Book 2 - Ready? Fight! Different values: 54 ===================================== object {Book 2 - Ready? Fight!} _id : string {Book 2 - Ready? Fight!._id} (all different values) folder : string {Book 2 - Ready? Fight!.folder} (same value: '7x2AwxXicm4g7tbY') img : string {Book 2 - Ready? Fight!.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x47) 'systems/pf2e/icons/default-icons/hazard.svg' (x7) items : array {Book 2 - Ready? Fight!.items} Length: min=1 max=49 Value type: object {Book 2 - Ready? Fight!.items.[]} _id : string {Book 2 - Ready? Fight!.items.[]._id} (851 different values) img : string {Book 2 - Ready? Fight!.items.[].img} (251 different values) name : string {Book 2 - Ready? Fight!.items.[].name} (454 different values) sort : integer {Book 2 - Ready? Fight!.items.[].sort} (50 different values) system : object {Book 2 - Ready? Fight!.items.[].system} [acBonus] : integer {Book 2 - Ready? Fight!.items.[].system.acBonus} (4 different values) 2 (x6) 0 (x6) 3 (x3) 1 (x2) [actionType] : object {Book 2 - Ready? Fight!.items.[].system.actionType} value : string {Book 2 - Ready? Fight!.items.[].system.actionType.value} (4 different values) 'action' (x84) 'passive' (x62) 'reaction' (x38) 'free' (x15) [actions] : object {Book 2 - Ready? Fight!.items.[].system.actions} [value] : integer {Book 2 - Ready? Fight!.items.[].system.actions.value} (3 different values) 1 (x52) 2 (x29) 3 (x3) [area] : object {Book 2 - Ready? Fight!.items.[].system.area} [details] : string {Book 2 - Ready? Fight!.items.[].system.area.details} (5 different values) '20-foot burst adjacent to a flat surface' (x4) '10-foot emanation centered on the touched creature' (x2) '10-foot emanation which affects you.' (x1) 'a horizontal earthen or sandy surface within a 20-foot burst' (x1) 'all squares in a 20-foot-radius burst that contain plants' (x1) type : string {Book 2 - Ready? Fight!.items.[].system.area.type} (4 different values) 'burst' (x41) 'emanation' (x40) 'cone' (x11) 'line' (x3) value : integer {Book 2 - Ready? Fight!.items.[].system.area.value} (7 different values) 30 (x29) 60 (x23) 20 (x20) 10 (x15) 40 (x5) 15 (x2) 120 (x1) rules : ignored (Foundry rules object) {Book 2 - Ready? Fight!.items.[].system.rules} [attack] : object {Book 2 - Ready? Fight!.items.[].system.attack} value : string {Book 2 - Ready? Fight!.items.[].system.attack.value} (same value: '') [attackEffects] : object {Book 2 - Ready? Fight!.items.[].system.attackEffects} [custom] : string {Book 2 - Ready? Fight!.items.[].system.attackEffects.custom} (same value: '') value : array {Book 2 - Ready? Fight!.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {Book 2 - Ready? Fight!.items.[].system.attackEffects.value.[]} (12 different values) [autoHeightenLevel] : object {Book 2 - Ready? Fight!.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {Book 2 - Ready? Fight!.items.[].system.baseItem} (31 different values) [bonus] : object {Book 2 - Ready? Fight!.items.[].system.bonus} value : integer {Book 2 - Ready? Fight!.items.[].system.bonus.value} (17 different values) [bonusDamage] : object {Book 2 - Ready? Fight!.items.[].system.bonusDamage} value : integer {Book 2 - Ready? Fight!.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Book 2 - Ready? Fight!.items.[].system.bulk} value : mixed integer {Book 2 - Ready? Fight!.items.[].system.bulk.value} (3 different values) 1 (x22) 0 (x18) 2 (x12) float {Book 2 - Ready? Fight!.items.[].system.bulk.value} (same value: 0,1) [category] : string {Book 2 - Ready? Fight!.items.[].system.category} (15 different values) [checkPenalty] : integer {Book 2 - Ready? Fight!.items.[].system.checkPenalty} (3 different values) 0 (x6) -1 (x5) -2 (x3) [containerId] : empty [cost] : object {Book 2 - Ready? Fight!.items.[].system.cost} value : string {Book 2 - Ready? Fight!.items.[].system.cost.value} (same value: '') [counteraction] : boolean {Book 2 - Ready? Fight!.items.[].system.counteraction} (2 different values) False (x428) True (x30) [damage] : object {Book 2 - Ready? Fight!.items.[].system.damage} [0] : object {Book 2 - Ready? Fight!.items.[].system.damage.0} [category] : empty formula : string {Book 2 - Ready? Fight!.items.[].system.damage.0.formula} (31 different values) kinds : array {Book 2 - Ready? Fight!.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {Book 2 - Ready? Fight!.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x81) 'healing' (x7) materials : array<> {Book 2 - Ready? Fight!.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Ready? Fight!.items.[].system.damage.0.type} (13 different values) [applyMod] : boolean {Book 2 - Ready? Fight!.items.[].system.damage.0.applyMod} (2 different values) False (x44) True (x13) [1] : object {Book 2 - Ready? Fight!.items.[].system.damage.1} applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.damage.1.applyMod} (same value: False) category : string {Book 2 - Ready? Fight!.items.[].system.damage.1.category} (same value: 'persistent') formula : string {Book 2 - Ready? Fight!.items.[].system.damage.1.formula} (same value: '1d6') kinds : array {Book 2 - Ready? Fight!.items.[].system.damage.1.kinds} Length: min=1 max=1 Value type: string {Book 2 - Ready? Fight!.items.[].system.damage.1.kinds.[]} (same value: 'damage') materials : array<> {Book 2 - Ready? Fight!.items.[].system.damage.1.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Ready? Fight!.items.[].system.damage.1.type} (same value: 'cold') [6BEyrCCNpDfJh5P8] : object {Book 2 - Ready? Fight!.items.[].system.damage.6BEyrCCNpDfJh5P8} applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.damage.6BEyrCCNpDfJh5P8.applyMod} (same value: False) [category] : empty formula : string {Book 2 - Ready? Fight!.items.[].system.damage.6BEyrCCNpDfJh5P8.formula} (same value: '14d6') kinds : array {Book 2 - Ready? Fight!.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds} Length: min=1 max=1 Value type: string {Book 2 - Ready? Fight!.items.[].system.damage.6BEyrCCNpDfJh5P8.kinds.[]} (same value: 'damage') materials : array<> {Book 2 - Ready? Fight!.items.[].system.damage.6BEyrCCNpDfJh5P8.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Ready? Fight!.items.[].system.damage.6BEyrCCNpDfJh5P8.type} (same value: 'fire') [9k8ayqgvgultdghx] : object {Book 2 - Ready? Fight!.items.[].system.damage.9k8ayqgvgultdghx} applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False) [category] : empty formula : string {Book 2 - Ready? Fight!.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: '2') kinds : array {Book 2 - Ready? Fight!.items.[].system.damage.9k8ayqgvgultdghx.kinds} Length: min=1 max=1 Value type: string {Book 2 - Ready? Fight!.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: 'healing') materials : array<> {Book 2 - Ready? Fight!.items.[].system.damage.9k8ayqgvgultdghx.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Ready? Fight!.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: 'untyped') [damageType] : string {Book 2 - Ready? Fight!.items.[].system.damage.damageType} (7 different values) 'bludgeoning' (x21) 'piercing' (x17) 'slashing' (x10) 'fire' (x3) 'acid' (x1) 'electricity' (x1) 'cold' (x1) [dice] : integer {Book 2 - Ready? Fight!.items.[].system.damage.dice} (3 different values) 1 (x48) 3 (x5) 0 (x1) [die] : string {Book 2 - Ready? Fight!.items.[].system.damage.die} (6 different values) 'd4' (x23) 'd6' (x14) 'd8' (x13) '' (x2) 'd10' (x1) 'd12' (x1) [formula] : string {Book 2 - Ready? Fight!.items.[].system.damage.formula} (2 different values) '7d6+18' (x1) '10d6' (x1) [gcovwqxwitqchoin] : object {Book 2 - Ready? Fight!.items.[].system.damage.gcovwqxwitqchoin} applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 2 - Ready? Fight!.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 2 - Ready? Fight!.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1') kinds : array {Book 2 - Ready? Fight!.items.[].system.damage.gcovwqxwitqchoin.kinds} Length: min=1 max=1 Value type: string {Book 2 - Ready? Fight!.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage') materials : array<> {Book 2 - Ready? Fight!.items.[].system.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Ready? Fight!.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid') [kind] : string {Book 2 - Ready? Fight!.items.[].system.damage.kind} (2 different values) 'healing' (x1) 'damage' (x1) [persistent] : object {Book 2 - Ready? Fight!.items.[].system.damage.persistent} [faces] : integer {Book 2 - Ready? Fight!.items.[].system.damage.persistent.faces} (same value: 6) number : integer {Book 2 - Ready? Fight!.items.[].system.damage.persistent.number} (same value: 3) type : string {Book 2 - Ready? Fight!.items.[].system.damage.persistent.type} (2 different values) 'fire' (x3) 'acid' (x1) [type] : string {Book 2 - Ready? Fight!.items.[].system.damage.type} (2 different values) 'untyped' (x1) 'fire' (x1) [v1pnjhfu6e9akqe0] : object {Book 2 - Ready? Fight!.items.[].system.damage.v1pnjhfu6e9akqe0} applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False) [category] : empty formula : string {Book 2 - Ready? Fight!.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: '8d4') kinds : array {Book 2 - Ready? Fight!.items.[].system.damage.v1pnjhfu6e9akqe0.kinds} Length: min=1 max=1 Value type: string {Book 2 - Ready? Fight!.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: 'damage') materials : array<> {Book 2 - Ready? Fight!.items.[].system.damage.v1pnjhfu6e9akqe0.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Ready? Fight!.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: 'void') [damageRolls] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls} [0] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.0} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.0.damage} (5 different values) '3d8' (x3) '3d6' (x2) '1' (x1) '3d10+14' (x1) '3d8+14' (x1) damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.0.damageType} (6 different values) 'fire' (x3) 'acid' (x1) 'electricity' (x1) 'cold' (x1) 'bludgeoning' (x1) 'sonic' (x1) [002zmahg79g2vw45dgd5] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.002zmahg79g2vw45dgd5} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.002zmahg79g2vw45dgd5.damage} (same value: '3d6+11') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.002zmahg79g2vw45dgd5.damageType} (same value: 'piercing') [1] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.1} category : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.1.category} (2 different values) 'persistent' (x4) 'splash' (x2) damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.1.damage} (2 different values) '3' (x5) '3d6' (x1) damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.1.damageType} (4 different values) 'fire' (x3) 'acid' (x1) 'electricity' (x1) 'cold' (x1) [1lrk7ob6ymjd1qhu9s7o] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.1lrk7ob6ymjd1qhu9s7o} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.1lrk7ob6ymjd1qhu9s7o.damage} (same value: '3d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.1lrk7ob6ymjd1qhu9s7o.damageType} (same value: 'cold') [2] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.2} category : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.2.category} (same value: 'splash') damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.2.damage} (same value: '3') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.2.damageType} (2 different values) 'fire' (x3) 'acid' (x1) [28t35kmxgvy6t4tm4vwn] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.28t35kmxgvy6t4tm4vwn} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.28t35kmxgvy6t4tm4vwn.damage} (same value: '1d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.28t35kmxgvy6t4tm4vwn.damageType} (same value: 'cold') [2m7rsld2gwn5hnr0ryxf] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.2m7rsld2gwn5hnr0ryxf} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.2m7rsld2gwn5hnr0ryxf.damage} (same value: '2d4+13') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.2m7rsld2gwn5hnr0ryxf.damageType} (same value: 'piercing') [34u6ygq98jo4tm26r5rc] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.34u6ygq98jo4tm26r5rc} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.34u6ygq98jo4tm26r5rc.damage} (same value: '3d4+11') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.34u6ygq98jo4tm26r5rc.damageType} (same value: 'slashing') [3f0z2eibqmi2m53fvo21] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.3f0z2eibqmi2m53fvo21} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.3f0z2eibqmi2m53fvo21.damage} (same value: '2d4+6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.3f0z2eibqmi2m53fvo21.damageType} (same value: 'piercing') [40uwza4qvfrucggymn6h] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.40uwza4qvfrucggymn6h} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.40uwza4qvfrucggymn6h.damage} (same value: '1d4+6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.40uwza4qvfrucggymn6h.damageType} (same value: 'bludgeoning') [45qxrizzjrij10rsiy34] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.45qxrizzjrij10rsiy34} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.45qxrizzjrij10rsiy34.damage} (same