1st Rank Different values: 166 ===================================== object {1st Rank} _id : string {1st Rank._id} (all different values) folder : string {1st Rank.folder} (same value: 'T8AzYUgNIAgTJ9Iz') img : string {1st Rank.img} (163 different values) name : string {1st Rank.name} (all different values) system : object {1st Rank.system} [area] : object {1st Rank.system.area} type : string {1st Rank.system.area.type} (4 different values) 'burst' (x12) 'emanation' (x9) 'cone' (x7) 'line' (x2) value : integer {1st Rank.system.area.value} (6 different values) 15 (x11) 5 (x7) 10 (x6) 30 (x3) 20 (x2) 60 (x1) cost : object {1st Rank.system.cost} value : string {1st Rank.system.cost.value} (2 different values) '' (x165) 'An unbroken seashell (not consumed)' (x1) counteraction : boolean {1st Rank.system.counteraction} (2 different values) False (x162) True (x4) damage : object {1st Rank.system.damage} [0] : object {1st Rank.system.damage.0} applyMod : boolean {1st Rank.system.damage.0.applyMod} (same value: False) [category] : empty formula : string {1st Rank.system.damage.0.formula} (13 different values) kinds : array {1st Rank.system.damage.0.kinds} Length: min=1 max=2 Value type: string {1st Rank.system.damage.0.kinds.[]} (2 different values) 'damage' (x23) 'healing' (x4) [materials] : array<> {1st Rank.system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {1st Rank.system.damage.0.type} (14 different values) [1] : object {1st Rank.system.damage.1} applyMod : boolean {1st Rank.system.damage.1.applyMod} (same value: False) [category] : empty formula : string {1st Rank.system.damage.1.formula} (same value: '1d6') kinds : array {1st Rank.system.damage.1.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.1.kinds.[]} (same value: 'damage') materials : array<> {1st Rank.system.damage.1.materials} Length: min=0 max=0 Value type: empty type : string {1st Rank.system.damage.1.type} (same value: 'cold') [5pokjjlq2v8f132j] : object {1st Rank.system.damage.5pokjjlq2v8f132j} applyMod : boolean {1st Rank.system.damage.5pokjjlq2v8f132j.applyMod} (same value: False) [category] : empty formula : string {1st Rank.system.damage.5pokjjlq2v8f132j.formula} (same value: '2d4') kinds : array {1st Rank.system.damage.5pokjjlq2v8f132j.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.5pokjjlq2v8f132j.kinds.[]} (same value: 'damage') materials : array<> {1st Rank.system.damage.5pokjjlq2v8f132j.materials} Length: min=0 max=0 Value type: empty type : string {1st Rank.system.damage.5pokjjlq2v8f132j.type} (same value: 'bludgeoning') [6aFqAhfOSz7ukuwr] : object {1st Rank.system.damage.6aFqAhfOSz7ukuwr} applyMod : boolean {1st Rank.system.damage.6aFqAhfOSz7ukuwr.applyMod} (same value: False) [category] : empty formula : string {1st Rank.system.damage.6aFqAhfOSz7ukuwr.formula} (same value: '1d12') kinds : array {1st Rank.system.damage.6aFqAhfOSz7ukuwr.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.6aFqAhfOSz7ukuwr.kinds.[]} (same value: 'damage') materials : array<> {1st Rank.system.damage.6aFqAhfOSz7ukuwr.materials} Length: min=0 max=0 Value type: empty type : string {1st Rank.system.damage.6aFqAhfOSz7ukuwr.type} (same value: 'electricity') [9k8ayqgvgultdghx] : object {1st Rank.system.damage.9k8ayqgvgultdghx} applyMod : boolean {1st Rank.system.damage.9k8ayqgvgultdghx.applyMod} (same value: False) [category] : empty formula : string {1st Rank.system.damage.9k8ayqgvgultdghx.formula} (same value: '2') kinds : array {1st Rank.system.damage.9k8ayqgvgultdghx.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: 'healing') materials : array<> {1st Rank.system.damage.9k8ayqgvgultdghx.materials} Length: min=0 max=0 Value type: empty type : string {1st Rank.system.damage.9k8ayqgvgultdghx.type} (same value: 'untyped') [C34n7XTpCLCXJWwt] : object {1st Rank.system.damage.C34n7XTpCLCXJWwt} applyMod : boolean {1st Rank.system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False) [category] : empty formula : string {1st Rank.system.damage.C34n7XTpCLCXJWwt.formula} (same value: '2d6') kinds : array {1st Rank.system.damage.C34n7XTpCLCXJWwt.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: 'damage') materials : array<> {1st Rank.system.damage.C34n7XTpCLCXJWwt.materials} Length: min=0 max=0 Value type: empty type : string {1st Rank.system.damage.C34n7XTpCLCXJWwt.type} (same value: 'bludgeoning') [F7dmCJUYa7dzGz9n] : object {1st Rank.system.damage.F7dmCJUYa7dzGz9n} applyMod : boolean {1st Rank.system.damage.F7dmCJUYa7dzGz9n.applyMod} (same value: False) [category] : empty formula : string {1st Rank.system.damage.F7dmCJUYa7dzGz9n.formula} (same value: '2d6') kinds : array {1st Rank.system.damage.F7dmCJUYa7dzGz9n.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.F7dmCJUYa7dzGz9n.kinds.[]} (same value: 'damage') materials : array<> {1st Rank.system.damage.F7dmCJUYa7dzGz9n.materials} Length: min=0 max=0 Value type: empty type : string {1st Rank.system.damage.F7dmCJUYa7dzGz9n.type} (same value: 'slashing') [K00cW8XZuHvutOhE] : object {1st Rank.system.damage.K00cW8XZuHvutOhE} applyMod : boolean {1st Rank.system.damage.K00cW8XZuHvutOhE.applyMod} (same value: False) [category] : empty formula : string {1st Rank.system.damage.K00cW8XZuHvutOhE.formula} (same value: '1d4') kinds : array {1st Rank.system.damage.K00cW8XZuHvutOhE.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.K00cW8XZuHvutOhE.kinds.[]} (same value: 'damage') materials : array<> {1st Rank.system.damage.K00cW8XZuHvutOhE.materials} Length: min=0 max=0 Value type: empty type : string {1st Rank.system.damage.K00cW8XZuHvutOhE.type} (same value: 'sonic') [KCA7zyzlqSK9qPCG] : object {1st Rank.system.damage.KCA7zyzlqSK9qPCG} applyMod : boolean {1st Rank.system.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False) category : string {1st Rank.system.damage.KCA7zyzlqSK9qPCG.category} (same value: 'persistent') formula : string {1st Rank.system.damage.KCA7zyzlqSK9qPCG.formula} (same value: '1d6') kinds : array {1st Rank.system.damage.KCA7zyzlqSK9qPCG.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.KCA7zyzlqSK9qPCG.kinds.[]} (same value: 'damage') materials : array<> {1st Rank.system.damage.KCA7zyzlqSK9qPCG.materials} Length: min=0 max=0 Value type: empty type : string {1st Rank.system.damage.KCA7zyzlqSK9qPCG.type} (same value: 'fire') [KxmChmCzNHy5fbuW] : object {1st Rank.system.damage.KxmChmCzNHy5fbuW} applyMod : boolean {1st Rank.system.damage.KxmChmCzNHy5fbuW.applyMod} (same value: False) [category] : empty formula : string {1st Rank.system.damage.KxmChmCzNHy5fbuW.formula} (same value: '1d4') kinds : array {1st Rank.system.damage.KxmChmCzNHy5fbuW.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.KxmChmCzNHy5fbuW.kinds.[]} (same value: 'damage') materials : array<> {1st Rank.system.damage.KxmChmCzNHy5fbuW.materials} Length: min=0 max=0 Value type: empty type : string {1st Rank.system.damage.KxmChmCzNHy5fbuW.type} (same value: 'mental') [LWLaBwdvEpvNhrrl] : object {1st Rank.system.damage.LWLaBwdvEpvNhrrl} applyMod : boolean {1st Rank.system.damage.LWLaBwdvEpvNhrrl.applyMod} (same value: False) [category] : empty formula : string {1st Rank.system.damage.LWLaBwdvEpvNhrrl.formula} (same value: '2d8') kinds : array {1st Rank.system.damage.LWLaBwdvEpvNhrrl.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.LWLaBwdvEpvNhrrl.kinds.[]} (same value: 'damage') materials : array<> {1st Rank.system.damage.LWLaBwdvEpvNhrrl.materials} Length: min=0 max=0 Value type: empty type : string {1st Rank.system.damage.LWLaBwdvEpvNhrrl.type} (2 different values) 'bludgeoning' (x1) 'fire' (x1) [Mk0Ianq2Zs3VT6IK] : object {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK} applyMod : boolean {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK.applyMod} (same value: False) [category] : empty formula : string {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK.formula} (same value: '2d6') kinds : array {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK.kinds.[]} (same value: 'damage') materials : array<> {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK.materials} Length: min=0 max=0 Value type: empty type : string {1st Rank.system.damage.Mk0Ianq2Zs3VT6IK.type} (same value: 'poison') [WhDZWzgmADIIVxKO] : object {1st Rank.system.damage.WhDZWzgmADIIVxKO} applyMod : boolean {1st Rank.system.damage.WhDZWzgmADIIVxKO.applyMod} (same value: False) [category] : empty formula : string {1st Rank.system.damage.WhDZWzgmADIIVxKO.formula} (same value: '1d4') kinds : array {1st Rank.system.damage.WhDZWzgmADIIVxKO.