Armies Different values: 22 ===================================== object {Armies} _id : string {Armies._id} (all different values) folder : string {Armies.folder} (same value: 'BRkIyvmgOgyA2kq7') img : string {Armies.img} (same value: 'systems/pf2e/icons/default-icons/army.svg') items : array {Armies.items} Length: min=0 max=14 Value type: object {Armies.items.[]} _id : string {Armies.items.[]._id} (90 different values) [_stats] : object {Armies.items.[]._stats} compendiumSource : string {Armies.items.[]._stats.compendiumSource} (44 different values) [folder] : string {Armies.items.[].folder} (11 different values) img : string {Armies.items.[].img} (6 different values) 'icons/sundries/books/book-red-exclamation.webp' (x65) 'systems/pf2e/icons/actions/OneAction.webp' (x11) 'systems/pf2e/icons/actions/TwoActions.webp' (x10) 'systems/pf2e/icons/actions/Reaction.webp' (x5) 'icons/skills/movement/arrow-upward-white.webp' (x1) 'systems/pf2e/icons/actions/ThreeActions.webp' (x1) name : string {Armies.items.[].name} (53 different values) sort : integer {Armies.items.[].sort} (17 different values) system : object {Armies.items.[].system} [actionType] : object {Armies.items.[].system.actionType} value : string {Armies.items.[].system.actionType.value} (3 different values) 'passive' (x60) 'action' (x25) 'reaction' (x7) [actions] : object {Armies.items.[].system.actions} [value] : integer {Armies.items.[].system.actions.value} (3 different values) 1 (x12) 2 (x10) 3 (x3) [campaign] : string {Armies.items.[].system.campaign} (same value: 'kingmaker') [category] : string {Armies.items.[].system.category} (3 different values) 'army-tactic' (x64) 'army-war-action' (x27) 'kingdom-activity' (x1) description : object {Armies.items.[].system.description} value : string {Armies.items.[].system.description.value} (58 different values) [level] : object {Armies.items.[].system.level} value : integer {Armies.items.[].system.level.value} (10 different values) 1 (x20) 12 (x9) 8 (x7) 5 (x7) 7 (x6) 16 (x5) 3 (x4) 10 (x4) 14 (x2) 11 (x1) [location] : string {Armies.items.[].system.location} (5 different values) '0' (x20) '1' (x16) '2' (x11) '3' (x3) '4' (x1) [prerequisites] : object {Armies.items.[].system.prerequisites} value : array<> {Armies.items.[].system.prerequisites.value} Length: min=0 max=0 Value type: empty publication : object {Armies.items.[].system.publication} license : string {Armies.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {Armies.items.[].system.publication.remaster} (same value: False) title : string {Armies.items.[].system.publication.title} (2 different values) 'Pathfinder Kingmaker' (x60) '' (x33) rules : ignored (Foundry rules object) {Armies.items.[].system.rules} [slug] : string {Armies.items.[].system.slug} (19 different values) traits : object {Armies.items.[].system.traits} [rarity] : string {Armies.items.[].system.traits.rarity} (same value: 'common') value : array {Armies.items.[].system.traits.value} Length: min=0 max=4 Value type: string {Armies.items.[].system.traits.value.[]} (7 different values) 'infantry' (x38) 'skirmisher' (x35) 'cavalry' (x34) 'siege' (x21) 'attack' (x13) 'morale' (x5) 'primal' (x2) [duration] : object {Armies.items.[].system.duration} [expiry] : empty sustained : boolean {Armies.items.[].system.duration.sustained} (same value: False) unit : string {Armies.items.[].system.duration.unit} (same value: 'unlimited') value : integer {Armies.items.[].system.duration.value} (same value: -1) [start] : object {Armies.items.[].system.start} [initiative] : empty value : integer {Armies.items.