2-06 Different values: 19 ===================================== object {2-06} _id : string {2-06._id} (all different values) folder : string {2-06.folder} (same value: 'K0OPrk98aqlbgDr9') img : string {2-06.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x17) 'systems/pf2e/icons/default-icons/hazard.svg' (x2) items : array {2-06.items} Length: min=2 max=13 Value type: object {2-06.items.[]} _id : string {2-06.items.[]._id} (101 different values) img : string {2-06.items.[].img} (13 different values) name : string {2-06.items.[].name} (56 different values) sort : integer {2-06.items.[].sort} (14 different values) system : object {2-06.items.[].system} [actionType] : object {2-06.items.[].system.actionType} value : string {2-06.items.[].system.actionType.value} (4 different values) 'passive' (x39) 'action' (x25) 'reaction' (x14) 'free' (x6) [actions] : object {2-06.items.[].system.actions} [value] : integer {2-06.items.[].system.actions.value} (2 different values) 1 (x16) 2 (x9) [attack] : object {2-06.items.[].system.attack} value : string {2-06.items.[].system.attack.value} (same value: '') publication : object {2-06.items.[].system.publication} license : string {2-06.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {2-06.items.[].system.publication.remaster} (same value: False) title : string {2-06.items.[].system.publication.title} (4 different values) '' (x107) 'Pathfinder Bestiary' (x16) 'Pathfinder Core Rulebook' (x5) 'Pathfinder Bestiary 2' (x2) [attackEffects] : object {2-06.items.[].system.attackEffects} [custom] : string {2-06.items.[].system.attackEffects.custom} (2 different values) '' (x12) 'skewer' (x1) value : array {2-06.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {2-06.items.[].system.attackEffects.value.[]} (2 different values) 'grab' (x6) 'skewer' (x1) description : object {2-06.items.[].system.description} value : string {2-06.items.[].system.description.value} (59 different values) [baseItem] : string {2-06.items.[].system.baseItem} (3 different values) 'dagger' (x2) 'longspear' (x1) 'spear' (x1) [bonus] : object {2-06.items.[].system.bonus} value : integer {2-06.items.[].system.bonus.value} (11 different values) [bonusDamage] : object {2-06.items.[].system.bonusDamage} value : integer {2-06.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {2-06.items.[].system.bulk} value : mixed integer {2-06.items.[].system.bulk.value} (2 different values) 1 (x4) 2 (x3) float {2-06.items.[].system.bulk.value} (same value: 0,1) [category] : string {2-06.items.[].system.category} (5 different values) 'offensive' (x46) 'interaction' (x20) 'defensive' (x14) 'simple' (x6) 'martial' (x3) [containerId] : empty [damage] : object {2-06.items.[].system.damage} damageType : string {2-06.items.[].system.damage.damageType} (same value: 'piercing') dice : integer {2-06.items.[].system.damage.dice} (same value: 1) die : string {2-06.items.[].system.damage.die} (3 different values) 'd8' (x4) 'd6' (x3) 'd4' (x2) [damageRolls] : object {2-06.items.[].system.damageRolls} [0] : object {2-06.items.[].system.damageRolls.0} damage : string {2-06.items.[].system.damageRolls.0.damage} (3 different values) '1d10+4' (x1) '2d8+2' (x1) '1d8+2' (x1) damageType : string {2-06.items.[].system.damageRolls.0.damageType} (2 different values) 'bludgeoning' (x2) 'piercing' (x1) [07f4blm8697m0idvhpq4j5bj] : object {2-06.items.[].system.damageRolls.07f4blm8697m0idvhpq4j5bj} damage : string {2-06.items.