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.WhDZWzgmADIIVxKO.kinds.[]} (same value: 'healing') materials : array<> {1st Rank.system.damage.WhDZWzgmADIIVxKO.materials} Length: min=0 max=0 Value type: empty type : string {1st Rank.system.damage.WhDZWzgmADIIVxKO.type} (same value: 'untyped') [YLzufF5UKRGjT83M] : object {1st Rank.system.damage.YLzufF5UKRGjT83M} applyMod : boolean {1st Rank.system.damage.YLzufF5UKRGjT83M.applyMod} (same value: False) [category] : empty formula : string {1st Rank.system.damage.YLzufF5UKRGjT83M.formula} (same value: '2d6') kinds : array {1st Rank.system.damage.YLzufF5UKRGjT83M.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.YLzufF5UKRGjT83M.kinds.[]} (same value: 'damage') materials : array<> {1st Rank.system.damage.YLzufF5UKRGjT83M.materials} Length: min=0 max=0 Value type: empty type : string {1st Rank.system.damage.YLzufF5UKRGjT83M.type} (same value: 'bludgeoning') [efxhN7U76unSB4MV] : object {1st Rank.system.damage.efxhN7U76unSB4MV} applyMod : boolean {1st Rank.system.damage.efxhN7U76unSB4MV.applyMod} (same value: False) [category] : empty formula : string {1st Rank.system.damage.efxhN7U76unSB4MV.formula} (same value: '1d6') kinds : array {1st Rank.system.damage.efxhN7U76unSB4MV.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.efxhN7U76unSB4MV.kinds.[]} (same value: 'damage') materials : array<> {1st Rank.system.damage.efxhN7U76unSB4MV.materials} Length: min=0 max=0 Value type: empty type : string {1st Rank.system.damage.efxhN7U76unSB4MV.type} (same value: 'bludgeoning') [en43qsw1luwagcht] : object {1st Rank.system.damage.en43qsw1luwagcht} applyMod : boolean {1st Rank.system.damage.en43qsw1luwagcht.applyMod} (same value: False) [category] : empty formula : string {1st Rank.system.damage.en43qsw1luwagcht.formula} (same value: '2d4') kinds : array {1st Rank.system.damage.en43qsw1luwagcht.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.en43qsw1luwagcht.kinds.[]} (same value: 'damage') materials : array<> {1st Rank.system.damage.en43qsw1luwagcht.materials} Length: min=0 max=0 Value type: empty type : string {1st Rank.system.damage.en43qsw1luwagcht.type} (same value: 'bludgeoning') [iieCBku11ZoTAxtN] : object {1st Rank.system.damage.iieCBku11ZoTAxtN} applyMod : boolean {1st Rank.system.damage.iieCBku11ZoTAxtN.applyMod} (same value: False) [category] : empty formula : string {1st Rank.system.damage.iieCBku11ZoTAxtN.formula} (same value: '2d6') kinds : array {1st Rank.system.damage.iieCBku11ZoTAxtN.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.iieCBku11ZoTAxtN.kinds.[]} (same value: 'damage') materials : array<> {1st Rank.system.damage.iieCBku11ZoTAxtN.materials} Length: min=0 max=0 Value type: empty type : string {1st Rank.system.damage.iieCBku11ZoTAxtN.type} (same value: 'bludgeoning') [qtPQ1T5es9FyI0PA] : object {1st Rank.system.damage.qtPQ1T5es9FyI0PA} applyMod : boolean {1st Rank.system.damage.qtPQ1T5es9FyI0PA.applyMod} (same value: False) [category] : empty formula : string {1st Rank.system.damage.qtPQ1T5es9FyI0PA.formula} (same value: '1d4') kinds : array {1st Rank.system.damage.qtPQ1T5es9FyI0PA.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.qtPQ1T5es9FyI0PA.kinds.[]} (same value: 'damage') materials : array<> {1st Rank.system.damage.qtPQ1T5es9FyI0PA.materials} Length: min=0 max=0 Value type: empty type : string {1st Rank.system.damage.qtPQ1T5es9FyI0PA.type} (same value: 'spirit') [t4mszt0TSeFBX2xo] : object {1st Rank.system.damage.t4mszt0TSeFBX2xo} applyMod : boolean {1st Rank.system.damage.t4mszt0TSeFBX2xo.applyMod} (same value: False) [category] : empty formula : string {1st Rank.system.damage.t4mszt0TSeFBX2xo.formula} (same value: '1d10') kinds : array {1st Rank.system.damage.t4mszt0TSeFBX2xo.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.t4mszt0TSeFBX2xo.kinds.[]} (same value: 'damage') materials : array<> {1st Rank.system.damage.t4mszt0TSeFBX2xo.materials} Length: min=0 max=0 Value type: empty type : string {1st Rank.system.damage.t4mszt0TSeFBX2xo.type} (same value: 'sonic') [u1tz6yrszljlkr1m] : object {1st Rank.system.damage.u1tz6yrszljlkr1m} applyMod : boolean {1st Rank.system.damage.u1tz6yrszljlkr1m.applyMod} (same value: False) [category] : empty formula : string {1st Rank.system.damage.u1tz6yrszljlkr1m.formula} (same value: '1d4') kinds : array {1st Rank.system.damage.u1tz6yrszljlkr1m.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.u1tz6yrszljlkr1m.kinds.[]} (same value: 'damage') materials : array<> {1st Rank.system.damage.u1tz6yrszljlkr1m.materials} Length: min=0 max=0 Value type: empty type : string {1st Rank.system.damage.u1tz6yrszljlkr1m.type} (same value: 'piercing') [ugQLPWwEq70gVBNG] : object {1st Rank.system.damage.ugQLPWwEq70gVBNG} applyMod : boolean {1st Rank.system.damage.ugQLPWwEq70gVBNG.applyMod} (same value: False) [category] : empty formula : string {1st Rank.system.damage.ugQLPWwEq70gVBNG.formula} (same value: '3d6') kinds : array {1st Rank.system.damage.ugQLPWwEq70gVBNG.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.ugQLPWwEq70gVBNG.kinds.[]} (same value: 'damage') materials : array<> {1st Rank.system.damage.ugQLPWwEq70gVBNG.materials} Length: min=0 max=0 Value type: empty type : string {1st Rank.system.damage.ugQLPWwEq70gVBNG.type} (same value: 'fire') [ztsfuzsYaioKntEN] : object {1st Rank.system.damage.ztsfuzsYaioKntEN} applyMod : boolean {1st Rank.system.damage.ztsfuzsYaioKntEN.applyMod} (same value: False) [category] : empty formula : string {1st Rank.system.damage.ztsfuzsYaioKntEN.formula} (same value: '1d6') kinds : array {1st Rank.system.damage.ztsfuzsYaioKntEN.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.damage.ztsfuzsYaioKntEN.kinds.[]} (same value: 'damage') materials : array<> {1st Rank.system.damage.ztsfuzsYaioKntEN.materials} Length: min=0 max=0 Value type: empty type : string {1st Rank.system.damage.ztsfuzsYaioKntEN.type} (same value: 'acid') [defense] : object {1st Rank.system.defense} save : object {1st Rank.system.defense.save} basic : boolean {1st Rank.system.defense.save.basic} (2 different values) False (x45) True (x13) statistic : string {1st Rank.system.defense.save.statistic} (3 different values) 'will' (x22) 'reflex' (x18) 'fortitude' (x18) description : object {1st Rank.system.description} value : string {1st Rank.system.description.value} (all different values) duration : object {1st Rank.system.duration} sustained : boolean {1st Rank.system.duration.sustained} (2 different values) False (x153) True (x13) value : string {1st Rank.system.duration.value} (24 different values) level : object {1st Rank.system.level} value : integer {1st Rank.system.level.value} (same value: 1) [heightening] : object {1st Rank.system.heightening} [area] : integer {1st Rank.system.heightening.area} (2 different values) 0 (x7) 5 (x1) [damage] : object {1st Rank.system.heightening.damage} [0] : string {1st Rank.system.heightening.damage.0} (10 different values) '2d6' (x6) '2d4' (x6) '1d8' (x3) '1d6' (x2) '2d8' (x1) '3d4' (x1) '1d10' (x1) '1d8+4' (x1) '1d12' (x1) '1d10+4' (x1) [5pokjjlq2v8f132j] : string {1st Rank.system.heightening.damage.5pokjjlq2v8f132j} (same value: '2d4') 6aFqAhfOSz7ukuwr : string {1st Rank.system.heightening.damage.6aFqAhfOSz7ukuwr} (same value: '1d12') [1] : string {1st Rank.system.heightening.damage.1} (same value: '1d6') [9k8ayqgvgultdghx] : string {1st Rank.system.heightening.damage.9k8ayqgvgultdghx} (same value: '2') [F7dmCJUYa7dzGz9n] : string {1st Rank.system.heightening.damage.F7dmCJUYa7dzGz9n} (same value: '2d6') [KxmChmCzNHy5fbuW] : string {1st Rank.system.heightening.damage.KxmChmCzNHy5fbuW} (same value: '1d4') [LWLaBwdvEpvNhrrl] : string {1st Rank.system.heightening.damage.LWLaBwdvEpvNhrrl} (same value: '1d8') [Mk0Ianq2Zs3VT6IK] : string {1st Rank.system.heightening.damage.Mk0Ianq2Zs3VT6IK} (same value: '2d6') [WhDZWzgmADIIVxKO] : string {1st Rank.system.heightening.damage.WhDZWzgmADIIVxKO} (same value: '1d4') [YLzufF5UKRGjT83M] : string {1st Rank.system.heightening.damage.YLzufF5UKRGjT83M} (same value: '2d6') [efxhN7U76unSB4MV] : string {1st Rank.system.heightening.damage.efxhN7U76unSB4MV} (same value: '0') [en43qsw1luwagcht] : string {1st Rank.system.heightening.damage.en43qsw1luwagcht} (same value: '2d4') K00cW8XZuHvutOhE : string {1st