value: '3d4+10') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.45qxrizzjrij10rsiy34.damageType} (same value: 'bludgeoning') [471lg8p9dro7fwed2kxm] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.471lg8p9dro7fwed2kxm} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.471lg8p9dro7fwed2kxm.damage} (same value: '1d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.471lg8p9dro7fwed2kxm.damageType} (same value: 'cold') [4k9npd98pt3rg7bef782] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.4k9npd98pt3rg7bef782} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.4k9npd98pt3rg7bef782.damage} (same value: '1d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.4k9npd98pt3rg7bef782.damageType} (4 different values) 'fire' (x1) 'cold' (x1) 'electricity' (x1) 'acid' (x1) [4mitujsny24mdauc71mb] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.4mitujsny24mdauc71mb} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.4mitujsny24mdauc71mb.damage} (same value: '2d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.4mitujsny24mdauc71mb.damageType} (same value: 'acid') [5ajdftwq0cv5vmfy7y9m] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.5ajdftwq0cv5vmfy7y9m} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5ajdftwq0cv5vmfy7y9m.damage} (same value: '3d10+9') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5ajdftwq0cv5vmfy7y9m.damageType} (same value: 'slashing') [5d37rmo4xwr7bj8pq1i5] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.5d37rmo4xwr7bj8pq1i5} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5d37rmo4xwr7bj8pq1i5.damage} (same value: '3d8+13') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5d37rmo4xwr7bj8pq1i5.damageType} (same value: 'bludgeoning') [5kwehmqgo4zp9su0gtff] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.5kwehmqgo4zp9su0gtff} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5kwehmqgo4zp9su0gtff.damage} (same value: '3d4+6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5kwehmqgo4zp9su0gtff.damageType} (same value: 'bludgeoning') [5t9g0qvjdv4yugi5btl6] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.5t9g0qvjdv4yugi5btl6} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5t9g0qvjdv4yugi5btl6.damage} (same value: '3d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5t9g0qvjdv4yugi5btl6.damageType} (same value: 'piercing') [5xm3saw9bgqazveoqa1v] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.5xm3saw9bgqazveoqa1v} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5xm3saw9bgqazveoqa1v.damage} (same value: '3d8+12') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.5xm3saw9bgqazveoqa1v.damageType} (same value: 'slashing') [62eitohljqb7c6n4vfvp] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.62eitohljqb7c6n4vfvp} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.62eitohljqb7c6n4vfvp.damage} (same value: '2d4+13') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.62eitohljqb7c6n4vfvp.damageType} (same value: 'piercing') [6k1tou9vky6xu3sqj60m] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.6k1tou9vky6xu3sqj60m} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.6k1tou9vky6xu3sqj60m.damage} (same value: '3d8+10') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.6k1tou9vky6xu3sqj60m.damageType} (same value: 'piercing') [74d379017ltdb60dlooe] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.74d379017ltdb60dlooe} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.74d379017ltdb60dlooe.damage} (same value: '2d8+8') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.74d379017ltdb60dlooe.damageType} (same value: 'piercing') [7do0dp0ii8yw8246ph5b] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.7do0dp0ii8yw8246ph5b} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.7do0dp0ii8yw8246ph5b.damage} (same value: '3d6+12') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.7do0dp0ii8yw8246ph5b.damageType} (same value: 'piercing') [7jnrjdv4i7v0i0rro85f] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.7jnrjdv4i7v0i0rro85f} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.7jnrjdv4i7v0i0rro85f.damage} (same value: '3d12+9') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.7jnrjdv4i7v0i0rro85f.damageType} (same value: 'piercing') [7kizj02nz5eu8rlmzor4] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.7kizj02nz5eu8rlmzor4} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.7kizj02nz5eu8rlmzor4.damage} (same value: '3d8+20') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.7kizj02nz5eu8rlmzor4.damageType} (same value: 'slashing') [7mldt3ixf6is2zg5odjo] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.7mldt3ixf6is2zg5odjo} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.7mldt3ixf6is2zg5odjo.damage} (same value: '3d6+12') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.7mldt3ixf6is2zg5odjo.damageType} (same value: 'bludgeoning') [86f5eeou3tswes9e13l6] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.86f5eeou3tswes9e13l6} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.86f5eeou3tswes9e13l6.damage} (same value: '3d10+11') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.86f5eeou3tswes9e13l6.damageType} (same value: 'sonic') [871mq7hpnkrtx1ko5hv9] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.871mq7hpnkrtx1ko5hv9} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.871mq7hpnkrtx1ko5hv9.damage} (same value: '2d6+13') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.871mq7hpnkrtx1ko5hv9.damageType} (same value: 'piercing') [8mhdgunybnrb0acpxqq5] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.8mhdgunybnrb0acpxqq5} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.8mhdgunybnrb0acpxqq5.damage} (same value: '1d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.8mhdgunybnrb0acpxqq5.damageType} (same value: 'electricity') [8qh6cejqckc0m8rmpy0p] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.8qh6cejqckc0m8rmpy0p} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.8qh6cejqckc0m8rmpy0p.damage} (same value: '3d4+8') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.8qh6cejqckc0m8rmpy0p.damageType} (same value: 'slashing') [9p9r928k51pc985p0ikh] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.9p9r928k51pc985p0ikh} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.9p9r928k51pc985p0ikh.damage} (same value: '2d6+12') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.9p9r928k51pc985p0ikh.damageType} (same value: 'slashing') [a5zq89n7lomubt3sm5yu] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.a5zq89n7lomubt3sm5yu} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.a5zq89n7lomubt3sm5yu.damage} (same value: '3d12+13') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.a5zq89n7lomubt3sm5yu.damageType} (same value: 'slashing') [afm8f7tumjnlbktf9i9r] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.afm8f7tumjnlbktf9i9r} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.afm8f7tumjnlbktf9i9r.damage} (same value: '1d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.afm8f7tumjnlbktf9i9r.damageType} (same value: 'cold') [awpsgydt2qvt4onv4mw5] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.awpsgydt2qvt4onv4mw5} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.awpsgydt2qvt4onv4mw5.damage} (same value: '1d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.awpsgydt2qvt4onv4mw5.damageType} (same value: 'cold') [b6z5glr1naysj2syhgpr] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.b6z5glr1naysj2syhgpr} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.b6z5glr1naysj2syhgpr.damage} (same value: '3d6+13') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.b6z5glr1naysj2syhgpr.damageType} (same value: 'slashing') [bkt242xkf34tj3b8ojeu] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.bkt242xkf34tj3b8ojeu} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.bkt242xkf34tj3b8ojeu.damage} (same value: '2d4+10') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.bkt242xkf34tj3b8ojeu.damageType} (same value: 'piercing') [dhg7v2wop8v4xo9libz9] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.dhg7v2wop8v4xo9libz9} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.dhg7v2wop8v4xo9libz9.damage} (same value: '3d4') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.dhg7v2wop8v4xo9libz9.damageType} (same value: 'electricity') [e5ar8i9bz663tyk48gw4] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.e5ar8i9bz663tyk48gw4} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.e5ar8i9bz663tyk48gw4.damage} (same value: '3d10+11') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.e5ar8i9bz663tyk48gw4.damageType} (same value: 'bludgeoning') [ed9uwwb8lf5yvgrxgljt] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.ed9uwwb8lf5yvgrxgljt} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ed9uwwb8lf5yvgrxgljt.damage} (same value: '2d8+13') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ed9uwwb8lf5yvgrxgljt.damageType} (same value: 'piercing') [f5kk676s3ht6gbd73263] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.f5kk676s3ht6gbd73263} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.f5kk676s3ht6gbd73263.damage} (same value: '1d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.f5kk676s3ht6gbd73263.damageType} (same value: 'acid') [fd9fjke1pzsbc3snxewf] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.fd9fjke1pzsbc3snxewf} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.fd9fjke1pzsbc3snxewf.damage} (same value: '3d4+14') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.fd9fjke1pzsbc3snxewf.damageType} (same value: 'piercing') [fj0o6rvsbydkmzc4m47o] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.fj0o6rvsbydkmzc4m47o} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.fj0o6rvsbydkmzc4m47o.damage} (same value: '3d10+13') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.fj0o6rvsbydkmzc4m47o.damageType} (same value: 'slashing') [fjon3umo64w7iwg56xx6] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.fjon3umo64w7iwg56xx6} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.fjon3umo64w7iwg56xx6.damage} (same value: '3d8+14') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.fjon3umo64w7iwg56xx6.damageType} (same value: 'slashing') [g77spig9p0kxuppwc3z2] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.g77spig9p0kxuppwc3z2} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.g77spig9p0kxuppwc3z2.damage} (same value: '3d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.g77spig9p0kxuppwc3z2.damageType} (same value: 'force') [g91xqy9v35t4tnacru8o] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.g91xqy9v35t4tnacru8o} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.g91xqy9v35t4tnacru8o.damage} (same value: '1d6+13') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.g91xqy9v35t4tnacru8o.damageType} (same value: 'piercing') [ha7bqqxx2lrh4q1356b7] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.ha7bqqxx2lrh4q1356b7} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ha7bqqxx2lrh4q1356b7.damage} (same value: '4d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ha7bqqxx2lrh4q1356b7.damageType} (same value: 'sonic') [hfp74cltmi0jrt18uvk4] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.hfp74cltmi0jrt18uvk4} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.hfp74cltmi0jrt18uvk4.damage} (same value: '3d8+10') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.hfp74cltmi0jrt18uvk4.damageType} (same value: 'piercing') [hpnszm1stdeyt8x8z9my] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.hpnszm1stdeyt8x8z9my} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.hpnszm1stdeyt8x8z9my.damage} (same value: '3d8+10') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.hpnszm1stdeyt8x8z9my.damageType} (same value: 'bludgeoning') [igef3tbxapjn9401kj91] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.igef3tbxapjn9401kj91} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.igef3tbxapjn9401kj91.damage} (same value: '3d10+11') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.igef3tbxapjn9401kj91.damageType} (same value: 'bludgeoning') [irqj8sdac9nx678lcx7i] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.irqj8sdac9nx678lcx7i} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.irqj8sdac9nx678lcx7i.damage} (same value: '1d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.irqj8sdac9nx678lcx7i.damageType} (same value: 'fire') [it84mxcuitlabcdhisxw] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.it84mxcuitlabcdhisxw} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.it84mxcuitlabcdhisxw.damage} (same value: '2d8+10') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.it84mxcuitlabcdhisxw.damageType} (same value: 'piercing') [jkxs0jq0hsu09c9bcxqz] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.jkxs0jq0hsu09c9bcxqz} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.jkxs0jq0hsu09c9bcxqz.damage} (same value: '1d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.jkxs0jq0hsu09c9bcxqz.damageType} (same value: 'acid') [k027ytkc6vi4hph9gcu7] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.k027ytkc6vi4hph9gcu7} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.k027ytkc6vi4hph9gcu7.damage} (same