1-21 Different values: 6 ===================================== object {1-21} _id : string {1-21._id} (all different values) folder : string {1-21.folder} (same value: 'RcP4o6OsMkWJ4h3i') img : string {1-21.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {1-21.items} Length: min=17 max=21 Value type: object {1-21.items.[]} _id : string {1-21.items.[]._id} (60 different values) img : string {1-21.items.[].img} (36 different values) name : string {1-21.items.[].name} (60 different values) sort : integer {1-21.items.[].sort} (21 different values) system : object {1-21.items.[].system} [actionType] : object {1-21.items.[].system.actionType} value : string {1-21.items.[].system.actionType.value} (3 different values) 'passive' (x22) 'action' (x9) 'reaction' (x1) [area] : object {1-21.items.[].system.area} type : string {1-21.items.[].system.area.type} (2 different values) 'emanation' (x6) 'burst' (x3) value : integer {1-21.items.[].system.area.value} (2 different values) 30 (x6) 20 (x3) mod : object {1-21.items.[].system.mod} value : integer {1-21.items.[].system.mod.value} (same value: 14) [actions] : object {1-21.items.[].system.actions} [value] : integer {1-21.items.[].system.actions.value} (same value: 1) [attack] : object {1-21.items.[].system.attack} value : string {1-21.items.[].system.attack.value} (same value: '') [attackEffects] : object {1-21.items.[].system.attackEffects} [custom] : string {1-21.items.[].system.attackEffects.custom} (same value: '') value : array {1-21.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {1-21.items.[].system.attackEffects.value.[]} (2 different values) 'confounding-lash' (x3) 'grab' (x1) [autoHeightenLevel] : object {1-21.items.[].system.autoHeightenLevel} [value] : integer {1-21.items.[].system.autoHeightenLevel.value} (same value: 1) [baseItem] : string {1-21.items.[].system.baseItem} (same value: 'ranseur') [bonus] : object {1-21.items.[].system.bonus} value : integer {1-21.items.[].system.bonus.value} (5 different values) 15 (x7) 12 (x2) 17 (x2) 0 (x1) 16 (x1) [bonusDamage] : object {1-21.items.[].system.bonusDamage} value : integer {1-21.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {1-21.items.[].system.bulk} value : mixed float {1-21.items.[].system.bulk.value} (same value: 0,1) integer {1-21.items.[].system.bulk.value} (2 different values) 0 (x2) 2 (x1) [capacity] : integer {1-21.items.[].system.bulk.capacity} (same value: 8) [heldOrStowed] : float {1-21.items.[].system.bulk.heldOrStowed} (same value: 0,1) [ignored] : integer {1-21.items.[].system.bulk.ignored} (same value: 0) [category] : string {1-21.items.[].system.category} (5 different values) 'offensive' (x14) 'defensive' (x11) 'interaction' (x7) 'potion' (x2) 'martial' (x1) [collapsed] : boolean {1-21.items.[].system.collapsed} (same value: False) [containerId] : string {1-21.items.[].system.containerId} (same value: 'RFoj9b2TwhIJAodX') [cost] : object {1-21.items.[].system.cost} value : string {1-21.items.[].system.cost.value} (same value: '') [counteraction] : boolean {1-21.items.[].system.counteraction} (2 different values) False (x53) True (x1) [damage] : object {1-21.items.[].system.damage} [0] : object {1-21.items.[].system.damage.0} applyMod : boolean {1-21.items.[].system.damage.0.applyMod} (same value: True) [category] : empty formula : string {1-21.items.[].system.damage.0.formula} (same value: '0') kinds : array {1-21.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {1-21.items.[].system.damage.0.kinds.[]} (same value: 'damage') materials : array<> {1-21.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {1-21.items.[].system.damage.0.type} (same value: 'mental') damageType : string {1-21.items.[].system.damage.damageType} (same value: 'piercing') dice : integer {1-21.items.[].system.damage.dice} (same value: 1) die : string {1-21.items.[].system.damage.die} (same value: 'd10') [formula] : string {1-21.items.[].system.damage.formula} (2 different values) '2d8+5' (x1) '3d8+10' (x1) [kind] : string {1-21.items.