Book 1 - Broken Tusk Moon Different values: 24 ===================================== object {Book 1 - Broken Tusk Moon} _id : string {Book 1 - Broken Tusk Moon._id} (all different values) folder : string {Book 1 - Broken Tusk Moon.folder} (same value: d6hlmG3wkVlPylYB) img : string {Book 1 - Broken Tusk Moon.img} (2 different values) systems/pf2e/icons/default-icons/hazard.svg (x4) systems/pf2e/icons/default-icons/npc.svg (x20) items : array {Book 1 - Broken Tusk Moon.items} Length: min=1 max=23 Value type: object {Book 1 - Broken Tusk Moon.items.[]} _id : string {Book 1 - Broken Tusk Moon.items.[]._id} (175 different values) img : string {Book 1 - Broken Tusk Moon.items.[].img} (60 different values) name : string {Book 1 - Broken Tusk Moon.items.[].name} (132 different values) sort : integer {Book 1 - Broken Tusk Moon.items.[].sort} (all different values) system : object {Book 1 - Broken Tusk Moon.items.[].system} [actionType] : object {Book 1 - Broken Tusk Moon.items.[].system.actionType} value : string {Book 1 - Broken Tusk Moon.items.[].system.actionType.value} (4 different values) reaction (x17) passive (x34) free (x3) action (x14) [actions] : object {Book 1 - Broken Tusk Moon.items.[].system.actions} [value] : integer {Book 1 - Broken Tusk Moon.items.[].system.actions.value} (2 different values) 1 (x9) 2 (x5) [category] : string {Book 1 - Broken Tusk Moon.items.[].system.category} (11 different values) defensive (x22) offensive (x33) simple (x8) martial (x7) ammo (x2) scroll (x2) light (x5) other (x1) medium (x2) interaction (x9) talisman (x1) description : object {Book 1 - Broken Tusk Moon.items.[].system.description} value : string {Book 1 - Broken Tusk Moon.items.[].system.description.value} (116 different values) publication : object {Book 1 - Broken Tusk Moon.items.[].system.publication} license : string {Book 1 - Broken Tusk Moon.items.[].system.publication.license} (2 different values) OGL (x177) ORC (x1) remaster : boolean {Book 1 - Broken Tusk Moon.items.[].system.publication.remaster} (2 different values) False (x177) True (x1) title : string {Book 1 - Broken Tusk Moon.items.[].system.publication.title} (7 different values) (x100) Pathfinder Core Rulebook (x60) Pathfinder Player Core (x1) Pathfinder Gamemastery Guide (x1) Pathfinder Bestiary (x11) Pathfinder #175: Broken Tusk Moon (x3) Pathfinder Bestiary 2 (x2) rules : ###FoundryRulesObject### [slug] : string {Book 1 - Broken Tusk Moon.items.[].system.slug} (65 different values) [traits] : object {Book 1 - Broken Tusk Moon.items.[].system.traits} rarity : string {Book 1 - Broken Tusk Moon.items.[].system.traits.rarity} (3 different values) common (x168) uncommon (x4) rare (x1) value : array {Book 1 - Broken Tusk Moon.items.[].system.traits.value} Length: min=0 max=5 Value type: string {Book 1 - Broken Tusk Moon.items.[].system.traits.value.[]} (62 different values) [traditions] : array {Book 1 - Broken Tusk Moon.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {Book 1 - Broken Tusk Moon.items.[].system.traits.traditions.[]} (4 different values) arcane (x21) primal (x20) occult (x12) divine (x7) [integrated] : mixed [attack] : object {Book 1 - Broken Tusk Moon.items.[].system.attack} value : string {Book 1 - Broken Tusk Moon.items.[].system.attack.value} (same value: ) [attackEffects] : object {Book 1 - Broken Tusk Moon.items.[].system.attackEffects} [custom] : string {Book 1 - Broken Tusk Moon.items.[].system.attackEffects.custom} (same value: ) value : array {Book 1 - Broken Tusk Moon.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {Book 1 - Broken Tusk Moon.items.[].system.attackEffects.value.[]} (6 different values) tetanus (x1) cut-down (x1) drain-life (x2) clobbering-tail (x1) incendiary-dollop (x2) strangling-grasp (x1) [bonus] : object {Book 1 - Broken Tusk Moon.items.[].system.bonus} value : integer {Book 1 - Broken Tusk Moon.items.[].system.bonus.value} (12 different values) 6 (x2) 0 (x14) 11 (x4) 7 (x5) 8 (x5) 9 (x6) 14 (x3) 12 (x5) 10 (x5) 15 (x4) 13 (x1) 1 (x1) [damageRolls] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls} [l51z0angy6q2kwe14q3t] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.l51z0angy6q2kwe14q3t} damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.l51z0angy6q2kwe14q3t.damage} (same value: 1d4+1) damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.l51z0angy6q2kwe14q3t.damageType} (same value: slashing) [ik4dn86ahrcpfrzp9n88] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.ik4dn86ahrcpfrzp9n88} damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.ik4dn86ahrcpfrzp9n88.damage} (same value: 1d6) damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.ik4dn86ahrcpfrzp9n88.damageType} (same value: piercing) [yjwxy73kconcz97hn619] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.yjwxy73kconcz97hn619} damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.yjwxy73kconcz97hn619.damage} (same value: 1d10) damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.yjwxy73kconcz97hn619.damageType} (same value: piercing) [72xhbjxi59dgm1g4diw6] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.72xhbjxi59dgm1g4diw6} damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.72xhbjxi59dgm1g4diw6.damage} (same value: 1d4+2) damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.72xhbjxi59dgm1g4diw6.damageType} (same value: piercing) [6qj3hiz48wgponknfb04] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.6qj3hiz48wgponknfb04} damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.6qj3hiz48wgponknfb04.damage} (same value: 1d6+2) damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.6qj3hiz48wgponknfb04.damageType} (same value: bludgeoning) [v57hjz2pqqtzjdc9dz59] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.v57hjz2pqqtzjdc9dz59} damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.v57hjz2pqqtzjdc9dz59.damage} (same value: 1d4) damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.v57hjz2pqqtzjdc9dz59.damageType} (same value: fire) [ykf1lkdtqzcvdrassfyz] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.ykf1lkdtqzcvdrassfyz} damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.ykf1lkdtqzcvdrassfyz.damage} (same value: 1d6+2) damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.ykf1lkdtqzcvdrassfyz.damageType} (same value: bludgeoning) [pihcxz7kdpaae5rq6py2] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.pihcxz7kdpaae5rq6py2} damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.pihcxz7kdpaae5rq6py2.damage} (same value: 1d6+2) damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.pihcxz7kdpaae5rq6py2.damageType} (same value: piercing) [iym24fudypp8onk2x1zy] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.iym24fudypp8onk2x1zy} damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.iym24fudypp8onk2x1zy.damage} (same value: 1d6+2) damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.iym24fudypp8onk2x1zy.damageType} (same value: piercing) [mckxgxtw0kqjod1ma5w6] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.mckxgxtw0kqjod1ma5w6} damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.mckxgxtw0kqjod1ma5w6.damage} (same value: 1d6+1) damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.mckxgxtw0kqjod1ma5w6.damageType} (same value: bludgeoning) [ttrdxc05u59112kaugg0] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.ttrdxc05u59112kaugg0} damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.ttrdxc05u59112kaugg0.damage} (same value: 1d6+3) damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.ttrdxc05u59112kaugg0.damageType} (same value: piercing) [hog7wets1qd6gnqhwww3] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.hog7wets1qd6gnqhwww3} damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.hog7wets1qd6gnqhwww3.damage} (same value: 1d6+3) damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.hog7wets1qd6gnqhwww3.damageType} (same value: bludgeoning) [mfuz193bltmqn2dpeyj6] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.mfuz193bltmqn2dpeyj6} damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.mfuz193bltmqn2dpeyj6.damage} (same value: 1d6+3) damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.mfuz193bltmqn2dpeyj6.damageType} (same value: piercing) [kbembmay397rhambs7jg] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.kbembmay397rhambs7jg} damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.kbembmay397rhambs7jg.damage} (same value: 1d8+4) damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.kbembmay397rhambs7jg.damageType} (same value: slashing) [riptgpl70rpwz90divwm] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.riptgpl70rpwz90divwm} damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.riptgpl70rpwz90divwm.damage} (same value: 1d6+4) damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.riptgpl70rpwz90divwm.damageType} (same value: piercing) [0] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.0} [category] : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.0.category} (same value: persistent) damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.0.damage} (4 different values) 1d4 (x1) 1d6+7 (x2) 2d10 (x1) 2d4 (x1) damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.0.damageType} (4 different values) fire (x2) bludgeoning (x1) slashing (x1) electricity (x1) [1] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.1} category : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.1.category} (2 different values) splash (x2) persistent (x1) damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.1.damage} (3 different values) 1 (x1) 1d4 (x1) 2 (x1) damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.1.damageType} (2 different values) fire (x2) electricity (x1) [72lbmatx3rfshr352kt8] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.72lbmatx3rfshr352kt8} damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.72lbmatx3rfshr352kt8.damage} (same value: 1d6+4) damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.72lbmatx3rfshr352kt8.damageType} (same value: bludgeoning) [9xmac8i3pxrnbdqtrxr9] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.9xmac8i3pxrnbdqtrxr9} damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.9xmac8i3pxrnbdqtrxr9.damage} (same value: 1d6) damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.9xmac8i3pxrnbdqtrxr9.damageType} (same value: bludgeoning) [6qeylg24c2nrgrfhohhz] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.6qeylg24c2nrgrfhohhz} damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.6qeylg24c2nrgrfhohhz.damage} (same value: 1d8+6) damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.6qeylg24c2nrgrfhohhz.damageType} (same value: piercing) [0xlbtcx8ca7bjspcd14w] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.0xlbtcx8ca7bjspcd14w} damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.0xlbtcx8ca7bjspcd14w.damage} (same value: 2d6+6) damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.0xlbtcx8ca7bjspcd14w.damageType} (same value: slashing) [968ohc9wihhz0aaenu0n] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.968ohc9wihhz0aaenu0n} damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.968ohc9wihhz0aaenu0n.damage} (same value: 2d10+6) damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.968ohc9wihhz0aaenu0n.damageType} (same value: bludgeoning) [jk4j2yutx2p4wgyg00i1] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.jk4j2yutx2p4wgyg00i1} damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.jk4j2yutx2p4wgyg00i1.damage} (same value: 1d4+2) damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.jk4j2yutx2p4wgyg00i1.damageType} (same value: piercing) [krwsdl9truge8uorzu2w] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.krwsdl9truge8uorzu2w} damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.krwsdl9truge8uorzu2w.damage} (same value: 1d6+6) damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.krwsdl9truge8uorzu2w.damageType} (same value: bludgeoning) [sy2uol6l4zdp394e4246] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.sy2uol6l4zdp394e4246} damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.sy2uol6l4zdp394e4246.damage} (same value: 1d8+6) damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.sy2uol6l4zdp394e4246.damageType} (same value: bludgeoning) [mz8hea54ajpth8qi5e36] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.mz8hea54ajpth8qi5e36} damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.mz8hea54ajpth8qi5e36.damage} (same value: 2d6+7) damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.mz8hea54ajpth8qi5e36.damageType} (same value: piercing) [txw1ifz7jvdu1cvjwfhx] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.txw1ifz7jvdu1cvjwfhx} damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.txw1ifz7jvdu1cvjwfhx.damage} (same value: 1d8+7) damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.txw1ifz7jvdu1cvjwfhx.damageType} (same value: piercing) [xitwy7fetq9zx8efc3qr] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.xitwy7fetq9zx8efc3qr} damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.xitwy7fetq9zx8efc3qr.damage} (same value: 1d6+2) damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.xitwy7fetq9zx8efc3qr.damageType} (same value: piercing) [pguvzb8qme7dnsxzleqh] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.pguvzb8qme7dnsxzleqh} damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.pguvzb8qme7dnsxzleqh.damage} (same value: 2d6+6) damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.pguvzb8qme7dnsxzleqh.damageType} (same value: piercing) [ozfz7zo1sika8u8v2nn2] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.ozfz7zo1sika8u8v2nn2} damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.ozfz7zo1sika8u8v2nn2.damage} (same value: 2d6+6) damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.ozfz7zo1sika8u8v2nn2.damageType} (same value: piercing) [dhxf8v275oljxtuill8y] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.dhxf8v275oljxtuill8y} damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.dhxf8v275oljxtuill8y.damage} (same value: 1d4+2) damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.dhxf8v275oljxtuill8y.damageType} (same value: bludgeoning) [ubyvrwuxmje2u4lycz1c] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.ubyvrwuxmje2u4lycz1c} damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.ubyvrwuxmje2u4lycz1c.damage} (same value: 1d4) damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.ubyvrwuxmje2u4lycz1c.damageType} (same value: poison) [5zqsmge2a7e3wu6up436] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.5zqsmge2a7e3wu6up436} damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.5zqsmge2a7e3wu6up436.damage} (same value: 2d6+6) damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.5zqsmge2a7e3wu6up436.damageType} (same value: void) [kz78fdi7kcbx3n775n72] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.kz78fdi7kcbx3n775n72} damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.kz78fdi7kcbx3n775n72.damage} (same value: 2d4+4) damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.kz78fdi7kcbx3n775n72.damageType} (same value: void) [vyek5u11f5p64nwrrm0o] : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.vyek5u11f5p64nwrrm0o} damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.vyek5u11f5p64nwrrm0o.damage} (same value: 1d12+2) damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.vyek5u11f5p64nwrrm0o.damageType} (same value: piercing) kc0lvmvwccv0clvqp435 : object {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.kc0lvmvwccv0clvqp435} damage : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.kc0lvmvwccv0clvqp435.damage} (same value: 1d8+2) damageType : string {Book 1 - Broken Tusk Moon.items.[].system.damageRolls.kc0lvmvwccv0clvqp435.damageType} (same value: slashing) [weaponType] : object {Book 1 - Broken Tusk Moon.items.[].system.weaponType} value : string {Book 1 - Broken Tusk Moon.items.[].system.weaponType.value} (2 different values) melee (x29) ranged (x11) [autoHeightenLevel] : object {Book 1 - Broken Tusk Moon.items.[].system.autoHeightenLevel} [value] : mixed [prepared] : object {Book 1 - Broken Tusk Moon.items.[].system.prepared} flexible : boolean {Book 1 - Broken Tusk Moon.items.[].system.prepared.flexible} (same value: False) value : string {Book 1 - Broken Tusk Moon.items.[].system.prepared.value} (3 different values) prepared (x1) focus (x1) innate (x3) [proficiency] : object {Book 1 - Broken Tusk Moon.items.[].system.proficiency} value : integer {Book 1 - Broken Tusk Moon.items.[].system.proficiency.value} (same value: 0) [slots] : object {Book 1 - Broken Tusk Moon.items.[].system.slots} [slot0] : object {Book 1 - Broken Tusk Moon.items.[].system.slots.slot0} max : integer {Book 1 - Broken Tusk Moon.items.[].system.slots.slot0.max} (same value: 5) prepared : array {Book 1 - Broken Tusk Moon.items.[].system.slots.slot0.prepared} Length: min=5 max=5 Value type: object {Book 1 - Broken Tusk Moon.items.[].system.slots.slot0.prepared.[]} id : string {Book 1 - Broken Tusk Moon.items.[].system.slots.slot0.prepared.[].id} (5 different values) E9BOLfuxvsYMD4l7 (x1) 1PMNJAAJHDbkezI4 (x1) ekYKpKFJ9slPx7Sz (x1) tHw2RrHE9BvhV7Wl (x1) Fchomr4fkR0CEXDe (x1) [slot1] : object {Book 1 - Broken Tusk Moon.items.[].system.slots.slot1} max : integer {Book 1 - Broken Tusk Moon.items.[].system.slots.slot1.max} (same value: 4) prepared : array {Book 1 - Broken Tusk Moon.items.[].system.slots.slot1.prepared} Length: min=4 max=4 Value type: object {Book 1 - Broken Tusk Moon.items.[].system.slots.slot1.prepared.[]} id : string {Book 1 - Broken Tusk Moon.items.[].system.slots.slot1.prepared.[].id} (3 different values) YYSSYiFUqnJ5QnnX (x2) 4oIfd0ml2hvTmmyc (x1) Uiut5QPLUl7827mi (x1) [slot2] : object {Book 1 - Broken Tusk Moon.items.[].system.slots.slot2} max : integer {Book 1 - Broken Tusk Moon.items.[].system.slots.slot2.max} (same value: 3) prepared : array {Book 1 - Broken Tusk Moon.items.[].system.slots.slot2.prepared} Length: min=3 max=3 Value type: object {Book 1 - Broken Tusk Moon.items.[].system.slots.slot2.prepared.[]} id : string {Book 1 - Broken Tusk Moon.items.[].system.slots.slot2.prepared.[].id} (3 different values) YYSSYiFUqnJ5QnnX (x1) ASkYHxbsYMDrnIdB (x1) XcHNdRAdP6Bw2Xe1 (x1) [spelldc] : object {Book 1 - Broken Tusk Moon.items.[].system.spelldc} dc : integer {Book 1 - Broken Tusk Moon.items.[].system.spelldc.dc} (3 different values) 20 (x3) 17 (x1) 16 (x1) mod : integer {Book 1 - Broken Tusk Moon.items.[].system.spelldc.mod} (same value: 0) value : integer {Book 1 - Broken Tusk Moon.items.[].system.spelldc.value} (3 different values) 12 (x3) 9 (x1) 8 (x1) [tradition] : object {Book 1 - Broken Tusk Moon.items.[].system.tradition} value : string {Book 1 - Broken Tusk Moon.items.[].system.tradition.value} (2 different values) arcane (x2) primal (x3) [area] : object {Book 1 - 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Broken Tusk Moon.items.[].system.spell.system.defense.save.statistic} (same value: reflex) description : object {Book 1 - Broken Tusk Moon.items.[].system.spell.system.description} value : string {Book 1 - Broken Tusk Moon.items.[].system.spell.system.description.value} (2 different values)