Rank.system.heightening.damage.K00cW8XZuHvutOhE} (same value: '1d4') [iieCBku11ZoTAxtN] : string {1st Rank.system.heightening.damage.iieCBku11ZoTAxtN} (same value: '1d6') [qtPQ1T5es9FyI0PA] : string {1st Rank.system.heightening.damage.qtPQ1T5es9FyI0PA} (same value: '2d4') [t4mszt0TSeFBX2xo] : string {1st Rank.system.heightening.damage.t4mszt0TSeFBX2xo} (same value: '1d10') [u1tz6yrszljlkr1m] : string {1st Rank.system.heightening.damage.u1tz6yrszljlkr1m} (same value: '1d4') [ugQLPWwEq70gVBNG] : string {1st Rank.system.heightening.damage.ugQLPWwEq70gVBNG} (same value: '2d6') [ztsfuzsYaioKntEN] : string {1st Rank.system.heightening.damage.ztsfuzsYaioKntEN} (same value: '1d6') [interval] : integer {1st Rank.system.heightening.interval} (2 different values) 1 (x41) 2 (x1) type : string {1st Rank.system.heightening.type} (2 different values) 'interval' (x42) 'fixed' (x21) [levels] : object {1st Rank.system.heightening.levels} [2] : object {1st Rank.system.heightening.levels.2} target : object {1st Rank.system.heightening.levels.2.target} value : string {1st Rank.system.heightening.levels.2.target.value} (3 different values) 'non-magical object of 1 Bulk or less' (x1) '1 cubic foot of clean food or water, or an alchemical elixir' (x1) 'up to 20 willing creatures' (x1) [3] : object {1st Rank.system.heightening.levels.3} [area] : object {1st Rank.system.heightening.levels.3.area} type : string {1st Rank.system.heightening.levels.3.area.type} (same value: 'burst') value : mixed string {1st Rank.system.heightening.levels.3.area.value} (same value: '10') integer {1st Rank.system.heightening.levels.3.area.value} (same value: 20) [damage] : object {1st Rank.system.heightening.levels.3.damage} KCA7zyzlqSK9qPCG : object {1st Rank.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG} applyMod : boolean {1st Rank.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False) category : string {1st Rank.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.category} (same value: 'persistent') formula : string {1st Rank.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.formula} (same value: '4d6') materials : array<> {1st Rank.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.materials} Length: min=0 max=0 Value type: empty type : string {1st Rank.system.heightening.levels.3.damage.KCA7zyzlqSK9qPCG.type} (same value: 'fire') [range] : object {1st Rank.system.heightening.levels.3.range} value : string {1st Rank.system.heightening.levels.3.range.value} (5 different values) '40 feet' (x1) 'touch' (x1) '10 miles' (x1) '60 feet' (x1) '500 feet' (x1) [target] : object {1st Rank.system.heightening.levels.3.target} value : string {1st Rank.system.heightening.levels.3.target.value} (6 different values) '5 creatures' (x1) '1 creature' (x1) 'non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less' (x1) '1 cubic foot of clean food or water, or a potion or alchemical elixir' (x1) 'up to 400 unattended objects in range, each of light Bulk or less' (x1) 'up to 5 creatures' (x1) [4] : object {1st Rank.system.heightening.levels.4} [area] : object {1st Rank.system.heightening.levels.4.area} areaType : string {1st Rank.system.heightening.levels.4.area.areaType} (same value: 'emanation') type : string {1st Rank.system.heightening.levels.4.area.type} (same value: 'burst') value : integer {1st Rank.system.heightening.levels.4.area.value} (2 different values) 10 (x1) 20 (x1) range : object {1st Rank.system.heightening.levels.4.range} value : string {1st Rank.system.heightening.levels.4.range.value} (same value: '20 feet') [5] : object {1st Rank.system.heightening.levels.5} [area] : object {1st Rank.system.heightening.levels.5.area} type : string {1st Rank.system.heightening.levels.5.area.type} (same value: 'burst') value : string {1st Rank.system.heightening.levels.5.area.value} (same value: '15') [damage] : object {1st Rank.system.heightening.levels.5.damage} KCA7zyzlqSK9qPCG : object {1st Rank.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG} applyMod : boolean {1st Rank.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False) category : string {1st Rank.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.category} (same value: 'persistent') formula : string {1st Rank.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.formula} (same value: '7d6') materials : array<> {1st Rank.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.materials} Length: min=0 max=0 Value type: empty type : string {1st Rank.system.heightening.levels.5.damage.KCA7zyzlqSK9qPCG.type} (same value: 'fire') [range] : object {1st Rank.system.heightening.levels.5.range} value : string {1st Rank.system.heightening.levels.5.range.value} (3 different values) '50 feet' (x1) '100 miles' (x1) '30 feet' (x1) [target] : object {1st Rank.system.heightening.levels.5.target} value : string {1st Rank.system.heightening.levels.5.target.value} (3 different values) '10 creatures' (x1) '10 willing creatures' (x1) 'up to 800 unattended objects in range, each of light Bulk or less' (x1) [6] : object {1st Rank.system.heightening.levels.6} area : object {1st Rank.system.heightening.levels.6.area} areaType : string {1st Rank.system.heightening.levels.6.area.areaType} (same value: 'burst') type : string {1st Rank.system.heightening.levels.6.area.type} (same value: 'burst') value : integer {1st Rank.system.heightening.levels.6.area.value} (same value: 20) range : object {1st Rank.system.heightening.levels.6.range} value : string {1st Rank.system.heightening.levels.6.range.value} (same value: '120 feet') [7] : object {1st Rank.system.heightening.levels.7} [area] : object {1st Rank.system.heightening.levels.7.area} type : string {1st Rank.system.heightening.levels.7.area.type} (same value: 'burst') value : string {1st Rank.system.heightening.levels.7.area.value} (same value: '20') [damage] : object {1st Rank.system.heightening.levels.7.damage} KCA7zyzlqSK9qPCG : object {1st Rank.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG} applyMod : boolean {1st Rank.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False) category : string {1st Rank.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.category} (same value: 'persistent') formula : string {1st Rank.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.formula} (same value: '10d6') materials : array<> {1st Rank.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.materials} Length: min=0 max=0 Value type: empty type : string {1st Rank.system.heightening.levels.7.damage.KCA7zyzlqSK9qPCG.type} (same value: 'fire') range : object {1st Rank.system.heightening.levels.7.range} value : string {1st Rank.system.heightening.levels.7.range.value} (2 different values) '60 feet' (x1) 'Planetary' (x1) [8] : object {1st Rank.system.heightening.levels.8} [target] : object {1st Rank.system.heightening.levels.8.target} value : string {1st Rank.system.heightening.levels.8.target.value} (same value: '10 creatures') [9] : object {1st Rank.system.heightening.levels.9} area : object {1st Rank.system.heightening.levels.9.area} type : string {1st Rank.system.heightening.levels.9.area.type} (same value: 'burst') value : string {1st Rank.system.heightening.levels.9.area.value} (same value: '25') damage : object {1st Rank.system.heightening.levels.9.damage} KCA7zyzlqSK9qPCG : object {1st Rank.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG} applyMod : boolean {1st Rank.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.applyMod} (same value: False) category : string {1st Rank.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.category} (same value: 'persistent') formula : string {1st Rank.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.formula} (same value: '13d6') materials : array<> {1st Rank.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.materials} Length: min=0 max=0 Value type: empty type : string {1st Rank.system.heightening.levels.9.damage.KCA7zyzlqSK9qPCG.type} (same value: 'fire') range : object {1st Rank.system.heightening.levels.9.range} value : string {1st Rank.system.heightening.levels.9.range.value} (same value: '70 feet') target : object {1st Rank.system.target} value : string {1st Rank.system.target.value} (52 different values) time : object {1st Rank.system.time} value : string {1st Rank.system.time.value} (9 different values) '2' (x115) '3' (x13) '1' (x10) '1 minute' (x8) '1 to 3' (x8) 'reaction' (x7) '10 minutes' (x3) '2 to 2 rounds' (x1) '5 minutes' (x1) traits : object {1st Rank.system.traits} rarity : string {1st Rank.system.traits.rarity} (3 different values) 'common' (x131) 'uncommon' (x27) 'rare' (x8) traditions : array {1st Rank.system.traits.traditions} Length: min=1 max=4 Value type: string {1st Rank.system.traits.traditions.