prey-for-death-bestiary object _id : String (all different values) img : String (different values: 2) systems/pf2e/icons/default-icons/npc.svg (x36) systems/pf2e/icons/default-icons/hazard.svg (x4) items : array Length: min=1 max=59 Value type: object _id : String (different values: 668) img : String (different values: 188) name : String (different values: 427) sort : Integer (different values: 60) system : object [autoHeightenLevel] : object [value] : Integer (different values: 1) 6 (x1) description : object value : String (different values: 379) [gm] : String (different values: 3)

Universal Crownhold key

(x2)

Although made of wood, Mantis Keeper's verdant scythe functions as if its blade were made of iron. If they're slain, the weapon quickly rots away, leaving behind rune-inscribed seeds that function as runestones that are inscribed with the weapon's qualities.

(x1)

This letter is from someone called Mantis Keeper and notes that the writer of the letter will send word if they or their "watchful eyes" spot the PCs entering the city by land.

(x1) [prepared] : object [flexible] : Boolean (different values: 1) False (x13) value : String (different values: 3) innate (x14) prepared (x11) focus (x5) [proficiency] : object value : Integer (different values: 2) 1 (x29) 0 (x1) publication : object license : String (different values: 2) OGL (x321) ORC (x415) remaster : Boolean (different values: 2) False (x321) True (x415) title : String (different values: 12) (x307) Pathfinder Player Core (x332) Pathfinder Bestiary (x20) Pathfinder Monster Core (x30) Pathfinder Adventure: Prey for Death (x19) Pathfinder GM Core (x14) Pathfinder Bestiary 3 (x6) Pathfinder Lost Omens Travel Guide (x1) Pathfinder Core Rulebook (x3) Pathfinder Treasure Vault (x1) Pathfinder Bestiary 2 (x1) Pathfinder Guns & Gears (x2) rules : ###FoundryRulesObject### [showSlotlessLevels] : object value : Boolean (different values: 1) False (x19) [slots] : object [slot0] : object max : Integer (different values: 2) 2 (x5) 5 (x6) prepared : array Length: min=2 max=5 Value type: object id : String (different values: 31) [slot1] : object max : Integer (different values: 2) 1 (x5) 3 (x6) prepared : array Length: min=1 max=3 Value type: object id : String (different values: 18) 3a34XsPPAGWFZS2J (x1) YpcqqGzF19Hfe6qR (x2) LUArsTstTPkNvPSA (x2) Tv3OVPbEtmkuFA0u (x2) dXSroTWtkJk5ZR9m (x1) 3A9LGT2ofkTuhTD8 (x1) Tb53WyuQuL6UsMzK (x1) KUWay6xrpMGrn7M1 (x2) QhpiprDQfoyWmmlL (x1) pkQeOfNU0lfi96Up (x1) 4g7NzyDEK55qBazu (x1) B6UqozBaBUoBpdtf (x1) fjKJ1ucohAjup1fD (x1) TdtA3OQE7G5oMQbC (x2) wHuHYThUPRW5uQQJ (x1) hekChGMh1cSuan0o (x1) C8Ig2e9xiGXD8Id7 (x1) i1XqiNG4384xkSP4 (x1) [slot2] : object max : Integer (different values: 2) 1 (x5) 3 (x6) prepared : array Length: min=1 max=3 Value type: object id : String (different values: 18) uA26tbDjfJ2w33Cc (x1) lRLnu8l3FA8RgGIz (x2) bT1xxuqO3qr86rJy (x2) LMlm6DXmK26FupEz (x2) 7A66kqVz1jlAfhyc (x1) kMv0sNTCAbSl9Ric (x1) jUxtCkooffahP3CI (x1) WNIZrN5sZ2lJ4NEn (x2) li26v9Aki8jmtbt2 (x1) sCZ7CEM7a5L7gEEU (x1) rlmQes1NLsAGMWEL (x1) FiZhKvuqblvbD662 (x1) xuLJ0C5STyGHpgHS (x1) TdtA3OQE7G5oMQbC (x2) FQwldLfsKLdmUZon (x1) 8TWXQaaYGIZycH6X (x1) scES8I8ynDcpndWd (x1) ZQyAbBMAIyFFQEwS (x1) [slot3] : object max : Integer (different values: 2) 1 (x5) 3 (x6) prepared : array Length: min=1 max=3 Value type: object id : String (different values: 20) 1pm3MKnpINY6xkwq (x1) PPkTNxk75APEqDrf (x2) AHmqjTxWJqUxYc0t (x2) Mn5uzpVfhLJhlDBi (x2) mAL0tZdOalHIDeC4 (x1) 8nJAOUuV7AQWwNSs (x1) J8fTTRHPTgKQs8TI (x1) l2vq3FHSvRwnG5sI (x1) dodQ68oi6oukfeO8 (x1) KDBEZbrF7xG5H7G5 (x1) nIoMFCk20Yx6SPQz (x1) pl8Aw8Ce0FEmFfXA (x1) cd0XyA6w6iWJvtCU (x1) RR0ZWytssR3WaCcu (x1) TdtA3OQE7G5oMQbC (x1) OlTVJL8SW9n1sQBJ (x1) 85XIWCv3gpRbxvRt (x1) nTfNkGeomTuh7deB (x1) 27V4CC9qJZyltXtT (x1) CkvFcwDuBtrDLD2Y (x1) [slot4] : object max : Integer (different values: 2) 1 (x5) 3 (x6) prepared : array Length: min=1 max=3 Value type: object id : String (different values: 19) j4ZIdq4wlKwZLjiP (x2) wIygWl8k7z9yUIv9 (x2) e4L1eutd260Eas0B (x2) un1KtTghHz83PvTO (x2) V4epMkZ0XoydIfMl (x1) LANsdZYo9SemPy8G (x1) QYHTLCQUlty8xhdZ (x1) nEBF4cBQ7Fov04IL (x1) XD7bYWTw3gUZ1oTL (x1) 9CcCC1Ofcz3Hlcz3 (x1) vzd9AUYj0LtxbpG1 (x1) 2JQqHentrluSvPJc (x1) EC3UdGXHxoj4iWIw (x1) KddpeOqp1OZWoVyq (x1) Wx6LMB3BDfGOKHVc (x1) J4ocVGilDVICCgS2 (x1) Ei5QY6Mi1hWXRlVt (x1) WnptT7xke3Nh5mbS (x1) dj1QZUiQTtoLgNR8 (x1) [slot5] : object max : Integer (different values: 2) 1 (x3) 3 (x6) prepared : array Length: min=1 max=3 Value type: object id : String (different values: 18) fChteZlvX2W2w05m (x1) HAc0Wizw3rhKFekE (x2) Gbcma6NF41SVNwKI (x2) aIcvycyHJxtfTeeU (x2) Tb53WyuQuL6UsMzK (x1) S3KWrvLjj9T1d8WM (x1) SnipI1gaROmrPw1s (x1) YGBnnmyGHly3cvz5 (x1) QhpiprDQfoyWmmlL (x1) pl8Aw8Ce0FEmFfXA (x1) a3CUKGRIJFd31MKG (x1) i1oDpefXqP9WXbQn (x1) HxF2ZHbYTSNIX7vh (x1) TdtA3OQE7G5oMQbC (x1) x3s8oWrQvQyUJ58P (x1) rJjJEWbWAHrH1nn4 (x1) GkMuMFJamqL71aZX (x1) G9LaYRCFuGlGNvVw (x1) [slot6] : object max : Integer (different values: 3) 1 (x2) 6 (x2) 3 (x4) prepared : array Length: min=1 max=6 Value type: object id : String (different values: 17) 43E25T5XlICycRkJ (x1) CxcMDsEEBUAMP70e (x2) X4h3ufeoqQw113F3 (x2) ay4ZWjGPGdgCMb8J (x8) 6LE8hcnWp5ky0JVk (x1) 00TptYCWHJuxg7Bf (x1) Ru5SvCAZ9b79r57s (x1) A1HqiXuwRvADox99 (x1) wpNqs1HYuIgZK3NN (x1) muvQcNzbjZdSxarE (x1) vMiaHWTJ1qeG7hqO (x1) 0xBf5NrzINokT273 (x1) 3P0h45Bjsk0rfLBJ (x1) ZDhX0HNZ2HVgGB0R (x1) ynS1WQIddWUl3KfI (x1) ol3sgbGlO4kRGXCS (x1) GkMuMFJamqL71aZX (x1) [expended] : Boolean (different values: 1) True (x1) [slot7] : object max : Integer (different values: 2) 1 (x2) 3 (x4) prepared : array Length: min=1 max=4 Value type: object [id] : String (different values: 14) h9l7JDoYIMggiYGh (x1) 0fEswS28Q7EBKqmM (x1) XHJDAbRPEHLvkLC8 (x1) QZwYk9euR3GHnmUN (x1) nIoMFCk20Yx6SPQz (x1) Tbb0BERSdOzDyaUI (x1) Ej1Rj5byt5y6440Z (x1) lKFOGjPSautjIiIH (x1) 3T9zX3OXcEHaNgL9 (x1) P7rNWigKkY4k5eFB (x1) akAqdyxiKuSvVj7b (x1) SmKWSerYPXwUDV8C (x1) GkMuMFJamqL71aZX (x1) wVDvyiRaJB9OHYaq (x1) [slot8] : object max : Integer (different values: 3) 1 (x2) 3 (x2) 9 (x1) prepared : array Length: min=1 max=9 Value type: object id : String (different values: 12) HmHEd3r2oWrEn3Da (x1) o71RYQjmyaemVUTl (x1) Tb53WyuQuL6UsMzK (x1) mYQ5qs045i6JIlUG (x1) 0lqe2tY95BaCQLSP (x1) 5lC8zPGWjiT96EwR (x1) prIZukrnXohch07Q (x1) yTgMdJmK7VHNJA8h (x1) jrUdKE2e7WWCOsdS (x1) vMmYixwrfZWkejy7 (x6) TdtA3OQE7G5oMQbC (x1) XKIrHmlaWr4DNWlt (x1) [slot9] : object max : Integer (different values: 3) 1 (x1) 2 (x1) 9 (x1) prepared : array Length: min=1 max=9 Value type: object id : String (different values: 7) ySVz4BxAtfZaztjv (x1) 315Rm5TVg18C9wGH (x1) I35oWM05xHMwBxFG (x1) JL10Npp9TOI2905T (x6) pl8Aw8Ce0FEmFfXA (x1) qqX3kwUV2Whs5eNW (x1) PeddgygXT9j0cIam (x1) [slot10] : object max : Integer (different values: 1) 1 (x1) prepared : array Length: min=1 max=1 Value type: object expended : Boolean (different values: 1) True (x1) id : String (different values: 1) U3OShHuKJayeD61e (x1) [slug] : String (different values: 214) [spelldc] : object dc : Integer (different values: 13) 34 (x4) 44 (x1) 35 (x4) 33 (x3) 32 (x4) 38 (x2) 27 (x1) 40 (x1) 31 (x1) 41 (x3) 37 (x3) 36 (x2) 29 (x1) [mod] : Integer (different values: 1) 0 (x2) value : Integer (different values: 13) 26 (x4) 35 (x1) 27 (x4) 24 (x5) 30 (x2) 19 (x1) 32 (x1) 23 (x1) 33 (x3) 29 (x3) 25 (x2) 28 (x2) 21 (x1) [tradition] : object value : String (different values: 3) divine (x22) occult (x4) primal (x4) traits : object [rarity] : String (different values: 3) common (x406) uncommon (x63) rare (x11) [traditions] : array Length: min=0 max=4 Value type: String (different values: 4) divine (x185) arcane (x202) occult (x193) primal (x139) [value] : array Length: min=0 max=9 Value type: String (different values: 104) [selected] : object curse : String (different values: 1) Curse (x1) death : String (different values: 1) Death (x1) necromancy : String (different values: 1) Necromancy (x1) [area] : object type : String (different values: 4) emanation (x12) burst (x30) cone (x4) line (x5) value : Integer (different values: 9) 40 (x4) 10 (x5) 15 (x3) 20 (x17) 50 (x1) 30 (x8) 60 (x11) 120 (x1) 5 (x1) [details] : String (different values: 1) all squares in a 20-foot-radius burst that contain plants (x1) [cost] : object value : String (different values: 7) (x299) herbs, 1/5 the value on Creature Creation Rituals table (x1) rare incense worth a total value of 150 gp (x2) faerie circle ingredients worth a total value of 1 gp × the spell rank × the target's level (x1) rare candles and incense worth a total value of 50 gp (x1) rare incense and offerings worth a total value of 2 gp × the spell rank × the target's level, see text for more details (x1) gemstones worth a total value of 75 gp × the target's level (x2) [counteraction] : Boolean (different values: 2) False (x281) True (x26) [damage] : object [0] : object applyMod : Boolean (different values: 1) False (x64) [category] : String (different values: 1) persistent (x2) formula : String (different values: 21) kinds : array Length: min=1 max=2 Value type: String (different values: 2) damage (x60) healing (x17) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 11) spirit (x12) vitality (x7) untyped (x8) sonic (x3) void (x18) bleed (x2) mental (x7) cold (x1) electricity (x3) piercing (x1) fire (x2) [damageType] : String (different values: 5) slashing (x15) piercing (x9) fire (x1) mental (x1) bludgeoning (x1) [dice] : Integer (different values: 3) 1 (x24) 3 (x2) 0 (x1) [die] : String (different values: 6) d12 (x6) d6 (x13) d10 (x2) d4 (x4) d8 (x1) (x1) [b9dAiWfV57lyCWpP] : object applyMod : Boolean (different values: 1) False (x2) [category] : mixed formula : String (different values: 1) 6d6 (x2) kinds : array Length: min=1 max=1 Value type: String (different values: 1) damage (x2) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 1) fire (x2) [e72ZbHgzdvNBKkL2] : object applyMod : Boolean (different values: 1) False (x3) [category] : mixed formula : String (different values: 1) 3d6 (x3) kinds : array Length: min=1 max=1 Value type: String (different values: 1) damage (x3) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 1) slashing (x3) [Orj0nFMXwcULkl5B] : object applyMod : Boolean (different values: 1) False (x3) [category] : mixed formula : String (different values: 1) 8d6 (x3) kinds : array Length: min=1 max=1 Value type: String (different values: 1) damage (x3) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 1) force (x3) [xbLeTUmgQaLSf1Jv] : object applyMod : Boolean (different values: 1) False (x2) [category] : mixed formula : String (different values: 1) 8d6 (x2) kinds : array Length: min=1 max=1 Value type: String (different values: 1) damage (x2) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 1) poison (x2) [2YlEXgT93lbWXENb] : object applyMod : Boolean (different values: 1) False (x2) [category] : mixed formula : String (different values: 1) 10d6 (x2) kinds : array Length: min=1 max=1 Value type: String (different values: 1) damage (x2) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 1) cold (x2) [3bsJUDEgedKhPx6T] : object applyMod : Boolean (different values: 1) False (x2) [category] : mixed formula : String (different values: 1) 2d4 (x2) kinds : array Length: min=1 max=1 Value type: String (different values: 1) damage (x2) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 1) cold (x2) [rQT6Is4xVcbWJIAt] : object applyMod : Boolean (different values: 1) False (x5) [category] : mixed formula : String (different values: 1) 7d8 (x5) kinds : array Length: min=1 max=1 Value type: String (different values: 1) damage (x5) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 1) force (x5) [C34n7XTpCLCXJWwt] : object applyMod : Boolean (different values: 1) False (x1) [category] : mixed formula : String (different values: 1) 2d6 (x1) kinds : array Length: min=1 max=1 Value type: String (different values: 1) damage (x1) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 1) bludgeoning (x1) [cQDyW0QpjJ38MlSi] : object applyMod : Boolean (different values: 1) False (x1) [category] : mixed formula : String (different values: 1) 2d4 (x1) kinds : array Length: min=1 max=1 Value type: String (different values: 1) damage (x1) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 1) fire (x1) [persistent] : object [faces] : mixed number : Integer (different values: 1) 3 (x1) type : String (different values: 1) fire (x1) [formula] : String (different values: 1) 8d6+21 (x1) [kind] : String (different values: 1) healing (x1) [type] : String (different values: 1) untyped (x1) [defense] : object save : object basic : Boolean (different values: 2) False (x85) True (x44) statistic : String (different values: 3) fortitude (x58) will (x48) reflex (x23) [duration] : object sustained : Boolean (different values: 2) False (x290) True (x17) value : String (different values: 19) varies (x24) (x137) until your next daily preparations (x6) 1 round or sustained up to 1 minute (x3) 8 hours (x1) 10 minutes (x26) 1 minute (x46) 1 hour (x16) 5 minutes (x7) unlimited (x7) 1 round (x7) until the start of your next turn (x9) 4d12 hours (x1) up to 10 minutes (x3) see text (x3) until the end of your turn (x4) until the next time you make your daily preparations (x3) until the end of the target's next turn (x3) until the end of your next turn (x1) [heightening] : object [damage] : object [0] : String (different values: 9) 1d10 (x13) 1d8 (x16) 2d10 (x1) 2d6 (x7) 1d4 (x5) 1d6 (x10) 10 (x5) 1d12 (x2) 1d10+4 (x1) [b9dAiWfV57lyCWpP] : String (different values: 1) 1d6 (x2) [e72ZbHgzdvNBKkL2] : String (different values: 1) 3d6 (x3) [2YlEXgT93lbWXENb] : String (different values: 1) 2d6 (x2) [3bsJUDEgedKhPx6T] : String (different values: 1) 1d4 (x2) [rQT6Is4xVcbWJIAt] : String (different values: 1) 1d8 (x5) [cQDyW0QpjJ38MlSi] : String (different values: 1) 1d4 (x1) [interval] : Integer (different values: 2) 1 (x64) 2 (x11) type : String (different values: 2) interval (x75) fixed (x58) [levels] : object [5] : object [range] : object value : String (different values: 1) 1 mile (x12) [target] : object value : String (different values: 1) 10 creatures (x3) [4] : object target : object value : String (different values: 4) 10 creatures you know by name and have met in person (x2) 2 creatures (x2) 10 willing living creatures (x1) 10 creatures (x1) [range] : object value : String (different values: 1) 30 feet (x1) [8] : object target : object value : String (different values: 1) 10 creatures (x8) [7] : object target : object value : String (different values: 4) up to 5 creatures (x3) 10 creatures (x5) 6 creatures (x2) 5 creatures (x2) [10] : object damage : object 0 : object applyMod : Boolean (different values: 1) False (x3) [category] : mixed formula : String (different values: 1) 10d6 (x3) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 1) void (x3) [3] : object target : object value : String (different values: 4) 5 creatures (x5) 1 willing creature (x2) non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less (x2) 10 objects (x1) [range] : object value : String (different values: 1) touch (x2) [2] : object target : object value : String (different values: 1) non-magical object of 1 Bulk or less (x2) [6] : object [target] : object value : String (different values: 2) 10 creatures (x2) any number of objects (x1) [level] : object value : Integer (different values: 17) 7 (x12) 4 (x56) 3 (x28) 2 (x54) 1 (x99) 9 (x7) 6 (x30) 5 (x26) 0 (x42) 16 (x1) 17 (x2) 11 (x10) 8 (x3) 15 (x3) 10 (x2) 18 (x1) 14 (x1) [location] : object [heightenedLevel] : Integer (different values: 9) 7 (x26) 4 (x9) 9 (x8) 8 (x7) 6 (x17) 5 (x15) 3 (x4) 2 (x1) 1 (x1) [value] : String (different values: 26) [uses] : object max : Integer (different values: 2) 3 (x10) 2 (x3) value : Integer (different values: 2) 3 (x10) 2 (x3) [range] : mixed object value : String (different values: 13) 40 feet (x3) 120 feet (x53) planetary (x6) 30 feet (x93) touch (x56) (x53) varies (x14) 100 miles (x4) 0 feet (x1) 500 feet (x5) 60 feet (x13) 10 feet (x4) 5 feet (x2) Integer (different values: 2) 30 (x2) 20 (x7) [requirements] : String (different values: 2) (x305) You can bleed (x2) [target] : object value : String (different values: 41) [time] : object value : String (different values: 10) 2 (x225) 10 minutes (x14) 1 minute (x6) 1 to 3 (x14) reaction (x8) 3 (x14) 1 (x15) 1 day (x8) 1 or 2 (x1) 1 hour (x2) [overlays] : object [37gy7l19tik74o4s] : object _id : String (different values: 1) 37gy7l19tik74o4s (x7) name : String (different values: 1) Heal (vs. Living) (x7) overlayType : String (different values: 1) override (x7) sort : Integer (different values: 1) 2 (x7) system : object damage : object 0 : object formula : String (different values: 1) 1d8+8 (x7) kinds : array Length: min=1 max=1 Value type: String (different values: 1) healing (x7) [defense] : mixed heightening : object damage : object 0 : String (different values: 1) 1d8+8 (x7) range : object value : String (different values: 1) 30 feet (x7) time : object value : String (different values: 1) 2 (x7) traits : object value : array Length: min=4 max=4 Value type: String (different values: 4) concentrate (x7) healing (x7) manipulate (x7) vitality (x7) [7qdtetowq348s9oc] : object _id : String (different values: 1) 7qdtetowq348s9oc (x7) overlayType : String (different values: 1) override (x7) sort : Integer (different values: 1) 1 (x7) system : object range : object value : String (different values: 1) touch (x7) time : object value : String (different values: 1) 1 (x7) [7vbvdrv2cl87sqta] : object _id : String (different values: 1) 7vbvdrv2cl87sqta (x7) overlayType : String (different values: 1) override (x7) sort : Integer (different values: 1) 4 (x7) system : object area : object type : String (different values: 1) emanation (x7) value : Integer (different values: 1) 30 (x7) range : object value : String (different values: 1) (x7) target : object value : String (different values: 1) all living and undead creatures (x7) time : object value : String (different values: 1) 3 (x7) traits : object value : array Length: min=4 max=4 Value type: String (different values: 4) concentrate (x7) healing (x7) manipulate (x7) vitality (x7) [lfxcoz2d3f8j2zq1] : object _id : String (different values: 1) lfxcoz2d3f8j2zq1 (x7) name : String (different values: 1) Heal (vs. Undead) (x7) overlayType : String (different values: 1) override (x7) sort : Integer (different values: 1) 3 (x7) system : object damage : object 0 : object kinds : array Length: min=1 max=1 Value type: String (different values: 1) damage (x7) range : object value : String (different values: 1) 30 feet (x7) target : object value : String (different values: 1) 1 undead (x7) time : object value : String (different values: 1) 2 (x7) traits : object value : array Length: min=4 max=4 Value type: String (different values: 4) concentrate (x7) healing (x7) manipulate (x7) vitality (x7) [2I469pfbYcmFvzOA] : object _id : String (different values: 1) 2I469pfbYcmFvzOA (x2) name : String (different values: 1) Telekinetic Projectile (Bludgeoning) (x2) overlayType : String (different values: 1) override (x2) sort : Integer (different values: 1) 1 (x2) system : object damage : object 0 : object [category] : mixed type : String (different values: 1) bludgeoning (x2) [cUFX7ExSLeoa3vIF] : object _id : String (different values: 1) cUFX7ExSLeoa3vIF (x2) name : String (different values: 1) Telekinetic Projectile (Piercing) (x2) overlayType : String (different values: 1) override (x2) sort : Integer (different values: 1) 2 (x2) system : object damage : object 0 : object [category] : mixed type : String (different values: 1) piercing (x2) [zFWsMjoeCnLxqJaV] : object _id : String (different values: 1) zFWsMjoeCnLxqJaV (x2) name : String (different values: 1) Telekinetic Projectile (Slashing) (x2) overlayType : String (different values: 1) override (x2) sort : Integer (different values: 1) 3 (x2) system : object damage : object 0 : object [category] : mixed type : String (different values: 1) slashing (x2) [WTeek6DuuUC5uXiv] : object _id : String (different values: 1) WTeek6DuuUC5uXiv (x4) name : String (different values: 1) Execute (Void) (x4) overlayType : String (different values: 1) override (x4) sort : Integer (different values: 1) 1 (x4) system : object [rZUgF7LFHu7N5MFK] : object _id : String (different values: 1) rZUgF7LFHu7N5MFK (x4) name : String (different values: 1) Execute (Vitality) (x4) overlayType : String (different values: 1) override (x4) sort : Integer (different values: 1) 2 (x4) system : object damage : object 0 : object [category] : mixed type : String (different values: 1) vitality (x4) traits : object value : array Length: min=3 max=3 Value type: String (different values: 3) concentrate (x4) manipulate (x4) vitality (x4) [4gyp3qlsv5ywdyjq] : object _id : String (different values: 1) 4gyp3qlsv5ywdyjq (x6) name : String (different values: 1) Harm (vs. Undead) (x6) overlayType : String (different values: 1) override (x6) sort : Integer (different values: 1) 3 (x6) system : object damage : object 0 : object formula : String (different values: 1) 1d8+8 (x6) kinds : array Length: min=1 max=1 Value type: String (different values: 1) healing (x6) [defense] : mixed heightening : object damage : object 0 : String (different values: 1) 1d8+8 (x6) range : object value : String (different values: 1) 30 feet (x6) target : object value : String (different values: 1) 1 willing undead creature (x6) time : object value : String (different values: 1) 2 (x6) traits : object value : array Length: min=3 max=3 Value type: String (different values: 3) concentrate (x6) manipulate (x6) void (x6) [pq7cxntbz4s8g5ik] : object _id : String (different values: 1) pq7cxntbz4s8g5ik (x6) overlayType : String (different values: 1) override (x6) sort : Integer (different values: 1) 1 (x6) system : object range : object value : String (different values: 1) touch (x6) time : object value : String (different values: 1) 1 (x6) [rvhoa43rqqqp8izn] : object _id : String (different values: 1) rvhoa43rqqqp8izn (x6) overlayType : String (different values: 1) override (x6) sort : Integer (different values: 1) 4 (x6) system : object area : object type : String (different values: 1) emanation (x6) value : Integer (different values: 1) 30 (x6) range : object value : String (different values: 1) (x6) target : object value : String (different values: 1) all living and undead creatures (x6) time : object value : String (different values: 1) 3 (x6) traits : object value : array Length: min=3 max=3 Value type: String (different values: 3) concentrate (x6) manipulate (x6) void (x6) [z04svm1cvfcxtplb] : object _id : String (different values: 1) z04svm1cvfcxtplb (x6) name : String (different values: 1) Harm (vs. Living) (x6) overlayType : String (different values: 1) override (x6) sort : Integer (different values: 1) 2 (x6) system : object damage : object 0 : object kinds : array Length: min=1 max=1 Value type: String (different values: 1) damage (x6) range : object value : String (different values: 1) 30 feet (x6) target : object value : String (different values: 1) 1 living creature (x6) time : object value : String (different values: 1) 2 (x6) traits : object value : array Length: min=3 max=3 Value type: String (different values: 3) concentrate (x6) manipulate (x6) void (x6) [ZxbNsu1w4bhR2fCe] : object _id : String (different values: 1) ZxbNsu1w4bhR2fCe (x2) overlayType : String (different values: 1) override (x2) sort : Integer (different values: 1) 1 (x2) system : object [wUTd1CuL1B5jIquK] : object _id : String (different values: 1) wUTd1CuL1B5jIquK (x2) overlayType : String (different values: 1) override (x2) sort : Integer (different values: 1) 2 (x2) system : object area : object type : String (different values: 1) burst (x2) value : Integer (different values: 1) 30 (x2) range : object value : String (different values: 1) 500 feet (x2) time : object value : String (different values: 1) 3 (x2) [b1ms5uwp9vwblhkq] : object _id : String (different values: 1) b1ms5uwp9vwblhkq (x1) overlayType : String (different values: 1) override (x1) sort : Integer (different values: 1) 2 (x1) system : object damage : object 0 : object formula : String (different values: 1) 1d8+8 (x1) heightening : object damage : object 0 : String (different values: 1) 1d8+8 (x1) range : object value : String (different values: 1) 30 feet (x1) time : object value : String (different values: 1) 2 (x1) traits : object traditions : array<> Length: min=0 max=0 Value type: mixed value : array Length: min=6 max=6 Value type: String (different values: 6) concentrate (x1) druid (x1) focus (x1) healing (x1) manipulate (x1) vitality (x1) [md8ss7iwxhth4y5f] : object _id : String (different values: 1) md8ss7iwxhth4y5f (x1) overlayType : String (different values: 1) override (x1) sort : Integer (different values: 1) 1 (x1) system : object range : object value : String (different values: 1) touch (x1) time : object value : String (different values: 1) 1 (x1) [eOCNn2ohYAvsYZjn] : object _id : String (different values: 1) eOCNn2ohYAvsYZjn (x1) overlayType : String (different values: 1) override (x1) sort : Integer (different values: 1) 1 (x1) system : object [defense] : mixed [xYyA7CV1GaFTRjBQ] : object _id : String (different values: 1) xYyA7CV1GaFTRjBQ (x1) name : String (different values: 1) Ignition (Melee) (x1) overlayType : String (different values: 1) override (x1) sort : Integer (different values: 1) 2 (x1) system : object damage : object cQDyW0QpjJ38MlSi : object formula : String (different values: 1) 2d6 (x1) [defense] : mixed heightening : object damage : object cQDyW0QpjJ38MlSi : String (different values: 1) 1d6 (x1) range : object value : String (different values: 1) touch (x1) [9Ly51UbFomNFSkwE] : object name : String (different values: 1) Weapon Storm (Emanation) (x3) overlayType : String (different values: 1) override (x3) sort : Integer (different values: 1) 2 (x3) system : object area : object type : String (different values: 1) emanation (x3) value : Integer (different values: 1) 10 (x3) [mAZRhujP3gA9tb4m] : object name : String (different values: 1) Weapon Storm (Cone) (x3) overlayType : String (different values: 1) override (x3) sort : Integer (different values: 1) 1 (x3) system : object area : object type : String (different values: 1) cone (x3) value : Integer (different values: 1) 30 (x3) [attackEffects] : object value : array Length: min=0 max=1 Value type: String (different values: 11) improved-knockdown (x1) warpwave-strike (x2) grab (x1) blood-siphon (x1) jorogumo-venom (x1) web-trap (x1) improved-push (x1) improved-grab (x1) viscous-trap (x1) blightburn-resin (x4) drain-life (x2) [bonus] : object value : Integer (different values: 18) 29 (x11) 37 (x3) 0 (x24) 31 (x5) 33 (x7) 27 (x3) 23 (x3) 25 (x2) 32 (x6) 26 (x7) 30 (x7) 22 (x2) 20 (x1) 21 (x1) 34 (x3) 28 (x7) 35 (x5) 2 (x3) [damageRolls] : object [0] : object damage : String (different values: 12) 3d10+14 (x3) 3d6+14 (x2) 3d12+14 (x1) 3d8+14 (x2) 4d12 (x1) 3d10+13 (x1) 3d8+13 (x1) 3d12+16 (x1) 3d6+16 (x1) 3d10+16 (x1) 9d6 (x1) 2d6+15 (x2) damageType : String (different values: 6) piercing (x5) slashing (x5) bludgeoning (x2) electricity (x1) fire (x2) void (x2) [wu17sjwqujgns2xukamc] : object damage : String (different values: 1) 2d6 (x1) damageType : String (different values: 1) spirit (x1) [4h426ektuecci0wlmer6] : object damage : String (different values: 1) 2d6 (x1) damageType : String (different values: 1) spirit (x1) [ebur9kza0mcjvrt31xz3] : object damage : String (different values: 1) 2d6 (x1) damageType : String (different values: 1) spirit (x1) [5erxx38qtoy6n7qh2g2o] : object damage : String (different values: 1) 4d12+18 (x1) damageType : String (different values: 1) piercing (x1) [7n6jeb5iu8v5ognssmt7] : object damage : String (different values: 1) 4d12+18 (x1) damageType : String (different values: 1) slashing (x1) [gzxdq4juyv9ilxve5dti] : object damage : String (different values: 1) 4d8+18 (x1) damageType : String (different values: 1) bludgeoning (x1) [Px4A4Sb5V6t5x0s9] : object damage : String (different values: 1) 3d12+11 (x1) damageType : String (different values: 1) slashing (x1) [zOnew4dT12cSEzB4] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) electricity (x1) [EdPzCEIbGkmJ73a4] : object category : String (different values: 1) persistent (x1) damage : String (different values: 1) 3d6 (x1) damageType : String (different values: 1) bleed (x1) [dl5uDZYBAgMgkM3r] : object damage : String (different values: 1) 5d6 (x1) damageType : String (different values: 1) slashing (x1) [8rpc2zHVuOIwx5wU] : object damage : String (different values: 1) 3d12+17 (x1) damageType : String (different values: 1) piercing (x1) [JB1ZbtqoTDedbRZt] : object category : String (different values: 1) persistent (x1) damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) bleed (x1) [lThHxd2IdC16r1S6] : object damage : String (different values: 1) 3d6+17 (x1) damageType : String (different values: 1) slashing (x1) [9xlbyI8xXYJLGMzV] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) acid (x1) [JjqNkm4NF1y7fYby] : object category : String (different values: 1) persistent (x1) damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) bleed (x1) [n6TH1Xwm8Lq7dSUR] : object damage : String (different values: 1) 3d6+14 (x1) damageType : String (different values: 1) slashing (x1) [gH7qBOQMbLgRgek4] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) slashing (x1) [vuDOcwVm1v3wQAAF] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) poison (x1) [Lukc4USEmqk1A1bG] : object damage : String (different values: 1) 3d4+15 (x1) damageType : String (different values: 1) bludgeoning (x1) [aT0gFavcwwePFCeT] : object damage : String (different values: 1) 3d12+15 (x1) damageType : String (different values: 1) piercing (x1) [n4rEEWopzXqxWnAg] : object damage : String (different values: 1) 3d8+15 (x1) damageType : String (different values: 1) slashing (x1) [qHdIlh2xU2NqwJ2E] : object category : String (different values: 1) persistent (x1) damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) bleed (x1) [qX9kAY69PHuZEbKw] : object damage : String (different values: 1) 2d12+11 (x1) damageType : String (different values: 1) slashing (x1) [3snqKYmgm7VQdNdH] : object damage : String (different values: 1) 1d6+11 (x1) damageType : String (different values: 1) piercing (x1) [qrQqzXbjxgoIEXEC] : object damage : String (different values: 1) 2d12+7 (x2) damageType : String (different values: 1) slashing (x2) [6zfe9YmIu3hKzT3c] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) sonic (x1) [DVG8GTQlPpAU67eH] : object damage : String (different values: 1) 3d10+12 (x1) damageType : String (different values: 1) slashing (x1) [TgUOieRxuIYLOvUQ] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) acid (x1) [4nkpyliQNk7eB9mk] : object damage : String (different values: 1) 3d12+11 (x1) damageType : String (different values: 1) slashing (x1) [oo6FAzTopZyf8AEj] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) cold (x1) [CYYrVIQhOfAfrUgZ] : object damage : String (different values: 1) 3d12+11 (x1) damageType : String (different values: 1) slashing (x1) [V1ZH3VFAu8SmbRxG] : object category : String (different values: 1) persistent (x1) damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) bleed (x1) [XoyjBHwsh8U2iMWY] : object damage : String (different values: 1) 2d6+11 (x1) damageType : String (different values: 1) piercing (x1) [aq9UjnvL0wjdrEb2] : object damage : String (different values: 1) 2d6+11 (x1) damageType : String (different values: 1) piercing (x1) [vkc0Ve91eB2Gdp1L] : object damage : String (different values: 1) 1d4+7 (x2) damageType : String (different values: 1) piercing (x2) [BfxJ8a04u2nCxgjK] : object category : String (different values: 1) persistent (x2) damage : String (different values: 1) 1d6 (x2) damageType : String (different values: 1) bleed (x2) [s1UIwPRWnLGSCk1b] : object damage : String (different values: 1) 2d6+7 (x2) damageType : String (different values: 1) slashing (x2) [n3fg8uxtmtrbylc9zkfi] : object damage : String (different values: 1) 4d6 (x1) damageType : String (different values: 1) fire (x1) [STmhjrIg9pYdacp9] : object category : String (different values: 1) persistent (x1) damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) cold (x1) [3Z5OEVc81rpp11mb] : object damage : String (different values: 1) 2d6+14 (x1) damageType : String (different values: 1) piercing (x1) [ZbwZU7O1MeMBjFuK] : object category : String (different values: 1) persistent (x1) damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) bleed (x1) [IadAulfCKPTvfQ9v] : object damage : String (different values: 1) 2d6+14 (x1) damageType : String (different values: 1) piercing (x1) [XyYiI1jxo4hgr1PJ] : object category : String (different values: 1) persistent (x1) damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) bleed (x1) [M3gu0rWBLwF6YiUx] : object damage : String (different values: 1) 3d12+17 (x1) damageType : String (different values: 1) piercing (x1) [ta91gadf6jNuanlw] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) fire (x1) [g3b0e9D7SJBi8JPA] : object category : String (different values: 1) persistent (x1) damage : String (different values: 1) 2d6 (x1) damageType : String (different values: 1) bleed (x1) [vANhddY8A5EIllGy] : object damage : String (different values: 1) 3d6+17 (x1) damageType : String (different values: 1) slashing (x1) [aBF6aqzkcwaQtulx] : object damage : String (different values: 1) 3d6+17 (x1) damageType : String (different values: 1) piercing (x1) [bISjA5m6p5KGpemH] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) spirit (x1) [fwVIZFxSA663BguB] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) electricity (x1) [i1Iz4DDCcdEyh4IJ] : object damage : String (different values: 1) 4d6+12 (x1) damageType : String (different values: 1) slashing (x1) [ieuHyTGuGgpockVA] : object category : String (different values: 1) persistent (x1) damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) bleed (x1) [O1PpMrRyHtfJ0A99] : object category : String (different values: 1) persistent (x1) damage : String (different values: 1) 3 (x1) damageType : String (different values: 1) fire (x1) [ipXhbYAuusq3enQS] : object category : String (different values: 1) splash (x1) damage : String (different values: 1) 3 (x1) damageType : String (different values: 1) fire (x1) [qYqdyZ5XfjiefXFt] : object damage : String (different values: 1) 3d8 (x1) damageType : String (different values: 1) fire (x1) [GLQna0EKus24RyA7] : object category : String (different values: 1) splash (x1) damage : String (different values: 1) 3 (x1) damageType : String (different values: 1) mental (x1) [zqfNWkH7OAhe08MI] : object damage : String (different values: 1) 3d6 (x1) damageType : String (different values: 1) mental (x1) [DPln8zZ838TOdENl] : object damage : String (different values: 1) 1d4+10 (x1) damageType : String (different values: 1) bludgeoning (x1) [1ToCqDS1GZZgaJ4s] : object category : String (different values: 1) persistent (x1) damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) bleed (x1) [hpCXjRG7cYR6SxRQ] : object damage : String (different values: 1) 2d6+10 (x1) damageType : String (different values: 1) slashing (x1) [5KqcRWcKNg1XHDPO] : object damage : String (different values: 1) 3d10+16 (x1) damageType : String (different values: 1) slashing (x1) [6DbPPiURMyuZu2Yw] : object category : String (different values: 1) persistent (x1) damage : String (different values: 1) 2d6 (x1) damageType : String (different values: 1) bleed (x1) [o5qjNj6Q1fbhozQ0] : object damage : String (different values: 1) 3d6+16 (x1) damageType : String (different values: 1) piercing (x1) [MfFEsUVYX54Ja3Mg] : object damage : String (different values: 1) 3d8+10 (x1) damageType : String (different values: 1) slashing (x1) [Hru4cvCaGnlrQ1xi] : object damage : String (different values: 1) 1d4+10 (x1) damageType : String (different values: 1) piercing (x1) [tvduWKLiUNJTfSUW] : object damage : String (different values: 1) 3d6+10 (x1) damageType : String (different values: 1) slashing (x1) [b2UhGiRmySnXQDsj] : object damage : String (different values: 1) 2d6+12 (x1) damageType : String (different values: 1) slashing (x1) [mdtTNu6BS0MBHJHw] : object category : String (different values: 1) persistent (x1) damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) bleed (x1) [hrjaPPz9X3S1SRIo] : object damage : String (different values: 1) 1d4+10 (x1) damageType : String (different values: 1) piercing (x1) [3kM1h3op7vxpD9Nh] : object damage : String (different values: 1) 3d10+17 (x1) damageType : String (different values: 1) slashing (x1) [TEhdEFGDOX6rjiS9] : object damage : String (different values: 1) 2d6 (x1) damageType : String (different values: 1) fire (x1) [wlFlnOnvypSmyfs6] : object damage : String (different values: 1) 3d10+17 (x1) damageType : String (different values: 1) bludgeoning (x1) [xYvAOBfykqXaXWEu] : object damage : String (different values: 1) 2d6 (x1) damageType : String (different values: 1) fire (x1) [E7A2bmeXcoOxdQyj] : object damage : String (different values: 1) 2d12+16 (x1) damageType : String (different values: 1) slashing (x1) [SQxRObDcptpyFyLJ] : object category : String (different values: 1) persistent (x1) damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) bleed (x1) [rQ3ZvQpVXMJCTwkz] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) spirit (x1) [6MCwrTWGWA6PEOwT] : object damage : String (different values: 1) 3d6+16 (x1) damageType : String (different values: 1) bludgeoning (x1) [9CBuZHyPdahdwLnr] : object damage : String (different values: 1) 2d6+16 (x1) damageType : String (different values: 1) bludgeoning (x1) [AltvEMU77J18y7se] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) spirit (x1) [34kw34o84zg492jxw6nt] : object damage : String (different values: 1) 1d12 (x1) damageType : String (different values: 1) electricity (x1) [54mrmhvfugd8pmf1jdv2] : object damage : String (different values: 1) 1d12 (x1) damageType : String (different values: 1) electricity (x1) [JvY6ZS7dCmoVrPKd] : object damage : String (different values: 1) 3d8+17 (x1) damageType : String (different values: 1) piercing (x1) [BLMw6HFRj9LbhFIF] : object damage : String (different values: 1) 3d6+17 (x1) damageType : String (different values: 1) slashing (x1) [3rzyFeKDLqtbwSHu] : object damage : String (different values: 1) 2d10+17 (x1) damageType : String (different values: 1) bludgeoning (x1) [92ZGz7RPCPFgUlve] : object damage : String (different values: 1) 6d6+6 (x1) damageType : String (different values: 1) mental (x1) [7ZzMPdHwODSWqsK1] : object damage : String (different values: 1) 3d10+11 (x1) damageType : String (different values: 1) slashing (x1) [WGUUDE7akBOpQr82] : object category : String (different values: 1) persistent (x1) damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) bleed (x1) [qujCei9OPdNDIXkA] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) electricity (x1) RoU8rZS12EHewdhu : object damage : String (different values: 1) 3d10+8 (x1) damageType : String (different values: 1) piercing (x1) XZBRosfNoRGGQTRr : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) electricity (x1) [actionType] : object value : String (different values: 4) passive (x120) reaction (x37) action (x72) free (x5) [actions] : object [value] : Integer (different values: 3) 1 (x38) 2 (x25) 3 (x9) [category] : String (different values: 13) interaction (x30) defensive (x60) offensive (x144) martial (x15) heavy (x3) advanced (x8) light (x6) simple (x4) medium (x3) potion (x2) unarmored (x2) elixir (x2) ammo (x1) [deathNote] : Boolean (different values: 1) True (x5) [baseItem] : String (different values: 15) greatsword (x5) full-plate (x3) sawtooth-saber (x8) mantis-shell (x2) javelin (x1) breastplate (x3) scythe (x1) greataxe (x1) spear (x3) studded-leather-armor (x1) shuriken (x4) leather-armor (x3) alchemical-bomb (x3) explorers-clothing (x2) gun-sword (x1) [bonusDamage] : object value : Integer (different values: 1) 0 (x27) [bulk] : object value : mixed Integer (different values: 4) 2 (x10) 4 (x3) 1 (x16) 0 (x9) Float (different values: 1) 0,1 (x32) [capacity] : Integer (different values: 1) 100 (x1) [heldOrStowed] : Integer (different values: 1) 1 (x1) [ignored] : Integer (different values: 1) 100 (x1) [containerId] : mixed [equipped] : object carryType : String (different values: 2) worn (x69) held (x1) [handsHeld] : Integer (different values: 2) 0 (x27) 1 (x1) [invested] : mixed 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(different values: 204) [flags] : object pf2e : object linkedWeapon : String (different values: 21) [folder] : String (different values: 1) GnYDg7BROEKrrZS5 (x1) name : String (all different values) system : object [abilities] : object cha : object mod : Integer (different values: 9) 8 (x4) 5 (x10) 0 (x3) 7 (x1) 4 (x2) 3 (x9) 2 (x3) 9 (x1) 6 (x3) con : object mod : Integer (different values: 10) 2 (x5) 8 (x2) 4 (x4) 6 (x8) 5 (x6) 1 (x4) 7 (x2) 3 (x3) 9 (x1) 0 (x1) dex : object mod : Integer (different values: 8) 3 (x2) 6 (x5) 1 (x4) 8 (x3) 4 (x12) 2 (x1) 5 (x8) 7 (x1) int : object mod : Integer (different values: 9) 1 (x4) 6 (x3) 0 (x9) 5 (x3) 3 (x5) 8 (x1) -4 (x1) 2 (x4) 4 (x6) str : object mod : Integer (different values: 11) 8 (x6) 10 (x1) 5 (x3) -5 (x2) 9 (x6) 6 (x3) 1 (x1) 7 (x4) 4 (x7) 2 (x2) 3 (x1) wis : object mod : Integer (different values: 8) 5 (x13) 4 (x6) 6 (x7) 8 (x2) 3 (x3) 2 (x3) 1 (x1) 7 (x1) attributes : object ac : object [details] : String (different values: 2) 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(master)

