} value : string {Focus.system.overlays.j125ugcqeelz5efk.system.target.value} (same value: '2 living creatures') time : object {Focus.system.overlays.j125ugcqeelz5efk.system.time} value : string {Focus.system.overlays.j125ugcqeelz5efk.system.time.value} (same value: '2') [j6B2PBCHQqC0Jv16] : object {Focus.system.overlays.j6B2PBCHQqC0Jv16} _id : string {Focus.system.overlays.j6B2PBCHQqC0Jv16._id} (same value: 'j6B2PBCHQqC0Jv16') name : string {Focus.system.overlays.j6B2PBCHQqC0Jv16.name} (same value: 'Astral Rain (Piercing)') overlayType : string {Focus.system.overlays.j6B2PBCHQqC0Jv16.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.j6B2PBCHQqC0Jv16.sort} (same value: 2) system : object {Focus.system.overlays.j6B2PBCHQqC0Jv16.system} damage : object {Focus.system.overlays.j6B2PBCHQqC0Jv16.system.damage} utw4ddumvvnvuqom : object {Focus.system.overlays.j6B2PBCHQqC0Jv16.system.damage.utw4ddumvvnvuqom} type : string {Focus.system.overlays.j6B2PBCHQqC0Jv16.system.damage.utw4ddumvvnvuqom.type} (same value: 'piercing') [jnp3ni6b93pdifaq] : object {Focus.system.overlays.jnp3ni6b93pdifaq} _id : string {Focus.system.overlays.jnp3ni6b93pdifaq._id} (same value: 'jnp3ni6b93pdifaq') overlayType : string {Focus.system.overlays.jnp3ni6b93pdifaq.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.jnp3ni6b93pdifaq.sort} (same value: 3) system : object {Focus.system.overlays.jnp3ni6b93pdifaq.system} area : object {Focus.system.overlays.jnp3ni6b93pdifaq.system.area} areaType : string {Focus.system.overlays.jnp3ni6b93pdifaq.system.area.areaType} (same value: 'burst') value : string {Focus.system.overlays.jnp3ni6b93pdifaq.system.area.value} (same value: '15') damage : object {Focus.system.overlays.jnp3ni6b93pdifaq.system.damage} 0 : object {Focus.system.overlays.jnp3ni6b93pdifaq.system.damage.0} applyMod : boolean {Focus.system.overlays.jnp3ni6b93pdifaq.system.damage.0.applyMod} (same value: False) [category] : empty time : object {Focus.system.overlays.jnp3ni6b93pdifaq.system.time} value : string {Focus.system.overlays.jnp3ni6b93pdifaq.system.time.value} (same value: '3') [lq4yc6ojcujar4xa] : object {Focus.system.overlays.lq4yc6ojcujar4xa} overlayType : string {Focus.system.overlays.lq4yc6ojcujar4xa.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.lq4yc6ojcujar4xa.sort} (same value: 1) system : object {Focus.system.overlays.lq4yc6ojcujar4xa.system} area : object {Focus.system.overlays.lq4yc6ojcujar4xa.system.area} areaType : string {Focus.system.overlays.lq4yc6ojcujar4xa.system.area.areaType} (same value: 'burst') type : string {Focus.system.overlays.lq4yc6ojcujar4xa.system.area.type} (same value: 'burst') value : integer {Focus.system.overlays.lq4yc6ojcujar4xa.system.area.value} (same value: 5) damage : object {Focus.system.overlays.lq4yc6ojcujar4xa.system.damage} 0 : object {Focus.system.overlays.lq4yc6ojcujar4xa.system.damage.0} [category] : empty time : object {Focus.system.overlays.lq4yc6ojcujar4xa.system.time} value : string {Focus.system.overlays.lq4yc6ojcujar4xa.system.time.value} (same value: '1') [md8ss7iwxhth4y5f] : object {Focus.system.overlays.md8ss7iwxhth4y5f} _id : string {Focus.system.overlays.md8ss7iwxhth4y5f._id} (same value: 'md8ss7iwxhth4y5f') overlayType : string {Focus.system.overlays.md8ss7iwxhth4y5f.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.md8ss7iwxhth4y5f.sort} (same value: 1) system : object {Focus.system.overlays.md8ss7iwxhth4y5f.system} range : object {Focus.system.overlays.md8ss7iwxhth4y5f.system.range} value : string {Focus.system.overlays.md8ss7iwxhth4y5f.system.range.value} (same value: 'touch') time : object {Focus.system.overlays.md8ss7iwxhth4y5f.system.time} value : string {Focus.system.overlays.md8ss7iwxhth4y5f.system.time.value} (same value: '1') [nhamwu2w6qte7bdr] : object {Focus.system.overlays.nhamwu2w6qte7bdr} _id : string {Focus.system.overlays.nhamwu2w6qte7bdr._id} (same value: 'nhamwu2w6qte7bdr') overlayType : string {Focus.system.overlays.nhamwu2w6qte7bdr.