2-07 Different values: 2 ===================================== object {2-07} _id : string {2-07._id} (all different values) folder : string {2-07.folder} (same value: 'RgnfIQJYT887CPKY') img : string {2-07.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {2-07.items} Length: min=23 max=28 Value type: object {2-07.items.[]} _id : string {2-07.items.[]._id} (51 different values) img : string {2-07.items.[].img} (29 different values) name : string {2-07.items.[].name} (28 different values) sort : integer {2-07.items.[].sort} (28 different values) system : object {2-07.items.[].system} [acBonus] : integer {2-07.items.[].system.acBonus} (same value: 1) [actionType] : object {2-07.items.[].system.actionType} value : string {2-07.items.[].system.actionType.value} (3 different values) 'reaction' (x2) 'action' (x2) 'passive' (x2) [actions] : object {2-07.items.[].system.actions} [value] : integer {2-07.items.[].system.actions.value} (same value: 3) [area] : object {2-07.items.[].system.area} type : string {2-07.items.[].system.area.type} (same value: 'burst') value : integer {2-07.items.[].system.area.value} (same value: 10) [attack] : object {2-07.items.[].system.attack} value : string {2-07.items.[].system.attack.value} (same value: '') [attackEffects] : object {2-07.items.[].system.attackEffects} custom : string {2-07.items.[].system.attackEffects.custom} (same value: '') value : array {2-07.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {2-07.items.[].system.attackEffects.value.[]} (same value: 'lethargy-poison') [autoHeightenLevel] : object {2-07.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {2-07.items.[].system.baseItem} (4 different values) 'whip' (x2) 'leather-armor' (x2) 'sap' (x1) 'blowgun' (x1) [bonus] : object {2-07.items.[].system.bonus} value : integer {2-07.items.[].system.bonus.value} (3 different values) 0 (x4) 14 (x2) 18 (x2) [bonusDamage] : object {2-07.items.[].system.bonusDamage} value : integer {2-07.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {2-07.items.[].system.bulk} value : mixed float {2-07.items.[].system.bulk.value} (same value: 0,1) integer {2-07.items.[].system.bulk.value} (all different values) [category] : string {2-07.items.[].system.category} (8 different values) 'defensive' (x4) 'martial' (x3) 'light' (x2) 'offensive' (x2) 'other' (x1) 'simple' (x1) 'poison' (x1) 'ammo' (x1) [containerId] : empty rules : ignored (Foundry rules object) {2-07.items.[].system.rules} [checkPenalty] : integer {2-07.items.[].system.checkPenalty} (same value: -1) publication : object {2-07.items.[].system.publication} license : string {2-07.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {2-07.items.[].system.publication.remaster} (same value: False) title : string {2-07.items.[].system.publication.title} (3 different values) 'Pathfinder Core Rulebook' (x39) '' (x10) 'Pathfinder Bestiary' (x2) [cost] : object {2-07.items.[].system.cost} value : string {2-07.items.[].system.cost.value} (same value: '') [counteraction] : boolean {2-07.items.[].system.counteraction} (same value: False) [damage] : object {2-07.items.[].system.damage} [0] : object {2-07.items.[].system.damage.0} applyMod : boolean {2-07.items.[].system.damage.0.applyMod} (same value: True) [category] : empty formula : string {2-07.items.[].system.damage.0.formula} (same value: '0') kinds : array {2-07.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {2-07.items.[].system.damage.0.kinds.[]} (same value: 'damage') materials : array<> {2-07.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {2-07.items.[].system.damage.0.type} (same value: 'mental') [damageType] : string {2-07.items.[].system.damage.damageType} (3 different values) 'slashing' (x2) 'bludgeoning' (x1) 'piercing' (x1) [dice] : integer {2-07.items.[].system.damage.dice} (same value: 1) [die] : string {2-07.items.