Undead Master Different values: 3 ===================================== object {Undead Master} _id : string {Undead Master._id} (all different values) folder : string {Undead Master.folder} (same value: '904LVIGkIZNVmpQ4') img : string {Undead Master.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Undead Master.name} (all different values) system : object {Undead Master.system} actionType : object {Undead Master.system.actionType} value : string {Undead Master.system.actionType.value} (all different values) actions : object {Undead Master.system.actions} [value] : integer {Undead Master.system.actions.value} (same value: 1) category : string {Undead Master.system.category} (same value: 'class') description : object {Undead Master.system.description} value : string {Undead Master.system.description.value} (all different values) [frequency] : object {Undead Master.system.frequency} max : integer {Undead Master.system.frequency.max} (same value: 1) per : string {Undead Master.system.frequency.per} (same value: 'PT10M') level : object {Undead Master.system.level} value : integer {Undead Master.system.level.value} (all different values) prerequisites : object {Undead Master.system.prerequisites} value : array {Undead Master.system.prerequisites.value} Length: min=1 max=3 Value type: object {Undead Master.system.prerequisites.value.[]} value : string {Undead Master.system.prerequisites.value.[].value} (4 different values) 'Undead Master Dedication' (x2) 'Call Companion' (x1) 'at least one inactive undead companion whose remains or anchor are currently in your possession.' (x1) 'evil alignment' (x1) publication : object {Undead Master.system.publication} license : string {Undead Master.system.publication.license} (same value: 'OGL') remaster : boolean {Undead Master.system.publication.remaster} (same value: False) title : string {Undead Master.system.publication.title} (same value: 'Pathfinder Book of the Dead') rules : ignored (Foundry rules object) {Undead Master.system.rules} traits : object {Undead Master.system.traits} rarity : string {Undead Master.system.traits.rarity} (2 different values) 'common' (x2) 'uncommon' (x1) value : array {Undead Master.system.traits.value} Length: min=2 max=3 Value type: string {Undead Master.system.traits.value.[]} (4 different values) 'archetype' (x3) 'divine' (x2) 'concentrate' (x1) 'dedication' (x1) type : string {Undead Master.type} (same value: 'feat')