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.nhamwu2w6qte7bdr.sort} (same value: 1) system : object {Focus.system.overlays.nhamwu2w6qte7bdr.system} time : object {Focus.system.overlays.nhamwu2w6qte7bdr.system.time} value : string {Focus.system.overlays.nhamwu2w6qte7bdr.system.time.value} (same value: '1') [oOJY0MFq3IZR2yBt] : object {Focus.system.overlays.oOJY0MFq3IZR2yBt} _id : string {Focus.system.overlays.oOJY0MFq3IZR2yBt._id} (same value: 'oOJY0MFq3IZR2yBt') name : string {Focus.system.overlays.oOJY0MFq3IZR2yBt.name} (same value: 'Malicious Shadow (Slashing)') overlayType : string {Focus.system.overlays.oOJY0MFq3IZR2yBt.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.oOJY0MFq3IZR2yBt.sort} (same value: 3) system : object {Focus.system.overlays.oOJY0MFq3IZR2yBt.system} damage : object {Focus.system.overlays.oOJY0MFq3IZR2yBt.system.damage} 0 : object {Focus.system.overlays.oOJY0MFq3IZR2yBt.system.damage.0} [category] : empty type : string {Focus.system.overlays.oOJY0MFq3IZR2yBt.system.damage.0.type} (same value: 'slashing') [pf2bpfyrg68sglcv] : object {Focus.system.overlays.pf2bpfyrg68sglcv} _id : string {Focus.system.overlays.pf2bpfyrg68sglcv._id} (same value: 'pf2bpfyrg68sglcv') overlayType : string {Focus.system.overlays.pf2bpfyrg68sglcv.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.pf2bpfyrg68sglcv.sort} (same value: 2) system : object {Focus.system.overlays.pf2bpfyrg68sglcv.system} area : object {Focus.system.overlays.pf2bpfyrg68sglcv.system.area} areaType : string {Focus.system.overlays.pf2bpfyrg68sglcv.system.area.areaType} (same value: 'burst') value : string {Focus.system.overlays.pf2bpfyrg68sglcv.system.area.value} (same value: '10') damage : object {Focus.system.overlays.pf2bpfyrg68sglcv.system.damage} 0 : object {Focus.system.overlays.pf2bpfyrg68sglcv.system.damage.0} applyMod : boolean {Focus.system.overlays.pf2bpfyrg68sglcv.system.damage.0.applyMod} (same value: False) [category] : empty time : object {Focus.system.overlays.pf2bpfyrg68sglcv.system.time} value : string {Focus.system.overlays.pf2bpfyrg68sglcv.system.time.value} (same value: '2') [rBTunIUathAlk04R] : object {Focus.system.overlays.rBTunIUathAlk04R} _id : string {Focus.system.overlays.rBTunIUathAlk04R._id} (same value: 'rBTunIUathAlk04R') name : string {Focus.system.overlays.rBTunIUathAlk04R.name} (same value: 'Telekinetic Rend (Slashing)') overlayType : string {Focus.system.overlays.rBTunIUathAlk04R.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.rBTunIUathAlk04R.sort} (same value: 2) system : object {Focus.system.overlays.rBTunIUathAlk04R.system} damage : object {Focus.system.overlays.rBTunIUathAlk04R.system.damage} VSfHXFSJQGTzmS13 : object {Focus.system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13} applyMod : boolean {Focus.system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.applyMod} (same value: False) [category] : empty formula : string {Focus.system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.formula} (same value: '1d6') materials : array<> {Focus.system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.overlays.rBTunIUathAlk04R.system.damage.VSfHXFSJQGTzmS13.type} (same value: 'slashing') heightening : object {Focus.system.overlays.rBTunIUathAlk04R.system.heightening} damage : object {Focus.system.overlays.rBTunIUathAlk04R.system.heightening.damage} VSfHXFSJQGTzmS13 : string {Focus.system.overlays.rBTunIUathAlk04R.system.heightening.damage.VSfHXFSJQGTzmS13} (same value: '1d6') [s0qqpj2kn6xavdyp] : object {Focus.system.overlays.s0qqpj2kn6xavdyp} _id : string {Focus.system.overlays.s0qqpj2kn6xavdyp._id} (same value: 's0qqpj2kn6xavdyp') overlayType : string {Focus.system.overlays.s0qqpj2kn6xavdyp.