[].system.damage.die} (3 different values) 'd4' (x2) 'd6' (x1) '' (x1) [damageRolls] : object {2-07.items.[].system.damageRolls} [a853hj1ygu4r07xaproj] : object {2-07.items.[].system.damageRolls.a853hj1ygu4r07xaproj} damage : string {2-07.items.[].system.damageRolls.a853hj1ygu4r07xaproj.damage} (same value: '1d4+10') damageType : string {2-07.items.[].system.damageRolls.a853hj1ygu4r07xaproj.damageType} (same value: 'bludgeoning') [fy12gxywqec7vpaeinvr] : object {2-07.items.[].system.damageRolls.fy12gxywqec7vpaeinvr} damage : string {2-07.items.[].system.damageRolls.fy12gxywqec7vpaeinvr.damage} (same value: '1d4+12') damageType : string {2-07.items.[].system.damageRolls.fy12gxywqec7vpaeinvr.damageType} (same value: 'slashing') [xvxd0um46pfeuhbue0b3] : object {2-07.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3} damage : string {2-07.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3.damage} (same value: '1d4+10') damageType : string {2-07.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3.damageType} (same value: 'slashing') yrivjcg9yifku4srfxke : object {2-07.items.[].system.damageRolls.yrivjcg9yifku4srfxke} damage : string {2-07.items.[].system.damageRolls.yrivjcg9yifku4srfxke.damage} (same value: '1') damageType : string {2-07.items.[].system.damageRolls.yrivjcg9yifku4srfxke.damageType} (same value: 'piercing') [defense] : object {2-07.items.[].system.defense} save : object {2-07.items.[].system.defense.save} basic : boolean {2-07.items.[].system.defense.save.basic} (all different values) statistic : string {2-07.items.[].system.defense.save.statistic} (all different values) description : object {2-07.items.[].system.description} value : string {2-07.items.[].system.description.value} (29 different values) [dexCap] : integer {2-07.items.[].system.dexCap} (same value: 4) [duration] : object {2-07.items.[].system.duration} sustained : boolean {2-07.items.[].system.duration.sustained} (all different values) value : string {2-07.items.[].system.duration.value} (9 different values) '1 minute' (x9) '' (x6) 'varies' (x3) '10 minutes' (x2) 'until the end of the target\'s next turn' (x2) '1 round' (x2) 'see below' (x2) 'until the start of your next turn' (x2) 'until the end of your turn' (x2) [equipped] : object {2-07.items.[].system.equipped} carryType : string {2-07.items.[].system.equipped.carryType} (same value: 'worn') [handsHeld] : integer {2-07.items.[].system.equipped.handsHeld} (same value: 0) [invested] : empty [frequency] : object {2-07.items.[].system.frequency} max : integer {2-07.items.[].system.frequency.max} (same value: 1) per : string {2-07.items.[].system.frequency.per} (same value: 'P1Y') [group] : string {2-07.items.[].system.group} (4 different values) 'flail' (x2) 'leather' (x2) 'club' (x1) 'dart' (x1) [hardness] : integer {2-07.items.[].system.hardness} (same value: 0) [heightening] : object {2-07.items.[].system.heightening} [levels] : object {2-07.items.[].system.heightening.levels} [3] : object {2-07.items.[].system.heightening.levels.3} [range] : object {2-07.items.[].system.heightening.levels.3.range} value : string {2-07.items.[].system.heightening.levels.3.range.value} (all different values) [target] : object {2-07.items.[].system.heightening.levels.3.target} value : string {2-07.items.[].system.heightening.levels.3.target.value} (all different values) [5] : object {2-07.items.[].system.heightening.levels.5} [range] : object {2-07.items.[].system.heightening.levels.5.range} value : string {2-07.items.[].system.heightening.levels.5.range.value} (all different values) [target] : object {2-07.items.[].system.heightening.levels.5.target} value : string {2-07.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures') [6] : object {2-07.items.[].system.heightening.levels.6} target : object {2-07.items.[].system.heightening.levels.6.target} value : string {2-07.items.[].system.heightening.levels.6.target.value} (same value: '10 creatures') [7] : object {2-07.items.