Prey for Death Different values: 1 ===================================== object {Prey for Death} _id : string {Prey for Death._id} (all different values) folder : string {Prey for Death.folder} (all different values) img : string {Prey for Death.img} (all different values) name : string {Prey for Death.name} (all different values) system : object {Prey for Death.system} description : object {Prey for Death.system.description} value : string {Prey for Death.system.description.value} (all different values) duration : object {Prey for Death.system.duration} [expiry] : empty sustained : boolean {Prey for Death.system.duration.sustained} (all different values) unit : string {Prey for Death.system.duration.unit} (all different values) value : integer {Prey for Death.system.duration.value} (all different values) level : object {Prey for Death.system.level} value : integer {Prey for Death.system.level.value} (all different values) publication : object {Prey for Death.system.publication} license : string {Prey for Death.system.publication.license} (all different values) remaster : boolean {Prey for Death.system.publication.remaster} (all different values) title : string {Prey for Death.system.publication.title} (all different values) rules : ignored (Foundry rules object) {Prey for Death.system.rules} start : object {Prey for Death.system.start} [initiative] : empty value : integer {Prey for Death.system.start.value} (all different values) tokenIcon : object {Prey for Death.system.tokenIcon} show : boolean {Prey for Death.system.tokenIcon.show} (all different values) traits : object {Prey for Death.system.traits} value : array<> {Prey for Death.system.traits.value} Length: min=0 max=0 Value type: empty type : string {Prey for Death.type} (all different values)