Vehicles Different values: 62 ===================================== object {Vehicles} _id : string {Vehicles._id} (all different values) img : string {Vehicles.img} (same value: 'systems/pf2e/icons/default-icons/vehicle.svg') items : array {Vehicles.items} Length: min=0 max=6 Value type: object {Vehicles.items.[]} _id : string {Vehicles.items.[]._id} (101 different values) img : string {Vehicles.items.[].img} (6 different values) 'systems/pf2e/icons/actions/Passive.webp' (x67) 'systems/pf2e/icons/default-icons/action.svg' (x18) 'systems/pf2e/icons/actions/ThreeActions.webp' (x7) 'systems/pf2e/icons/actions/TwoActions.webp' (x5) 'systems/pf2e/icons/actions/OneAction.webp' (x3) 'systems/pf2e/icons/actions/Reaction.webp' (x1) name : string {Vehicles.items.[].name} (67 different values) sort : integer {Vehicles.items.[].sort} (same value: 0) system : object {Vehicles.items.[].system} actionType : object {Vehicles.items.[].system.actionType} value : string {Vehicles.items.[].system.actionType.value} (3 different values) 'passive' (x82) 'action' (x18) 'reaction' (x1) actions : object {Vehicles.items.[].system.actions} [value] : integer {Vehicles.items.[].system.actions.value} (3 different values) 3 (x8) 2 (x6) 1 (x4) [category] : string {Vehicles.items.[].system.category} (2 different values) 'interaction' (x5) 'defensive' (x2) description : object {Vehicles.items.[].system.description} value : string {Vehicles.items.[].system.description.value} (87 different values) publication : object {Vehicles.items.[].system.publication} license : string {Vehicles.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {Vehicles.items.[].system.publication.remaster} (same value: False) title : string {Vehicles.items.[].system.publication.title} (same value: '') rules : ignored (Foundry rules object) {Vehicles.items.[].system.rules} [slug] : string {Vehicles.items.[].system.slug} (same value: 'wind-up') traits : object {Vehicles.items.[].system.traits} [rarity] : string {Vehicles.items.[].system.traits.rarity} (same value: 'common') value : array {Vehicles.items.[].system.traits.value} Length: min=0 max=5 Value type: string {Vehicles.items.[].system.traits.value.[]} (13 different values) [frequency] : object {Vehicles.items.[].system.frequency} max : integer {Vehicles.items.[].system.frequency.max} (same value: 1) per : string {Vehicles.items.[].system.frequency.per} (2 different values) 'PT10M' (x1) 'PT1M' (x1) type : string {Vehicles.items.[].type} (same value: 'action') [_stats] : object {Vehicles.items.[]._stats} compendiumSource : string {Vehicles.items.[]._stats.compendiumSource} (3 different values) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.UzITQk56510jg5hS' (x1) 'Actor.JCEdRicozYUAvvr1.Item.vmJ59aOrcyY5Ma4M' (x1) 'Actor.JCEdRicozYUAvvr1.Item.kXVd6uluNy32xVTp' (x1) name : string {Vehicles.name} (all different values) system : object {Vehicles.system} attributes : object {Vehicles.system.attributes} ac : object {Vehicles.system.attributes.ac} check : integer {Vehicles.system.attributes.ac.check} (same value: 0) details : string {Vehicles.system.attributes.ac.details} (same value: '') value : integer {Vehicles.system.attributes.ac.value} (26 different values) collisionDC : object {Vehicles.system.attributes.collisionDC} [value] : integer {Vehicles.system.attributes.collisionDC.value} (21 different values) collisionDamage : object {Vehicles.system.attributes.collisionDamage} value : string {Vehicles.system.attributes.collisionDamage.value} (29 different values) emitsSound : mixed string {Vehicles.system.attributes.emitsSound} (same value: 'encounter') boolean {Vehicles.system.attributes.emitsSound} (same value: True) hardness : integer {Vehicles.system.attributes.hardness} (8 different values) 5 (x22) 20 (x12) 15 (x12) 10 (x8) 0 (x4) 25 (x2) 9 (x1) 1 (x1) hp : object {Vehicles.system.attributes.hp} details : string {Vehicles.system.attributes.hp.details} (same value: '') max : integer {Vehicles.system.attributes.hp.max} (33 different values) temp : integer {Vehicles.system.attributes.hp.temp} (same value: 0) value : integer {Vehicles.system.attributes.hp.value} (33 different values) immunities : array {Vehicles.system.attributes.immunities} Length: min=1 max=6 Value type: object {Vehicles.system.attributes.immunities.