Introductions Different values: 13 ===================================== object {Introductions} _id : string {Introductions._id} (all different values) img : string {Introductions.img} (2 different values) 'systems/pf2e/icons/default-icons/hazard.svg' (x9) 'systems/pf2e/icons/default-icons/npc.svg' (x4) items : array {Introductions.items} Length: min=1 max=12 Value type: object {Introductions.items.[]} _id : string {Introductions.items.[]._id} (39 different values) img : string {Introductions.items.[].img} (11 different values) name : string {Introductions.items.[].name} (37 different values) sort : integer {Introductions.items.[].sort} (all different values) system : object {Introductions.items.[].system} [actionType] : object {Introductions.items.[].system.actionType} value : string {Introductions.items.[].system.actionType.value} (4 different values) 'reaction' (x9) 'passive' (x8) 'action' (x8) 'free' (x1) [actions] : object {Introductions.items.[].system.actions} [value] : integer {Introductions.items.[].system.actions.value} (2 different values) 1 (x5) 2 (x3) [category] : string {Introductions.items.[].system.category} (3 different values) 'offensive' (x11) 'interaction' (x4) 'defensive' (x2) description : object {Introductions.items.[].system.description} value : string {Introductions.items.[].system.description.value} (30 different values) [area] : object {Introductions.items.[].system.area} type : string {Introductions.items.[].system.area.type} (same value: 'emanation') value : integer {Introductions.items.[].system.area.value} (same value: 60) [attack] : object {Introductions.items.[].system.attack} value : string {Introductions.items.[].system.attack.value} (same value: '') [attackEffects] : object {Introductions.items.[].system.attackEffects} [custom] : string {Introductions.items.[].system.attackEffects.custom} (same value: '') value : array {Introductions.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {Introductions.items.[].system.attackEffects.value.[]} (3 different values) 'ghoul-paralysis' (x2) 'ghoul-ghoul-fever' (x1) 'spores' (x1) [autoHeightenLevel] : object {Introductions.items.[].system.autoHeightenLevel} [value] : empty [bonus] : object {Introductions.items.[].system.bonus} value : integer {Introductions.items.[].system.bonus.value} (2 different values) 9 (x5) 8 (x2) [cost] : object {Introductions.items.[].system.cost} value : string {Introductions.items.[].system.cost.value} (same value: '') [counteraction] : boolean {Introductions.items.[].system.counteraction} (same value: False) [damage] : object {Introductions.items.[].system.damage} [damageRolls] : object {Introductions.items.[].system.damageRolls} [5gyt9361vlgk0oa54i93] : object {Introductions.items.[].system.damageRolls.5gyt9361vlgk0oa54i93} damage : string {Introductions.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damage} (same value: '1d4+1') damageType : string {Introductions.items.[].system.damageRolls.5gyt9361vlgk0oa54i93.damageType} (same value: 'slashing') [fr9fl43vtldixn1mgsoh] : object {Introductions.items.[].system.damageRolls.fr9fl43vtldixn1mgsoh} damage : string {Introductions.items.[].system.damageRolls.fr9fl43vtldixn1mgsoh.damage} (same value: '1d6+1') damageType : string {Introductions.items.[].system.damageRolls.fr9fl43vtldixn1mgsoh.damageType} (same value: 'bludgeoning') [o3tfzjjsfhc6vq8xoc18] : object {Introductions.items.[].system.damageRolls.o3tfzjjsfhc6vq8xoc18} damage : string {Introductions.items.[].system.damageRolls.o3tfzjjsfhc6vq8xoc18.damage} (same value: '1d6+1') damageType : string {Introductions.items.[].system.damageRolls.o3tfzjjsfhc6vq8xoc18.damageType} (same value: 'bludgeoning') [p36zyj2o94q5m2av6t6a] : object {Introductions.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a} damage : string {Introductions.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damage} (same value: '1d6+1') damageType : string {Introductions.items.[].system.damageRolls.p36zyj2o94q5m2av6t6a.damageType} (same value: 'piercing') [qhrnsdkxmwkkkz9ehpzt] : object {Introductions.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt} damage : string {Introductions.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damage} (same value: '1d8+1') damageType : string {Introductions.