[].system.damageRolls.07f4blm8697m0idvhpq4j5bj.damage} (3 different values) '1d8+8' (x1) '1d8+11' (x1) '1d8+6' (x1) damageType : string {2-06.items.[].system.damageRolls.07f4blm8697m0idvhpq4j5bj.damageType} (same value: 'piercing') [353l20w1eny429m3j1g9i2] : object {2-06.items.[].system.damageRolls.353l20w1eny429m3j1g9i2} damage : string {2-06.items.[].system.damageRolls.353l20w1eny429m3j1g9i2.damage} (3 different values) '1d8+8' (x1) '1d8+11' (x1) '1d8+6' (x1) damageType : string {2-06.items.[].system.damageRolls.353l20w1eny429m3j1g9i2.damageType} (same value: 'piercing') [6qts6ztnmqlofx2zd9lb] : object {2-06.items.[].system.damageRolls.6qts6ztnmqlofx2zd9lb} damage : string {2-06.items.[].system.damageRolls.6qts6ztnmqlofx2zd9lb.damage} (same value: '1d8+1') damageType : string {2-06.items.[].system.damageRolls.6qts6ztnmqlofx2zd9lb.damageType} (same value: 'piercing') [7n3zegjxjvswjm0rkrmf] : object {2-06.items.[].system.damageRolls.7n3zegjxjvswjm0rkrmf} damage : string {2-06.items.[].system.damageRolls.7n3zegjxjvswjm0rkrmf.damage} (same value: '1d6+1') damageType : string {2-06.items.[].system.damageRolls.7n3zegjxjvswjm0rkrmf.damageType} (same value: 'piercing') [7ykimsnioe51b09mtr03] : object {2-06.items.[].system.damageRolls.7ykimsnioe51b09mtr03} damage : string {2-06.items.[].system.damageRolls.7ykimsnioe51b09mtr03.damage} (same value: '1d6+1') damageType : string {2-06.items.[].system.damageRolls.7ykimsnioe51b09mtr03.damageType} (same value: 'slashing') [98ekcdoucvm6zjdd5lrr26] : object {2-06.items.[].system.damageRolls.98ekcdoucvm6zjdd5lrr26} damage : string {2-06.items.[].system.damageRolls.98ekcdoucvm6zjdd5lrr26.damage} (3 different values) '1d6+5' (x1) '1d6+8' (x1) '1d6+6' (x1) damageType : string {2-06.items.[].system.damageRolls.98ekcdoucvm6zjdd5lrr26.damageType} (same value: 'slashing') [b7fh5rk21dsflerg2lf3zn] : object {2-06.items.[].system.damageRolls.b7fh5rk21dsflerg2lf3zn} damage : string {2-06.items.[].system.damageRolls.b7fh5rk21dsflerg2lf3zn.damage} (2 different values) '2d8+5' (x1) '2d12+6' (x1) damageType : string {2-06.items.[].system.damageRolls.b7fh5rk21dsflerg2lf3zn.damageType} (same value: 'piercing') [geq5ooeocri2uw8gvfiu6] : object {2-06.items.[].system.damageRolls.geq5ooeocri2uw8gvfiu6} damage : string {2-06.items.[].system.damageRolls.geq5ooeocri2uw8gvfiu6.damage} (5 different values) '1d6+5' (x1) '1d6+8' (x1) '1d8+6' (x1) '2d6+1' (x1) '2d8+3' (x1) damageType : string {2-06.items.[].system.damageRolls.geq5ooeocri2uw8gvfiu6.damageType} (same value: 'piercing') [jbvzc23swuow1knedzmkbh] : object {2-06.items.[].system.damageRolls.jbvzc23swuow1knedzmkbh} damage : string {2-06.items.[].system.damageRolls.jbvzc23swuow1knedzmkbh.damage} (2 different values) '1d8+5' (x1) '1d4+2' (x1) damageType : string {2-06.items.[].system.damageRolls.jbvzc23swuow1knedzmkbh.damageType} (same value: 'bludgeoning') [kebag99r2ae2mwn7oqk11e] : object {2-06.items.[].system.damageRolls.kebag99r2ae2mwn7oqk11e} damage : string {2-06.items.[].system.damageRolls.kebag99r2ae2mwn7oqk11e.damage} (2 different values) '1d10+3' (x1) '1d12+6' (x1) damageType : string {2-06.items.[].system.damageRolls.kebag99r2ae2mwn7oqk11e.damageType} (same value: 'piercing') [nafx05tyf3lhh5h0apxona] : object {2-06.items.[].system.damageRolls.nafx05tyf3lhh5h0apxona} damage : string {2-06.items.[].system.damageRolls.nafx05tyf3lhh5h0apxona.damage} (same value: '1d6') damageType : string {2-06.items.