value: '2d4+3') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.k027ytkc6vi4hph9gcu7.damageType} (same value: 'piercing') [khkv14atg8t6g1rvcft8] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.khkv14atg8t6g1rvcft8} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.khkv14atg8t6g1rvcft8.damage} (same value: '3d8+20') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.khkv14atg8t6g1rvcft8.damageType} (same value: 'bludgeoning') [kqkogv6aruhhvd1om648] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.kqkogv6aruhhvd1om648} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.kqkogv6aruhhvd1om648.damage} (same value: '3d8+12') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.kqkogv6aruhhvd1om648.damageType} (same value: 'piercing') [krytliychqsennz9mell] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.krytliychqsennz9mell} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.krytliychqsennz9mell.damage} (same value: '3d6+11') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.krytliychqsennz9mell.damageType} (same value: 'slashing') [ktnzev6zen77i5zuxfq5] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.ktnzev6zen77i5zuxfq5} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ktnzev6zen77i5zuxfq5.damage} (same value: '3d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ktnzev6zen77i5zuxfq5.damageType} (same value: 'cold') [lpg3i0v9ye0lrfa16sb9] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.lpg3i0v9ye0lrfa16sb9} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.lpg3i0v9ye0lrfa16sb9.damage} (same value: '2d6+12') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.lpg3i0v9ye0lrfa16sb9.damageType} (same value: 'bludgeoning') [lrzjqd7c67s0ywwps1nx] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.lrzjqd7c67s0ywwps1nx} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.lrzjqd7c67s0ywwps1nx.damage} (same value: '2d8+13') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.lrzjqd7c67s0ywwps1nx.damageType} (same value: 'piercing') [m0n5izb37hjeme7t1bpp] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.m0n5izb37hjeme7t1bpp} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.m0n5izb37hjeme7t1bpp.damage} (same value: '3d8+14') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.m0n5izb37hjeme7t1bpp.damageType} (same value: 'bludgeoning') [m20i25ytwxq3ea35ua0g] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.m20i25ytwxq3ea35ua0g} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.m20i25ytwxq3ea35ua0g.damage} (same value: '3d8+10') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.m20i25ytwxq3ea35ua0g.damageType} (same value: 'acid') [maz5uonc5s1cgmwwoylf] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.maz5uonc5s1cgmwwoylf} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.maz5uonc5s1cgmwwoylf.damage} (same value: '3d6+13') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.maz5uonc5s1cgmwwoylf.damageType} (same value: 'bludgeoning') [mwthit2jxc9tvgu3nvt9] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.mwthit2jxc9tvgu3nvt9} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.mwthit2jxc9tvgu3nvt9.damage} (same value: '3d4+10') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.mwthit2jxc9tvgu3nvt9.damageType} (same value: 'slashing') [n1654nomkoo3x05tmidd] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.n1654nomkoo3x05tmidd} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.n1654nomkoo3x05tmidd.damage} (same value: '3d6+8') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.n1654nomkoo3x05tmidd.damageType} (same value: 'bludgeoning') [n8ncwwabejrhrx82ov9p] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.n8ncwwabejrhrx82ov9p} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.n8ncwwabejrhrx82ov9p.damage} (same value: '3d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.n8ncwwabejrhrx82ov9p.damageType} (same value: 'sonic') [nfgh2otk4angqssqerlq] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.nfgh2otk4angqssqerlq} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.nfgh2otk4angqssqerlq.damage} (same value: '3d6+13') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.nfgh2otk4angqssqerlq.damageType} (same value: 'bludgeoning') [njkpdcsyx73c8qwkve3z] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.njkpdcsyx73c8qwkve3z} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.njkpdcsyx73c8qwkve3z.damage} (same value: '1d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.njkpdcsyx73c8qwkve3z.damageType} (same value: 'fire') [nmd7jnwq41k6jyxhxk3g] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.nmd7jnwq41k6jyxhxk3g} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.nmd7jnwq41k6jyxhxk3g.damage} (same value: '1d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.nmd7jnwq41k6jyxhxk3g.damageType} (same value: 'fire') [nmfkmbp0itotf4az32bd] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.nmfkmbp0itotf4az32bd} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.nmfkmbp0itotf4az32bd.damage} (same value: '2d8+12') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.nmfkmbp0itotf4az32bd.damageType} (same value: 'slashing') [nv7byyqblawo4ff1cgcd] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.nv7byyqblawo4ff1cgcd} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.nv7byyqblawo4ff1cgcd.damage} (same value: '3d12+14') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.nv7byyqblawo4ff1cgcd.damageType} (same value: 'bludgeoning') [o3u1m398y0q2kw19lcfj] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.o3u1m398y0q2kw19lcfj} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.o3u1m398y0q2kw19lcfj.damage} (same value: '2d8+11') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.o3u1m398y0q2kw19lcfj.damageType} (same value: 'piercing') [o46o5eo76zmx1vh45kv6] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.o46o5eo76zmx1vh45kv6} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.o46o5eo76zmx1vh45kv6.damage} (same value: '1d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.o46o5eo76zmx1vh45kv6.damageType} (same value: 'electricity') [o6hc9mwq9gu0dlrom4bh] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.o6hc9mwq9gu0dlrom4bh} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.o6hc9mwq9gu0dlrom4bh.damage} (same value: '1d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.o6hc9mwq9gu0dlrom4bh.damageType} (4 different values) 'fire' (x1) 'cold' (x1) 'electricity' (x1) 'acid' (x1) [od7xvcj90msw2mihg126] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.od7xvcj90msw2mihg126} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.od7xvcj90msw2mihg126.damage} (same value: '2d6+13') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.od7xvcj90msw2mihg126.damageType} (same value: 'bludgeoning') [oj8ngwbj5p99tqgu7c6u] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.oj8ngwbj5p99tqgu7c6u} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.oj8ngwbj5p99tqgu7c6u.damage} (same value: '2d4+3') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.oj8ngwbj5p99tqgu7c6u.damageType} (same value: 'piercing') [p070swe92zp7xin5ks1i] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.p070swe92zp7xin5ks1i} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.p070swe92zp7xin5ks1i.damage} (same value: '3d6+8') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.p070swe92zp7xin5ks1i.damageType} (same value: 'piercing') [pagmynrph9znzk0i437q] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.pagmynrph9znzk0i437q} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.pagmynrph9znzk0i437q.damage} (same value: '3d12+11') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.pagmynrph9znzk0i437q.damageType} (same value: 'piercing') [peoaveslwcb7lqt0c2zt] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.peoaveslwcb7lqt0c2zt} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.peoaveslwcb7lqt0c2zt.damage} (same value: '3d4+17') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.peoaveslwcb7lqt0c2zt.damageType} (same value: 'bludgeoning') [pmqhkr1lpningkti0shv] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.pmqhkr1lpningkti0shv} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.pmqhkr1lpningkti0shv.damage} (same value: '2d6+10') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.pmqhkr1lpningkti0shv.damageType} (same value: 'slashing') [q3wto1ab0dkppsubuib9] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.q3wto1ab0dkppsubuib9} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.q3wto1ab0dkppsubuib9.damage} (same value: '3d8+12') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.q3wto1ab0dkppsubuib9.damageType} (same value: 'bludgeoning') [q6b8ligougqfad4ipbco] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.q6b8ligougqfad4ipbco} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.q6b8ligougqfad4ipbco.damage} (same value: '3d4+9') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.q6b8ligougqfad4ipbco.damageType} (same value: 'bludgeoning') [q7xfp6sknezpz54xz0vj] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.q7xfp6sknezpz54xz0vj} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.q7xfp6sknezpz54xz0vj.damage} (same value: '3d12+13') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.q7xfp6sknezpz54xz0vj.damageType} (same value: 'slashing') [rc35assnloewoajbrpsa] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.rc35assnloewoajbrpsa} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.rc35assnloewoajbrpsa.damage} (same value: '1d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.rc35assnloewoajbrpsa.damageType} (same value: 'cold') [sh0e7y0px44m99gcl07d] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.sh0e7y0px44m99gcl07d} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.sh0e7y0px44m99gcl07d.damage} (same value: '1d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.sh0e7y0px44m99gcl07d.damageType} (same value: 'cold') [so4dol75b963739wu19z] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.so4dol75b963739wu19z} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.so4dol75b963739wu19z.damage} (same value: '3d12+20') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.so4dol75b963739wu19z.damageType} (same value: 'piercing') [t1y4ptn55j96wmyvi15q] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.t1y4ptn55j96wmyvi15q} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.t1y4ptn55j96wmyvi15q.damage} (same value: '2d8+13') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.t1y4ptn55j96wmyvi15q.damageType} (same value: 'piercing') [tjog0p17fysurq6qkfwe] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.tjog0p17fysurq6qkfwe} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.tjog0p17fysurq6qkfwe.damage} (same value: '3d6+10') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.tjog0p17fysurq6qkfwe.damageType} (same value: 'slashing') [tlkgipub1rpnzf9vn2hq] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.tlkgipub1rpnzf9vn2hq} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.tlkgipub1rpnzf9vn2hq.damage} (same value: '3d6+10') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.tlkgipub1rpnzf9vn2hq.damageType} (same value: 'bludgeoning') [tzonftajr2m0qa8sowqp] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.tzonftajr2m0qa8sowqp} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.tzonftajr2m0qa8sowqp.damage} (same value: '1d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.tzonftajr2m0qa8sowqp.damageType} (same value: 'fire') [u66zm8rsd4p87q1qvtyu] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.u66zm8rsd4p87q1qvtyu} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.u66zm8rsd4p87q1qvtyu.damage} (same value: '3d4+10') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.u66zm8rsd4p87q1qvtyu.damageType} (same value: 'piercing') 6j7nmxz0nlrgzkvg2zy8 : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.6j7nmxz0nlrgzkvg2zy8} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.6j7nmxz0nlrgzkvg2zy8.damage} (same value: '3d12+10') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.6j7nmxz0nlrgzkvg2zy8.damageType} (same value: 'slashing') [ud3vapbc7w84cwsn28hy] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.ud3vapbc7w84cwsn28hy} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ud3vapbc7w84cwsn28hy.damage} (same value: '2d8+10') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ud3vapbc7w84cwsn28hy.damageType} (same value: 'slashing') [ui7l494axb95d4wyrvjv] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.ui7l494axb95d4wyrvjv} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ui7l494axb95d4wyrvjv.damage} (same value: '1d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.ui7l494axb95d4wyrvjv.damageType} (same value: 'acid') [utuez1rxnd8p727zz6gz] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.utuez1rxnd8p727zz6gz} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.utuez1rxnd8p727zz6gz.damage} (same value: '3d6+10') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.utuez1rxnd8p727zz6gz.damageType} (same value: 'slashing') [wvwe1eg8o5bjqs1kxsh4] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.wvwe1eg8o5bjqs1kxsh4} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.wvwe1eg8o5bjqs1kxsh4.damage} (same value: '1d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.wvwe1eg8o5bjqs1kxsh4.damageType} (4 different values) 'fire' (x1) 'cold' (x1) 'electricity' (x1) 'acid' (x1) [x17ktwcqq0maaw5apfxe] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.x17ktwcqq0maaw5apfxe} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.x17ktwcqq0maaw5apfxe.damage} (same value: '3d8+7') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.x17ktwcqq0maaw5apfxe.damageType} (same value: 'bludgeoning') [xn7x2ryhb17m62u4onan] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.xn7x2ryhb17m62u4onan} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.xn7x2ryhb17m62u4onan.damage} (same value: '3d6+14') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.xn7x2ryhb17m62u4onan.damageType} (same value: 'bludgeoning') [xnbvwx43rk20zhadnf4r] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.xnbvwx43rk20zhadnf4r} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.xnbvwx43rk20zhadnf4r.damage} (same value: '2d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.xnbvwx43rk20zhadnf4r.damageType} (same value: 'sonic') [xq3enbhiefggvwr95ls1] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.xq3enbhiefggvwr95ls1} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.xq3enbhiefggvwr95ls1.damage} (same value: '3d12+14') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.xq3enbhiefggvwr95ls1.damageType} (same value: 'piercing') [yz4eusoz0v067rgjedsi] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.yz4eusoz0v067rgjedsi} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.yz4eusoz0v067rgjedsi.damage} (same value: '1d6') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.yz4eusoz0v067rgjedsi.damageType} (same value: 'electricity') [zkumr1cgt8ci0yf51l3g] : object {Book 2 - Ready? Fight!.items.