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damageType} (same value: 'bludgeoning') t7q0iqdlzzd1y5zle9p2 : object {Introductions.items.[].system.damageRolls.t7q0iqdlzzd1y5zle9p2} damage : string {Introductions.items.[].system.damageRolls.t7q0iqdlzzd1y5zle9p2.damage} (same value: '1d6+1') damageType : string {Introductions.items.[].system.damageRolls.t7q0iqdlzzd1y5zle9p2.damageType} (same value: 'bludgeoning') wozsa0yc2wmz8e7vfsgg : object {Introductions.items.[].system.damageRolls.wozsa0yc2wmz8e7vfsgg} damage : string {Introductions.items.[].system.damageRolls.wozsa0yc2wmz8e7vfsgg.damage} (same value: '1d4') damageType : string {Introductions.items.[].system.damageRolls.wozsa0yc2wmz8e7vfsgg.damageType} (same value: 'piercing') [zpnnrzt4bc96dsn56ikw] : object {Introductions.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw} damage : string {Introductions.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damage} (same value: '1d10+1') damageType : string {Introductions.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damageType} (same value: 'piercing') [deathNote] : boolean {Introductions.items.[].system.deathNote} (same value: True) [defense] : empty [duration] : object {Introductions.items.[].system.duration} sustained : boolean {Introductions.items.[].system.duration.sustained} (same value: False) value : string {Introductions.items.[].system.duration.value} (3 different values) '10 minutes' (x1) '' (x1) '1 round' (x1) [frequency] : object {Introductions.items.[].system.frequency} max : integer {Introductions.items.[].system.frequency.max} (2 different values) 3 (x1) 1 (x1) per : string {Introductions.items.[].system.frequency.per} (2 different values) 'day' (x1) 'PT1M' (x1) [value] : integer {Introductions.items.[].system.frequency.value} (same value: 3) [level] : object {Introductions.items.[].system.level} value : integer {Introductions.items.[].system.level.value} (2 different values) 1 (x2) 4 (x1) [mod] : object {Introductions.items.[].system.mod} value : integer {Introductions.items.[].system.mod.value} (same value: 8) [prepared] : object {Introductions.items.[].system.prepared} value : string {Introductions.items.[].system.prepared.value} (2 different values) 'focus' (x1) 'innate' (x1) [proficiency] : object {Introductions.items.[].system.proficiency} value : integer {Introductions.items.[].system.proficiency.value} (same value: 0) publication : object {Introductions.items.[].system.publication} license : string {Introductions.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {Introductions.items.[].system.publication.remaster} (same value: False) title : string {Introductions.items.[].system.publication.title} (2 different values) '' (x38) 'Pathfinder Bestiary 2' (x1) [location] : object {Introductions.items.[].system.location} [heightenedLevel] : integer {Introductions.items.[].system.location.heightenedLevel} (same value: 4) value : string {Introductions.items.[].system.location.value} (2 different values) 'Bct7DIqSYhslA3RY' (x2) 'X5G4TFFAj9hUK1Kg' (x1) rules : ignored (Foundry rules object) {Introductions.items.[].system.rules} [proficient] : object {Introductions.items.[].system.proficient} value : integer {Introductions.items.[].system.proficient.value} (same value: 0) [range] : object {Introductions.items.[].system.range} value : string {Introductions.items.[].system.range.value} (same value: '') [requirements] : string {Introductions.items.[].system.requirements} (same value: '') [slots] : object {Introductions.items.[].system.slots} [slug] : string {Introductions.items.[].system.slug} (9 different values) 'negative-healing' (x1) 'ghoul-consume-flesh' (x1) 'ghoul-ghoul-fever' (x1) 'ghoul-paralysis' (x1) 'ghoul-swift-leap' (x1) 'speak-with-plants' (x1) 'counter-performance' (x1) 'inspire-courage' (x1) 'tail' (x1) [spelldc] : object {Introductions.items.[].system.spelldc} dc : integer {Introductions.items.[].system.spelldc.dc} (same value: 17) mod : integer {Introductions.items.[].system.spelldc.mod} (same value: 0) value : integer {Introductions.items.[].system.spelldc.value} (same value: 7) [target] : object {Introductions.items.[].system.target} value : string {Introductions.items.[].system.target.value} (same value: '') [time] : object {Introductions.items.