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.s0qqpj2kn6xavdyp.sort} (same value: 2) system : object {Focus.system.overlays.s0qqpj2kn6xavdyp.system} area : object {Focus.system.overlays.s0qqpj2kn6xavdyp.system.area} value : string {Focus.system.overlays.s0qqpj2kn6xavdyp.system.area.value} (same value: '10') time : object {Focus.system.overlays.s0qqpj2kn6xavdyp.system.time} value : string {Focus.system.overlays.s0qqpj2kn6xavdyp.system.time.value} (same value: '2') [tDZV8KuCodZHCSsA] : object {Focus.system.overlays.tDZV8KuCodZHCSsA} _id : string {Focus.system.overlays.tDZV8KuCodZHCSsA._id} (same value: 'tDZV8KuCodZHCSsA') name : string {Focus.system.overlays.tDZV8KuCodZHCSsA.name} (same value: 'Chthonian Wrath (Skies)') overlayType : string {Focus.system.overlays.tDZV8KuCodZHCSsA.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.tDZV8KuCodZHCSsA.sort} (same value: 1) system : object {Focus.system.overlays.tDZV8KuCodZHCSsA.system} damage : object {Focus.system.overlays.tDZV8KuCodZHCSsA.system.damage} 0 : object {Focus.system.overlays.tDZV8KuCodZHCSsA.system.damage.0} [category] : empty type : string {Focus.system.overlays.tDZV8KuCodZHCSsA.system.damage.0.type} (same value: 'bludgeoning') zvXU9ZdRVHSORUUn : object {Focus.system.overlays.tDZV8KuCodZHCSsA.system.damage.zvXU9ZdRVHSORUUn} [category] : empty type : string {Focus.system.overlays.tDZV8KuCodZHCSsA.system.damage.zvXU9ZdRVHSORUUn.type} (same value: 'electricity') heightening : object {Focus.system.overlays.tDZV8KuCodZHCSsA.system.heightening} damage : object {Focus.system.overlays.tDZV8KuCodZHCSsA.system.heightening.damage} zvXU9ZdRVHSORUUn : string {Focus.system.overlays.tDZV8KuCodZHCSsA.system.heightening.damage.zvXU9ZdRVHSORUUn} (same value: '1d6') [tXxdESgmsE9w9rws] : object {Focus.system.overlays.tXxdESgmsE9w9rws} name : string {Focus.system.overlays.tXxdESgmsE9w9rws.name} (same value: 'Unravel Knowledge (Lower Damage)') overlayType : string {Focus.system.overlays.tXxdESgmsE9w9rws.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.tXxdESgmsE9w9rws.sort} (same value: 2) system : object {Focus.system.overlays.tXxdESgmsE9w9rws.system} damage : object {Focus.system.overlays.tXxdESgmsE9w9rws.system.damage} 3EYhdKvOCHjkfErE : object {Focus.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE} applyMod : boolean {Focus.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE.applyMod} (same value: False) [category] : empty formula : string {Focus.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE.formula} (same value: '3d4') kinds : array {Focus.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE.kinds} Length: min=1 max=1 Value type: string {Focus.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE.kinds.[]} (same value: 'damage') materials : array<> {Focus.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.overlays.tXxdESgmsE9w9rws.system.damage.3EYhdKvOCHjkfErE.type} (same value: 'mental') heightening : object {Focus.system.overlays.tXxdESgmsE9w9rws.system.heightening} area : integer {Focus.system.overlays.tXxdESgmsE9w9rws.system.heightening.area} (same value: 0) damage : object {Focus.system.overlays.tXxdESgmsE9w9rws.system.heightening.damage} 3EYhdKvOCHjkfErE : string {Focus.system.overlays.tXxdESgmsE9w9rws.system.heightening.damage.3EYhdKvOCHjkfErE} (same value: '1d4') interval : integer {Focus.system.overlays.tXxdESgmsE9w9rws.system.heightening.interval} (same value: 1) type : string {Focus.system.overlays.tXxdESgmsE9w9rws.system.heightening.type} (same value: 'interval') [uLuOg62dVyxvbW66] : object {Focus.system.overlays.uLuOg62dVyxvbW66} name : string {Focus.system.overlays.uLuOg62dVyxvbW66.name} (same value: 'Lay on Hands (Healing)') overlayType : string {Focus.system.overlays.uLuOg62dVyxvbW66.