6-09 Different values: 14 ===================================== object {6-09} _id : string {6-09._id} (all different values) folder : string {6-09.folder} (same value: 'N5uT1shLH5PK1H4u') img : string {6-09.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {6-09.items} Length: min=4 max=44 Value type: object {6-09.items.[]} _id : string {6-09.items.[]._id} (168 different values) img : string {6-09.items.[].img} (63 different values) name : string {6-09.items.[].name} (132 different values) sort : integer {6-09.items.[].sort} (44 different values) system : object {6-09.items.[].system} [acBonus] : integer {6-09.items.[].system.acBonus} (same value: 4) [actionType] : object {6-09.items.[].system.actionType} value : string {6-09.items.[].system.actionType.value} (4 different values) 'passive' (x45) 'action' (x32) 'reaction' (x10) 'free' (x4) [actions] : object {6-09.items.[].system.actions} [value] : integer {6-09.items.[].system.actions.value} (3 different values) 1 (x27) 2 (x3) 3 (x2) [area] : object {6-09.items.[].system.area} type : string {6-09.items.[].system.area.type} (5 different values) 'burst' (x4) 'cone' (x3) 'emanation' (x3) 'line' (x2) 'square' (x1) value : integer {6-09.items.[].system.area.value} (5 different values) 30 (x6) 20 (x4) 120 (x1) 5 (x1) 60 (x1) [attackEffects] : object {6-09.items.[].system.attackEffects} value : array {6-09.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {6-09.items.[].system.attackEffects.value.[]} (9 different values) 'grab' (x6) 'unnerving-echo' (x2) 'pall-of-shadow' (x2) 'lich-siphon-life' (x2) 'binding-stone' (x2) 'goliath-spider-venom' (x1) 'web-tether' (x1) 'giant-tarantula-venom' (x1) 'knockdown' (x1) [autoHeightenLevel] : object {6-09.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {6-09.items.[].system.baseItem} (2 different values) 'spiked-chain' (x1) 'breastplate' (x1) [bonus] : object {6-09.items.[].system.bonus} value : integer {6-09.items.[].system.bonus.value} (11 different values) [bonusDamage] : object {6-09.items.[].system.bonusDamage} value : integer {6-09.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {6-09.items.[].system.bulk} value : mixed integer {6-09.items.[].system.bulk.value} (3 different values) 1 (x3) 0 (x3) 2 (x1) float {6-09.items.[].system.bulk.value} (same value: 0,1) [capacity] : integer {6-09.items.[].system.bulk.capacity} (same value: 100) [heldOrStowed] : integer {6-09.items.[].system.bulk.heldOrStowed} (same value: 1) [ignored] : integer {6-09.items.[].system.bulk.ignored} (same value: 100) [category] : string {6-09.items.[].system.category} (6 different values) 'offensive' (x61) 'defensive' (x28) 'scroll' (x2) 'interaction' (x2) 'martial' (x1) 'medium' (x1) [checkPenalty] : integer {6-09.items.[].system.checkPenalty} (same value: -2) [collapsed] : boolean {6-09.items.[].system.collapsed} (same value: False) description : object {6-09.items.[].system.description} value : string {6-09.items.[].system.description.value} (122 different values) [containerId] : empty [cost] : object {6-09.items.[].system.cost} value : string {6-09.items.[].system.cost.value} (same value: '') [counteraction] : boolean {6-09.items.[].system.counteraction} (2 different values) False (x87) True (x3) [damage] : object {6-09.items.[].system.damage} [0] : object {6-09.items.[].system.damage.0} applyMod : boolean {6-09.items.[].system.damage.0.applyMod} (same value: False) [category] : empty formula : string {6-09.items.[].system.damage.0.formula} (9 different values) '2d6' (x4) '6d6' (x3) '1d4+1' (x3) '12d10' (x2) '12d6' (x2) '6d8' (x2) '8d6' (x1) '4d12' (x1) '3d6' (x1) kinds : array {6-09.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {6-09.items.[].system.damage.0.kinds.[]} (same value: 'damage') materials : array<> {6-09.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {6-09.items.[].system.damage.0.type} (7 different values) 'untyped' (x4) 'void' (x4) 'fire' (x4) 'force' (x3) 'cold' (x2) 'mental' (x1) 'electricity' (x1) [3bsJUDEgedKhPx6T] : object {6-09.items.[].system.damage.3bsJUDEgedKhPx6T} applyMod : boolean {6-09.items.[].system.damage.3bsJUDEgedKhPx6T.applyMod} (same value: False) [category] : empty formula : string {6-09.items.[].system.damage.3bsJUDEgedKhPx6T.formula} (same value: '2d4') kinds : array {6-09.items.[].system.damage.3bsJUDEgedKhPx6T.kinds} Length: min=1 max=1 Value type: string {6-09.items.[].system.damage.3bsJUDEgedKhPx6T.kinds.[]} (same value: 'damage') materials : array<> {6-09.items.[].system.damage.3bsJUDEgedKhPx6T.materials} Length: min=0 max=0 Value type: empty type : string {6-09.items.[].system.damage.3bsJUDEgedKhPx6T.type} (same value: 'cold') [C34n7XTpCLCXJWwt] : object {6-09.items.[].system.damage.C34n7XTpCLCXJWwt} applyMod : boolean {6-09.items.[].system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False) [category] : empty formula : string {6-09.items.[].system.damage.C34n7XTpCLCXJWwt.formula} (same value: '2d6') kinds : array {6-09.items.[].system.damage.C34n7XTpCLCXJWwt.kinds} Length: min=1 max=1 Value type: string {6-09.items.[].system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: 'damage') materials : array<> {6-09.items.[].system.damage.C34n7XTpCLCXJWwt.materials} Length: min=0 max=0 Value type: empty type : string {6-09.items.[].system.damage.C34n7XTpCLCXJWwt.type} (same value: 'bludgeoning') [damageType] : string {6-09.items.[].system.damage.damageType} (same value: 'slashing') [dice] : integer {6-09.items.[].system.damage.dice} (same value: 1) [die] : string {6-09.items.[].system.damage.die} (same value: 'd8') [hBNB5kWrMV8T2CuH] : object {6-09.items.[].system.damage.hBNB5kWrMV8T2CuH} applyMod : boolean {6-09.items.