Gray Gardener Different values: 9 ===================================== object {Gray Gardener} _id : string {Gray Gardener._id} (all different values) folder : string {Gray Gardener.folder} (same value: 'hZN1aWnz3xmNHXm7') img : string {Gray Gardener.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Gray Gardener.name} (all different values) system : object {Gray Gardener.system} actionType : object {Gray Gardener.system.actionType} value : string {Gray Gardener.system.actionType.value} (4 different values) 'passive' (x4) 'action' (x2) 'free' (x2) 'reaction' (x1) actions : object {Gray Gardener.system.actions} [value] : integer {Gray Gardener.system.actions.value} (2 different values) 2 (x1) 1 (x1) category : string {Gray Gardener.system.category} (same value: 'class') description : object {Gray Gardener.system.description} value : string {Gray Gardener.system.description.value} (all different values) level : object {Gray Gardener.system.level} value : integer {Gray Gardener.system.level.value} (6 different values) 8 (x2) 6 (x2) 4 (x2) 14 (x1) 10 (x1) 18 (x1) prerequisites : object {Gray Gardener.system.prerequisites} value : array {Gray Gardener.system.prerequisites.value} Length: min=2 max=4 Value type: object {Gray Gardener.system.prerequisites.value.[]} value : string {Gray Gardener.system.prerequisites.value.[].value} (6 different values) 'Vigilante Dedication' (x9) 'Member of the Grey Gardeners' (x9) 'Harsh Judgement' (x3) 'master in Intimidation' (x1) 'Voice of Authority' (x1) 'expert in Intimidation' (x1) publication : object {Gray Gardener.system.publication} license : string {Gray Gardener.system.publication.license} (same value: 'OGL') remaster : boolean {Gray Gardener.system.publication.remaster} (same value: False) title : string {Gray Gardener.system.publication.title} (same value: 'Pathfinder Adventure: Night of the Gray Death') rules : ignored (Foundry rules object) {Gray Gardener.system.rules} traits : object {Gray Gardener.system.traits} rarity : string {Gray Gardener.system.traits.rarity} (same value: 'common') value : array {Gray Gardener.system.traits.value} Length: min=1 max=5 Value type: string {Gray Gardener.system.traits.value.[]} (6 different values) 'archetype' (x9) 'vigilante' (x8) 'emotion' (x1) 'fear' (x1) 'mental' (x1) 'auditory' (x1) [frequency] : object {Gray Gardener.system.frequency} max : integer {Gray Gardener.system.frequency.max} (same value: 1) per : string {Gray Gardener.system.frequency.per} (same value: 'day') [selfEffect] : object {Gray Gardener.system.selfEffect} name : string {Gray Gardener.system.selfEffect.name} (same value: 'Effect: Harsh Judgement') uuid : string {Gray Gardener.system.selfEffect.uuid} (same value: 'Compendium.pf2e.feat-effects.Item.Effect: Harsh Judgement') type : string {Gray Gardener.type} (same value: 'feat')