A roaring blast of fire appears at a spot you designate, dealing 6d6 fire damage.


Heightened (+1) The damage increases by 2d6.

(x1)

You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. You choose the target for each missile individually. If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.


Heightened (+2) You shoot one additional missile with each action you spend.

(x1) duration : object {Book 1 - Broken Tusk Moon.items.[].system.spell.system.duration} sustained : boolean {Book 1 - Broken Tusk Moon.items.[].system.spell.system.duration.sustained} (same value: False) value : string {Book 1 - Broken Tusk Moon.items.[].system.spell.system.duration.value} (same value: ) [heightening] : object {Book 1 - Broken Tusk Moon.items.[].system.spell.system.heightening} damage : object {Book 1 - Broken Tusk Moon.items.[].system.spell.system.heightening.damage} 0 : string {Book 1 - Broken Tusk Moon.items.[].system.spell.system.heightening.damage.0} (same value: 2d6) interval : integer {Book 1 - Broken Tusk Moon.items.[].system.spell.system.heightening.interval} (same value: 1) type : string {Book 1 - Broken Tusk Moon.items.[].system.spell.system.heightening.type} (same value: interval) level : object {Book 1 - Broken Tusk Moon.items.[].system.spell.system.level} value : integer {Book 1 - Broken Tusk Moon.items.[].system.spell.system.level.value} (2 different values) 3 (x1) 1 (x1) location : object {Book 1 - 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Broken Tusk Moon.items.[].system.speedPenalty} (2 different values) 0 (x7) -5 (x2) [strength] : integer {Book 1 - Broken Tusk Moon.items.[].system.strength} (3 different values) 0 (x3) 2 (x2) 1 (x2) [deathNote] : boolean {Book 1 - Broken Tusk Moon.items.[].system.deathNote} (same value: True) [showSlotlessLevels] : object {Book 1 - Broken Tusk Moon.items.[].system.showSlotlessLevels} value : boolean {Book 1 - Broken Tusk Moon.items.[].system.showSlotlessLevels.value} (same value: False) type : string {Book 1 - Broken Tusk Moon.items.[].type} (10 different values) action (x68) melee (x40) spellcastingEntry (x5) spell (x28) weapon (x15) equipment (x6) consumable (x6) armor (x7) shield (x2) treasure (x1) [_stats] : object {Book 1 - Broken Tusk Moon.items.[]._stats} compendiumSource : string {Book 1 - Broken Tusk Moon.items.[]._stats.compendiumSource} (65 different values) [flags] : object {Book 1 - Broken Tusk Moon.items.[].flags} pf2e : object {Book 1 - Broken Tusk Moon.items.[].flags.pf2e} linkedWeapon : string {Book 1 - Broken Tusk Moon.items.[].flags.pf2e.linkedWeapon} (15 different values) QKB7MkiFViTD9IiU (x1) xdW2t69z0EpfZrVu (x1) rFMVvKWq4mkC3STf (x1) uAYljbBJFUOuDHHN (x2) 3Tqh3gzGtX8VDnaj (x2) znzNerW2EmqpYuwB (x1) T14lpkq2FPY2xdQk (x2) 4Re26t4kcYpsJNWQ (x1) d7d95FeTu9SHOubh (x1) X9mgl3wZnfA2IzGc (x1) jp5aW7Exeh43UBNf (x1) ehZhOpyJcvI7e2Pv (x2) NIwvxz701PLyMb1j (x1) QQAoFsGuQMjILRMP (x2) cgUywSBOjfaSfhp9 (x1) name : string {Book 1 - Broken Tusk Moon.name} (all different values) system : object {Book 1 - Broken Tusk Moon.system} attributes : object {Book 1 - Broken Tusk Moon.system.attributes} ac : object {Book 1 - Broken Tusk Moon.system.attributes.ac} value : integer {Book 1 - Broken Tusk Moon.system.attributes.ac.value} (10 different values) 10 (x2) 16 (x6) 18 (x6) 14 (x1) 15 (x2) 20 (x2) 23 (x1) 19 (x1) 21 (x2) 8 (x1) [details] : string {Book 1 - Broken Tusk Moon.system.attributes.ac.details} (4 different values) (14 when broken); construct armor (x1) (x17) (17 with shield raised) (x1) (21 with shield raised) (x1) [hardness] : mixed integer {Book 1 - Broken Tusk Moon.system.attributes.hardness} (2 different values) 0 (x2) 8 (x2) object {Book 1 - Broken Tusk Moon.system.attributes.hardness} value : integer {Book 1 - Broken Tusk Moon.system.attributes.hardness.value} (same value: 4) [hasHealth] : boolean {Book 1 - Broken Tusk Moon.system.attributes.hasHealth} (same value: True) hp : object {Book 1 - Broken Tusk Moon.system.attributes.hp} details : string {Book 1 - Broken Tusk Moon.system.attributes.hp.details} (3 different values) (x22) void healing (x1) void healing, rejuvenation (x1) max : integer {Book 1 - Broken Tusk Moon.system.attributes.hp.max} (17 different values) 10 (x2) 4 (x1) 45 (x2) 20 (x3) 8 (x1) 15 (x1) 30 (x4) 67 (x1) 65 (x1) 16 (x1) 32 (x1) 60 (x1) 25 (x1) 70 (x1) 38 (x1) 40 (x1) 27 (x1) temp : integer {Book 1 - Broken Tusk Moon.system.attributes.hp.temp} (same value: 0) value : integer {Book 1 - Broken Tusk Moon.system.attributes.hp.value} (17 different values) 10 (x2) 4 (x1) 45 (x2) 20 (x3) 8 (x1) 15 (x1) 30 (x4) 67 (x1) 65 (x1) 16 (x1) 32 (x1) 60 (x1) 25 (x1) 70 (x1) 38 (x1) 40 (x1) 17 (x1) [stealth] : object {Book 1 - Broken Tusk Moon.system.attributes.stealth} details : string {Book 1 - Broken Tusk Moon.system.attributes.stealth.details} (2 different values)

(trained)

(x3)

(expert)

(x1) value : integer {Book 1 - Broken Tusk Moon.system.attributes.stealth.value} (3 different values) 12 (x1) 16 (x1) 11 (x2) [allSaves] : object {Book 1 - Broken Tusk Moon.system.attributes.allSaves} value : string {Book 1 - Broken Tusk Moon.system.attributes.allSaves.value} (2 different values) (x19) +2 status to all saves vs. disease and poison (x1) [immunities] : array {Book 1 - Broken Tusk Moon.system.attributes.immunities} Length: min=0 max=6 Value type: object {Book 1 - Broken Tusk Moon.system.attributes.immunities.[]} type : string {Book 1 - Broken Tusk Moon.system.attributes.immunities.[].type} (11 different values) death-effects (x2) disease (x2) paralyzed (x2) poison (x3) unconscious (x3) critical-hits (x3) precision (x4) cold (x1) visual (x1) blinded (x1) light (x1) [speed] : object {Book 1 - Broken Tusk Moon.system.attributes.speed} otherSpeeds : array {Book 1 - Broken Tusk Moon.system.attributes.speed.otherSpeeds} Length: min=0 max=2 Value type: object {Book 1 - Broken Tusk Moon.system.attributes.speed.otherSpeeds.[]} type : string {Book 1 - Broken Tusk Moon.system.attributes.speed.otherSpeeds.[].type} (3 different values) fly (x4) swim (x4) climb (x2) value : integer {Book 1 - Broken Tusk Moon.system.attributes.speed.otherSpeeds.[].value} (6 different values) 15 (x3) 25 (x1) 20 (x2) 50 (x1) 30 (x2) 10 (x1) value : integer {Book 1 - Broken Tusk Moon.system.attributes.speed.value} (5 different values) 0 (x2) 25 (x13) 20 (x3) 30 (x1) 10 (x1) [details] : string {Book 1 - Broken Tusk Moon.system.attributes.speed.details} (2 different values) splayed toes (x2) slushy undulation (x1) [resistances] : array {Book 1 - Broken Tusk Moon.system.attributes.resistances} Length: min=1 max=2 Value type: object {Book 1 - Broken Tusk Moon.system.attributes.resistances.[]} type : string {Book 1 - Broken Tusk Moon.system.attributes.resistances.[].type} (4 different values) fire (x1) electricity (x1) sonic (x1) all-damage (x1) value : integer {Book 1 - Broken Tusk Moon.system.attributes.resistances.[].value} (2 different values) 3 (x1) 5 (x3) doubleVs : array {Book 1 - Broken Tusk Moon.system.attributes.resistances.[].doubleVs} Length: min=1 max=1 Value type: string {Book 1 - Broken Tusk Moon.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical) exceptions : array {Book 1 - Broken Tusk Moon.system.attributes.resistances.[].exceptions} Length: min=3 max=3 Value type: string {Book 1 - Broken Tusk Moon.system.attributes.resistances.[].exceptions.[]} (3 different values) force (x1) ghost-touch (x1) vitality (x1) [weaknesses] : array {Book 1 - Broken Tusk Moon.system.attributes.weaknesses} Length: min=1 max=1 Value type: object {Book 1 - Broken Tusk Moon.system.attributes.weaknesses.[]} type : string {Book 1 - Broken Tusk Moon.system.attributes.weaknesses.[].type} (3 different values) cold-iron (x1) fire (x1) acid (x1) value : integer {Book 1 - Broken Tusk Moon.system.attributes.weaknesses.[].value} (3 different values) 3 (x1) 2 (x1) 5 (x1) adjustment : string {Book 1 - Broken Tusk Moon.system.attributes.adjustment} (same value: weak) [creatureType] : string {Book 1 - Broken Tusk Moon.system.creatureType} (same value: ) details : object {Book 1 - Broken Tusk Moon.system.details} [description] : string {Book 1 - Broken Tusk Moon.system.details.description} (4 different values)

An invisible magic field around the strongbox releases a spray of acid when disturbed.

