Basic Actions Different values: 26 ===================================== object {Basic Actions} _id : string {Basic Actions._id} (all different values) folder : string {Basic Actions.folder} (same value: dfRpdU8Efsenms12) img : string {Basic Actions.img} (4 different values) systems/pf2e/icons/actions/Reaction.webp (x3) systems/pf2e/icons/actions/OneAction.webp (x20) systems/pf2e/icons/actions/FreeAction.webp (x2) systems/pf2e/icons/actions/TwoActions.webp (x1) name : string {Basic Actions.name} (all different values) system : object {Basic Actions.system} actionType : object {Basic Actions.system.actionType} value : string {Basic Actions.system.actionType.value} (3 different values) reaction (x3) action (x21) free (x2) actions : object {Basic Actions.system.actions} [value] : integer {Basic Actions.system.actions.value} (2 different values) 1 (x20) 2 (x1) [category] : string {Basic Actions.system.category} (3 different values) defensive (x3) interaction (x18) offensive (x1) description : object {Basic Actions.system.description} value : string {Basic Actions.system.description.value} (all different values) publication : object {Basic Actions.system.publication} license : string {Basic Actions.system.publication.license} (same value: ORC) remaster : boolean {Basic Actions.system.publication.remaster} (same value: True) title : string {Basic Actions.system.publication.title} (same value: Pathfinder Player Core) rules : ###FoundryRulesObject### traits : object {Basic Actions.system.traits} rarity : string {Basic Actions.system.traits.rarity} (same value: common) value : array {Basic Actions.system.traits.value} Length: min=0 max=3 Value type: string {Basic Actions.system.traits.value.[]} (7 different values) move (x9) concentrate (x5) attack (x2) manipulate (x4) auditory (x1) visual (x1) secret (x2) [selfEffect] : object {Basic Actions.system.selfEffect} name : string {Basic Actions.system.selfEffect.name} (3 different values) Effect: Avert Gaze (x1) Effect: Raise a Shield (x1) Effect: Cover (x1) uuid : string {Basic Actions.system.selfEffect.uuid} (3 different values) Compendium.pf2e.other-effects.Item.Effect: Avert Gaze (x1) Compendium.pf2e.equipment-effects.Item.Effect: Raise a Shield (x1) Compendium.pf2e.other-effects.Item.Effect: Cover (x1) type : string {Basic Actions.type} (same value: action)