The Enmity Cycle Different values: 17 ===================================== object {The Enmity Cycle} _id : string {The Enmity Cycle._id} (all different values) img : string {The Enmity Cycle.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x12) 'systems/pf2e/icons/default-icons/hazard.svg' (x5) items : array {The Enmity Cycle.items} Length: min=1 max=21 Value type: object {The Enmity Cycle.items.[]} _id : string {The Enmity Cycle.items.[]._id} (155 different values) img : string {The Enmity Cycle.items.[].img} (74 different values) name : string {The Enmity Cycle.items.[].name} (125 different values) sort : integer {The Enmity Cycle.items.[].sort} (22 different values) system : object {The Enmity Cycle.items.[].system} [acBonus] : integer {The Enmity Cycle.items.[].system.acBonus} (3 different values) 1 (x2) 4 (x1) 3 (x1) [actionType] : object {The Enmity Cycle.items.[].system.actionType} value : string {The Enmity Cycle.items.[].system.actionType.value} (3 different values) 'passive' (x15) 'action' (x12) 'reaction' (x8) [actions] : object {The Enmity Cycle.items.[].system.actions} [value] : integer {The Enmity Cycle.items.[].system.actions.value} (3 different values) 2 (x5) 1 (x5) 3 (x2) [area] : object {The Enmity Cycle.items.[].system.area} type : string {The Enmity Cycle.items.[].system.area.type} (3 different values) 'emanation' (x4) 'burst' (x3) 'cone' (x2) value : integer {The Enmity Cycle.items.[].system.area.value} (5 different values) 30 (x3) 15 (x2) 20 (x2) 5 (x1) 10 (x1) [attack] : object {The Enmity Cycle.items.[].system.attack} value : string {The Enmity Cycle.items.[].system.attack.value} (same value: '') [attackEffects] : object {The Enmity Cycle.items.[].system.attackEffects} [custom] : string {The Enmity Cycle.items.[].system.attackEffects.custom} (same value: '') value : array {The Enmity Cycle.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {The Enmity Cycle.items.[].system.attackEffects.value.[]} (4 different values) 'no-map' (x2) 'grasping-ropes' (x1) 'grab' (x1) 'bubonic-plague' (x1) [autoHeightenLevel] : object {The Enmity Cycle.items.[].system.autoHeightenLevel} [value] : integer {The Enmity Cycle.items.[].system.autoHeightenLevel.value} (3 different values) 2 (x3) 1 (x1) 4 (x1) [checkPenalty] : integer {The Enmity Cycle.items.[].system.checkPenalty} (2 different values) -1 (x2) -2 (x2) description : object {The Enmity Cycle.items.[].system.description} value : string {The Enmity Cycle.items.[].system.description.value} (100 different values) [baseItem] : string {The Enmity Cycle.items.[].system.baseItem} (11 different values) [bonus] : object {The Enmity Cycle.items.[].system.bonus} value : integer {The Enmity Cycle.items.[].system.bonus.value} (12 different values) [bonusDamage] : object {The Enmity Cycle.items.[].system.bonusDamage} value : integer {The Enmity Cycle.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {The Enmity Cycle.items.[].system.bulk} value : mixed integer {The Enmity Cycle.items.[].system.bulk.value} (3 different values) 1 (x13) 2 (x3) 0 (x2) float {The Enmity Cycle.items.[].system.bulk.value} (same value: 0,1) [category] : string {The Enmity Cycle.items.[].system.category} (9 different values) 'offensive' (x22) 'martial' (x10) 'defensive' (x7) 'light' (x2) 'medium' (x2) 'interaction' (x2) 'simple' (x1) 'talisman' (x1) 'ammo' (x1) [containerId] : empty [cost] : object {The Enmity Cycle.items.[].system.cost} value : string {The Enmity Cycle.items.[].system.cost.value} (same value: '') [counteraction] : boolean {The Enmity Cycle.items.[].system.counteraction} (2 different values) False (x57) True (x2) [damage] : object {The Enmity Cycle.items.[].system.damage} [0] : object {The Enmity Cycle.items.[].system.damage.0} [applyMod] : boolean {The Enmity Cycle.items.[].system.damage.0.applyMod} (2 different values) False (x10) True (x2) [category] : empty formula : string {The Enmity Cycle.items.[].system.damage.0.formula} (10 different values) '1d8' (x4) '4d6' (x2) '2d6' (x1) '1d4' (x1) '2d4' (x1) '6d6' (x1) '2d8' (x1) '0' (x1) '4d10' (x1) '2d10' (x1) kinds : array {The Enmity Cycle.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {The Enmity Cycle.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x14) 'healing' (x2) [materials] : array<> {The Enmity Cycle.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {The Enmity Cycle.items.[].system.damage.0.type} (5 different values) 'sonic' (x4) 'void' (x4) 'mental' (x3) 'spirit' (x2) 'force' (x1) [damageType] : string {The Enmity Cycle.items.[].system.damage.damageType} (3 different values) 'slashing' (x7) 'piercing' (x3) 'bludgeoning' (x1) [dice] : integer {The Enmity Cycle.items.[].system.damage.dice} (same value: 1) [die] : string {The Enmity Cycle.items.[].system.damage.die} (3 different values) 'd6' (x6) 'd4' (x4) 'd10' (x1) [ohmjnqzezb9q8i8x] : object {The Enmity Cycle.items.[].system.damage.ohmjnqzezb9q8i8x} applyMod : boolean {The Enmity Cycle.items.[].system.damage.ohmjnqzezb9q8i8x.applyMod} (same value: False) [category] : empty formula : string {The Enmity Cycle.items.[].system.damage.ohmjnqzezb9q8i8x.formula} (same value: '3d8') kinds : array {The Enmity Cycle.items.[].system.damage.ohmjnqzezb9q8i8x.kinds} Length: min=1 max=1 Value type: string {The Enmity Cycle.items.[].system.damage.ohmjnqzezb9q8i8x.kinds.[]} (same value: 'damage') materials : array<> {The Enmity Cycle.items.[].system.damage.ohmjnqzezb9q8i8x.materials} Length: min=0 max=0 Value type: empty type : string {The Enmity Cycle.items.[].system.damage.ohmjnqzezb9q8i8x.type} (same value: 'bludgeoning') [damageRolls] : object {The Enmity Cycle.items.[].system.damageRolls} [15ulTRmmDHq3fyf1] : object {The Enmity Cycle.items.[].system.damageRolls.15ulTRmmDHq3fyf1} damage : string {The Enmity Cycle.items.[].system.damageRolls.15ulTRmmDHq3fyf1.damage} (same value: '1d10+7') damageType : string {The Enmity Cycle.items.[].system.damageRolls.15ulTRmmDHq3fyf1.damageType} (same value: 'slashing') [1Sejc9xZdpEA5Drd] : object {The Enmity Cycle.items.[].system.damageRolls.1Sejc9xZdpEA5Drd} damage : string {The Enmity Cycle.items.[].system.damageRolls.1Sejc9xZdpEA5Drd.damage} (same value: '2d8+7') damageType : string {The Enmity Cycle.items.[].system.damageRolls.1Sejc9xZdpEA5Drd.damageType} (same value: 'slashing') [27CjUMCxv52l18it] : object {The Enmity Cycle.items.[].system.damageRolls.27CjUMCxv52l18it} damage : string {The Enmity Cycle.items.[].system.damageRolls.27CjUMCxv52l18it.damage} (same value: '1d6+5') damageType : string {The Enmity Cycle.items.[].system.damageRolls.27CjUMCxv52l18it.damageType} (same value: 'piercing') [2cnUXQ81d8VXme8t] : object {The Enmity Cycle.items.[].system.damageRolls.2cnUXQ81d8VXme8t} damage : string {The Enmity Cycle.items.[].system.damageRolls.2cnUXQ81d8VXme8t.damage} (same value: '4d8+14') damageType : string {The Enmity Cycle.items.[].system.damageRolls.2cnUXQ81d8VXme8t.damageType} (same value: 'slashing') [AC0aawbl8qkJTbM4] : object {The Enmity Cycle.items.[].system.damageRolls.AC0aawbl8qkJTbM4} damage : string {The Enmity Cycle.items.[].system.damageRolls.AC0aawbl8qkJTbM4.damage} (same value: '2d10+4') damageType : string {The Enmity Cycle.items.[].system.damageRolls.AC0aawbl8qkJTbM4.damageType} (same value: 'piercing') [CBIaCcoMyBVNPMxt] : object {The Enmity Cycle.items.[].system.damageRolls.CBIaCcoMyBVNPMxt} damage : string {The Enmity Cycle.items.