(x4) value : Integer (different values: 2) 35 (x1) 33 (x3) details : object [blurb] : String (different values: 27) [languages] : object details : String (different values: 9) telepathy 100 feet (x2) Telepathy 100 feet, Truespeech (x1) (x25) Telepathy 100 feet (x3) tongues (x1) truescript (x1) polyglot (x1) ravenspeaker, tongues (x1) Ravenspeaker, Truespeech (x1) value : array Length: min=0 max=8 Value type: String (different values: 27) level : object value : Integer (different values: 10) 14 (x5) 19 (x2) 16 (x8) 17 (x7) 13 (x3) 15 (x4) 18 (x5) 12 (x4) 10 (x1) 11 (x1) [privateNotes] : String (different values: 1) (x36) [publicNotes] : String (different values: 20)

Lies, knowledge, and deception are a nikaramsa's stock and trade. They are outstanding scholars, with deep and nuanced understanding of religion, philosophy, astrology, and similar subjects. They take particular delight in exploiting the greed and hubris of gullible worshippers, using them to desecrate and destroy their own faith. Even in their goal of undermining the holy, nikaramsas' twisted humor knows few bounds, and they prefer to take on the guise of divine messengers with boons to share. Once they find a likely victim or set of victims, they use their vast knowledge of religion to impart contradictory wisdom, leading to the eventual implosion of the faith from heresies of the clergy and congregation themselves.