[]} (4 different values) 'arcane' (x119) 'primal' (x94) 'occult' (x85) 'divine' (x54) value : array {1st Rank.system.traits.value} Length: min=0 max=6 Value type: string {1st Rank.system.traits.value.[]} (49 different values) [selected] : object {1st Rank.system.traits.selected} [attack] : string {1st Rank.system.traits.selected.attack} (same value: 'Attack') necromancy : string {1st Rank.system.traits.selected.necromancy} (same value: 'Necromancy') [nonlethal] : string {1st Rank.system.traits.selected.nonlethal} (same value: 'Nonlethal') [overlays] : object {1st Rank.system.overlays} [37gy7l19tik74o4s] : object {1st Rank.system.overlays.37gy7l19tik74o4s} _id : string {1st Rank.system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s') name : string {1st Rank.system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)') overlayType : string {1st Rank.system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override') sort : integer {1st Rank.system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {1st Rank.system.overlays.37gy7l19tik74o4s.system} damage : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {1st Rank.system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8') kinds : array {1st Rank.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {1st Rank.system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8') range : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.range} value : string {1st Rank.system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet') time : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.time} value : string {1st Rank.system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2') traits : object {1st Rank.system.overlays.37gy7l19tik74o4s.system.traits} value : array {1st Rank.system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {1st Rank.system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) BOVbZOmZ6WE9VOXC : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC} name : string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.name} (same value: 'Threefold Limb (Ice)') overlayType : string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.overlayType} (same value: 'override') sort : integer {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.sort} (same value: 1) system : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system} damage : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage} cMm8FNIiFTWwz9le : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le} applyMod : boolean {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.applyMod} (same value: False) [category] : empty formula : string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.formula} (same value: '2d6') kinds : array {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.kinds.[]} (same value: 'damage') materials : array<> {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.materials} Length: min=0 max=0 Value type: empty type : string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.damage.cMm8FNIiFTWwz9le.type} (same value: 'cold') [defense] : empty heightening : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening} area : integer {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.area} (same value: 0) damage : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.damage} cMm8FNIiFTWwz9le : string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.damage.cMm8FNIiFTWwz9le} (same value: '2d6') interval : integer {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.interval} (same value: 1) type : string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.heightening.type} (same value: 'interval') traits : object {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.traits} value : array {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.traits.value} Length: min=6 max=6 Value type: string {1st Rank.system.overlays.BOVbZOmZ6WE9VOXC.system.traits.value.[]} (6 different values) 'attack' (x1) 'cold' (x1) 'concentrate' (x1) 'manipulate' (x1) 'morph' (x1) 'water' (x1) [1wl9k6lqynkjha9q] : object {1st Rank.system.overlays.1wl9k6lqynkjha9q} _id : string {1st Rank.system.overlays.1wl9k6lqynkjha9q._id} (same value: '1wl9k6lqynkjha9q') overlayType : string {1st Rank.system.overlays.1wl9k6lqynkjha9q.overlayType} (same value: 'override') sort : integer {1st Rank.system.overlays.1wl9k6lqynkjha9q.sort} (same value: 2) system : object {1st Rank.system.overlays.1wl9k6lqynkjha9q.system} range : object {1st Rank.system.overlays.1wl9k6lqynkjha9q.system.range} value : string {1st Rank.system.overlays.1wl9k6lqynkjha9q.system.range.value} (same value: '30') target : object {1st Rank.system.overlays.1wl9k6lqynkjha9q.system.target} value : string {1st Rank.system.overlays.1wl9k6lqynkjha9q.system.target.value} (same value: '1 creature') time : object {1st Rank.system.overlays.1wl9k6lqynkjha9q.system.time} value : string {1st Rank.system.overlays.1wl9k6lqynkjha9q.system.time.value} (same value: '2') [4gyp3qlsv5ywdyjq] : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq} _id : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq') name : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)') overlayType : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override') sort : integer {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3) system : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system} damage : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.damage} 0 : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.damage.0} formula : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8') kinds : array {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.heightening} damage : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage} 0 : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8') range : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.range} value : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet') target : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.target} value : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature') time : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.time} value : string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2') traits : object {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.traits} value : array {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.traits.value} Length: min=3 max=3 Value type: string {1st Rank.system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'void' (x1) [5lkl4b4xvy2j463q] : object {1st Rank.system.overlays.5lkl4b4xvy2j463q} _id : string {1st Rank.system.overlays.5lkl4b4xvy2j463q._id} (same value: '5lkl4b4xvy2j463q') overlayType : string {1st Rank.system.overlays.5lkl4b4xvy2j463q.overlayType} (same value: 'override') sort : integer {1st Rank.system.overlays.5lkl4b4xvy2j463q.sort} (same value: 2) system : object {1st Rank.system.overlays.5lkl4b4xvy2j463q.system} time : object {1st Rank.system.overlays.5lkl4b4xvy2j463q.system.time} value : string {1st Rank.system.overlays.5lkl4b4xvy2j463q.system.time.value} (same value: '2') traits : object {1st Rank.system.overlays.5lkl4b4xvy2j463q.system.traits} value : array {1st Rank.system.overlays.5lkl4b4xvy2j463q.system.traits.value} Length: min=2 max=2 Value type: string {1st Rank.system.overlays.5lkl4b4xvy2j463q.system.traits.value.