[].system.damageRolls.nafx05tyf3lhh5h0apxona.damageType} (same value: 'electricity') [pi7287x59mfbgvol2kk9mv] : object {2-06.items.[].system.damageRolls.pi7287x59mfbgvol2kk9mv} damage : string {2-06.items.[].system.damageRolls.pi7287x59mfbgvol2kk9mv.damage} (2 different values) '1d10+5' (x1) '1d6+3' (x1) damageType : string {2-06.items.[].system.damageRolls.pi7287x59mfbgvol2kk9mv.damageType} (same value: 'piercing') [ultmqx2ctrqq4k95yli5] : object {2-06.items.[].system.damageRolls.ultmqx2ctrqq4k95yli5} damage : string {2-06.items.[].system.damageRolls.ultmqx2ctrqq4k95yli5.damage} (same value: '1d8+1') damageType : string {2-06.items.[].system.damageRolls.ultmqx2ctrqq4k95yli5.damageType} (same value: 'piercing') [urnjop1tmgec4hae4akc5s] : object {2-06.items.[].system.damageRolls.urnjop1tmgec4hae4akc5s} damage : string {2-06.items.[].system.damageRolls.urnjop1tmgec4hae4akc5s.damage} (2 different values) '2d6+5' (x1) '2d8+6' (x1) damageType : string {2-06.items.[].system.damageRolls.urnjop1tmgec4hae4akc5s.damageType} (same value: 'slashing') [vcli6ektm5laxsg0hjcfa] : object {2-06.items.[].system.damageRolls.vcli6ektm5laxsg0hjcfa} damage : string {2-06.items.[].system.damageRolls.vcli6ektm5laxsg0hjcfa.damage} (2 different values) '1d4+1' (x1) '2d4+3' (x1) damageType : string {2-06.items.[].system.damageRolls.vcli6ektm5laxsg0hjcfa.damageType} (same value: 'slashing') [y3bx4fgk139hyoeumn5z] : object {2-06.items.[].system.damageRolls.y3bx4fgk139hyoeumn5z} damage : string {2-06.items.[].system.damageRolls.y3bx4fgk139hyoeumn5z.damage} (same value: '1d8+4') damageType : string {2-06.items.[].system.damageRolls.y3bx4fgk139hyoeumn5z.damageType} (same value: 'bludgeoning') [duration] : object {2-06.items.[].system.duration} value : integer {2-06.items.[].system.duration.value} (same value: 0) [equipped] : object {2-06.items.[].system.equipped} carryType : string {2-06.items.[].system.equipped.carryType} (2 different values) 'worn' (x8) 'held' (x2) [handsHeld] : integer {2-06.items.[].system.equipped.handsHeld} (3 different values) 0 (x7) 2 (x1) 1 (x1) [invested] : empty [group] : string {2-06.items.[].system.group} (2 different values) 'spear' (x7) 'knife' (x2) [hardness] : integer {2-06.items.[].system.hardness} (same value: 0) [hp] : object {2-06.items.[].system.hp} max : integer {2-06.items.[].system.hp.max} (same value: 0) value : integer {2-06.items.[].system.hp.value} (same value: 0) [level] : object {2-06.items.[].system.level} value : integer {2-06.items.[].system.level.value} (same value: 0) [material] : object {2-06.items.[].system.material} [grade] : empty [type] : empty [overrides] : array<> {2-06.items.[].system.overrides} Length: min=0 max=0 Value type: empty [price] : object {2-06.items.[].system.price} value : object {2-06.items.[].system.price.value} [gp] : integer {2-06.items.[].system.price.value.gp} (same value: 1) [sp] : integer {2-06.items.[].system.price.value.sp} (3 different values) 1 (x3) 5 (x2) 2 (x2) [quantity] : integer {2-06.items.[].system.quantity} (2 different values) 1 (x8) 2 (x2) [range] : empty [references] : object {2-06.items.[].system.references} children : array<> {2-06.items.[].system.references.children} Length: min=0 max=0 Value type: empty immunityFrom : array<> {2-06.items.[].system.references.immunityFrom} Length: min=0 max=0 Value type: empty overriddenBy : array<> {2-06.items.