name: hazard values: 482 schema: [ac]: type: integer path: hazard.ac is_null: true values: 229 different_values: 33 variants: [omitted] 'complexity': type: string path: hazard.complexity is_null: false values: 482 different_values: 2 variants: - "Simple" (x270) - "Complex" (x212) [element]: type: array path: hazard.element is_null: true values: 16 min_count: 1 max_count: 2 value_type: type: string path: hazard.element.[] is_null: false values: 17 different_values: 3 variants: - "Fire" (x14) - "Water" (x2) - "Air" (x1) 'level': type: integer path: hazard.level is_null: false values: 482 different_values: 25 variants: [omitted] 'resistance': type: object path: hazard.resistance is_null: false values: 482 schema: [acid]: type: integer path: hazard.resistance.acid is_null: true values: 6 different_values: 2 variants: - 20 (x4) - 10 (x2) [all]: type: integer path: hazard.resistance.all is_null: true values: 4 different_values: 2 variants: - 10 (x2) - 20 (x2) [area]: type: integer path: hazard.resistance.area is_null: true values: 4 different_values: 2 variants: - 10 (x2) - 20 (x2) [bleed]: type: integer path: hazard.resistance.bleed is_null: true values: 4 different_values: 2 variants: - 10 (x2) - 20 (x2) [bludgeoning]: type: integer path: hazard.resistance.bludgeoning is_null: true values: 6 different_values: 3 variants: - 10 (x3) - 20 (x2) - 14 (x1) [chaotic]: type: integer path: hazard.resistance.chaotic is_null: true values: 4 different_values: 2 variants: - 10 (x2) - 20 (x2) [cold]: type: integer path: hazard.resistance.cold is_null: true values: 4 different_values: 2 variants: - 10 (x2) - 20 (x2) [cold_iron]: type: integer path: hazard.resistance.cold_iron is_null: true values: 4 different_values: 2 variants: - 10 (x2) - 20 (x2) [electricity]: type: integer path: hazard.resistance.electricity is_null: true values: 4 different_values: 2 variants: - 10 (x2) - 20 (x2) [evil]: type: integer path: hazard.resistance.evil is_null: true values: 4 different_values: 2 variants: - 10 (x2) - 20 (x2) [fire]: type: integer path: hazard.resistance.fire is_null: true values: 6 different_values: 3 variants: - 10 (x4) - 20 (x1) - 5 (x1) [good]: type: integer path: hazard.resistance.good is_null: true values: 4 different_values: 2 variants: - 10 (x2) - 20 (x2) [holy]: type: integer path: hazard.resistance.holy is_null: true values: 4 different_values: 2 variants: - 10 (x2) - 20 (x2) [lawful]: type: integer path: hazard.resistance.lawful is_null: true values: 4 different_values: 2 variants: - 10 (x2) - 20 (x2) [mental]: type: integer path: hazard.resistance.mental is_null: true values: 4 different_values: 2 variants: - 10 (x2) - 20 (x2) [orichalcum]: type: integer path: hazard.resistance.orichalcum is_null: true values: 4 different_values: 2 variants: - 10 (x2) - 20 (x2) [physical]: type: integer path: hazard.resistance.physical is_null: true values: 4 different_values: 2 variants: - 10 (x2) - 20 (x2) [piercing]: type: integer path: hazard.resistance.piercing is_null: true values: 6 different_values: 3 variants: - 20 (x3) - 10 (x2) - 14 (x1) [poison]: type: integer path: hazard.resistance.poison is_null: true values: 4 different_values: 2 variants: - 10 (x2) - 20 (x2) [precision]: type: integer path: hazard.resistance.precision is_null: true values: 4 different_values: 2 variants: - 10 (x2) - 20 (x2) [silver]: type: integer path: hazard.resistance.silver is_null: true values: 4 different_values: 2 variants: - 10 (x2) - 20 (x2) [slashing]: type: integer path: hazard.resistance.slashing is_null: true values: 7 different_values: 4 variants: - 20 (x3) - 10 (x2) - 15 (x1) - 7 (x1) [sonic]: type: integer path: hazard.resistance.sonic is_null: true values: 4 different_values: 2 variants: - 10 (x2) - 20 (x2) [spirit]: type: integer path: hazard.resistance.spirit is_null: true values: 4 different_values: 2 variants: - 10 (x2) - 20 (x2) [splash]: type: integer path: hazard.resistance.splash is_null: true values: 4 different_values: 2 variants: - 10 (x2) - 20 (x2) [unholy]: type: integer path: hazard.resistance.unholy is_null: true values: 4 different_values: 2 variants: - 10 (x2) - 20 (x2) [void]: type: integer path: hazard.resistance.void is_null: true values: 4 different_values: 2 variants: - 10 (x2) - 20 (x2) [resistance_markdown]: type: string path: hazard.resistance_markdown is_null: true values: 11 different_values: 11 variants: - "acid 20, fire 10" (x1) - "all damage 10 (except [force](/Traits.aspx?ID=75), [_ghost touch_](/Equipment.aspx?ID=297), or [positive](/Traits.aspx?ID=128); double resistance