[].system.damage.kind} (same value: 'healing') [type] : string {1-21.items.[].system.damage.type} (same value: 'vitality') [damageRolls] : object {1-21.items.[].system.damageRolls} [0] : object {1-21.items.[].system.damageRolls.0} damage : string {1-21.items.[].system.damageRolls.0.damage} (2 different values) '2d6+4' (x1) '2d8+4' (x1) damageType : string {1-21.items.[].system.damageRolls.0.damageType} (same value: 'piercing') [1] : object {1-21.items.[].system.damageRolls.1} damage : string {1-21.items.[].system.damageRolls.1.damage} (same value: '1d6') damageType : string {1-21.items.[].system.damageRolls.1.damageType} (same value: 'bleed') [1lqpoib915n2do6f3o4q] : object {1-21.items.[].system.damageRolls.1lqpoib915n2do6f3o4q} damage : string {1-21.items.[].system.damageRolls.1lqpoib915n2do6f3o4q.damage} (2 different values) '1d8+1' (x2) '1d8' (x1) damageType : string {1-21.items.[].system.damageRolls.1lqpoib915n2do6f3o4q.damageType} (same value: 'slashing') [4tp7jpvlr8dys6fp7512] : object {1-21.items.[].system.damageRolls.4tp7jpvlr8dys6fp7512} damage : string {1-21.items.[].system.damageRolls.4tp7jpvlr8dys6fp7512.damage} (2 different values) '1d12' (x2) '1d8' (x1) damageType : string {1-21.items.[].system.damageRolls.4tp7jpvlr8dys6fp7512.damageType} (same value: 'spirit') [6wumx7pzhk3z7rellcdu] : object {1-21.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu} damage : string {1-21.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu.damage} (same value: '1d10+6') damageType : string {1-21.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu.damageType} (same value: 'piercing') 9eibwz4gn167o4hqatb1 : object {1-21.items.[].system.damageRolls.9eibwz4gn167o4hqatb1} damage : string {1-21.items.[].system.damageRolls.9eibwz4gn167o4hqatb1.damage} (same value: '1d6+6') damageType : string {1-21.items.[].system.damageRolls.9eibwz4gn167o4hqatb1.damageType} (same value: 'bludgeoning') [j4e2la4qwexpvh9xuxqe] : object {1-21.items.[].system.damageRolls.j4e2la4qwexpvh9xuxqe} damage : string {1-21.items.[].system.damageRolls.j4e2la4qwexpvh9xuxqe.damage} (2 different values) '1d12' (x2) '1d8' (x1) damageType : string {1-21.items.[].system.damageRolls.j4e2la4qwexpvh9xuxqe.damageType} (same value: 'spirit') [m7kia7irtng5n1qvnmen] : object {1-21.items.[].system.damageRolls.m7kia7irtng5n1qvnmen} damage : string {1-21.items.[].system.damageRolls.m7kia7irtng5n1qvnmen.damage} (2 different values) '2d4+4' (x1) '2d6+4' (x1) damageType : string {1-21.items.[].system.damageRolls.m7kia7irtng5n1qvnmen.damageType} (same value: 'slashing') [pdksnppt4j8y815lcyic] : object {1-21.items.[].system.damageRolls.pdksnppt4j8y815lcyic} damage : string {1-21.items.[].system.damageRolls.pdksnppt4j8y815lcyic.damage} (2 different values) '1d12+1' (x2) '1d12' (x1) damageType : string {1-21.items.[].system.damageRolls.pdksnppt4j8y815lcyic.damageType} (same value: 'piercing') [defense] : object {1-21.items.[].system.defense} save : object {1-21.items.[].system.defense.save} basic : boolean {1-21.items.[].system.defense.save.basic} (2 different values) False (x5) True (x2) statistic : string {1-21.items.[].system.defense.save.statistic} (same value: 'will') [duration] : object {1-21.items.[].system.duration} sustained : boolean {1-21.items.[].system.duration.sustained} (2 different values) False (x38) True (x16) value : string {1-21.items.[].system.duration.value} (9 different values) '' (x25) '10 minutes' (x10) '1 minute' (x8) '1 hour' (x3) '1 round or sustained up to 1 minute' (x2) '1 round' (x2) 'unlimited' (x2) 'varies' (x1) '8 hours' (x1) description : object {1-21.items.[].system.description} value : string {1-21.items.[].system.description.value} (45 different values) [equipped] : object {1-21.items.[].system.equipped} carryType : string {1-21.items.[].system.equipped.carryType} (same value: 'worn') handsHeld : integer {1-21.items.[].system.equipped.handsHeld} (same value: 0) [invested] : empty [frequency] : object {1-21.items.