[].system.damageRolls.CBIaCcoMyBVNPMxt.damage} (same value: '2d8+7') damageType : string {The Enmity Cycle.items.[].system.damageRolls.CBIaCcoMyBVNPMxt.damageType} (same value: 'bludgeoning') [CrHoVaEJNVegBHjl] : object {The Enmity Cycle.items.[].system.damageRolls.CrHoVaEJNVegBHjl} damage : string {The Enmity Cycle.items.[].system.damageRolls.CrHoVaEJNVegBHjl.damage} (same value: '2d6+4') damageType : string {The Enmity Cycle.items.[].system.damageRolls.CrHoVaEJNVegBHjl.damageType} (same value: 'slashing') [DDQ9qWq84qMx4QdX] : object {The Enmity Cycle.items.[].system.damageRolls.DDQ9qWq84qMx4QdX} damage : string {The Enmity Cycle.items.[].system.damageRolls.DDQ9qWq84qMx4QdX.damage} (same value: '1d4+6') damageType : string {The Enmity Cycle.items.[].system.damageRolls.DDQ9qWq84qMx4QdX.damageType} (same value: 'slashing') [EcNfzGpmehkPxJOb] : object {The Enmity Cycle.items.[].system.damageRolls.EcNfzGpmehkPxJOb} damage : string {The Enmity Cycle.items.[].system.damageRolls.EcNfzGpmehkPxJOb.damage} (same value: '1d6+7') damageType : string {The Enmity Cycle.items.[].system.damageRolls.EcNfzGpmehkPxJOb.damageType} (same value: 'piercing') [Gt8QrQROriUEcly3] : object {The Enmity Cycle.items.[].system.damageRolls.Gt8QrQROriUEcly3} damage : string {The Enmity Cycle.items.[].system.damageRolls.Gt8QrQROriUEcly3.damage} (same value: '2d6+12') damageType : string {The Enmity Cycle.items.[].system.damageRolls.Gt8QrQROriUEcly3.damageType} (same value: 'slashing') HU40jhTuxiDh8gLJ : object {The Enmity Cycle.items.[].system.damageRolls.HU40jhTuxiDh8gLJ} damage : string {The Enmity Cycle.items.[].system.damageRolls.HU40jhTuxiDh8gLJ.damage} (same value: '2d8+7') damageType : string {The Enmity Cycle.items.[].system.damageRolls.HU40jhTuxiDh8gLJ.damageType} (same value: 'slashing') [HeS9zi0L7QCPYoAC] : object {The Enmity Cycle.items.[].system.damageRolls.HeS9zi0L7QCPYoAC} damage : string {The Enmity Cycle.items.[].system.damageRolls.HeS9zi0L7QCPYoAC.damage} (same value: '1d4+5') damageType : string {The Enmity Cycle.items.[].system.damageRolls.HeS9zi0L7QCPYoAC.damageType} (same value: 'slashing') [Sbf8z1KdJbBIGVhe] : object {The Enmity Cycle.items.[].system.damageRolls.Sbf8z1KdJbBIGVhe} damage : string {The Enmity Cycle.items.[].system.damageRolls.Sbf8z1KdJbBIGVhe.damage} (same value: '2d6+7') damageType : string {The Enmity Cycle.items.[].system.damageRolls.Sbf8z1KdJbBIGVhe.damageType} (same value: 'piercing') [SnYRYxu3lQWMmUyi] : object {The Enmity Cycle.items.[].system.damageRolls.SnYRYxu3lQWMmUyi} damage : string {The Enmity Cycle.items.[].system.damageRolls.SnYRYxu3lQWMmUyi.damage} (same value: '2d8+2') damageType : string {The Enmity Cycle.items.[].system.damageRolls.SnYRYxu3lQWMmUyi.damageType} (same value: 'bludgeoning') [U1lO5vMHwDwKhZYU] : object {The Enmity Cycle.items.[].system.damageRolls.U1lO5vMHwDwKhZYU} damage : string {The Enmity Cycle.items.[].system.damageRolls.U1lO5vMHwDwKhZYU.damage} (same value: '2d8+5') damageType : string {The Enmity Cycle.items.[].system.damageRolls.U1lO5vMHwDwKhZYU.damageType} (same value: 'piercing') [UisGR7rHfI2czCZC] : object {The Enmity Cycle.items.[].system.damageRolls.UisGR7rHfI2czCZC} damage : string {The Enmity Cycle.items.[].system.damageRolls.UisGR7rHfI2czCZC.damage} (same value: '1d4+12') damageType : string {The Enmity Cycle.items.[].system.damageRolls.UisGR7rHfI2czCZC.damageType} (same value: 'bludgeoning') [ZvlNPZqYnu5laRNF] : object {The Enmity Cycle.items.[].system.damageRolls.ZvlNPZqYnu5laRNF} damage : string {The Enmity Cycle.items.[].system.damageRolls.ZvlNPZqYnu5laRNF.damage} (same value: '2d8+9') damageType : string {The Enmity Cycle.items.[].system.damageRolls.ZvlNPZqYnu5laRNF.damageType} (same value: 'slashing') [bXNn6XTP2TX5tAQr] : object {The Enmity Cycle.items.[].system.damageRolls.bXNn6XTP2TX5tAQr} damage : string {The Enmity Cycle.items.[].system.damageRolls.bXNn6XTP2TX5tAQr.damage} (same value: '1d6+3') damageType : string {The Enmity Cycle.items.[].system.damageRolls.bXNn6XTP2TX5tAQr.damageType} (same value: 'piercing') [fwc4n7ORsYQMveLZ] : object {The Enmity Cycle.items.[].system.damageRolls.fwc4n7ORsYQMveLZ} damage : string {The Enmity Cycle.items.[].system.damageRolls.fwc4n7ORsYQMveLZ.damage} (same value: '1d6+6') damageType : string {The Enmity Cycle.items.[].system.damageRolls.fwc4n7ORsYQMveLZ.damageType} (same value: 'slashing') [fxdkqhlbDTh1IwQD] : object {The Enmity Cycle.items.[].system.damageRolls.fxdkqhlbDTh1IwQD} damage : string {The Enmity Cycle.items.[].system.damageRolls.fxdkqhlbDTh1IwQD.damage} (same value: '1d6+7') damageType : string {The Enmity Cycle.items.[].system.damageRolls.fxdkqhlbDTh1IwQD.damageType} (same value: 'piercing') [g8VWuAj4r76bNYgf] : object {The Enmity Cycle.items.[].system.damageRolls.g8VWuAj4r76bNYgf} damage : string {The Enmity Cycle.items.[].system.damageRolls.g8VWuAj4r76bNYgf.damage} (same value: '2d6+5') damageType : string {The Enmity Cycle.items.[].system.damageRolls.g8VWuAj4r76bNYgf.damageType} (same value: 'piercing') [gFNJG5cq5QMx5ilu] : object {The Enmity Cycle.items.[].system.damageRolls.gFNJG5cq5QMx5ilu} damage : string {The Enmity Cycle.items.[].system.damageRolls.gFNJG5cq5QMx5ilu.damage} (same value: '1d6') damageType : string {The Enmity Cycle.items.[].system.damageRolls.gFNJG5cq5QMx5ilu.damageType} (same value: 'spirit') [iFROjlEWtitPAF2K] : object {The Enmity Cycle.items.[].system.damageRolls.iFROjlEWtitPAF2K} damage : string {The Enmity Cycle.items.[].system.damageRolls.iFROjlEWtitPAF2K.damage} (same value: '2d4+4') damageType : string {The Enmity Cycle.items.[].system.damageRolls.iFROjlEWtitPAF2K.damageType} (same value: 'piercing') [j3pc7lF0AJIJCyrM] : object {The Enmity Cycle.items.[].system.damageRolls.j3pc7lF0AJIJCyrM} damage : string {The Enmity Cycle.items.[].system.damageRolls.j3pc7lF0AJIJCyrM.damage} (same value: '1d6') damageType : string {The Enmity Cycle.items.[].system.damageRolls.j3pc7lF0AJIJCyrM.damageType} (same value: 'spirit') [mMiHV7kQ3HMFAPiQ] : object {The Enmity Cycle.items.[].system.damageRolls.mMiHV7kQ3HMFAPiQ} damage : string {The Enmity Cycle.items.[].system.damageRolls.mMiHV7kQ3HMFAPiQ.damage} (same value: '1d6+5') damageType : string {The Enmity Cycle.items.[].system.damageRolls.mMiHV7kQ3HMFAPiQ.damageType} (same value: 'slashing') [t02hfPRmaz9Yt91F] : object {The Enmity Cycle.items.[].system.damageRolls.t02hfPRmaz9Yt91F} damage : string {The Enmity Cycle.items.[].system.damageRolls.t02hfPRmaz9Yt91F.damage} (same value: '2d6+8') damageType : string {The Enmity Cycle.items.[].system.damageRolls.t02hfPRmaz9Yt91F.damageType} (same value: 'piercing') [xAyxsPVdyfBqL41E] : object {The Enmity Cycle.items.[].system.damageRolls.xAyxsPVdyfBqL41E} damage : string {The Enmity Cycle.items.[].system.damageRolls.xAyxsPVdyfBqL41E.damage} (same value: '2d10') damageType : string {The Enmity Cycle.items.[].system.damageRolls.xAyxsPVdyfBqL41E.damageType} (same value: 'slashing') pNeQtsBBIQVMIRXQ : object {The Enmity Cycle.items.[].system.damageRolls.pNeQtsBBIQVMIRXQ} damage : string {The Enmity Cycle.items.[].system.damageRolls.pNeQtsBBIQVMIRXQ.damage} (same value: '1d6') damageType : string {The Enmity Cycle.items.[].system.damageRolls.pNeQtsBBIQVMIRXQ.damageType} (same value: 'spirit') [defense] : object {The Enmity Cycle.items.[].system.defense} save : object {The Enmity Cycle.items.[].system.defense.save} basic : boolean {The Enmity Cycle.items.[].system.defense.save.basic} (2 different values) False (x18) True (x7) statistic : string {The Enmity Cycle.items.