[].system.damage.hBNB5kWrMV8T2CuH.applyMod} (same value: False) [category] : empty formula : string {6-09.items.[].system.damage.hBNB5kWrMV8T2CuH.formula} (same value: '3d6') kinds : array {6-09.items.[].system.damage.hBNB5kWrMV8T2CuH.kinds} Length: min=1 max=1 Value type: string {6-09.items.[].system.damage.hBNB5kWrMV8T2CuH.kinds.[]} (same value: 'damage') materials : array<> {6-09.items.[].system.damage.hBNB5kWrMV8T2CuH.materials} Length: min=0 max=0 Value type: empty type : string {6-09.items.[].system.damage.hBNB5kWrMV8T2CuH.type} (same value: 'piercing') [mY0vhGfbdzA69pIz] : object {6-09.items.[].system.damage.mY0vhGfbdzA69pIz} applyMod : boolean {6-09.items.[].system.damage.mY0vhGfbdzA69pIz.applyMod} (same value: False) category : string {6-09.items.[].system.damage.mY0vhGfbdzA69pIz.category} (same value: 'persistent') formula : string {6-09.items.[].system.damage.mY0vhGfbdzA69pIz.formula} (same value: '1d6') kinds : array {6-09.items.[].system.damage.mY0vhGfbdzA69pIz.kinds} Length: min=1 max=1 Value type: string {6-09.items.[].system.damage.mY0vhGfbdzA69pIz.kinds.[]} (same value: 'damage') materials : array<> {6-09.items.[].system.damage.mY0vhGfbdzA69pIz.materials} Length: min=0 max=0 Value type: empty type : string {6-09.items.[].system.damage.mY0vhGfbdzA69pIz.type} (same value: 'poison') [damageRolls] : object {6-09.items.[].system.damageRolls} [0] : object {6-09.items.[].system.damageRolls.0} damage : string {6-09.items.[].system.damageRolls.0.damage} (2 different values) '2d8+16' (x1) '3d6+16' (x1) damageType : string {6-09.items.[].system.damageRolls.0.damageType} (2 different values) 'slashing' (x1) 'bludgeoning' (x1) [1au5rcuboo9fzdcp0ydm] : object {6-09.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm} damage : string {6-09.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm.damage} (same value: '2d10+12') damageType : string {6-09.items.[].system.damageRolls.1au5rcuboo9fzdcp0ydm.damageType} (same value: 'bludgeoning') [7B4ovBM6M83YtBHC] : object {6-09.items.[].system.damageRolls.7B4ovBM6M83YtBHC} damage : string {6-09.items.[].system.damageRolls.7B4ovBM6M83YtBHC.damage} (same value: '2d6+11') damageType : string {6-09.items.[].system.damageRolls.7B4ovBM6M83YtBHC.damageType} (same value: 'bludgeoning') [94zc7atvygg76wj7obew] : object {6-09.items.[].system.damageRolls.94zc7atvygg76wj7obew} damage : string {6-09.items.[].system.damageRolls.94zc7atvygg76wj7obew.damage} (same value: '3d6+12') damageType : string {6-09.items.[].system.damageRolls.94zc7atvygg76wj7obew.damageType} (same value: 'piercing') [DUcXs8QtvxeNNhCc] : object {6-09.items.[].system.damageRolls.DUcXs8QtvxeNNhCc} damage : string {6-09.items.[].system.damageRolls.DUcXs8QtvxeNNhCc.damage} (same value: '2d6+6') damageType : string {6-09.items.[].system.damageRolls.DUcXs8QtvxeNNhCc.damageType} (same value: 'bludgeoning') [Hzt7oklYlxHygb0q] : object {6-09.items.[].system.damageRolls.Hzt7oklYlxHygb0q} damage : string {6-09.items.[].system.damageRolls.Hzt7oklYlxHygb0q.damage} (2 different values) '4d6+7' (x1) '3d6+7' (x1) damageType : string {6-09.items.[].system.damageRolls.Hzt7oklYlxHygb0q.damageType} (same value: 'mental') [TMxEGvvx8OQ4RhYV] : object {6-09.items.[].system.damageRolls.TMxEGvvx8OQ4RhYV} category : string {6-09.items.[].system.damageRolls.TMxEGvvx8OQ4RhYV.category} (same value: 'persistent') damage : string {6-09.items.[].system.damageRolls.TMxEGvvx8OQ4RhYV.damage} (same value: '1d6') damageType : string {6-09.items.[].system.damageRolls.TMxEGvvx8OQ4RhYV.damageType} (same value: 'bleed') [XvjcTfIh6nTYWi7g] : object {6-09.items.[].system.damageRolls.XvjcTfIh6nTYWi7g} category : string {6-09.items.[].system.damageRolls.XvjcTfIh6nTYWi7g.category} (same value: 'persistent') damage : string {6-09.items.[].system.damageRolls.XvjcTfIh6nTYWi7g.damage} (same value: '1d6') damageType : string {6-09.items.[].system.damageRolls.XvjcTfIh6nTYWi7g.damageType} (same value: 'bleed') [cQxfg7PPI8cfDvOM] : object {6-09.items.[].system.damageRolls.cQxfg7PPI8cfDvOM} damage : string {6-09.items.[].system.damageRolls.cQxfg7PPI8cfDvOM.damage} (2 different values) '2d10+12' (x1) '2d10+9' (x1) damageType : string {6-09.items.[].system.damageRolls.cQxfg7PPI8cfDvOM.damageType} (same value: 'bludgeoning') [dkx1l0t20pw8cerrdqjv] : object {6-09.items.[].system.damageRolls.dkx1l0t20pw8cerrdqjv} damage : string {6-09.items.[].system.damageRolls.dkx1l0t20pw8cerrdqjv.damage} (same value: '2d10+6') damageType : string {6-09.items.[].system.damageRolls.dkx1l0t20pw8cerrdqjv.damageType} (same value: 'void') [giq17bzwad93y5mdb4h4] : object {6-09.items.[].system.damageRolls.giq17bzwad93y5mdb4h4} damage : string {6-09.items.[].system.damageRolls.giq17bzwad93y5mdb4h4.damage} (same value: '2d12+12') damageType : string {6-09.items.[].system.damageRolls.giq17bzwad93y5mdb4h4.damageType} (same value: 'piercing') [hkdjhqfm65kr1ha9mhks] : object {6-09.items.[].system.damageRolls.hkdjhqfm65kr1ha9mhks} damage : string {6-09.items.[].system.damageRolls.hkdjhqfm65kr1ha9mhks.damage} (same value: '2d10+13') damageType : string {6-09.items.[].system.damageRolls.hkdjhqfm65kr1ha9mhks.damageType} (same value: 'bludgeoning') kzbxhgkgldmbt0lxsx49 : object {6-09.items.[].system.damageRolls.kzbxhgkgldmbt0lxsx49} damage : string {6-09.items.[].system.damageRolls.kzbxhgkgldmbt0lxsx49.damage} (same value: '2d12+9') damageType : string {6-09.items.[].system.damageRolls.kzbxhgkgldmbt0lxsx49.damageType} (same value: 'piercing') [m9mz4oyjtoq9c4vswevw] : object {6-09.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw} damage : string {6-09.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw.damage} (same value: '2d8+9') damageType : string {6-09.