[].system.damageRolls.zkumr1cgt8ci0yf51l3g} damage : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.zkumr1cgt8ci0yf51l3g.damage} (same value: '2d6+11') damageType : string {Book 2 - Ready? Fight!.items.[].system.damageRolls.zkumr1cgt8ci0yf51l3g.damageType} (same value: 'slashing') publication : object {Book 2 - Ready? Fight!.items.[].system.publication} license : string {Book 2 - Ready? Fight!.items.[].system.publication.license} (2 different values) 'OGL' (x874) 'ORC' (x36) remaster : boolean {Book 2 - Ready? Fight!.items.[].system.publication.remaster} (2 different values) False (x874) True (x36) title : string {Book 2 - Ready? Fight!.items.[].system.publication.title} (10 different values) 'Pathfinder Core Rulebook' (x483) '' (x333) 'Pathfinder Bestiary' (x50) 'Pathfinder Player Core' (x31) 'Pathfinder Advanced Player\'s Guide' (x6) 'Pathfinder Monster Core' (x2) 'Pathfinder Player Core 2' (x2) 'Pathfinder GM Core' (x1) 'Pathfinder #166: Despair on Danger Island' (x1) 'Pathfinder Lost Omens Gods & Magic' (x1) [deathNote] : boolean {Book 2 - Ready? Fight!.items.[].system.deathNote} (same value: True) [defense] : object {Book 2 - Ready? Fight!.items.[].system.defense} [passive] : object {Book 2 - Ready? Fight!.items.[].system.defense.passive} statistic : string {Book 2 - Ready? Fight!.items.[].system.defense.passive.statistic} (same value: 'fortitude-dc') [save] : object {Book 2 - Ready? Fight!.items.[].system.defense.save} basic : boolean {Book 2 - Ready? Fight!.items.[].system.defense.save.basic} (2 different values) False (x97) True (x35) statistic : string {Book 2 - Ready? Fight!.items.[].system.defense.save.statistic} (3 different values) 'will' (x67) 'fortitude' (x39) 'reflex' (x26) description : object {Book 2 - Ready? Fight!.items.[].system.description} value : string {Book 2 - Ready? Fight!.items.[].system.description.value} (412 different values) [dexCap] : integer {Book 2 - Ready? Fight!.items.[].system.dexCap} (4 different values) 5 (x6) 2 (x3) 3 (x3) 4 (x2) [duration] : object {Book 2 - Ready? Fight!.items.[].system.duration} sustained : boolean {Book 2 - Ready? Fight!.items.[].system.duration.sustained} (2 different values) False (x421) True (x37) value : string {Book 2 - Ready? Fight!.items.[].system.duration.value} (20 different values) [equipped] : object {Book 2 - Ready? Fight!.items.[].system.equipped} carryType : string {Book 2 - Ready? Fight!.items.[].system.equipped.carryType} (2 different values) 'worn' (x105) 'held' (x1) [handsHeld] : integer {Book 2 - Ready? Fight!.items.[].system.equipped.handsHeld} (2 different values) 0 (x91) 1 (x1) [inSlot] : boolean {Book 2 - Ready? Fight!.items.[].system.equipped.inSlot} (2 different values) False (x19) True (x14) [invested] : boolean {Book 2 - Ready? Fight!.items.[].system.equipped.invested} (same value: False) [frequency] : object {Book 2 - Ready? Fight!.items.[].system.frequency} max : integer {Book 2 - Ready? Fight!.items.[].system.frequency.max} (2 different values) 1 (x5) 3 (x1) per : string {Book 2 - Ready? Fight!.items.[].system.frequency.per} (2 different values) 'day' (x5) 'round' (x1) value : integer {Book 2 - Ready? Fight!.items.[].system.frequency.value} (2 different values) 1 (x5) 3 (x1) [group] : string {Book 2 - Ready? Fight!.items.[].system.group} (15 different values) [hardness] : integer {Book 2 - Ready? Fight!.items.[].system.hardness} (2 different values) 0 (x103) 15 (x3) [heightening] : object {Book 2 - Ready? Fight!.items.[].system.heightening} [damage] : object {Book 2 - Ready? Fight!.items.[].system.heightening.damage} [0] : string {Book 2 - Ready? Fight!.items.[].system.heightening.damage.0} (11 different values) [1] : string {Book 2 - Ready? Fight!.items.[].system.heightening.damage.1} (same value: '1') [6BEyrCCNpDfJh5P8] : string {Book 2 - Ready? Fight!.items.[].system.heightening.damage.6BEyrCCNpDfJh5P8} (same value: '2d6') [9k8ayqgvgultdghx] : string {Book 2 - Ready? Fight!.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: '2') [v1pnjhfu6e9akqe0] : string {Book 2 - Ready? Fight!.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: '1d4') [interval] : integer {Book 2 - Ready? Fight!.items.[].system.heightening.interval} (3 different values) 1 (x69) 2 (x8) 4 (x2) type : string {Book 2 - Ready? Fight!.items.[].system.heightening.type} (2 different values) 'interval' (x79) 'fixed' (x51) [levels] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels} [10] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.10} area : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.10.area} areaType : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.10.area.areaType} (same value: 'burst') value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.10.area.value} (same value: '1320') range : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.10.range} value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.10.range.value} (same value: 'half a mile') [3] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3} [range] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.range} value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.range.value} (3 different values) '500 feet' (x3) 'touch' (x3) '60 feet' (x1) [target] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.target} value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.target.value} (3 different values) '5 creatures' (x3) '1 creature' (x3) '10 objects' (x1) damage : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage} 0 : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.0} applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False) [category] : empty formula : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6') materials : array<> {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin} applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1') materials : array<> {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid') [4] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.4} target : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.4.target} value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.4.target.value} (same value: '2 creatures') [5] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5} [range] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.range} value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.range.value} (3 different values) '1 mile' (x5) '120 feet' (x1) '60 feet' (x1) [target] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.target} value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures') damage : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage} 0 : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.0} applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False) [category] : empty formula : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6') materials : array<> {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin} applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2') materials : array<> {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid') [6] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.6} target : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.6.target} value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.6.target.value} (5 different values) '10 creatures' (x6) '10 willing creatures' (x2) '1 or 10 creatures' (x1) 'any number of objects' (x1) '5 creatures' (x1) [7] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7} [area] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.area} areaType : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.area.areaType} (2 different values) 'cone' (x1) 'burst' (x1) value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.area.value} (2 different values) '60' (x1) '30' (x1) [target] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.target} value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.target.value} (4 different values) '6 creatures' (x7) '5 creatures' (x2) '1 or any number of creatures' (x1) '10 creatures' (x1) damage : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage} 0 : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.0} applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False) [category] : empty formula : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6') materials : array<> {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin} applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3') materials : array<> {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid') [8] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.8} target : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.8.target} value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures') [9] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9} [area] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.area} areaType : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.area.areaType} (same value: 'burst') value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.area.value} (same value: '40') [target] : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.target} value : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.target.value} (same value: '5 creatures') damage : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage} 0 : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.0} applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False) [category] : empty formula : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6') materials : array<> {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid') gcovwqxwitqchoin : object {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin} applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False) category : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash') formula : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4') materials : array<> {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Ready? Fight!.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid') [hp] : object {Book 2 - Ready? Fight!.items.[].system.hp} max : integer {Book 2 - Ready? Fight!.items.[].system.hp.max} (2 different values) 0 (x103) 120 (x3) value : integer {Book 2 - Ready? Fight!.items.[].system.hp.value} (2 different values) 0 (x103) 120 (x3) [level] : object {Book 2 - Ready? Fight!.items.[].system.level} value : integer {Book 2 - Ready? Fight!.items.[].system.level.value} (19 different values) [location] : object {Book 2 - Ready? Fight!.items.[].system.location} [heightenedLevel] : integer {Book 2 - Ready? Fight!.items.[].system.location.heightenedLevel} (9 different values) 5 (x43) 4 (x29) 2 (x29) 6 (x27) 3 (x27) 1 (x27) 7 (x24) 8 (x19) 9 (x2) [uses] : object {Book 2 - Ready? Fight!.items.[].system.location.uses} max : integer {Book 2 - Ready? Fight!.items.[].system.location.uses.max} (2 different values) 3 (x7) 2 (x3) value : integer {Book 2 - Ready? Fight!.items.[].system.location.uses.value} (2 different values) 3 (x7) 2 (x3) value : string {Book 2 - Ready? Fight!.items.[].system.location.value} (31 different values) [material] : object {Book 2 - Ready? Fight!.items.[].system.material} [grade] : empty [type] : empty [mod] : object {Book 2 - Ready? Fight!.items.[].system.mod} value : integer {Book 2 - Ready? Fight!.items.