[]} (2 different values) 'concentrate' (x1) 'manipulate' (x1) [6vSnfwRnUWyZHy9T] : object {1st Rank.system.overlays.6vSnfwRnUWyZHy9T} _id : string {1st Rank.system.overlays.6vSnfwRnUWyZHy9T._id} (same value: '6vSnfwRnUWyZHy9T') name : string {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.name} (same value: 'Flourishing Flora (Roots)') overlayType : string {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.overlayType} (same value: 'override') sort : integer {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.sort} (same value: 4) system : object {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system} damage : object {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.damage} yDUpRhWBFgdtBTqW : object {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW} applyMod : boolean {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.applyMod} (same value: False) [category] : empty formula : string {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.formula} (same value: '2d4') materials : array<> {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.materials} Length: min=0 max=0 Value type: empty type : string {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.damage.yDUpRhWBFgdtBTqW.type} (same value: 'bludgeoning') heightening : object {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.heightening} damage : object {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.heightening.damage} yDUpRhWBFgdtBTqW : string {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.heightening.damage.yDUpRhWBFgdtBTqW} (same value: '1d4') interval : integer {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.heightening.interval} (same value: 1) type : string {1st Rank.system.overlays.6vSnfwRnUWyZHy9T.system.heightening.type} (same value: 'interval') [7qdtetowq348s9oc] : object {1st Rank.system.overlays.7qdtetowq348s9oc} _id : string {1st Rank.system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc') overlayType : string {1st Rank.system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override') sort : integer {1st Rank.system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {1st Rank.system.overlays.7qdtetowq348s9oc.system} range : object {1st Rank.system.overlays.7qdtetowq348s9oc.system.range} value : string {1st Rank.system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch') time : object {1st Rank.system.overlays.7qdtetowq348s9oc.system.time} value : string {1st Rank.system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1') [7vbvdrv2cl87sqta] : object {1st Rank.system.overlays.7vbvdrv2cl87sqta} _id : string {1st Rank.system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta') overlayType : string {1st Rank.system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override') sort : integer {1st Rank.system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {1st Rank.system.overlays.7vbvdrv2cl87sqta.system} area : object {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.area} type : string {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation') value : integer {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.range} value : string {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '') target : object {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.target} value : string {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures') time : object {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.time} value : string {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3') traits : object {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {1st Rank.system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) [9F9TDQen8t36f2Hy] : object {1st Rank.system.overlays.9F9TDQen8t36f2Hy} _id : string {1st Rank.system.overlays.9F9TDQen8t36f2Hy._id} (same value: '9F9TDQen8t36f2Hy') name : string {1st Rank.system.overlays.9F9TDQen8t36f2Hy.name} (same value: 'Flourishing Flora (Flowers)') overlayType : string {1st Rank.system.overlays.9F9TDQen8t36f2Hy.overlayType} (same value: 'override') sort : integer {1st Rank.system.overlays.9F9TDQen8t36f2Hy.sort} (same value: 2) system : object {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system} damage : object {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.damage} NG8iJ8V08LYNGE2U : object {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U} applyMod : boolean {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.applyMod} (same value: False) [category] : empty formula : string {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.formula} (same value: '2d4') materials : array<> {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.materials} Length: min=0 max=0 Value type: empty type : string {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.damage.NG8iJ8V08LYNGE2U.type} (same value: 'poison') heightening : object {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.heightening} damage : object {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.heightening.damage} NG8iJ8V08LYNGE2U : string {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.heightening.damage.NG8iJ8V08LYNGE2U} (same value: '1d4') interval : integer {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.heightening.interval} (same value: 1) type : string {1st Rank.system.overlays.9F9TDQen8t36f2Hy.system.heightening.type} (same value: 'interval') [9uy5xd2ogc2syzwz] : object {1st Rank.system.overlays.9uy5xd2ogc2syzwz} _id : string {1st Rank.system.overlays.9uy5xd2ogc2syzwz._id} (same value: '9uy5xd2ogc2syzwz') overlayType : string {1st Rank.system.overlays.9uy5xd2ogc2syzwz.overlayType} (same value: 'override') sort : integer {1st Rank.system.overlays.9uy5xd2ogc2syzwz.sort} (same value: 1) system : object {1st Rank.system.overlays.9uy5xd2ogc2syzwz.system} range : object {1st Rank.system.overlays.9uy5xd2ogc2syzwz.system.range} value : string {1st Rank.system.overlays.9uy5xd2ogc2syzwz.system.range.value} (same value: '30 feet') time : object {1st Rank.system.overlays.9uy5xd2ogc2syzwz.system.time} value : string {1st Rank.system.overlays.9uy5xd2ogc2syzwz.system.time.value} (same value: '2') LMx7m5wqLsiVbWCO : object {1st Rank.system.overlays.LMx7m5wqLsiVbWCO} name : string {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.name} (same value: 'Threefold Limb (Liquid Water)') overlayType : string {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.overlayType} (same value: 'override') sort : integer {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.sort} (same value: 2) system : object {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system} damage : object {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage} LVGTWs2TiFSQaP8s : object {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s} applyMod : boolean {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.applyMod} (same value: False) [category] : empty formula : string {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.formula} (same value: '2d6') kinds : array {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.kinds.[]} (same value: 'damage') materials : array<> {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.materials} Length: min=0 max=0 Value type: empty type : string {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.damage.LVGTWs2TiFSQaP8s.type} (same value: 'bludgeoning') [defense] : empty heightening : object {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.heightening} area : integer {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.heightening.area} (same value: 0) damage : object {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.heightening.damage} LVGTWs2TiFSQaP8s : string {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.heightening.damage.LVGTWs2TiFSQaP8s} (same value: '2d6') interval : integer {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.heightening.interval} (same value: 1) type : string {1st Rank.system.overlays.LMx7m5wqLsiVbWCO.system.heightening.type} (same value: 'interval') [b3iDKTx36pQ50rrM] : object {1st Rank.system.overlays.b3iDKTx36pQ50rrM} _id : string {1st Rank.system.overlays.b3iDKTx36pQ50rrM._id} (same value: 'b3iDKTx36pQ50rrM') name : string {1st Rank.system.overlays.b3iDKTx36pQ50rrM.name} (same value: 'Flourishing Flora (Cacti)') overlayType : string {1st Rank.system.overlays.b3iDKTx36pQ50rrM.overlayType} (same value: 'override') sort : integer {1st Rank.system.overlays.b3iDKTx36pQ50rrM.sort} (same value: 1) system : object {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system} damage : object {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.damage} GP7TJnF7wP3usMHf : object {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf} applyMod : boolean {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.applyMod} (same value: False) [category] : empty formula : string {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.formula} (same value: '2d4') materials : array<> {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.materials} Length: min=0 max=0 Value type: empty type : string {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.damage.GP7TJnF7wP3usMHf.type} (same