[].system.frequency} max : integer {1-21.items.[].system.frequency.max} (same value: 1) per : string {1-21.items.[].system.frequency.per} (same value: 'round') value : integer {1-21.items.[].system.frequency.value} (same value: 1) [group] : string {1-21.items.[].system.group} (same value: 'polearm') [hardness] : integer {1-21.items.[].system.hardness} (same value: 0) [heightening] : object {1-21.items.[].system.heightening} [levels] : object {1-21.items.[].system.heightening.levels} [3] : object {1-21.items.[].system.heightening.levels.3} [range] : object {1-21.items.[].system.heightening.levels.3.range} value : string {1-21.items.[].system.heightening.levels.3.range.value} (same value: '60 feet') [target] : object {1-21.items.[].system.heightening.levels.3.target} value : string {1-21.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less') [5] : object {1-21.items.[].system.heightening.levels.5} range : object {1-21.items.[].system.heightening.levels.5.range} value : string {1-21.items.[].system.heightening.levels.5.range.value} (2 different values) '120 feet' (x5) '60 feet' (x2) [7] : object {1-21.items.[].system.heightening.levels.7} target : object {1-21.items.[].system.heightening.levels.7.target} value : string {1-21.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less') [8] : object {1-21.items.[].system.heightening.levels.8} target : object {1-21.items.[].system.heightening.levels.8.target} value : string {1-21.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures') type : string {1-21.items.[].system.heightening.type} (2 different values) 'fixed' (x9) 'interval' (x2) [damage] : object {1-21.items.[].system.heightening.damage} 0 : string {1-21.items.[].system.heightening.damage.0} (same value: '1d6') [interval] : integer {1-21.items.[].system.heightening.interval} (same value: 2) [hp] : object {1-21.items.[].system.hp} max : integer {1-21.items.[].system.hp.max} (same value: 0) value : integer {1-21.items.[].system.hp.value} (same value: 0) [level] : object {1-21.items.[].system.level} value : integer {1-21.items.[].system.level.value} (7 different values) 1 (x29) 4 (x11) 2 (x7) 3 (x6) 0 (x5) 5 (x2) 6 (x1) [location] : object {1-21.items.[].system.location} [heightenedLevel] : integer {1-21.items.[].system.location.heightenedLevel} (4 different values) 4 (x8) 1 (x7) 2 (x6) 3 (x4) [uses] : object {1-21.items.[].system.location.uses} max : integer {1-21.items.[].system.location.uses.max} (same value: 2) value : integer {1-21.items.[].system.location.uses.value} (same value: 2) value : string {1-21.items.[].system.location.value} (4 different values) 'LQ2bKpRmevYPA766' (x24) 'cB7a1Nrvsv9EKXKJ' (x14) 'THUDJyCpb4at07bz' (x10) '7djCYJFOvDbYMLau' (x6) [material] : object {1-21.items.[].system.material} [grade] : empty [type] : empty [prepared] : object {1-21.items.[].system.prepared} flexible : boolean {1-21.items.[].system.prepared.flexible} (same value: False) value : string {1-21.items.[].system.prepared.value} (2 different values) 'innate' (x6) 'spontaneous' (x2) [price] : object {1-21.items.[].system.price} value : object {1-21.items.[].system.price.value} [cp] : integer {1-21.items.[].system.price.value.cp} (same value: 1) [gp] : integer {1-21.items.[].system.price.value.gp} (3 different values) 12 (x1) 50 (x1) 2 (x1) [proficiency] : object {1-21.items.[].system.proficiency} value : integer {1-21.items.[].system.proficiency.value} (2 different values) 1 (x7) 0 (x1) publication : object {1-21.items.[].system.publication} license : string {1-21.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {1-21.items.[].system.publication.remaster} (same value: False) title : string {1-21.items.[].system.publication.title} (4 different values) 'Pathfinder Core Rulebook' (x50) '' (x48) 'Pathfinder Bestiary' (x15) 'Pathfinder Gamemastery Guide' (x2) [quantity] : integer {1-21.items.[].system.quantity} (3 different values) 1 (x3) 3 (x2) 5 (x2) [range] : object {1-21.items.