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Plus an additional [[/r 2d6]] spells of the GM's choosing.

(x1)

Epitome A simulacrum of a tiger-headed rakshasa moves into a decadent chamber in Harrowheart's basement. While sinister and prone to cruel comments, this rakshasa does not plot against the PCs and is content to idle away their time in their underground pleasure chambers. Once per day, a visitor to the rakshasa can pose them a question that they can use their Occultism [[/r 1d20+18 #Occultism]]{+18} skill to attempt to Recall Knowledge about. The rakshasa also knows several uncommon spells and rituals that they can teach spellcasters—these spells and rituals all involve the intrusive manipulation of sapient minds. Among the spells it can teach are @UUID[Compendium.pf2e.spells-srd.Item.Dominate], @UUID[Compendium.pf2e.spells-srd.Item.Mind Probe], @UUID[Compendium.pf2e.spells-srd.Item.Mind Reading], and @UUID[Compendium.pf2e.spells-srd.Item.Rewrite Memory]; rituals it can teach include @UUID[Compendium.pf2e.spells-srd.Item.Geas] and @UUID[Compendium.pf2e.spells-srd.Item.Inveigle]. Feel free to add similar spells to this list as you see fit.

(x1)

Epitome When you epitomize The Mountain Man, assign it to a point of interest in the Harrow Court's mountains. This marks the location of a remote cabin that serves as the home of a self-sufficient but very intimidating simulacrum who appears as a towering giant of a man. This hearty specimen welcomes visitors who bring stories of their accomplishments fighting monsters, as long as they're backed up by physical trophies. A character who visits the mountain man and presents to him a trophy harvested from a monster they fought and defeated can seek a reward. The trophy need not be much more than a horn or a claw, but should be something significant and identifiable from the defeated monster, and the PC presenting the trophy must have been involved in that monster's defeat. If the trophy is from a monster whose level is equal to or greater than the PC's level, the mountain man is impressed and rewards that PC with two consumable magic items, each of a level equal to or lower than the PC's level (the PC can request specific items, but the GM has final say in what items are offered). If the trophy is from a monster whose level is lower than the PC's level, the mountain man mocks the PC for being "proud of defeating a weakling" and offers no reward. Once a reward is given, the mountain man warns the PC, "Now don't you be going off to sell that thing for gold, and don't even think of coming back for more rewards until you've used these all up!" The mountain man has an eerie ability to know if a PC hasn't used a current reward, or if they sold it for a profit—PCs who fit either category cannot receive new rewards from the mountain man on subsequent visits.

(x1)

Epitome A new room manifests in Harrowheart—a conjuration chamber. Books and tomes stored in this room contain all the information needed to learn the rituals of @UUID[Compendium.pf2e.spells-srd.Item.Planar Servitor] and @UUID[Compendium.pf2e.spells-srd.Item.Binding Circle], and inscriptions carved into the floor of the conjuration chamber grant a +2 item bonus to skill checks made to perform either of these rituals. This increases to a +3 item bonus if the creature being conjured is a fiend.

(x1)

Epitome A tavern appears in the village surrounding Harrowheart, run by a jovial one-eyed bartender. The tavern is always bustling with a rotating cast of different patrons and performers. The bartender knows the heroes' feast ritual and can teach it to the PCs. Skill checks attempted at the tavern to perform this ritual gain a +2 item bonus. If The Juggler has been epitomized, and the town square is linked to a city, the patrons of this tavern trade gossip from that city as if they were citizens there, allowing a character to Gather Information in the tavern as if they were doing so on the streets of the linked city.

(x1)

Epitome When you epitomize The Snakebite, assign it to a point of interest in the Harrow Court's swamp. This indicates a region of swampland that has become particularly infested with poisonous creatures and plants. A character who travels to this area can attempt a Crafting, Herbalism Lore, Swamp Lore, or Underworld Lore check to attempt to harvest some of their chosen poison from the region while spending 8 hours there. The DC of the check is equal to the poison's saving throw DC. Unlike most materials from the Harrow Court, poison gathered from this part of the swamp continues to exist for 1 week before vanishing, even if it's brought out of the Harrow Court.


Critical Success The PC gathers 3 doses of the poison.

Success The PC gathers 1 dose of the poison.

Failure The PC fails to gather any poison.

Critical Failure As failure, but the PC is also exposed to a dose of the poison they seek.

(x1)

Epitome When you epitomize The Big Sky, assign it to a point of interest in the Harrow Court's desert area. This marks the location of a sprawling expanse of sand that's been melted into a field of reflective glass that mirrors the sky above. The temperature here during the day is extreme heat—every 10 minutes, a creature in the region takes @Damage[2d6[fire]] damage. At night, the reverse holds true; the temperate here becomes extremely cold and inflicts @Damage[2d6[cold]] damage every 10 minutes. More astonishingly, this region has a supernatural ability to help a creature use their raw strength to break free from curses they're suffering from. Once per day, a character can spend an hour meditating here, enduring either the extreme heat or cold, but at the end of that hour, the character can select one curse that they're currently afflicted by, then attempt an Athletics check against the curse's DC.


Critical Success The curse is counteracted.

Success The curse is counteracted as long as its level is equal to or less than the character's level.

Failure The curse is counteracted as long as its level is equal to or less than the character's level – 4.

Critical Failure The curse is not removed, and the character overextends themselves in the attempt, becoming @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 3}.

(x1)

Epitome When you epitomize The Demon's Lantern, assign it to a point of interest in the swamp. This indicates a region that has become infested with will-o'-wisps. A PC who travels here must wait until nightfall for the wisps to come out. At this point, they can spend 8 hours of the night pursuing the will-o'-wisps through the overgrown swamp by attempting a @Check[acrobatics|dc:35] check, after which no one may chase the wisps again for 1 week.


Critical Success You catch up to the will-o'-wisps. The wisps are startled and vanish in a panic, leaving behind a treasure for you to claim. Choose from among the following: antimagic armor rune, greater shock weapon rune, a wand of continuation (blink, heightened to 6th level), or a wand of regenerate. At the GM's discretion, other 15th-level permanent magic items could be included in this list. The wisps now know that you can catch them and avoid you—you can never attempt this activity again.

Success You come close enough to a wisp to hear its delighted giggles at being chased but fail to catch up to it. The next time you perform this activity, you gain a +4 circumstance check on your Acrobatics check.

Failure You fail to catch up to the wisps.

Critical Failure You become entangled. The wisps descend upon you and drain away some of your health before they flit away, giggling cruelly as they go. You become @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 3} for 1 week or until the condition is removed via an effect like restoration.

(x1)

Epitome A small group of soldiers set up training grounds in the village surrounding Harrowheart. A PC who spends Downtime training here can Retrain feats, skills, and class features, provided the new feat, skill, or class feature is combat-themed. Feats and skill increases retrained here take only 5 days. Class features retrained here take only 3 weeks.

(x1)

Epitome When The Tyrant is epitomized, an immense blue dragon manifests in the Harrow Court. The dragon has no name, but gracefully accepts any the PCs offer them. The blue dragon is not hostile to the PCs, but their personality is tinged with arrogance and condescension. As with the other partially real simulacra of the Harrow Court, the dragon has no agency of their own and cannot take part in encounter mode play, but they can be called upon to aid with their skills or to cast (or teach) spells. Treat the dragon as a typical spellcasting ancient blue dragon for the purposes of its skill modifiers and what spells they can cast or teach, but one that also knows the legend lore ritual. A PC who impresses the dragon with their own imperious attitude (with a successful @Check[intimidation|dc:35] check) can convince the dragon to carry them to any location in the Harrow Court, once per successful check. The dragon keeps a lair in a large cavern below Harrowheart, where they spend their time counting their (illusory) hoard, sleeping, or plotting nefarious schemes they will never actually enact.

(x1)

Epitome When you epitomize The Cyclone, assign it to a point of interest in the mountains. This marks the location of a peak that is constantly assailed by blustery winds. Leering, sinister faces made of roiling vapor constantly form and melt away in these winds, and the feeling of the gusts tugging at clothing and flesh feels eerily like the clutching of long-fingered claws. A perpetual cyclone is visible at the mountain's peak. Nonetheless, any PC who visits this location feels a strong urge to attempt an ascent of the wind-wracked mountain. A PC who wishes to attempt the dangerous climb must spend 8 hours of downtime, then attempt a @Check[athletics|dc:35] check to Climb.


Critical Success The PC reaches the mountain's peak! The PC gains the ability to cast a spell as a primal innate spell, choosing from @UUID[Compendium.pf2e.spells-srd.Item.Fly] (once per day), @UUID[Compendium.pf2e.spells-srd.Item.Gust of Wind] (at will), @UUID[Compendium.pf2e.spells-srd.Item.Wall of Wind] (three times per day), or @UUID[Compendium.pf2e.spells-srd.Item.Migration] (once per day). In order to choose a spell, the spell's rank must be equal to or less than half the PC's level (rounded up). The spell is automatically heightened to half the PC's level, rounded up, and uses the PC's class DC if needed. A PC can change the innate spell they gain by successfully climbing the mountain again.

Success The PC makes progress, but hasn't quite reached the peak. The PC becomes @UUID[Compendium.pf2e.conditionitems.Item.Fatigued]. The PC can either abandon the attempt and end their eight hours back at the mountain's base, or they can continue the ascent either by sheltering in place for eight hours or attempting another eight hour activity at a Climb check to reach the peak. Successfully sheltering in place requires a @Check[survival|dc:35] check— success removes the fatigued condition, but failure does not, and also makes the PC @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1} (or increases the value of a current enfeebled condition by 1, to a maximum of @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 5}). A character who fails 3 Survival checks when attempting to shelter fails the attempt to ascend the mountain and is forced to retreat to the mountain's base (see Failure, below).

Failure The PC falls, taking @Damage[10d10[bludgeoning]] damage from falls and pummeling wind. The PC is fatigued.

Critical Failure As failure, but the PC also suffers a fall near the end of their descent, taking an additional 50 points of falling damage along the way (@Damage[(10d10+50)[bludgeoning]]).

(x1)

Epitome When you epitomize The Keep, assign it to a point of interest in the farmland. A small, fortified keep springs up here. Its interior is a complex maze of locked rooms and barricaded hallways—exploring this keep can be an exhausting ordeal, but a character who does so can be rewarded by discovering a hidden armory. A character who wishes to seek out this armory must spend 8 hours @UUID[Compendium.pf2e.actionspf2e.Item.Force Open]{Forcing Open} doors, portcullises, and barricades with a @Check[athletics|dc:35] check, after which no one may search for the armory again for 1 week.


Critical Success You make it to one of the armories and discover a suit of +2 greater resilient armor. The type of armor is up to you, but it must be a common type of armor. For you, The Keep's armories are now forever empty, and you can never attempt this activity again.

Success You spend time pushing your way through the maze but don't quite reach your goal. The next time you perform this activity, you gain a +4 circumstance check to your Stealth check.

Failure You fail to reach the hidden armory.

Critical Failure You fail to reach the hidden armory and strain your muscles in an attempt to wrench open a barrier. You become @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 3} for 1 week, or until the condition is removed via an effect like @UUID[Compendium.pf2e.spells-srd.Item.Restoration].