(x1)

A whirlwind of four ephemeral, magical threads dispels the undead and shrouds the living in an endless slumber.

(x1)

When a concealed cord is tripped, several sharp stones fall onto the square containing the cord.

(x1)

A cave painting of a great cat roars to life and leaps off the wall to attack.

(x1) [disable] : string {Book 1 - Broken Tusk Moon.system.details.disable} (4 different values)

@Check[thievery|dc:22|name:Bleed Away the Magical Field|traits:acid,evocation,magical,trap,hazard] (expert) to harmlessly bleed away the magical field or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 20) to dispel it.

(x1)

@Check[religion|dc:23|name:Dissipate One of the Threads|traits:hazard,magical,trap,complex] (expert) or @Check[performance|dc:21|name:Dissipate One of the Threads|traits:hazard,magical,trap,complex] (trained) to dissipate one of the four threads. Characters who failed or critically failed a Performance check to participate in Grandfather Eiwa's funeral in Chapter 1 have been able to reflect on the experience; these characters gain a +2 circumstance bonus to their Performance checks to disable this trap.

The trap is destroyed when all four threads are dissipated.

(x1)

@Check[thievery|dc:18|name:Cut the Trip Cord|traits:hazard,mechanical,trap] (trained) to safely cut the trip cord

(x1)

@Check[nature|dc:18|name:Quell the Spirit|traits:hazard,haunt] (trained) or @Check[religion|dc:18|name:Quell the Spirit|traits:hazard,haunt] (trained) to quell the spirit

(x1) [isComplex] : boolean {Book 1 - Broken Tusk Moon.system.details.isComplex} (2 different values) False (x3) True (x1) level : object {Book 1 - Broken Tusk Moon.system.details.level} value : integer {Book 1 - Broken Tusk Moon.system.details.level.value} (7 different values) 4 (x4) -1 (x2) 3 (x2) 0 (x3) 1 (x5) 2 (x5) 5 (x3) publication : object {Book 1 - Broken Tusk Moon.system.details.publication} license : string {Book 1 - Broken Tusk Moon.system.details.publication.license} (same value: OGL) remaster : boolean {Book 1 - Broken Tusk Moon.system.details.publication.remaster} (same value: False) title : string {Book 1 - Broken Tusk Moon.system.details.publication.title} (same value: Pathfinder #175: Broken Tusk Moon) [reset] : string {Book 1 - Broken Tusk Moon.system.details.reset} (3 different values) (x2)

The haunt deactivates 1 minute after no living or undead creatures are within 100 feet, then resets.

(x1)

If the cave painting isn't destroyed, the haunt resets after 1 day.

(x1) [routine] : string {Book 1 - Broken Tusk Moon.system.details.routine} (2 different values) (x3)

(4 actions) Each thread of energy passes through a random living or undead creature within 60 feet, dealing 4d6 damage (@Check[will|dc:22|basic|name:Death's Slumber Ward|traits:hazard,magical,trap,complex]) to the creature. A thread deals @Damage[4d6[void]] damage to living creatures and @Damage[4d6[vitality]] damage to undead creatures. Each thread passes through a different random creature, if possible. Each dissipated thread reduces the trap's number of actions by 1.

(x1) [blurb] : string {Book 1 - Broken Tusk Moon.system.details.blurb} (5 different values) (x16) Female human trophy hunter (x1) Male morlock strangler (x1) Male Kellid hunter (x1) Male awakened smilodon ghost (x1) [languages] : object {Book 1 - Broken Tusk Moon.system.details.languages} details : string {Book 1 - Broken Tusk Moon.system.details.languages.details} (2 different values) (x19) speak with animals (x1) value : array {Book 1 - Broken Tusk Moon.system.details.languages.value} Length: min=0 max=3 Value type: string {Book 1 - Broken Tusk Moon.system.details.languages.value.[]} (8 different values) common (x6) dwarven (x1) hallit (x6) necril (x1) elven (x1) fey (x3) sakvroth (x1) thalassic (x1) [privateNotes] : string {Book 1 - Broken Tusk Moon.system.details.privateNotes} (same value: ) [publicNotes] : string {Book 1 - Broken Tusk Moon.system.details.publicNotes} (10 different values) (x10)

Jealous guardians of tombs, barrows, and sepulchers, cairn wights usually spawn from necromantic rituals. For those mortals who cannot abide the thought of separation from their earthly possessions, the undead existence offered by transformation into a cairn wight can be tempting. Perhaps as frequently, particularly avaricious and wealthy royalty or merchants seek out victims to transform into cairn wights to guard their precious wealth for all time.

Only in the rarest instances is the greed of a mortal strong enough to spontaneously transform them into a cairn wight without a dark ritual or the intercession of a powerful divine being. On those occasions, however, the resultant wight exhibits unmatched viciousness and likely owns rare treasure indeed.

As guardians of material possessions, cairn wights are supernaturally bound to the armaments they wore during the ritual used to create them. They can spread their necromantic powers into the weapons they wield. A slash from a cairn wight's sword channels life from the victim into the wight.

(x1)

Naiads protect streams, ponds, springs, and other natural bodies of fresh water. While most naiads lead solitary lives close to their chosen ward, sometimes these nymphs congregate in coven-like groups where river tributaries meet, performing great magic and blessing the waters of the land. Because naiads' bonds to their bodies of water permit more flexibility, they are the nymphs most likely to interact with humanoids and even visit their settlements on occasion. Unlike other nymphs, naiads occasionally become adventurers, especially when dark forces seek to despoil nature or otherwise threaten the land, joining forces with others to prevent the corruption of nature.


Nymphs are a family of fey that take the form of beautiful humanoids with elven features and have a deep association with the natural world. The most common of their kind are the dryads, which are spirits that embody great trees, but many other kinds of nymphs exist, including naiads, who watch over bodies of water. All nymphs are guardians of some element of nature, typically a specific tree or pond, or even-in the case of nymph queens-whole forests or massive bodies of water.

(x1)

With a blunt, prehensile trunk and a squat posture, giant tapirs resemble a cross between elephant and boar, though they're actually more closely related to horses and rhinoceroses. Tapirs live in loose herds that graze near rivers and lakes. They enjoy fresh water, not only for the lush plants that grow along the shores-which they eat in prodigious quantities- but also for the protection the water provides. When predators approach, tapirs retreat to the water to hide, keeping their snouts barely above the surface to breathe. Likewise, the breezes and scents that accompany creeks and rivers mask tapirs' musk as they travel along these waterways. Despite their ungainly movement, tapirs are remarkably sure-footed, easily traversing mud and similar terrain thanks to their broad toes.