Asuras are, above all, proof that the gods are not infallible. These fiends arose as physical manifestations of divine accidents, taking form when the gods themselves stumbled and blasphemed on a cosmic scale. As a result of their own divine genesis, an asura loves above all to undo the workings of the divine. They eagerly travel to the Material Plane, seeking out temples, congregations of faithful worshippers, and religious orders of all stripes to sow doubt and destroy what the gods seek to build.

(x1)

The ruling caste of the proteans, keketars orchestrate attacks against the bastions of law and adjudicate protean disputes confidently and capriciously. A keketar resembles a shimmering, serpentine creature with spines, claws, and a dragon-like head. A keketar's actual appearance is in constant flux, but they generally stay about 18 feet long with a weight of around 1,500 pounds. While their physical forms can vary, two things remain constant: first, a keketar's eyes are always a piercing shade of amber or violet. Second, the keketar's mark of office—a crown of shifting symbols that hovers above their head—never changes. A keketar cannot remove their crown but can suppress it, although most are loath to do so and consider such an act one of cowardice or shame.

Keketars fill a role in protean society of a sort of priesthood, operating as intermediaries between the other proteans and the Speakers of the Depths. All other proteans defer to keketars, treating them in a way similar to how citizens of a mortal city would treat respected nobles; even more powerful proteans defer to the will of the keketars. As with many religions, dogma and theology are prone to interpretation and change, and among the proteans, the situation is even more pronounced. Whatever the nature and desires of the Speakers of the Depths may be, individual keketars often come to dramatically different conclusions as to their will and intent. To the proteans, however, this inherent dissonance is a strength rather than a weakness.


Guardians of disorder and natives of the primal plane of chaos known as the Maelstrom, proteans consider it their calling to spread bedlam and hasten entropic ends. The most powerful proteans are demigods known collectively as the protean lords, although they are mysterious entities whose cults in the Universe tend to be obscure and secretive.

Proteans divide themselves into a loose caste system and possess a dizzying variety of powers. Most proteans have a serpentine body with the head of a primeval beast. Scholars have long been intrigued by this fact—that scions of dissolution and disorder would share so many features—pointing out that there is some semblance of order even in the purest chaos. Others note that the serpentine form is one of the most primeval shapes, perhaps suggesting that in a reality at the dawn of time, such shapes were all that could exist. The proteans themselves have little to say on the matter, which, perhaps ironically, only adds to the confusion and lack of consensus surrounding their kind. After all, if even chaos cannot be trusted to be chaotic, would that not be the purest form of entropy?

(x1) (x17)

A bloodfog is an immense creature composed of hungry crimson mist. Vaguely humanoid faces, often little more than gaping skulls, constantly form and dissolve within their vaporous bodies. Much more solid are their ruby-red tendrils that slither out from their mass and cause deep slashing wounds.

Bloodfogs prefer to hunt near populated areas or sites of massive violence, drifting in to feed, then drifting out again. They roll through vibrant villages, leaving behind only silence and desiccated corpses. Bloodfogs are thought to be created in the place where they're most often encountered: the killing fields, where armies cause massive bloodshed and death.

