1-18 Different values: 10 ===================================== object {1-18} _id : string {1-18._id} (all different values) folder : string {1-18.folder} (same value: 'EVjsyMM2qqrCwIhV') img : string {1-18.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {1-18.items} Length: min=2 max=11 Value type: object {1-18.items.[]} _id : string {1-18.items.[]._id} (56 different values) img : string {1-18.items.[].img} (16 different values) name : string {1-18.items.[].name} (33 different values) sort : integer {1-18.items.[].sort} (11 different values) system : object {1-18.items.[].system} [acBonus] : integer {1-18.items.[].system.acBonus} (3 different values) 5 (x1) 2 (x1) 4 (x1) [actionType] : object {1-18.items.[].system.actionType} value : string {1-18.items.[].system.actionType.value} (4 different values) 'passive' (x20) 'action' (x6) 'reaction' (x2) 'free' (x1) [actions] : object {1-18.items.[].system.actions} [value] : integer {1-18.items.[].system.actions.value} (2 different values) 1 (x3) 2 (x3) description : object {1-18.items.[].system.description} value : string {1-18.items.[].system.description.value} (32 different values) [attack] : object {1-18.items.[].system.attack} value : string {1-18.items.[].system.attack.value} (same value: '') [attackEffects] : object {1-18.items.[].system.attackEffects} [custom] : string {1-18.items.[].system.attackEffects.custom} (same value: '') value : array {1-18.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {1-18.items.[].system.attackEffects.value.[]} (3 different values) 'attach' (x2) 'improved-push' (x1) 'grab' (x1) [baseItem] : string {1-18.items.[].system.baseItem} (8 different values) 'scimitar' (x2) 'shortbow' (x2) 'glaive' (x1) 'half-plate' (x1) 'lance' (x1) 'longsword' (x1) 'steel-shield' (x1) 'chain-mail' (x1) [bonus] : object {1-18.items.[].system.bonus} value : integer {1-18.items.[].system.bonus.value} (8 different values) 0 (x7) 10 (x4) 8 (x4) 6 (x4) 12 (x2) 7 (x2) 9 (x1) 11 (x1) [bonusDamage] : object {1-18.items.[].system.bonusDamage} value : integer {1-18.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {1-18.items.[].system.bulk} value : mixed integer {1-18.items.[].system.bulk.value} (3 different values) 1 (x6) 2 (x3) 3 (x1) float {1-18.items.[].system.bulk.value} (same value: 0,1) [category] : string {1-18.items.[].system.category} (7 different values) 'defensive' (x15) 'offensive' (x12) 'martial' (x7) 'interaction' (x2) 'ammo' (x2) 'heavy' (x1) 'medium' (x1) [checkPenalty] : integer {1-18.items.[].system.checkPenalty} (2 different values) -3 (x1) -2 (x1) [containerId] : empty [damage] : object {1-18.items.[].system.damage} damageType : string {1-18.items.[].system.damage.damageType} (2 different values) 'slashing' (x4) 'piercing' (x3) dice : integer {1-18.items.[].system.damage.dice} (same value: 1) die : string {1-18.items.[].system.damage.die} (2 different values) 'd6' (x4) 'd8' (x3) [damageRolls] : object {1-18.items.[].system.damageRolls} 2rof0t3ang89c3dtvwyr : object {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr} damage : string {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (same value: '1d8+3') damageType : string {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: 'piercing') [4zb5vuw6opqdcxue1e0g] : object {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g} damage : string {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damage} (same value: '1d8+7') damageType : string {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damageType} (same value: 'slashing') [9EIWAacx6PzvWKex] : object {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex} damage : string {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex.damage} (same value: '1d6+3') damageType : string {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex.damageType} (same value: 'bludgeoning') [9y5NMgye8yvFRQnu] : object {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu} damage : string {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu.damage} (same value: '1d6+2') damageType : string {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu.damageType} (same value: 'piercing') [AWj0c3rEFAEY7LhY] : object {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY} damage : string {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY.damage} (same value: '1d8+5') damageType : string {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY.damageType} (same value: 'bludgeoning') [EGdTpqWRPZ9dDsl7] : object {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7} damage : string {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7.damage} (same value: '1d6') damageType : string {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7.damageType} (same value: 'piercing') [JWCqCT5IIB2pO5vB] : object {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB} damage : string {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB.damage} (same value: '1d6+4') damageType : string {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB.damageType} (same value: 'slashing') [SGkS4CAnUzRV9p9H] : object {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H} damage : string {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H.damage} (same value: '1d6') damageType : string {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H.damageType} (same value: 'piercing') [fxLCDMRjHdeLPUR0] : object {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0} damage : string {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0.damage} (same value: '1d8+4') damageType : string {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0.damageType} (same value: 'slashing') [gHKeqD2f0552pljx] : object {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx} damage : string {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx.damage} (same value: '1d4+4') damageType : string {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx.damageType} (same value: 'slashing') [izwzbwakdx5r2d8gxlh7] : object {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7} damage : string {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damage} (same value: '1d12+5') damageType : string {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damageType} (same value: 'bludgeoning') [j1x0YC9NfN49SvCb] : object {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb} damage : string {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb.damage} (same value: '1d8+4') damageType : string {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb.damageType} (same value: 'piercing') [oA7qfQkN7gtAshG7] : object {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7} damage : string {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7.damage} (same value: '1d4+2') damageType : string {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7.damageType} (same value: 'slashing') [ttR3cxZb5XEdmQr7] : object {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7} damage : string {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7.damage} (same value: '1d6+4') damageType : string {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7.damageType} (same value: 'slashing') [ujqunpz2hpe9ybdetfuh] : object {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh} damage : string {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damage} (same value: '1d10+5') damageType : string {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damageType} (same value: 'piercing') [x7bT3jtlubIIUbwn] : object {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn} damage : string {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn.damage} (same value: '1d6+2') damageType : string {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn.damageType} (same value: 'slashing') [deathNote] : boolean {1-18.items.[].system.deathNote} (same value: True) [dexCap] : integer {1-18.items.[].system.dexCap} (same value: 1) [duration] : object {1-18.items.[].system.duration} value : integer {1-18.items.[].system.duration.value} (same value: 0) [equipped] : object {1-18.items.[].system.equipped} carryType : string {1-18.items.[].system.equipped.carryType} (2 different values) 'worn' (x11) 'held' (x1) [handsHeld] : integer {1-18.items.[].system.equipped.handsHeld} (2 different values) 0 (x8) 2 (x1) [inSlot] : boolean {1-18.items.[].system.equipped.inSlot} (2 different values) True (x1) False (x1) [invested] : empty [group] : string {1-18.items.