[].system.references.overriddenBy} Length: min=0 max=0 Value type: empty overrides : array<> {2-06.items.[].system.references.overrides} Length: min=0 max=0 Value type: empty [reload] : object {2-06.items.[].system.reload} value : string {2-06.items.[].system.reload.value} (2 different values) '-' (x6) '' (x3) rules : ignored (Foundry rules object) {2-06.items.[].system.rules} [runes] : object {2-06.items.[].system.runes} potency : integer {2-06.items.[].system.runes.potency} (2 different values) 0 (x8) 1 (x1) property : array<> {2-06.items.[].system.runes.property} Length: min=0 max=0 Value type: empty striking : integer {2-06.items.[].system.runes.striking} (2 different values) 0 (x8) 1 (x1) [selfEffect] : object {2-06.items.[].system.selfEffect} name : string {2-06.items.[].system.selfEffect.name} (same value: 'Effect: Blood Frenzy') uuid : string {2-06.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Blood Frenzy') [size] : string {2-06.items.[].system.size} (same value: 'med') [slug] : string {2-06.items.[].system.slug} (11 different values) [splashDamage] : object {2-06.items.[].system.splashDamage} value : integer {2-06.items.[].system.splashDamage.value} (same value: 0) [traits] : object {2-06.items.[].system.traits} rarity : string {2-06.items.[].system.traits.rarity} (same value: 'common') value : array {2-06.items.[].system.traits.value} Length: min=0 max=6 Value type: string {2-06.items.[].system.traits.value.[]} (29 different values) [usage] : object {2-06.items.[].system.usage} value : string {2-06.items.[].system.usage.value} (2 different values) 'held-in-one-hand' (x9) 'held-in-two-hands' (x1) [value] : object {2-06.items.[].system.value} isValued : boolean {2-06.items.[].system.value.isValued} (same value: True) value : integer {2-06.items.[].system.value.value} (same value: 1) [weaponType] : object {2-06.items.[].system.weaponType} value : string {2-06.items.[].system.weaponType.value} (2 different values) 'melee' (x30) 'ranged' (x4) type : string {2-06.items.[].type} (5 different values) 'action' (x84) 'melee' (x34) 'weapon' (x9) 'condition' (x2) 'equipment' (x1) [_stats] : object {2-06.items.[]._stats} compendiumSource : string {2-06.items.[]._stats.compendiumSource} (9 different values) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.VdSMQ6yRZ3YXNXHL' (x6) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x6) 'Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3' (x2) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x' (x2) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T' (x2) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.g26YiEIfSHCpLocV' (x2) 'Compendium.pf2e.equipment-srd.Item.fyYnQf1NAx9fWFaS' (x1) 'Compendium.pf2e.equipment-srd.Item.aXuJh4i8HqSu6NYV' (x1) 'Compendium.pf2e.equipment-srd.Item.tOhoGvmCMw4JpWcS' (x1) [flags] : object {2-06.items.[].flags} pf2e : object {2-06.items.[].flags.pf2e} linkedWeapon : string {2-06.items.