[].system.time} value : string {Introductions.items.[].system.time.value} (3 different values) '2' (x1) 'reaction' (x1) '1' (x1) [tradition] : object {Introductions.items.[].system.tradition} value : string {Introductions.items.[].system.tradition.value} (2 different values) 'occult' (x1) 'primal' (x1) [traits] : object {Introductions.items.[].system.traits} rarity : string {Introductions.items.[].system.traits.rarity} (2 different values) 'common' (x34) 'uncommon' (x2) [traditions] : array {Introductions.items.[].system.traits.traditions} Length: min=0 max=1 Value type: string {Introductions.items.[].system.traits.traditions.[]} (same value: 'primal') value : array {Introductions.items.[].system.traits.value} Length: min=0 max=6 Value type: string {Introductions.items.[].system.traits.value.[]} (27 different values) [weaponType] : object {Introductions.items.[].system.weaponType} value : string {Introductions.items.[].system.weaponType.value} (2 different values) 'melee' (x6) 'ranged' (x1) type : string {Introductions.items.[].type} (5 different values) 'action' (x26) 'melee' (x7) 'spell' (x3) 'spellcastingEntry' (x2) 'lore' (x1) [_stats] : object {Introductions.items.[]._stats} compendiumSource : string {Introductions.items.[]._stats.compendiumSource} (8 different values) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x' (x1) 'Compendium.pf2e.bestiary-family-ability-glossary.Item.ixPqVlqLaYTB1b23' (x1) 'Compendium.pf2e.bestiary-family-ability-glossary.Item.N7UV5CZXtcoxDxCF' (x1) 'Compendium.pf2e.bestiary-family-ability-glossary.Item.FW4KAUHb7r8WkxUc' (x1) 'Compendium.pf2e.bestiary-family-ability-glossary.Item.UU1Fp3PRuTFONjC9' (x1) 'Compendium.pf2e.spells-srd.Item.qvwIwJ9QBihy8R0t' (x1) 'Compendium.pf2e.spells-srd.Item.WILXkjU5Yq3yw10r' (x1) 'Compendium.pf2e.spells-srd.Item.IAjvwqgiDr3qGYxY' (x1) name : string {Introductions.name} (all different values) system : object {Introductions.system} attributes : object {Introductions.system.attributes} ac : object {Introductions.system.attributes.ac} [details] : string {Introductions.system.attributes.ac.details} (same value: '') value : integer {Introductions.system.attributes.ac.value} (5 different values) 0 (x7) 16 (x2) 15 (x2) 18 (x1) 8 (x1) [hardness] : integer {Introductions.system.attributes.hardness} (3 different values) 0 (x7) 7 (x1) 5 (x1) [hasHealth] : boolean {Introductions.system.attributes.hasHealth} (same value: True) hp : object {Introductions.system.attributes.hp} details : string {Introductions.system.attributes.hp.details} (2 different values) '' (x12) 'void healing' (x1) max : integer {Introductions.system.attributes.hp.max} (7 different values) 0 (x7) 24 (x1) 20 (x1) 25 (x1) 30 (x1) 18 (x1) 40 (x1) temp : integer {Introductions.system.attributes.hp.temp} (same value: 0) value : integer {Introductions.system.attributes.hp.value} (7 different values) 0 (x7) 24 (x1) 20 (x1) 25 (x1) 30 (x1) 18 (x1) 40 (x1) [allSaves] : object {Introductions.system.attributes.allSaves} value : string {Introductions.system.attributes.allSaves.value} (same value: '') [emitsSound] : string {Introductions.system.attributes.emitsSound} (same value: 'encounter') [immunities] : array {Introductions.system.attributes.immunities} Length: min=2 max=5 Value type: object {Introductions.system.attributes.immunities.[]} type : string {Introductions.system.attributes.immunities.[].type} (10 different values) 'critical-hits' (x3) 'precision' (x3) 'paralyzed' (x2) 'unconscious' (x2) 'death-effects' (x1) 'disease' (x1) 'poison' (x1) 'sleep' (x1) 'acid' (x1) 'visual' (x1) [speed] : object {Introductions.system.attributes.speed} otherSpeeds : array {Introductions.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {Introductions.system.attributes.speed.otherSpeeds.[]} type : string {Introductions.system.attributes.speed.otherSpeeds.[].type} (2 different values) 'burrow' (x1) 'fly' (x1) value : integer {Introductions.system.attributes.speed.otherSpeeds.[].value} (2 different values) 5 (x1) 60 (x1) value : integer {Introductions.system.attributes.speed.value} (4 different values) 30 (x1) 25 (x1) 15 (x1) 10 (x1) [stealth] : object {Introductions.system.attributes.stealth} details : string {Introductions.system.attributes.stealth.details} (3 different values) '