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw.damageType} (same value: 'slashing') [nog9w6oid5j9u9qmg69d] : object {6-09.items.[].system.damageRolls.nog9w6oid5j9u9qmg69d} damage : string {6-09.items.[].system.damageRolls.nog9w6oid5j9u9qmg69d.damage} (same value: '2d8+8') damageType : string {6-09.items.[].system.damageRolls.nog9w6oid5j9u9qmg69d.damageType} (same value: 'piercing') [pefp69t21vtqca8d1qfk] : object {6-09.items.[].system.damageRolls.pefp69t21vtqca8d1qfk} damage : string {6-09.items.[].system.damageRolls.pefp69t21vtqca8d1qfk.damage} (same value: '1d12+8') damageType : string {6-09.items.[].system.damageRolls.pefp69t21vtqca8d1qfk.damageType} (same value: 'bludgeoning') [r2dhgrtdklpa0762j5ak] : object {6-09.items.[].system.damageRolls.r2dhgrtdklpa0762j5ak} damage : string {6-09.items.[].system.damageRolls.r2dhgrtdklpa0762j5ak.damage} (same value: '1d12+9') damageType : string {6-09.items.[].system.damageRolls.r2dhgrtdklpa0762j5ak.damageType} (same value: 'piercing') [sr9pbr7esnmyf5hmzy44] : object {6-09.items.[].system.damageRolls.sr9pbr7esnmyf5hmzy44} damage : string {6-09.items.[].system.damageRolls.sr9pbr7esnmyf5hmzy44.damage} (same value: '2d10+9') damageType : string {6-09.items.[].system.damageRolls.sr9pbr7esnmyf5hmzy44.damageType} (same value: 'slashing') [ti4gsypmejpm0txb8i9t] : object {6-09.items.[].system.damageRolls.ti4gsypmejpm0txb8i9t} damage : string {6-09.items.[].system.damageRolls.ti4gsypmejpm0txb8i9t.damage} (same value: '2d6+9') damageType : string {6-09.items.[].system.damageRolls.ti4gsypmejpm0txb8i9t.damageType} (same value: 'bludgeoning') [uehqzi7a36hzr0491bra] : object {6-09.items.[].system.damageRolls.uehqzi7a36hzr0491bra} damage : string {6-09.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damage} (same value: '2d12+6') damageType : string {6-09.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damageType} (same value: 'bludgeoning') [zjkdhmqwxurovpg6gk4l] : object {6-09.items.[].system.damageRolls.zjkdhmqwxurovpg6gk4l} damage : string {6-09.items.[].system.damageRolls.zjkdhmqwxurovpg6gk4l.damage} (2 different values) '4d8+2' (x1) '3d10' (x1) damageType : string {6-09.items.[].system.damageRolls.zjkdhmqwxurovpg6gk4l.damageType} (same value: 'void') [deathNote] : boolean {6-09.items.[].system.deathNote} (same value: True) [defense] : object {6-09.items.[].system.defense} save : object {6-09.items.[].system.defense.save} basic : boolean {6-09.items.[].system.defense.save.basic} (2 different values) False (x21) True (x12) statistic : string {6-09.items.[].system.defense.save.statistic} (3 different values) 'fortitude' (x15) 'will' (x13) 'reflex' (x5) [dexCap] : integer {6-09.items.[].system.dexCap} (same value: 1) [duration] : object {6-09.items.[].system.duration} sustained : boolean {6-09.items.[].system.duration.sustained} (2 different values) False (x81) True (x9) value : string {6-09.items.[].system.duration.value} (17 different values) [equipped] : object {6-09.items.[].system.equipped} carryType : string {6-09.items.[].system.equipped.carryType} (2 different values) 'worn' (x7) 'held' (x2) [handsHeld] : integer {6-09.items.[].system.equipped.handsHeld} (2 different values) 1 (x2) 0 (x1) [inSlot] : boolean {6-09.items.[].system.equipped.inSlot} (same value: True) [invested] : boolean {6-09.items.[].system.equipped.invested} (same value: False) [frequency] : object {6-09.items.[].system.frequency} max : integer {6-09.items.[].system.frequency.max} (same value: 1) per : string {6-09.items.[].system.frequency.per} (same value: 'day') value : integer {6-09.items.[].system.frequency.value} (same value: 1) [hp] : object {6-09.items.[].system.hp} max : integer {6-09.items.[].system.hp.max} (same value: 0) value : integer {6-09.items.[].system.hp.value} (same value: 0) publication : object {6-09.items.[].system.publication} license : string {6-09.items.[].system.publication.license} (2 different values) 'ORC' (x190) 'OGL' (x30) remaster : boolean {6-09.items.[].system.publication.remaster} (2 different values) True (x190) False (x30) title : string {6-09.items.[].system.publication.title} (5 different values) 'Pathfinder Player Core' (x92) 'Pathfinder Monster Core' (x69) '' (x51) 'Pathfinder GM Core' (x6) 'Pathfinder War of Immortals' (x2) rules : ignored (Foundry rules object) {6-09.items.[].system.rules} [heightening] : object {6-09.items.[].system.heightening} [damage] : object {6-09.items.[].system.heightening.damage} [0] : string {6-09.items.[].system.heightening.damage.0} (5 different values) '2d6' (x6) '1d6' (x5) '2d10' (x2) '1d8' (x2) '1d12' (x1) [3bsJUDEgedKhPx6T] : string {6-09.items.[].system.heightening.damage.3bsJUDEgedKhPx6T} (same value: '1d4') [hBNB5kWrMV8T2CuH] : string {6-09.items.[].system.heightening.damage.hBNB5kWrMV8T2CuH} (same value: '0') [mY0vhGfbdzA69pIz] : string {6-09.items.[].system.heightening.damage.mY0vhGfbdzA69pIz} (same value: '1d6') [interval] : integer {6-09.items.[].system.heightening.interval} (2 different values) 1 (x17) 2 (x4) type : string {6-09.items.[].system.heightening.type} (2 different values) 'fixed' (x22) 'interval' (x21) [levels] : object {6-09.items.[].system.heightening.levels} [3] : object {6-09.items.[].system.heightening.levels.3} [range] : object {6-09.items.[].system.heightening.levels.3.range} value : string {6-09.items.[].system.heightening.levels.3.range.value} (same value: '500 feet') [target] : object {6-09.items.[].system.heightening.levels.3.target} value : string {6-09.items.[].system.heightening.levels.3.target.value} (3 different values) '1 unattended object with a Bulk of 1 or less' (x4) '5 creatures' (x1) '10 objects' (x1) [4] : object {6-09.items.