1-00 Different values: 4 ===================================== object {1-00} _id : string {1-00._id} (all different values) folder : string {1-00.folder} (same value: 'I4l2pDNBdcgiUIiv') img : string {1-00.img} (2 different values) 'systems/pf2e/icons/default-icons/hazard.svg' (x2) 'systems/pf2e/icons/default-icons/npc.svg' (x2) items : array {1-00.items} Length: min=1 max=16 Value type: object {1-00.items.[]} _id : string {1-00.items.[]._id} (29 different values) img : string {1-00.items.[].img} (17 different values) name : string {1-00.items.[].name} (27 different values) sort : integer {1-00.items.[].sort} (17 different values) system : object {1-00.items.[].system} [acBonus] : integer {1-00.items.[].system.acBonus} (same value: 2) description : object {1-00.items.[].system.description} value : string {1-00.items.[].system.description.value} (24 different values) publication : object {1-00.items.[].system.publication} license : string {1-00.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {1-00.items.[].system.publication.remaster} (same value: False) title : string {1-00.items.[].system.publication.title} (3 different values) '' (x21) 'Pathfinder Core Rulebook' (x7) 'Pathfinder Bestiary' (x1) [actionType] : object {1-00.items.[].system.actionType} value : string {1-00.items.[].system.actionType.value} (3 different values) 'passive' (x7) 'reaction' (x2) 'action' (x1) [actions] : object {1-00.items.[].system.actions} [value] : integer {1-00.items.[].system.actions.value} (same value: 1) [area] : empty [attack] : object {1-00.items.[].system.attack} value : string {1-00.items.[].system.attack.value} (same value: '') [attackEffects] : object {1-00.items.[].system.attackEffects} [custom] : string {1-00.items.[].system.attackEffects.custom} (same value: '') value : array {1-00.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {1-00.items.[].system.attackEffects.value.[]} (same value: 'no-map') [autoHeightenLevel] : object {1-00.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {1-00.items.[].system.baseItem} (3 different values) 'alchemical-bomb' (x3) 'kukri' (x1) 'studded-leather-armor' (x1) [bonus] : object {1-00.items.[].system.bonus} value : integer {1-00.items.[].system.bonus.value} (6 different values) 1 (x3) 16 (x3) 14 (x1) 0 (x1) 15 (x1) 10 (x1) [bonusDamage] : object {1-00.items.[].system.bonusDamage} value : integer {1-00.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {1-00.items.[].system.bulk} value : mixed float {1-00.items.[].system.bulk.value} (same value: 0,1) integer {1-00.items.[].system.bulk.value} (2 different values) 1 (x2) 0 (x1) [category] : string {1-00.items.[].system.category} (all different values) [checkPenalty] : integer {1-00.items.[].system.checkPenalty} (same value: -1) [containerId] : empty [cost] : object {1-00.items.[].system.cost} value : string {1-00.items.[].system.cost.value} (same value: '') [counteraction] : boolean {1-00.items.[].system.counteraction} (same value: False) [damage] : object {1-00.items.[].system.damage} [damageType] : string {1-00.items.[].system.damage.damageType} (all different values) [dice] : integer {1-00.items.[].system.damage.dice} (2 different values) 1 (x2) 2 (x2) [die] : string {1-00.items.[].system.damage.die} (2 different values) 'd6' (x3) '' (x1) [persistent] : object {1-00.items.[].system.damage.persistent} faces : integer {1-00.items.[].system.damage.persistent.faces} (same value: 6) number : integer {1-00.items.[].system.damage.persistent.number} (same value: 2) type : string {1-00.items.[].system.damage.persistent.type} (same value: 'acid') [damageRolls] : object {1-00.items.[].system.damageRolls} [0] : object {1-00.items.[].system.damageRolls.0} damage : string {1-00.items.[].system.damageRolls.0.damage} (all different values) damageType : string {1-00.items.[].system.damageRolls.0.damageType} (all different values) [1] : object {1-00.items.[].system.damageRolls.1} category : string {1-00.items.[].system.damageRolls.1.category} (2 different values) 'persistent' (x2) 'splash' (x2) damage : string {1-00.items.[].system.damageRolls.1.damage} (3 different values) '2' (x2) '2d4' (x1) '2d6' (x1) damageType : string {1-00.items.