[].system.defense.save.statistic} (2 different values) 'will' (x13) 'fortitude' (x12) [dexCap] : integer {The Enmity Cycle.items.[].system.dexCap} (3 different values) 4 (x2) 1 (x1) 2 (x1) [duration] : object {The Enmity Cycle.items.[].system.duration} sustained : boolean {The Enmity Cycle.items.[].system.duration.sustained} (2 different values) False (x55) True (x4) value : string {The Enmity Cycle.items.[].system.duration.value} (11 different values) [equipped] : object {The Enmity Cycle.items.[].system.equipped} carryType : string {The Enmity Cycle.items.[].system.equipped.carryType} (same value: 'worn') [handsHeld] : integer {The Enmity Cycle.items.[].system.equipped.handsHeld} (same value: 0) [inSlot] : boolean {The Enmity Cycle.items.[].system.equipped.inSlot} (2 different values) True (x2) False (x2) [invested] : empty [frequency] : object {The Enmity Cycle.items.[].system.frequency} max : integer {The Enmity Cycle.items.[].system.frequency.max} (same value: 1) per : string {The Enmity Cycle.items.[].system.frequency.per} (same value: 'day') value : integer {The Enmity Cycle.items.[].system.frequency.value} (same value: 1) [group] : string {The Enmity Cycle.items.[].system.group} (6 different values) 'sword' (x6) 'leather' (x3) 'flail' (x3) 'chain' (x1) 'club' (x1) 'bow' (x1) [hardness] : integer {The Enmity Cycle.items.[].system.hardness} (same value: 0) [heightening] : object {The Enmity Cycle.items.[].system.heightening} [damage] : object {The Enmity Cycle.items.[].system.heightening.damage} [0] : string {The Enmity Cycle.items.[].system.heightening.damage.0} (5 different values) '1d8' (x5) '2d6' (x4) '1d4' (x2) '1d10' (x2) '1d6' (x1) [ohmjnqzezb9q8i8x] : string {The Enmity Cycle.items.[].system.heightening.damage.ohmjnqzezb9q8i8x} (same value: '3d8') [interval] : integer {The Enmity Cycle.items.[].system.heightening.interval} (2 different values) 1 (x11) 2 (x5) type : string {The Enmity Cycle.items.[].system.heightening.type} (2 different values) 'interval' (x16) 'fixed' (x15) [levels] : object {The Enmity Cycle.items.[].system.heightening.levels} [3] : object {The Enmity Cycle.items.[].system.heightening.levels.3} [range] : object {The Enmity Cycle.items.[].system.heightening.levels.3.range} value : string {The Enmity Cycle.items.[].system.heightening.levels.3.range.value} (2 different values) '60 feet' (x1) 'touch' (x1) [target] : object {The Enmity Cycle.items.[].system.heightening.levels.3.target} value : string {The Enmity Cycle.items.[].system.heightening.levels.3.target.value} (3 different values) '5 creatures' (x3) '1 willing creature' (x1) '10 objects' (x1) [4] : object {The Enmity Cycle.items.[].system.heightening.levels.4} target : object {The Enmity Cycle.items.[].system.heightening.levels.4.target} value : string {The Enmity Cycle.items.[].system.heightening.levels.4.target.value} (same value: '10 creatures') [5] : object {The Enmity Cycle.items.[].system.heightening.levels.5} [range] : object {The Enmity Cycle.items.[].system.heightening.levels.5.range} value : string {The Enmity Cycle.items.[].system.heightening.levels.5.range.value} (3 different values) '1 mile' (x2) '1200 feet' (x1) '120 feet' (x1) [target] : object {The Enmity Cycle.items.[].system.heightening.levels.5.target} value : string {The Enmity Cycle.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures') [6] : object {The Enmity Cycle.items.[].system.heightening.levels.6} target : object {The Enmity Cycle.items.[].system.heightening.levels.6.target} value : string {The Enmity Cycle.items.[].system.heightening.levels.6.target.value} (2 different values) '10 creatures' (x1) 'any number of objects' (x1) [7] : object {The Enmity Cycle.items.[].system.heightening.levels.7} range : object {The Enmity Cycle.items.[].system.heightening.levels.7.range} value : string {The Enmity Cycle.items.[].system.heightening.levels.7.range.value} (same value: '1 mile') [8] : object {The Enmity Cycle.items.[].system.heightening.levels.8} target : object {The Enmity Cycle.items.[].system.heightening.levels.8.target} value : string {The Enmity Cycle.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures') [hp] : object {The Enmity Cycle.items.[].system.hp} max : integer {The Enmity Cycle.items.[].system.hp.max} (same value: 0) value : integer {The Enmity Cycle.items.[].system.hp.value} (same value: 0) [level] : object {The Enmity Cycle.items.[].system.level} value : integer {The Enmity Cycle.items.[].system.level.value} (8 different values) 1 (x31) 0 (x22) 2 (x15) 3 (x6) 4 (x5) 6 (x3) 7 (x2) 5 (x1) [location] : object {The Enmity Cycle.items.[].system.location} [heightenedLevel] : integer {The Enmity Cycle.items.[].system.location.heightenedLevel} (6 different values) 2 (x9) 4 (x7) 3 (x6) 1 (x4) 5 (x2) 7 (x1) [uses] : object {The Enmity Cycle.items.[].system.location.uses} max : integer {The Enmity Cycle.items.[].system.location.uses.max} (same value: 3) value : integer {The Enmity Cycle.items.[].system.location.uses.value} (same value: 3) [value] : string {The Enmity Cycle.items.[].system.location.value} (8 different values) 'pd4JmNbUqn9kvqRy' (x14) '8VpTdYYk8B0o5avI' (x12) 'goZfV30oUhQQOMzj' (x10) 'JVC3rz8wBQBMMDnb' (x9) 'WWuCEMdh1f9UfjG5' (x6) 'Z6mATQ2SImcEU3oC' (x5) 'TMrd9GXKDXvR55F2' (x1) 'XFny5zaIcxOklLoH' (x1) [material] : object {The Enmity Cycle.items.[].system.material} [grade] : empty [type] : empty [mod] : object {The Enmity Cycle.items.[].system.mod} value : integer {The Enmity Cycle.items.[].system.mod.value} (2 different values) 3 (x1) 15 (x1) [overlays] : object {The Enmity Cycle.items.[].system.overlays} 2a6Vm4mIjBgrzlO2 : object {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2} name : string {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.name} (same value: 'Touch of Corruption (Vs. Living)') overlayType : string {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.overlayType} (same value: 'override') sort : integer {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.sort} (same value: 2) system : object {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system} damage : object {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage} Esn7klJ9WRsIFnrE : object {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE} applyMod : boolean {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.applyMod} (same value: False) [category] : empty formula : string {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.formula} (same value: '1d6') kinds : array {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds} Length: min=1 max=1 Value type: string {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds.[]} (same value: 'damage') materials : array<> {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.materials} Length: min=0 max=0 Value type: empty type : string {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: 'void') defense : object {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense} save : object {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save} basic : boolean {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.basic} (same value: True) statistic : string {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.statistic} (same value: 'fortitude') heightening : object {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening} damage : object {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage} Esn7klJ9WRsIFnrE : string {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage.Esn7klJ9WRsIFnrE} (same value: '1d6') interval : integer {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.interval} (same value: 1) type : string {The Enmity Cycle.