[].system.group} (6 different values) 'sword' (x3) 'bow' (x2) 'polearm' (x1) 'plate' (x1) 'spear' (x1) 'chain' (x1) [hardness] : integer {1-18.items.[].system.hardness} (2 different values) 0 (x11) 5 (x1) [hp] : object {1-18.items.[].system.hp} max : integer {1-18.items.[].system.hp.max} (2 different values) 0 (x11) 20 (x1) value : integer {1-18.items.[].system.hp.value} (2 different values) 0 (x11) 20 (x1) [level] : object {1-18.items.[].system.level} value : integer {1-18.items.[].system.level.value} (2 different values) 0 (x11) 1 (x1) [material] : object {1-18.items.[].system.material} [grade] : empty [type] : empty publication : object {1-18.items.[].system.publication} license : string {1-18.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {1-18.items.[].system.publication.remaster} (same value: False) title : string {1-18.items.[].system.publication.title} (4 different values) '' (x32) 'Pathfinder Core Rulebook' (x12) 'Pathfinder Bestiary' (x9) 'Pathfinder Bestiary 2' (x7) rules : ignored (Foundry rules object) {1-18.items.[].system.rules} [overrides] : array<> {1-18.items.[].system.overrides} Length: min=0 max=0 Value type: empty [price] : object {1-18.items.[].system.price} [per] : integer {1-18.items.[].system.price.per} (same value: 10) value : object {1-18.items.[].system.price.value} [gp] : integer {1-18.items.[].system.price.value.gp} (5 different values) 1 (x4) 2 (x2) 3 (x2) 18 (x1) 6 (x1) [sp] : integer {1-18.items.[].system.price.value.sp} (same value: 1) [quantity] : integer {1-18.items.[].system.quantity} (2 different values) 1 (x10) 20 (x2) [range] : integer {1-18.items.[].system.range} (same value: 60) [references] : object {1-18.items.[].system.references} children : array<> {1-18.items.[].system.references.children} Length: min=0 max=0 Value type: empty immunityFrom : array<> {1-18.items.[].system.references.immunityFrom} Length: min=0 max=0 Value type: empty overriddenBy : array<> {1-18.items.[].system.references.overriddenBy} Length: min=0 max=0 Value type: empty overrides : array<> {1-18.items.[].system.references.overrides} Length: min=0 max=0 Value type: empty [reload] : object {1-18.items.[].system.reload} value : string {1-18.items.[].system.reload.value} (2 different values) '' (x5) '0' (x2) [runes] : object {1-18.items.[].system.runes} [potency] : integer {1-18.items.[].system.runes.potency} (same value: 0) [property] : array<> {1-18.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [reinforcing] : integer {1-18.items.[].system.runes.reinforcing} (same value: 0) [resilient] : integer {1-18.items.[].system.runes.resilient} (same value: 0) [striking] : integer {1-18.items.[].system.runes.striking} (same value: 0) [size] : string {1-18.items.[].system.size} (2 different values) 'med' (x10) 'lg' (x2) [slug] : string {1-18.items.[].system.slug} (17 different values) [speedPenalty] : integer {1-18.items.[].system.speedPenalty} (3 different values) -10 (x1) 0 (x1) -5 (x1) [splashDamage] : object {1-18.items.[].system.splashDamage} value : integer {1-18.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {1-18.items.[].system.stackGroup} (same value: 'arrows') [strength] : integer {1-18.items.[].system.strength} (same value: 3) [traits] : object {1-18.items.[].system.traits} [integrated] : empty rarity : string {1-18.items.[].system.traits.rarity} (same value: 'common') value : array {1-18.items.[].system.traits.value} Length: min=0 max=3 Value type: string {1-18.items.[].system.traits.value.[]} (18 different values) [usage] : object {1-18.items.[].system.usage} value : string {1-18.items.[].system.usage.value} (3 different values) 'held-in-one-hand' (x5) 'held-in-two-hands' (x2) 'held-in-one-plus-hands' (x2) [uses] : object {1-18.items.[].system.uses} autoDestroy : boolean {1-18.items.[].system.uses.autoDestroy} (same value: True) max : integer {1-18.items.[].system.uses.max} (same value: 1) value : integer {1-18.items.[].system.uses.value} (same value: 1) [value] : object {1-18.items.[].system.value} isValued : boolean {1-18.items.[].system.value.isValued} (same value: True) value : integer {1-18.items.[].system.value.value} (same value: 1) [weaponType] : object {1-18.items.[].system.weaponType} value : string {1-18.items.[].system.weaponType.value} (2 different values) 'melee' (x16) 'ranged' (x2) type : string {1-18.items.