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.uLuOg62dVyxvbW66.sort} (same value: 1) system : object {Focus.system.overlays.uLuOg62dVyxvbW66.system} damage : object {Focus.system.overlays.uLuOg62dVyxvbW66.system.damage} b39tbePoPlJSzLku : object {Focus.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku} applyMod : boolean {Focus.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False) [category] : empty formula : string {Focus.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: '6') kinds : array {Focus.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds} Length: min=1 max=1 Value type: string {Focus.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: 'healing') materials : array<> {Focus.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (same value: 'vitality') [defense] : empty heightening : object {Focus.system.overlays.uLuOg62dVyxvbW66.system.heightening} damage : object {Focus.system.overlays.uLuOg62dVyxvbW66.system.heightening.damage} b39tbePoPlJSzLku : string {Focus.system.overlays.uLuOg62dVyxvbW66.system.heightening.damage.b39tbePoPlJSzLku} (same value: '6') interval : integer {Focus.system.overlays.uLuOg62dVyxvbW66.system.heightening.interval} (same value: 1) type : string {Focus.system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: 'interval') [uqBNqB55cCGnzmcX] : object {Focus.system.overlays.uqBNqB55cCGnzmcX} _id : string {Focus.system.overlays.uqBNqB55cCGnzmcX._id} (same value: 'uqBNqB55cCGnzmcX') name : string {Focus.system.overlays.uqBNqB55cCGnzmcX.name} (same value: 'Imaginary Weapon (Slashing)') overlayType : string {Focus.system.overlays.uqBNqB55cCGnzmcX.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.uqBNqB55cCGnzmcX.sort} (same value: 2) system : object {Focus.system.overlays.uqBNqB55cCGnzmcX.system} damage : object {Focus.system.overlays.uqBNqB55cCGnzmcX.system.damage} ky50hzqhwvdu8luq : object {Focus.system.overlays.uqBNqB55cCGnzmcX.system.damage.ky50hzqhwvdu8luq} [category] : empty type : string {Focus.system.overlays.uqBNqB55cCGnzmcX.system.damage.ky50hzqhwvdu8luq.type} (same value: 'slashing') [va07sxrcj8n2715r] : object {Focus.system.overlays.va07sxrcj8n2715r} _id : string {Focus.system.overlays.va07sxrcj8n2715r._id} (same value: 'va07sxrcj8n2715r') overlayType : string {Focus.system.overlays.va07sxrcj8n2715r.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.va07sxrcj8n2715r.sort} (same value: 2) system : object {Focus.system.overlays.va07sxrcj8n2715r.system} area : object {Focus.system.overlays.va07sxrcj8n2715r.system.area} value : string {Focus.system.overlays.va07sxrcj8n2715r.system.area.value} (same value: '10') time : object {Focus.system.overlays.va07sxrcj8n2715r.system.time} value : string {Focus.system.overlays.va07sxrcj8n2715r.system.time.value} (same value: '2') [vh52k2mfn7q0wuhc] : object {Focus.system.overlays.vh52k2mfn7q0wuhc} _id : string {Focus.system.overlays.vh52k2mfn7q0wuhc._id} (same value: 'vh52k2mfn7q0wuhc') overlayType : string {Focus.system.overlays.vh52k2mfn7q0wuhc.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.vh52k2mfn7q0wuhc.sort} (same value: 1) system : object {Focus.system.overlays.vh52k2mfn7q0wuhc.system} target : object {Focus.system.overlays.vh52k2mfn7q0wuhc.system.target} value : string {Focus.system.overlays.vh52k2mfn7q0wuhc.system.target.value} (same value: '1 living creature') time : object {Focus.system.overlays.vh52k2mfn7q0wuhc.system.time} value : string {Focus.system.overlays.vh52k2mfn7q0wuhc.system.time.value} (same value: '1') [vr5fwgm0r9nazh6j] : object {Focus.system.overlays.vr5fwgm0r9nazh6j} _id : string {Focus.system.overlays.vr5fwgm0r9nazh6j._id} (same value: 'vr5fwgm0r9nazh6j') overlayType : string {Focus.system.overlays.vr5fwgm0r9nazh6j.