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.type} (same value: 'interval') [4gyp3qlsv5ywdyjq] : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq} _id : string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq') name : string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)') overlayType : string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override') sort : integer {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8') kinds : array {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8') range : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet') target : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature') time : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2') traits : object {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {The Enmity Cycle.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) 'concentrate' (x2) 'manipulate' (x2) 'void' (x2) gHIOzknAtexc6GUE : object {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE} name : string {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.name} (same value: 'Touch of Corruption (Healing)') overlayType : string {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.overlayType} (same value: 'override') sort : integer {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.sort} (same value: 1) system : object {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system} damage : object {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage} cM137DAlBX1LcWAX : object {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX} applyMod : boolean {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.applyMod} (same value: False) [category] : empty formula : string {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.formula} (same value: '6') kinds : array {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds} Length: min=1 max=1 Value type: string {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds.[]} (same value: 'healing') materials : array<> {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.materials} Length: min=0 max=0 Value type: empty type : string {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.type} (same value: 'untyped') [defense] : empty heightening : object {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening} damage : object {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage} cM137DAlBX1LcWAX : string {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage.cM137DAlBX1LcWAX} (same value: '6') interval : integer {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.interval} (same value: 1) type : string {The Enmity Cycle.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.type} (same value: 'interval') [pq7cxntbz4s8g5ik] : object {The Enmity Cycle.items.[].system.overlays.pq7cxntbz4s8g5ik} _id : string {The Enmity Cycle.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik') overlayType : string {The Enmity Cycle.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override') sort : integer {The Enmity Cycle.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {The Enmity Cycle.items.[].system.overlays.pq7cxntbz4s8g5ik.system} range : object {The Enmity Cycle.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {The Enmity Cycle.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch') time : object {The Enmity Cycle.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {The Enmity Cycle.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1') [rgpytku9yox1yddh] : object {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh} _id : string {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh._id} (same value: 'rgpytku9yox1yddh') overlayType : string {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh.overlayType} (same value: 'override') sort : integer {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh.sort} (same value: 2) system : object {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh.system} time : object {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh.system.time} value : string {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh.system.time.value} (same value: '3') traits : object {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh.system.traits} value : array {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh.system.traits.value} Length: min=2 max=2 Value type: string {The Enmity Cycle.items.[].system.overlays.rgpytku9yox1yddh.system.traits.value.[]} (2 different values) 'concentrate' (x1) 'manipulate' (x1) [rvhoa43rqqqp8izn] : object {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn} _id : string {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn') overlayType : string {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override') sort : integer {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system} area : object {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.area} type : string {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation') value : integer {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.range} value : string {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '') target : object {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.target} value : string {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures') time : object {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.time} value : string {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3') traits : object {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {The Enmity Cycle.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) 'concentrate' (x2) 'manipulate' (x2) 'void' (x2) [wbmv0dtfurrhoq5m] : object {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m} _id : string {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m._id} (same value: 'wbmv0dtfurrhoq5m') overlayType : string {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m.overlayType} (same value: 'override') sort : integer {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m.sort} (same value: 1) system : object {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m.system} time : object {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m.system.time} value : string {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m.system.time.value} (same value: '2') traits : object {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m.system.traits} value : array {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m.system.traits.value} Length: min=2 max=2 Value type: string {The Enmity Cycle.items.[].system.overlays.wbmv0dtfurrhoq5m.system.traits.value.[]} (2 different values) 'concentrate' (x1) 'manipulate' (x1) [z04svm1cvfcxtplb] : object {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb} _id : string {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb') name : string {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)') overlayType : string {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override') sort : integer {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system} damage : object {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage') range : object {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.range} value : string {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet') target : object {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.target} value : string {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature') time : object {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.time} value : string {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2') traits : object {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.traits} value : array {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {The Enmity Cycle.