[].system.heightening.levels.4} target : object {6-09.items.[].system.heightening.levels.4.target} value : string {6-09.items.[].system.heightening.levels.4.target.value} (2 different values) '2 creatures' (x2) '10 creatures you know by name and have met in person' (x1) [5] : object {6-09.items.[].system.heightening.levels.5} [range] : object {6-09.items.[].system.heightening.levels.5.range} value : string {6-09.items.[].system.heightening.levels.5.range.value} (2 different values) '60 feet' (x4) '1 mile' (x2) [target] : object {6-09.items.[].system.heightening.levels.5.target} value : string {6-09.items.[].system.heightening.levels.5.target.value} (2 different values) '1 specific object or type of object, or a specific creature or ancestry' (x2) '10 creatures' (x1) [6] : object {6-09.items.[].system.heightening.levels.6} target : object {6-09.items.[].system.heightening.levels.6.target} value : string {6-09.items.[].system.heightening.levels.6.target.value} (2 different values) '1 or 10 creatures' (x1) 'any number of objects' (x1) [7] : object {6-09.items.[].system.heightening.levels.7} [area] : object {6-09.items.[].system.heightening.levels.7.area} type : string {6-09.items.[].system.heightening.levels.7.area.type} (same value: '') value : string {6-09.items.[].system.heightening.levels.7.area.value} (same value: '') [target] : object {6-09.items.[].system.heightening.levels.7.target} value : string {6-09.items.[].system.heightening.levels.7.target.value} (4 different values) '1 unattended object with a Bulk of 2 or less' (x4) '5 creatures' (x2) '6 creatures' (x1) '1 or any number of creatures' (x1) [8] : object {6-09.items.[].system.heightening.levels.8} target : object {6-09.items.[].system.heightening.levels.8.target} value : string {6-09.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures') [location] : object {6-09.items.[].system.location} [heightenedLevel] : integer {6-09.items.[].system.location.heightenedLevel} (5 different values) 4 (x5) 5 (x2) 2 (x1) 6 (x1) 3 (x1) value : string {6-09.items.[].system.location.value} (5 different values) 'IPpH8HqSmAX3qQrS' (x54) '8RfaswoCnM9GwCiI' (x21) '7KN50dFHLzPdjJNH' (x13) 'UluC5rRvQl0yriAj' (x1) '94oa0RrcsKbas3ys' (x1) [material] : object {6-09.items.[].system.material} [grade] : empty [type] : empty [overlays] : object {6-09.items.[].system.overlays} [UTMlHk0o5FXLlwwM] : object {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM} _id : string {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: 'UTMlHk0o5FXLlwwM') name : string {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: 'Shadow Blast (Will)') overlayType : string {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: 'override') sort : integer {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2) system : object {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM.system} defense : object {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense} save : object {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save} basic : boolean {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False) statistic : string {6-09.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: 'will') [zjyfdrWBaUVi4O7b] : object {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b} _id : string {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: 'zjyfdrWBaUVi4O7b') name : string {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: 'Shadow Blast (Reflex)') overlayType : string {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: 'override') sort : integer {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1) system : object {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b.system} defense : object {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense} save : object {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save} basic : boolean {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False) statistic : string {6-09.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: 'reflex') [price] : object {6-09.items.[].system.price} value : object {6-09.items.[].system.price.value} [gp] : integer {6-09.items.[].system.price.value.gp} (5 different values) 1000 (x2) 300 (x2) 1200 (x2) 3 (x1) 8 (x1) [quantity] : integer {6-09.items.[].system.quantity} (same value: 1) traits : object {6-09.items.[].system.traits} [rarity] : string {6-09.items.[].system.traits.rarity} (2 different values) 'common' (x91) 'uncommon' (x8) [traditions] : array {6-09.items.[].system.traits.traditions} Length: min=1 max=4 Value type: string {6-09.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x88) 'occult' (x72) 'divine' (x39) 'primal' (x31) [value] : array {6-09.items.[].system.traits.value} Length: min=0 max=7 Value type: string {6-09.items.[].system.traits.value.[]} (58 different values) [group] : string {6-09.items.[].system.group} (2 different values) 'flail' (x1) 'plate' (x1) [hardness] : integer {6-09.items.[].system.hardness} (same value: 0) [level] : object {6-09.items.[].system.level} value : integer {6-09.items.[].system.level.value} (9 different values) 1 (x34) 2 (x17) 4 (x12) 3 (x11) 5 (x9) 6 (x7) 11 (x4) 0 (x3) 10 (x2) [prepared] : object {6-09.items.[].system.prepared} flexible : boolean {6-09.items.[].system.prepared.flexible} (same value: False) value : string {6-09.items.[].system.prepared.value} (2 different values) 'prepared' (x3) 'innate' (x3) [proficiency] : object {6-09.items.[].system.proficiency} value : integer {6-09.items.[].system.proficiency.value} (2 different values) 1 (x3) 0 (x3) [range] : object {6-09.items.[].system.range} value : string {6-09.items.[].system.range.value} (8 different values) '' (x25) '120 feet' (x22) '30 feet' (x21) 'touch' (x12) '500 feet' (x3) '60 feet' (x3) 'varies' (x2) 'planetary' (x2) [reload] : object {6-09.items.