equipment-effects object _id : String (all different values) img : String (different values: 398) name : String (all different values) system : object description : object value : String (different values: 602) duration : object [expiry] : String (different values: 2) turn-start (x430) turn-end (x78) sustained : Boolean (different values: 2) False (x601) True (x3) unit : String (different values: 5) rounds (x96) minutes (x243) hours (x140) days (x19) unlimited (x106) value : Integer (different values: 14) 1 (x368) 10 (x80) 0 (x11) -1 (x106) 6 (x2) 24 (x6) 12 (x1) 8 (x10) 5 (x7) 4 (x7) 2 (x2) 3 (x2) 30 (x1) 20 (x1) level : object value : Integer (different values: 24) publication : object license : String (different values: 2) OGL (x421) ORC (x183) remaster : Boolean (different values: 2) False (x395) True (x209) title : String (different values: 79) rules : ###FoundryRulesObject### start : object [initiative] : mixed value : Integer (different values: 1) 0 (x604) tokenIcon : object show : Boolean (different values: 2) True (x592) False (x12) traits : object value : array<> Length: min=0 max=0 Value type: mixed [rarity] : String (different values: 1) common (x273) [badge] : object [evaluate] : Boolean (different values: 1) True (x11) [labels] : array Length: min=2 max=8 Value type: String (different values: 17) Fortitude (x1) Reflex (x1) Will (x1) Corrosive (x1) Flaming (x1) Frost (x1) Shock (x1) Acid (x2) Cold (x2) Electricity (x2) Fire (x2) Sonic (x2) Bludgeoning (x2) Piercing (x2) Slashing (x2) Subsequent (x1) Triggering (x1) [loop] : Boolean (different values: 1) False (x5) [reevaluate] : mixed type : String (different values: 2) formula (x11) counter (x11) value : mixed String (different values: 7) 1d3 (x1) 2d20kh1 (x1) 1d4 (x1) 1d8 (x4) 4d8+10 (x1) 3d8 (x1) 2d8 (x2) Integer (different values: 5) 10 (x4) 3 (x2) 1 (x3) 2 (x1) 5 (x1) [max] : Integer (different values: 3) 8 (x1) 2 (x1) 3 (x1) [target] : mixed type : String (different values: 1) effect (x604)