[].system.heightening.levels.7} target : object {2-07.items.[].system.heightening.levels.7.target} value : string {2-07.items.[].system.heightening.levels.7.target.value} (3 different values) '1 unattended object with a Bulk of 2 or less' (x2) '6 creatures' (x1) '10 creatures' (x1) type : string {2-07.items.[].system.heightening.type} (all different values) [damage] : object {2-07.items.[].system.heightening.damage} 0 : string {2-07.items.[].system.heightening.damage.0} (same value: '1d6') [interval] : integer {2-07.items.[].system.heightening.interval} (same value: 2) [hp] : object {2-07.items.[].system.hp} max : integer {2-07.items.[].system.hp.max} (same value: 0) value : integer {2-07.items.[].system.hp.value} (same value: 0) [level] : object {2-07.items.[].system.level} value : integer {2-07.items.[].system.level.value} (4 different values) 1 (x19) 2 (x9) 0 (x7) 3 (x4) [location] : object {2-07.items.[].system.location} [heightenedLevel] : integer {2-07.items.[].system.location.heightenedLevel} (3 different values) 2 (x8) 1 (x8) 3 (x4) value : string {2-07.items.[].system.location.value} (all different values) [material] : object {2-07.items.[].system.material} [grade] : empty [type] : empty [prepared] : object {2-07.items.[].system.prepared} flexible : boolean {2-07.items.[].system.prepared.flexible} (same value: False) value : string {2-07.items.[].system.prepared.value} (same value: 'spontaneous') [price] : object {2-07.items.[].system.price} per : integer {2-07.items.[].system.price.per} (same value: 10) value : object {2-07.items.[].system.price.value} [gp] : integer {2-07.items.[].system.price.value.gp} (3 different values) 2 (x2) 3 (x1) 7 (x1) [sp] : integer {2-07.items.[].system.price.value.sp} (same value: 1) cp : integer {2-07.items.[].system.price.value.cp} (same value: 5) [proficiency] : object {2-07.items.[].system.proficiency} value : integer {2-07.items.[].system.proficiency.value} (same value: 0) [quantity] : integer {2-07.items.[].system.quantity} (4 different values) 1 (x6) 2 (x1) 3 (x1) 10 (x1) [range] : mixed object {2-07.items.[].system.range} value : string {2-07.items.[].system.range.value} (5 different values) '30 feet' (x13) 'touch' (x6) '' (x6) '120 feet' (x3) '60 feet' (x2) integer {2-07.items.[].system.range} (same value: 20) [reload] : object {2-07.items.[].system.reload} value : string {2-07.items.[].system.reload.value} (all different values) [requirements] : string {2-07.items.[].system.requirements} (same value: '') [runes] : object {2-07.items.[].system.runes} potency : integer {2-07.items.[].system.runes.potency} (all different values) property : array<> {2-07.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {2-07.items.[].system.runes.resilient} (same value: 0) [striking] : integer {2-07.items.[].system.runes.striking} (same value: 0) [size] : string {2-07.items.[].system.size} (same value: 'med') [slots] : object {2-07.items.[].system.slots} slot0 : object {2-07.items.[].system.slots.slot0} max : integer {2-07.items.[].system.slots.slot0.max} (same value: 5) value : integer {2-07.items.[].system.slots.slot0.value} (same value: 5) slot1 : object {2-07.items.[].system.slots.slot1} max : integer {2-07.items.[].system.slots.slot1.max} (same value: 4) value : integer {2-07.items.[].system.slots.slot1.value} (same value: 4) slot2 : object {2-07.items.[].system.slots.slot2} max : integer {2-07.items.[].system.slots.slot2.max} (same value: 4) value : integer {2-07.items.[].system.slots.slot2.value} (same value: 4) slot3 : object {2-07.items.[].system.slots.slot3} max : integer {2-07.items.[].system.slots.slot3.max} (same value: 4) value : integer {2-07.items.[].system.slots.slot3.value} (same value: 4) [slug] : string {2-07.items.[].system.slug} (25 different values) [speedPenalty] : integer {2-07.items.