[].system.reload} value : string {6-09.items.[].system.reload.value} (same value: '') [requirements] : string {6-09.items.[].system.requirements} (same value: '') [runes] : object {6-09.items.[].system.runes} potency : integer {6-09.items.[].system.runes.potency} (same value: 1) property : array<> {6-09.items.[].system.runes.property} Length: min=0 max=0 Value type: empty resilient : integer {6-09.items.[].system.runes.resilient} (same value: 0) [striking] : integer {6-09.items.[].system.runes.striking} (same value: 1) [showSlotlessLevels] : object {6-09.items.[].system.showSlotlessLevels} value : boolean {6-09.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {6-09.items.[].system.size} (2 different values) 'med' (x7) 'lg' (x2) [slots] : object {6-09.items.[].system.slots} [slot0] : object {6-09.items.[].system.slots.slot0} max : integer {6-09.items.[].system.slots.slot0.max} (same value: 5) prepared : array {6-09.items.[].system.slots.slot0.prepared} Length: min=5 max=5 Value type: object {6-09.items.[].system.slots.slot0.prepared.[]} id : string {6-09.items.[].system.slots.slot0.prepared.[].id} (10 different values) 'XobWNtJD8Ml3iIHs' (x2) 'pDGwOeUsD1CUcqp8' (x2) '6oWRo3MsbynLfhtU' (x2) 'TzHr2OBo454xT2c6' (x2) 'NpCW4pIdqQrR3D1E' (x2) 'EZ3wKTbwh2ertVm3' (x1) 'UgwHV1PLbjNpLexI' (x1) 'kVVm9zjJRDujWv8I' (x1) 'L4qIWlifi340g4ZG' (x1) 'mr0mjG9BJH1s5wNA' (x1) [slot1] : object {6-09.items.[].system.slots.slot1} max : integer {6-09.items.[].system.slots.slot1.max} (same value: 4) prepared : array {6-09.items.[].system.slots.slot1.prepared} Length: min=4 max=4 Value type: object {6-09.items.[].system.slots.slot1.prepared.[]} id : string {6-09.items.[].system.slots.slot1.prepared.[].id} (7 different values) 'I66Hvci6wtnLagV6' (x4) 'sMrlQ3mlTFQG8NDr' (x2) '6z64spfTRW5p0BWN' (x2) 'kclZQcklsHOGMkAX' (x1) 'MMNUSuHZsLjQ3YQt' (x1) 'u4P6hGj9olgXZtFv' (x1) '2bRH7drMai4iiY8t' (x1) [slot2] : object {6-09.items.[].system.slots.slot2} max : integer {6-09.items.[].system.slots.slot2.max} (same value: 4) prepared : array {6-09.items.[].system.slots.slot2.prepared} Length: min=4 max=4 Value type: object {6-09.items.[].system.slots.slot2.prepared.[]} id : string {6-09.items.[].system.slots.slot2.prepared.[].id} (8 different values) 'qlwsVqrn7kgNE8vJ' (x2) 'rj4Ga3N9dFmxdh1M' (x2) 'PGx42IdIthHPN0jJ' (x2) 'Fu2pDrsT1kn0pEga' (x2) 'VvBSKCuMHQkAA2uR' (x1) 'kPxMhUCnuQDSiSum' (x1) 'lWToGmcM1IZpDOkO' (x1) '5FV58Mt7MXb5fWYV' (x1) [slot3] : object {6-09.items.[].system.slots.slot3} max : integer {6-09.items.[].system.slots.slot3.max} (same value: 4) prepared : array {6-09.items.[].system.slots.slot3.prepared} Length: min=4 max=4 Value type: object {6-09.items.[].system.slots.slot3.prepared.[]} id : string {6-09.items.[].system.slots.slot3.prepared.[].id} (8 different values) 'Tynly4Ou0DfXqc1K' (x2) '1AsdCO50pQkTOAwl' (x2) '5KLmxFObiwGY8yJp' (x2) 'VVz9acbsJiZwyZiT' (x2) 'iiac7WoKMd8cnYHv' (x1) 'Got69Lz8CRpFw9KD' (x1) 'CHHCKkxE3wlhBd70' (x1) 'KbCS7w7Q7Oy2ZbQE' (x1) [slot4] : object {6-09.items.[].system.slots.slot4} max : integer {6-09.items.[].system.slots.slot4.max} (same value: 4) prepared : array {6-09.items.[].system.slots.slot4.prepared} Length: min=4 max=4 Value type: object {6-09.items.[].system.slots.slot4.prepared.[]} id : string {6-09.items.[].system.slots.slot4.prepared.[].id} (8 different values) 'IwpjkyadQINGz8WV' (x2) '28y1USQuoP5qtaUE' (x2) 'TLt8qOLGMxVoeOP0' (x2) 'kYtI5JifEezQAi5Y' (x2) '3EOIay6nj6Qv8ETu' (x1) 'KTnC6m3AsrAKVGhp' (x1) 'mlFVjHUY2akjRS7N' (x1) 'XUMvD6I8lvWC90Fe' (x1) [slot5] : object {6-09.items.[].system.slots.slot5} max : integer {6-09.items.[].system.slots.slot5.max} (same value: 4) prepared : array {6-09.items.[].system.slots.slot5.prepared} Length: min=4 max=4 Value type: object {6-09.items.[].system.slots.slot5.prepared.[]} id : string {6-09.items.[].system.slots.slot5.prepared.[].id} (4 different values) '4JZM42Ma2d14OIB7' (x2) 'sFYmASMARAngkrDj' (x2) 'M5EvMLqEOV3ed2oc' (x2) 'upbvoyF2LIbrbsoA' (x2) [slot6] : object {6-09.items.[].system.slots.slot6} max : integer {6-09.items.[].system.slots.slot6.max} (same value: 3) prepared : array {6-09.items.[].system.slots.slot6.prepared} Length: min=3 max=3 Value type: object {6-09.items.[].system.slots.slot6.prepared.[]} id : string {6-09.items.[].system.slots.slot6.prepared.[].id} (3 different values) 'bX6X9IGKh3GqNZ8l' (x2) 'jVT08eqU7CD0uck8' (x2) 'opsI6TaZX3qghZxH' (x2) [slug] : string {6-09.items.[].system.slug} (83 different values) [speedPenalty] : integer {6-09.items.[].system.speedPenalty} (same value: -5) [spell] : object {6-09.items.[].system.spell} _id : string {6-09.items.[].system.spell._id} (same value: 'yR0IAVATDFENvFts') _stats : object {6-09.items.[].system.spell._stats} compendiumSource : string {6-09.items.[].system.spell._stats.compendiumSource} (same value: 'Compendium.pf2e.spells-srd.Item.TDNlDWbYb58Y55Da') img : string {6-09.items.[].system.spell.img} (same value: 'systems/pf2e/icons/spells/chain-lightning.webp') name : string {6-09.items.[].system.spell.name} (same value: 'Chain Lightning') sort : integer {6-09.items.[].system.spell.sort} (same value: 0) system : object {6-09.items.[].system.spell.system} [area] : empty cost : object {6-09.items.[].system.spell.system.cost} value : string {6-09.items.[].system.spell.system.cost.value} (same value: '') counteraction : boolean {6-09.items.[].system.spell.system.counteraction} (same value: False) damage : object {6-09.items.[].system.spell.system.damage} 0 : object {6-09.items.[].system.spell.system.damage.0} applyMod : boolean {6-09.items.