Wardens of Wildwood Different values: 6 ===================================== object {Wardens of Wildwood} _id : string {Wardens of Wildwood._id} (all different values) folder : string {Wardens of Wildwood.folder} (same value: 'T7bSGZROT5ALk4kf') img : string {Wardens of Wildwood.img} (same value: 'systems/pf2e/icons/default-icons/background.svg') name : string {Wardens of Wildwood.name} (all different values) system : object {Wardens of Wildwood.system} boosts : object {Wardens of Wildwood.system.boosts} 0 : object {Wardens of Wildwood.system.boosts.0} value : array {Wardens of Wildwood.system.boosts.0.value} Length: min=2 max=2 Value type: string {Wardens of Wildwood.system.boosts.0.value.[]} (all different values) 1 : object {Wardens of Wildwood.system.boosts.1} value : array {Wardens of Wildwood.system.boosts.1.value} Length: min=6 max=6 Value type: string {Wardens of Wildwood.system.boosts.1.value.[]} (all different values) description : object {Wardens of Wildwood.system.description} value : string {Wardens of Wildwood.system.description.value} (all different values) items : object {Wardens of Wildwood.system.items} [I45dc] : object {Wardens of Wildwood.system.items.I45dc} img : string {Wardens of Wildwood.system.items.I45dc.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') level : integer {Wardens of Wildwood.system.items.I45dc.level} (same value: 1) name : string {Wardens of Wildwood.system.items.I45dc.name} (same value: 'Charming Liar') uuid : string {Wardens of Wildwood.system.items.I45dc.uuid} (same value: 'Compendium.pf2e.feats-srd.Item.Charming Liar') [bOa1n] : object {Wardens of Wildwood.system.items.bOa1n} img : string {Wardens of Wildwood.system.items.bOa1n.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') level : integer {Wardens of Wildwood.system.items.bOa1n.level} (same value: 1) name : string {Wardens of Wildwood.system.items.bOa1n.name} (same value: 'Intimidating Glare') uuid : string {Wardens of Wildwood.system.items.bOa1n.uuid} (same value: 'Compendium.pf2e.feats-srd.Item.Intimidating Glare') [jxTwY] : object {Wardens of Wildwood.system.items.jxTwY} img : string {Wardens of Wildwood.system.items.jxTwY.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') level : integer {Wardens of Wildwood.system.items.jxTwY.level} (same value: 1) name : string {Wardens of Wildwood.system.items.jxTwY.name} (same value: 'No Cause For Alarm') uuid : string {Wardens of Wildwood.system.items.jxTwY.uuid} (same value: 'Compendium.pf2e.feats-srd.Item.No Cause for Alarm') [l6GOb] : object {Wardens of Wildwood.system.items.l6GOb} img : string {Wardens of Wildwood.system.items.l6GOb.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') level : integer {Wardens of Wildwood.system.items.l6GOb.level} (same value: 1) name : string {Wardens of Wildwood.system.items.l6GOb.name} (same value: 'Natural Medicine') uuid : string {Wardens of Wildwood.system.items.l6GOb.uuid} (same value: 'Compendium.pf2e.feats-srd.Item.Natural Medicine') v9OA8 : object {Wardens of Wildwood.system.items.v9OA8} img : string {Wardens of Wildwood.system.items.v9OA8.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') level : integer {Wardens of Wildwood.system.items.v9OA8.level} (same value: 1) name : string {Wardens of Wildwood.system.items.v9OA8.name} (same value: 'Survey Wildlife') uuid : string {Wardens of Wildwood.system.items.v9OA8.uuid} (same value: 'Compendium.pf2e.feats-srd.Item.Survey Wildlife') publication : object {Wardens of Wildwood.system.publication} license : string {Wardens of Wildwood.system.publication.license} (same value: 'ORC') remaster : boolean {Wardens of Wildwood.system.publication.remaster} (same value: True) title : string {Wardens of Wildwood.system.publication.title} (same value: 'Pathfinder Wardens of Wildwood Player\'s Guide') rules : ignored (Foundry rules object) {Wardens of Wildwood.system.rules} trainedSkills : object {Wardens of Wildwood.system.trainedSkills} lore : array {Wardens of Wildwood.system.trainedSkills.lore} Length: min=1 max=1 Value type: string {Wardens of Wildwood.system.trainedSkills.lore.[]} (all different values) value : array {Wardens of Wildwood.system.trainedSkills.value} Length: min=1 max=1 Value type: string {Wardens of Wildwood.system.trainedSkills.value.[]} (all different values) traits : object {Wardens of Wildwood.system.traits} rarity : string {Wardens of Wildwood.system.traits.rarity} (same value: 'uncommon') value : array<> {Wardens of Wildwood.system.traits.value} Length: min=0 max=0 Value type: empty type : string {Wardens of Wildwood.type} (same value: 'background')