(x1)

Epitome When The Waxworks is epitomized, an unsettling laboratory comes into being in the dungeons below Harrowheart. Here, bubbling cauldrons of wax sputter and smoke, while metal molds containing the likenesses of the PCs and significant NPCs from their past stand unnervingly along the walls. The laboratory is attended by a sallow-complexioned tiefling who is always way too excited and polite to visiting PCs. This tiefling knows the rituals for @UUID[Compendium.pf2e.spells-srd.Item.Clone] and @UUID[Compendium.pf2e.spells-srd.Item.Shadow Double], and can teach them to the PCs. Skill checks attempted in the laboratory to perform either of these rituals gain a +2 item bonus.

(x1)

Epitome One of Harrowheart's workshops transforms into a forge. The quality of the tools now found here increase that workshop's item bonus to Crafting checks made within to a +2. When The Forge is first epitomized, 10,000 gp of raw materials suitable for use in crafting metal items manifests in the workshop. These raw materials can be used to create items or even simply harvested and sold for a profit, as they do not vanish if taken out of the Harrow Court. Once these raw materials are used or sold, they do not replenish.

However, additional materials do manifest periodically within the workshop. Their appearances are linked to the party's level, manifesting as soon as The Forge is epitomized or (if The Forge is already epitomized) as soon as the PCs attain the respective level.

17th-level: 13,500 gp of cold iron

18th-level: 18,000 gp of dawnsilver

19th-level: 18,000 gp of adamantine

20th-level: 30,000 gp of orichalcum

(x1)

Epitome A guild of thieves sets up secret hideouts in the village surrounding Harrowheart. These thieves do not prey upon the PCs or the citizens of the Harrow Court, preferring instead to focus on self-improvement. A PC who spends Downtime training with these thieves can Retrain feats, skills, and class features, provided the new feat, skill, or class feature is neither combat- nor magic-themed. Feats and skill increases retrained here take only 5 days, while class features retrained here take only 3 weeks.

(x1)

Epitome When you epitomize The Tangled Briar, small patches of tangled undergrowth spring up throughout the Harrow Court—blackberries and thistles in the farmlands, stinging nettles in the forests and swamps, spiky leafless shrubs in the desert and mountains, and strange spiny seaweed in the lake. These tangles serve as spiritual conduits for ancient spirits associated with the harrow to influence the Harrow Court. These spirits help to guide souls through the realm, and as a result, all skill checks made to resolve the casting of @UUID[Compendium.pf2e.spells-srd.Item.Astral Projection], @UUID[Compendium.pf2e.spells-srd.Item.Call Spirit], @UUID[Compendium.pf2e.spells-srd.Item.Reincarnate], and @UUID[Compendium.pf2e.spells-srd.Item.Resurrect] gain a +2 item bonus. The presence of the spirits helps to lessen the cost involved when casting reincarnate and resurrect as well, halving the final gp cost of performing the ritual as long as it takes place in the Harrow Court.

(x1)

Epitome Some areas in Harrowheart's village become strangely quiet and deserted looking. A character can spend eight hours in Downtime here to focus on this loss and emptiness, taking those realities into themselves to emerge changed, with entirely new memories—be they old memories recovered for the first time or newly created memories. At the end of these eight hours, the PC can instantly Retrain a single feat, skill, or class feature, as if they had spent the normal amount of time required for that downtime activity. All the other normal restrictions for retraining apply. A PC can only use The Lost to retrain in this way once per level.