[].system.damageRolls.1.damageType} (3 different values) 'acid' (x2) 'electricity' (x1) 'cold' (x1) [2] : object {1-00.items.[].system.damageRolls.2} category : string {1-00.items.[].system.damageRolls.2.category} (same value: 'splash') damage : string {1-00.items.[].system.damageRolls.2.damage} (same value: '2') damageType : string {1-00.items.[].system.damageRolls.2.damageType} (same value: 'acid') bl9e8drfhkiss7bj3hh7 : object {1-00.items.[].system.damageRolls.bl9e8drfhkiss7bj3hh7} damage : string {1-00.items.[].system.damageRolls.bl9e8drfhkiss7bj3hh7.damage} (same value: '1d6+2') damageType : string {1-00.items.[].system.damageRolls.bl9e8drfhkiss7bj3hh7.damageType} (same value: 'bludgeoning') [defense] : object {1-00.items.[].system.defense} save : object {1-00.items.[].system.defense.save} basic : boolean {1-00.items.[].system.defense.save.basic} (same value: False) statistic : string {1-00.items.[].system.defense.save.statistic} (same value: 'reflex') [dexCap] : integer {1-00.items.[].system.dexCap} (same value: 3) [duration] : object {1-00.items.[].system.duration} sustained : boolean {1-00.items.[].system.duration.sustained} (2 different values) False (x3) True (x2) value : string {1-00.items.[].system.duration.value} (all different values) [equipped] : object {1-00.items.[].system.equipped} carryType : string {1-00.items.[].system.equipped.carryType} (same value: 'worn') handsHeld : integer {1-00.items.[].system.equipped.handsHeld} (same value: 0) [inSlot] : boolean {1-00.items.[].system.equipped.inSlot} (same value: True) [invested] : empty [group] : string {1-00.items.[].system.group} (3 different values) 'bomb' (x3) 'knife' (x1) 'leather' (x1) [hardness] : integer {1-00.items.[].system.hardness} (same value: 0) [hp] : object {1-00.items.[].system.hp} max : integer {1-00.items.[].system.hp.max} (same value: 0) value : integer {1-00.items.[].system.hp.value} (same value: 0) [level] : object {1-00.items.[].system.level} value : integer {1-00.items.[].system.level.value} (all different values) [location] : object {1-00.items.[].system.location} [heightenedLevel] : integer {1-00.items.[].system.location.heightenedLevel} (same value: 3) value : string {1-00.items.[].system.location.value} (same value: 'vMQQwaWnO7CVgobM') [material] : object {1-00.items.[].system.material} [grade] : empty [type] : empty [prepared] : object {1-00.items.[].system.prepared} value : string {1-00.items.[].system.prepared.value} (same value: 'innate') [price] : object {1-00.items.[].system.price} value : object {1-00.items.[].system.price.value} [sp] : integer {1-00.items.[].system.price.value.sp} (same value: 6) gp : integer {1-00.items.[].system.price.value.gp} (3 different values) 10 (x3) 3 (x2) 100 (x1) [proficiency] : object {1-00.items.[].system.proficiency} value : integer {1-00.items.[].system.proficiency.value} (same value: 0) [quantity] : integer {1-00.items.[].system.quantity} (2 different values) 1 (x4) 2 (x3) [range] : mixed integer {1-00.items.[].system.range} (same value: 20) object {1-00.items.[].system.range} value : string {1-00.items.[].system.range.value} (3 different values) 'touch' (x2) '30 feet' (x2) '10 feet' (x1) [reload] : object {1-00.items.[].system.reload} value : string {1-00.items.[].system.reload.value} (2 different values) '-' (x3) '' (x1) [requirements] : string {1-00.items.[].system.requirements} (same value: '') rules : ignored (Foundry rules object) {1-00.items.[].system.rules} [runes] : object {1-00.items.[].system.runes} potency : integer {1-00.items.[].system.runes.potency} (2 different values) 0 (x4) 1 (x1) property : array<> {1-00.items.[].system.runes.property} Length: min=0 max=0 Value type: empty resilient : integer {1-00.items.[].system.runes.resilient} (same value: 0) [striking] : integer {1-00.items.[].system.runes.striking} (same value: 0) [size] : string {1-00.items.[].system.size} (same value: 'med') [slots] : object {1-00.items.[].system.slots} slot3 : object {1-00.items.[].system.slots.slot3} max : integer {1-00.items.[].system.slots.slot3.max} (same value: 2) value : integer {1-00.items.[].system.slots.slot3.value} (same value: 2) [slug] : string {1-00.items.