Equipment Effects Different values: 599 ===================================== object {Equipment Effects} _id : string {Equipment Effects._id} (all different values) img : string {Equipment Effects.img} (399 different values) name : string {Equipment Effects.name} (all different values) system : object {Equipment Effects.system} description : object {Equipment Effects.system.description} value : string {Equipment Effects.system.description.value} (597 different values) duration : object {Equipment Effects.system.duration} [expiry] : string {Equipment Effects.system.duration.expiry} (2 different values) 'turn-start' (x428) 'turn-end' (x76) sustained : boolean {Equipment Effects.system.duration.sustained} (2 different values) False (x596) True (x3) unit : string {Equipment Effects.system.duration.unit} (5 different values) 'minutes' (x239) 'hours' (x138) 'unlimited' (x105) 'rounds' (x98) 'days' (x19) value : integer {Equipment Effects.system.duration.value} (14 different values) level : object {Equipment Effects.system.level} value : integer {Equipment Effects.system.level.value} (24 different values) publication : object {Equipment Effects.system.publication} license : string {Equipment Effects.system.publication.license} (2 different values) 'OGL' (x412) 'ORC' (x187) remaster : boolean {Equipment Effects.system.publication.remaster} (2 different values) False (x390) True (x209) title : string {Equipment Effects.system.publication.title} (80 different values) rules : ignored (Foundry rules object) {Equipment Effects.system.rules} start : object {Equipment Effects.system.start} [initiative] : empty value : integer {Equipment Effects.system.start.value} (same value: 0) tokenIcon : object {Equipment Effects.system.tokenIcon} show : boolean {Equipment Effects.system.tokenIcon.show} (2 different values) True (x587) False (x12) traits : object {Equipment Effects.system.traits} [rarity] : string {Equipment Effects.system.traits.rarity} (same value: 'common') value : array<> {Equipment Effects.system.traits.value} Length: min=0 max=0 Value type: empty [badge] : object {Equipment Effects.system.badge} [evaluate] : boolean {Equipment Effects.system.badge.evaluate} (same value: True) [labels] : array {Equipment Effects.system.badge.labels} Length: min=2 max=8 Value type: string {Equipment Effects.system.badge.labels.[]} (17 different values) [loop] : boolean {Equipment Effects.system.badge.loop} (same value: False) [reevaluate] : empty type : string {Equipment Effects.system.badge.type} (2 different values) 'formula' (x11) 'counter' (x11) value : mixed string {Equipment Effects.system.badge.value} (7 different values) '1d8' (x4) '2d8' (x2) '1d3' (x1) '2d20kh1' (x1) '1d4' (x1) '4d8+10' (x1) '3d8' (x1) integer {Equipment Effects.system.badge.value} (5 different values) 10 (x4) 1 (x3) 3 (x2) 2 (x1) 5 (x1) [max] : integer {Equipment Effects.system.badge.max} (3 different values) 8 (x1) 2 (x1) 3 (x1) [target] : empty type : string {Equipment Effects.type} (same value: 'effect')