Blood Of The Empty Death

It's believed that bloodfogs first came into being due to the influence of the sinister goddess known as Nhimbaloth. Voidbracken, the name Nhimbaloth's long-dead homeworld, is said to contain entire islands, even subcontinents, swathed in immense bloodfogs. Some claim that the smaller fogs encountered elsewhere are merely "feelers for feeding," extended through one-way portals on Voidbracken to other planes of existence.

(x1)

Bloody Hands was no agent of Gorum when he first rose from the polluted swamps of a remote fen in the Outer Rifts. For the first several millennia of his life, he fought for his own domain in the sprawling slime, eventually securing a realm the size of a small continent where his rule was unquestioned—at least, until it was invaded by a host of Gorum's einherjar. Bloody Hands was taken aback at the aesirs' battle prowess, and he gloried in the fall of his empire to the extent that, by the end of the invasion, he was proudly fighting on their side, mercilessly destroying hordes of demons who had so recently served him out of fear. The einherjar admired his lust for battle but didn't quite know what to make of the frog-like demon, especially when he followed them back across the Maelstrom to Clashing Shore. After several centuries of brawling along the borders of that realm, growing increasingly less interested in sadism and more enthralled with the tactics of battle, Bloody Hands was granted permission by Gorum to become one of his servitors.

Bloody Hands appears as a vaguely humanoid frog-like demon whose stance evokes that of a lumbering gorilla. His slimy green skin shifts to a bloody red along the length of his arms, so that his claws look as though they're constantly glistening with fresh blood. He has four beady eyes and a wide mouth filled with sharp teeth.

Ex-demons

Demons are known for their cruelty and wanton embrace of chaos and destruction, but now and then an individual demon encounters something that draws them away from their very nature. Such was the case with Bloody Hands, who discovered, through Gorum, that warfare in its purest form was of little interest to the concerns of demons.

Servitor Of The Divine

All deities maintain favored agents to work their will among mortals. Heralds are among the most well-known of these agents—unique entities who serve as the deity's mouthpiece and messenger and are often sent in response to a mortal spellcaster requesting aid in the form of a planar servitor ritual. But a deity's herald isn't the only agent permitted to walk among worshippers or smite enemies of the faith. Those called servitors are unique, powerful, and stand among the deity's most devoted adherents.

Servitors are quite powerful, yet they're not truly immortal. Any servitor of the divine may be slain in battle or through misadventure. In some cases, a slain servitor's body vanishes and is replaced by a powerful treasure. In others, the body itself simply crumples to the ground as a corpse. Servitors can be restored to life at a deity's whim, yet in many cases their deity won't immediately grant this resurrection and may simply seek to create or elevate an entirely different servitor. Should the unthinkable happen and a deity themselves perish, their existing servitors do not die but are immediately aware of the fact that their creator has ceased to be. Some myths tell of servitors who have then gone on to ascend in power and replace their creator as a demigod or even a deity themselves, while in other stories, a desperate servitor may seek out a new god or goddess to devote themselves to.

While servitors are all unique creatures, in most cases they were once mortal worshippers—be they humanoid or otherwise—who have particularly pleased their deity. The resulting powers and abilities granted to the servitor vary wildly, but it's almost unheard of for a servitor of any deity to be less powerful than 15th level, or at least a few levels above what they possessed in their previous life. While there are not limits to the number of servitors a deity might keep, most gods traditionally keep no more than three.

In Gorum's case, his three most well-known servitors are comprised of a demon, dragon, and an elemental, creatures who either embody the chaos of battle or the raw spirit of the forge. In each case, these unique servitors' worldview and philosophy closely match that of their Lord in Iron, leaving them outcasts or even pariahs among others of their kind. Yet to Bloody Hands, Saint Fang, and Temperbrand, there is no greater comfort in life than service to the god of war.

(x1)

Appearing as beautiful, well-dressed humans, jorogumo lurk in the high mountains and prey on travelers. These evil creatures can fully change into a giant spider or sprout spider legs from their backs, and they often keep giant spiders as pets. Jorogumo usually eat their prey, but some humanoids meet an even more gruesome fate as living incubators for jorogumo eggs. Though most jorogumos are solitary creatures, some have taken up worship of Norgorber and serve as valuable allies to thieves' guilds following that god's guise as the Gray Master.

(x1)

The most famous living runes are those of the ancient Runelords of Thassilon, resurging as Thassilon rebuilds in the modern era. Other living runes can be found, however, each with its own particular abilities. Living runes can also be crafted to deal different types of energy damage with their Strikes.

Divine living runes are crafted by various churches and sects and typically bear the symbol of a deity, archdevil, or other divine force.


Magic is a complex thing to begin with, and at a certain level of sophistication, the differences between a spell and an autonomous creature become increasingly blurry. Living symbols are constructed creatures of reified and reinforced magic, held together by glyphs, runes, and eldritch formulae.

(x1)

Stories of immense rocs swooping down to carry off livestock or strafing armies into bleeding ruin are popular in taverns, but what many don't realize is that there are even more dangerous magical rocs dwelling in the remote corners of the world. These oversized birds have supernatural abilities linked to the region they favor, but they share one thing with the common roc—their vast size.

Frost rocs are owl-like predators adapted to life in arctic regions. They nest among the craggy peaks of snowcapped mountains or amid rifts of sprawling glaciers, treating the taigas and tundras as their sprawling hunting grounds. Frost rocs are nocturnal and tend to hunt nightly for a few weeks at a time, as the moon is waxing or waning full. They go into short periods of hibernation for the weeks on either side of a new moon, or during prolonged periods of cloud coverage, such as during a storm. They abandon these habits when they're trained to work as mounts or guardians—something that giants or the church of Gorum often does in the remote reaches of the Lands of the Linnorm Kings or the Realm of the Mammoth Lords.

Other Bestial Rocs

Additional varieties of roc have evolved to adapt to remote, hostile environments and, like the frost roc, often possess some form of elemental magic. The albatross-like wind rocs of western Azlant nest among the ragged cliffs of shattered isles, commanding mighty winds with their wings. In remote Arcadian archipelagos, bright pink, long-legged swamp rocs stride through wetlands and use watery magic to aid their hunts. Others doubtless exist in even more remote reaches of the world.

(x1)

As deadly on land as in the water, kokogiaks are one of the most feared predators of the tundra. From a distance they might be mistaken for a frightfully large polar bear, but anyone unfortunate enough to see one up close will notice the creature's six additional legs and disturbingly elongated neck before meeting an untimely end. These ursine monstrosities stalk their prey tirelessly across ice and snow; they're also powerful swimmers, lurking under the ice to burst up and ambush unsuspecting creatures on the surface or diving for a marine meal.

As if numerous claws and a brutal bite weren't concerning enough, these nightmare-inducing creatures can be wickedly deceptive, luring their prey out in winter storms. The cunning kokogiak imitates the sounds of a creature in distress, deceiving its target into abandoning the safety of their shelter and embarking on an ill-fated rescue attempt. Those who live in arctic realms have learned to respond with caution upon hearing cries for help during a long winter night.

(x1)

Most towns and cities on Golarion have a garrison of professional guards whose duties include patrolling the streets, assisting citizenry in need, and acting as a quick military response in times of crisis. Guards usually operate in pairs or small groups, but when a serious emergency threatens, guards muster at the nearest keep, watch station, or other rallying point and then move out in search of their quarry.Alternatively, guard troops might be stationed at important locations in the city, such as the front gates, the main prison, or the entrance to the ruler's castle.

Individual guards may not be particularly well trained or experienced, but in large numbers they can defeat bandits, wild creatures that have slipped past the city gates, or the occasional drunken ogre. A group of city guards is usually accompanied and commanded by a single captain, who does most of the talking and gives individual guards their orders. The members of this city guard squadron have trained together to perform simple tactics but not advanced maneuvers.

(x1)

The bizarre shapeshifters known as mezlans were created ages ago as spies and infiltrators by a long-forgotten ritual infusing a magically constructed ooze with the soul of an exceptional sapient being. Having long since outlasted their creators, mezlans most often dwell alone amongst the ruins of the ancient civilizations they served as mortals.

(x1)

Peris are contrary, artful celestials renowned for their beauty as much as their deceptive natures. Mercurial, though never malicious, peris strive to aid mortals, though they are more likely to dispense riddles and quests than to offer aid outright.

(x1)

Adlets dwell in the farthest, harshest reaches of the Crown of the World. At first glance, these isolated people look much like their Erutaki human cousins; they typically have terra-cotta skin, straight black hair, and compact, powerful builds. However, adlets tend to be taller and more sinewy than their human kin. Up close, adlets' strangeness reveals itself-each sports a maw full of wolflike teeth. Their legs and tail resemble that of a dog.

Adlets' legends say that long ago, a mighty hunter lost his way far from home and came upon a house of whalebone and ice. A woman dressed in white fox furs greeted him, fed him, and tended to his frostbite. In time, they married and had 10 children, five of whom bore the legs and tails of foxes. These children stayed with their mother, while the other five-born with the legs and tails of wolves-traveled with their father back to the human lands and became the first adlets.

Adlets aren't inherently evil, but their culture is warlike, xenophobic, and noticeably lacking in humility. They see themselves as the natural rulers of the arctic wastes and view everyone else as squatters at best and invaders at worst. A typical adlet is stronger and faster than any mundane human, with the ability to walk naked in a blizzard and call up ice-cold mists. Given that, it's little wonder that adlets have developed something of a superiority complex. Still, while adlet raids are a common problem for travelers in the Crown of the World, a handful of wily and intrepid merchants have forged peaceful relations with certain adlet communities along more common routes.

(x1)

This dragon is haughty and proud, often coming across as self-righteous. As the very embodiment of just wars, he feels he can't possibly be wrong. His polished steel scales make the distinctive sound of blade scraping against blade as he moves, and his needle-like spines clink against each other with every mighty flap of his broad wings. Saint Fang is war given a dragon's form, with the temperament of a master strategist.