[].system.slug} (13 different values) [speedPenalty] : integer {1-00.items.[].system.speedPenalty} (same value: 0) [spelldc] : object {1-00.items.[].system.spelldc} dc : integer {1-00.items.[].system.spelldc.dc} (same value: 18) mod : integer {1-00.items.[].system.spelldc.mod} (same value: 0) value : integer {1-00.items.[].system.spelldc.value} (same value: 8) [splashDamage] : object {1-00.items.[].system.splashDamage} [value] : integer {1-00.items.[].system.splashDamage.value} (same value: 2) [strength] : integer {1-00.items.[].system.strength} (same value: 1) [target] : object {1-00.items.[].system.target} value : string {1-00.items.[].system.target.value} (5 different values) '1 unattended object or willing creature' (x1) '1 object of Bulk 1 or less' (x1) '1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally' (x1) '1 unattended object of light Bulk or less' (x1) '1 object (cook, lift, or tidy only)' (x1) [time] : object {1-00.items.[].system.time} value : string {1-00.items.[].system.time.value} (same value: '2') [tradition] : object {1-00.items.[].system.tradition} value : string {1-00.items.[].system.tradition.value} (same value: 'occult') [traits] : object {1-00.items.[].system.traits} rarity : string {1-00.items.[].system.traits.rarity} (2 different values) 'common' (x27) 'uncommon' (x1) [traditions] : array {1-00.items.[].system.traits.traditions} Length: min=2 max=4 Value type: string {1-00.items.[].system.traits.traditions.[]} (all different values) value : array {1-00.items.[].system.traits.value} Length: min=0 max=6 Value type: string {1-00.items.[].system.traits.value.[]} (19 different values) [usage] : object {1-00.items.[].system.usage} value : string {1-00.items.[].system.usage.value} (3 different values) 'held-in-one-hand' (x4) 'held-in-two-hands' (x1) 'worneyepiece' (x1) [weaponType] : object {1-00.items.[].system.weaponType} value : string {1-00.items.[].system.weaponType.value} (2 different values) 'melee' (x3) 'ranged' (x3) type : string {1-00.items.[].type} (7 different values) 'action' (x10) 'melee' (x6) 'spell' (x5) 'weapon' (x4) 'equipment' (x2) 'armor' (x1) 'spellcastingEntry' (x1) [_stats] : object {1-00.items.[]._stats} compendiumSource : string {1-00.items.[]._stats.compendiumSource} (13 different values) [flags] : object {1-00.items.[].flags} pf2e : object {1-00.items.[].flags.pf2e} linkedWeapon : string {1-00.items.[].flags.pf2e.linkedWeapon} (all different values) name : string {1-00.name} (all different values) system : object {1-00.system} attributes : object {1-00.system.attributes} ac : object {1-00.system.attributes.ac} [details] : string {1-00.system.attributes.ac.details} (same value: '') value : integer {1-00.system.attributes.ac.value} (all different values) [emitsSound] : string {1-00.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {1-00.system.attributes.hardness} (2 different values) 14 (x1) 12 (x1) [hasHealth] : boolean {1-00.system.attributes.hasHealth} (same value: True) hp : object {1-00.system.attributes.hp} details : string {1-00.system.attributes.hp.details} (same value: '') max : integer {1-00.system.attributes.hp.max} (all different values) temp : integer {1-00.system.attributes.hp.temp} (same value: 0) tempmax : integer {1-00.system.attributes.hp.tempmax} (same value: 0) value : integer {1-00.system.attributes.hp.value} (all different values) [allSaves] : object {1-00.system.attributes.allSaves} value : string {1-00.system.attributes.allSaves.value} (2 different values) '+1 status on all saves vs. poison' (x1) '' (x1) [immunities] : array {1-00.system.attributes.immunities} Length: min=1 max=3 Value type: object {1-00.system.attributes.immunities.[]} type : string {1-00.system.attributes.immunities.[].type} (all different values) [speed] : object {1-00.system.attributes.speed} otherSpeeds : array<> {1-00.system.attributes.speed.otherSpeeds} Length: min=0 max=0 Value type: empty value : integer {1-00.system.attributes.speed.value} (2 different values) 25 (x1) 20 (x1) [stealth] : object {1-00.system.attributes.stealth} details : string {1-00.system.attributes.stealth.details} (2 different values) '