(trained)

' (x7) '

(trained, or 0 if the trapdoor is disabled or broken)

' (x1) '

(trained), or DC 0 and no minimum proficiency if the surface is disturbed.

' (x1) value : integer {Introductions.system.attributes.stealth.value} (2 different values) 10 (x8) 7 (x1) [weaknesses] : array {Introductions.system.attributes.weaknesses} Length: min=1 max=1 Value type: object {Introductions.system.attributes.weaknesses.[]} type : string {Introductions.system.attributes.weaknesses.[].type} (same value: 'fire') value : integer {Introductions.system.attributes.weaknesses.[].value} (same value: 5) [creatureType] : string {Introductions.system.creatureType} (same value: '') details : object {Introductions.system.details} [description] : string {Introductions.system.details.description} (9 different values) '

A cloud of invisible magical sensors in a 10-foot radius surrounds the central column of the room.

' (x1) '

The fanged skull rune begins speaking in sweet, honeyed tones about eternal life.

' (x1) '

Blood flows from the fanged skull rune as if it were an open wound.

' (x1) '

A cheerful, wordless tune fills the room, compelling everyone to get to work.

' (x1) '

Solvents and detergents spray from the ceiling and run down the walls where they combine in dangerous ways.

' (x1) '

The face of the Azlanti supervisor on the wall animates and begins scolding those in the room for their poor attitudes at work.

' (x1) '

A wooden trapdoor covers a pit that\'s 10 feet square and 20 feet deep. Sharp spikes line the bottom of the pit.

' (x1) '

The image of a ghostly warrior her holy symbol dripping blood and pulsing with negative energy, steps from the wall and seeks to kill any living creature.

' (x1) '

A 15-foot-wide patch of water and sand attempts to submerge creatures that step onto it.

' (x1) [disable] : string {Introductions.system.details.disable} (9 different values) '

@Check[acrobatics|dc:15|name:Approach the Rune|traits:magical,trap] to approach without triggering the trap followed by @Check[thievery|dc:17|name:Erase the Rune|traits:action:disable-a-device,magical,trap] (trained) to erase the rune, or @Check[athletics|dc:19|name:Remove Stones|traits:magical,trap] to remove enough stones from the pillar to disrupt the magic, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 15) to counteract the rune.

' (x1) '

@Check[religion|dc:20|name:Exorcise Spirit|traits:complex,haunt] (trained) to exorcise the spirit, @Check[religion|dc:21|name:Sever Spiritual Connection|traits:complex,haunt] or @Check[occultism|dc:21|name:Sever Spiritual Connection|traits:complex,haunt] (trained) to sever the connection between Hunger\'s Call and the temple, or @Check[athletics|dc:21|name:Crack the Wall|traits:complex,haunt] to crack the wall in several places; three total successes are required to disable the haunt.

' (x1) '

@Check[religion|dc:20|name:Exorcise Spirit|traits:complex,haunt] (trained) to exorcise the spirit, @Check[religion|dc:21|name:Sever Spiritual Connection|traits:complex,haunt] or @Check[occultism|dc:21|name:Sever Spiritual Connection|traits:complex,haunt] (trained) to sever the connection between Hunger\'s Call and the temple, or @Check[crafting|dc:21|name:Break up the Mural|traits:complex,haunt] (trained) to break up the pattern of the mural; three total successes are required to disable the haunt.

' (x1) '

@Check[religion|dc:20|name:Exorcise Spirits|traits:complex,haunt] (trained) to exorcise the spirits, or @Check[intimidation|dc:21|name:Take a Break|traits:complex,haunt] to convince the spirits it is time to take a break; three total successes are required to disable the haunt.

' (x1) '

@Check[engineering-lore|dc:20|name:Disable Control Panel|traits:mechanical,complex]{Engineering Lore} (trained) or @Check[thievery|dc:20|name:Disable Control Panel|traits:mechanical,complex] (trained) to deactivate the control panel, or @Check[athletics|dc:21|name:Plug the Spouts|traits:mechanical,complex] or @Check[acrobatics|dc:21|name:Plug the Spouts|traits:mechanical,complex] to plug the spouts that release the chemicals; three successes are required to disable the trap.

' (x1) '

@Check[deception|dc:20|name:Fake a Smile|traits:complex,haunt] to fake a cheerful, positive attitude, or @Check[crafting|dc:21|name:Show Skill at a Task|traits:complex,haunt] (trained) to show skill at a task; three successful checks are required to disable the haunt.