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.vr5fwgm0r9nazh6j.sort} (same value: 1) system : object {Focus.system.overlays.vr5fwgm0r9nazh6j.system} time : object {Focus.system.overlays.vr5fwgm0r9nazh6j.system.time} value : string {Focus.system.overlays.vr5fwgm0r9nazh6j.system.time.value} (same value: '1') [vymyl3e0gtam972y] : object {Focus.system.overlays.vymyl3e0gtam972y} _id : string {Focus.system.overlays.vymyl3e0gtam972y._id} (same value: 'vymyl3e0gtam972y') overlayType : string {Focus.system.overlays.vymyl3e0gtam972y.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.vymyl3e0gtam972y.sort} (same value: 3) system : object {Focus.system.overlays.vymyl3e0gtam972y.system} area : object {Focus.system.overlays.vymyl3e0gtam972y.system.area} value : string {Focus.system.overlays.vymyl3e0gtam972y.system.area.value} (same value: '15') time : object {Focus.system.overlays.vymyl3e0gtam972y.system.time} value : string {Focus.system.overlays.vymyl3e0gtam972y.system.time.value} (same value: '3') [w0trdt3leeebw0rt] : object {Focus.system.overlays.w0trdt3leeebw0rt} _id : string {Focus.system.overlays.w0trdt3leeebw0rt._id} (same value: 'w0trdt3leeebw0rt') overlayType : string {Focus.system.overlays.w0trdt3leeebw0rt.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.w0trdt3leeebw0rt.sort} (same value: 2) system : object {Focus.system.overlays.w0trdt3leeebw0rt.system} area : object {Focus.system.overlays.w0trdt3leeebw0rt.system.area} value : string {Focus.system.overlays.w0trdt3leeebw0rt.system.area.value} (same value: '10') time : object {Focus.system.overlays.w0trdt3leeebw0rt.system.time} value : string {Focus.system.overlays.w0trdt3leeebw0rt.system.time.value} (same value: '2') w892lw421gljtapf : object {Focus.system.overlays.w892lw421gljtapf} _id : string {Focus.system.overlays.w892lw421gljtapf._id} (same value: 'w892lw421gljtapf') overlayType : string {Focus.system.overlays.w892lw421gljtapf.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.w892lw421gljtapf.sort} (same value: 3) system : object {Focus.system.overlays.w892lw421gljtapf.system} area : object {Focus.system.overlays.w892lw421gljtapf.system.area} value : string {Focus.system.overlays.w892lw421gljtapf.system.area.value} (same value: '20') damage : object {Focus.system.overlays.w892lw421gljtapf.system.damage} 0 : object {Focus.system.overlays.w892lw421gljtapf.system.damage.0} [category] : empty formula : string {Focus.system.overlays.w892lw421gljtapf.system.damage.0.formula} (same value: '4d6') type : string {Focus.system.overlays.w892lw421gljtapf.system.damage.0.type} (same value: 'force') 1 : object {Focus.system.overlays.w892lw421gljtapf.system.damage.1} applyMod : boolean {Focus.system.overlays.w892lw421gljtapf.system.damage.1.applyMod} (same value: False) [category] : empty formula : string {Focus.system.overlays.w892lw421gljtapf.system.damage.1.formula} (same value: '4d12') materials : array<> {Focus.system.overlays.w892lw421gljtapf.system.damage.1.materials} Length: min=0 max=0 Value type: empty type : string {Focus.system.overlays.w892lw421gljtapf.system.damage.1.type} (same value: 'electricity') heightening : object {Focus.system.overlays.w892lw421gljtapf.system.heightening} damage : object {Focus.system.overlays.w892lw421gljtapf.system.heightening.damage} 0 : string {Focus.system.overlays.w892lw421gljtapf.system.heightening.damage.0} (same value: '2d6') 1 : string {Focus.system.overlays.w892lw421gljtapf.system.heightening.damage.1} (same value: '2d12') time : object {Focus.system.overlays.w892lw421gljtapf.system.time} value : string {Focus.system.overlays.w892lw421gljtapf.system.time.value} (same value: '3') [weox8ze9kgj6nz0h] : object {Focus.system.overlays.weox8ze9kgj6nz0h} _id : string {Focus.system.overlays.weox8ze9kgj6nz0h._id} (same value: 'weox8ze9kgj6nz0h') overlayType : string {Focus.system.overlays.weox8ze9kgj6nz0h.