(expert) to notice the concealed fountain

' (x1) '

(trained); the DC to notice the protoplasmic extruder is 0

' (x1) value : integer {1-00.system.attributes.stealth.value} (2 different values) 16 (x1) 0 (x1) [creatureType] : string {1-00.system.creatureType} (same value: '') details : object {1-00.system.details} [description] : string {1-00.system.details.description} (2 different values) '

A concealed acid fountain with three nozzles is connected to eight pressure pads in the room.

' (x1) '

A spherical contraption of metal and reinforced hoses 20 feet in diameter, the protoplasmic extruder draws in the arcane slurry from Quantium\'s sewers and magically transforms the slurry into dangerous oozes.

' (x1) [disable] : string {1-00.system.details.disable} (2 different values) '

@Check[thievery|dc:26|name:Disable the Fountain|traits:complex,mechanical,trap] (expert) on the fountain stops it from spraying acid, or @Check[thievery|dc:22|name:Disable a Fountain Nozzle|traits:complex,mechanical,trap] (expert) disables one of the nozzles and reduces the number of actions the trap can take by 1. When the number of actions is reduced to 0, the fountain is disabled.

' (x1) '

@Check[occultism|dc:22|name:Disable Extruder|traits:complex,mechanical,magical,trap] (expert) twice or @Check[thievery|dc:24|name:Disable Extruder|traits:complex,mechanical,magical,trap] (expert) causes it to lose its action on its next turn. Two successes (or one critical success) disables it completely; @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 20) causes the protoplasmic extruder to lose its action on its next turn but never disables it.

' (x1) [isComplex] : boolean {1-00.system.details.isComplex} (same value: True) level : object {1-00.system.details.level} value : integer {1-00.system.details.level.value} (3 different values) 5 (x2) 6 (x1) 2 (x1) publication : object {1-00.system.details.publication} license : string {1-00.system.details.publication.license} (same value: 'OGL') remaster : boolean {1-00.system.details.publication.remaster} (same value: False) title : string {1-00.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-00: Origin of the Open Road') [blurb] : string {1-00.system.details.blurb} (same value: '') [languages] : object {1-00.system.details.languages} details : string {1-00.system.details.languages.details} (same value: '') value : array {1-00.system.details.languages.value} Length: min=1 max=3 Value type: string {1-00.system.details.languages.value.[]} (3 different values) 'common' (x2) 'osiriani' (x1) 'vudrani' (x1) [privateNotes] : string {1-00.system.details.privateNotes} (same value: '') [publicNotes] : string {1-00.system.details.publicNotes} (same value: '') [reset] : string {1-00.system.details.reset} (2 different values) '

The trap deactivates after 1 minute, at which point its acid reservoir is empty. It can\'t reactivate until this reservoir is refilled.

' (x1) '

The protoplasmic extruder must gather reagents from the arcane slurry of the sewers for 24 hours before it can be reactivated.