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: object value : String (different values: 7) rare incense worth a total value of 300 gp (x4) (x814) rare oils worth a total value of 10 gp × the target's level (x1) rare herbs worth a total value of the target's level (minimum 1) × 25 gp (x1) black onyx, see Table 7-1 (x2) reagents to construct the magical prison worth a total value of 800 gp × the target's level (x1) 1 vial of holy water (x1) [counteraction] : Boolean (different values: 2) False (x764) True (x60) [damage] : object [0] : object [applyMod] : Boolean (different values: 2) False (x89) True (x55) [category] : mixed formula : String (different values: 35) kinds : array Length: min=1 max=2 Value type: String (different values: 2) damage (x184) healing (x21) [materials] : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 14) electricity (x12) untyped (x37) void (x20) mental (x55) fire (x8) acid (x3) cold (x10) sonic (x3) vitality (x16) spirit (x6) bludgeoning (x6) force (x6) piercing (x1) poison (x3) [damageType] : String (different values: 3) bludgeoning (x5) piercing (x25) slashing (x30) [dice] : Integer (different values: 1) 1 (x60) [die] : String (different values: 5) d4 (x9) d10 (x7) d8 (x12) d6 (x13) d12 (x19) [gcovwqxwitqchoin] : object applyMod : Boolean (different values: 1) False (x2) category : String (different values: 1) splash (x2) formula : String (different values: 1) 1 (x2) kinds : array Length: min=1 max=1 Value type: String (different values: 1) damage (x2) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 1) acid (x2) [formula] : String (different values: 1) 3d8+10 (x2) [kind] : String (different values: 1) healing (x2) [type] : String (different values: 1) vitality (x2) [v1pnjhfu6e9akqe0] : object applyMod : Boolean (different values: 1) False (x1) [category] : mixed formula : String (different values: 1) 8d4 (x1) kinds : array Length: min=1 max=1 Value type: String (different values: 1) damage (x1) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 1) void (x1) [1] : object applyMod : Boolean (different values: 1) False (x1) [category] : mixed formula : String (different values: 1) 5d6 (x1) kinds : array Length: min=1 max=1 Value type: String (different values: 1) damage (x1) type : String (different values: 1) bludgeoning (x1) [6BEyrCCNpDfJh5P8] : object applyMod : Boolean (different values: 1) False (x1) [category] : mixed formula : String (different values: 1) 14d6 (x1) kinds : array Length: min=1 max=1 Value type: String (different values: 1) damage (x1) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 1) fire (x1) [defense] : object [save] : object basic : Boolean (different values: 2) True (x102) False (x217) statistic : String (different values: 3) reflex (x24) fortitude (x79) will (x216) [passive] : object statistic : String (different values: 1) fortitude-dc (x1) [duration] : object [sustained] : Boolean (different values: 2) False (x753) True (x71) value : mixed String (different values: 22) Integer (different values: 1) 0 (x2) [level] : object value : Integer (different values: 17) 7 (x62) 6 (x55) 4 (x140) 3 (x70) 2 (x101) 1 (x291) 0 (x113) 9 (x23) 20 (x18) 10 (x18) 8 (x41) 5 (x53) 12 (x1) 15 (x1) 13 (x2) 17 (x1) 25 (x1) [location] : object [value] : String (different values: 54) [heightenedLevel] : Integer (different values: 10) 6 (x48) 5 (x68) 4 (x80) 3 (x34) 2 (x48) 1 (x47) 7 (x64) 8 (x75) 9 (x42) 10 (x10) [uses] : object [max] : Integer (different values: 2) 3 (x14) 2 (x10) value : Integer (different values: 3) 3 (x14) 0 (x1) 2 (x10) [range] : mixed object value : String (different values: 16) (x213) 500 feet (x43) 120 feet (x127) touch (x108) 30 feet (x234) 60 feet (x39) 10 feet (x13) varies (x24) 0 feet (x2) 100 miles (x9) planetary (x3) unlimited (x3) see text (x2) 15 feet or more (x1) emanation up to 40-feet (x1) 100 feet (x2) Integer (different values: 4) 100 (x3) 60 (x4) 120 (x2) 30 (x1) [requirements] : String (different values: 4) (x821) You're wielding a staff (x1) You're wielding a melee weapon in two hands (x1) You have a deity. (x1) [ritual] : object primary : object check : String (different values: 6) Occultism (master) (x4) Religion (expert; you must be a devil) (x3) Arcana (expert), Occultism (expert), or Religion (expert) (x6) Nature (expert) (x2) Religion (expert; you must be a demon) (x4) Arcana (legendary) or Occultism (legendary) (x1) secondary : object casters : Integer (different values: 4) 2 (x5) 0 (x8) 1 (x6) 6 (x1) checks : String (different values: 7) Performance, Society (x4) (x8) Farming Lore or Survival (x1) Occultism, Religion (x1) Religion (x2) Crafting, Society (x1) Society or Legal Lore (x3) [target] : object value : String (different values: 60) [time] : object value : String (different values: 9) 1 day (x19) 2 (x606) 1 (x44) 10 minutes (x58) 1 to 3 (x24) 3 (x40) 1 minute (x24) 4 hours (x1) reaction (x8) [traits] : object [rarity] : String (different values: 4) uncommon (x116) common (x1231) unique (x18) rare (x1) [traditions] : array Length: min=0 max=4 Value type: String (different values: 4) arcane (x610) occult (x661) primal (x241) divine (x334) [value] : array Length: min=0 max=7 Value type: String (different values: 127) [integrated] : mixed [selected] : object [heightening] : object [damage] : object [0] : String (different values: 13) 1d12 (x9) 2d10 (x4) 1d4 (x15) 1d6 (x50) 2d6 (x23) 1 (x1) 1d8 (x44) 1d10 (x8) 2d4 (x3) 2d8 (x2) 8 (x1) (x1) 10 (x1) [v1pnjhfu6e9akqe0] : String (different values: 1) 1d4 (x1) [1] : String (different values: 1) 2d6 (x1) [6BEyrCCNpDfJh5P8] : String (different values: 1) 2d6 (x1) [interval] : Integer (different values: 3) 1 (x136) 2 (x26) 4 (x1) type : String (different values: 2) interval (x163) fixed (x169) [levels] : object [6] : object [target] : object value : String (different values: 3) 10 creatures (x3) 10 willing creatures (x1) any number of objects (x6) [7] : object [target] : object value : String (different values: 4) 6 creatures (x2) 1 unattended object with a Bulk of 2 or less (x6) 5 creatures (x3) 10 creatures (x7) [damage] : object 0 : object applyMod : Boolean (different values: 1) False (x2) [category] : mixed formula : String (different values: 1) 4d6 (x2) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 1) acid (x2) gcovwqxwitqchoin : object applyMod : Boolean (different values: 1) False (x2) category : String (different values: 1) splash (x2) formula : String (different values: 1) 3 (x2) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 1) acid (x2) [area] : object [areaType] : String (different values: 1) cone (x5) value : mixed String (different values: 1) 60 (x5) Integer (different values: 1) 60 (x1) [type] : String (different values: 1) cone (x1) [range] : object value : String (different values: 1) 1 mile (x1) [3] : object [damage] : object 0 : object applyMod : Boolean (different values: 1) False (x2) [category] : mixed formula : String (different values: 1) 2d6 (x2) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 1) acid (x2) gcovwqxwitqchoin : object applyMod : Boolean (different values: 1) False (x2) category : String (different values: 1) splash (x2) formula : String (different values: 1) 1 (x2) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 1) acid (x2) [target] : object value : String (different values: 3) 1 unattended object with a Bulk of 1 or less (x6) 5 creatures (x3) 10 objects (x6) [range] : object value : String (different values: 2) 500 feet (x4) 60 feet (x20) [5] : object [damage] : object 0 : object applyMod : Boolean (different values: 1) False (x2) [category] : mixed formula : String (different values: 1) 3d6 (x2) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 1) acid (x2) gcovwqxwitqchoin : object applyMod : Boolean (different values: 1) False (x2) category : String (different values: 1) splash (x2) formula : String (different values: 1) 2 (x2) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 1) acid (x2) [range] : object value : String (different values: 4) 60 feet (x6) 1 mile (x38) 120 feet (x20) 1200 feet (x1) [target] : object value : String (different values: 2) 10 creatures (x7) up to three weapons, each of which must be wielded by you or a willing ally, or else unattended (x1) [9] : object [damage] : object 0 : object applyMod : Boolean (different values: 1) False (x2) [category] : mixed formula : String (different values: 1) 5d6 (x2) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 1) acid (x2) gcovwqxwitqchoin : object applyMod : Boolean (different values: 1) False (x2) category : String (different values: 1) splash (x2) formula : String (different values: 1) 4 (x2) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 1) acid (x2) [target] : object value : String (different values: 4) up to 10 creatures (x1) 5 creatures (x4) 10 creatures that aren't on their home plane (x1) you and up to five additional willing creatures (x1) range : object value : String (different values: 1) 30 feet (x1) [4] : object target : object value : String (different values: 3) 2 creatures (x3) 10 creatures you know by name and have met in person (x1) 10 willing living creatures (x1) range : object value : String (different values: 1) 30 feet (x1) [8] : object target : object value : String (different values: 1) 10 creatures (x43) [10] : object [damage] : object 0 : object applyMod : Boolean (different values: 2) False (x2) True (x1) [category] : mixed formula : String (different values: 2) 10d6 (x2) 4d10 (x1) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 2) void (x2) force (x1) [area] : object areaType : String (different values: 1) burst (x1) type : String (different values: 1) (x1) value : String (different values: 1) 1320 (x1) [range] : object value : String (different values: 1) half a mile (x1) [baseItem] : String (different values: 31) [bonus] : object value : Integer (different values: 29) [bonusDamage] : object value : Integer (different values: 1) 0 (x60) [bulk] : object value : mixed Integer (different values: 5) 1 (x31) 0 (x29) 2 (x36) 4 (x4) 3 (x2) Float (different values: 1) 0,1 (x65) [category] : String (different values: 14) simple (x11) light (x8) defensive (x176) offensive (x301) martial (x48) medium (x5) other (x6) potion (x5) ammo (x9) interaction (x95) heavy (x6) poison (x1) wand (x1) unarmed (x1) [containerId] : mixed [equipped] : object carryType : String (different values: 2) worn (x159) held (x8) [handsHeld] : Integer (different values: 3) 0 (x107) 1 (x13) 2 (x1) [invested] : mixed [inSlot] : Boolean (different values: 2) True (x16) False (x9) [group] : String (different values: 16) club (x3) chain (x3) polearm (x3) composite (x1) bow (x6) sword (x31) knife (x5) plate (x7) leather (x8) firearm (x2) axe (x3) dart (x1) crossbow (x1) spear (x2) brawling (x1) flail (x2) [hardness] : Integer (different values: 5) 0 (x163) 5 (x1) 13 (x1) 10 (x1) 15 (x1) [hp] : object max : Integer (different values: 5) 0 (x163) 20 (x1) 104 (x1) 80 (x1) 120 (x1) value : Integer (different values: 5) 0 (x163) 20 (x1) 104 (x1) 80 (x1) 120 (x1) [material] : object [grade] : String (different values: 1) standard (x2) [type] : String (different values: 2) duskwood (x1) dawnsilver (x1) [price] : object value : object [gp] : Integer (different values: 30) [sp] : Integer (different values: 4) 5 (x2) 1 (x12) 2 (x5) 9 (x2) [cp] : Integer (different values: 1) 8 (x1) [per] : Integer (different values: 1) 10 (x7) [quantity] : Integer (different values: 7) 1 (x149) 20 (x8) 10 (x3) 3 (x1) 4 (x3) 2 (x1) 6 (x2) [reload] : object value : String (different values: 5) (x44) 0 (x6) - (x7) 2 (x2) 1 (x1) [runes] : object [potency] : Integer (different values: 4) 2 (x32) 1 (x32) 0 (x11) 3 (x4) [property] : array Length: min=0 max=2 Value type: String (different values: 6) glamered (x1) wounding (x4) shock (x1) thundering (x1) greaterFrost (x2) returning (x2) [striking] : Integer (different values: 4) 1 (x18) 0 (x14) 2 (x26) 3 (x2) [resilient] : Integer (different values: 3) 1 (x4) 0 (x10) 2 (x5) [reinforcing] : Integer (different values: 1) 0 (x4) [size] : String (different values: 4) med (x152) lg (x13) grg (x1) huge (x1) [splashDamage] : object value : Integer (different values: 1) 0 (x60) [usage] : object value : String (different values: 12) held-in-one-hand (x61) worn (x2) carried (x16) held-in-two-hands (x47) held-in-one-plus-hands (x8) wornnecklace (x1) worngloves (x1) wornamulet (x1) wornheadwear (x1) wornbracers (x1) worncirclet (x1) other (x1) [acBonus] : Integer (different values: 6) 2 (x7) 3 (x2) 4 (x3) 6 (x4) 5 (x2) 1 (x5) [checkPenalty] : Integer (different values: 3) -1 (x8) -2 (x5) -3 (x6) [dexCap] : Integer (different values: 5) 3 (x3) 2 (x2) 1 (x5) 0 (x4) 4 (x5) [speedPenalty] : Integer (different values: 3) 0 (x12) -5 (x5) -10 (x6) [strength] : Integer (different values: 5) 1 (x3) 2 (x2) 3 (x5) 4 (x4) 0 (x5) [attack] : object value : String (different values: 1) (x178) [attackEffects] : object value : array Length: min=0 max=2 Value type: String (different values: 23) [custom] : String (different values: 1) (x58) [damageRolls] : object [QFlxTxIsGatpcyQl] : object damage : String (different values: 1) 2d6 + 7 (x1) damageType : String (different values: 1) bludgeoning (x1) [jIdtGokrnocTCquA] : object damage : String (different values: 1) 3d12 + 10 (x1) damageType : String (different values: 1) bludgeoning (x1) [erW6HVNF3TLcQPuv] : object damage : String (different values: 1) 3d6 + 10 (x1) damageType : String (different values: 1) bludgeoning (x1) [QoMmFAntUIocdpeN] : object damage : String (different values: 1) 2d10 + 8 (x1) damageType : String (different values: 1) bludgeoning (x1) [H8GgL9H2Lee2z9PO] : object damage : String (different values: 1) 2d10 + 11 (x1) damageType : String (different values: 1) piercing (x1) [AXYTJYYGaeJoqw3T] : object damage : String (different values: 1) 2d8 + 9 (x1) damageType : String (different values: 1) slashing (x1) [zmFcBPeiyBoE4goX] : object damage : String (different values: 1) 2d8 + 9 (x1) damageType : String (different values: 1) piercing (x1) [qu26twfuv92whxuvw4f9k] : object damage : String (different values: 1) 1d6+5 (x1) damageType : String (different values: 1) piercing (x1) [p2uxcq8wiolkr741hy8xb] : object damage : String (different values: 1) 1d4+5 (x1) damageType : String (different values: 1) piercing (x1) [p6zphnrzsas6d9poj5w7k] : object damage : String (different values: 1) 1d4+2 (x1) damageType : String (different values: 1) piercing (x1) [0] : object damage : String (different values: 17) 3d8+11 (x1) 3d10+15 (x2) 2d6+12 (x1) 3d6+14 (x1) 3d8+15 (x2) 3d6+15 (x1) 4d6+10 (x1) 4d12+16 (x2) 4d8+16 (x1) 4d12+18 (x1) 4d10+14 (x1) 4d6+14 (x1) 3d6+17 (x2) 3d8+16 (x1) 3d6+16 (x1) 3d4+16 (x2) 4d6+16 (x2) damageType : String (different values: 4) slashing (x10) piercing (x7) bludgeoning (x5) mental (x1) [1] : object damage : String (different values: 2) 1d6 (x2) 2d6 (x3) damageType : String (different values: 2) bleed (x4) poison (x1) category : String (different values: 2) splash (x1) persistent (x3) [mwtXvN8hfwUHFWa6] : object damage : String (different values: 1) 3d12 + 11 (x1) damageType : String (different values: 1) slashing (x1) [YlkhBHhTcqCRMaFN] : object damage : String (different values: 1) 2d12+26 (x1) damageType : String (different values: 1) piercing (x1) [WQSpNygDw3IcWW34] : object damage : String (different values: 1) 3d8 + 13 (x1) damageType : String (different values: 1) bludgeoning (x1) [dJFTGjH7J2WC9Jt1] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) spirit (x1) [LL5EC7HUs5lDWl4r] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) spirit (x1) [aWaAHmyL6LnmQ0hO] : object damage : String (different values: 1) 3d4 + 13 (x1) damageType : String (different values: 1) slashing (x1) [CJGNvNU5xRsHhCWn] : object damage : String (different values: 1) 3d4 + 13 (x1) damageType : String (different values: 1) piercing (x1) [ce8WztzreccNbhoN] : object damage : String (different values: 1) 2d10 + 11 (x1) damageType : String (different values: 1) piercing (x1) [cPrhhwU0MOSNHUjs] : object damage : String (different values: 2) 2d4 + 11 (x1) 3d4 + 12 (x1) damageType : String (different values: 1) slashing (x2) [L4NCIIhsPDqjqd19] : object damage : String (different values: 2) 1d6 + 11 (x1) 2d6 + 12 (x1) damageType : String (different values: 1) piercing (x2) [AGXLzZadf2GkWD5m] : object category : String (different values: 1) persistent (x2) damage : String (different values: 1) 1d6 (x2) damageType : String (different values: 1) bleed (x2) [DWAErQ4EG6ZjRDdR] : object damage : String (different values: 1) 2d10 + 11 (x2) damageType : String (different values: 1) piercing (x2) [369iK7QCWc3xbZiw] : object category : String (different values: 1) persistent (x2) damage : String (different values: 1) 1d6 (x2) damageType : String (different values: 1) bleed (x2) [Nb9uQ8pPPD30CiSs] : object damage : String (different values: 1) 2d6 + 11 (x2) damageType : String (different values: 1) slashing (x2) [hvk7aysgwgt6m9xnf40r] : object damage : String (different values: 1) 3d10 + 10 (x1) damageType : String (different values: 1) piercing (x1) [m6g5hxc9rBxOqiry] : object damage : String (different values: 1) 2d6 + 9 (x1) damageType : String (different values: 1) piercing (x1) [GPSjFxmUKSsvWP2E] : object damage : String (different values: 1) 1d6 + 9 (x1) damageType : String (different values: 1) piercing (x1) [tYG0Wp0K0WpPVfmA] : object damage : String (different values: 1) 2d6 + 10 (x1) damageType : String (different values: 1) slashing (x1) [yxmFZKEgjaqtw4aZ] : object damage : String (different values: 1) 2d10 + 10 (x1) damageType : String (different values: 1) piercing (x1) [tnOlyCM5Qwj5EwWA] : object damage : String (different values: 1) 2d8 + 7 (x1) damageType : String (different values: 1) piercing (x1) [liw3ydkpujf7poobgldo] : object damage : String (different values: 1) 1d10 (x1) damageType : String (different values: 1) mental (x1) [L1ulThnwsDrlPGsa] : object damage : String (different values: 1) 2d8 + 11 (x1) damageType : String (different values: 1) bludgeoning (x1) [OAyeoPSB2HpXsYhc] : object damage : String (different values: 1) 6d6 (x1) damageType : String (different values: 1) sonic (x1) [wknh0hIJW2xRoODr] : object damage : String (different values: 1) 2d10 + 12 (x1) damageType : String (different values: 1) slashing (x1) [En7Wi7SEcdnC93fk] : object damage : String (different values: 1) 2d6 + 11 (x1) damageType : String (different values: 1) slashing (x1) [2KsqAvSRcaiMVuFR] : object damage : String (different values: 1) 2d4 + 11 (x1) damageType : String (different values: 1) piercing (x1) [hiJ2Nglz4EBWgpRK] : object damage : String (different values: 1) 2d8 + 9 (x1) damageType : String (different values: 1) piercing (x1) [EZVpjkOKvML6vW1B] : object damage : String (different values: 1) 1d4 + 4 (x1) damageType : String (different values: 1) slashing (x1) [sHoyfAI07bODq8s1] : object damage : String (different values: 1) 1d8 + 8 (x1) damageType : String (different values: 1) slashing (x1) [3k6ADrHZM3aeG1Pi] : object damage : String (different values: 1) 1d8 + 6 (x1) damageType : String (different values: 1) piercing (x1) [5Z2RPYN2VHbB2iUX] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) spirit (x1) [rjVWSWsYuNA9gRZV] : object damage : String (different values: 1) 1d4 + 9 (x2) damageType : String (different values: 1) piercing (x2) [1DCQBANbjHffJlP8] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) spirit (x1) [eVDuOpSLIDfPi7zH] : object category : String (different values: 1) persistent (x1) damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) bleed (x1) [ziej7h69AaZeicpO] : object damage : String (different values: 1) 2d8 + 11 (x1) damageType : String (different values: 1) slashing (x1) [YSShTyy2A0Hom3LO] : object damage : String (different values: 1) 3d8+10 (x1) damageType : String (different values: 1) slashing (x1) [247m15psslctq68fxody] : object damage : String (different values: 1) 3d6+11 (x1) damageType : String (different values: 1) piercing (x1) [nedx8huf1rg8l20eu00y] : object damage : String (different values: 1) 3d6 (x1) damageType : String (different values: 1) poison (x1) [coidn8flg365fwu7za0w] : object damage : String (different values: 1) 3d10+11 (x1) damageType : String (different values: 1) bludgeoning (x1) [3h9yyad8huocrb3ey4b6] : object damage : String (different values: 2) 3d10+13 (x1) 2d12+13 (x1) damageType : String (different values: 1) piercing (x2) [corvp630h1polw1gt4mn] : object damage : String (different values: 2) 3d6+13 (x1) 2d8+13 (x1) damageType : String (different values: 1) slashing (x2) [zluPu2qJiTznkoNy] : object damage : String (different values: 1) 3d12+17 (x1) damageType : String (different values: 1) bludgeoning (x1) [puXMR2tuGhOQJHWr] : object damage : String (different values: 1) 3d8+17 (x1) damageType : String (different values: 1) bludgeoning (x1) [3stgh3u6whf7ffx69nij] : object damage : String (different values: 1) 3d8+14 (x1) damageType : String (different values: 1) bludgeoning (x1) [iM1iBS7FI6pLZ7eA] : object damage : String (different values: 1) 3d6 (x1) damageType : String (different values: 1) spirit (x1) [t9vTvvk0SFzZmfi7] : object damage : String (different values: 1) 3d6 (x1) damageType : String (different values: 1) force (x1) [Z5KAJMRUHdNxoega] : object damage : String (different values: 1) 1d10+7 (x1) damageType : String (different values: 1) slashing (x1) [PqoGWyAWm8eIfT7f] : object damage : String (different values: 1) 2d6+7 (x1) damageType : String (different values: 1) bludgeoning (x1) [fTVaIKnjlo5os9Xw] : object damage : String (different values: 1) 1d6+8 (x1) damageType : String (different values: 1) piercing (x1) [baYu2guoYNCORolD] : object damage : String (different values: 1) 3d6+13 (x1) damageType : String (different values: 1) piercing (x1) [m1iLPEeWQZJHTzZc] : object category : String (different values: 1) persistent (x1) damage : String (different values: 1) 2d6 (x1) damageType : String (different values: 1) bleed (x1) [Krzairz7CCScjY6M] : object category : String (different values: 1) persistent (x1) damage : String (different values: 1) 2d6 (x1) damageType : String (different values: 1) bleed (x1) [rbyyVycgF3JYAY0X] : object damage : String (different values: 1) 3d6+13 (x1) damageType : String (different values: 1) piercing (x1) [6ipm46pd7h4wv9aoyick] : object damage : String (different values: 1) 3d8+10 (x1) damageType : String (different values: 1) slashing (x1) [6bzog06i97rbrrdjgpid] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) spirit (x1) [ampnb3JOy8LE140Z] : object damage : String (different values: 1) 2d6 (x1) damageType : String (different values: 1) piercing (x1) [bXq931EpyMswI51E] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) spirit (x1) [jteFY7zPVKnaipCy] : object damage : String (different values: 1) 3d12+14 (x2) damageType : String (different values: 1) piercing (x2) [WBTwuROWgtY4JtLD] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) spirit (x1) [w00FX4Pjo1vZlmbp] : object damage : String (different values: 1) 3d8+14 (x2) damageType : String (different values: 1) slashing (x2) [ueytswdnf7igy8tvlswg] : object damage : String (different values: 1) 3d12+13 (x1) damageType : String (different values: 1) bludgeoning (x1) [Jm4TKDiQuyzn5HmD] : object damage : String (different values: 1) 3d12+14 (x1) damageType : String (different values: 1) slashing (x1) [xmoPSkkkgAxM9PrR] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) spirit (x1) [KfaGAqUyK2WvKGq4] : object damage : String (different values: 1) 3d8+14 (x1) damageType : String (different values: 1) slashing (x1) [tV7nU8bwoR1rdNW2] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) spirit (x1) [XTFKkbRB0y0NuEHv] : object damage : String (different values: 1) 2d12 (x1) damageType : String (different values: 1) poison (x1) [gBSTGKmK271jgPxG] : object damage : String (different values: 1) 1d12+20 (x1) damageType : String (different values: 1) piercing (x1) [UyppJNHUmMGCJMie] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) sonic (x1) [qk3eVCOgxTp2Tvh5] : object damage : String (different values: 1) 3d8+15 (x1) damageType : String (different values: 1) piercing (x1) [wiuRzm3rlfaE60jM] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) electricity (x1) [N1VSFrkNF5B4gf8D] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) electricity (x1) [mR3EX9wEZi5XrZpa] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) sonic (x1) [w7QPSeZktJ06NVh7] : object damage : String (different values: 1) 3d8+15 (x1) damageType : String (different values: 1) piercing (x1) [1UXzqHplM1W2lo06] : object category : String (different values: 1) persistent (x1) damage : String (different values: 1) 2d8 (x1) damageType : String (different values: 1) bleed (x1) [Kwaujv05uKknn8qO] : object damage : String (different values: 1) 3d6+14 (x1) damageType : String (different values: 1) piercing (x1) [fz0xgpyn4qd7np7k2zl5] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) spirit (x1) [tchorYnIjmpKOk9c] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) spirit (x1) [qwavm5tbnv0q73pysauq] : object damage : String (different values: 1) 3d10+14 (x1) damageType : String (different values: 1) slashing (x1) [u2lfCqG9ofYl6JZf] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) spirit (x1) [eye6u031kz7f265j46a3] : object damage : String (different values: 1) 3d12+14 (x1) damageType : String (different values: 1) bludgeoning (x1) [Uu3oVvMBZcNPMPV8] : object damage : String (different values: 1) 3d10+14 (x1) damageType : String (different values: 1) piercing (x1) [phJn3M86JhdbcIXk] : object damage : String (different values: 1) 3d8+14 (x1) damageType : String (different values: 1) bludgeoning (x1) [BFf5ReXYnLr34MMa] : object category : String (different values: 1) persistent (x1) damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) bleed (x1) [qp4Pof5su9UuNKXf] : object damage : String (different values: 1) 3d6+14 (x1) damageType : String (different values: 1) slashing (x1) [HYQXln9Ey5EioVMA] : object damage : String (different values: 1) 3d6+15 (x1) damageType : String (different values: 1) bludgeoning (x1) [L09rFa8Svn2GlZAI] : object category : String (different values: 1) persistent (x1) damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) bleed (x1) [k4RrfXe3sfFAKzk5] : object damage : String (different values: 1) 3d6+13 (x1) damageType : String (different values: 1) piercing (x1) [kQS1YhzwUZn7Pzkk] : object damage : String (different values: 1) 3d6+13 (x1) damageType : String (different values: 1) piercing (x1) [MthMxPEQvbTVzP8u] : object category : String (different values: 1) persistent (x1) damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) bleed (x1) [MwCprEAHWdMMAiN7] : object damage : String (different values: 1) 3d4+14 (x1) damageType : String (different values: 1) piercing (x1) [OZG5lyqIa7ifH7vB] : object category : String (different values: 1) persistent (x1) damage : String (different values: 1) 2d6 (x1) damageType : String (different values: 1) bleed (x1) [oaMDGiGNwZV2Ftq1] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) spirit (x1) [VtRhfsxTCFHrpZ1H] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) spirit (x1) [onKYGJVbqc6MP2VP] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) spirit (x1) [zjkdhmqwxurovpg6gk4l] : object damage : String (different values: 1) 5d8 (x1) damageType : String (different values: 1) void (x1) [G9iAC8Fl2yuNBiFs] : object damage : String (different values: 1) 1d4+6 (x1) damageType : String (different values: 1) bludgeoning (x1) [etydoPZ8x8inZftg] : object damage : String (different values: 1) 3d10+9 (x1) damageType : String (different values: 1) bludgeoning (x1) [8g35pnouqnvlbzwyikh6] : object damage : String (different values: 1) 3d8+17 (x1) damageType : String (different values: 1) slashing (x1) [vogswsu32dq6rrkkozsm] : object damage : String (different values: 1) 4d6 (x1) damageType : String (different values: 1) piercing (x1) [qzum2fpfv0oz4ffjkfz5] : object damage : String (different values: 1) 3d10+17 (x1) damageType : String (different values: 1) slashing (x1) [2bn9xpgmyrahyhh3qtod] : object damage : String (different values: 1) 2d12+17 (x1) damageType : String (different values: 1) bludgeoning (x1) [EUrbvls5LSKIqV4B] : object category : String (different values: 1) persistent (x1) damage : String (different values: 1) 2d6 (x1) damageType : String (different values: 1) bleed (x1) [fgRXBjnYE2S4CIoB] : object damage : String (different values: 1) 3d10+17 (x1) damageType : String (different values: 1) bludgeoning (x1) [9Qd95DgGELEqOdpR] : object damage : String (different values: 1) 3d8+8 (x1) damageType : String (different values: 1) piercing (x1) [XzZr522O3fHGRjrw] : object category : String (different values: 1) persistent (x1) damage : String (different values: 1) 2d6 (x1) damageType : String (different values: 1) bleed (x1) [95LCIlZcSOoCKEDX] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) cold (x1) [oEYRGJn21x7FotBg] : object damage : String (different values: 1) 3d4+15 (x1) damageType : String (different values: 1) slashing (x1) [Sv3SfLgpUGx00cSl] : object damage : String (different values: 1) 2d10+10 (x1) damageType : String (different values: 1) slashing (x1) [oUvq3tAqCChYnI2N] : object damage : String (different values: 1) 3d4+10 (x1) damageType : String (different values: 1) piercing (x1) [YhySq9OEvGxrdvVj] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) cold (x1) [m31d5ibb8tfu7nl7c6d7] : object damage : String (different values: 1) 4d6+15 (x3) damageType : String (different values: 1) slashing (x3) [f3fwsftclq7er5y6p63p] : object damage : String (different values: 1) 5d6 (x3) damageType : String (different values: 1) void (x3) [t6813mp6bcj3af014krf] : object damage : String (different values: 1) 4d10+15 (x3) damageType : String (different values: 1) void (x3) [enDqhNSoeJDyHsGC] : object damage : String (different values: 2) 3d12+15 (x16) 4d12+15 (x1) damageType : String (different values: 1) slashing (x17) [UNZ3q8jc0nhY1FAj] : object damage : String (different values: 1) 3d6+15 (x17) damageType : String (different values: 1) piercing (x17) [wx8rvzj6nlmutay10wek] : object damage : String (different values: 1) 4d8+18 (x1) damageType : String (different values: 1) slashing (x1) [8tVb7oHrHCZRnWqA] : object damage : String (different values: 1) 4d4+10 (x1) damageType : String (different values: 1) bludgeoning (x1) [UHszFk11AQct4iSK] : object damage : String (different values: 2) 4d12+16 (x1) 2d12+6 (x1) damageType : String (different values: 1) piercing (x2) [TyKhGf6A63Y0EDZN] : object damage : String (different values: 2) 4d10+16 (x1) 2d8+6 (x1) damageType : String (different values: 1) bludgeoning (x2) [cvrwa057octqj63f847n] : object damage : String (different values: 1) 3d8+17 (x1) damageType : String (different values: 1) piercing (x1) [4FtfLgIExD6VSUdS] : object damage : String (different values: 1) 3d12+17 (x1) damageType : String (different values: 1) piercing (x1) [7XIW0B1bZ8Rteknb] : object damage : String (different values: 1) 3d8+17 (x1) damageType : String (different values: 1) bludgeoning (x1) [dJrTwpYGCUb9U3Bu] : object damage : String (different values: 1) 6d8 (x1) damageType : String (different values: 1) force (x1) [6TvhC7y1YKq7VPfs] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) spirit (x1) [897qzxFn15PBCTpT] : object damage : String (different values: 1) 4d10+18 (x1) damageType : String (different values: 1) piercing (x1) [3S9W1W5CLKvZdlga] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) spirit (x1) [lKwiV7PUmDyebsNt] : object damage : String (different values: 1) 4d6+18 (x1) damageType : String (different values: 1) piercing (x1) [6nhqkby625nQzzwj] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) spirit (x1) [MYEAUS7C7zQuzEsj] : object damage : String (different values: 1) 3d10+16 (x1) damageType : String (different values: 1) piercing (x1) [6vKToS4d4gaIZ1iy] : object damage : String (different values: 1) 3d8+16 (x1) damageType : String (different values: 1) slashing (x1) [9X5nxcmupU3KjX5c] : object damage : String (different values: 1) 1d6 (x1) damageType : String (different values: 1) spirit (x1) [UaUrg1yG2P4aGvqC] : object damage : String (different values: 1) 1d4+8 (x1) damageType : String (different values: 1) bludgeoning (x1) [sn7uj4903iczutt96f4s8b] : object damage : String (different values: 1) 3d8+16 (x1) damageType : String (different values: 1) bludgeoning (x1) [yrk56wwihlkhg0mhdquwen] : object damage : String (different values: 1) 2d6 (x1) damageType : String (different values: 1) fire (x1) [juLHchCaT2UlCaEA] : object damage : String (different values: 1) 1d6+5 (x1) damageType : String (different values: 1) piercing (x1) [vnLRPTegblUMDPNV] : object damage : String (different values: 1) 1d4+5 (x1) damageType : String (different values: 1) bludgeoning (x1) [GtWP8xgagZcQCRZl] : object damage : String (different values: 1) 1d4+3 (x1) damageType : String (different values: 1) piercing (x1) [Dyqe88XrNmMI9trw] : object damage : String (different values: 1) 2d8 (x1) damageType : String (different values: 1) mental (x1) [5k63LHIlJE6mlflu] : object damage : String (different values: 1) 2d10 (x1) damageType : String (different values: 1) mental (x1) [A4q2AB6HLIurUtZE] : object damage : String (different values: 1) 2d8+12 (x1) damageType : String (different values: 1) slashing (x1) [eqw8nEEsEhH8pToP] : object damage : String (different values: 1) 1d4+12 (x1) damageType : String (different values: 1) bludgeoning (x1) [LyQntwEtY5yn2Jeb] : object damage : String (different values: 1) 2d4+9 (x1) damageType : String (different values: 1) piercing (x1) [34kw34o84zg492jxw6nt] : object damage : String (different values: 1) 2d12 (x1) damageType : String (different values: 1) electricity (x1) [54mrmhvfugd8pmf1jdv2] : object damage : String (different values: 1) 2d12 (x1) damageType : String (different values: 1) electricity (x1) [lvyy20fgWUOGcTty] : object damage : String (different values: 1) 2d6 (x1) damageType : String (different values: 1) mental (x1) [RqjLtDjTld3K1DGB] : object damage : String (different values: 1) 3d12+8 (x1) damageType : String (different values: 1) void (x1) lIBW9Owp18gS78G0 : object damage : String (different values: 1) 3d8+8 (x1) damageType : String (different values: 1) void (x1) [weaponType] : object value : String (different values: 2) melee (x138) ranged (x40) [actionType] : object value : String (different values: 4) reaction (x70) action (x167) passive (x317) free (x28) [actions] : object [value] : Integer (different values: 3) 1 (x89) 2 (x71) 3 (x7) [mod] : object value : Integer (different values: 16) 27 (x2) 13 (x1) 15 (x3) 25 (x3) 19 (x1) 0 (x1) 29 (x2) 32 (x1) 26 (x3) 24 (x2) 31 (x1) 28 (x3) 35 (x1) 36 (x3) 33 (x1) 34 (x1) [proficient] : object value : Integer (different values: 1) 0 (x29) [frequency] : object max : Integer (different values: 2) 3 (x8) 1 (x50) per : String (different values: 5) day (x32) round (x17) PT1H (x3) P1Y (x1) PT1M (x5) [value] : Integer (different values: 2) 3 (x6) 1 (x18) [uses] : object autoDestroy : Boolean (different values: 2) True (x21) False (x1) max : Integer (different values: 1) 1 (x22) value : Integer (different values: 1) 1 (x22) [stackGroup] : String (different values: 3) arrows (x6) rounds10 (x2) bolts (x1) [overlays] : object [2a6Vm4mIjBgrzlO2] : object name : String (different values: 1) Touch of Corruption (Vs. Living) (x1) overlayType : String (different values: 1) override (x1) sort : Integer (different values: 1) 2 (x1) system : object damage : object Esn7klJ9WRsIFnrE : object applyMod : Boolean (different values: 1) False (x1) [category] : mixed formula : String (different values: 1) 1d6 (x1) kinds : array Length: min=1 max=1 Value type: String (different values: 1) damage (x1) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 1) void (x1) defense : object save : object basic : Boolean (different values: 1) True (x1) statistic : String (different values: 1) fortitude (x1) heightening : object damage : object Esn7klJ9WRsIFnrE : String (different values: 1) 1d6 (x1) interval : Integer (different values: 1) 1 (x1) type : String (different values: 1) interval (x1) [gHIOzknAtexc6GUE] : object name : String (different values: 1) Touch of Corruption (Healing) (x1) overlayType : String (different values: 1) override (x1) sort : Integer (different values: 1) 1 (x1) system : object damage : object cM137DAlBX1LcWAX : object applyMod : Boolean (different values: 1) False (x1) [category] : mixed formula : String (different values: 1) 6 (x1) kinds : array Length: min=1 max=1 Value type: String (different values: 1) healing (x1) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 1) untyped (x1) [defense] : mixed heightening : object damage : object cM137DAlBX1LcWAX : String (different values: 1) 6 (x1) interval : Integer (different values: 1) 1 (x1) type : String (different values: 1) interval (x1) [4gyp3qlsv5ywdyjq] : object _id : String (different values: 1) 4gyp3qlsv5ywdyjq (x4) name : String (different values: 1) Harm (vs. Undead) (x4) overlayType : String (different values: 1) override (x4) sort : Integer (different values: 1) 3 (x4) system : object damage : object 0 : object formula : String (different values: 1) 1d8+8 (x4) kinds : array Length: min=1 max=1 Value type: String (different values: 1) healing (x4) [defense] : mixed heightening : object damage : object 0 : String (different values: 1) 1d8+8 (x4) range : object value : String (different values: 1) 30 feet (x4) target : object value : String (different values: 1) 1 willing undead creature (x4) time : object value : String (different values: 1) 2 (x4) traits : object value : array Length: min=3 max=3 Value type: String (different values: 3) concentrate (x4) manipulate (x4) void (x4) [pq7cxntbz4s8g5ik] : object _id : String (different values: 1) pq7cxntbz4s8g5ik (x4) overlayType : String (different values: 1) override (x4) sort : Integer (different values: 1) 1 (x4) system : object range : object value : String (different values: 1) touch (x4) time : object value : String (different values: 1) 1 (x4) [rvhoa43rqqqp8izn] : object _id : String (different values: 1) rvhoa43rqqqp8izn (x4) overlayType : String (different values: 1) override (x4) sort : Integer (different values: 1) 4 (x4) system : object area : object type : String (different values: 1) emanation (x4) value : Integer (different values: 1) 30 (x4) range : object value : String (different values: 1) (x4) target : object value : String (different values: 1) all living and undead creatures (x4) time : object value : String (different values: 1) 3 (x4) traits : object value : array Length: min=3 max=3 Value type: String (different values: 3) concentrate (x4) manipulate (x4) void (x4) [z04svm1cvfcxtplb] : object _id : String (different values: 1) z04svm1cvfcxtplb (x4) name : String (different values: 1) Harm (vs. Living) (x4) overlayType : String (different values: 1) override (x4) sort : Integer (different values: 1) 2 (x4) system : object damage : object 0 : object kinds : array Length: min=1 max=1 Value type: String (different values: 1) damage (x4) range : object value : String (different values: 1) 30 feet (x4) target : object value : String (different values: 1) 1 living creature (x4) time : object value : String (different values: 1) 2 (x4) traits : object value : array Length: min=3 max=3 Value type: String (different values: 3) concentrate (x4) manipulate (x4) void (x4) [37gy7l19tik74o4s] : object _id : String (different values: 1) 37gy7l19tik74o4s (x15) name : String (different values: 1) Heal (vs. Living) (x15) overlayType : String (different values: 1) override (x15) sort : Integer (different values: 1) 2 (x15) system : object damage : object 0 : object formula : String (different values: 1) 1d8+8 (x15) kinds : array Length: min=1 max=1 Value type: String (different values: 1) healing (x15) [defense] : mixed heightening : object damage : object 0 : String (different values: 1) 1d8+8 (x15) range : object value : String (different values: 1) 30 feet (x15) time : object value : String (different values: 1) 2 (x15) traits : object value : array Length: min=4 max=4 Value type: String (different values: 4) concentrate (x15) healing (x15) manipulate (x15) vitality (x15) [7qdtetowq348s9oc] : object _id : String (different values: 1) 7qdtetowq348s9oc (x15) overlayType : String (different values: 1) override (x15) sort : Integer (different values: 1) 1 (x15) system : object range : object value : String (different values: 1) touch (x15) time : object value : String (different values: 1) 1 (x15) [7vbvdrv2cl87sqta] : object _id : String (different values: 1) 7vbvdrv2cl87sqta (x15) overlayType : String (different values: 1) override (x15) sort : Integer (different values: 1) 4 (x15) system : object area : object type : String (different values: 1) emanation (x15) value : Integer (different values: 1) 30 (x15) range : object value : String (different values: 1) (x15) target : object value : String (different values: 1) all living and undead creatures (x15) time : object value : String (different values: 1) 3 (x15) traits : object value : array Length: min=4 max=4 Value type: String (different values: 4) concentrate (x15) healing (x15) manipulate (x15) vitality (x15) [lfxcoz2d3f8j2zq1] : object _id : String (different values: 1) lfxcoz2d3f8j2zq1 (x15) name : String (different values: 1) Heal (vs. Undead) (x15) overlayType : String (different values: 1) override (x15) sort : Integer (different values: 1) 3 (x15) system : object damage : object 0 : object kinds : array Length: min=1 max=1 Value type: String (different values: 1) damage (x15) range : object value : String (different values: 1) 30 feet (x15) target : object value : String (different values: 1) 1 undead (x15) time : object value : String (different values: 1) 2 (x15) traits : object value : array Length: min=4 max=4 Value type: String (different values: 4) concentrate (x15) healing (x15) manipulate (x15) vitality (x15) [2I469pfbYcmFvzOA] : object _id : String (different values: 1) 2I469pfbYcmFvzOA (x22) name : String (different values: 1) Telekinetic Projectile (Bludgeoning) (x22) overlayType : String (different values: 1) override (x22) sort : Integer (different values: 1) 1 (x22) system : object damage : object 0 : object [category] : mixed type : String (different values: 1) bludgeoning (x22) [cUFX7ExSLeoa3vIF] : object _id : String (different values: 1) cUFX7ExSLeoa3vIF (x22) name : String (different values: 1) Telekinetic Projectile (Piercing) (x22) overlayType : String (different values: 1) override (x22) sort : Integer (different values: 1) 2 (x22) system : object damage : object 0 : object [category] : mixed type : String (different values: 1) piercing (x22) [zFWsMjoeCnLxqJaV] : object _id : String (different values: 1) zFWsMjoeCnLxqJaV (x22) name : String (different values: 1) Telekinetic Projectile (Slashing) (x22) overlayType : String (different values: 1) override (x22) sort : Integer (different values: 1) 3 (x22) system : object damage : object 0 : object [category] : mixed type : String (different values: 1) slashing (x22) [6wf5l1kiwcdtnx6s] : object _id : String (different values: 1) 6wf5l1kiwcdtnx6s (x1) overlayType : String (different values: 1) override (x1) sort : Integer (different values: 1) 3 (x1) system : object area : object value : String (different values: 1) 60 (x1) damage : object 0 : object formula : String (different values: 1) 4d6 (x1) heightening : object damage : object 0 : String (different values: 1) 2d6 (x1) target : object value : String (different values: 1) All creatures (x1) time : object value : String (different values: 1) 3 (x1) [ah0wlzxg5wb7q038] : object _id : String (different values: 1) ah0wlzxg5wb7q038 (x1) overlayType : String (different values: 1) override (x1) sort : Integer (different values: 1) 2 (x1) system : object area : object value : String (different values: 1) 30 (x1) damage : object 0 : object formula : String (different values: 1) 3d6 (x1) heightening : object damage : object 0 : String (different values: 1) 2d6 (x1) target : object value : String (different values: 1) All creatures (x1) time : object value : String (different values: 1) 2 (x1) [weox8ze9kgj6nz0h] : object _id : String (different values: 1) weox8ze9kgj6nz0h (x1) overlayType : String (different values: 1) override (x1) sort : Integer (different values: 1) 1 (x1) system : object target : object value : String (different values: 1) All creatures (x1) time : object value : String (different values: 1) 1 (x1) [UTMlHk0o5FXLlwwM] : object _id : String (different values: 1) UTMlHk0o5FXLlwwM (x5) name : String (different values: 1) Shadow Blast (Will) (x5) overlayType : String (different values: 1) override (x5) sort : Integer (different values: 1) 2 (x5) system : object defense : object save : object basic : Boolean (different values: 1) False (x5) statistic : String (different values: 1) will (x5) [zjyfdrWBaUVi4O7b] : object _id : String (different values: 1) zjyfdrWBaUVi4O7b (x5) name : String (different values: 1) Shadow Blast (Reflex) (x5) overlayType : String (different values: 1) override (x5) sort : Integer (different values: 1) 1 (x5) system : object defense : object save : object basic : Boolean (different values: 1) False (x5) statistic : String (different values: 1) reflex (x5) [a33QUFoKgoOprovO] : object name : String (different values: 1) Lay on Hands (Vs. Undead) (x1) overlayType : String (different values: 1) override (x1) sort : Integer (different values: 1) 2 (x1) system : object damage : object 37YW4ZGhxx7Y2mdI : object applyMod : Boolean (different values: 1) False (x1) [category] : mixed formula : String (different values: 1) 1d6 (x1) kinds : array Length: min=1 max=1 Value type: String (different values: 1) damage (x1) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 1) vitality (x1) defense : object save : object basic : Boolean (different values: 1) True (x1) statistic : String (different values: 1) fortitude (x1) heightening : object damage : object 37YW4ZGhxx7Y2mdI : String (different values: 1) 1d6 (x1) interval : Integer (different values: 1) 1 (x1) type : String (different values: 1) interval (x1) [uLuOg62dVyxvbW66] : object name : String (different values: 1) Lay on Hands (Healing) (x1) overlayType : String (different values: 1) override (x1) sort : Integer (different values: 1) 1 (x1) system : object damage : object b39tbePoPlJSzLku : object applyMod : Boolean (different values: 1) False (x1) [category] : mixed formula : String (different values: 1) 6 (x1) kinds : array Length: min=1 max=1 Value type: String (different values: 1) healing (x1) materials : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 1) untyped (x1) heightening : object damage : object b39tbePoPlJSzLku : String (different values: 1) 6 (x1) interval : Integer (different values: 1) 1 (x1) type : String (different values: 1) interval (x1) [specific] : object [integrated] : mixed material : object [grade] : mixed [type] : mixed runes : object [reinforcing] : Integer (different values: 1) 0 (x3) [potency] : Integer (different values: 2) 1 (x2) 2 (x1) [property] : array<> Length: min=0 max=0 Value type: mixed [striking] : Integer (different values: 2) 1 (x2) 2 (x1) [deathNote] : Boolean (different values: 1) True (x17) [spell] : object _id : String (different values: 1) Zi0m0LbKXIrzgQXm (x1) flags : object core : object sourceId : String (different values: 1) Compendium.pf2e.spells-srd.Item.6lO6uMQxbqmYho0e (x1) img : String (different values: 1) icons/magic/unholy/hand-fire-skeleton-pink.webp (x1) name : String (different values: 1) Necrotize (x1) sort : Integer (different values: 1) 0 (x1) system : object [area] : mixed cost : object value : String (different values: 1) (x1) counteraction : Boolean (different values: 1) False (x1) damage : object 0 : object applyMod : Boolean (different values: 1) False (x1) [category] : mixed formula : String (different values: 1) 12d6 (x1) kinds : array Length: min=1 max=1 Value type: String (different values: 1) damage (x1) type : String (different values: 1) void (x1) defense : object save : object basic : Boolean (different values: 1) False (x1) statistic : String (different values: 1) fortitude (x1) description : object value : String (different values: 1)