Humanoids often hunt giant tapirs for their meat and durable hides. Such hunts are far from guaranteed, though; tapirs can run at least as fast as their hunters, and most will fight if cornered. The docile giants do what they can to avoid confrontation whenever possible. If they sense danger approaching, giant tapirs make a loud whistling sound to warn other tapirs about predators. A community who befriends or domesticates a herd of tapirs can use this whistling habit as an alarm system against encroaching enemies.

Giant tapirs are usually quite placid, but they can be fearsome when roused. Their tusk-like front teeth are suitable for gouging attackers, and a tapir that manages to get a mouthful of an enemy's arm or leg can use its blunt molars to grind the flesh to paste. Tapirs have good hearing and an excellent sense of smell, but like many prey animals, they have poor vision. In the chaos of combat against multiple enemies, giant tapirs can become overwhelmed and confused, lashing out at allies as well as foes or fleeing the scene entirely.

(x2)

Glyptodons are enormous, armadillo-like megafauna that roam sandy riverbanks and ancient forests in search of their favorite foods, namely riparian grass and tender saplings. Surly and suspicious, glyptodons avoid predators not out of a defensive instinct-their armored hides protect them from most well-equipped carnivores-but rather because they simply prefer to be left alone to their placid foraging. Despite their great size, glyptodons can survive on surprisingly little food, and they'll eat just about anything. As a result, they're more likely to be encountered roaming across vast tundra or desert regions than other large herbivores, appearing as a single, lumbering hump against an otherwise-flat horizon.

A glyptodon's scutes-the thick, bony plates of its carapace-grow in distinctive patterns and scar readily, making it easy for non-glyptodons to identify individual animals. Glyptodons have notoriously bad eyesight, even for prey animals, and rely on their sense of smell to get around and identify threats and each other. In combat, they primarily rely on their thick carapaces to protect them from attackers.

Although southern merchants have occasionally attempted to create a glyptodon-mounted trading network, riding these giants is an exercise in frustration, as their rounded hides provide little purchase for humanoid riders' feet or saddles. However, some webbed-toed people of the plains, including bands of lizardfolk, have managed to maintain glyptodon mounts thanks to their strong, flexible, clawed feet. Other ancestries primarily view glyptodons as a source of meat and tough hides, the latter of which make for excellent impromptu shelters and river boats.

When cornered, a glyptodon uses its powerful digging claws to scrape or scare away attackers. Glyptodons can use their tails to ward off smaller predators, but generally do so only as a last resort.

(x1)

The groplit is a squat little animal shaped like a water droplet, with a bulbous rear end and an eel-like face that juts from a narrow skull. Its rear legs are more muscular than those in front, which it primarily uses for balance, giving it the gait and appearance of a toad. Groplits are best known for their greasy skin and queasy hygienic habits: they spend most of each day using their two long tongues to slurp up their own oily excretions or similarly viscous discharge originating from plants or other animals. Although they prefer to dwell in northern wetlands, fens, and moist caves, groplits can thrive in all but the most barren environments. They'll eat just about anything, though they tend to prefer small, crunchy animals like bugs and birds.

Groplits are famously loyal and highly sociable companions, and they make for dedicated, if somewhat odd-looking, pets. They can be taught simple commands and appear to take great pride in obeying them, performing stunts even in the face of obvious danger. An unscrupulous master might train a groplit with the intent to sacrifice it in an emergency, a fate to which the groplit is happily resigned. This single-minded obedience and their slow reproductive rate make groplits fairly rare in the wild.

As a result of the way their bones are structured, groplits exhibit an imperturbable smile, of sorts-a physical feature which some find as creepy (or enraging) as others find it endearing. Its apparently ceaseless jubilation has given this creature the nickname "the grinning toad" in some parts of the world.

Because they love to lap up oily matter of all kinds, groplits are naturally drawn to greasy animals like @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Slurk]{Slurks}, @UUID[Compendium.pf2e.pathfinder-bestiary-2.Actor.Giant Slug]{Giant Slugs}, and lagofirs. For the most part, such animals rarely mind the company of an amiable groplit, though there's no such thing as a free meal; groplits who drop their guard amid their found family often end up on the wrong side of their companions' intestinal tracts.

(x1)

Kadlakas-strong, lanky humanoids with raven-like features-combine the most formidable aspects of talented hunters and airborne scouts, to say nothing of their potent magical powers over thunder and lightning. Though they shy from most humanoids, kadlakas readily form friendships with ravens and other birds, and they sometimes make temporary alliances with people who prove themselves capable stewards of wild animals and the natural order of things. When they do settle on a roost-whether for a single season or a lifetime-kadlakas often position themselves as guardians of a natural feature or local flock. Because a kadlaka's natural form might frighten humanoid travelers, they often take on the guise of a human or other common bipedal ancestry to gain information and pass on warnings.

(x1)

In the First World, rivers don't always flow as expected; sometimes they run backward, upward, or just disappear into mist and reappear somewhere else entirely. Fey native to such rivers are often just as capricious. This quality is particularly true of loblobis, cunning carnivores who resemble small, chubby humans with the heads and wings of crested herons.

These malicious tricksters love playing any pranks that result in other creatures being embarrassed, hurt, or even drowned. Their most common "antic" is to cast @UUID[Compendium.pf2e.spells-srd.Item.Water Walk] on a hopeful river-crosser, only to dismiss the spell when their victim has traversed halfway across. Conversely, most loblobis are terrible sports when they're the butt of a joke. It's common wisdom that few creatures can hold a grudge like a loblobi.

Exceptionally vain, loblobis flutter and dance constantly to show off their plumage. Failing to comment on a preening loblobi's appearance is a sure method to invite eternal enmity, but flattery might buy enough time to sneak away from the evil fey.

(x1)

Rot and decay play a natural role in swamps of all climates, and latent magical energies or other strange phenomena can transform decomposing matter into oozes and other monstrous creatures made of living muck. Tundra wetlands are no exception to this trend. Worse, in such regions, a quick freeze can prevent noxious sludge from breaking down, and sequential years of short, seasonal thaws can compress rot upon rot until the pestilential mass animates as a rime sludge. These rare, noxious oozes hungrily search for and consume any organic matter they find in their northland habitats.

Like most oozes, rime sludges consist primarily of protoplasm, though theirs has a slushy consistency peppered with disgusting nuggets of indigestible matter, such as petrified wood, jagged arrowheads, and animal fossils. A rime sludge renews this protoplasm by consuming plants and animals and maintaining a careful balance of semifrozen decomposition in its mutable form.

Rime sludges are among the few oozes that thrive in cold climates, as too much heat accelerates their natural decay. Rime sludges can't survive temperatures too far above freezing for more than a few days. Rising temperatures force them to migrate toward cooler climates or cold underground areas.

Few intelligent creatures inhabiting cold climates want anything to do with rime sludges. These oozes can't be trained, tend to wander off at random, and emit a noxious stink at the slightest hint of warmth. Some inventive creatures try to trap rime sludges in pits to keep them contained and use them to dispose of prisoners or food scraps. Because of the oozes' overpowering stench, these pits tend to be quite deep.

