Gelid Shard Different values: 10 ===================================== object {Gelid Shard} _id : string {Gelid Shard._id} (all different values) folder : string {Gelid Shard.folder} (same value: 'pMNWYIEl9JJ6xdvz') img : string {Gelid Shard.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Gelid Shard.name} (all different values) system : object {Gelid Shard.system} actionType : object {Gelid Shard.system.actionType} value : string {Gelid Shard.system.actionType.value} (same value: 'passive') actions : object {Gelid Shard.system.actions} [value] : empty category : string {Gelid Shard.system.category} (same value: 'class') description : object {Gelid Shard.system.description} value : string {Gelid Shard.system.description.value} (all different values) level : object {Gelid Shard.system.level} value : integer {Gelid Shard.system.level.value} (all different values) prerequisites : object {Gelid Shard.system.prerequisites} value : array<> {Gelid Shard.system.prerequisites.value} Length: min=0 max=0 Value type: empty publication : object {Gelid Shard.system.publication} license : string {Gelid Shard.system.publication.license} (same value: 'OGL') remaster : boolean {Gelid Shard.system.publication.remaster} (same value: False) title : string {Gelid Shard.system.publication.title} (same value: 'Pathfinder Treasure Vault') rules : ignored (Foundry rules object) {Gelid Shard.system.rules} [subfeatures] : object {Gelid Shard.system.subfeatures} proficiencies : object {Gelid Shard.system.subfeatures.proficiencies} spellcasting : object {Gelid Shard.system.subfeatures.proficiencies.spellcasting} rank : integer {Gelid Shard.system.subfeatures.proficiencies.spellcasting.rank} (2 different values) 2 (x1) 1 (x1) traits : object {Gelid Shard.system.traits} rarity : string {Gelid Shard.system.traits.rarity} (same value: 'common') value : array {Gelid Shard.system.traits.value} Length: min=1 max=1 Value type: string {Gelid Shard.system.traits.value.[]} (same value: 'archetype') type : string {Gelid Shard.type} (same value: 'feat')