[].system.spell.system.damage.0.applyMod} (same value: False) [category] : empty formula : string {6-09.items.[].system.spell.system.damage.0.formula} (same value: '8d12') kinds : array {6-09.items.[].system.spell.system.damage.0.kinds} Length: min=1 max=1 Value type: string {6-09.items.[].system.spell.system.damage.0.kinds.[]} (same value: 'damage') materials : array<> {6-09.items.[].system.spell.system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {6-09.items.[].system.spell.system.damage.0.type} (same value: 'electricity') defense : object {6-09.items.[].system.spell.system.defense} save : object {6-09.items.[].system.spell.system.defense.save} basic : boolean {6-09.items.[].system.spell.system.defense.save.basic} (same value: True) statistic : string {6-09.items.[].system.spell.system.defense.save.statistic} (same value: 'reflex') description : object {6-09.items.[].system.spell.system.description} value : string {6-09.items.[].system.spell.system.description.value} (same value: '

You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage. The target must attempt a basic Reflex save. The electricity arcs to another creature within 30 feet of the first target, jumps to another creature within 30 feet of that target, and so on. You can end the chain at any point. You can\'t target the same creature more than once, and you must have line of effect to all targets. Roll the damage only once, and apply it to each target (halving or doubling as appropriate for its saving throw outcome). The chain ends if any one of the targets critically succeeds at its save.


Heightened (+1) The damage increases by 1d12.

') duration : object {6-09.items.[].system.spell.system.duration} sustained : boolean {6-09.items.[].system.spell.system.duration.sustained} (same value: False) value : string {6-09.items.[].system.spell.system.duration.value} (same value: '') heightening : object {6-09.items.[].system.spell.system.heightening} damage : object {6-09.items.[].system.spell.system.heightening.damage} 0 : string {6-09.items.[].system.spell.system.heightening.damage.0} (same value: '1d12') interval : integer {6-09.items.[].system.spell.system.heightening.interval} (same value: 1) type : string {6-09.items.[].system.spell.system.heightening.type} (same value: 'interval') level : object {6-09.items.[].system.spell.system.level} value : integer {6-09.items.[].system.spell.system.level.value} (same value: 6) location : object {6-09.items.[].system.spell.system.location} heightenedLevel : integer {6-09.items.[].system.spell.system.location.heightenedLevel} (same value: 6) [value] : empty publication : object {6-09.items.[].system.spell.system.publication} license : string {6-09.items.[].system.spell.system.publication.license} (same value: 'ORC') remaster : boolean {6-09.items.[].system.spell.system.publication.remaster} (same value: True) title : string {6-09.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Player Core') range : object {6-09.items.[].system.spell.system.range} value : string {6-09.items.[].system.spell.system.range.value} (same value: '500 feet') requirements : string {6-09.items.[].system.spell.system.requirements} (same value: '') rules : ignored (Foundry rules object) {6-09.items.[].system.spell.system.rules} slug : string {6-09.items.[].system.spell.system.slug} (same value: 'chain-lightning') target : object {6-09.items.[].system.spell.system.target} value : string {6-09.items.[].system.spell.system.target.value} (same value: '1 creature, plus any number of additional creatures') time : object {6-09.items.[].system.spell.system.time} value : string {6-09.items.[].system.spell.system.time.value} (same value: '2') traits : object {6-09.items.[].system.spell.system.traits} rarity : string {6-09.items.[].system.spell.system.traits.rarity} (same value: 'common') traditions : array {6-09.items.[].system.spell.system.traits.traditions} Length: min=2 max=2 Value type: string {6-09.items.[].system.spell.system.traits.traditions.[]} (2 different values) 'arcane' (x2) 'primal' (x2) value : array {6-09.items.[].system.spell.system.traits.value} Length: min=3 max=3 Value type: string {6-09.items.[].system.spell.system.traits.value.[]} (3 different values) 'concentrate' (x2) 'electricity' (x2) 'manipulate' (x2) type : string {6-09.items.[].system.spell.type} (same value: 'spell') [spelldc] : object {6-09.items.[].system.spelldc} dc : integer {6-09.items.[].system.spelldc.dc} (5 different values) 29 (x2) 38 (x1) 34 (x1) 25 (x1) 26 (x1) [mod] : integer {6-09.items.[].system.spelldc.mod} (same value: 0) value : integer {6-09.items.[].system.spelldc.value} (6 different values) 28 (x1) 24 (x1) 17 (x1) 19 (x1) 18 (x1) 21 (x1) [splashDamage] : object {6-09.items.[].system.splashDamage} value : integer {6-09.items.[].system.splashDamage.value} (same value: 0) [stowing] : boolean {6-09.items.[].system.stowing} (same value: True) [strength] : integer {6-09.items.[].system.strength} (same value: 3) [target] : object {6-09.items.[].system.target} value : string {6-09.items.[].system.target.value} (13 different values) [time] : object {6-09.items.[].system.time} value : string {6-09.items.[].system.time.value} (6 different values) '2' (x67) '1' (x9) '3' (x5) '10 minutes' (x4) '1 to 3' (x3) '1 minute' (x2) [tradition] : object {6-09.items.[].system.tradition} value : string {6-09.items.[].system.tradition.value} (3 different values) 'arcane' (x3) 'divine' (x2) 'occult' (x1) [usage] : object {6-09.items.[].system.usage} value : string {6-09.items.[].system.usage.value} (3 different values) 'held-in-two-hands' (x3) 'held-in-one-hand' (x3) 'worn' (x2) [uses] : object {6-09.items.[].system.uses} autoDestroy : boolean {6-09.items.