' (x1) [routine] : string {1-00.system.details.routine} (2 different values) saves : object {1-00.system.saves} fortitude : object {1-00.system.saves.fortitude} saveDetail : string {1-00.system.saves.fortitude.saveDetail} (same value: '') value : integer {1-00.system.saves.fortitude.value} (all different values) reflex : object {1-00.system.saves.reflex} saveDetail : string {1-00.system.saves.reflex.saveDetail} (same value: '') value : integer {1-00.system.saves.reflex.value} (all different values) will : object {1-00.system.saves.will} saveDetail : string {1-00.system.saves.will.saveDetail} (same value: '') value : integer {1-00.system.saves.will.value} (3 different values) 0 (x2) 9 (x1) 6 (x1) [statusEffects] : array<> {1-00.system.statusEffects} Length: min=0 max=0 Value type: empty traits : object {1-00.system.traits} rarity : string {1-00.system.traits.rarity} (2 different values) 'common' (x3) 'unique' (x1) size : object {1-00.system.traits.size} value : string {1-00.system.traits.size.value} (2 different values) 'med' (x3) 'tiny' (x1) value : array {1-00.system.traits.value} Length: min=2 max=3 Value type: string {1-00.system.traits.value.[]} (9 different values) 'mechanical' (x2) 'trap' (x2) 'evil' (x1) 'human' (x1) 'humanoid' (x1) 'chaotic' (x1) 'construct' (x1) 'soulbound' (x1) 'magical' (x1) [abilities] : object {1-00.system.abilities} cha : object {1-00.system.abilities.cha} mod : integer {1-00.system.abilities.cha.mod} (same value: 0) con : object {1-00.system.abilities.con} mod : integer {1-00.system.abilities.con.mod} (2 different values) 1 (x1) 3 (x1) dex : object {1-00.system.abilities.dex} mod : integer {1-00.system.abilities.dex.mod} (same value: 4) int : object {1-00.system.abilities.int} mod : integer {1-00.system.abilities.int.mod} (2 different values) 5 (x1) 0 (x1) str : object {1-00.system.abilities.str} mod : integer {1-00.system.abilities.str.mod} (2 different values) 0 (x1) -2 (x1) wis : object {1-00.system.abilities.wis} mod : integer {1-00.system.abilities.wis.mod} (same value: 2) customModifiers : object {1-00.system.customModifiers} [initiative] : object {1-00.system.initiative} statistic : string {1-00.system.initiative.statistic} (same value: 'perception') [perception] : object {1-00.system.perception} details : string {1-00.system.perception.details} (same value: '') mod : integer {1-00.system.perception.mod} (2 different values) 11 (x1) 8 (x1) senses : array {1-00.system.perception.senses} Length: min=0 max=1 Value type: object {1-00.system.perception.senses.[]} type : string {1-00.system.perception.senses.[].type} (same value: 'darkvision') [resources] : object {1-00.system.resources} focus : object {1-00.system.resources.focus} max : integer {1-00.system.resources.focus.max} (same value: 1) value : integer {1-00.system.resources.focus.value} (same value: 1) [skills] : object {1-00.system.skills} acrobatics : object {1-00.system.skills.acrobatics} base : integer {1-00.system.skills.acrobatics.base} (2 different values) 13 (x1) 8 (x1) [arcana] : object {1-00.system.skills.arcana} base : integer {1-00.system.skills.arcana.base} (same value: 12) [crafting] : object {1-00.system.skills.crafting} base : integer {1-00.system.skills.crafting.base} (same value: 16) [deception] : object {1-00.system.skills.deception} base : integer {1-00.system.skills.deception.base} (same value: 9) occultism : object {1-00.system.skills.occultism} base : integer {1-00.system.skills.occultism.base} (2 different values) 12 (x1) 4 (x1) stealth : object {1-00.system.skills.stealth} base : integer {1-00.system.skills.stealth.base} (2 different values) 13 (x1) 8 (x1) [thievery] : object {1-00.system.skills.thievery} base : integer {1-00.system.skills.thievery.base} (same value: 13) type : string {1-00.type} (2 different values) 'hazard' (x2) 'npc' (x2)