[].flags.pf2e.linkedWeapon} (7 different values) 'i6GAmamndfHnlAUB' (x2) 'Mx93Dq1HHVLyRBX7' (x2) 'coDTfS5nQjX0Wbij' (x2) 'cZMrsm8iHJmQlhLf' (x1) 'SI3JMojfD5PRH3ne' (x1) 'RmRCyTSAEiNPqwE9' (x1) 'SCiAtVb11X3s8Zqx' (x1) name : string {2-06.name} (all different values) [prototypeToken] : object {2-06.prototypeToken} name : string {2-06.prototypeToken.name} (7 different values) 'Baron Utomo' (x2) 'Bloody Vortex' (x2) 'Silaqui' (x2) 'The Saboteur' (x2) 'Wounded Dragon Turtle' (x2) 'Mist Stalker' (x1) 'Sea Devil Scout' (x1) system : object {2-06.system} [abilities] : object {2-06.system.abilities} cha : object {2-06.system.abilities.cha} mod : integer {2-06.system.abilities.cha.mod} (7 different values) 0 (x5) 2 (x3) -1 (x3) -4 (x2) 3 (x2) 4 (x1) -2 (x1) con : object {2-06.system.abilities.con} mod : integer {2-06.system.abilities.con.mod} (4 different values) 3 (x6) 4 (x6) 2 (x4) 1 (x1) dex : object {2-06.system.abilities.dex} mod : integer {2-06.system.abilities.dex.mod} (7 different values) 2 (x4) 1 (x3) 3 (x3) 4 (x3) -1 (x2) 5 (x1) 0 (x1) int : object {2-06.system.abilities.int} mod : integer {2-06.system.abilities.int.mod} (5 different values) 0 (x8) -4 (x3) 1 (x3) -5 (x2) -2 (x1) str : object {2-06.system.abilities.str} mod : integer {2-06.system.abilities.str.mod} (6 different values) 4 (x5) 5 (x4) 3 (x4) 2 (x2) 1 (x1) 6 (x1) wis : object {2-06.system.abilities.wis} mod : integer {2-06.system.abilities.wis.mod} (5 different values) 3 (x5) 1 (x4) 2 (x4) 0 (x3) 5 (x1) attributes : object {2-06.system.attributes} ac : object {2-06.system.attributes.ac} [details] : string {2-06.system.attributes.ac.details} (same value: '') value : integer {2-06.system.attributes.ac.value} (11 different values) [allSaves] : object {2-06.system.attributes.allSaves} value : string {2-06.system.attributes.allSaves.value} (same value: '') hp : object {2-06.system.attributes.hp} details : string {2-06.system.attributes.hp.details} (2 different values) '' (x17) 'void healing' (x2) max : integer {2-06.system.attributes.hp.max} (12 different values) temp : integer {2-06.system.attributes.hp.temp} (same value: 0) value : integer {2-06.system.attributes.hp.value} (12 different values) [emitsSound] : string {2-06.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {2-06.system.attributes.hardness} (2 different values) 5 (x1) 10 (x1) [immunities] : array {2-06.system.attributes.immunities} Length: min=3 max=5 Value type: object {2-06.system.attributes.immunities.[]} type : string {2-06.system.attributes.immunities.[].type} (10 different values) 'paralyzed' (x8) 'poison' (x6) 'sleep' (x6) 'bleed' (x4) 'death-effects' (x2) 'disease' (x2) 'unconscious' (x2) 'electricity' (x2) 'fire' (x2) 'critical-hits' (x1) [resistances] : array {2-06.system.attributes.resistances} Length: min=2 max=2 Value type: object {2-06.system.attributes.resistances.[]} exceptions : array {2-06.system.attributes.resistances.[].exceptions} Length: min=1 max=1 Value type: string {2-06.system.attributes.resistances.[].exceptions.[]} (same value: 'bludgeoning') type : string {2-06.system.attributes.resistances.[].type} (2 different values) 'acid' (x1) 'physical' (x1) value : integer {2-06.system.attributes.resistances.[].value} (same value: 3) [speed] : object {2-06.system.attributes.speed} otherSpeeds : array {2-06.system.attributes.speed.otherSpeeds} Length: min=0 max=2 Value type: object {2-06.system.attributes.speed.otherSpeeds.[]} type : string {2-06.system.attributes.speed.otherSpeeds.[].type} (2 different values) 'swim' (x14) 'climb' (x1) value : integer {2-06.system.attributes.speed.otherSpeeds.[].value} (5 different values) 30 (x6) 35 (x4) 40 (x2) 20 (x2) 50 (x1) value : integer {2-06.system.attributes.speed.value} (6 different values) 25 (x8) 20 (x4) 15 (x2) 0 (x1) 30 (x1) 10 (x1) [stealth] : object {2-06.system.attributes.stealth} details : string {2-06.system.attributes.stealth.details} (same value: '') value : integer {2-06.system.attributes.stealth.value} (same value: 0) [weaknesses] : array {2-06.system.attributes.weaknesses} Length: min=1 max=2 Value type: object {2-06.system.attributes.weaknesses.