' (x1) '

@Check[thievery|dc:14|name:Remove Trap Door|traits:mechanical,trap] to remove the trapdoor

' (x1) '

@Check[religion|dc:20|name:Exorcise Spirit|traits:complex,haunt] (trained) to exorcise the spirit, @Check[religion|dc:21|name:Sever Spiritual Connection|traits:complex,haunt] or @Check[occultism|dc:21|name:Sever Spiritual Connection|traits:complex,haunt] (trained) to sever the connection between Hunger\'s Call and the temple, or @Check[thievery|dc:21|name:Scratch Eyes out of the Mural|traits:complex,haunt] (trained) to scratch the eyes out of the mural; three total successes are required to disable the haunt.

' (x1) '

@Check[survival|dc:16|name:Disturb Surface|traits:environmental] (trained) to disturb the surface

' (x1) [isComplex] : boolean {Introductions.system.details.isComplex} (2 different values) True (x7) False (x2) level : object {Introductions.system.details.level} value : integer {Introductions.system.details.level.value} (3 different values) 3 (x6) 1 (x4) 2 (x3) publication : object {Introductions.system.details.publication} license : string {Introductions.system.details.publication.license} (same value: 'OGL') remaster : boolean {Introductions.system.details.publication.remaster} (same value: False) title : string {Introductions.system.details.publication.title} (2 different values) 'Pathfinder Society Intro #2: United in Purpose' (x8) 'Pathfinder Society Intro #1: The Second Confirmation' (x5) [blurb] : string {Introductions.system.details.blurb} (same value: '') [languages] : object {Introductions.system.details.languages} details : string {Introductions.system.details.languages.details} (2 different values) '' (x3) 'speak with plants (fungi only)' (x1) value : array {Introductions.system.details.languages.value} Length: min=0 max=4 Value type: string {Introductions.system.details.languages.value.[]} (6 different values) 'common' (x2) 'necril' (x1) 'azlanti' (x1) 'fey' (x1) 'wildsong' (x1) 'draconic' (x1) [privateNotes] : string {Introductions.system.details.privateNotes} (same value: '') [publicNotes] : string {Introductions.system.details.publicNotes} (4 different values) [reset] : string {Introductions.system.details.reset} (8 different values) '

The mosaic ceases its routine 2 rounds after all living creatures are out of sight of the stairs. After 6 hours the haunt is ready to trigger again.

' (x2) '

The trap resets each day at dawn.

' (x1) '

The ghostly workers cease their routine 2 rounds after all living creatures leave the room and reset after 6 hours.

' (x1) '

The trap deactivates after 1 minute and resets in 1 hour.

' (x1) '

The ghostly voice ceases its routine 2 rounds after all living creatures leave the room and resets after 6 hours.

' (x1) '

Creatures can still fall into the trap, but the trapdoor must be reset manually for the trap to become hidden again.

' (x1) '

The spectral warrior returns to the wall and ceases 2 rounds after all living creatures are out of sight of the stairs. After 6 hours the haunt is ready to trigger again.

' (x1) '

The hazard still submerges anyone who walks in, but the surface doesn\'t become hidden again until it settles over the course of 24 hours.