[].type} (7 different values) 'action' (x29) 'melee' (x18) 'weapon' (x7) 'armor' (x2) 'consumable' (x2) 'shield' (x1) 'condition' (x1) [_stats] : object {1-18.items.[]._stats} compendiumSource : string {1-18.items.[]._stats.compendiumSource} (17 different values) [flags] : object {1-18.items.[].flags} pf2e : object {1-18.items.[].flags.pf2e} linkedWeapon : string {1-18.items.[].flags.pf2e.linkedWeapon} (7 different values) 'hIwpotlCQA4fl1eM' (x1) 'd57USi3cWh0wbbkS' (x1) 'lHO6og3QnRNLXr60' (x1) 'BTuoXrHTGZA72dTp' (x1) 'mN0lOUFCAnVNkpwY' (x1) 'xWydDfjrOYyj1aR4' (x1) '8rsunaFuwnCRqQgl' (x1) name : string {1-18.name} (all different values) [prototypeToken] : object {1-18.prototypeToken} name : string {1-18.prototypeToken.name} (3 different values) 'Glass River Midge' (x1) 'Elite Skeletal Giant' (x1) 'Zombie Brute' (x1) system : object {1-18.system} abilities : object {1-18.system.abilities} cha : object {1-18.system.abilities.cha} mod : integer {1-18.system.abilities.cha.mod} (4 different values) -2 (x5) 0 (x3) 2 (x1) 1 (x1) con : object {1-18.system.abilities.con} mod : integer {1-18.system.abilities.con.mod} (5 different values) 0 (x4) 1 (x2) 2 (x2) 3 (x1) 4 (x1) dex : object {1-18.system.abilities.dex} mod : integer {1-18.system.abilities.dex.mod} (5 different values) 3 (x4) 4 (x3) 1 (x1) -3 (x1) -2 (x1) int : object {1-18.system.abilities.int} mod : integer {1-18.system.abilities.int.mod} (3 different values) -5 (x8) -4 (x1) -1 (x1) str : object {1-18.system.abilities.str} mod : integer {1-18.system.abilities.str.mod} (5 different values) 5 (x3) 2 (x3) -4 (x2) 4 (x1) 3 (x1) wis : object {1-18.system.abilities.wis} mod : integer {1-18.system.abilities.wis.mod} (3 different values) 0 (x5) 2 (x3) 1 (x2) attributes : object {1-18.system.attributes} ac : object {1-18.system.attributes.ac} details : string {1-18.system.attributes.ac.details} (2 different values) '' (x9) '(21 with shield raised)' (x1) value : integer {1-18.system.attributes.ac.value} (8 different values) 18 (x2) 16 (x2) 17 (x1) 14 (x1) 19 (x1) 1 (x1) 15 (x1) 12 (x1) allSaves : object {1-18.system.attributes.allSaves} value : string {1-18.system.attributes.allSaves.value} (same value: '') hp : object {1-18.system.attributes.hp} details : string {1-18.system.attributes.hp.details} (3 different values) 'void healing' (x6) '' (x3) 'void healing, bloody' (x1) max : integer {1-18.system.attributes.hp.max} (9 different values) 16 (x2) 50 (x1) 6 (x1) 10 (x1) 33 (x1) 25 (x1) 14 (x1) 4 (x1) 70 (x1) temp : integer {1-18.system.attributes.hp.temp} (same value: 0) value : integer {1-18.system.attributes.hp.value} (9 different values) 16 (x2) 50 (x1) 6 (x1) 10 (x1) 33 (x1) 25 (x1) 14 (x1) 4 (x1) 70 (x1) speed : object {1-18.system.attributes.speed} otherSpeeds : array {1-18.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {1-18.system.attributes.speed.otherSpeeds.[]} type : string {1-18.system.attributes.speed.otherSpeeds.[].type} (2 different values) 'fly' (x2) 'climb' (x1) value : integer {1-18.system.attributes.speed.otherSpeeds.[].value} (same value: 30) [special] : string {1-18.system.attributes.speed.special} (same value: '') value : integer {1-18.system.attributes.speed.value} (4 different values) 25 (x4) 30 (x3) 10 (x2) 40 (x1) [immunities] : array {1-18.system.attributes.immunities} Length: min=5 max=5 Value type: object {1-18.system.attributes.immunities.[]} type : string {1-18.system.attributes.immunities.[].type} (5 different values) 'death-effects' (x7) 'disease' (x7) 'paralyzed' (x7) 'poison' (x7) 'unconscious' (x7) [resistances] : array {1-18.system.attributes.resistances} Length: min=5 max=5 Value type: object {1-18.system.attributes.resistances.[]} type : string {1-18.system.attributes.resistances.[].type} (5 different values) 'cold' (x5) 'electricity' (x5) 'fire' (x5) 'piercing' (x5) 'slashing' (x5) value : integer {1-18.system.attributes.resistances.[].value} (same value: 5) weaknesses : array {1-18.system.attributes.weaknesses} Length: min=2 max=2 Value type: object {1-18.system.attributes.weaknesses.[]} type : string {1-18.system.attributes.weaknesses.[].type} (2 different values) 'vitality' (x2) 'slashing' (x2) value : integer {1-18.system.attributes.weaknesses.