Retired Different values: 2 ===================================== object {Retired} _id : string {Retired._id} (all different values) folder : string {Retired.folder} (same value: 'ajbMJTedYM5szcSp') img : string {Retired.img} (all different values) name : string {Retired.name} (all different values) system : object {Retired.system} actionType : object {Retired.system.actionType} value : string {Retired.system.actionType.value} (all different values) actions : object {Retired.system.actions} [value] : integer {Retired.system.actions.value} (same value: 1) [category] : empty description : object {Retired.system.description} value : string {Retired.system.description.value} (all different values) frequency : object {Retired.system.frequency} max : integer {Retired.system.frequency.max} (same value: 1) per : string {Retired.system.frequency.per} (same value: 'PT10M') publication : object {Retired.system.publication} license : string {Retired.system.publication.license} (same value: 'ORC') remaster : boolean {Retired.system.publication.remaster} (same value: True) title : string {Retired.system.publication.title} (same value: 'Pathfinder NPC Core') rules : ignored (Foundry rules object) {Retired.system.rules} traits : object {Retired.system.traits} value : array<> {Retired.system.traits.value} Length: min=0 max=0 Value type: empty type : string {Retired.type} (same value: 'action')