Wild Mimic Different values: 12 ===================================== object {Wild Mimic} _id : string {Wild Mimic._id} (all different values) folder : string {Wild Mimic.folder} (same value: 'lb4aHoL5i5UyEfTa') img : string {Wild Mimic.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Wild Mimic.name} (all different values) system : object {Wild Mimic.system} actionType : object {Wild Mimic.system.actionType} value : string {Wild Mimic.system.actionType.value} (3 different values) 'action' (x6) 'passive' (x4) 'reaction' (x2) actions : object {Wild Mimic.system.actions} [value] : integer {Wild Mimic.system.actions.value} (3 different values) 2 (x3) 1 (x2) 3 (x1) category : string {Wild Mimic.system.category} (same value: 'class') description : object {Wild Mimic.system.description} value : string {Wild Mimic.system.description.value} (all different values) [frequency] : object {Wild Mimic.system.frequency} max : integer {Wild Mimic.system.frequency.max} (same value: 1) per : string {Wild Mimic.system.frequency.per} (2 different values) 'PT10M' (x2) 'day' (x2) level : object {Wild Mimic.system.level} value : integer {Wild Mimic.system.level.value} (8 different values) 6 (x3) 4 (x2) 10 (x2) 16 (x1) 8 (x1) 14 (x1) 12 (x1) 2 (x1) prerequisites : object {Wild Mimic.system.prerequisites} value : array {Wild Mimic.system.prerequisites.value} Length: min=1 max=2 Value type: object {Wild Mimic.system.prerequisites.value.[]} value : string {Wild Mimic.system.prerequisites.value.[].value} (11 different values) publication : object {Wild Mimic.system.publication} license : string {Wild Mimic.system.publication.license} (same value: 'ORC') remaster : boolean {Wild Mimic.system.publication.remaster} (same value: True) title : string {Wild Mimic.system.publication.title} (same value: 'Pathfinder Howl of the Wild') rules : ignored (Foundry rules object) {Wild Mimic.system.rules} traits : object {Wild Mimic.system.traits} rarity : string {Wild Mimic.system.traits.rarity} (same value: 'common') value : array {Wild Mimic.system.traits.value} Length: min=1 max=5 Value type: string {Wild Mimic.system.traits.value.[]} (11 different values) type : string {Wild Mimic.type} (same value: 'feat')