[].system.range} value : string {1-21.items.[].system.range.value} (7 different values) '' (x13) '30 feet' (x13) 'touch' (x10) '120 feet' (x8) '500 feet' (x4) '10 feet' (x3) '60 feet' (x3) [requirements] : string {1-21.items.[].system.requirements} (same value: '') rules : ignored (Foundry rules object) {1-21.items.[].system.rules} [reload] : object {1-21.items.[].system.reload} value : string {1-21.items.[].system.reload.value} (same value: '') [runes] : object {1-21.items.[].system.runes} potency : integer {1-21.items.[].system.runes.potency} (same value: 1) property : array<> {1-21.items.[].system.runes.property} Length: min=0 max=0 Value type: empty striking : integer {1-21.items.[].system.runes.striking} (same value: 0) [showSlotlessLevels] : object {1-21.items.[].system.showSlotlessLevels} value : boolean {1-21.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {1-21.items.[].system.size} (same value: 'med') [slots] : object {1-21.items.[].system.slots} [slot1] : object {1-21.items.[].system.slots.slot1} max : integer {1-21.items.[].system.slots.slot1.max} (same value: 4) value : integer {1-21.items.[].system.slots.slot1.value} (same value: 4) [slug] : string {1-21.items.[].system.slug} (39 different values) [spelldc] : object {1-21.items.[].system.spelldc} dc : integer {1-21.items.[].system.spelldc.dc} (4 different values) 22 (x4) 19 (x2) 25 (x1) 23 (x1) mod : integer {1-21.items.[].system.spelldc.mod} (same value: 0) value : integer {1-21.items.[].system.spelldc.value} (4 different values) 14 (x3) 11 (x2) 15 (x2) 17 (x1) [splashDamage] : object {1-21.items.[].system.splashDamage} value : integer {1-21.items.[].system.splashDamage.value} (same value: 0) [stowing] : boolean {1-21.items.[].system.stowing} (same value: False) [target] : object {1-21.items.[].system.target} value : string {1-21.items.[].system.target.value} (9 different values) '' (x30) '1 creature' (x9) '1 creature touched' (x3) 'self' (x3) '1 object (cook, lift, or tidy only)' (x3) '1 unattended object of light Bulk or less' (x2) '1 creature or object' (x2) '1 Large or smaller creature' (x1) '1 spell effect or unattended magic item' (x1) [time] : object {1-21.items.[].system.time} value : string {1-21.items.[].system.time.value} (4 different values) '2' (x43) '3' (x4) '1 minute' (x4) '10 minutes' (x3) [tradition] : object {1-21.items.[].system.tradition} value : string {1-21.items.[].system.tradition.value} (3 different values) 'occult' (x4) 'divine' (x3) 'arcane' (x1) [traits] : object {1-21.items.[].system.traits} rarity : string {1-21.items.[].system.traits.rarity} (2 different values) 'common' (x96) 'uncommon' (x9) [traditions] : array {1-21.items.[].system.traits.traditions} Length: min=2 max=4 Value type: string {1-21.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x48) 'occult' (x48) 'divine' (x24) 'primal' (x23) value : array {1-21.items.[].system.traits.value} Length: min=0 max=5 Value type: string {1-21.items.[].system.traits.value.[]} (36 different values) proficient : object {1-21.items.[].system.proficient} value : integer {1-21.items.[].system.proficient.value} (same value: 0) [usage] : object {1-21.items.[].system.usage} value : string {1-21.items.[].system.usage.value} (2 different values) 'held-in-one-hand' (x4) 'held-in-two-hands' (x1) [uses] : object {1-21.items.[].system.uses} autoDestroy : boolean {1-21.items.[].system.uses.autoDestroy} (same value: True) max : integer {1-21.items.[].system.uses.max} (same value: 1) value : integer {1-21.items.[].system.uses.value} (same value: 1) [weaponType] : object {1-21.items.[].system.weaponType} value : string {1-21.items.[].system.weaponType.value} (same value: 'melee') type : string {1-21.items.[].type} (9 different values) 'spell' (x54) 'action' (x32) 'melee' (x12) 'spellcastingEntry' (x8) 'consumable' (x2) 'treasure' (x2) 'backpack' (x2) 'lore' (x2) 'weapon' (x1) [_stats] : object {1-21.items.[]._stats} compendiumSource : string {1-21.items.