[].system.start.value} (same value: 0) [tokenIcon] : object {Armies.items.[].system.tokenIcon} show : boolean {Armies.items.[].system.tokenIcon.show} (same value: False) type : string {Armies.items.[].type} (2 different values) 'campaignFeature' (x92) 'effect' (x1) [flags] : object {Armies.items.[].flags} pf2e : object {Armies.items.[].flags.pf2e} [grantedBy] : object {Armies.items.[].flags.pf2e.grantedBy} id : string {Armies.items.[].flags.pf2e.grantedBy.id} (12 different values) onDelete : string {Armies.items.[].flags.pf2e.grantedBy.onDelete} (same value: 'cascade') [itemGrants] : object {Armies.items.[].flags.pf2e.itemGrants} [allOutAssault] : object {Armies.items.[].flags.pf2e.itemGrants.allOutAssault} id : string {Armies.items.[].flags.pf2e.itemGrants.allOutAssault.id} (6 different values) 'v7wzHu1D3duO4IS2' (x1) 'OrIi052QUBcxEZcU' (x1) 'HS53GdUOKF1mFYXo' (x1) 'dfkhWGWMHIa1bk83' (x1) 'Q0BxNJvtO2wNU03I' (x1) 'j6MA4necWTNznnJ6' (x1) onDelete : string {Armies.items.[].flags.pf2e.itemGrants.allOutAssault.onDelete} (same value: 'detach') [counterattack] : object {Armies.items.[].flags.pf2e.itemGrants.counterattack} id : string {Armies.items.[].flags.pf2e.itemGrants.counterattack.id} (5 different values) '4IBaD7FuRPjVjJkV' (x1) '7gxdZ17ZVnIaeQJ0' (x1) 'yDbd3BCYbZULuTwC' (x1) '7hw1y2QXjnJT1SD6' (x1) 'F9OTvJKp0WMVee5M' (x1) onDelete : string {Armies.items.[].flags.pf2e.itemGrants.counterattack.onDelete} (same value: 'detach') [coveringFire] : object {Armies.items.[].flags.pf2e.itemGrants.coveringFire} id : string {Armies.items.[].flags.pf2e.itemGrants.coveringFire.id} (same value: 'x1no5xGe948GsvRT') onDelete : string {Armies.items.[].flags.pf2e.itemGrants.coveringFire.onDelete} (same value: 'detach') [dirtyFighting] : object {Armies.items.[].flags.pf2e.itemGrants.dirtyFighting} id : string {Armies.items.[].flags.pf2e.itemGrants.dirtyFighting.id} (3 different values) '5B01aXaes4bLX0P0' (x1) 'dA3qooHGMtiyMWlU' (x1) 'N2toa3SxsMdrC0ni' (x1) onDelete : string {Armies.items.[].flags.pf2e.itemGrants.dirtyFighting.onDelete} (same value: 'detach') [feint] : object {Armies.items.[].flags.pf2e.itemGrants.feint} id : string {Armies.items.[].flags.pf2e.itemGrants.feint.id} (2 different values) 'bywShUI7f26P8Tjb' (x1) 'ZdBXSPvHn6OklfJm' (x1) onDelete : string {Armies.items.[].flags.pf2e.itemGrants.feint.onDelete} (same value: 'detach') [liveOffTheLand] : object {Armies.items.[].flags.pf2e.itemGrants.liveOffTheLand} id : string {Armies.items.[].flags.pf2e.itemGrants.liveOffTheLand.id} (same value: '9G3Wz7utmqU4tjmt') onDelete : string {Armies.items.[].flags.pf2e.itemGrants.liveOffTheLand.onDelete} (same value: 'detach') [overwhelmingBombardment] : object {Armies.items.[].flags.pf2e.itemGrants.overwhelmingBombardment} id : string {Armies.items.[].flags.pf2e.itemGrants.overwhelmingBombardment.id} (same value: '4VhEvG7Plwz0Wszk') onDelete : string {Armies.items.[].flags.pf2e.itemGrants.overwhelmingBombardment.onDelete} (same value: 'detach') [reactiveRally] : object {Armies.items.[].flags.pf2e.itemGrants.reactiveRally} id : string {Armies.items.[].flags.pf2e.itemGrants.reactiveRally.id} (same value: 'DcwThWFY7QvCKCtd') onDelete : string {Armies.items.[].flags.pf2e.itemGrants.reactiveRally.onDelete} (same value: 'detach') [revelInBattle] : object {Armies.items.[].flags.pf2e.itemGrants.revelInBattle} id : string {Armies.items.[].flags.pf2e.itemGrants.revelInBattle.id} (same value: 'ORjJrVGGJUnXrA5q') onDelete : string {Armies.items.[].flags.pf2e.itemGrants.revelInBattle.onDelete} (same value: 'detach') [taunt] : object {Armies.items.[].flags.pf2e.itemGrants.taunt} id : string {Armies.items.