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.weox8ze9kgj6nz0h.sort} (same value: 1) system : object {Focus.system.overlays.weox8ze9kgj6nz0h.system} target : object {Focus.system.overlays.weox8ze9kgj6nz0h.system.target} value : string {Focus.system.overlays.weox8ze9kgj6nz0h.system.target.value} (same value: 'All creatures') time : object {Focus.system.overlays.weox8ze9kgj6nz0h.system.time} value : string {Focus.system.overlays.weox8ze9kgj6nz0h.system.time.value} (same value: '1') [zZAR4Vryi8fUJuP2] : object {Focus.system.overlays.zZAR4Vryi8fUJuP2} _id : string {Focus.system.overlays.zZAR4Vryi8fUJuP2._id} (same value: 'zZAR4Vryi8fUJuP2') name : string {Focus.system.overlays.zZAR4Vryi8fUJuP2.name} (same value: 'Malicious Shadow (Bludgeoning)') overlayType : string {Focus.system.overlays.zZAR4Vryi8fUJuP2.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.zZAR4Vryi8fUJuP2.sort} (same value: 1) system : object {Focus.system.overlays.zZAR4Vryi8fUJuP2.system} damage : object {Focus.system.overlays.zZAR4Vryi8fUJuP2.system.damage} 0 : object {Focus.system.overlays.zZAR4Vryi8fUJuP2.system.damage.0} [category] : empty type : string {Focus.system.overlays.zZAR4Vryi8fUJuP2.system.damage.0.type} (same value: 'bludgeoning') [zkpyb1D8OCsASYRi] : object {Focus.system.overlays.zkpyb1D8OCsASYRi} name : string {Focus.system.overlays.zkpyb1D8OCsASYRi.name} (same value: 'Sun Blade (Bright Natural Sunlight)') overlayType : string {Focus.system.overlays.zkpyb1D8OCsASYRi.overlayType} (same value: 'override') sort : integer {Focus.system.overlays.zkpyb1D8OCsASYRi.sort} (same value: 2) system : object {Focus.system.overlays.zkpyb1D8OCsASYRi.system} damage : object {Focus.system.overlays.zkpyb1D8OCsASYRi.system.damage} 0 : object {Focus.system.overlays.zkpyb1D8OCsASYRi.system.damage.0} category : string {Focus.system.overlays.zkpyb1D8OCsASYRi.system.damage.0.category} (same value: '') formula : string {Focus.system.overlays.zkpyb1D8OCsASYRi.system.damage.0.formula} (same value: '1d6') defense : object {Focus.system.overlays.zkpyb1D8OCsASYRi.system.defense} save : object {Focus.system.overlays.zkpyb1D8OCsASYRi.system.defense.save} statistic : string {Focus.system.overlays.zkpyb1D8OCsASYRi.system.defense.save.statistic} (same value: '') heightening : object {Focus.system.overlays.zkpyb1D8OCsASYRi.system.heightening} damage : object {Focus.system.overlays.zkpyb1D8OCsASYRi.system.heightening.damage} 0 : string {Focus.system.overlays.zkpyb1D8OCsASYRi.system.heightening.damage.0} (same value: '1d6') rules : ignored (Foundry rules object) {Focus.system.overlays.zkpyb1D8OCsASYRi.system.rules} publication : object {Focus.system.publication} license : string {Focus.system.publication.license} (2 different values) 'ORC' (x343) 'OGL' (x148) remaster : boolean {Focus.system.publication.remaster} (2 different values) True (x343) False (x148) title : string {Focus.system.publication.title} (34 different values) range : object {Focus.system.range} value : string {Focus.system.range.value} (24 different values) requirements : string {Focus.system.requirements} (21 different values) rules : ignored (Foundry rules object) {Focus.system.rules} target : object {Focus.system.target} value : string {Focus.system.target.value} (94 different values) time : object {Focus.system.time} value : string {Focus.system.time.value} (12 different values) [defense] : object {Focus.system.defense} [passive] : object {Focus.system.defense.passive} statistic : string {Focus.system.defense.passive.statistic} (same value: 'ac') [save] : object {Focus.system.defense.save} basic : boolean {Focus.system.defense.save.basic} (2 different values) False (x123) True (x62) statistic : string {Focus.system.defense.save.statistic} (3 different values) 'will' (x82) 'fortitude' (x65) 'reflex' (x38) [ritual] : empty type : string {Focus.type} (same value: 'spell')