Blood Lords Different values: 1 ===================================== object {Blood Lords} _id : string {Blood Lords._id} (all different values) folder : string {Blood Lords.folder} (all different values) img : string {Blood Lords.img} (all different values) name : string {Blood Lords.name} (all different values) system : object {Blood Lords.system} actionType : object {Blood Lords.system.actionType} value : string {Blood Lords.system.actionType.value} (all different values) actions : object {Blood Lords.system.actions} [value] : mixed category : string {Blood Lords.system.category} (all different values) description : object {Blood Lords.system.description} value : string {Blood Lords.system.description.value} (all different values) level : object {Blood Lords.system.level} value : integer {Blood Lords.system.level.value} (all different values) prerequisites : object {Blood Lords.system.prerequisites} value : array<> {Blood Lords.system.prerequisites.value} Length: min=0 max=0 Value type: mixed publication : object {Blood Lords.system.publication} license : string {Blood Lords.system.publication.license} (all different values) remaster : boolean {Blood Lords.system.publication.remaster} (all different values) title : string {Blood Lords.system.publication.title} (all different values) rules : ###FoundryRulesObject### traits : object {Blood Lords.system.traits} rarity : string {Blood Lords.system.traits.rarity} (all different values) value : array<> {Blood Lords.system.traits.value} Length: min=0 max=0 Value type: mixed type : string {Blood Lords.type} (all different values)