You necrotize part of a creature's body, harming it and debilitating it as its body putrefies, mimicking the natural process of decay. The target takes 12d6 void damage and one of the following debilitations; roll [[/r 1d4]] to randomly determine which. The effects depend on its Fortitude save.

  1. Bones The target's bones necrotize and become spongy and weak, giving it weakness 3 to bludgeoning damage.
  2. Joints The target's joints necrotize, making its movements ungainly and clumsy. It becomes @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1}.
  3. Legs The target's legs necrotize, as well as any other limbs associated with forms of movement, making it harder for the creature to move. The target takes a -10-foot status penalty to its Speeds. @UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Necrotize (Legs)]
  4. Muscles The target's muscles necrotize, rotting away. The target becomes @UUID[Compendium.pf2e.conditionitems.Item.Enfeebled]{Enfeebled 1}.

Critical Success The target is unaffected.

Success The target takes half damage and the debilitation lasts until the end of your next turn.

Failure The target takes full damage and the debilitation lasts for 1 minute.

Critical Failure The target takes double damage, and you can pick a second debilitation to apply, in addition to the one you rolled randomly. Both debilitations last for 1 minute.


Heightened (+1) The damage increases by 2d6.

(x1) duration : object sustained : Boolean (different values: 1) False (x1) value : String (different values: 1) (x1) heightening : object damage : object 0 : String (different values: 1) 2d6 (x1) interval : Integer (different values: 1) 1 (x1) type : String (different values: 1) interval (x1) level : object value : Integer (different values: 1) 6 (x1) location : object heightenedLevel : Integer (different values: 1) 7 (x1) [value] : mixed publication : object license : String (different values: 1) OGL (x1) remaster : Boolean (different values: 1) False (x1) title : String (different values: 1) Pathfinder Secrets of Magic (x1) range : object value : String (different values: 1) 60 feet (x1) requirements : String (different values: 1) (x1) rules : ###FoundryRulesObject### slug : String (different values: 1) necrotize (x1) target : object value : String (different values: 1) 1 living creature (x1) time : object value : String (different values: 1) 2 (x1) traits : object rarity : String (different values: 1) common (x1) traditions : array Length: min=3 max=3 Value type: String (different values: 3) arcane (x1) divine (x1) primal (x1) value : array Length: min=3 max=3 Value type: String (different values: 3) concentrate (x1) manipulate (x1) void (x1) type : String (different values: 1) spell (x1) [overrides] : array<> Length: min=0 max=0 Value type: mixed [references] : object children : array<> Length: min=0 max=0 Value type: mixed immunityFrom : array<> Length: min=0 max=0 Value type: mixed overriddenBy : array<> Length: min=0 max=0 Value type: mixed overrides : array<> Length: min=0 max=0 Value type: mixed [value] : object isValued : Boolean (different values: 2) False (x1) True (x1) [value] : Integer (different values: 1) 2 (x1) [apex] : object attribute : String (different values: 1) cha (x1) [selfEffect] : object name : String (different values: 1) Effect: Challenge Foe (x1) uuid : String (different values: 1) Compendium.pf2e.bestiary-effects.Item.Effect: Challenge Foe (x1) type : String (different values: 12) spellcastingEntry (x77) spell (x824) weapon (x60) armor (x19) equipment (x59) melee (x178) action (x582) lore (x29) consumable (x22) shield (x4) treasure (x3) condition (x2) [_stats] : object compendiumSource : String (different values: 365) [flags] : object pf2e : object linkedWeapon : String (different values: 41) name : String (all different values) system : object [abilities] : object cha : object mod : Integer (different values: 13) 4 (x7) -1 (x3) 0 (x8) 3 (x4) 5 (x13) 6 (x14) 1 (x2) 7 (x10) 2 (x4) -3 (x1) -5 (x2) 8 (x5) 9 (x19) con : object mod : Integer (different values: 11) 1 (x3) 5 (x13) 3 (x9) 6 (x20) 2 (x6) 4 (x12) 0 (x1) 7 (x23) 9 (x1) 10 (x1) 8 (x3) dex : object mod : Integer (different values: 8) 5 (x42) 2 (x6) 4 (x13) 3 (x7) 1 (x3) 7 (x5) 6 (x12) 8 (x4) int : object mod : Integer (different values: 13) 5 (x11) -3 (x2) -1 (x2) 4 (x14) 0 (x9) 1 (x6) 3 (x10) 2 (x23) -4 (x2) 7 (x4) -2 (x2) -5 (x2) 6 (x5) str : object mod : Integer (different values: 11) 1 (x2) 7 (x29) 5 (x10) 4 (x9) 3 (x7) 0 (x3) 6 (x10) 8 (x11) 9 (x7) 10 (x3) -5 (x1) wis : object mod : Integer (different values: 9) 2 (x6) 5 (x18) 3 (x11) 4 (x33) 1 (x2) 0 (x3) 6 (x12) 7 (x4) 10 (x3) attributes : object ac : object [details] : String (different values: 3) (x88) all-around vision (x3) 38 with shield raised (x1) value : Integer (different values: 26) [allSaves] : object value : String (different values: 8) (x64) +25 Ref vs. damaging effects (x1) +1 status to all saves vs. magic (x22) +1 to all saves vs. magic, +2 item to saves vs. fear and effects that render him clumsy, doomed, drained, enfeebled, or fatigued (x1) +1 status to all saves vs. vitality (x1) +2 status to all saves vs. disease and poison (x1) +2 status to all saves vs. fear (x1) +4 to will saves vs. fear (x1) hp : object details : String (different values: 17) (x80) fast healing 10, void healing, one more breath (x1) void healing (x2) 16 squares; Thresholds 173 (12 squares), 87 (8 squares) (x1) (16 squares); Thresholds 180 (12 squares), 90 (8 squares) (x1) (void healing) (x1) regeneration 25 (deactivated by holy or silver) (x2) regeneration 15 (deactivated by holy or silver) (x1) void healing, rejuvenation (x2) regeneration 20 (deactivated by holy or silver) (x1) Thresholds 200 (12 squares), 100 (8 squares) (x1) regeneration 20 (deactivated by cold iron) (x3) regeneration 40 (deactivated by acid or fire) (x1) all-around vision (x2) regeneration 15 (deactivated by cold iron) (x1) regeneration 20 (deactivated by cold) (x1) regeneration 30 (deactivated by acid or fire) (x1) max : Integer (different values: 52) temp : Integer (different values: 1) 0 (x102) value : Integer (different values: 52) [speed] : object otherSpeeds : array Length: min=0 max=2 Value type: object type : String (different values: 4) climb (x11) burrow (x5) fly (x51) swim (x6) value : Integer (different values: 12) 25 (x7) 20 (x8) 40 (x28) 60 (x5) 15 (x2) 30 (x9) 80 (x1) 35 (x9) 10 (x1) 140 (x1) 50 (x1) 120 (x1) value : Integer (different values: 10) 25 (x55) 40 (x9) 20 (x10) 15 (x1) 30 (x9) 35 (x4) 10 (x1) 60 (x1) 50 (x1) 0 (x1) [details] : String (different values: 4) rigor mortis (x1) earth glide (x2) water glide 25 feet (x1) flight from fly spell (x1) [special] : String (different values: 1) (x1) [resistances] : array Length: min=1 max=3 Value type: object [doubleVs] : array Length: min=0 max=1 Value type: String (different values: 1) non-magical (x1) [exceptions] : array Length: min=0 max=3 Value type: String (different values: 8) silver (x4) cold-iron (x2) duskwood (x1) adamantine (x3) bludgeoning (x1) force (x1) ghost-touch (x1) vitality (x1) type : String (different values: 11) bludgeoning (x4) physical (x11) slashing (x2) poison (x4) mental (x4) cold (x4) electricity (x4) fire (x6) piercing (x3) force (x1) all-damage (x1) value : Integer (different values: 6) 10 (x20) 3 (x1) 5 (x1) 15 (x16) 20 (x5) 13 (x1) [weaknesses] : array Length: min=0 max=4 Value type: object [exceptions] : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 13) slashing (x2) area-damage (x5) splash-damage (x5) holy (x20) fire (x5) bludgeoning (x2) sonic (x4) axe-vulnerability (x1) cold-iron (x13) silver (x5) force (x1) mental (x1) vitality (x1) value : Integer (different values: 3) 10 (x14) 15 (x36) 20 (x15) [immunities] : array Length: min=0 max=6 Value type: object [exceptions] : array<> Length: min=0 max=0 Value type: mixed type : String (different values: 30) [emitsSound] : String (different values: 1) encounter (x10) [hardness] : Integer (different values: 4) 0 (x7) 15 (x1) 25 (x1) 32 (x1) [stealth] : object details : String (different values: 9)

(master)

(x2) (x1)

Stealth DC is 0, Initiative modifier is +28

(x1)

(master) to hear or feel the energy coalescing

(x1)

(the maggots are slow and impossible to miss)

(x1)

(master; +35 in bright light)

(x1)

(master) to realize the water within the dome poses a supernatural threat

(x1)

(master) to see the skull's lower jaws start to open

(x1)

(trained)

(x1) value : Integer (different values: 7) 30 (x2) 28 (x1) 35 (x1) 0 (x2) 40 (x1) 32 (x2) 37 (x1) details : object [blurb] : String (different values: 50) [languages] : object details : String (different values: 10) (x59) can't speak any language (x3) telepathy 100 feet (x16) (can't speak any language) (x1) telepathy 100 feet, tongues (x1) ratspeak (x1) telepathy 100 feet, universal language (x1) tongues (x8) speak with plants, tongues (x1) ravenspeaker, tongues (x1) value : array Length: min=0 max=8 Value type: String (different values: 33) level : object value : Integer (different values: 18) 14 (x6) 12 (x5) 8 (x2) 11 (x7) 9 (x2) 5 (x2) 15 (x9) 13 (x10) 10 (x6) 7 (x2) 6 (x1) 17 (x20) 18 (x8) 16 (x6) 19 (x5) 20 (x9) 4 (x1) 21 (x1) [privateNotes] : String (different values: 1) (x92) [publicNotes] : String (different values: 52) publication : object license : String (different values: 1) OGL (x102) remaster : Boolean (different values: 1) False (x102) title : String (different values: 3) Pathfinder #190: The Choosing (x28) Pathfinder #191: The Destiny War (x35) Pathfinder #192: Worst of All Possible Worlds (x39) [description] : String (different values: 10)

Pressure plates in the floor cause crystal‑tipped spikes to rain down into the room and explode.

(x1)

One of the carvings on the mural suddenly animates and clambers out of the painting to become a real creature in the middle of the chamber.

(x1)

Flames engulf the opera house's stage.

(x1)

A wave of magic passes through the area, causing crystal shards to grow and stab intruders.

(x1)

Countless human-faced, fanged maggots wriggle and squirm in this chamber.

(x1)

A roving sphere of distorted magic shimmers and floats through the air.

(x1)

Shifting illusions disorient, entrap, and agonize those who attempt to pass through the shadowy maze.

(x1)

The smith's skull gazes with fiery light and breathes in a deep breath.

(x1)

The Avalanche rests as a gem on a stone pedestal, continually unleashing natural disasters in the nearby area.

(x1)

The Eclipse is located high in the sky, manifesting as an eclipsed sun.

(x1) [disable] : String (different values: 10)

@Check[thievery|dc:40] (master) to disable enough pressure plates so the trap won't trigger

(x1)

@Check[thievery|dc:35] (to deface the mural in precisely the right way to render it inoperable), or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th level; counteract DC 34) to counteract the mural

(x1)

@Check[survival|dc:27] to extinguish two adjacent squares of fire (with a critical success extinguishing four adjacent squares); any water spell (such as from @UUID[Compendium.pf2e.spells-srd.Item.Create Water] or @UUID[Compendium.pf2e.spells-srd.Item.Hydraulic Push]) cast at the fire extinguishes two squares automatically, or [[/r 2d4 #Squares]] adjacent squares if the caster of the spell achieves a DC 30 result with a spell attack roll; @UUID[Compendium.pf2e.spells-srd.Item.Quench] instantly extinguishes all fire within its 20‑foot burst.

(x1)

@Check[nature|dc:45] (master) to chip away at the crystal and disrupt its resonance, or @Check[thievery|dc:42] (master) to carefully detach the crystals and then safely smash them

(x1)

Three @Check[religion|dc:45] checks within the room to utter prayers, which calm and quell the maggots with invocations to the gods

(x1)

@Check[arcana|dc:38], @Check[nature|dc:38], @Check[occultism|dc:38], or @Check[religion|dc:38] (master) to cause the magic of the sphere to dissipate harmlessly, or @Check[thievery|dc:40] to cause the sphere to burst and implode safely, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (8th level; counteract DC 34)

(x1)

@Check[thievery|dc:42] (master) to decouple faint strands of shadow essence from the magical matrix that holds the maze together, @Check[arcana|dc:45] or @Check[occultism|dc:45] to shunt the shadowy energy back into the Shadow Plane and render the maze inert, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (8th level; counteract DC 35) to counteract the shadow maze

(x1)

@Check[athletics|dc:48] (master) to hold the skull's jaw shut, or @Check[occultism|dc:45] or @Check[religion|dc:45] (expert) to quiet the Smith's spirit

(x1)

Two @Check[athletics|dc:41] or @Check[survival|dc:43] checks to approach the pedestal, resisting the quaking earth and other hazards and eventually holding strong enough to take the gem from the pedestal; a creature who can approach the pedestal without touching the ground, such as by jumping or flying, can simply snatch the gem and end the Avalanche's assault

(x1)

Reduce the Eclipse to 0 HP, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (10th level; counteract DC 39) to counteract the Eclipse (once it's in range)

(x1) [isComplex] : Boolean (different values: 2) False (x4) True (x6) [reset] : String (different values: 8)

The trap's supply of spikes magically replenishes, and the trap resets after 1 hour.

(x1)

24 hours

(x1) (x3)

Once the cluster heart uses its reaction, it automatically resets after 1 minute. As long as the cluster heart has 150 or more Hit Points, it recovers 50 per day.

(x1)

The pit functions continuously. If it's disabled or destroyed, it resets automatically after 24 hours if the crystal stele in area M2 still functions, otherwise it doesn't reset.

(x1)

The sphere ceases moving when no creature remains to trigger Magic Drift. It then dissipates after an hour spent with no targets within 60 feet

(x1)

If disarmed, the trap resets in 1 hour as long as the two crystals in area C5 still function.

(x1)

1 hour

(x1) [routine] : String (different values: 7) (x4)

On its turn, the stage fire expands inward and outward by 5 feet, filling all adjacent squares with fire. Creatures within these squares take @Damage[4d6[fire]] damage (@Check[reflex|dc:30|basic]), as do any creatures that enter a burning square. This fire damage can be inflicted on a creature only once per turn.

In addition, a creature that ends its turn in a burning square takes @Damage[8d6[fire]] damage (@Check[reflex|dc:30|basic]); on a failed save, that creature also takes @Damage[1d6[persistent,fire]] damage.