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) 'concentrate' (x2) 'manipulate' (x2) 'void' (x2) [prepared] : object {The Enmity Cycle.items.[].system.prepared} [flexible] : boolean {The Enmity Cycle.items.[].system.prepared.flexible} (same value: False) value : string {The Enmity Cycle.items.[].system.prepared.value} (4 different values) 'innate' (x4) 'prepared' (x2) 'spontaneous' (x1) 'focus' (x1) [price] : object {The Enmity Cycle.items.[].system.price} [per] : integer {The Enmity Cycle.items.[].system.price.per} (same value: 10) value : object {The Enmity Cycle.items.[].system.price.value} [gp] : integer {The Enmity Cycle.items.[].system.price.value.gp} (8 different values) 2 (x4) 1 (x3) 230 (x2) 6 (x1) 3 (x1) 200 (x1) 14 (x1) 66 (x1) [sp] : integer {The Enmity Cycle.items.[].system.price.value.sp} (4 different values) 1 (x7) 8 (x2) 5 (x2) 9 (x1) [proficiency] : object {The Enmity Cycle.items.[].system.proficiency} value : integer {The Enmity Cycle.items.[].system.proficiency.value} (same value: 1) [proficient] : object {The Enmity Cycle.items.[].system.proficient} value : integer {The Enmity Cycle.items.[].system.proficient.value} (same value: 0) publication : object {The Enmity Cycle.items.[].system.publication} license : string {The Enmity Cycle.items.[].system.publication.license} (2 different values) 'OGL' (x152) 'ORC' (x3) remaster : boolean {The Enmity Cycle.items.[].system.publication.remaster} (2 different values) False (x152) True (x3) title : string {The Enmity Cycle.items.[].system.publication.title} (9 different values) 'Pathfinder Core Rulebook' (x69) '' (x65) 'Pathfinder Secrets of Magic' (x5) 'Pathfinder Bestiary' (x5) 'Pathfinder Advanced Player\'s Guide' (x4) 'Pathfinder Player Core' (x3) 'Pathfinder #151: The Show Must Go On' (x2) 'Pathfinder #176: Lost Mammoth Valley' (x1) 'Pathfinder Bestiary 3' (x1) [quantity] : integer {The Enmity Cycle.items.[].system.quantity} (2 different values) 1 (x25) 20 (x1) [range] : mixed object {The Enmity Cycle.items.[].system.range} value : string {The Enmity Cycle.items.[].system.range.value} (10 different values) '30 feet' (x17) '' (x14) 'touch' (x12) '120 feet' (x6) '60 feet' (x4) 'varies' (x2) '500 feet' (x1) '100 feet' (x1) '10 feet' (x1) '0 feet' (x1) integer {The Enmity Cycle.items.[].system.range} (same value: 60) [reload] : object {The Enmity Cycle.items.[].system.reload} value : string {The Enmity Cycle.items.[].system.reload.value} (2 different values) '' (x10) '0' (x1) [requirements] : string {The Enmity Cycle.items.[].system.requirements} (same value: '') rules : ignored (Foundry rules object) {The Enmity Cycle.items.[].system.rules} [ritual] : object {The Enmity Cycle.items.[].system.ritual} primary : object {The Enmity Cycle.items.[].system.ritual.primary} check : string {The Enmity Cycle.items.[].system.ritual.primary.check} (same value: 'Religion (expert; you must be a div)') secondary : object {The Enmity Cycle.items.[].system.ritual.secondary} casters : integer {The Enmity Cycle.items.[].system.ritual.secondary.casters} (same value: 0) checks : string {The Enmity Cycle.items.[].system.ritual.secondary.checks} (same value: '') [runes] : object {The Enmity Cycle.items.[].system.runes} potency : integer {The Enmity Cycle.items.[].system.runes.potency} (2 different values) 0 (x12) 1 (x3) property : array {The Enmity Cycle.items.[].system.runes.property} Length: min=0 max=1 Value type: string {The Enmity Cycle.items.[].system.runes.property.[]} (same value: 'shifting') [resilient] : integer {The Enmity Cycle.items.[].system.runes.resilient} (same value: 0) [striking] : integer {The Enmity Cycle.items.[].system.runes.striking} (2 different values) 0 (x9) 1 (x2) [showSlotlessLevels] : object {The Enmity Cycle.items.[].system.showSlotlessLevels} value : boolean {The Enmity Cycle.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {The Enmity Cycle.items.[].system.size} (2 different values) 'med' (x24) 'tiny' (x2) [slots] : object {The Enmity Cycle.items.[].system.slots} [slot0] : object {The Enmity Cycle.items.[].system.slots.slot0} max : integer {The Enmity Cycle.items.[].system.slots.slot0.max} (2 different values) 4 (x1) 5 (x1) prepared : array {The Enmity Cycle.items.[].system.slots.slot0.prepared} Length: min=4 max=5 Value type: object {The Enmity Cycle.items.[].system.slots.slot0.prepared.[]} id : string {The Enmity Cycle.items.[].system.slots.slot0.prepared.[].id} (9 different values) 'i5bCnDGQd9cEJ9aM' (x1) 'H243t9NZeZXLp6m6' (x1) 'QzcvXFjeXVxS78dx' (x1) 'D3KQ9sQL07pfJJm0' (x1) 'R70cDS8ViJbn93kI' (x1) 'pA39Z01Yn6is3eGm' (x1) 'S5H5mDj7r51wQhzB' (x1) 'yyqjX3bzyoEpZaee' (x1) 'ivG1wtvgC6SHSkka' (x1) [slot1] : object {The Enmity Cycle.items.[].system.slots.slot1} max : integer {The Enmity Cycle.items.[].system.slots.slot1.max} (same value: 3) [value] : integer {The Enmity Cycle.items.[].system.slots.slot1.value} (same value: 3) prepared : array {The Enmity Cycle.items.[].system.slots.slot1.prepared} Length: min=3 max=3 Value type: object {The Enmity Cycle.items.[].system.slots.slot1.prepared.[]} id : string {The Enmity Cycle.items.[].system.slots.slot1.prepared.[].id} (6 different values) 'k86E7CzckMXqiW12' (x1) '484JLkKSdCLeqg6c' (x1) 'shccHgjjuQwSuxY3' (x1) '67aZ37gwTqqAwMuO' (x1) 'tT45TJxmXMZP7yI4' (x1) 'XRJVHGWoCXG1fDnk' (x1) [slot2] : object {The Enmity Cycle.items.[].system.slots.slot2} max : integer {The Enmity Cycle.items.[].system.slots.slot2.max} (2 different values) 3 (x2) 6 (x1) [value] : integer {The Enmity Cycle.items.[].system.slots.slot2.value} (same value: 3) prepared : array {The Enmity Cycle.items.[].system.slots.slot2.prepared} Length: min=3 max=6 Value type: object {The Enmity Cycle.items.[].system.slots.slot2.prepared.[]} id : string {The Enmity Cycle.items.[].system.slots.slot2.prepared.[].id} (6 different values) '8nbR4oe97EolMhh9' (x4) '7cNnakuEyntfGSfI' (x1) 'sD34GfX2rYfXlUJY' (x1) 'shccHgjjuQwSuxY3' (x1) 'IGENRSu9ve2EVKlR' (x1) 'bTa543VyXJenJeZc' (x1) [slot3] : object {The Enmity Cycle.items.[].system.slots.slot3} max : integer {The Enmity Cycle.items.[].system.slots.slot3.max} (2 different values) 3 (x1) 2 (x1) [value] : integer {The Enmity Cycle.items.[].system.slots.slot3.value} (same value: 3) prepared : array {The Enmity Cycle.items.[].system.slots.slot3.prepared} Length: min=2 max=2 Value type: object {The Enmity Cycle.items.[].system.slots.slot3.prepared.[]} id : string {The Enmity Cycle.items.[].system.slots.slot3.prepared.[].id} (2 different values) '8nbR4oe97EolMhh9' (x1) 'Xpe7N3ipOgCz6Pv7' (x1) [slug] : string {The Enmity Cycle.items.[].system.slug} (74 different values) [speedPenalty] : integer {The Enmity Cycle.items.[].system.speedPenalty} (2 different values) 0 (x2) -5 (x2) [spelldc] : object {The Enmity Cycle.items.[].system.spelldc} dc : integer {The Enmity Cycle.items.[].system.spelldc.dc} (3 different values) 24 (x5) 21 (x2) 26 (x1) value : integer {The Enmity Cycle.items.