(x1)

Inhabitants of damp, subterranean caves, blindheims resemble stubby humanoids with oversized, frog-like heads and bulbous eyes. Their eyes emit a soft glow at all times, but a blindheim can draw back the heavy membrane that normally covers them to emit an intense light as bright as day. These simple creatures use their lights to draw in or disorient prey, mostly small animals like lizards, rodents, or fish. However, they might go after larger prey if trying to feed their young. When they encounter creatures their own size or larger they retreat, flashing their eyes to facilitate their escape if necessary. They often hunt in pairs or small packs. Using their lights to coordinate from a distance, they slowly close in on the creatures they hunt. One common hunting pattern involves one blindheim diving deep and using its light to chase fish to the surface, while another up above snatches them up and tosses them onto the land to eat later.

Blindheims make their nests in damp caverns, especially grottoes next to underground lakes or bogs. An ideal nest rests in a cozy cavern with plenty of fungus to eat, a few fish swimming in a lake, and the comforting drip of water from the ceiling. Blindheims prefer to lead quiet and serene lives, and even when first born they emit only the meekest of vocalizations. A blindheim is born shining, and its parents cuddle over it to dim the light so as to avoid attracting predators.

It's not just animals that endanger blindheims. Underground peoples find the creatures useful and attempt to capture them for specialized purposes. Duergars use them as "raid frogs," placing heavy hoods over blindheims' heads and revealing them suddenly during raids to blind their foes. They sometimes send the creatures along with their slaves that lack darkvision into the mines as a source of light. Drow use them for some of these same purposes, and some nobles have been known to treat the creatures as mere lanterns, having them hoisted to the ceilings of their halls. Neither duergars nor drow take good care of the captive creatures, so blindheims rarely last long in captivity.