(x1)

(2 actions; death, divine, necromancy) On its initiative, the pit uses its first action to use Damning Swarm against any creature within 5 feet of the pit floor. It then takes its second action to form a long, thrashing tendril composed of thousands of maggots to lash at a single target within area M1.

(x1)

(2 actions) The sphere uses its first action to fly 30 feet toward the closest creature currently under the effects of a spell, or it uses both actions to fly 60 feet toward the closest creature if none are within 30 feet. The rogue sphere attempts to enter the target's space. If a rogue sphere shares a creature's space, it uses an action to Magic Drift the target. If the target has no magical effects or carries no magic items, the result of its Fortitude save to resist the force damage caused by Magic Drift is increased by one degree of success.

(x1)

(1 action; illusion, incapacitation, mental) The shadow maze shifts and adjusts its appearance, affecting all creatures currently located within its area. Any creatures in the area at this time must attempt a @Check[will|dc:37] save.


Critical Success The creature sees through the illusions and can act normally.

Success The creature treats all squares within the trap's area as difficult terrain, and the trap fills the creature's mind with sensations and false memories that it has been wandering these alleys for nearly an hour. The creature takes @Damage[5d6[mental]] damage from the perceived strain of navigating the alien flooded alleys.

Failure As success, but the creature believes it has been wandering the alleys for several hours. It becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} for 1 round and takes @Damage[10d6[mental]] damage from the perceived strain.

Critical Failure The creature believes it has been hopelessly lost in the alleys of the shadow maze for days, and it is incapacitated for 1 round and takes @Damage[20d6[mental]] damage from the perceived strain.

(x1)

(1 action) The Avalanche releases its fury at a point within 120 feet, affecting all creatures within its area. Each creature must attempt a @Check[reflex|dc:41] save to hold their ground or avoid the incoming danger. The amount and type of damage dealt are based on the nature of the natural disaster the Avalanche unleashes, and certain types of disasters impose additional effects. The Avalanche can't unleash the same type of disaster twice in a row. The sturzstromer is immune to these effects.

Earthquake The ground in a @Template[burst|distance:20] violently shakes and launches rubble in the area, dealing @Damage[(3d12+20)[bludgeoning]] damage. On a failure, the creature also stumbles back 5 feet, away from the Avalanche. On a critical failure, the creature stumbles back 10 feet and is knocked @UUID[Compendium.pf2e.conditionitems.Item.Prone].

Fire Rain A hail of burning rock rains down in a @Template[burst|distance:20], dealing @Damage[(3d12+20)[fire]] damage. Creatures that fail their save catch on fire and take @Damage[2d6[persistent,fire]] damage (double on a critical failure).

Landslide A mass of rubble falls in a @Template[burst|distance:20], dealing @Damage[9d8[bludgeoning]] damage. Creatures that critically fail their save become trapped under this rubble as if it were an avalanche, except a creature can attempt to @UUID[Compendium.pf2e.actionspf2e.Item.Escape] from beneath the rubble (DC 40).

Lava Channel A burst of molten rock violently spews forth in a @Template[line|distance:30|width:10]{30‑foot‑long and 10‑foot‑wide line}, dealing @Damage[9d8[fire]] damage. Creatures that fail their Reflex save are swept 15 feet away by the lava (30 feet on a critical failure). The lava cools almost instantly, allowing creatures to walk over its path immediately after resolving the effects of the disaster.

Powerful Winds A massive burst of wind travels in a @Template[line|distance:60], kicking up dust and dealing @Damage[(3d12+20)[slashing]] damage. Creatures that fail their Reflex save become @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 round and also fall prone on a critical failure.


Critical Success The creature takes no damage.

Success The creature takes half damage.

Failure The creature takes full damage.

Critical Failure The creature takes double damage.

(x1)

(1 action) The Eclipse heals @Damage[50[healing]] points of damage, retreats upward from PCs if any have approached (as determined by its Distance Score), then unleashes a meteor down on the island below. The meteor explodes upon striking the island, creating a @Template[burst|distance:30] that inflicts @Damage[8d6[fire],4d6[bludgeoning]]{8d6 fire damage and 4d6 bludgeoning damage} (@Check[reflex|dc:41|basic|traits:damaging-effect] save) to all creatures caught in the blast. The eclipse targets these strikes to catch as many PCs in the blast as it can each time—while it doesn't seek to damage a bul‑gae, it won't worry about catching one or both in the area of effect if that spot is the most advantageous to striking the most possible PCs.

(x1) [initiative] : object statistic : String (different values: 1) perception (x92) [perception] : object details : String (different values: 10) (x78) breathsense (precise) 60 feet (x1) soundsense (precise) 60 feet (x1) painsight (x3) warp sense (x1) detect alignment, detect magic (x1) detect magic, painsight (x1) painsense (x1) detect magic (x4) harrow sense (x1) mod : Integer (different values: 27) senses : array Length: min=0 max=3 Value type: object type : String (different values: 10) darkvision (x65) greater-darkvision (x12) lifesense (x5) low-light-vision (x6) scent (x9) tremorsense (x4) truesight (x12) see-invisibility (x4) wavesense (x1) echolocation (x1) [acuity] : String (different values: 2) imprecise (x15) precise (x17) [range] : Integer (different values: 3) 120 (x7) 60 (x23) 30 (x2) [vision] : Boolean (different values: 1) False (x1) [resources] : object [focus] : object max : Integer (different values: 4) 2 (x4) 1 (x15) 0 (x4) 3 (x2) value : Integer (different values: 4) 2 (x4) 1 (x15) 0 (x4) 3 (x2) saves : object fortitude : object saveDetail : String (different values: 1) (x102) value : Integer (different values: 27) reflex : object saveDetail : String (different values: 1) (x102) value : Integer (different values: 25) will : object saveDetail : String (different values: 1) (x102) value : Integer (different values: 24) [skills] : object [acrobatics] : object base : Integer (different values: 21) [arcana] : object base : Integer (different values: 9) 25 (x2) 23 (x3) 19 (x1) 21 (x1) 35 (x1) 29 (x1) 33 (x1) 31 (x2) 32 (x1) [diplomacy] : object base : Integer (different values: 11) 24 (x1) 11 (x1) 23 (x1) 28 (x2) 34 (x3) 25 (x1) 32 (x16) 37 (x2) 31 (x1) 38 (x2) 17 (x1) [intimidation] : object base : Integer (different values: 21) [occultism] : object base : Integer (different values: 14) 27 (x1) 25 (x2) 22 (x1) 21 (x3) 23 (x1) 33 (x4) 29 (x17) 34 (x3) 35 (x1) 32 (x1) 30 (x1) 17 (x1) 15 (x1) 28 (x1) [society] : object base : Integer (different values: 13) 25 (x1) 21 (x5) 11 (x1) 23 (x1) 17 (x1) 19 (x1) 27 (x1) 30 (x1) 26 (x1) 32 (x2) 31 (x1) 13 (x1) 36 (x1) [athletics] : object base : Integer (different values: 24) [special] : array Length: min=1 max=1 Value type: object base : Integer (different values: 5) 29 (x2) 32 (x1) 30 (x1) 39 (x1) 25 (x1) label : String (different values: 6) to Force Open, Grapple, Shove, or Trip (x1) to Climb or Swim (x1) to Swim (x1) to Escape (x1) to Climb, High Jump, Long Jump, or Disarm (x1) Climbing (x1) predicate : array Length: min=1 max=1 Value type: mixed object or : array Length: min=2 max=4 Value type: String (different values: 9) action:force-open (x1) action:grapple (x1) action:shove (x1) action:trip (x1) action:climb (x2) action:swim (x1) action:high-jump (x1) action:long-jump (x1) action:disarm (x1) String (different values: 3) action:swim (x1) action:escape (x1) action:climb (x1) [survival] : object base : Integer (different values: 12) 21 (x1) 17 (x2) 18 (x1) 20 (x1) 22 (x2) 15 (x3) 11 (x2) 24 (x1) 28 (x1) 30 (x2) 25 (x1) 32 (x1) [stealth] : object base : Integer (different values: 22) [special] : array Length: min=1 max=1 Value type: object base : Integer (different values: 2) 23 (x1) 27 (x1) label : String (different values: 2) in forests or jungles (x1) to Conceal an Object (x1) predicate : array Length: min=1 max=1 Value type: mixed object or : array Length: min=2 max=2 Value type: String (different values: 2) terrain:forest (x1) terrain:jungle (x1) String (different values: 1) action:conceal-an-object (x1) [crafting] : object base : Integer (different values: 7) 13 (x1) 22 (x1) 24 (x2) 31 (x1) 29 (x2) 36 (x3) 25 (x1) [note] : String (different values: 1) can craft magic items (x1) [special] : array Length: min=1 max=1 Value type: object base : Integer (different values: 1) 28 (x1) label : String (different values: 1) scuplting flesh (x1) predicate : array Length: min=1 max=1 Value type: String (different values: 1) scuplt-flesh (x1) [deception] : object base : Integer (different values: 19) 13 (x1) 25 (x3) 21 (x1) 15 (x1) 29 (x2) 26 (x1) 22 (x3) 30 (x3) 31 (x3) 28 (x1) 36 (x2) 33 (x1) 34 (x2) 32 (x1) 35 (x3) 41 (x1) 11 (x1) 38 (x1) 39 (x1) [special] : array Length: min=1 max=1 Value type: object base : Integer (different values: 1) 40 (x1) label : String (different values: 1) to Impersonate a human version of themselves (x1) predicate : array Length: min=1 max=1 Value type: String (different values: 1) action:impersonate (x1) [thievery] : object base : Integer (different values: 6) 10 (x1) 25 (x2) 19 (x1) 21 (x1) 31 (x1) 30 (x1) [special] : array Length: min=1 max=1 Value type: object base : Integer (different values: 1) 27 (x1) label : String (different values: 1) to Palm an Object or Steal (x1) predicate : array Length: min=1 max=1 Value type: object or : array Length: min=2 max=2 Value type: String (different values: 2) action:palm-an-object (x1) action:steal (x1) [performance] : object base : Integer (different values: 8) 25 (x1) 21 (x1) 24 (x1) 26 (x2) 23 (x2) 34 (x1) 33 (x1) 31 (x4) [religion] : object base : Integer (different values: 16) 23 (x1) 22 (x2) 21 (x2) 18 (x1) 15 (x1) 19 (x2) 30 (x2) 25 (x1) 28 (x3) 32 (x3) 31 (x1) 24 (x1) 27 (x1) 34 (x3) 29 (x1) 33 (x1) [nature] : object base : Integer (different values: 6) 23 (x1) 17 (x1) 13 (x1) 27 (x1) 34 (x2) 15 (x1) [medicine] : object base : Integer (different values: 4) 30 (x2) 24 (x1) 32 (x1) 38 (x3) traits : object rarity : String (different values: 4) unique (x43) uncommon (x20) rare (x36) common (x3) size : object value : String (different values: 5) med (x57) huge (x6) sm (x4) lg (x28) grg (x7) value : array Length: min=1 max=6 Value type: String (different values: 53) [creatureType] : String (different values: 1) (x10) [statusEffects] : array<> Length: min=0 max=0 Value type: mixed [spellcasting] : object rituals : object dc : Integer (different values: 5) 23 (x1) 26 (x1) 31 (x1) 40 (x1) 42 (x3) type : String (different values: 2) npc (x92) hazard (x10)