[].system.mod.value} (6 different values) 27 (x3) 25 (x2) 23 (x2) 32 (x1) 21 (x1) 19 (x1) [overlays] : object {Book 2 - Ready? Fight!.items.[].system.overlays} [2I469pfbYcmFvzOA] : object {Book 2 - Ready? Fight!.items.[].system.overlays.2I469pfbYcmFvzOA} _id : string {Book 2 - Ready? Fight!.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA') name : string {Book 2 - Ready? Fight!.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)') overlayType : string {Book 2 - Ready? Fight!.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override') sort : integer {Book 2 - Ready? Fight!.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1) system : object {Book 2 - Ready? Fight!.items.[].system.overlays.2I469pfbYcmFvzOA.system} damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage} 0 : object {Book 2 - Ready? Fight!.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0} [category] : empty type : string {Book 2 - Ready? Fight!.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning') [37gy7l19tik74o4s] : object {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s} _id : string {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s') name : string {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)') overlayType : string {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override') sort : integer {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8') kinds : array {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8') range : object {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet') time : object {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2') traits : object {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {Book 2 - Ready? Fight!.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) 'concentrate' (x4) 'healing' (x4) 'manipulate' (x4) 'vitality' (x4) [7qdtetowq348s9oc] : object {Book 2 - Ready? Fight!.items.[].system.overlays.7qdtetowq348s9oc} _id : string {Book 2 - Ready? Fight!.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc') overlayType : string {Book 2 - Ready? Fight!.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override') sort : integer {Book 2 - Ready? Fight!.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {Book 2 - Ready? Fight!.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {Book 2 - Ready? Fight!.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {Book 2 - Ready? Fight!.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch') time : object {Book 2 - Ready? Fight!.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {Book 2 - Ready? Fight!.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1') [7vbvdrv2cl87sqta] : object {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta') overlayType : string {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override') sort : integer {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation') value : integer {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '') target : object {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures') time : object {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3') traits : object {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {Book 2 - Ready? Fight!.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) 'concentrate' (x4) 'healing' (x4) 'manipulate' (x4) 'vitality' (x4) [a33QUFoKgoOprovO] : object {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO} name : string {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.name} (same value: 'Lay on Hands (Vs. Undead)') overlayType : string {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.overlayType} (same value: 'override') sort : integer {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.sort} (same value: 2) system : object {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system} damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.damage} 37YW4ZGhxx7Y2mdI : object {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI} applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.applyMod} (same value: False) [category] : empty formula : string {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.formula} (same value: '1d6') kinds : array {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds} Length: min=1 max=1 Value type: string {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.kinds.[]} (same value: 'damage') materials : array<> {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.damage.37YW4ZGhxx7Y2mdI.type} (same value: 'vitality') defense : object {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.defense} save : object {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save} basic : boolean {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.basic} (same value: True) statistic : string {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.defense.save.statistic} (same value: 'fortitude') heightening : object {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening} damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage} 37YW4ZGhxx7Y2mdI : string {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.damage.37YW4ZGhxx7Y2mdI} (same value: '1d6') interval : integer {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.interval} (same value: 1) type : string {Book 2 - Ready? Fight!.items.[].system.overlays.a33QUFoKgoOprovO.system.heightening.type} (same value: 'interval') [cUFX7ExSLeoa3vIF] : object {Book 2 - Ready? Fight!.items.[].system.overlays.cUFX7ExSLeoa3vIF} _id : string {Book 2 - Ready? Fight!.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF') name : string {Book 2 - Ready? Fight!.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)') overlayType : string {Book 2 - Ready? Fight!.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override') sort : integer {Book 2 - Ready? Fight!.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2) system : object {Book 2 - Ready? Fight!.items.[].system.overlays.cUFX7ExSLeoa3vIF.system} damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage} 0 : object {Book 2 - Ready? Fight!.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0} [category] : empty type : string {Book 2 - Ready? Fight!.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing') [lfxcoz2d3f8j2zq1] : object {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1') name : string {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)') overlayType : string {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override') sort : integer {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage') range : object {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet') target : object {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead') time : object {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2') traits : object {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {Book 2 - Ready? Fight!.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) 'concentrate' (x4) 'healing' (x4) 'manipulate' (x4) 'vitality' (x4) [uLuOg62dVyxvbW66] : object {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66} name : string {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.name} (same value: 'Lay on Hands (Healing)') overlayType : string {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.overlayType} (same value: 'override') sort : integer {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.sort} (same value: 1) system : object {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system} damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage} b39tbePoPlJSzLku : object {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku} applyMod : boolean {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.applyMod} (same value: False) [category] : empty formula : string {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.formula} (same value: '6') kinds : array {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds} Length: min=1 max=1 Value type: string {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.kinds.[]} (same value: 'healing') materials : array<> {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.materials} Length: min=0 max=0 Value type: empty type : string {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.damage.b39tbePoPlJSzLku.type} (same value: 'vitality') heightening : object {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening} damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage} b39tbePoPlJSzLku : string {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.damage.b39tbePoPlJSzLku} (same value: '6') interval : integer {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.interval} (same value: 1) type : string {Book 2 - Ready? Fight!.items.[].system.overlays.uLuOg62dVyxvbW66.system.heightening.type} (same value: 'interval') [zFWsMjoeCnLxqJaV] : object {Book 2 - Ready? Fight!.items.[].system.overlays.zFWsMjoeCnLxqJaV} _id : string {Book 2 - Ready? Fight!.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV') name : string {Book 2 - Ready? Fight!.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)') overlayType : string {Book 2 - Ready? Fight!.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override') sort : integer {Book 2 - Ready? Fight!.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3) system : object {Book 2 - Ready? Fight!.items.[].system.overlays.zFWsMjoeCnLxqJaV.system} damage : object {Book 2 - Ready? Fight!.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage} 0 : object {Book 2 - Ready? Fight!.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0} [category] : empty type : string {Book 2 - Ready? Fight!.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing') [prepared] : object {Book 2 - Ready? Fight!.items.[].system.prepared} value : string {Book 2 - Ready? Fight!.items.[].system.prepared.value} (4 different values) 'focus' (x15) 'innate' (x11) 'spontaneous' (x8) 'prepared' (x5) [price] : object {Book 2 - Ready? Fight!.items.[].system.price} [per] : integer {Book 2 - Ready? Fight!.items.[].system.price.per} (same value: 10) value : object {Book 2 - Ready? Fight!.items.[].system.price.value} [cp] : integer {Book 2 - Ready? Fight!.items.[].system.price.value.cp} (same value: 1) [gp] : integer {Book 2 - Ready? Fight!.items.[].system.price.value.gp} (29 different values) [sp] : integer {Book 2 - Ready? Fight!.items.[].system.price.value.sp} (6 different values) 1 (x13) 2 (x4) 5 (x3) 9 (x2) 3 (x1) 8 (x1) [proficiency] : object {Book 2 - Ready? Fight!.items.[].system.proficiency} value : integer {Book 2 - Ready? Fight!.items.[].system.proficiency.value} (same value: 0) [proficient] : object {Book 2 - Ready? Fight!.items.[].system.proficient} value : integer {Book 2 - Ready? Fight!.items.[].system.proficient.value} (same value: 0) [quantity] : integer {Book 2 - Ready? Fight!.items.[].system.quantity} (9 different values) 1 (x82) 20 (x6) 3 (x5) 2 (x3) 4 (x3) 5 (x3) 6 (x2) 9 (x1) 10 (x1) [range] : mixed integer {Book 2 - Ready? Fight!.items.[].system.range} (4 different values) 20 (x9) 100 (x5) 60 (x2) 80 (x1) object {Book 2 - Ready? Fight!.items.[].system.range} value : string {Book 2 - Ready? Fight!.items.[].system.range.value} (10 different values) '' (x131) '30 feet' (x131) 'touch' (x78) '120 feet' (x72) '60 feet' (x17) '500 feet' (x15) 'varies' (x9) 'emanation up to 40-feet' (x3) '100 feet' (x1) '30 feet (burst only)' (x1) [reload] : object {Book 2 - Ready? Fight!.items.[].system.reload} value : string {Book 2 - Ready? Fight!.items.[].system.reload.value} (4 different values) '' (x32) '-' (x13) '0' (x8) '1' (x1) [requirements] : string {Book 2 - Ready? Fight!.items.[].system.requirements} (3 different values) '' (x455) '3 gp silver bell focus' (x2) 'A creature damages you' (x1) [runes] : object {Book 2 - Ready? Fight!.items.[].system.runes} [potency] : integer {Book 2 - Ready? Fight!.items.[].system.runes.potency} (4 different values) 2 (x46) 1 (x12) 0 (x7) 3 (x3) [property] : array {Book 2 - Ready? Fight!.items.[].system.runes.property} Length: min=0 max=1 Value type: string {Book 2 - Ready? Fight!.items.[].system.runes.property.[]} (7 different values) 'flaming' (x5) 'frost' (x4) 'shock' (x2) 'corrosive' (x2) 'returning' (x2) 'greaterCorrosive' (x1) 'greaterShock' (x1) [reinforcing] : integer {Book 2 - Ready? Fight!.items.[].system.runes.reinforcing} (same value: 0) [resilient] : integer {Book 2 - Ready? Fight!.items.[].system.runes.resilient} (3 different values) 1 (x11) 0 (x2) 2 (x1) [striking] : integer {Book 2 - Ready? Fight!.items.[].system.runes.striking} (3 different values) 2 (x29) 1 (x18) 0 (x7) [showSlotlessLevels] : object {Book 2 - Ready? Fight!.items.[].system.showSlotlessLevels} value : boolean {Book 2 - Ready? Fight!.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {Book 2 - Ready? Fight!.items.[].system.size} (3 different values) 'med' (x103) 'huge' (x2) 'lg' (x1) [slots] : object {Book 2 - Ready? Fight!.items.[].system.slots} [slot0] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot0} max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot0.max} (same value: 5) prepared : array {Book 2 - Ready? Fight!.items.[].system.slots.slot0.prepared} Length: min=5 max=5 Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot0.prepared.