Shieldmarshal Different values: 4 ===================================== object {Shieldmarshal} _id : string {Shieldmarshal._id} (all different values) folder : string {Shieldmarshal.folder} (same value: 'Hoars8XAWamKNgYm') img : string {Shieldmarshal.img} (same value: 'icons/sundries/books/book-red-exclamation.webp') name : string {Shieldmarshal.name} (all different values) system : object {Shieldmarshal.system} actionType : object {Shieldmarshal.system.actionType} value : string {Shieldmarshal.system.actionType.value} (3 different values) 'passive' (x2) 'action' (x1) 'reaction' (x1) actions : object {Shieldmarshal.system.actions} [value] : integer {Shieldmarshal.system.actions.value} (same value: 1) category : string {Shieldmarshal.system.category} (same value: 'class') description : object {Shieldmarshal.system.description} value : string {Shieldmarshal.system.description.value} (all different values) [frequency] : object {Shieldmarshal.system.frequency} max : integer {Shieldmarshal.system.frequency.max} (same value: 1) per : string {Shieldmarshal.system.frequency.per} (3 different values) 'PT1H' (x1) 'round' (x1) 'PT10M' (x1) [value] : integer {Shieldmarshal.system.frequency.value} (same value: 1) level : object {Shieldmarshal.system.level} value : integer {Shieldmarshal.system.level.value} (all different values) prerequisites : object {Shieldmarshal.system.prerequisites} value : array {Shieldmarshal.system.prerequisites.value} Length: min=0 max=1 Value type: object {Shieldmarshal.system.prerequisites.value.[]} value : string {Shieldmarshal.system.prerequisites.value.[].value} (same value: 'Shieldmarshal Dedication') publication : object {Shieldmarshal.system.publication} license : string {Shieldmarshal.system.publication.license} (same value: 'OGL') remaster : boolean {Shieldmarshal.system.publication.remaster} (same value: False) title : string {Shieldmarshal.system.publication.title} (same value: 'Pathfinder Lost Omens Impossible Lands') rules : ignored (Foundry rules object) {Shieldmarshal.system.rules} [selfEffect] : object {Shieldmarshal.system.selfEffect} name : string {Shieldmarshal.system.selfEffect.name} (same value: 'Effect: Supercharge Prosthetic Eyes') uuid : string {Shieldmarshal.system.selfEffect.uuid} (same value: 'Compendium.pf2e.feat-effects.Item.Effect: Supercharge Prosthetic Eyes') traits : object {Shieldmarshal.system.traits} rarity : string {Shieldmarshal.system.traits.rarity} (2 different values) 'common' (x3) 'uncommon' (x1) value : array {Shieldmarshal.system.traits.value} Length: min=1 max=2 Value type: string {Shieldmarshal.system.traits.value.[]} (2 different values) 'archetype' (x4) 'dedication' (x1) type : string {Shieldmarshal.type} (same value: 'feat')