(x1) saves : object {Book 1 - Broken Tusk Moon.system.saves} fortitude : object {Book 1 - Broken Tusk Moon.system.saves.fortitude} saveDetail : string {Book 1 - Broken Tusk Moon.system.saves.fortitude.saveDetail} (same value: ) value : integer {Book 1 - Broken Tusk Moon.system.saves.fortitude.value} (12 different values) 0 (x2) 3 (x2) 6 (x3) 9 (x5) 4 (x2) 10 (x1) 12 (x1) 11 (x3) 15 (x1) 8 (x2) 14 (x1) 7 (x1) reflex : object {Book 1 - Broken Tusk Moon.system.saves.reflex} saveDetail : string {Book 1 - Broken Tusk Moon.system.saves.reflex.saveDetail} (same value: ) value : integer {Book 1 - Broken Tusk Moon.system.saves.reflex.value} (13 different values) 0 (x2) 6 (x2) 9 (x3) 3 (x1) 5 (x3) 7 (x4) 4 (x1) 8 (x2) 10 (x1) 11 (x2) 13 (x1) 2 (x1) 12 (x1) will : object {Book 1 - Broken Tusk Moon.system.saves.will} saveDetail : string {Book 1 - Broken Tusk Moon.system.saves.will.saveDetail} (same value: ) value : integer {Book 1 - Broken Tusk Moon.system.saves.will.value} (11 different values) 0 (x4) 3 (x1) 11 (x3) 6 (x4) 4 (x3) 7 (x1) 8 (x3) 9 (x2) 14 (x1) 16 (x1) 5 (x1) [statusEffects] : array<> {Book 1 - Broken Tusk Moon.system.statusEffects} Length: min=0 max=0 Value type: mixed traits : object {Book 1 - Broken Tusk Moon.system.traits} rarity : string {Book 1 - Broken Tusk Moon.system.traits.rarity} (4 different values) common (x9) uncommon (x7) unique (x4) rare (x4) size : object {Book 1 - Broken Tusk Moon.system.traits.size} value : string {Book 1 - Broken Tusk Moon.system.traits.size.value} (4 different values) med (x16) tiny (x1) lg (x4) sm (x3) value : array {Book 1 - Broken Tusk Moon.system.traits.value} Length: min=1 max=6 Value type: string {Book 1 - Broken Tusk Moon.system.traits.value.[]} (28 different values) [abilities] : object {Book 1 - Broken Tusk Moon.system.abilities} cha : object {Book 1 - Broken Tusk Moon.system.abilities.cha} mod : integer {Book 1 - Broken Tusk Moon.system.abilities.cha.mod} (7 different values) -5 (x2) 0 (x5) 1 (x4) 3 (x3) 4 (x2) -2 (x3) -1 (x1) con : object {Book 1 - Broken Tusk Moon.system.abilities.con} mod : integer {Book 1 - Broken Tusk Moon.system.abilities.con.mod} (5 different values) 0 (x4) 1 (x3) 2 (x6) 3 (x5) 4 (x2) dex : object {Book 1 - Broken Tusk Moon.system.abilities.dex} mod : integer {Book 1 - Broken Tusk Moon.system.abilities.dex.mod} (6 different values) 1 (x6) 2 (x6) 3 (x4) 5 (x2) 4 (x1) -5 (x1) int : object {Book 1 - Broken Tusk Moon.system.abilities.int} mod : integer {Book 1 - Broken Tusk Moon.system.abilities.int.mod} (7 different values) -5 (x2) 4 (x1) -1 (x4) 0 (x4) 1 (x3) -4 (x5) 2 (x1) str : object {Book 1 - Broken Tusk Moon.system.abilities.str} mod : integer {Book 1 - Broken Tusk Moon.system.abilities.str.mod} (7 different values) 1 (x1) 0 (x2) 2 (x7) 3 (x2) 4 (x6) 6 (x1) -5 (x1) wis : object {Book 1 - Broken Tusk Moon.system.abilities.wis} mod : integer {Book 1 - Broken Tusk Moon.system.abilities.wis.mod} (6 different values) 0 (x1) 2 (x8) 3 (x4) 1 (x5) 4 (x1) 5 (x1) [initiative] : object {Book 1 - Broken Tusk Moon.system.initiative} statistic : string {Book 1 - Broken Tusk Moon.system.initiative.statistic} (same value: perception) [perception] : object {Book 1 - Broken Tusk Moon.system.perception} details : string {Book 1 - Broken Tusk Moon.system.perception.details} (same value: ) mod : integer {Book 1 - Broken Tusk Moon.system.perception.mod} (8 different values) 3 (x1) 9 (x3) 6 (x5) 7 (x1) 8 (x5) 11 (x2) 14 (x2) 4 (x1) senses : array {Book 1 - Broken Tusk Moon.system.perception.senses} Length: min=0 max=2 Value type: object {Book 1 - Broken Tusk Moon.system.perception.senses.[]} type : string {Book 1 - Broken Tusk Moon.system.perception.senses.[].type} (4 different values) darkvision (x8) low-light-vision (x4) scent (x4) motion-sense (x1) [acuity] : string {Book 1 - Broken Tusk Moon.system.perception.senses.[].acuity} (2 different values) imprecise (x4) precise (x1) [range] : integer {Book 1 - Broken Tusk Moon.system.perception.senses.[].range} (2 different values) 30 (x3) 60 (x2) [vision] : boolean {Book 1 - Broken Tusk Moon.system.perception.vision} (same value: False) [resources] : object {Book 1 - Broken Tusk Moon.system.resources} [focus] : object {Book 1 - Broken Tusk Moon.system.resources.focus} max : integer {Book 1 - Broken Tusk Moon.system.resources.focus.max} (same value: 1) value : integer {Book 1 - Broken Tusk Moon.system.resources.focus.value} (same value: 1) [skills] : object {Book 1 - Broken Tusk Moon.system.skills} [athletics] : object {Book 1 - Broken Tusk Moon.system.skills.athletics} base : integer {Book 1 - Broken Tusk Moon.system.skills.athletics.base} (8 different values) 6 (x5) 4 (x2) 8 (x3) 12 (x2) 3 (x1) 14 (x1) 9 (x1) 7 (x1) [special] : array {Book 1 - Broken Tusk Moon.system.skills.athletics.special} Length: min=1 max=1 Value type: object {Book 1 - Broken Tusk Moon.system.skills.athletics.special.[]} base : integer {Book 1 - Broken Tusk Moon.system.skills.athletics.special.