[].system.spelldc.value} (4 different values) 18 (x3) 16 (x2) 13 (x2) 12 (x1) [splashDamage] : object {The Enmity Cycle.items.[].system.splashDamage} [value] : integer {The Enmity Cycle.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {The Enmity Cycle.items.[].system.stackGroup} (same value: 'arrows') [strength] : integer {The Enmity Cycle.items.[].system.strength} (3 different values) 0 (x2) 3 (x1) 2 (x1) [target] : object {The Enmity Cycle.items.[].system.target} value : string {The Enmity Cycle.items.[].system.target.value} (16 different values) [time] : object {The Enmity Cycle.items.[].system.time} value : string {The Enmity Cycle.items.[].system.time.value} (9 different values) '2' (x47) '3' (x2) '1 to 3' (x2) '1' (x2) '1 minute' (x2) '2 or 3' (x1) '10 minutes' (x1) '1 hour' (x1) '1 day' (x1) [tradition] : object {The Enmity Cycle.items.[].system.tradition} value : string {The Enmity Cycle.items.[].system.tradition.value} (4 different values) 'divine' (x5) 'occult' (x1) 'primal' (x1) 'arcane' (x1) [traits] : object {The Enmity Cycle.items.[].system.traits} [rarity] : string {The Enmity Cycle.items.[].system.traits.rarity} (2 different values) 'common' (x89) 'uncommon' (x8) [traditions] : array {The Enmity Cycle.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {The Enmity Cycle.items.[].system.traits.traditions.[]} (4 different values) 'occult' (x48) 'arcane' (x43) 'divine' (x42) 'primal' (x24) value : array {The Enmity Cycle.items.[].system.traits.value} Length: min=0 max=6 Value type: string {The Enmity Cycle.items.[].system.traits.value.[]} (60 different values) [usage] : object {The Enmity Cycle.items.[].system.usage} value : string {The Enmity Cycle.items.[].system.usage.value} (5 different values) 'held-in-one-hand' (x15) 'held-in-two-hands' (x4) 'worn' (x1) 'held-in-one-plus-hands' (x1) 'affixed-to-weapon' (x1) [uses] : object {The Enmity Cycle.items.[].system.uses} autoDestroy : boolean {The Enmity Cycle.items.[].system.uses.autoDestroy} (same value: True) max : integer {The Enmity Cycle.items.[].system.uses.max} (same value: 1) value : integer {The Enmity Cycle.items.[].system.uses.value} (same value: 1) [weaponType] : object {The Enmity Cycle.items.[].system.weaponType} value : string {The Enmity Cycle.items.[].system.weaponType.value} (2 different values) 'melee' (x21) 'ranged' (x4) type : string {The Enmity Cycle.items.[].type} (9 different values) 'spell' (x59) 'action' (x35) 'melee' (x25) 'weapon' (x11) 'equipment' (x9) 'spellcastingEntry' (x8) 'armor' (x4) 'lore' (x2) 'consumable' (x2) [_stats] : object {The Enmity Cycle.items.[]._stats} compendiumSource : string {The Enmity Cycle.items.[]._stats.compendiumSource} (78 different values) [flags] : object {The Enmity Cycle.items.[].flags} pf2e : object {The Enmity Cycle.items.[].flags.pf2e} linkedWeapon : string {The Enmity Cycle.items.[].flags.pf2e.linkedWeapon} (10 different values) 'f9CPSr28pueyTwVy' (x1) '7mmGD8tHpblliO5T' (x1) 'dqxoqskVHMvIDTpe' (x1) 'T894mJ55BpbBgizx' (x1) 'OhkhXOxfhAqRvfqL' (x1) 'mww28pcBKy1tCRtC' (x1) 'aeuDm6iLFWOe0PDf' (x1) 'OLv9lvlpOukmIaJt' (x1) 'PqZ5SEOQKojUEMSn' (x1) 'dRqEr6ASd9zLYSXT' (x1) name : string {The Enmity Cycle.name} (all different values) system : object {The Enmity Cycle.system} [abilities] : object {The Enmity Cycle.system.abilities} cha : object {The Enmity Cycle.system.abilities.cha} mod : integer {The Enmity Cycle.system.abilities.cha.mod} (7 different values) 3 (x5) 5 (x2) 4 (x1) 0 (x1) -2 (x1) 6 (x1) 7 (x1) con : object {The Enmity Cycle.system.abilities.con} mod : integer {The Enmity Cycle.system.abilities.con.mod} (3 different values) 3 (x5) 2 (x4) 4 (x3) dex : object {The Enmity Cycle.system.abilities.dex} mod : integer {The Enmity Cycle.system.abilities.dex.mod} (6 different values) 4 (x4) 3 (x3) 5 (x2) 6 (x1) 1 (x1) 2 (x1) int : object {The Enmity Cycle.system.abilities.int} mod : integer {The Enmity Cycle.system.abilities.int.mod} (8 different values) 1 (x3) 2 (x2) 3 (x2) 4 (x1) -4 (x1) -2 (x1) 0 (x1) 5 (x1) str : object {The Enmity Cycle.system.abilities.str} mod : integer {The Enmity Cycle.system.abilities.str.mod} (6 different values) 2 (x3) 5 (x3) 3 (x2) 4 (x2) 0 (x1) 6 (x1) wis : object {The Enmity Cycle.system.abilities.wis} mod : integer {The Enmity Cycle.system.abilities.wis.mod} (5 different values) 3 (x4) 1 (x3) 2 (x2) 5 (x2) 4 (x1) attributes : object {The Enmity Cycle.system.attributes} ac : object {The Enmity Cycle.system.attributes.ac} [details] : string {The Enmity Cycle.system.attributes.ac.details} (same value: '') value : integer {The Enmity Cycle.system.attributes.ac.value} (8 different values) 21 (x5) 22 (x3) 23 (x2) 24 (x2) 0 (x2) 17 (x1) 18 (x1) 26 (x1) [allSaves] : object {The Enmity Cycle.system.attributes.allSaves} value : string {The Enmity Cycle.system.attributes.allSaves.value} (2 different values) '' (x11) '+1 status to all saves vs. magic' (x1) hp : object {The Enmity Cycle.system.attributes.hp} details : string {The Enmity Cycle.system.attributes.hp.details} (3 different values) '' (x15) 'to destroy the chains and disable the trap' (x1) 'to cut the barbed ropes and disable the trap' (x1) max : integer {The Enmity Cycle.system.attributes.hp.max} (14 different values) temp : integer {The Enmity Cycle.system.attributes.hp.temp} (same value: 0) value : integer {The Enmity Cycle.system.attributes.hp.value} (14 different values) [emitsSound] : string {The Enmity Cycle.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {The Enmity Cycle.system.attributes.hardness} (4 different values) 0 (x2) 15 (x1) 14 (x1) 13 (x1) [immunities] : array {The Enmity Cycle.system.attributes.immunities} Length: min=1 max=2 Value type: object {The Enmity Cycle.system.attributes.immunities.[]} exceptions : array<> {The Enmity Cycle.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: empty type : string {The Enmity Cycle.system.attributes.immunities.[].type} (3 different values) 'critical-hits' (x3) 'precision' (x3) 'disease' (x1) [resistances] : array {The Enmity Cycle.system.attributes.resistances} Length: min=1 max=4 Value type: object {The Enmity Cycle.system.attributes.resistances.[]} doubleVs : array<> {The Enmity Cycle.system.attributes.resistances.[].doubleVs} Length: min=0 max=0 Value type: empty exceptions : array<> {The Enmity Cycle.system.attributes.resistances.[].exceptions} Length: min=0 max=0 Value type: empty type : string {The Enmity Cycle.system.attributes.resistances.[].type} (5 different values) 'acid' (x2) 'electricity' (x1) 'piercing' (x1) 'slashing' (x1) 'fire' (x1) value : integer {The Enmity Cycle.system.attributes.resistances.[].value} (2 different values) 5 (x5) 7 (x1) [speed] : object {The Enmity Cycle.system.attributes.speed} otherSpeeds : array {The Enmity Cycle.system.attributes.speed.otherSpeeds} Length: min=0 max=2 Value type: object {The Enmity Cycle.system.attributes.speed.otherSpeeds.[]} type : string {The Enmity Cycle.system.attributes.speed.otherSpeeds.[].type} (3 different values) 'fly' (x3) 'burrow' (x1) 'swim' (x1) value : integer {The Enmity Cycle.system.attributes.speed.otherSpeeds.[].value} (4 different values) 20 (x2) 30 (x1) 15 (x1) 35 (x1) value : integer {The Enmity Cycle.system.attributes.speed.value} (3 different values) 25 (x7) 30 (x3) 20 (x2) [stealth] : object {The Enmity Cycle.system.attributes.stealth} details : string {The Enmity Cycle.system.attributes.stealth.details} (4 different values) '