[]} type : string {2-06.system.attributes.weaknesses.[].type} (3 different values) 'vitality' (x2) 'slashing' (x2) 'fire' (x1) value : integer {2-06.system.attributes.weaknesses.[].value} (2 different values) 5 (x3) 10 (x2) details : object {2-06.system.details} [blurb] : string {2-06.system.details.blurb} (same value: '') [languages] : object {2-06.system.details.languages} details : string {2-06.system.details.languages.details} (2 different values) '' (x11) 'shark commune 150 feet' (x6) value : array {2-06.system.details.languages.value} Length: min=0 max=3 Value type: string {2-06.system.details.languages.value.[]} (4 different values) 'thalassic' (x11) 'common' (x6) 'draconic' (x2) 'petran' (x1) level : object {2-06.system.details.level} value : integer {2-06.system.details.level.value} (8 different values) 3 (x5) 1 (x4) 4 (x3) 5 (x3) 6 (x1) 2 (x1) 7 (x1) 0 (x1) [privateNotes] : string {2-06.system.details.privateNotes} (same value: '') [publicNotes] : string {2-06.system.details.publicNotes} (5 different values) publication : object {2-06.system.details.publication} license : string {2-06.system.details.publication.license} (same value: 'OGL') remaster : boolean {2-06.system.details.publication.remaster} (same value: False) title : string {2-06.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-06: The Crashing Wave') [description] : string {2-06.system.details.description} (2 different values) '' (x1) '

A bloody vortex violently draining into a crack of raw elemental energy, fueled by the curse of a sea devil oracle.

' (x1) [disable] : string {2-06.system.details.disable} (2 different values) '

Slay Silaqui, or @Check[thievery|dc:17|traits:action:disable-a-device] (trained) to pry the gem out of Silaqui followed by disrupting the gem\'s power by either breaking it (AC 15, Hardness 5, HP 25, BT 13) or using @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 15)

' (x1) '

Slay Silaqui, or @Check[thievery|dc:20|traits:action:disable-a-device] (trained) to pry the gem out of Silaqui followed by disrupting the gem\'s power by either breaking it (AC 18, Hardness 10, HP 45, BT 23) or using @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 19)

' (x1) [isComplex] : boolean {2-06.system.details.isComplex} (same value: True) [reset] : string {2-06.system.details.reset} (same value: '') [routine] : string {2-06.system.details.routine} (2 different values) [initiative] : object {2-06.system.initiative} statistic : string {2-06.system.initiative.statistic} (same value: 'perception') [perception] : object {2-06.system.perception} details : string {2-06.system.perception.details} (3 different values) '' (x13) 'blood scent' (x3) 'mist vision' (x1) mod : integer {2-06.system.perception.mod} (7 different values) 9 (x5) 7 (x4) 10 (x2) 13 (x2) 12 (x2) 15 (x1) 5 (x1) senses : array {2-06.system.perception.senses} Length: min=1 max=2 Value type: object {2-06.system.perception.senses.[]} [acuity] : string {2-06.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {2-06.system.perception.senses.[].range} (2 different values) 30 (x6) 100 (x3) type : string {2-06.system.perception.senses.