[].system.speedPenalty} (same value: 0) [spelldc] : object {2-07.items.[].system.spelldc} dc : integer {2-07.items.[].system.spelldc.dc} (all different values) mod : integer {2-07.items.[].system.spelldc.mod} (same value: 0) value : integer {2-07.items.[].system.spelldc.value} (all different values) [splashDamage] : object {2-07.items.[].system.splashDamage} [value] : integer {2-07.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {2-07.items.[].system.stackGroup} (same value: 'blowgunDarts') [strength] : integer {2-07.items.[].system.strength} (same value: 0) [target] : object {2-07.items.[].system.target} value : string {2-07.items.[].system.target.value} (5 different values) '1 creature' (x15) '' (x9) '1 living creature' (x2) '1 willing creature' (x2) '1 unattended object of light Bulk or less' (x2) [time] : object {2-07.items.[].system.time} value : string {2-07.items.[].system.time.value} (all different values) [tradition] : object {2-07.items.[].system.tradition} value : string {2-07.items.[].system.tradition.value} (same value: 'occult') [traits] : object {2-07.items.[].system.traits} rarity : string {2-07.items.[].system.traits.rarity} (all different values) [traditions] : array {2-07.items.[].system.traits.traditions} Length: min=2 max=4 Value type: string {2-07.items.[].system.traits.traditions.[]} (4 different values) 'occult' (x30) 'arcane' (x26) 'divine' (x14) 'primal' (x4) value : array {2-07.items.[].system.traits.value} Length: min=0 max=6 Value type: string {2-07.items.[].system.traits.value.[]} (29 different values) [usage] : object {2-07.items.[].system.usage} value : string {2-07.items.[].system.usage.value} (same value: 'held-in-one-hand') [uses] : object {2-07.items.[].system.uses} autoDestroy : boolean {2-07.items.[].system.uses.autoDestroy} (same value: True) max : integer {2-07.items.[].system.uses.max} (same value: 1) value : integer {2-07.items.[].system.uses.value} (same value: 1) [weaponType] : object {2-07.items.[].system.weaponType} value : string {2-07.items.[].system.weaponType.value} (same value: 'melee') type : string {2-07.items.[].type} (7 different values) 'spell' (x30) 'action' (x6) 'weapon' (x4) 'melee' (x4) 'consumable' (x3) 'spellcastingEntry' (x2) 'armor' (x2) [_stats] : object {2-07.items.[]._stats} compendiumSource : string {2-07.items.[]._stats.compendiumSource} (25 different values) [flags] : object {2-07.items.[].flags} pf2e : object {2-07.items.[].flags.pf2e} linkedWeapon : string {2-07.items.[].flags.pf2e.linkedWeapon} (4 different values) 'rjzvPRDWo93WEUkw' (x1) 'JHMeoO8Z29xAiHe2' (x1) 'EFGH5ZZN3ZFpuICM' (x1) 'f1BJYbQ7Q1tiN6vx' (x1) name : string {2-07.name} (all different values) prototypeToken : object {2-07.prototypeToken} name : string {2-07.prototypeToken.name} (same value: 'Onyx Alliance Agent') system : object {2-07.system} abilities : object {2-07.system.abilities} cha : object {2-07.system.abilities.cha} mod : integer {2-07.system.abilities.cha.mod} (all different values) con : object {2-07.system.abilities.con} mod : integer {2-07.system.abilities.con.mod} (all different values) dex : object {2-07.system.abilities.dex} mod : integer {2-07.system.abilities.dex.mod} (same value: 4) int : object {2-07.system.abilities.int} mod : integer {2-07.system.abilities.int.mod} (all different values) str : object {2-07.system.abilities.str} mod : integer {2-07.system.abilities.str.mod} (same value: 4) wis : object {2-07.system.abilities.wis} mod : integer {2-07.system.abilities.wis.mod} (all different values) attributes : object {2-07.system.attributes} ac : object {2-07.system.attributes.ac} details : string {2-07.system.attributes.ac.details} (same value: '') value : integer {2-07.system.attributes.ac.value} (all different values) allSaves : object {2-07.system.attributes.allSaves} value : string {2-07.system.attributes.allSaves.value} (same value: '') hp : object {2-07.system.attributes.hp} details : string {2-07.system.attributes.hp.details} (same value: '') max : integer {2-07.system.attributes.hp.max} (all different values) temp : integer {2-07.system.attributes.hp.temp} (same value: 0) value : integer {2-07.system.attributes.hp.value} (all different values) speed : object {2-07.system.attributes.speed} otherSpeeds : array<> {2-07.system.attributes.speed.otherSpeeds} Length: min=0 max=0 Value type: empty value : integer {2-07.system.attributes.speed.value} (same value: 25) details : object {2-07.system.details} blurb : string {2-07.system.details.blurb} (same value: '') languages : object {2-07.system.details.languages} details : string {2-07.system.details.languages.details} (same value: '') value : array {2-07.system.details.languages.value} Length: min=2 max=2 Value type: string {2-07.system.details.languages.value.[]} (all different values) level : object {2-07.system.details.level} value : integer {2-07.system.details.level.value} (all different values) privateNotes : string {2-07.system.details.privateNotes} (same value: '') publicNotes : string {2-07.system.details.publicNotes} (same value: '') publication : object {2-07.system.details.publication} license : string {2-07.system.details.publication.license} (same value: 'OGL') remaster : boolean {2-07.system.details.publication.remaster} (same value: False) title : string {2-07.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-07: The Blackros Deception') initiative : object {2-07.system.initiative} statistic : string {2-07.system.initiative.statistic} (same value: 'perception') perception : object {2-07.system.perception} details : string {2-07.system.perception.details} (same value: '') mod : integer {2-07.system.perception.mod} (all different values) senses : array<> {2-07.system.perception.senses} Length: min=0 max=0 Value type: empty resources : object {2-07.system.resources} focus : object {2-07.system.resources.focus} max : integer {2-07.system.resources.focus.max} (same value: 1) value : integer {2-07.system.resources.focus.value} (same value: 1) saves : object {2-07.system.saves} fortitude : object {2-07.system.saves.fortitude} saveDetail : string {2-07.system.saves.fortitude.saveDetail} (same value: '') value : integer {2-07.system.saves.fortitude.value} (all different values) reflex : object {2-07.system.saves.reflex} saveDetail : string {2-07.system.saves.reflex.saveDetail} (same value: '') value : integer {2-07.system.saves.reflex.value} (all different values) will : object {2-07.system.saves.will} saveDetail : string {2-07.system.saves.will.saveDetail} (same value: '') value : integer {2-07.system.saves.will.value} (all different values) skills : object {2-07.system.skills} acrobatics : object {2-07.system.skills.acrobatics} base : integer {2-07.system.skills.acrobatics.base} (all different values) athletics : object {2-07.system.skills.athletics} base : integer {2-07.system.skills.athletics.base} (all different values) deception : object {2-07.system.skills.deception} base : integer {2-07.system.skills.deception.base} (all different values) occultism : object {2-07.system.skills.occultism} base : integer {2-07.system.skills.occultism.base} (all different values) stealth : object {2-07.system.skills.stealth} base : integer {2-07.system.skills.stealth.base} (all different values) thievery : object {2-07.system.skills.thievery} base : integer {2-07.system.skills.thievery.base} (all different values) traits : object {2-07.system.traits} rarity : string {2-07.system.traits.rarity} (same value: 'common') size : object {2-07.system.traits.size} value : string {2-07.system.traits.size.value} (same value: 'med') value : array {2-07.system.traits.value} Length: min=3 max=3 Value type: string {2-07.system.traits.value.[]} (3 different values) 'human' (x2) 'humanoid' (x2) 'lawful' (x2) type : string {2-07.type} (same value: 'npc')