Mortal Herald Different values: 29 ===================================== object {Mortal Herald} _id : string {Mortal Herald._id} (all different values) folder : string {Mortal Herald.folder} (same value: '5S0CMZTDzgFfC0iN') img : string {Mortal Herald.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Mortal Herald.name} (all different values) system : object {Mortal Herald.system} actionType : object {Mortal Herald.system.actionType} value : string {Mortal Herald.system.actionType.value} (4 different values) 'action' (x15) 'passive' (x10) 'free' (x3) 'reaction' (x1) actions : object {Mortal Herald.system.actions} [value] : integer {Mortal Herald.system.actions.value} (2 different values) 1 (x9) 2 (x6) category : string {Mortal Herald.system.category} (2 different values) 'class' (x28) 'skill' (x1) description : object {Mortal Herald.system.description} value : string {Mortal Herald.system.description.value} (all different values) level : object {Mortal Herald.system.level} value : integer {Mortal Herald.system.level.value} (5 different values) 16 (x8) 18 (x8) 14 (x6) 20 (x6) 12 (x1) prerequisites : object {Mortal Herald.system.prerequisites} value : array {Mortal Herald.system.prerequisites.value} Length: min=0 max=2 Value type: object {Mortal Herald.system.prerequisites.value.[]} value : string {Mortal Herald.system.prerequisites.value.[].value} (11 different values) publication : object {Mortal Herald.system.publication} license : string {Mortal Herald.system.publication.license} (same value: 'ORC') remaster : boolean {Mortal Herald.system.publication.remaster} (same value: True) title : string {Mortal Herald.system.publication.title} (same value: 'Pathfinder Lost Omens Divine Mysteries') rules : ignored (Foundry rules object) {Mortal Herald.system.rules} traits : object {Mortal Herald.system.traits} rarity : string {Mortal Herald.system.traits.rarity} (2 different values) 'common' (x28) 'rare' (x1) value : array {Mortal Herald.system.traits.value} Length: min=1 max=7 Value type: string {Mortal Herald.system.traits.value.[]} (20 different values) [frequency] : object {Mortal Herald.system.frequency} max : integer {Mortal Herald.system.frequency.max} (same value: 1) per : string {Mortal Herald.system.frequency.per} (3 different values) 'PT1H' (x5) 'PT10M' (x2) 'day' (x1) [selfEffect] : object {Mortal Herald.system.selfEffect} name : string {Mortal Herald.system.selfEffect.name} (3 different values) 'Stance: Divine Presence' (x1) 'Effect: Herald\'s Weapon' (x1) 'Effect: Shield the Faithful' (x1) uuid : string {Mortal Herald.system.selfEffect.uuid} (3 different values) 'Compendium.pf2e.feat-effects.Item.Stance: Divine Presence' (x1) 'Compendium.pf2e.feat-effects.Item.Effect: Herald\'s Weapon' (x1) 'Compendium.pf2e.feat-effects.Item.Effect: Shield the Faithful' (x1) [subfeatures] : object {Mortal Herald.system.subfeatures} proficiencies : object {Mortal Herald.system.subfeatures.proficiencies} spellcasting : object {Mortal Herald.system.subfeatures.proficiencies.spellcasting} rank : integer {Mortal Herald.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1) type : string {Mortal Herald.type} (same value: 'feat')