' (x1) [routine] : string {Introductions.system.details.routine} (8 different values) saves : object {Introductions.system.saves} fortitude : object {Introductions.system.saves.fortitude} saveDetail : string {Introductions.system.saves.fortitude.saveDetail} (same value: '') value : integer {Introductions.system.saves.fortitude.value} (6 different values) 0 (x7) 5 (x2) 10 (x1) 4 (x1) 6 (x1) 9 (x1) reflex : object {Introductions.system.saves.reflex} saveDetail : string {Introductions.system.saves.reflex.saveDetail} (same value: '') value : integer {Introductions.system.saves.reflex.value} (6 different values) 0 (x7) 8 (x2) 2 (x1) 9 (x1) 5 (x1) 1 (x1) will : object {Introductions.system.saves.will} saveDetail : string {Introductions.system.saves.will.saveDetail} (same value: '') value : integer {Introductions.system.saves.will.value} (5 different values) 0 (x9) 5 (x1) 8 (x1) 4 (x1) 3 (x1) [statusEffects] : array<> {Introductions.system.statusEffects} Length: min=0 max=0 Value type: empty traits : object {Introductions.system.traits} rarity : string {Introductions.system.traits.rarity} (3 different values) 'common' (x8) 'uncommon' (x4) 'unique' (x1) size : object {Introductions.system.traits.size} value : string {Introductions.system.traits.size.value} (3 different values) 'med' (x11) 'sm' (x1) 'tiny' (x1) value : array {Introductions.system.traits.value} Length: min=1 max=5 Value type: string {Introductions.system.traits.value.[]} (17 different values) [abilities] : object {Introductions.system.abilities} cha : object {Introductions.system.abilities.cha} mod : integer {Introductions.system.abilities.cha.mod} (3 different values) 2 (x2) 4 (x1) -5 (x1) con : object {Introductions.system.abilities.con} mod : integer {Introductions.system.abilities.con.mod} (3 different values) 1 (x2) 0 (x1) 4 (x1) dex : object {Introductions.system.abilities.dex} mod : integer {Introductions.system.abilities.dex.mod} (3 different values) 4 (x2) 2 (x1) -5 (x1) int : object {Introductions.system.abilities.int} mod : integer {Introductions.system.abilities.int.mod} (4 different values) 1 (x1) 2 (x1) -1 (x1) -5 (x1) str : object {Introductions.system.abilities.str} mod : integer {Introductions.system.abilities.str.mod} (2 different values) 1 (x3) 2 (x1) wis : object {Introductions.system.abilities.wis} mod : integer {Introductions.system.abilities.wis.mod} (2 different values) 0 (x3) 2 (x1) [initiative] : object {Introductions.system.initiative} statistic : string {Introductions.system.initiative.statistic} (same value: 'perception') [perception] : object {Introductions.system.perception} details : string {Introductions.system.perception.details} (same value: '') mod : integer {Introductions.system.perception.mod} (4 different values) 7 (x1) 6 (x1) 4 (x1) 3 (x1) senses : array {Introductions.system.perception.senses} Length: min=1 max=2 Value type: object {Introductions.system.perception.senses.[]} acuity : string {Introductions.system.perception.senses.[].acuity} (2 different values) 'imprecise' (x1) 'precise' (x1) range : integer {Introductions.system.perception.senses.[].range} (2 different values) 30 (x1) 60 (x1) type : string {Introductions.system.perception.senses.[].type} (3 different values) 'darkvision' (x3) 'scent' (x1) 'motion-sense' (x1) vision : boolean {Introductions.system.perception.vision} (same value: False) [resources] : object {Introductions.system.resources} [focus] : object {Introductions.system.resources.focus} max : integer {Introductions.system.resources.focus.max} (same value: 1) value : integer {Introductions.system.resources.focus.value} (same value: 1) [skills] : object {Introductions.system.skills} [acrobatics] : object {Introductions.system.skills.acrobatics} base : integer {Introductions.system.skills.acrobatics.base} (2 different values) 7 (x1) 6 (x1) [athletics] : object {Introductions.system.skills.athletics} base : integer {Introductions.system.skills.athletics.base} (same value: 4) stealth : object {Introductions.system.skills.stealth} base : integer {Introductions.system.skills.stealth.base} (3 different values) 6 (x2) 7 (x1) 1 (x1) special : array {Introductions.system.skills.stealth.special} Length: min=1 max=1 Value type: object {Introductions.system.skills.stealth.special.[]} base : integer {Introductions.system.skills.stealth.special.[].base} (same value: 4) label : string {Introductions.system.skills.stealth.special.[].label} (same value: 'in swamps') [diplomacy] : object {Introductions.system.skills.diplomacy} base : integer {Introductions.system.skills.diplomacy.base} (same value: 8) [nature] : object {Introductions.system.skills.nature} base : integer {Introductions.system.skills.nature.base} (same value: 6) [performance] : object {Introductions.system.skills.performance} base : integer {Introductions.system.skills.performance.base} (same value: 8) [society] : object {Introductions.system.skills.society} base : integer {Introductions.system.skills.society.base} (same value: 6) [survival] : object {Introductions.system.skills.survival} base : integer {Introductions.system.skills.survival.base} (same value: 5) [thievery] : object {Introductions.system.skills.thievery} base : integer {Introductions.system.skills.thievery.base} (same value: 6) type : string {Introductions.type} (2 different values) 'hazard' (x9) 'npc' (x4) [prototypeToken] : object {Introductions.prototypeToken} name : string {Introductions.prototypeToken.name} (same value: 'Ghoul')