[]} id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot0.prepared.[].id} (25 different values) [slot1] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot1} max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot1.max} (3 different values) 3 (x7) 4 (x6) 1 (x1) [prepared] : array {Book 2 - Ready? Fight!.items.[].system.slots.slot1.prepared} Length: min=3 max=4 Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot1.prepared.[]} id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot1.prepared.[].id} (19 different values) [value] : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot1.value} (3 different values) 3 (x6) 4 (x2) 1 (x1) [slot2] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot2} max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot2.max} (2 different values) 3 (x7) 4 (x6) [prepared] : array {Book 2 - Ready? Fight!.items.[].system.slots.slot2.prepared} Length: min=3 max=4 Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot2.prepared.[]} id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot2.prepared.[].id} (15 different values) [value] : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot2.value} (2 different values) 3 (x6) 4 (x2) [slot3] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot3} max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot3.max} (2 different values) 3 (x7) 4 (x6) [prepared] : array {Book 2 - Ready? Fight!.items.[].system.slots.slot3.prepared} Length: min=3 max=4 Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot3.prepared.[]} id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot3.prepared.[].id} (15 different values) [value] : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot3.value} (2 different values) 3 (x6) 4 (x2) [slot4] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot4} max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot4.max} (2 different values) 3 (x7) 4 (x6) [prepared] : array {Book 2 - Ready? Fight!.items.[].system.slots.slot4.prepared} Length: min=3 max=4 Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot4.prepared.[]} id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot4.prepared.[].id} (14 different values) [value] : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot4.value} (3 different values) 3 (x5) 4 (x2) 2 (x1) [slot5] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot5} max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot5.max} (4 different values) 3 (x7) 4 (x6) 1 (x2) 2 (x1) [prepared] : array {Book 2 - Ready? Fight!.items.[].system.slots.slot5.prepared} Length: min=3 max=4 Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot5.prepared.[]} id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot5.prepared.[].id} (15 different values) [value] : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot5.value} (4 different values) 3 (x6) 1 (x2) 4 (x2) 2 (x1) [slot6] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot6} max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot6.max} (2 different values) 3 (x7) 4 (x6) [prepared] : array {Book 2 - Ready? Fight!.items.[].system.slots.slot6.prepared} Length: min=3 max=4 Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot6.prepared.[]} id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot6.prepared.[].id} (19 different values) [value] : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot6.value} (2 different values) 3 (x6) 4 (x2) [slot7] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot7} max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot7.max} (3 different values) 3 (x10) 4 (x2) 2 (x1) [prepared] : array {Book 2 - Ready? Fight!.items.[].system.slots.slot7.prepared} Length: min=3 max=4 Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot7.prepared.[]} id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot7.prepared.[].id} (17 different values) [value] : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot7.value} (2 different values) 3 (x7) 2 (x1) [slot8] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot8} max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot8.max} (3 different values) 2 (x4) 3 (x3) 4 (x1) [prepared] : array {Book 2 - Ready? Fight!.items.[].system.slots.slot8.prepared} Length: min=3 max=4 Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot8.prepared.[]} id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot8.prepared.[].id} (7 different values) 'CQxI1eBxjVyLcVuW' (x1) 'Fd4cDSRBI1MJvaeb' (x1) 'dZ8iQgZpDwsKAwpg' (x1) 'jaAaAlZ7qj37yU6a' (x1) 'Ax5eRzFY87PgZtxY' (x1) 'ylwtn9AJD7OTM2xE' (x1) 'OmnJNDNVQGBOOk9V' (x1) [value] : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot8.value} (2 different values) 2 (x4) 3 (x2) [slot9] : object {Book 2 - Ready? Fight!.items.[].system.slots.slot9} max : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot9.max} (2 different values) 3 (x1) 2 (x1) [prepared] : array {Book 2 - Ready? Fight!.items.[].system.slots.slot9.prepared} Length: min=3 max=3 Value type: object {Book 2 - Ready? Fight!.items.[].system.slots.slot9.prepared.[]} id : string {Book 2 - Ready? Fight!.items.[].system.slots.slot9.prepared.[].id} (3 different values) 'C3SCJkplJ7UggrPO' (x1) 'mYKimtCtotk2cPg8' (x1) 'eP7cRYieyQUu4J7g' (x1) value : integer {Book 2 - Ready? Fight!.items.[].system.slots.slot9.value} (2 different values) 3 (x1) 2 (x1) [slug] : string {Book 2 - Ready? Fight!.items.[].system.slug} (269 different values) [specific] : object {Book 2 - Ready? Fight!.items.[].system.specific} [integrated] : empty material : object {Book 2 - Ready? Fight!.items.[].system.specific.material} [grade] : empty [type] : empty runes : object {Book 2 - Ready? Fight!.items.[].system.specific.runes} reinforcing : integer {Book 2 - Ready? Fight!.items.[].system.specific.runes.reinforcing} (same value: 0) [speedPenalty] : integer {Book 2 - Ready? Fight!.items.[].system.speedPenalty} (2 different values) 0 (x14) -5 (x3) [spelldc] : object {Book 2 - Ready? Fight!.items.[].system.spelldc} dc : integer {Book 2 - Ready? Fight!.items.[].system.spelldc.dc} (11 different values) mod : integer {Book 2 - Ready? Fight!.items.[].system.spelldc.mod} (same value: 0) value : integer {Book 2 - Ready? Fight!.items.[].system.spelldc.value} (11 different values) [splashDamage] : object {Book 2 - Ready? Fight!.items.[].system.splashDamage} [value] : integer {Book 2 - Ready? Fight!.items.[].system.splashDamage.value} (2 different values) 0 (x28) 3 (x6) [stackGroup] : string {Book 2 - Ready? Fight!.items.[].system.stackGroup} (2 different values) 'arrows' (x6) 'slingBullets' (x1) [strength] : integer {Book 2 - Ready? Fight!.items.[].system.strength} (3 different values) 2 (x3) 1 (x3) 0 (x2) [target] : object {Book 2 - Ready? Fight!.items.[].system.target} value : string {Book 2 - Ready? Fight!.items.[].system.target.value} (39 different values) [time] : object {Book 2 - Ready? Fight!.items.[].system.time} value : string {Book 2 - Ready? Fight!.items.[].system.time.value} (8 different values) '2' (x317) '1' (x62) '3' (x39) 'reaction' (x11) '10 minutes' (x9) '1 minute' (x7) 'free' (x7) '1 to 3' (x6) [tradition] : object {Book 2 - Ready? Fight!.items.[].system.tradition} value : string {Book 2 - Ready? Fight!.items.[].system.tradition.value} (4 different values) 'arcane' (x14) 'occult' (x13) 'primal' (x11) 'divine' (x1) [traits] : object {Book 2 - Ready? Fight!.items.[].system.traits} [integrated] : empty [rarity] : string {Book 2 - Ready? Fight!.items.[].system.traits.rarity} (3 different values) 'common' (x780) 'uncommon' (x78) 'rare' (x1) [traditions] : array {Book 2 - Ready? Fight!.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Book 2 - Ready? Fight!.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x326) 'occult' (x303) 'primal' (x211) 'divine' (x150) [value] : array {Book 2 - Ready? Fight!.items.[].system.traits.value} Length: min=0 max=8 Value type: string {Book 2 - Ready? Fight!.items.[].system.traits.value.[]} (123 different values) [usage] : object {Book 2 - Ready? Fight!.items.[].system.usage} value : string {Book 2 - Ready? Fight!.items.[].system.usage.value} (5 different values) 'held-in-one-hand' (x51) 'worngloves' (x12) 'wornbracers' (x11) 'held-in-two-hands' (x8) 'held-in-one-plus-hands' (x7) [uses] : object {Book 2 - Ready? Fight!.items.[].system.uses} autoDestroy : boolean {Book 2 - Ready? Fight!.items.[].system.uses.autoDestroy} (same value: True) max : integer {Book 2 - Ready? Fight!.items.[].system.uses.max} (same value: 1) value : integer {Book 2 - Ready? Fight!.items.[].system.uses.value} (same value: 1) [weaponType] : object {Book 2 - Ready? Fight!.items.[].system.weaponType} value : string {Book 2 - Ready? Fight!.items.[].system.weaponType.value} (2 different values) 'melee' (x67) 'ranged' (x31) type : string {Book 2 - Ready? Fight!.items.[].type} (10 different values) 'spell' (x458) 'action' (x199) 'melee' (x98) 'weapon' (x54) 'spellcastingEntry' (x39) 'consumable' (x21) 'equipment' (x14) 'armor' (x14) 'lore' (x10) 'shield' (x3) [_stats] : object {Book 2 - Ready? Fight!.items.[]._stats} compendiumSource : string {Book 2 - Ready? Fight!.items.[]._stats.compendiumSource} (265 different values) [flags] : object {Book 2 - Ready? Fight!.items.[].flags} pf2e : object {Book 2 - Ready? Fight!.items.[].flags.pf2e} linkedWeapon : string {Book 2 - Ready? Fight!.items.[].flags.pf2e.linkedWeapon} (41 different values) name : string {Book 2 - Ready? Fight!.name} (all different values) system : object {Book 2 - Ready? Fight!.system} attributes : object {Book 2 - Ready? Fight!.system.attributes} ac : object {Book 2 - Ready? Fight!.system.attributes.ac} [details] : string {Book 2 - Ready? Fight!.system.attributes.ac.details} (5 different values) '' (x39) '37 vs. ranged attacks' (x4) '(39 with shield raised)' (x2) '(36 with shield raised)' (x1) '(42 vs. reactions and ranged weapon attacks)' (x1) value : integer {Book 2 - Ready? Fight!.system.attributes.ac.value} (12 different values) [hardness] : integer {Book 2 - Ready? Fight!.system.attributes.hardness} (3 different values) 0 (x5) 25 (x1) 20 (x1) [hasHealth] : boolean {Book 2 - Ready? Fight!.system.attributes.hasHealth} (same value: True) hp : object {Book 2 - Ready? Fight!.system.attributes.hp} details : string {Book 2 - Ready? Fight!.system.attributes.hp.details} (3 different values) '' (x52) 'regeneration 15 (deactivated by acid or fire)' (x1) 'regeneration 15 (deactivated by fire)' (x1) max : integer {Book 2 - Ready? Fight!.system.attributes.hp.max} (20 different values) temp : integer {Book 2 - Ready? Fight!.system.attributes.hp.temp} (same value: 0) value : integer {Book 2 - Ready? Fight!.system.attributes.hp.value} (20 different values) [allSaves] : object {Book 2 - Ready? Fight!.system.attributes.allSaves} value : string {Book 2 - Ready? Fight!.system.attributes.allSaves.value} (6 different values) '' (x41) '+1 Status to All Saves vs. Magic' (x2) '+2 to Grab an Edge' (x1) '+1 status bonus to all saves vs. magic' (x1) '+1 status to all saves vs. disease' (x1) '+1 status to all saves vs. poison' (x1) [immunities] : array {Book 2 - Ready? Fight!.system.attributes.immunities} Length: min=0 max=4 Value type: object {Book 2 - Ready? Fight!.system.attributes.immunities.[]} type : string {Book 2 - Ready? Fight!.system.attributes.immunities.[].type} (7 different values) 'cold' (x2) 'paralyzed' (x2) 'unconscious' (x1) 'fire' (x1) 'bleed' (x1) 'poison' (x1) 'sleep' (x1) [resistances] : array {Book 2 - Ready? Fight!.system.attributes.resistances} Length: min=1 max=1 Value type: object {Book 2 - Ready? Fight!.system.attributes.resistances.[]} [exceptions] : array {Book 2 - Ready? Fight!.system.attributes.resistances.[].exceptions} Length: min=2 max=2 Value type: string {Book 2 - Ready? Fight!.system.attributes.resistances.[].exceptions.[]} (2 different values) 'force' (x1) 'physical' (x1) type : string {Book 2 - Ready? Fight!.system.attributes.resistances.[].type} (6 different values) 'cold' (x7) 'all-damage' (x1) 'acid' (x1) 'void' (x1) 'fire' (x1) 'electricity' (x1) value : integer {Book 2 - Ready? Fight!.system.attributes.resistances.[].value} (same value: 10) [speed] : object {Book 2 - Ready? Fight!.system.attributes.speed} [details] : string {Book 2 - Ready? Fight!.system.attributes.speed.details} (4 different values) 'Ice Climb' (x1) 'swiftness' (x1) 'Windslice' (x1) 'Shadow Step' (x1) otherSpeeds : array {Book 2 - Ready? Fight!.system.attributes.speed.otherSpeeds} Length: min=0 max=3 Value type: object {Book 2 - Ready? Fight!.system.attributes.speed.otherSpeeds.[]} type : string {Book 2 - Ready? Fight!.system.attributes.speed.otherSpeeds.[].type} (3 different values) 'climb' (x7) 'fly' (x7) 'swim' (x3) value : integer {Book 2 - Ready? Fight!.system.attributes.speed.otherSpeeds.[].value} (9 different values) 35 (x5) 40 (x3) 20 (x3) 65 (x1) 10 (x1) 15 (x1) 100 (x1) 70 (x1) 80 (x1) value : integer {Book 2 - Ready? Fight!.system.attributes.speed.value} (9 different values) 25 (x21) 30 (x7) 35 (x5) 45 (x5) 40 (x3) 20 (x2) 0 (x2) 50 (x1) 10 (x1) [stealth] : object {Book 2 - Ready? Fight!.system.attributes.stealth} details : string {Book 2 - Ready? Fight!.system.attributes.stealth.details} (5 different values) '