to non-[magical](/Traits.aspx?ID=103))" (x1) - "all damage 20 (except [force](/Traits.aspx?ID=75), [_ghost touch_](/Equipment.aspx?ID=297), or [positive](/Traits.aspx?ID=128); double resistance to non-[magical](/Traits.aspx?ID=103))" (x1) - "all damage 20 (except [fire](/Traits.aspx?ID=72), [force](/Traits.aspx?ID=75), [_ghost touch_](/Equipment.aspx?ID=297), or [positive](/Traits.aspx?ID=128))" (x1) - "all 10 (except [force](/Traits.aspx?ID=75), [ghost touch](/Equipment.aspx?ID=297), or [positive](/Traits.aspx?ID=128); double resistance vs. non-magical)" (x1) - "slashing 15" (x1) - "[_disintegrate_](/Spells.aspx?ID=76) deals double damage, ignoring Hardness, rather than destroying the cluster heart outright" (x1) - "bludgeoning 10, piercing 20, slashing 20" (x1) - "fire 5" (x1) - "bludgeoning 14, piercing 14, slashing 7" (x1) - "[acid 20](/Traits.aspx?ID=524), [fire 10](/Traits.aspx?ID=604)" (x1) [school]: type: string path: hazard.school is_null: true values: 25 different_values: 7 variants: - "evocation" (x10) - "illusion" (x5) - "conjuration" (x4) - "abjuration" (x2) - "necromancy" (x2) - "enchantment" (x1) - "transmutation" (x1) [immunity_markdown]: type: string path: hazard.immunity_markdown is_null: true values: 218 different_values: 28 variants: [omitted] 'speed': type: object path: hazard.speed is_null: false values: 482 schema: [fortitude_save]: type: integer path: hazard.fortitude_save is_null: true values: 229 different_values: 32 variants: [omitted] [hardness_raw]: type: string path: hazard.hardness_raw is_null: true values: 184 different_values: 93 variants: [omitted] [hazard_type]: type: string path: hazard.hazard_type is_null: true values: 461 different_values: 3 variants: - "Trap" (x268) - "Environmental" (x97) - "Haunt" (x96) [hp_raw]: type: string path: hazard.hp_raw is_null: true values: 226 different_values: 112 variants: [omitted] [reflex_save]: type: integer path: hazard.reflex_save is_null: true values: 226 different_values: 34 variants: [omitted] 'summary_markdown': type: string path: hazard.summary_markdown is_null: false values: 482 different_values: 451 variants: [omitted] 'type': type: string path: hazard.type is_null: false values: 482 different_values: 1 (all same) variants: "Hazard" (x482) 'weakness': type: object path: hazard.weakness is_null: false values: 482 schema: [acid]: type: integer path: hazard.weakness.acid is_null: true values: 2 different_values: 2 variants: - 10 (x1) - 5 (x1) [area]: type: integer path: hazard.weakness.area is_null: true values: 3 different_values: 3 variants: - 5 (x1) - 15 (x1) - 10 (x1) [bludgeoning]: type: integer path: hazard.weakness.bludgeoning is_null: true values: 1 different_values: 1 (all same) variants: 5 (x1) [chaotic]: type: integer path: hazard.weakness.chaotic is_null: true values: 1 different_values: 1 (all same) variants: 30 (x1) [cold]: type: integer path: hazard.weakness.cold is_null: true values: 6 different_values: 4 variants: - 10 (x3) - 20 (x1) - 15 (x1) - 5 (x1) [electricity]: type: integer path: hazard.weakness.electricity is_null: true values: 2 different_values: 2 variants: - 20 (x1) - 5 (x1) [fire]: type: integer path: hazard.weakness.fire is_null: true values: 12 different_values: 4 variants: - 10 (x7) - 20 (x2) - 5 (x2) - 15 (x1) [force]: type: integer path: hazard.weakness.force is_null: true values: 1 different_values: 1 (all same) variants: 15 (x1) [good]: type: integer path: hazard.weakness.good is_null: true values: 1 different_values: 1 (all same) variants: 15 (x1) [mental]: type: integer path: hazard.weakness.mental is_null: true values: 2 different_values: 2 variants: - 30 (x1) - 10 (x1) [orichalcum]: type: integer path: hazard.weakness.orichalcum is_null: true values: 1 different_values: 1 (all same) variants: 5 (x1) [slashing]: type: integer path: hazard.weakness.slashing is_null: true values: 2 different_values: 1 (all same) variants: 10 (x2) [sonic]: type: integer path: hazard.weakness.sonic is_null: true values: 5 different_values: 2 variants: - 10 (x4) - 20 (x1) [vitality]: type: integer path: hazard.weakness.vitality is_null: true values: 18 different_values: 3 variants: - 10 (x7) - 5 (x7) - 15 (x4) [weakness_markdown]: type: string path: hazard.weakness_markdown is_null: true values: 49 different_values: 35 variants: [omitted] [will_save]: type: integer path: hazard.will_save is_null: true values: 20 different_values: 14 variants: - 15 (x3) - 22 (x2) - 14 (x2) - 35 (x2) - 18 (x2) - 29 (x1) - 20 (x1) - 6 (x1) - 36 (x1) - 27 (x1) - 30 (x1) - 12 (x1) - 7 (x1) - 21 (x1)