[].value} (2 different values) 10 (x2) 5 (x2) details : object {1-18.system.details} blurb : string {1-18.system.details.blurb} (same value: '') languages : object {1-18.system.details.languages} details : string {1-18.system.details.languages.details} (same value: '') value : array {1-18.system.details.languages.value} Length: min=0 max=2 Value type: string {1-18.system.details.languages.value.[]} (2 different values) 'common' (x1) 'necril' (x1) level : object {1-18.system.details.level} value : integer {1-18.system.details.level.value} (5 different values) -1 (x3) 2 (x3) 1 (x2) 4 (x1) 0 (x1) privateNotes : string {1-18.system.details.privateNotes} (same value: '') publicNotes : string {1-18.system.details.publicNotes} (3 different values) publication : object {1-18.system.details.publication} license : string {1-18.system.details.publication.license} (same value: 'OGL') remaster : boolean {1-18.system.details.publication.remaster} (same value: False) title : string {1-18.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-18: Lodge of the Living God') initiative : object {1-18.system.initiative} statistic : string {1-18.system.initiative.statistic} (same value: 'perception') perception : object {1-18.system.perception} details : string {1-18.system.perception.details} (same value: '') mod : integer {1-18.system.perception.mod} (7 different values) 8 (x3) 4 (x2) 7 (x1) 6 (x1) 5 (x1) 2 (x1) 0 (x1) senses : array {1-18.system.perception.senses} Length: min=1 max=2 Value type: object {1-18.system.perception.senses.[]} [acuity] : string {1-18.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {1-18.system.perception.senses.[].range} (same value: 60) type : string {1-18.system.perception.senses.[].type} (3 different values) 'darkvision' (x9) 'scent' (x2) 'low-light-vision' (x1) resources : object {1-18.system.resources} saves : object {1-18.system.saves} fortitude : object {1-18.system.saves.fortitude} saveDetail : string {1-18.system.saves.fortitude.saveDetail} (same value: '') value : integer {1-18.system.saves.fortitude.value} (6 different values) 5 (x2) 10 (x2) 4 (x2) 6 (x2) 7 (x1) 2 (x1) reflex : object {1-18.system.saves.reflex} saveDetail : string {1-18.system.saves.reflex.saveDetail} (same value: '') value : integer {1-18.system.saves.reflex.value} (5 different values) 8 (x5) 10 (x2) 9 (x1) 3 (x1) 0 (x1) will : object {1-18.system.saves.will} saveDetail : string {1-18.system.saves.will.saveDetail} (same value: '') value : integer {1-18.system.saves.will.value} (6 different values) 4 (x3) 6 (x2) 2 (x2) 7 (x1) 3 (x1) 8 (x1) skills : object {1-18.system.skills} [acrobatics] : object {1-18.system.skills.acrobatics} base : integer {1-18.system.skills.acrobatics.base} (3 different values) 8 (x3) 6 (x3) 7 (x1) [athletics] : object {1-18.system.skills.athletics} base : integer {1-18.system.skills.athletics.base} (5 different values) 3 (x2) 9 (x2) 5 (x2) 12 (x1) 8 (x1) [special] : array {1-18.system.skills.athletics.special} Length: min=1 max=1 Value type: object {1-18.system.skills.athletics.special.[]} base : integer {1-18.system.skills.athletics.special.[].base} (same value: 7) label : string {1-18.system.skills.athletics.special.[].label} (same value: 'to climb') predicate : array {1-18.system.skills.athletics.special.[].predicate} Length: min=1 max=1 Value type: string {1-18.system.skills.athletics.special.[].predicate.[]} (same value: 'action:climb') [intimidation] : object {1-18.system.skills.intimidation} base : integer {1-18.system.skills.intimidation.base} (2 different values) 9 (x1) 7 (x1) [stealth] : object {1-18.system.skills.stealth} base : integer {1-18.system.skills.stealth.base} (3 different values) 12 (x1) 10 (x1) 4 (x1) traits : object {1-18.system.traits} rarity : string {1-18.system.traits.rarity} (same value: 'common') size : object {1-18.system.traits.size} value : string {1-18.system.traits.size.value} (3 different values) 'med' (x5) 'lg' (x3) 'tiny' (x2) value : array {1-18.system.traits.value} Length: min=1 max=5 Value type: string {1-18.system.traits.value.[]} (7 different values) 'evil' (x7) 'mindless' (x7) 'undead' (x7) 'unholy' (x7) 'skeleton' (x5) 'animal' (x3) 'zombie' (x2) type : string {1-18.type} (same value: 'npc')