[]} [exceptions] : array<> {Vehicles.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: empty type : string {Vehicles.system.attributes.immunities.[].type} (8 different values) 'object-immunities' (x62) 'critical-hits' (x29) 'precision' (x29) 'death-effects' (x1) 'disease' (x1) 'paralyzed' (x1) 'poison' (x1) 'unconscious' (x1) [resistances] : array {Vehicles.system.attributes.resistances} Length: min=1 max=5 Value type: object {Vehicles.system.attributes.resistances.[]} type : string {Vehicles.system.attributes.resistances.[].type} (5 different values) 'electricity' (x4) 'cold' (x1) 'fire' (x1) 'piercing' (x1) 'slashing' (x1) value : integer {Vehicles.system.attributes.resistances.[].value} (3 different values) 10 (x6) 12 (x1) 20 (x1) [weaknesses] : array {Vehicles.system.attributes.weaknesses} Length: min=0 max=1 Value type: object {Vehicles.system.attributes.weaknesses.[]} type : string {Vehicles.system.attributes.weaknesses.[].type} (2 different values) 'fire' (x4) 'electricity' (x1) value : integer {Vehicles.system.attributes.weaknesses.[].value} (2 different values) 10 (x3) 5 (x2) details : object {Vehicles.system.details} [AC] : integer {Vehicles.system.details.AC} (same value: 0) crew : string {Vehicles.system.details.crew} (17 different values) description : string {Vehicles.system.details.description} (34 different values) level : object {Vehicles.system.details.level} value : integer {Vehicles.system.details.level.value} (21 different values) passengers : string {Vehicles.system.details.passengers} (22 different values) pilotingCheck : string {Vehicles.system.details.pilotingCheck} (55 different values) [price] : integer {Vehicles.system.details.price} (43 different values) publication : object {Vehicles.system.details.publication} license : string {Vehicles.system.details.publication.license} (2 different values) 'ORC' (x48) 'OGL' (x14) remaster : boolean {Vehicles.system.details.publication.remaster} (2 different values) True (x48) False (x14) title : string {Vehicles.system.details.publication.title} (10 different values) 'Pathfinder GM Core' (x23) 'Pathfinder Guns & Gears' (x22) 'Pathfinder Lost Omens Tian Xia World Guide' (x5) 'Pathfinder Lost Omens The Grand Bazaar' (x5) 'Pathfinder #174: Shadows of the Ancients' (x2) 'Pathfinder Bestiary 3' (x1) 'Pathfinder #182: Graveclaw' (x1) 'Pathfinder #177: Burning Tundra' (x1) 'Pathfinder #173: Doorway to the Red Star' (x1) 'Pathfinder #179: Cradle of Quartz' (x1) space : object {Vehicles.system.details.space} high : integer {Vehicles.system.details.space.high} (21 different values) long : integer {Vehicles.system.details.space.long} (18 different values) wide : integer {Vehicles.system.details.space.wide} (15 different values) speed : string {Vehicles.system.details.speed} (56 different values) saves : object {Vehicles.system.saves} fortitude : object {Vehicles.system.saves.fortitude} [item] : integer {Vehicles.system.saves.fortitude.item} (same value: 0) [rank] : integer {Vehicles.system.saves.fortitude.rank} (same value: 0) saveDetail : string {Vehicles.system.saves.fortitude.saveDetail} (same value: '') value : integer {Vehicles.system.saves.fortitude.value} (25 different values) traits : object {Vehicles.system.traits} rarity : string {Vehicles.system.traits.rarity} (4 different values) 'uncommon' (x24) 'common' (x18) 'rare' (x17) 'unique' (x3) size : object {Vehicles.system.traits.size} value : string {Vehicles.system.traits.size.value} (4 different values) 'lg' (x30) 'grg' (x13) 'huge' (x13) 'med' (x6) value : array {Vehicles.system.traits.value} Length: min=0 max=3 Value type: string {Vehicles.system.traits.value.[]} (4 different values) 'magical' (x3) 'artifact' (x1) 'teleportation' (x1) 'clockwork' (x1) [customModifiers] : object {Vehicles.system.customModifiers} type : string {Vehicles.type} (same value: 'vehicle') [prototypeToken] : object {Vehicles.prototypeToken} name : string {Vehicles.prototypeToken.name} (5 different values) 'Heavy Chariot' (x1) 'Light Chariot' (x1) 'Heavy Sky Chariot' (x1) 'Light Sky Chariot' (x1) 'Medium Sky Chariot' (x1)