DC 10

' (x3) '

(master) to notice the sudden breeze in the theater

' (x1) '

+20 (master) to notice cracks forming in the walls of the structure as Mogaru approaches

' (x1) '

+23 (expert) or @Check[perception|dc:38|traits:action:seek] (master) to notice the pattern of the orb\'s trajectory

' (x1) '

+23 (expert) or @Check[perception|dc:38|traits:action:seek] (master) to notice the four sensors

' (x1) value : integer {Book 2 - Ready? Fight!.system.attributes.stealth.value} (4 different values) 0 (x3) 23 (x2) 22 (x1) 20 (x1) [weaknesses] : array {Book 2 - Ready? Fight!.system.attributes.weaknesses} Length: min=1 max=2 Value type: object {Book 2 - Ready? Fight!.system.attributes.weaknesses.[]} type : string {Book 2 - Ready? Fight!.system.attributes.weaknesses.[].type} (6 different values) 'fire' (x2) 'force' (x2) 'cold' (x1) 'vitality' (x1) 'holy' (x1) 'unholy' (x1) value : integer {Book 2 - Ready? Fight!.system.attributes.weaknesses.[].value} (3 different values) 15 (x5) 10 (x2) 20 (x1) [creatureType] : string {Book 2 - Ready? Fight!.system.creatureType} (same value: '') details : object {Book 2 - Ready? Fight!.system.details} [description] : string {Book 2 - Ready? Fight!.system.details.description} (7 different values) '

A portal to the Plane of Air rips open onstage, causing roaring winds to tear through the opera house

' (x1) '

Mogaru brushes against a structure, severely compromising the building\'s stability and possibly causing it to collapse.

' (x1) '

A floating skull of fire swoops around the arena, rotating as it weaves through the ring and releasing huge gouts of flame in random directions.

' (x1) '

Four remote sensors at each corner of the arena cause bursts of freezing magic to erupt from random tiles on the arena and stop creatures in their tracks.

' (x1) '

Mogaru exhales a blast of intense flames to eradicate any meddlesome pests in the area.

' (x1) '

Mogaru\'s steady footsteps pick up speed, causing the earth around him to tremble as though from a powerful earthquake.

' (x1) '

Mogaru\'s tail sweeps forth, causing an arc of devastation in a @Template[cone|distance:60].

' (x1) [disable] : string {Book 2 - Ready? Fight!.system.details.disable} (7 different values) '

@Check[arcana|dc:38|name:Air Rift Arcana|traits:hazard,environmental,magical,air] (master) to sew the magical threads of the rift shut, @Check[nature|dc:40|name:Air Rift Nature|traits:hazard,environmental,magical,air] or @Check[survival|dc:40|name:Air Rift Survival|traits:hazard,environmental,magical,air] (legendary) to open enough windows and doors to reduce its intensity, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th level; counteract DC 34) to counteract the air rift

' (x1) '

@Check[athletics|dc:43|name:Brace the Structure] (master), @Check[crafting|dc:43|name:Brace the Structure] (master), or @Check[engineering-lore|dc:43|name:Brace the Structure]{Engineering Lore} (master) to brace the structure to reduce the risk of collapse until the end of the creature\'s next turn. The DC of the flat check for this round (see Routine) is increased by 4 on a success, or by 8 on a critical success. Increasing the flat check DC to 21 or higher stabilizes the structure, ending this hazard.

' (x1) '

three @Check[thievery|dc:40|name:Disable an Elemental Core|traits:action:disable-a-device,hazard,magical,trap,fire] (legendary) checks or castings of @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th level; counteract DC 40), one each to pull out or disable the elemental cores hidden in the floating skull\'s right eye, left eye, and mouth

' (x1) '

@Check[thievery|dc:40|name:Disable One Sensor|traits:action:disable-a-device] (legendary) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (6th level; counteract DC 38) to disable one of the sensors

' (x1) '

@Check[performance|dc:50|name:Divert Mogaru\'s Attention] (legendary) or @Check[deception|dc:53|name:Divert Mogaru\'s Attention] (legendary) to momentarily divert Mogaru\'s attention

' (x1) '

three @Check[athletics|dc:39|name:Brace a Small Structure or Surface] (trained), @Check[crafting|dc:39|name:Brace a Small Structure or Surface] (trained), or @Check[engineering|dc:39|name:Brace a Small Structure or Surface]{Engineering Lore} (trained) checks to brace a small structure or surface to cancel the effects of the quake in that area; @Check[performance|dc:41|name:Calm Mogaru] (legendary) to calm Mogaru momentarily

' (x1) '

@Check[performance|dc:45|name:Divert Mogaru\'s Attention] (legendary) or @Check[deception|dc:48|name:Divert Mogaru\'s Attention] (legendary) to momentarily divert Mogaru\'s attention

' (x1) [isComplex] : boolean {Book 2 - Ready? Fight!.system.details.isComplex} (2 different values) True (x4) False (x3) level : object {Book 2 - Ready? Fight!.system.details.level} value : integer {Book 2 - Ready? Fight!.system.details.level.value} (8 different values) 13 (x14) 15 (x14) 14 (x10) 16 (x8) 18 (x3) 12 (x2) 17 (x2) 21 (x1) publication : object {Book 2 - Ready? Fight!.system.details.publication} license : string {Book 2 - Ready? Fight!.system.details.publication.license} (same value: 'OGL') remaster : boolean {Book 2 - Ready? Fight!.system.details.publication.remaster} (same value: False) title : string {Book 2 - Ready? Fight!.system.details.publication.title} (same value: 'Pathfinder #167: Ready? Fight!') [blurb] : string {Book 2 - Ready? Fight!.system.details.blurb} (36 different values) [languages] : object {Book 2 - Ready? Fight!.system.details.languages} details : string {Book 2 - Ready? Fight!.system.details.languages.details} (5 different values) '' (x41) 'wayang' (x2) 'telepathy 100 feet' (x2) '(can\'t speak any language)' (x1) 'speak with animals' (x1) value : array {Book 2 - Ready? Fight!.system.details.languages.value} Length: min=1 max=8 Value type: string {Book 2 - Ready? Fight!.system.details.languages.value.[]} (28 different values) [privateNotes] : string {Book 2 - Ready? Fight!.system.details.privateNotes} (same value: '') [publicNotes] : string {Book 2 - Ready? Fight!.system.details.publicNotes} (8 different values) [reset] : string {Book 2 - Ready? Fight!.system.details.reset} (5 different values) '' (x3) '

The building becomes susceptible to Shake Apart again [[/gmr 1d6 #rounds]]{1d6 rounds} after it is stabilized.