Of late, more and more of Gorum's followers have declared war for the sake of battle. They revel in causing bloodshed for any excuse, calling on Gorum's servants for aid, but Saint Fang doesn't answer those calls. He is more likely to appear for a group of villagers who band together to unseat a local bandit king or for a native population defending their homes against colonizers. He believes that war is inevitable as long as the greedy and bloodthirsty are given weapons, and he seeks to aid those whose justification for war is because they've run out of peaceful options.

Saint Fang rarely takes a rider, but he obeys the commands of his Lord in Iron, Gorum. The god occasionally commands Saint Fang to take one of his faithful into battle, and he obeys him to the letter of his command, often unseating riders he finds unworthy once they reach the battlefield.

Saint Fang's Past

Many theological scholars on Golarion have sought the truth behind Saint Fang's origins. The most likely (and widely believed) explanation is that he once flew the skies above Golarion, looking to protect innocent mortals from the ravages of war, but became so jaded over time, that he eventually changed into a perfect weapon for Gorum.

Servitor Of The Divine

All deities maintain favored agents to work their will among mortals. Heralds are among the most well-known of these agents—unique entities who serve as the deity's mouthpiece and messenger and are often sent in response to a mortal spellcaster requesting aid in the form of a planar servitor ritual. But a deity's herald isn't the only agent permitted to walk among worshippers or smite enemies of the faith. Those called servitors are unique, powerful, and stand among the deity's most devoted adherents.

Servitors are quite powerful, yet they're not truly immortal. Any servitor of the divine may be slain in battle or through misadventure. In some cases, a slain servitor's body vanishes and is replaced by a powerful treasure. In others, the body itself simply crumples to the ground as a corpse. Servitors can be restored to life at a deity's whim, yet in many cases their deity won't immediately grant this resurrection and may simply seek to create or elevate an entirely different servitor. Should the unthinkable happen and a deity themselves perish, their existing servitors do not die but are immediately aware of the fact that their creator has ceased to be. Some myths tell of servitors who have then gone on to ascend in power and replace their creator as a demigod or even a deity themselves, while in other stories, a desperate servitor may seek out a new god or goddess to devote themselves to.

While servitors are all unique creatures, in most cases they were once mortal worshippers—be they humanoid or otherwise—who have particularly pleased their deity. The resulting powers and abilities granted to the servitor vary wildly, but it's almost unheard of for a servitor of any deity to be less powerful than 15th level, or at least a few levels above what they possessed in their previous life. While there are not limits to the number of servitors a deity might keep, most gods traditionally keep no more than three.

In Gorum's case, his three most well-known servitors are comprised of a demon, dragon, and an elemental, creatures who either embody the chaos of battle or the raw spirit of the forge. In each case, these unique servitors' worldview and philosophy closely match that of their Lord in Iron, leaving them outcasts or even pariahs among others of their kind. Yet to Bloody Hands, Saint Fang, and Temperbrand, there is no greater comfort in life than service to the god of war.

(x1)

This construct was built hundreds of years ago by Red Mantis arcanists, then imbued with intelligence as a divine protector by priests of Achaekek not long after the assassin cult fled Rahadoum. Silver Saber's single purpose is to guard the secrets of the Blood Mistress from those who are unworthy.

When at rest, Silver Saber appears as an ornate mirror, but when confronted in battle they animate into the form of a praying mantis made of polished, almost liquid silver with a blank humanoid face.

Life as a Mirror

Silver Saber has watched the followers of Achaekek for centuries, sitting silently in their gold frame and pretending to be a mirror. They know more about the secret lives of the Red Mantis than has ever been recorded in the Sarzari, but their objective isn't to record history, it's to function as a guardian—no more, no less.

(x1)

Temperbrand is a 14-foot-tall elemental with a shape reminiscent of a dwarf, but she appears to be made entirely from orange-and-white heated metal. Blades form and collapse on her skin, the metal folding over itself constantly as she moves and fights, but the swordlike lengths that replace her hands remain in place at all times. She fights with vicious gusto, slicing through foes as her limbs either transform into fiery blades or eject metal shrapnel from her body, propelled by pockets of steam and super-heated air. Temperbrand was created by Gorum as the embodiment of modern weapons and the potential of the forge to create any instrument of war.

She is a merger of Forgeheart, a powerful fire elemental, and Slageater, a powerful metal elemental. Gorum had the two elementals fight side by side for 300 years before merging them into one entity.

Temperbrand is often sent to bolster soldiers who are outmatched in an attempt to even the odds on the battlefield, making for a more spectacular war in Gorum's eyes. She might appear before a quartermaster and supply as many blades, shields, and suits of armor as they require, creating the armaments from her own body.

Temperbrand's Corpse

It hasn't happened yet to the powerful elemental, but if Temperbrand is slain, her body collapses swiftly in upon itself, transforming into a powerful magic maul. @UUID[Compendium.pf2e.equipment-srd.Item.Temperbrand]

Servitor Of The Divine

All deities maintain favored agents to work their will among mortals. Heralds are among the most well-known of these agents—unique entities who serve as the deity's mouthpiece and messenger and are often sent in response to a mortal spellcaster requesting aid in the form of a planar servitor ritual. But a deity's herald isn't the only agent permitted to walk among worshippers or smite enemies of the faith. Those called servitors are unique, powerful, and stand among the deity's most devoted adherents.

Servitors are quite powerful, yet they're not truly immortal. Any servitor of the divine may be slain in battle or through misadventure. In some cases, a slain servitor's body vanishes and is replaced by a powerful treasure. In others, the body itself simply crumples to the ground as a corpse. Servitors can be restored to life at a deity's whim, yet in many cases their deity won't immediately grant this resurrection and may simply seek to create or elevate an entirely different servitor. Should the unthinkable happen and a deity themselves perish, their existing servitors do not die but are immediately aware of the fact that their creator has ceased to be. Some myths tell of servitors who have then gone on to ascend in power and replace their creator as a demigod or even a deity themselves, while in other stories, a desperate servitor may seek out a new god or goddess to devote themselves to.

While servitors are all unique creatures, in most cases they were once mortal worshippers—be they humanoid or otherwise—who have particularly pleased their deity. The resulting powers and abilities granted to the servitor vary wildly, but it's almost unheard of for a servitor of any deity to be less powerful than 15th level, or at least a few levels above what they possessed in their previous life. While there are not limits to the number of servitors a deity might keep, most gods traditionally keep no more than three.

In Gorum's case, his three most well-known servitors are comprised of a demon, dragon, and an elemental, creatures who either embody the chaos of battle or the raw spirit of the forge. In each case, these unique servitors' worldview and philosophy closely match that of their Lord in Iron, leaving them outcasts or even pariahs among others of their kind. Yet to Bloody Hands, Saint Fang, and Temperbrand, there is no greater comfort in life than service to the god of war.

(x1)

The Herald of Gorum, God of War, is said to have been formed from an unthinking sliver of steel splintered from Gorum's blade eons ago. As a living tool of war, the First Blade has been reforged countless times by Gorum as the face of war evolves. The First Blade does not identify as any particular ancestry; a mirror to his master, the armor and weapon themselves serve as his body—only emptiness lies within. Also like Gorum, the First Blade identifies as male.

Heralds

Heralds are specific representatives of the divine. Most deities maintain a herald, whose task it is to serve as a messenger and agent for the god or goddess among mortal kind. A creature with the herald trait is always unique and typically 15th level (although exceptions sometimes exist). When a herald is slain, their associated deity might restore them to life, replace them with an entirely new creature, or in rare cases, go for a time without maintaining a herald at all.

(x1)

This undead guardian stands amid a whirling swarm of shackled spirits that rage against their fate. Bound by a profane necromantic ritual, a nemhaith and its servitors maintain watch over an object or place so important they embraced undeath to guard it. This ritual binds connected beings-friends, family, fellow worshippers, or even sacrificed innocents-to form a single nemhaith.

Most nemhaiths were, in life, priests or protectors who sought immortality to protect the temple they served or guard an important landmark. Others follow an endless and even impossible quest beyond the bounds of life and death. A nemhaith is not always evil at first, but the inherent evil and violence of a nemhaith's existence inevitably darkens even the brightest light.

(x1)

Choosers of the slain and so-called angels of battle, the song of the valkyries plays wherever steel rings against steel. Valkyries are humanoid individuals of impressive physical stature who seek the most epic battles and legendary conflicts so that they can lay claim to the souls of the world's greatest warriors. The valkyries transform these souls into the implacable immortals known as einherjar.

Valkyries most often serve gods of battle and war, though a valkyrie might pledge their service to any deity they consider worthy. Gorum is particularly well known for having valkyrie and einherjar servants, though he isn't the only such deity. Besmara also has valkyrie servitors, and many stories of "ghost ships" actually reference accounts of encounters with ships manned by einherjar crews devoted to the Pirate Queen.

(x1)

Hidden among the shadows and upper echelons of society are the conspirator dragons. These dragons are schemers, always looking to manipulate and control others, either for personal gain or simply for the thrill of watching their machinations play out. Conspirator dragons see themselves above others and typically speak with infantilizing tones and words. However, as most conspirator dragons meet others while in disguise, they do their best to maintain their disguise.


Dragons come in myriad forms, with many having magical abilities or connections to magic. Some dragons draw greater power from magic than others, allowing them to manifest abilities or alter their physiques with prolonged exposure to magic. These dragons become more powerful as they age and strengthen their connections with their magical origins. Scholars debate the classification of these dragons, with some preferring the name magical dragons and others using traditional dragons due to their connection to specific magical traditions. Regardless of their names, these dragons share a number of characteristics: their ability to tap into magical energies, intensified might and cunning as they grow older, and an inclination to hoard vast amounts of treasure and wealth.

(x1) publication : object license : String (different values: 1) ORC (x40) remaster : Boolean (different values: 1) True (x40) title : String (different values: 1) Pathfinder Adventure: Prey for Death (x40) [description] : String (different values: 4)

Long saw-toothed blades slash up along the @UUID[Compendium.pf2e.conditionitems.Item.Hidden] grooves in the floor, their edges caked with what looks like blood but is in fact a deadly poison.

(x1)

A shaft of light shines from the ceiling to the floor in a ring of slowly churning smoke.

(x1)

What appears to be an eye opens within the glowing orb near the ceiling.

(x1)

A convincing illusion of a bustling market scene fills the empty room, confronting the viewers with potentially frightening diversity and unexpected encounters.