[]._stats.compendiumSource} (38 different values) [flags] : object {1-21.items.[].flags} pf2e : object {1-21.items.[].flags.pf2e} linkedWeapon : string {1-21.items.[].flags.pf2e.linkedWeapon} (same value: 'wJkawABLUtrnlz3Y') name : string {1-21.name} (all different values) [prototypeToken] : object {1-21.prototypeToken} name : string {1-21.prototypeToken.name} (3 different values) 'Mr. Chitters' (x2) 'Nevashi' (x2) 'Witchwyrd' (x1) system : object {1-21.system} abilities : object {1-21.system.abilities} cha : object {1-21.system.abilities.cha} mod : integer {1-21.system.abilities.cha.mod} (5 different values) 2 (x2) 1 (x1) 3 (x1) 4 (x1) 5 (x1) con : object {1-21.system.abilities.con} mod : integer {1-21.system.abilities.con.mod} (3 different values) 1 (x3) 3 (x2) 0 (x1) dex : object {1-21.system.abilities.dex} mod : integer {1-21.system.abilities.dex.mod} (3 different values) 4 (x3) 5 (x2) 3 (x1) int : object {1-21.system.abilities.int} mod : integer {1-21.system.abilities.int.mod} (4 different values) 0 (x2) 1 (x2) -1 (x1) 4 (x1) str : object {1-21.system.abilities.str} mod : integer {1-21.system.abilities.str.mod} (3 different values) 1 (x4) 0 (x1) 3 (x1) wis : object {1-21.system.abilities.wis} mod : integer {1-21.system.abilities.wis.mod} (4 different values) 0 (x2) 1 (x2) -1 (x1) 3 (x1) attributes : object {1-21.system.attributes} ac : object {1-21.system.attributes.ac} details : string {1-21.system.attributes.ac.details} (same value: '') value : integer {1-21.system.attributes.ac.value} (4 different values) 23 (x3) 20 (x1) 25 (x1) 22 (x1) allSaves : object {1-21.system.attributes.allSaves} value : string {1-21.system.attributes.allSaves.value} (2 different values) '' (x4) '+2 Status to All Saves vs. Magic, +3 Status to All Saves vs. Divine Magic' (x2) hp : object {1-21.system.attributes.hp} details : string {1-21.system.attributes.hp.details} (3 different values) '' (x3) 'fast healing 2' (x2) 'fast healing 1' (x1) max : integer {1-21.system.attributes.hp.max} (5 different values) 65 (x2) 16 (x1) 60 (x1) 124 (x1) 110 (x1) temp : integer {1-21.system.attributes.hp.temp} (same value: 0) value : integer {1-21.system.attributes.hp.value} (5 different values) 65 (x2) 16 (x1) 60 (x1) 124 (x1) 110 (x1) resistances : array {1-21.system.attributes.resistances} Length: min=1 max=2 Value type: object {1-21.system.attributes.resistances.[]} [exceptions] : array {1-21.system.attributes.resistances.[].exceptions} Length: min=1 max=1 Value type: string {1-21.system.attributes.resistances.[].exceptions.[]} (same value: 'piercing') type : string {1-21.system.attributes.resistances.[].type} (4 different values) 'precision' (x3) 'protean-anatomy' (x3) 'physical' (x2) 'force' (x1) value : integer {1-21.system.attributes.resistances.[].value} (2 different values) 5 (x8) 3 (x1) speed : object {1-21.system.attributes.speed} [details] : string {1-21.system.attributes.speed.details} (same value: 'freedom of movement') otherSpeeds : array {1-21.system.attributes.speed.otherSpeeds} Length: min=0 max=2 Value type: object {1-21.system.attributes.speed.otherSpeeds.[]} type : string {1-21.system.attributes.speed.otherSpeeds.[].type} (3 different values) 'fly' (x3) 'climb' (x2) 'swim' (x1) value : integer {1-21.system.attributes.speed.otherSpeeds.[].value} (2 different values) 40 (x3) 20 (x3) value : integer {1-21.system.attributes.speed.value} (3 different values) 20 (x3) 25 (x2) 30 (x1) [weaknesses] : array {1-21.system.attributes.weaknesses} Length: min=1 max=1 Value type: object {1-21.system.attributes.weaknesses.[]} type : string {1-21.system.attributes.weaknesses.[].type} (same value: 'holy') value : integer {1-21.system.attributes.weaknesses.[].value} (same value: 5) details : object {1-21.system.details} blurb : string {1-21.system.details.blurb} (same value: '') languages : object {1-21.system.details.languages} details : string {1-21.system.details.languages.details} (2 different values) '' (x5) 'one or more planar languages; tongues' (x1) value : array {1-21.system.details.languages.value} Length: min=2 max=3 Value type: string {1-21.system.details.languages.value.