' (x1) '

Mogaru must wait [[/gmr 1d4 #rounds]]{1d4 rounds} before letting loose another gout of fire.

' (x1) '

Mogaru doesn\'t rush this way again for [[/gmr 1d4 #rounds]]{1d4 rounds}.

' (x1) '

Mogaru doesn\'t swat his tail again for [[/gmr 1d4 #rounds]]{1d4 rounds}.

' (x1) [routine] : string {Book 2 - Ready? Fight!.system.details.routine} (5 different values) saves : object {Book 2 - Ready? Fight!.system.saves} fortitude : object {Book 2 - Ready? Fight!.system.saves.fortitude} saveDetail : string {Book 2 - Ready? Fight!.system.saves.fortitude.saveDetail} (same value: '') value : integer {Book 2 - Ready? Fight!.system.saves.fortitude.value} (12 different values) reflex : object {Book 2 - Ready? Fight!.system.saves.reflex} saveDetail : string {Book 2 - Ready? Fight!.system.saves.reflex.saveDetail} (same value: '') value : integer {Book 2 - Ready? Fight!.system.saves.reflex.value} (13 different values) will : object {Book 2 - Ready? Fight!.system.saves.will} saveDetail : string {Book 2 - Ready? Fight!.system.saves.will.saveDetail} (same value: '') value : integer {Book 2 - Ready? Fight!.system.saves.will.value} (15 different values) [statusEffects] : array<> {Book 2 - Ready? Fight!.system.statusEffects} Length: min=0 max=0 Value type: empty traits : object {Book 2 - Ready? Fight!.system.traits} rarity : string {Book 2 - Ready? Fight!.system.traits.rarity} (4 different values) 'unique' (x26) 'rare' (x12) 'common' (x10) 'uncommon' (x6) size : object {Book 2 - Ready? Fight!.system.traits.size} value : string {Book 2 - Ready? Fight!.system.traits.size.value} (5 different values) 'med' (x41) 'sm' (x6) 'grg' (x3) 'lg' (x2) 'huge' (x2) value : array {Book 2 - Ready? Fight!.system.traits.value} Length: min=1 max=8 Value type: string {Book 2 - Ready? Fight!.system.traits.value.[]} (42 different values) [abilities] : object {Book 2 - Ready? Fight!.system.abilities} cha : object {Book 2 - Ready? Fight!.system.abilities.cha} mod : integer {Book 2 - Ready? Fight!.system.abilities.cha.mod} (10 different values) 0 (x9) 5 (x9) 1 (x7) 8 (x6) 2 (x4) 4 (x4) 7 (x2) 9 (x2) 6 (x2) 3 (x2) con : object {Book 2 - Ready? Fight!.system.abilities.con} mod : integer {Book 2 - Ready? Fight!.system.abilities.con.mod} (9 different values) 4 (x14) 5 (x13) 3 (x9) 2 (x4) 6 (x2) 8 (x2) 0 (x1) 7 (x1) 1 (x1) dex : object {Book 2 - Ready? Fight!.system.abilities.dex} mod : integer {Book 2 - Ready? Fight!.system.abilities.dex.mod} (7 different values) 5 (x14) 4 (x11) 7 (x7) 3 (x6) 6 (x5) 2 (x2) 8 (x2) int : object {Book 2 - Ready? Fight!.system.abilities.int} mod : integer {Book 2 - Ready? Fight!.system.abilities.int.mod} (8 different values) 0 (x17) 2 (x7) 5 (x7) 1 (x7) 3 (x3) -1 (x2) 4 (x2) 6 (x2) str : object {Book 2 - Ready? Fight!.system.abilities.str} mod : integer {Book 2 - Ready? Fight!.system.abilities.str.mod} (10 different values) 5 (x16) 4 (x8) 0 (x6) 3 (x5) 2 (x4) 6 (x3) 8 (x2) -1 (x1) 10 (x1) 7 (x1) wis : object {Book 2 - Ready? Fight!.system.abilities.wis} mod : integer {Book 2 - Ready? Fight!.system.abilities.wis.mod} (8 different values) 4 (x11) 0 (x9) 3 (x8) 5 (x6) 1 (x5) 2 (x4) 6 (x3) 7 (x1) [initiative] : object {Book 2 - Ready? Fight!.system.initiative} statistic : string {Book 2 - Ready? Fight!.system.initiative.statistic} (same value: 'perception') [perception] : object {Book 2 - Ready? Fight!.system.perception} details : string {Book 2 - Ready? Fight!.system.perception.details} (6 different values) '' (x42) 'dander scent (1 mile, imprecise)' (x1) 'snow vision' (x1) 'keen eyes' (x1) 'light blindness' (x1) 'heaven\'s view' (x1) mod : integer {Book 2 - Ready? Fight!.system.perception.mod} (10 different values) 27 (x12) 21 (x8) 25 (x7) 30 (x6) 23 (x5) 24 (x2) 26 (x2) 28 (x2) 29 (x2) 22 (x1) senses : array {Book 2 - Ready? Fight!.system.perception.senses} Length: min=0 max=2 Value type: object {Book 2 - Ready? Fight!.system.perception.senses.[]} [acuity] : string {Book 2 - Ready? Fight!.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {Book 2 - Ready? Fight!.system.perception.senses.[].range} (2 different values) 30 (x1) 60 (x1) type : string {Book 2 - Ready? Fight!.system.perception.senses.[].type} (5 different values) 'low-light-vision' (x9) 'darkvision' (x9) 'greater-darkvision' (x3) 'scent' (x1) 'wavesense' (x1) [resources] : object {Book 2 - Ready? Fight!.system.resources} [focus] : object {Book 2 - Ready? Fight!.system.resources.focus} max : integer {Book 2 - Ready? Fight!.system.resources.focus.max} (3 different values) 1 (x15) 3 (x9) 2 (x6) value : integer {Book 2 - Ready? Fight!.system.resources.focus.value} (3 different values) 1 (x15) 3 (x9) 2 (x6) [skills] : object {Book 2 - Ready? Fight!.system.skills} [acrobatics] : object {Book 2 - Ready? Fight!.system.skills.acrobatics} base : integer {Book 2 - Ready? Fight!.system.skills.acrobatics.base} (11 different values) [arcana] : object {Book 2 - Ready? Fight!.system.skills.arcana} base : integer {Book 2 - Ready? Fight!.system.skills.arcana.base} (6 different values) 26 (x4) 27 (x2) 34 (x1) 30 (x1) 25 (x1) 23 (x1) [athletics] : object {Book 2 - Ready? Fight!.system.skills.athletics} base : integer {Book 2 - Ready? Fight!.system.skills.athletics.base} (11 different values) [deception] : object {Book 2 - Ready? Fight!.system.skills.deception} base : integer {Book 2 - Ready? Fight!.system.skills.deception.base} (9 different values) 27 (x7) 25 (x2) 28 (x2) 30 (x1) 24 (x1) 35 (x1) 33 (x1) 26 (x1) 29 (x1) [diplomacy] : object {Book 2 - Ready? Fight!.system.skills.diplomacy} base : integer {Book 2 - Ready? Fight!.system.skills.diplomacy.base} (7 different values) 23 (x1) 28 (x1) 30 (x1) 33 (x1) 22 (x1) 26 (x1) 24 (x1) [intimidation] : object {Book 2 - Ready? Fight!.system.skills.intimidation} base : integer {Book 2 - Ready? Fight!.system.skills.intimidation.base} (12 different values) [medicine] : object {Book 2 - Ready? Fight!.system.skills.medicine} base : integer {Book 2 - Ready? Fight!.system.skills.medicine.base} (3 different values) 28 (x1) 25 (x1) 20 (x1) [nature] : object {Book 2 - Ready? Fight!.system.skills.nature} base : integer {Book 2 - Ready? Fight!.system.skills.nature.base} (4 different values) 25 (x3) 24 (x2) 27 (x2) 30 (x2) [occultism] : object {Book 2 - Ready? Fight!.system.skills.occultism} base : integer {Book 2 - Ready? Fight!.system.skills.occultism.base} (5 different values) 25 (x4) 24 (x3) 27 (x1) 31 (x1) 21 (x1) [performance] : object {Book 2 - Ready? Fight!.system.skills.performance} base : integer {Book 2 - Ready? Fight!.system.skills.performance.base} (6 different values) 26 (x4) 32 (x3) 28 (x3) 35 (x1) 33 (x1) 19 (x1) [religion] : object {Book 2 - Ready? Fight!.system.skills.religion} base : integer {Book 2 - Ready? Fight!.system.skills.religion.base} (2 different values) 25 (x1) 28 (x1) [society] : object {Book 2 - Ready? Fight!.system.skills.society} base : integer {Book 2 - Ready? Fight!.system.skills.society.base} (2 different values) 30 (x1) 29 (x1) [stealth] : object {Book 2 - Ready? Fight!.system.skills.stealth} base : integer {Book 2 - Ready? Fight!.system.skills.stealth.base} (8 different values) 26 (x8) 27 (x3) 32 (x2) 29 (x1) 24 (x1) 31 (x1) 30 (x1) 28 (x1) [survival] : object {Book 2 - Ready? Fight!.system.skills.survival} base : integer {Book 2 - Ready? Fight!.system.skills.survival.base} (3 different values) 25 (x5) 19 (x5) 32 (x1) [thievery] : object {Book 2 - Ready? Fight!.system.skills.thievery} base : integer {Book 2 - Ready? Fight!.system.skills.thievery.base} (5 different values) 26 (x2) 27 (x1) 24 (x1) 31 (x1) 28 (x1) type : string {Book 2 - Ready? Fight!.type} (2 different values) 'npc' (x47) 'hazard' (x7) [prototypeToken] : object {Book 2 - Ready? Fight!.prototypeToken} name : string {Book 2 - Ready? Fight!.prototypeToken.name} (13 different values)