[].base} (4 different values) 8 (x1) 10 (x2) 11 (x1) 7 (x1) label : string {Book 1 - Broken Tusk Moon.system.skills.athletics.special.[].label} (4 different values) to Shove with Shield Raised (x1) to Swim (x2) to Climb (x1) to Jump or Swim (x1) [predicate] : array {Book 1 - Broken Tusk Moon.system.skills.athletics.special.[].predicate} Length: min=1 max=2 Value type: string {Book 1 - Broken Tusk Moon.system.skills.athletics.special.[].predicate.[]} (4 different values) action:shove (x1) self:shield:raised (x1) action:swim (x2) action:climb (x1) [acrobatics] : object {Book 1 - Broken Tusk Moon.system.skills.acrobatics} base : integer {Book 1 - Broken Tusk Moon.system.skills.acrobatics.base} (6 different values) 7 (x3) 5 (x2) 6 (x1) 11 (x1) 10 (x1) 14 (x1) [special] : array {Book 1 - Broken Tusk Moon.system.skills.acrobatics.special} Length: min=1 max=1 Value type: object {Book 1 - Broken Tusk Moon.system.skills.acrobatics.special.[]} base : integer {Book 1 - Broken Tusk Moon.system.skills.acrobatics.special.[].base} (same value: 7) label : string {Book 1 - Broken Tusk Moon.system.skills.acrobatics.special.[].label} (same value: to Escape) predicate : array {Book 1 - Broken Tusk Moon.system.skills.acrobatics.special.[].predicate} Length: min=1 max=1 Value type: string {Book 1 - Broken Tusk Moon.system.skills.acrobatics.special.[].predicate.[]} (same value: action:escape) [arcana] : object {Book 1 - Broken Tusk Moon.system.skills.arcana} base : integer {Book 1 - Broken Tusk Moon.system.skills.arcana.base} (same value: 9) [crafting] : object {Book 1 - Broken Tusk Moon.system.skills.crafting} base : integer {Book 1 - Broken Tusk Moon.system.skills.crafting.base} (4 different values) 9 (x1) 6 (x1) 10 (x1) 5 (x1) [special] : array {Book 1 - Broken Tusk Moon.system.skills.crafting.special} Length: min=1 max=1 Value type: object {Book 1 - Broken Tusk Moon.system.skills.crafting.special.[]} base : integer {Book 1 - Broken Tusk Moon.system.skills.crafting.special.[].base} (same value: 8) label : string {Book 1 - Broken Tusk Moon.system.skills.crafting.special.[].label} (same value: to Craft traps) predicate : array {Book 1 - Broken Tusk Moon.system.skills.crafting.special.[].predicate} Length: min=1 max=1 Value type: string {Book 1 - Broken Tusk Moon.system.skills.crafting.special.[].predicate.[]} (same value: action:craft:trap) [nature] : object {Book 1 - Broken Tusk Moon.system.skills.nature} base : integer {Book 1 - Broken Tusk Moon.system.skills.nature.base} (6 different values) 9 (x2) 5 (x1) 8 (x1) 6 (x1) 10 (x1) 14 (x1) [stealth] : object {Book 1 - Broken Tusk Moon.system.skills.stealth} base : integer {Book 1 - Broken Tusk Moon.system.skills.stealth.base} (8 different values) 9 (x1) 5 (x5) 12 (x1) 6 (x1) 10 (x1) 11 (x1) 7 (x2) 14 (x1) [survival] : object {Book 1 - Broken Tusk Moon.system.skills.survival} base : integer {Book 1 - Broken Tusk Moon.system.skills.survival.base} (7 different values) 7 (x1) 4 (x2) 5 (x1) 6 (x1) 8 (x1) 10 (x1) 11 (x1) [intimidation] : object {Book 1 - Broken Tusk Moon.system.skills.intimidation} base : integer {Book 1 - Broken Tusk Moon.system.skills.intimidation.base} (5 different values) 3 (x2) 6 (x1) 7 (x1) 11 (x2) 12 (x1) [special] : array {Book 1 - Broken Tusk Moon.system.skills.intimidation.special} Length: min=1 max=1 Value type: object {Book 1 - Broken Tusk Moon.system.skills.intimidation.special.[]} base : integer {Book 1 - Broken Tusk Moon.system.skills.intimidation.special.[].base} (same value: 9) label : string {Book 1 - Broken Tusk Moon.system.skills.intimidation.special.[].label} (same value: to Demoralize) predicate : array {Book 1 - Broken Tusk Moon.system.skills.intimidation.special.[].predicate} Length: min=1 max=1 Value type: string {Book 1 - Broken Tusk Moon.system.skills.intimidation.special.[].predicate.[]} (same value: action:demoralize) [religion] : object {Book 1 - Broken Tusk Moon.system.skills.religion} base : integer {Book 1 - Broken Tusk Moon.system.skills.religion.base} (same value: 9) [diplomacy] : object {Book 1 - Broken Tusk Moon.system.skills.diplomacy} base : integer {Book 1 - Broken Tusk Moon.system.skills.diplomacy.base} (2 different values) 7 (x1) 9 (x1) [thievery] : object {Book 1 - Broken Tusk Moon.system.skills.thievery} base : integer {Book 1 - Broken Tusk Moon.system.skills.thievery.base} (2 different values) 9 (x1) 7 (x1) [deception] : object {Book 1 - Broken Tusk Moon.system.skills.deception} base : integer {Book 1 - Broken Tusk Moon.system.skills.deception.base} (same value: 8) [performance] : object {Book 1 - Broken Tusk Moon.system.skills.performance} base : integer {Book 1 - Broken Tusk Moon.system.skills.performance.base} (same value: 6) type : string {Book 1 - Broken Tusk Moon.type} (2 different values) hazard (x4) npc (x20) [prototypeToken] : object {Book 1 - Broken Tusk Moon.prototypeToken} name : string {Book 1 - Broken Tusk Moon.prototypeToken.name} (2 different values) Cairn Wight (x1) Giant Tapir (x1)