(expert) or @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic]

' (x2) '

(expert)

' (x1) '

(expert) to notice the blades embedded in the chains and the complex system of pulleys connecting them

' (x1) '

(expert) to notice the pressure plates under the rugs

' (x1) value : integer {The Enmity Cycle.system.attributes.stealth.value} (3 different values) 16 (x3) 6 (x1) 15 (x1) [weaknesses] : array {The Enmity Cycle.system.attributes.weaknesses} Length: min=0 max=2 Value type: object {The Enmity Cycle.system.attributes.weaknesses.[]} exceptions : array<> {The Enmity Cycle.system.attributes.weaknesses.[].exceptions} Length: min=0 max=0 Value type: empty type : string {The Enmity Cycle.system.attributes.weaknesses.[].type} (4 different values) 'cold-iron' (x2) 'holy' (x2) 'sonic' (x1) 'electricity' (x1) value : integer {The Enmity Cycle.system.attributes.weaknesses.[].value} (4 different values) 5 (x2) 6 (x2) 10 (x1) 4 (x1) details : object {The Enmity Cycle.system.details} [blurb] : string {The Enmity Cycle.system.details.blurb} (6 different values) '' (x7) 'Male halfling priest of Ahriman' (x1) 'Jinkin leader' (x1) 'Male janni enforcer' (x1) 'Variant vulpinal' (x1) 'Female pairaka' (x1) [languages] : object {The Enmity Cycle.system.details.languages} details : string {The Enmity Cycle.system.details.languages.details} (4 different values) '' (x9) '(can\'t speak any language)' (x1) 'speak with animals, tongues' (x1) 'telepathy 100 feet' (x1) value : array {The Enmity Cycle.system.details.languages.value} Length: min=1 max=4 Value type: string {The Enmity Cycle.system.details.languages.value.[]} (13 different values) level : object {The Enmity Cycle.system.details.level} value : integer {The Enmity Cycle.system.details.level.value} (7 different values) 5 (x5) 6 (x4) 8 (x3) 4 (x2) 7 (x1) 2 (x1) 3 (x1) [privateNotes] : string {The Enmity Cycle.system.details.privateNotes} (same value: '') [publicNotes] : string {The Enmity Cycle.system.details.publicNotes} (3 different values) publication : object {The Enmity Cycle.system.details.publication} license : string {The Enmity Cycle.system.details.publication.license} (same value: 'OGL') remaster : boolean {The Enmity Cycle.system.details.publication.remaster} (same value: False) title : string {The Enmity Cycle.system.details.publication.title} (same value: 'Pathfinder Adventure: The Enmity Cycle') [description] : string {The Enmity Cycle.system.details.description} (4 different values) '

Discordant music, dance, and poetry combine to build a deep suspicion and distrust of strangers.

' (x2) '

Several clockwork humanoid figures armed with spinning blades move throughout the area.

' (x1) '

Swinging bladed chains whip through the entire workshop.

' (x1) '

Dozens of ropes embedded with steel barbs spring out from the walls when at least two creatures step on the rugs.

' (x1) [disable] : string {The Enmity Cycle.system.details.disable} (5 different values) '

@Check[thievery|dc:25|traits:action:disable-a-device] (expert) to deactivate the clockworks from the control panel. Two successes are needed to deactivate the trap.

' (x1) '

@Check[performance|dc:28] to counteract the performance or @Check[religion|dc:28] or @Check[occult|dc:28] to disrupt the spiritual energy. Two total successes are needed to disable the trap. The mechanical head can automatically disable the trap with two uses of Inspired Recitation.

' (x1) '

@Check[thievery|dc:20|traits:action:disable-a-device] (expert) on the control panel on the raised platform deactivates the trap.

' (x1) '

@Check[thievery|dc:24|traits:action:disable-a-device] (expert) on the pressure plates.

' (x1) '

@Check[performance|dc:26] to counteract the performance or @Check[religion|dc:27] or @Check[occult|dc:27] to disrupt the spiritual energy. Three total successes are needed to disable the trap.

' (x1) [isComplex] : boolean {The Enmity Cycle.system.details.isComplex} (2 different values) True (x4) False (x1) [reset] : string {The Enmity Cycle.system.details.reset} (5 different values) '

The trap deactivates after 4 rounds and resets after 1 minute.

' (x1) '

The hazard stops when there are no conscious creatures in area E3 and resets after 1 minute.

' (x1) '

The trap deactivates and resets after 1 minute.

' (x1) '

manual

' (x1) '

A new production of The Enmity Cycle must be arranged; this process usually takes at least 1 week.