[].system.uses.autoDestroy} (same value: True) max : integer {6-09.items.[].system.uses.max} (same value: 1) value : integer {6-09.items.[].system.uses.value} (same value: 1) type : string {6-09.items.[].type} (9 different values) 'action' (x91) 'spell' (x90) 'melee' (x24) 'spellcastingEntry' (x6) 'equipment' (x3) 'consumable' (x2) 'backpack' (x2) 'weapon' (x1) 'armor' (x1) [_stats] : object {6-09.items.[]._stats} compendiumSource : string {6-09.items.[]._stats.compendiumSource} (77 different values) [flags] : object {6-09.items.[].flags} pf2e : object {6-09.items.[].flags.pf2e} linkedWeapon : string {6-09.items.[].flags.pf2e.linkedWeapon} (same value: 'J5vFJlvjFoW7YiFc') name : string {6-09.name} (all different values) system : object {6-09.system} abilities : object {6-09.system.abilities} cha : object {6-09.system.abilities.cha} mod : integer {6-09.system.abilities.cha.mod} (8 different values) 5 (x3) 0 (x2) 3 (x2) -4 (x2) -5 (x2) 6 (x1) 2 (x1) 4 (x1) con : object {6-09.system.abilities.con} mod : integer {6-09.system.abilities.con.mod} (7 different values) 4 (x3) 6 (x3) 0 (x3) 5 (x2) 3 (x1) 7 (x1) 1 (x1) dex : object {6-09.system.abilities.dex} mod : integer {6-09.system.abilities.dex.mod} (5 different values) 5 (x4) 2 (x3) 4 (x3) -1 (x2) 1 (x2) int : object {6-09.system.abilities.int} mod : integer {6-09.system.abilities.int.mod} (5 different values) 0 (x4) -5 (x4) 6 (x3) -4 (x2) 3 (x1) str : object {6-09.system.abilities.str} mod : integer {6-09.system.abilities.str.mod} (7 different values) 6 (x3) 8 (x3) 7 (x2) 0 (x2) 3 (x2) 5 (x1) -5 (x1) wis : object {6-09.system.abilities.wis} mod : integer {6-09.system.abilities.wis.mod} (5 different values) 3 (x5) 2 (x3) 4 (x3) 0 (x2) 5 (x1) attributes : object {6-09.system.attributes} ac : object {6-09.system.attributes.ac} details : string {6-09.system.attributes.ac.details} (2 different values) '' (x13) '(22 when broken); construct armor' (x1) value : integer {6-09.system.attributes.ac.value} (10 different values) 27 (x2) 24 (x2) 29 (x2) 30 (x2) 23 (x1) 31 (x1) 33 (x1) 26 (x1) 21 (x1) 32 (x1) allSaves : object {6-09.system.attributes.allSaves} value : string {6-09.system.attributes.allSaves.value} (2 different values) '' (x12) '+1 status to all saves vs. vitality' (x2) hp : object {6-09.system.attributes.hp} details : string {6-09.system.attributes.hp.details} (4 different values) '' (x10) 'void healing, rejuvenation' (x2) 'void healing' (x1) 'coffin restoration, fast healing 10, void healing' (x1) max : integer {6-09.system.attributes.hp.max} (all different values) temp : integer {6-09.system.attributes.hp.temp} (same value: 0) value : integer {6-09.system.attributes.hp.value} (all different values) speed : object {6-09.system.attributes.speed} otherSpeeds : array {6-09.system.attributes.speed.otherSpeeds} Length: min=0 max=2 Value type: object {6-09.system.attributes.speed.otherSpeeds.[]} type : string {6-09.system.attributes.speed.otherSpeeds.[].type} (2 different values) 'fly' (x4) 'climb' (x4) value : integer {6-09.system.attributes.speed.otherSpeeds.[].value} (3 different values) 30 (x4) 40 (x3) 25 (x1) value : integer {6-09.system.attributes.speed.value} (7 different values) 25 (x7) 30 (x2) 35 (x1) 45 (x1) 0 (x1) 20 (x1) 40 (x1) [adjustment] : string {6-09.system.attributes.adjustment} (same value: 'elite') [hardness] : object {6-09.system.attributes.hardness} value : integer {6-09.system.attributes.hardness.value} (same value: 10) [immunities] : array {6-09.system.attributes.immunities} Length: min=0 max=7 Value type: object {6-09.system.attributes.immunities.[]} [exceptions] : array<> {6-09.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: empty type : string {6-09.system.attributes.immunities.[].type} (9 different values) 'death-effects' (x4) 'disease' (x4) 'paralyzed' (x4) 'poison' (x4) 'unconscious' (x3) 'bleed' (x3) 'emotion' (x2) 'precision' (x1) 'sleep' (x1) [resistances] : array {6-09.system.attributes.resistances} Length: min=1 max=2 Value type: object {6-09.system.attributes.resistances.[]} [doubleVs] : array {6-09.system.attributes.resistances.[].doubleVs} Length: min=0 max=1 Value type: string {6-09.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical') [exceptions] : array {6-09.system.attributes.resistances.[].exceptions} Length: min=0 max=4 Value type: string {6-09.system.attributes.resistances.[].exceptions.[]} (9 different values) 'force' (x1) 'ghost-touch' (x1) 'vitality' (x1) 'spirit' (x1) 'adamantine' (x1) 'cold' (x1) 'earth' (x1) 'water' (x1) 'silver' (x1) type : string {6-09.system.attributes.resistances.[].type} (6 different values) 'mental' (x3) 'cold' (x2) 'vitality' (x2) 'physical' (x2) 'all-damage' (x1) 'spells' (x1) value : integer {6-09.system.attributes.resistances.[].value} (4 different values) 10 (x7) 12 (x2) 15 (x1) 5 (x1) [weaknesses] : array<> {6-09.system.attributes.weaknesses} Length: min=0 max=0 Value type: empty details : object {6-09.system.details} blurb : string {6-09.system.details.blurb} (12 different values) languages : object {6-09.system.details.languages} details : string {6-09.system.details.languages.details} (4 different values) '' (x10) 'Telepathy 30 feet' (x2) 'plus one regional language' (x1) 'Telepathy 100 feet' (x1) value : array {6-09.system.details.languages.value} Length: min=0 max=8 Value type: string {6-09.system.details.languages.value.