value: 'piercing') heightening : object {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.heightening} damage : object {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.heightening.damage} GP7TJnF7wP3usMHf : string {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.heightening.damage.GP7TJnF7wP3usMHf} (same value: '1d4') interval : integer {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.heightening.interval} (same value: 1) type : string {1st Rank.system.overlays.b3iDKTx36pQ50rrM.system.heightening.type} (same value: 'interval') [fjal1yqjbeci6fa9] : object {1st Rank.system.overlays.fjal1yqjbeci6fa9} overlayType : string {1st Rank.system.overlays.fjal1yqjbeci6fa9.overlayType} (same value: 'override') sort : integer {1st Rank.system.overlays.fjal1yqjbeci6fa9.sort} (same value: 3) system : object {1st Rank.system.overlays.fjal1yqjbeci6fa9.system} area : object {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.area} areaType : string {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.area.areaType} (same value: 'emanation') type : string {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.area.type} (same value: 'emanation') value : integer {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.area.value} (same value: 30) damage : object {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.damage} 0 : object {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.damage.0} [category] : empty target : object {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.target} value : string {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.target.value} (same value: '') time : object {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.time} value : string {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.time.value} (same value: '3') traits : object {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.traits} value : array {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.traits.value} Length: min=3 max=3 Value type: string {1st Rank.system.overlays.fjal1yqjbeci6fa9.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'sonic' (x1) [gc46bl5k7ajwh96r] : object {1st Rank.system.overlays.gc46bl5k7ajwh96r} overlayType : string {1st Rank.system.overlays.gc46bl5k7ajwh96r.overlayType} (same value: 'override') sort : integer {1st Rank.system.overlays.gc46bl5k7ajwh96r.sort} (same value: 2) system : object {1st Rank.system.overlays.gc46bl5k7ajwh96r.system} area : object {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.area} areaType : string {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.area.areaType} (same value: 'burst') type : string {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.area.type} (same value: 'burst') value : integer {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.area.value} (same value: 10) damage : object {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.damage} 0 : object {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.damage.0} [category] : empty target : object {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.target} value : string {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.target.value} (same value: '') time : object {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.time} value : string {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.time.value} (same value: '2') traits : object {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.traits} value : array {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.traits.value} Length: min=3 max=3 Value type: string {1st Rank.system.overlays.gc46bl5k7ajwh96r.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'sonic' (x1) [juu7b3p8ujr36quq] : object {1st Rank.system.overlays.juu7b3p8ujr36quq} _id : string {1st Rank.system.overlays.juu7b3p8ujr36quq._id} (same value: 'juu7b3p8ujr36quq') overlayType : string {1st Rank.system.overlays.juu7b3p8ujr36quq.overlayType} (same value: 'override') sort : integer {1st Rank.system.overlays.juu7b3p8ujr36quq.sort} (same value: 3) system : object {1st Rank.system.overlays.juu7b3p8ujr36quq.system} area : object {1st Rank.system.overlays.juu7b3p8ujr36quq.system.area} areaType : string {1st Rank.system.overlays.juu7b3p8ujr36quq.system.area.areaType} (same value: 'emanation') value : string {1st Rank.system.overlays.juu7b3p8ujr36quq.system.area.value} (same value: '5') range : object {1st Rank.system.overlays.juu7b3p8ujr36quq.system.range} value : string {1st Rank.system.overlays.juu7b3p8ujr36quq.system.range.value} (same value: '') target : object {1st Rank.system.overlays.juu7b3p8ujr36quq.system.target} value : string {1st Rank.system.overlays.juu7b3p8ujr36quq.system.target.value} (same value: 'all creatures') time : object {1st Rank.system.overlays.juu7b3p8ujr36quq.system.time} value : string {1st Rank.system.overlays.juu7b3p8ujr36quq.system.time.value} (same value: '3') [lfxcoz2d3f8j2zq1] : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1} _id : string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1') name : string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)') overlayType : string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override') sort : integer {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage') range : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet') target : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead') time : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2') traits : object {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {1st Rank.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) 'concentrate' (x1) 'healing' (x1) 'manipulate' (x1) 'vitality' (x1) [meLJc1TTgPJz7nLB] : object {1st Rank.system.overlays.meLJc1TTgPJz7nLB} name : string {1st Rank.system.overlays.meLJc1TTgPJz7nLB.name} (same value: 'Sacred Beasts (Slashing)') overlayType : string {1st Rank.system.overlays.meLJc1TTgPJz7nLB.overlayType} (same value: 'override') sort : integer {1st Rank.system.overlays.meLJc1TTgPJz7nLB.sort} (same value: 3) system : object {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system} damage : object {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage} t0UzdeQuwssxsPyM : object {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM} applyMod : boolean {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.applyMod} (same value: False) [category] : empty formula : string {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.formula} (same value: '2d6') kinds : array {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.kinds.[]} (same value: 'damage') materials : array<> {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.materials} Length: min=0 max=0 Value type: empty type : string {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.damage.t0UzdeQuwssxsPyM.type} (same value: 'slashing') heightening : object {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.heightening} damage : object {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.heightening.damage} t0UzdeQuwssxsPyM : string {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.heightening.damage.t0UzdeQuwssxsPyM} (same value: '2d6') interval : integer {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.heightening.interval} (same value: 1) type : string {1st Rank.system.overlays.meLJc1TTgPJz7nLB.system.heightening.type} (same value: 'interval') [ozuci5q5wwe0o0s8] : object {1st Rank.system.overlays.ozuci5q5wwe0o0s8} _id : string {1st Rank.system.overlays.ozuci5q5wwe0o0s8._id} (same value: 'ozuci5q5wwe0o0s8') overlayType : string {1st Rank.system.overlays.ozuci5q5wwe0o0s8.overlayType} (same value: 'override') sort : integer {1st Rank.system.overlays.ozuci5q5wwe0o0s8.sort} (same value: 2) system : object {1st Rank.system.overlays.ozuci5q5wwe0o0s8.system} range : object {1st Rank.system.overlays.ozuci5q5wwe0o0s8.system.range} value : string {1st Rank.system.overlays.ozuci5q5wwe0o0s8.system.range.value} (same value: '60 feet') time : object {1st Rank.system.overlays.ozuci5q5wwe0o0s8.system.time} value : string {1st Rank.system.overlays.ozuci5q5wwe0o0s8.system.time.value} (same value: '3') [pn5DHoYhppEpIsdO] : object {1st Rank.system.overlays.pn5DHoYhppEpIsdO} _id : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO._id} (same value: 'pn5DHoYhppEpIsdO') name : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO.name} (same value: 'Flourishing Flora (Fruits)') overlayType : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO.overlayType} (same value: 'override') sort : integer {1st Rank.system.overlays.pn5DHoYhppEpIsdO.sort} (same value: 3) system : object {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system} damage : object {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.damage} NdoyC7Quio9EO78V : object {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V} applyMod : boolean {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.applyMod} (same value: False) [category] : empty formula : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.formula} (same value: '2d4') materials : array<> {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.materials} Length: min=0 max=0 Value type: empty type : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.damage.NdoyC7Quio9EO78V.type} (same value: 'bludgeoning') heightening : object {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.heightening} damage : object {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.heightening.damage} NdoyC7Quio9EO78V : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.heightening.damage.NdoyC7Quio9EO78V} (same value: '1d4') interval : integer {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.heightening.interval} (same value: 1) type : string {1st Rank.system.overlays.pn5DHoYhppEpIsdO.system.heightening.type} (same value: 'interval') [pq7cxntbz4s8g5ik] : object {1st Rank.system.overlays.pq7cxntbz4s8g5ik} _id : string {1st Rank.system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik') overlayType : string {1st Rank.system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override') sort : integer {1st Rank.system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1) system : object {1st Rank.system.overlays.pq7cxntbz4s8g5ik.system} range : object {1st Rank.system.overlays.pq7cxntbz4s8g5ik.system.range} value : string {1st Rank.system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch') time : object {1st Rank.system.overlays.pq7cxntbz4s8g5ik.system.time} value : string {1st Rank.system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1') [px43dahs3eb2rukw] : object {1st Rank.system.overlays.px43dahs3eb2rukw} _id : string {1st Rank.system.overlays.px43dahs3eb2rukw._id} (same value: 'px43dahs3eb2rukw') overlayType : string {1st Rank.system.overlays.px43dahs3eb2rukw.overlayType} (same value: 'override') sort : integer {1st Rank.system.overlays.px43dahs3eb2rukw.sort} (same value: 3) system : object {1st Rank.system.overlays.px43dahs3eb2rukw.system} defense : object {1st Rank.system.overlays.px43dahs3eb2rukw.system.defense} save : object {1st Rank.system.overlays.px43dahs3eb2rukw.system.defense.save} basic : boolean {1st Rank.system.overlays.px43dahs3eb2rukw.system.defense.save.basic} (same value: True) statistic : string {1st Rank.system.overlays.px43dahs3eb2rukw.system.defense.save.statistic} (same value: 'reflex') range : object {1st Rank.system.overlays.px43dahs3eb2rukw.system.range} value : string {1st Rank.system.overlays.px43dahs3eb2rukw.system.range.value} (same value: '60 feet') time : object {1st Rank.system.overlays.px43dahs3eb2rukw.system.time} value : string {1st Rank.system.overlays.px43dahs3eb2rukw.system.time.value} (same value: '2 rounds') [q1iyd84b6hrjht55] : object {1st Rank.system.overlays.q1iyd84b6hrjht55} overlayType : string {1st Rank.system.overlays.q1iyd84b6hrjht55.overlayType} (same value: 'override') sort : integer {1st Rank.system.overlays.q1iyd84b6hrjht55.sort} (same value: 1) system : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system} damage : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system.damage} 0 : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system.damage.0} [category] : empty formula : string {1st Rank.system.overlays.q1iyd84b6hrjht55.system.damage.0.formula} (same value: '1d4') heightening : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system.heightening} damage : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system.heightening.damage} 0 : string {1st Rank.system.overlays.q1iyd84b6hrjht55.system.heightening.damage.0} (same value: '1d4') target : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system.target} value : string {1st Rank.system.overlays.q1iyd84b6hrjht55.system.target.value} (same value: '') time : object {1st Rank.system.overlays.q1iyd84b6hrjht55.system.time} value : string {1st Rank.system.overlays.q1iyd84b6hrjht55.system.time.value} (same value: '1') [rc0m5cmiwmosbhg4] : object {1st Rank.system.overlays.rc0m5cmiwmosbhg4} _id : string {1st Rank.system.overlays.rc0m5cmiwmosbhg4._id} (same value: 'rc0m5cmiwmosbhg4') overlayType : string {1st Rank.system.overlays.rc0m5cmiwmosbhg4.overlayType} (same value: 'override') sort : integer {1st Rank.system.overlays.rc0m5cmiwmosbhg4.sort} (same value: 1) system : object {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system} range : object {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system.range} value : string {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system.range.value} (same value: '15') target : object {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system.target} value : string {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system.target.value} (same value: '1 creature') time : object {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system.time} value : string {1st Rank.system.overlays.rc0m5cmiwmosbhg4.system.time.value} (same value: '1') [rvhoa43rqqqp8izn] : object {1st Rank.system.overlays.rvhoa43rqqqp8izn} _id : string {1st Rank.system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn') overlayType : string {1st Rank.system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override') sort : integer {1st Rank.system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4) system : object {1st Rank.system.overlays.rvhoa43rqqqp8izn.system} area : object {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.area} type : string {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation') value : integer {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30) range : object {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.range} value : string {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '') target : object {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.target} value : string {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures') time : object {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.time} value : string {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3') traits : object {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.traits} value : array {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.traits.value} Length: min=3 max=3 Value type: string {1st Rank.system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'void' (x1) [s1pd6dwotaii79cd] : object {1st Rank.system.overlays.s1pd6dwotaii79cd} _id : string {1st Rank.system.overlays.s1pd6dwotaii79cd._id} (same value: 's1pd6dwotaii79cd') overlayType : string {1st Rank.system.overlays.s1pd6dwotaii79cd.overlayType} (same value: 'override') sort : integer {1st Rank.system.overlays.s1pd6dwotaii79cd.sort} (same value: 1) system : object {1st Rank.system.overlays.s1pd6dwotaii79cd.system} time : object {1st Rank.system.overlays.s1pd6dwotaii79cd.system.time} value : string {1st Rank.system.overlays.s1pd6dwotaii79cd.system.time.value} (same value: '1') traits : object {1st Rank.system.overlays.s1pd6dwotaii79cd.system.traits} value : array {1st Rank.system.overlays.s1pd6dwotaii79cd.system.traits.value} Length: min=1 max=1 Value type: string {1st Rank.system.overlays.s1pd6dwotaii79cd.system.traits.value.[]} (same value: 'manipulate') [vhXEhtZEpplrbnpb] : object {1st Rank.system.overlays.vhXEhtZEpplrbnpb} name : string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.name} (same value: 'Sacred Beasts (Piercing)') overlayType : string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.overlayType} (same value: 'override') sort : integer {1st Rank.system.overlays.vhXEhtZEpplrbnpb.sort} (same value: 2) system : object {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system} damage : object {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage} 9mHTsjY5oHSoL8Ru : object {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru} applyMod : boolean {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.applyMod} (same value: False) [category] : empty formula : string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.formula} (same value: '2d6') kinds : array {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.kinds.