' (x1) [routine] : string {The Enmity Cycle.system.details.routine} (5 different values) [initiative] : object {The Enmity Cycle.system.initiative} statistic : string {The Enmity Cycle.system.initiative.statistic} (same value: 'perception') [perception] : object {The Enmity Cycle.system.perception} details : string {The Enmity Cycle.system.perception.details} (same value: '') mod : integer {The Enmity Cycle.system.perception.mod} (7 different values) 15 (x3) 12 (x2) 14 (x2) 9 (x2) 11 (x1) 10 (x1) 16 (x1) senses : array {The Enmity Cycle.system.perception.senses} Length: min=0 max=2 Value type: object {The Enmity Cycle.system.perception.senses.[]} [acuity] : string {The Enmity Cycle.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {The Enmity Cycle.system.perception.senses.[].range} (same value: 30) type : string {The Enmity Cycle.system.perception.senses.[].type} (4 different values) 'low-light-vision' (x4) 'darkvision' (x4) 'tremorsense' (x1) 'greater-darkvision' (x1) [resources] : object {The Enmity Cycle.system.resources} [focus] : object {The Enmity Cycle.system.resources.focus} max : integer {The Enmity Cycle.system.resources.focus.max} (same value: 1) value : integer {The Enmity Cycle.system.resources.focus.value} (same value: 1) saves : object {The Enmity Cycle.system.saves} fortitude : object {The Enmity Cycle.system.saves.fortitude} saveDetail : string {The Enmity Cycle.system.saves.fortitude.saveDetail} (same value: '') value : integer {The Enmity Cycle.system.saves.fortitude.value} (8 different values) 12 (x5) 11 (x3) 0 (x2) 9 (x2) 13 (x2) 18 (x1) 14 (x1) 17 (x1) reflex : object {The Enmity Cycle.system.saves.reflex} saveDetail : string {The Enmity Cycle.system.saves.reflex.saveDetail} (same value: '') value : integer {The Enmity Cycle.system.saves.reflex.value} (10 different values) 14 (x5) 17 (x2) 16 (x2) 0 (x2) 10 (x1) 9 (x1) 15 (x1) 8 (x1) 11 (x1) 7 (x1) will : object {The Enmity Cycle.system.saves.will} saveDetail : string {The Enmity Cycle.system.saves.will.saveDetail} (same value: '') value : integer {The Enmity Cycle.system.saves.will.value} (10 different values) 0 (x4) 14 (x2) 12 (x2) 15 (x2) 9 (x2) 10 (x1) 5 (x1) 11 (x1) 8 (x1) 18 (x1) [skills] : object {The Enmity Cycle.system.skills} [acrobatics] : object {The Enmity Cycle.system.skills.acrobatics} base : integer {The Enmity Cycle.system.skills.acrobatics.base} (3 different values) 12 (x3) 11 (x1) 15 (x1) [arcana] : object {The Enmity Cycle.system.skills.arcana} base : integer {The Enmity Cycle.system.skills.arcana.base} (3 different values) 13 (x1) 15 (x1) 14 (x1) [athletics] : object {The Enmity Cycle.system.skills.athletics} base : integer {The Enmity Cycle.system.skills.athletics.base} (3 different values) 12 (x3) 7 (x1) 10 (x1) [crafting] : object {The Enmity Cycle.system.skills.crafting} base : integer {The Enmity Cycle.system.skills.crafting.base} (2 different values) 10 (x1) 11 (x1) [special] : array {The Enmity Cycle.system.skills.crafting.special} Length: min=1 max=1 Value type: object {The Enmity Cycle.system.skills.crafting.special.[]} base : integer {The Enmity Cycle.system.skills.crafting.special.[].base} (same value: 12) label : string {The Enmity Cycle.system.skills.crafting.special.[].label} (same value: 'traps') predicate : array {The Enmity Cycle.system.skills.crafting.special.[].predicate} Length: min=1 max=1 Value type: string {The Enmity Cycle.system.skills.crafting.special.[].predicate.[]} (same value: 'trap') [deception] : object {The Enmity Cycle.system.skills.deception} base : integer {The Enmity Cycle.system.skills.deception.base} (6 different values) 8 (x2) 14 (x2) 13 (x1) 12 (x1) 9 (x1) 21 (x1) [diplomacy] : object {The Enmity Cycle.system.skills.diplomacy} base : integer {The Enmity Cycle.system.skills.diplomacy.base} (3 different values) 15 (x1) 12 (x1) 21 (x1) [intimidation] : object {The Enmity Cycle.system.skills.intimidation} base : integer {The Enmity Cycle.system.skills.intimidation.base} (4 different values) 10 (x1) 12 (x1) 9 (x1) 17 (x1) [medicine] : object {The Enmity Cycle.system.skills.medicine} base : integer {The Enmity Cycle.system.skills.medicine.base} (2 different values) 11 (x2) 10 (x2) [nature] : object {The Enmity Cycle.system.skills.nature} base : integer {The Enmity Cycle.system.skills.nature.base} (same value: 8) [occultism] : object {The Enmity Cycle.system.skills.occultism} base : integer {The Enmity Cycle.system.skills.occultism.base} (same value: 15) [performance] : object {The Enmity Cycle.system.skills.performance} base : integer {The Enmity Cycle.system.skills.performance.base} (2 different values) 16 (x2) 13 (x1) [religion] : object {The Enmity Cycle.system.skills.religion} base : integer {The Enmity Cycle.system.skills.religion.base} (5 different values) 13 (x2) 10 (x1) 6 (x1) 5 (x1) 14 (x1) [society] : object {The Enmity Cycle.system.skills.society} base : integer {The Enmity Cycle.system.skills.society.base} (2 different values) 13 (x2) 14 (x1) [stealth] : object {The Enmity Cycle.system.skills.stealth} base : integer {The Enmity Cycle.system.skills.stealth.base} (8 different values) 12 (x2) 11 (x2) 13 (x1) 8 (x1) 10 (x1) 5 (x1) 9 (x1) 17 (x1) [special] : array {The Enmity Cycle.system.skills.stealth.special} Length: min=1 max=1 Value type: object {The Enmity Cycle.system.skills.stealth.special.[]} base : integer {The Enmity Cycle.system.skills.stealth.special.[].base} (2 different values) 13 (x1) 15 (x1) label : string {The Enmity Cycle.system.skills.stealth.special.[].label} (2 different values) 'in deserts' (x1) 'in sewers and scrapyards' (x1) predicate : array {The Enmity Cycle.system.skills.stealth.special.[].predicate} Length: min=1 max=1 Value type: mixed string {The Enmity Cycle.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:desert') object {The Enmity Cycle.system.skills.stealth.special.[].predicate.[]} or : array {The Enmity Cycle.system.skills.stealth.special.[].predicate.[].or} Length: min=2 max=2 Value type: string {The Enmity Cycle.system.skills.stealth.special.[].predicate.[].or.[]} (2 different values) 'terrain:scrapyard' (x1) 'terrain:sewer' (x1) [survival] : object {The Enmity Cycle.system.skills.survival} base : integer {The Enmity Cycle.system.skills.survival.base} (2 different values) 12 (x2) 15 (x1) [thievery] : object {The Enmity Cycle.system.skills.thievery} base : integer {The Enmity Cycle.system.skills.thievery.base} (same value: 12) traits : object {The Enmity Cycle.system.traits} rarity : string {The Enmity Cycle.system.traits.rarity} (4 different values) 'unique' (x9) 'uncommon' (x4) 'rare' (x3) 'common' (x1) size : object {The Enmity Cycle.system.traits.size} value : string {The Enmity Cycle.system.traits.size.value} (4 different values) 'med' (x13) 'sm' (x2) 'tiny' (x1) 'lg' (x1) value : array {The Enmity Cycle.system.traits.value} Length: min=2 max=5 Value type: string {The Enmity Cycle.system.traits.value.[]} (27 different values) [creatureType] : string {The Enmity Cycle.system.creatureType} (same value: '') [statusEffects] : array<> {The Enmity Cycle.system.statusEffects} Length: min=0 max=0 Value type: empty type : string {The Enmity Cycle.type} (2 different values) 'npc' (x12) 'hazard' (x5)