[]} (all different values) level : object {1-21.system.details.level} value : integer {1-21.system.details.level.value} (4 different values) 5 (x3) 3 (x1) 7 (x1) 6 (x1) privateNotes : string {1-21.system.details.privateNotes} (same value: '') publicNotes : string {1-21.system.details.publicNotes} (2 different values) publication : object {1-21.system.details.publication} license : string {1-21.system.details.publication.license} (same value: 'OGL') remaster : boolean {1-21.system.details.publication.remaster} (same value: False) title : string {1-21.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-21: Mistress of the Maze') initiative : object {1-21.system.initiative} statistic : string {1-21.system.initiative.statistic} (same value: 'perception') perception : object {1-21.system.perception} details : string {1-21.system.perception.details} (3 different values) 'entropy sense (imprecise) 30 feet' (x3) '' (x2) 'detect magic' (x1) mod : integer {1-21.system.perception.mod} (4 different values) 9 (x2) 12 (x2) 6 (x1) 14 (x1) senses : array {1-21.system.perception.senses} Length: min=1 max=1 Value type: object {1-21.system.perception.senses.[]} type : string {1-21.system.perception.senses.[].type} (same value: 'darkvision') resources : object {1-21.system.resources} focus : object {1-21.system.resources.focus} max : integer {1-21.system.resources.focus.max} (same value: 1) value : integer {1-21.system.resources.focus.value} (same value: 1) saves : object {1-21.system.saves} fortitude : object {1-21.system.saves.fortitude} saveDetail : string {1-21.system.saves.fortitude.saveDetail} (same value: '') value : integer {1-21.system.saves.fortitude.value} (5 different values) 10 (x2) 7 (x1) 12 (x1) 14 (x1) 13 (x1) reflex : object {1-21.system.saves.reflex} saveDetail : string {1-21.system.saves.reflex.saveDetail} (same value: '') value : integer {1-21.system.saves.reflex.value} (4 different values) 14 (x2) 13 (x2) 11 (x1) 15 (x1) will : object {1-21.system.saves.will} saveDetail : string {1-21.system.saves.will.saveDetail} (same value: '') value : integer {1-21.system.saves.will.value} (5 different values) 11 (x2) 8 (x1) 10 (x1) 12 (x1) 15 (x1) skills : object {1-21.system.skills} [acrobatics] : object {1-21.system.skills.acrobatics} base : integer {1-21.system.skills.acrobatics.base} (2 different values) 13 (x4) 10 (x1) arcana : object {1-21.system.skills.arcana} base : integer {1-21.system.skills.arcana.base} (same value: 16) deception : object {1-21.system.skills.deception} base : integer {1-21.system.skills.deception.base} (4 different values) 12 (x2) 14 (x2) 9 (x1) 15 (x1) diplomacy : object {1-21.system.skills.diplomacy} base : integer {1-21.system.skills.diplomacy.base} (same value: 15) intimidation : object {1-21.system.skills.intimidation} base : integer {1-21.system.skills.intimidation.base} (same value: 15) [religion] : object {1-21.system.skills.religion} base : integer {1-21.system.skills.religion.base} (2 different values) 10 (x2) 7 (x1) [stealth] : object {1-21.system.skills.stealth} base : integer {1-21.system.skills.stealth.base} (2 different values) 13 (x4) 10 (x1) [thievery] : object {1-21.system.skills.thievery} base : integer {1-21.system.skills.thievery.base} (same value: 13) traits : object {1-21.system.traits} rarity : string {1-21.system.traits.rarity} (3 different values) 'unique' (x4) 'rare' (x1) 'uncommon' (x1) size : object {1-21.system.traits.size} value : string {1-21.system.traits.size.value} (3 different values) 'sm' (x4) 'tiny' (x1) 'med' (x1) value : array {1-21.system.traits.value} Length: min=2 max=5 Value type: string {1-21.system.traits.value.[]} (9 different values) 'chaotic' (x3) 'monitor' (x3) 'protean' (x3) 'lawful' (x3) 'evil' (x2) 'fiend' (x2) 'rakshasa' (x2) 'unholy' (x2) 'humanoid' (x1) type : string {1-21.type} (same value: 'npc')