(x1) [disable] : String (different values: 4)

@Check[thievery|dc:45] (master) once per weapon rack to detach the triggers from the trap mechanism

(x1)

@Check[thievery|dc:43] (master) to use tools to reflect and focus the light shining from above into the surrounding smoke to disperse it and the hazard's magical energies, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (9th rank; counteract DC 36) to counteract the trial

(x1)

@Check[thievery|dc:43] (master) to deactivate the glowing orb and prevent it from observing the room, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (9th rank; counteract DC 36) to counteract the trial, @Check[religion|dc:45] (master) to perform a complex 5-round candle-lighting ritual, or placing General Ordulf's religious symbol on an empty hook on any wall as an Interact action

(x1)

@Check[thievery|dc:43] (master) to scratch out well-hidden key runes etched into the room's floor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (9th rank; counteract DC 36) to counteract the trial

(x1) [isComplex] : Boolean (different values: 1) True (x4) [reset] : String (different values: 3)

Manual.

(x1)

Once the room is empty of living creatures, the trial deactivates and then resets after 1 minute has passed.

(x1)

Once the room is empty of creatures, the trial deactivates and then resets after 1 minute has passed.

(x2) [routine] : String (different values: 4)

(10 actions) The trap rolls a sawtooth saber Strike for each action, divided targets evenly among creatures in the trapped area. If there aren't enough targets in area B7 to divide these actions evenly, additional targets are randomly chosen. The trap loses one action for each destroyed blade. The trap ignores multiple attack penalties.

(x1)

(1 or 2 actions; emotion, fear, mental) If a creature in area B4 is @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed] or @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] as a result of A Quick Death, the trial's first action is to Sustain that paralysis or unconscious effect; the paralyzed or unconscious creature can attempt a new @Check[will|dc:38|traits:emotion,fear,mental] save at this time against this effect with the same potential results as detailed above for A Quick Death, and the DC cumulatively decreases by 1 on each such save. The Trial of Finality's second action is to manifest horrifying ghostly shapes in the smoke that shriek and telepathically threaten everyone in area B4, promising them their deaths are imminent. All creatures other than the paralyzed or unconscious creature currently enduring A Quick Death must attempt a @Check[will|dc:38|traits:emotion,fear,mental] save.


Critical Success The creature is unaffected.

Success The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1}.

Failure The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2}.

Critical Failure The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 3} and is @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] as long as they remain frightened.

(x1)

(1 action; death, emotion, fear, mental) The red eye glances at a randomly determined creature in area B3 that it can see and is not engaged in a candle-lighting ritual, then casts a 9th-rank @UUID[Compendium.pf2e.spells-srd.Item.Vision of Death] on that target, causing them to experience the sight of Achaekek rising up from the ground to smite the transgressor for failing to honor the gods.

(x1)

(1 action; emotion, fear, illusion, mental) An unexpectedly aggressive or frightening looking figure, such as a Hellknight, demon, pirate, or cloaked assassin suddenly emerges from the crowd and quickly advances toward a randomly determined character in the room, then stands menacingly in their path until the end of the round before they appear to lose interest and drift back into the crowd. If the target has a type of fear or hatred toward a specific kind of creature, this unexpected figure epitomizes those fears and hatreds. The target must succeed at a @Check[will|dc:46|traits:emotion,fear,illusion,mental] save or become @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1} (or @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2} on a critical failure). If any creature in the room takes any hostile action against the intimidating figure, the Trial of Tolerance uses its Reflective Violence reaction. Once three rounds pass without the Trial of Tolerance using Reflective Violence, the hazard deactivates.

(x1) [initiative] : object statistic : String (different values: 2) perception (x35) performance (x1) [perception] : object details : String (different values: 9) detect alignment (x1) entropy sense (imprecise) 60 feet (x1) (x28) Sense Blood (precise) 60 feet (x1) smoke vision (x1) forge vision (x1) +37 to Seek (x1) battle sense (precise) 60 feet (x1) (+32 to Sense Motive) (x1) mod : Integer (different values: 14) 25 (x5) 30 (x4) 28 (x5) 29 (x1) 26 (x3) 22 (x3) 21 (x2) 23 (x3) 31 (x5) 19 (x1) 34 (x1) 32 (x1) 27 (x1) 24 (x1) senses : array Length: min=0 max=2 Value type: object type : String (different values: 5) darkvision (x22) see-invisibility (x1) scent (x5) low-light-vision (x4) tremorsense (x1) [acuity] : String (different values: 2) imprecise (x5) precise (x1) [range] : Integer (different values: 2) 60 (x4) 30 (x2) [resources] : object [focus] : object max : Integer (different values: 4) 0 (x6) 1 (x3) 2 (x2) 3 (x1) value : Integer (different values: 4) 0 (x6) 1 (x3) 2 (x2) 3 (x1) saves : object fortitude : object saveDetail : String (different values: 1) (x40) value : Integer (different values: 16) 22 (x5) 35 (x2) 30 (x4) 29 (x4) 20 (x2) 31 (x2) 27 (x4) 28 (x1) 26 (x3) 23 (x2) 25 (x4) 19 (x1) 33 (x1) 0 (x2) 32 (x1) 24 (x2) reflex : object saveDetail : String (different values: 1) (x40) value : Integer (different values: 17) 25 (x3) 33 (x4) 24 (x2) 23 (x4) 29 (x3) 20 (x5) 22 (x1) 21 (x2) 28 (x5) 17 (x1) 27 (x2) 34 (x1) 35 (x1) 30 (x2) 0 (x2) 26 (x1) 31 (x1) will : object saveDetail : String (different values: 1) (x40) [value] : Integer (different values: 14) 27 (x5) 30 (x3) 28 (x5) 26 (x4) 25 (x1) 0 (x3) 23 (x4) 22 (x1) 24 (x4) 19 (x3) 31 (x2) 29 (x2) 38 (x1) 32 (x1) [skills] : object [athletics] : object base : Integer (different values: 17) 24 (x3) 37 (x1) 29 (x5) 33 (x1) 23 (x2) 31 (x2) 28 (x2) 22 (x2) 30 (x3) 21 (x2) 32 (x1) 26 (x1) 35 (x2) 36 (x1) 34 (x1) 27 (x2) 25 (x1) [special] : array<> Length: min=0 max=0 Value type: mixed [deception] : object base : Integer (different values: 11) 28 (x3) 35 (x2) 24 (x2) 27 (x2) 20 (x1) 25 (x1) 36 (x1) 33 (x1) 30 (x1) 26 (x1) 29 (x1) [special] : array Length: min=0 max=1 Value type: object base : Integer (different values: 1) 32 (x1) label : String (different values: 1) to Impersonate (x1) predicate : array Length: min=1 max=1 Value type: String (different values: 1) action:impersonate (x1) [religion] : object base : Integer (different values: 13) 25 (x1) 34 (x1) 28 (x4) 27 (x2) 24 (x2) 23 (x3) 31 (x3) 32 (x2) 17 (x1) 21 (x1) 29 (x2) 35 (x1) 22 (x1) [special] : array<> Length: min=0 max=0 Value type: mixed [stealth] : object base : Integer (different values: 11) 25 (x2) 33 (x2) 23 (x1) 27 (x2) 22 (x1) 30 (x3) 21 (x1) 28 (x1) 34 (x1) 26 (x1) 29 (x1) [special] : array Length: min=0 max=1 Value type: object base : Integer (different values: 2) 31 (x1) 26 (x1) label : String (different values: 2) to Hide or Sneak among inscriptions (x1) in Snow (x1) predicate : array Length: min=1 max=2 Value type: mixed String (different values: 2) terrain:inscription (x1) terrain:snow (x1) object or : array Length: min=2 max=2 Value type: String (different values: 2) action:hide (x1) action:sneak (x1) [acrobatics] : object base : Integer (different values: 9) 33 (x3) 25 (x5) 24 (x1) 29 (x3) 21 (x1) 34 (x2) 28 (x3) 30 (x2) 27 (x1) [special] : array<> Length: min=0 max=0 Value type: mixed [diplomacy] : object base : Integer (different values: 9) 35 (x2) 26 (x2) 32 (x1) 34 (x1) 28 (x1) 27 (x1) 23 (x1) 29 (x1) 33 (x1) [special] : array<> Length: min=0 max=0 Value type: mixed [intimidation] : object base : Integer (different values: 13) 37 (x1) 31 (x4) 29 (x5) 24 (x1) 26 (x1) 22 (x1) 20 (x1) 21 (x2) 16 (x1) 32 (x1) 34 (x1) 23 (x1) 33 (x1) [special] : array<> Length: min=0 max=0 Value type: mixed [crafting] : object base : Integer (different values: 7) 24 (x2) 22 (x1) 16 (x1) 18 (x2) 33 (x1) 29 (x1) 31 (x1) [survival] : object base : Integer (different values: 5) 28 (x2) 24 (x2) 26 (x1) 31 (x1) 19 (x1) [special] : array<> Length: min=0 max=0 Value type: mixed [performance] : object base : Integer (different values: 3) 24 (x1) 35 (x1) 26 (x1) [medicine] : object base : Integer (different values: 2) 21 (x1) 29 (x2) [nature] : object base : Integer (different values: 3) 33 (x2) 19 (x1) 26 (x1) special : array<> Length: min=0 max=0 Value type: mixed [occultism] : object base : Integer (different values: 2) 29 (x1) 31 (x1) [special] : array<> Length: min=0 max=0 Value type: mixed [society] : object base : Integer (different values: 5) 18 (x1) 23 (x2) 28 (x2) 31 (x3) 29 (x2) [special] : array<> Length: min=0 max=0 Value type: mixed [thievery] : object base : Integer (different values: 4) 19 (x1) 27 (x1) 28 (x1) 26 (x1) [arcana] : object base : Integer (different values: 1) 30 (x1) [nature +33] : object [base] : mixed traits : object rarity : String (different values: 4) common (x2) unique (x23) rare (x7) uncommon (x8) size : object value : String (different values: 5) lg (x3) huge (x5) med (x25) grg (x5) sm (x2) value : array Length: min=1 max=4 Value type: String (different values: 38) [statusEffects] : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 2) npc (x36) hazard (x4)