[]} (9 different values) 'common' (x7) 'aklo' (x5) 'necril' (x4) 'shadowtongue' (x3) 'chthonian' (x2) 'diabolic' (x2) 'draconic' (x2) 'sakvroth' (x2) 'jotun' (x1) level : object {6-09.system.details.level} value : integer {6-09.system.details.level.value} (5 different values) 11 (x5) 7 (x4) 9 (x2) 10 (x2) 6 (x1) privateNotes : string {6-09.system.details.privateNotes} (same value: '') publicNotes : string {6-09.system.details.publicNotes} (12 different values) publication : object {6-09.system.details.publication} license : string {6-09.system.details.publication.license} (same value: 'ORC') remaster : boolean {6-09.system.details.publication.remaster} (same value: True) title : string {6-09.system.details.publication.title} (same value: 'Pathfinder Society Scenario #6-09: The Power of Legends') initiative : object {6-09.system.initiative} statistic : string {6-09.system.initiative.statistic} (same value: 'perception') perception : object {6-09.system.perception} details : string {6-09.system.perception.details} (2 different values) '' (x13) 'web sense' (x1) mod : integer {6-09.system.perception.mod} (10 different values) 15 (x2) 22 (x2) 14 (x2) 19 (x2) 21 (x1) 24 (x1) 18 (x1) 13 (x1) 17 (x1) 20 (x1) senses : array {6-09.system.perception.senses} Length: min=1 max=2 Value type: object {6-09.system.perception.senses.[]} [acuity] : string {6-09.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {6-09.system.perception.senses.[].range} (same value: 30) type : string {6-09.system.perception.senses.[].type} (3 different values) 'darkvision' (x12) 'low-light-vision' (x2) 'scent' (x2) resources : object {6-09.system.resources} [focus] : object {6-09.system.resources.focus} max : integer {6-09.system.resources.focus.max} (same value: 1) value : integer {6-09.system.resources.focus.value} (same value: 1) saves : object {6-09.system.saves} fortitude : object {6-09.system.saves.fortitude} saveDetail : string {6-09.system.saves.fortitude.saveDetail} (same value: '') value : integer {6-09.system.saves.fortitude.value} (8 different values) 17 (x3) 15 (x3) 21 (x2) 18 (x2) 19 (x1) 25 (x1) 11 (x1) 24 (x1) reflex : object {6-09.system.saves.reflex} saveDetail : string {6-09.system.saves.reflex.saveDetail} (same value: '') value : integer {6-09.system.saves.reflex.value} (10 different values) 18 (x3) 13 (x2) 15 (x2) 24 (x1) 12 (x1) 23 (x1) 19 (x1) 21 (x1) 10 (x1) 20 (x1) will : object {6-09.system.saves.will} saveDetail : string {6-09.system.saves.will.saveDetail} (same value: '') value : integer {6-09.system.saves.will.value} (10 different values) 20 (x3) 15 (x2) 19 (x2) 13 (x1) 18 (x1) 25 (x1) 21 (x1) 17 (x1) 9 (x1) 10 (x1) skills : object {6-09.system.skills} [acrobatics] : object {6-09.system.skills.acrobatics} base : integer {6-09.system.skills.acrobatics.base} (8 different values) 17 (x2) 22 (x1) 13 (x1) 18 (x1) 16 (x1) 9 (x1) 15 (x1) 21 (x1) [special] : array<> {6-09.system.skills.acrobatics.special} Length: min=0 max=0 Value type: empty [arcana] : object {6-09.system.skills.arcana} base : integer {6-09.system.skills.arcana.base} (3 different values) 30 (x1) 26 (x1) 21 (x1) [athletics] : object {6-09.system.skills.athletics} base : integer {6-09.system.skills.athletics.base} (7 different values) 17 (x3) 20 (x2) 23 (x2) 26 (x1) 16 (x1) 18 (x1) 24 (x1) [special] : array<> {6-09.system.skills.athletics.special} Length: min=0 max=0 Value type: empty [crafting] : object {6-09.system.skills.crafting} base : integer {6-09.system.skills.crafting.base} (2 different values) 26 (x1) 22 (x1) note : string {6-09.system.skills.crafting.note} (same value: 'can craft magic items') [deception] : object {6-09.system.skills.deception} base : integer {6-09.system.skills.deception.base} (3 different values) 19 (x1) 15 (x1) 20 (x1) [diplomacy] : object {6-09.system.skills.diplomacy} base : integer {6-09.system.skills.diplomacy.base} (3 different values) 21 (x1) 17 (x1) 20 (x1) [intimidation] : object {6-09.system.skills.intimidation} base : integer {6-09.system.skills.intimidation.base} (5 different values) 20 (x1) 19 (x1) 17 (x1) 22 (x1) 23 (x1) [special] : array<> {6-09.system.skills.intimidation.special} Length: min=0 max=0 Value type: empty [occultism] : object {6-09.system.skills.occultism} base : integer {6-09.system.skills.occultism.base} (3 different values) 15 (x1) 13 (x1) 19 (x1) [religion] : object {6-09.system.skills.religion} base : integer {6-09.system.skills.religion.base} (2 different values) 24 (x1) 20 (x1) [society] : object {6-09.system.skills.society} base : integer {6-09.system.skills.society.base} (same value: 19) [stealth] : object {6-09.system.skills.stealth} base : integer {6-09.system.skills.stealth.base} (6 different values) 22 (x3) 18 (x1) 20 (x1) 11 (x1) 19 (x1) 21 (x1) [special] : array {6-09.system.skills.stealth.special} Length: min=1 max=1 Value type: object {6-09.system.skills.stealth.special.[]} base : integer {6-09.system.skills.stealth.special.[].base} (same value: 24) label : string {6-09.system.skills.stealth.special.[].label} (same value: 'to Hide in dim light') predicate : array {6-09.system.skills.stealth.special.[].predicate} Length: min=2 max=2 Value type: string {6-09.system.skills.stealth.special.[].predicate.[]} (2 different values) 'action:hide' (x1) 'lighting:dim-light' (x1) survival : object {6-09.system.skills.survival} base : integer {6-09.system.skills.survival.base} (same value: 17) traits : object {6-09.system.traits} rarity : string {6-09.system.traits.rarity} (4 different values) 'rare' (x6) 'uncommon' (x4) 'common' (x2) 'unique' (x2) size : object {6-09.system.traits.size} value : string {6-09.system.traits.size.value} (4 different values) 'lg' (x5) 'med' (x5) 'huge' (x3) 'grg' (x1) value : array {6-09.system.traits.value} Length: min=1 max=3 Value type: string {6-09.system.traits.value.[]} (13 different values) type : string {6-09.type} (same value: 'npc') [prototypeToken] : object {6-09.prototypeToken} name : string {6-09.prototypeToken.name} (same value: 'Penumbra')