[]} (same value: 'damage') materials : array<> {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.materials} Length: min=0 max=0 Value type: empty type : string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.damage.9mHTsjY5oHSoL8Ru.type} (same value: 'piercing') heightening : object {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.heightening} damage : object {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.heightening.damage} 9mHTsjY5oHSoL8Ru : string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.heightening.damage.9mHTsjY5oHSoL8Ru} (same value: '2d6') interval : integer {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.heightening.interval} (same value: 1) type : string {1st Rank.system.overlays.vhXEhtZEpplrbnpb.system.heightening.type} (same value: 'interval') [xo6fc5njtz8vowkk] : object {1st Rank.system.overlays.xo6fc5njtz8vowkk} _id : string {1st Rank.system.overlays.xo6fc5njtz8vowkk._id} (same value: 'xo6fc5njtz8vowkk') overlayType : string {1st Rank.system.overlays.xo6fc5njtz8vowkk.overlayType} (same value: 'override') sort : integer {1st Rank.system.overlays.xo6fc5njtz8vowkk.sort} (same value: 3) system : object {1st Rank.system.overlays.xo6fc5njtz8vowkk.system} target : object {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.target} value : string {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.target.value} (same value: '5 creatures') time : object {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.time} value : string {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.time.value} (same value: '3') traits : object {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.traits} value : array {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.traits.value} Length: min=2 max=2 Value type: string {1st Rank.system.overlays.xo6fc5njtz8vowkk.system.traits.value.[]} (2 different values) 'concentrate' (x1) 'manipulate' (x1) [yknoIQa1znXWIEI6] : object {1st Rank.system.overlays.yknoIQa1znXWIEI6} name : string {1st Rank.system.overlays.yknoIQa1znXWIEI6.name} (same value: 'Sacred Beasts (Bludgeoning)') overlayType : string {1st Rank.system.overlays.yknoIQa1znXWIEI6.overlayType} (same value: 'override') sort : integer {1st Rank.system.overlays.yknoIQa1znXWIEI6.sort} (same value: 1) system : object {1st Rank.system.overlays.yknoIQa1znXWIEI6.system} damage : object {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage} ki6WLHf13lvCRfPM : object {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM} applyMod : boolean {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.applyMod} (same value: False) [category] : empty formula : string {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.formula} (same value: '2d6') kinds : array {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.kinds.[]} (same value: 'damage') materials : array<> {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.materials} Length: min=0 max=0 Value type: empty type : string {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.damage.ki6WLHf13lvCRfPM.type} (same value: 'bludgeoning') heightening : object {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.heightening} damage : object {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.heightening.damage} ki6WLHf13lvCRfPM : string {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.heightening.damage.ki6WLHf13lvCRfPM} (same value: '2d6') interval : integer {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.heightening.interval} (same value: 1) type : string {1st Rank.system.overlays.yknoIQa1znXWIEI6.system.heightening.type} (same value: 'interval') [z04svm1cvfcxtplb] : object {1st Rank.system.overlays.z04svm1cvfcxtplb} _id : string {1st Rank.system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb') name : string {1st Rank.system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)') overlayType : string {1st Rank.system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override') sort : integer {1st Rank.system.overlays.z04svm1cvfcxtplb.sort} (same value: 2) system : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system} damage : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system.damage} 0 : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system.damage.0} kinds : array {1st Rank.system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage') range : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system.range} value : string {1st Rank.system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet') target : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system.target} value : string {1st Rank.system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature') time : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system.time} value : string {1st Rank.system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2') traits : object {1st Rank.system.overlays.z04svm1cvfcxtplb.system.traits} value : array {1st Rank.system.overlays.z04svm1cvfcxtplb.system.traits.value} Length: min=3 max=3 Value type: string {1st Rank.system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values) 'concentrate' (x1) 'manipulate' (x1) 'void' (x1) iLSVxhnKWj7DHGmf : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf} name : string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.name} (same value: 'Threefold Limb (Steam)') overlayType : string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.overlayType} (same value: 'override') sort : integer {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.sort} (same value: 3) system : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system} damage : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage} OUpuC9jXZ28jWOr2 : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2} applyMod : boolean {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.applyMod} (same value: False) [category] : empty formula : string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.formula} (same value: '2d6') kinds : array {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.kinds} Length: min=1 max=1 Value type: string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.kinds.[]} (same value: 'damage') materials : array<> {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.materials} Length: min=0 max=0 Value type: empty type : string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.damage.OUpuC9jXZ28jWOr2.type} (same value: 'fire') [defense] : empty heightening : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.heightening} area : integer {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.area} (same value: 0) damage : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.damage} OUpuC9jXZ28jWOr2 : string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.damage.OUpuC9jXZ28jWOr2} (same value: '2d6') interval : integer {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.interval} (same value: 1) type : string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.heightening.type} (same value: 'interval') traits : object {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.traits} value : array {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.traits.value} Length: min=6 max=6 Value type: string {1st Rank.system.overlays.iLSVxhnKWj7DHGmf.system.traits.value.[]} (6 different values) 'attack' (x1) 'concentrate' (x1) 'fire' (x1) 'manipulate' (x1) 'morph' (x1) 'water' (x1) publication : object {1st Rank.system.publication} license : string {1st Rank.system.publication.license} (2 different values) 'ORC' (x98) 'OGL' (x68) remaster : boolean {1st Rank.system.publication.remaster} (2 different values) True (x111) False (x55) title : string {1st Rank.system.publication.title} (29 different values) range : object {1st Rank.system.range} value : string {1st Rank.system.range.value} (13 different values) requirements : string {1st Rank.system.requirements} (4 different values) '' (x163) 'You have the humanoid trait' (x1) 'You\'re mostly or totally submerged in water.' (x1) 'You worship a deity.' (x1) rules : ignored (Foundry rules object) {1st Rank.system.rules} type : string {1st Rank.type} (same value: 'spell')