[].flags.pf2e.itemGrants.taunt.id} (5 different values) 'XN0yNEBpJrB6PWoD' (x1) 'wNSfDYqhHoxFBePG' (x1) '2po5Zx1pIbkFlcqf' (x1) 'zxEuPlI4wj8gArdg' (x1) 'ikuuCz9uU4Ubkp1A' (x1) onDelete : string {Armies.items.[].flags.pf2e.itemGrants.taunt.onDelete} (same value: 'detach') name : string {Armies.name} (all different values) [prototypeToken] : object {Armies.prototypeToken} name : string {Armies.prototypeToken.name} (4 different values) 'Cavalry' (x1) 'Infantry' (x1) 'Siege Engines' (x1) 'Skirmishers' (x1) system : object {Armies.system} ac : object {Armies.system.ac} potency : integer {Armies.system.ac.potency} (same value: 0) value : integer {Armies.system.ac.value} (15 different values) attributes : object {Armies.system.attributes} hp : object {Armies.system.attributes.hp} max : integer {Armies.system.attributes.hp.max} (4 different values) 4 (x14) 6 (x6) 5 (x1) 8 (x1) routThreshold : integer {Armies.system.attributes.hp.routThreshold} (5 different values) 2 (x12) 3 (x6) 4 (x2) 0 (x1) 1 (x1) value : integer {Armies.system.attributes.hp.value} (4 different values) 4 (x12) 6 (x5) 5 (x3) 8 (x2) [consumption] : integer {Armies.system.consumption} (3 different values) 1 (x10) 2 (x3) -1 (x1) details : object {Armies.system.details} alignment : string {Armies.system.details.alignment} (5 different values) 'N' (x11) 'CN' (x4) 'NG' (x3) 'CE' (x3) 'NE' (x1) blurb : string {Armies.system.details.blurb} (same value: '') description : string {Armies.system.details.description} (all different values) level : object {Armies.system.details.level} value : integer {Armies.system.details.level.value} (11 different values) [recruitmentDC] : integer {Armies.system.recruitmentDC} (8 different values) 32 (x3) 20 (x2) 18 (x1) 15 (x1) 23 (x1) 28 (x1) 22 (x1) 26 (x1) resources : object {Armies.system.resources} ammunition : object {Armies.system.resources.ammunition} max : integer {Armies.system.resources.ammunition.max} (same value: 5) value : integer {Armies.system.resources.ammunition.value} (3 different values) 5 (x18) 7 (x3) 4 (x1) potions : object {Armies.system.resources.potions} value : integer {Armies.system.resources.potions.value} (same value: 0) saves : object {Armies.system.saves} maneuver : integer {Armies.system.saves.maneuver} (11 different values) morale : integer {Armies.system.saves.morale} (11 different values) scouting : integer {Armies.system.scouting} (16 different values) traits : object {Armies.system.traits} rarity : string {Armies.system.traits.rarity} (3 different values) 'common' (x14) 'rare' (x4) 'uncommon' (x4) size : object {Armies.system.traits.size} value : string {Armies.system.traits.size.value} (same value: 'med') type : string {Armies.system.traits.type} (4 different values) 'infantry' (x8) 'skirmisher' (x7) 'cavalry' (x4) 'siege' (x3) value : array<> {Armies.system.traits.value} Length: min=0 max=0 Value type: empty weapons : object {Armies.system.weapons} [melee] : object {Armies.system.weapons.melee} name : string {Armies.system.weapons.melee.name} (18 different values) potency : integer {Armies.system.weapons.melee.potency} (3 different values) 0 (x16) 2 (x3) 1 (x1) [ranged] : object {Armies.system.weapons.ranged} name : string {Armies.system.weapons.ranged.name} (9 different values) 'Longbows' (x3) 'Siege engine' (x2) 'Javelins' (x2) 'Magic Longbows' (x1) 'Bows and hurled thorns' (x1) 'Siege Engine' (x1) 'Crossbows' (x1) '' (x1) 'Thrown rock' (x1) potency : integer {Armies.system.weapons.ranged.potency} (2 different values) 0 (x12) 1 (x1) type : string {Armies.type} (same value: 'army')