[].type} (3 different values) 'darkvision' (x15) 'wavesense' (x6) 'scent' (x3) [resources] : object {2-06.system.resources} saves : object {2-06.system.saves} fortitude : object {2-06.system.saves.fortitude} saveDetail : string {2-06.system.saves.fortitude.saveDetail} (same value: '') value : integer {2-06.system.saves.fortitude.value} (9 different values) 9 (x5) 13 (x3) 16 (x2) 0 (x2) 8 (x2) 6 (x2) 10 (x1) 12 (x1) 5 (x1) reflex : object {2-06.system.saves.reflex} saveDetail : string {2-06.system.saves.reflex.saveDetail} (same value: '') value : integer {2-06.system.saves.reflex.value} (11 different values) will : object {2-06.system.saves.will} saveDetail : string {2-06.system.saves.will.saveDetail} (same value: '') value : integer {2-06.system.saves.will.value} (9 different values) 9 (x4) 5 (x3) 10 (x2) 13 (x2) 7 (x2) 0 (x2) 6 (x2) 12 (x1) 2 (x1) [skills] : object {2-06.system.skills} athletics : object {2-06.system.skills.athletics} base : integer {2-06.system.skills.athletics.base} (11 different values) [special] : array {2-06.system.skills.athletics.special} Length: min=1 max=1 Value type: object {2-06.system.skills.athletics.special.[]} base : integer {2-06.system.skills.athletics.special.[].base} (3 different values) 15 (x2) 18 (x1) 9 (x1) label : string {2-06.system.skills.athletics.special.[].label} (2 different values) 'to Swim' (x2) 'to swim' (x2) predicate : array {2-06.system.skills.athletics.special.[].predicate} Length: min=1 max=1 Value type: string {2-06.system.skills.athletics.special.[].predicate.[]} (same value: 'action:swim') [acrobatics] : object {2-06.system.skills.acrobatics} base : integer {2-06.system.skills.acrobatics.base} (2 different values) 10 (x1) 13 (x1) [deception] : object {2-06.system.skills.deception} base : integer {2-06.system.skills.deception.base} (2 different values) 12 (x1) 15 (x1) [diplomacy] : object {2-06.system.skills.diplomacy} base : integer {2-06.system.skills.diplomacy.base} (2 different values) 10 (x1) 13 (x1) [intimidation] : object {2-06.system.skills.intimidation} base : integer {2-06.system.skills.intimidation.base} (6 different values) 9 (x3) 12 (x3) 8 (x1) 11 (x1) 3 (x1) 15 (x1) [medicine] : object {2-06.system.skills.medicine} base : integer {2-06.system.skills.medicine.base} (2 different values) 10 (x1) 13 (x1) [religion] : object {2-06.system.skills.religion} base : integer {2-06.system.skills.religion.base} (2 different values) 8 (x1) 11 (x1) [stealth] : object {2-06.system.skills.stealth} base : integer {2-06.system.skills.stealth.base} (9 different values) 10 (x4) 6 (x2) 11 (x2) 9 (x1) 12 (x1) 14 (x1) 13 (x1) 4 (x1) 8 (x1) [survival] : object {2-06.system.skills.survival} base : integer {2-06.system.skills.survival.base} (6 different values) 8 (x3) 11 (x3) 5 (x2) 7 (x1) 9 (x1) 14 (x1) traits : object {2-06.system.traits} rarity : string {2-06.system.traits.rarity} (3 different values) 'uncommon' (x11) 'common' (x5) 'unique' (x3) size : object {2-06.system.traits.size} value : string {2-06.system.traits.size.value} (4 different values) 'med' (x12) 'lg' (x3) 'sm' (x2) 'huge' (x2) value : array {2-06.system.traits.value} Length: min=1 max=6 Value type: string {2-06.system.traits.value.[]} (18 different values) [creatureType] : string {2-06.system.creatureType} (same value: '') [statusEffects] : array<> {2-06.system.statusEffects} Length: min=0 max=0 Value type: empty type : string {2-06.type} (2 different values) 'npc' (x17) 'hazard' (x2)